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[taylor/freespace2.git] / src / network / gtrack.cpp
1 /*
2  * Copyright (C) Volition, Inc. 2005.  All rights reserved.
3  * 
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on the 
6  * source.
7  *
8 */
9
10
11 //Game Tracker client code
12 /*
13
14   InitGameTracker(int game_type); //D3 or Freespace
15          
16   //Call periodically so we can send our update, and make sure it is received
17   IdleGameTracker();
18   
19   StartTrackerGame(void *buffer)  //Call with a freespace_net_game_data or d3_net_game_data structure
20   //Call with a freespace_net_game_data or d3_net_game_data structure
21   //Updates our memory so when it is time, we send the latest game data
22   UpdateGameData(gamedata);
23
24
25   //Call to signify end of game
26
27   RequestGameList();//Sends a GNT_GAMELIST_REQ packet to the server.
28
29   game_list * GetGameList();//returns a pointer to a game_list struct
30
31 */
32
33
34 #ifdef PLAT_UNIX
35 #include <arpa/inet.h>
36 #include <netinet/in.h>
37 #include <errno.h>
38 #include <netdb.h>
39 #endif
40
41 #include "pstypes.h"
42 #include "timer.h"
43 #include "multi.h"
44 #include "multi_pxo.h"
45 #include "gtrack.h"
46 #include "ptrack.h"
47
48
49 // check structs for size compatibility
50 SDL_COMPILE_TIME_ASSERT(game_packet_header, sizeof(game_packet_header) == 529);
51 SDL_COMPILE_TIME_ASSERT(freespace2_net_game_data, sizeof(freespace2_net_game_data) == 120);
52 SDL_COMPILE_TIME_ASSERT(game_list, sizeof(game_list) == 384);
53 SDL_COMPILE_TIME_ASSERT(filter_game_list_struct, sizeof(filter_game_list_struct) == 40);
54
55 //Variables
56 // SOCKET gamesock;
57 struct sockaddr_in      gtrackaddr;
58
59 game_list GameBuffer[MAX_GAME_BUFFERS];
60 int GameType;//d3 or fs
61
62 unsigned int LastTrackerUpdate;
63 unsigned int LastSentToTracker;
64 unsigned int TrackerAckdUs;
65 unsigned int TrackerGameIsRunning;
66
67 game_packet_header TrackerGameData;
68 game_packet_header GameListReq;
69 game_packet_header TrackAckPacket;
70 game_packet_header GameOverPacket;
71
72 #ifdef MAKE_FS1
73 freespace_net_game_data         *FreeSpaceTrackerGameData;
74 #else
75 freespace2_net_game_data        *FreeSpace2TrackerGameData;
76 #endif
77
78 //Start New 7-9-98
79 unsigned int LastGameOverPacket;
80 unsigned int FirstGameOverPacket;
81
82 int SendingGameOver;
83 //End New 7-9-98
84
85
86 static int SerializeGamePacket(const game_packet_header *gph, ubyte *data)
87 {
88         int packet_size = 0;
89
90         PXO_ADD_UINT(gph->len);
91         PXO_ADD_DATA(gph->game_type);
92         PXO_ADD_DATA(gph->junk); // not used, basically just padding for compatibility
93         PXO_ADD_INT(gph->type);
94         PXO_ADD_UINT(gph->sig);
95
96         switch (gph->type) {
97                 // these have no other data
98                 case GNT_CLIENT_ACK:
99                 case GNT_GAMEOVER:
100                         break;
101
102                 // this one may or may not have extra data
103                 case GNT_GAMELIST_REQ: {
104                         if (gph->len > GAME_HEADER_ONLY_SIZE) {
105                                 SDL_assert(gph->len == (GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct)));
106
107                                 filter_game_list_struct *filter = (filter_game_list_struct *)&gph->data;
108
109                                 PXO_ADD_INT(filter->rank);
110                                 PXO_ADD_DATA(filter->channel);
111                         }
112
113                         break;
114                 }
115
116                 case GNT_GAMEUPDATE: {
117                         freespace2_net_game_data *game_data = (freespace2_net_game_data *)&gph->data;
118
119                         PXO_ADD_DATA(game_data->game_name);
120                         PXO_ADD_INT(game_data->difficulty);
121                         PXO_ADD_INT(game_data->type);
122                         PXO_ADD_INT(game_data->state);
123                         PXO_ADD_INT(game_data->max_players);
124                         PXO_ADD_INT(game_data->current_num_players);
125                         PXO_ADD_DATA(game_data->mission_name);
126                         PXO_ADD_DATA(game_data->channel);
127
128                         break;
129                 }
130
131                 case GNT_GAME_COUNT_REQ: {
132                         char channel[CHANNEL_LEN];
133
134                         memcpy(channel, gph->data, sizeof(channel));
135
136                         PXO_ADD_DATA(channel);
137
138                         break;
139                 }
140
141                 // we shouldn't be sending any other packet types
142                 default:
143                         Int3();
144                         break;
145         }
146
147         SDL_assert(packet_size >= (int)GAME_HEADER_ONLY_SIZE);
148         SDL_assert(packet_size == (int)gph->len);
149
150         return packet_size;
151 }
152
153 static void DeserializeGamePacket(const ubyte *data, const int data_size, game_packet_header *gph)
154 {
155         int offset = 0;
156         int i;
157
158         memset(gph, 0, sizeof(game_packet_header));
159
160         // make sure we received a complete base packet
161         if (data_size < (int)GAME_HEADER_ONLY_SIZE) {
162                 gph->len = 0;
163                 gph->type = -1;
164
165                 return;
166         }
167
168         PXO_GET_UINT(gph->len);
169         PXO_GET_DATA(gph->game_type);
170         PXO_GET_DATA(gph->junk); // not used, basically just padding for compatibility
171         PXO_GET_INT(gph->type);
172         PXO_GET_UINT(gph->sig);
173
174         // sanity check data size to make sure we reveived all of the expected packet
175         // (not exactly sure what -1 is for, but that's how it is later)
176         if ((int)gph->len-1 > data_size) {
177                 gph->len = 0;
178                 gph->type = -1;
179
180                 return;
181         }
182
183         switch (gph->type) {
184                 case GNT_SERVER_ACK:
185                         break;
186
187                 case GNT_GAMELIST_DATA: {
188                         game_list *games = (game_list *)&gph->data;
189
190                         PXO_GET_DATA(games->game_type);
191
192                         for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
193                                 PXO_GET_DATA(games->game_name[i]);
194                         }
195
196                         for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
197                                 PXO_GET_UINT(games->game_server[i]);
198                         }
199
200                         for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
201                                 PXO_GET_USHORT(games->port[i]);
202                         }
203
204                         break;
205                 }
206
207                 case GNT_GAME_COUNT_DATA: {
208                         int n_users = 0;
209                         char channel[512];
210
211                         PXO_GET_INT(n_users);
212
213                         SDL_strlcpy(channel, (char *)(data+offset), SDL_arraysize(channel));
214                         offset += strlen(channel);
215
216                         memcpy(gph->data, &n_users, sizeof(int));
217                         memcpy(gph->data+sizeof(int), channel, strlen(channel));
218
219                         break;
220                 }
221
222                 default:
223                         break;
224         }
225
226         //SDL_assert(offset == data_size);
227 }
228
229
230 int InitGameTrackerClient(int gametype)
231 {
232         struct sockaddr_in sockaddr;
233         unsigned int iaddr;
234
235         GameType = gametype;
236         LastTrackerUpdate = 0;
237         switch(gametype)
238         {
239         case GT_FREESPACE:
240 #ifndef MAKE_FS1
241                 Int3();
242                 return 0;
243 #else
244                 TrackerGameData.len = GAME_HEADER_ONLY_SIZE+sizeof(freespace_net_game_data);
245 #endif
246                 break;
247
248         case GT_FREESPACE2:
249 #ifdef MAKE_FS1
250                 Int3();
251                 return 0;
252 #else
253                 TrackerGameData.len = GAME_HEADER_ONLY_SIZE+sizeof(freespace2_net_game_data);
254 #endif
255                 break;
256
257         default:
258                 Int3();
259                 return 0;
260         }
261         TrackerGameData.game_type = (unsigned char)gametype;    //1==freespace (GT_FREESPACE), 2==D3, 3==tuberacer, etc.
262         TrackerGameData.type = GNT_GAMEUPDATE;  //Used to specify what to do ie. Add a new net game (GNT_GAMESTARTED), remove a net game (game over), etc.
263
264 #ifdef MAKE_FS1
265         FreeSpaceTrackerGameData = (freespace_net_game_data *)&TrackerGameData.data;
266 #else
267         FreeSpace2TrackerGameData = (freespace2_net_game_data *)&TrackerGameData.data;
268 #endif
269         
270         GameListReq.game_type = (unsigned char)gametype;
271         GameListReq.type = GNT_GAMELIST_REQ;
272         GameListReq.len = GAME_HEADER_ONLY_SIZE;
273
274         TrackAckPacket.game_type = (unsigned char)gametype;
275         TrackAckPacket.len = GAME_HEADER_ONLY_SIZE;
276         TrackAckPacket.type = GNT_CLIENT_ACK;
277
278         GameOverPacket.game_type = (unsigned char)gametype;
279         GameOverPacket.len = GAME_HEADER_ONLY_SIZE;
280         GameOverPacket.type = GNT_GAMEOVER;
281
282         // gamesock = socket(AF_INET,SOCK_DGRAM,0);
283         
284         /*
285         if ( gamesock == INVALID_SOCKET )
286         {
287                 printf("Unable to open a socket.\n");
288                 return 0;
289         }
290         */
291         
292         memset( &sockaddr, 0, sizeof(struct sockaddr_in) );
293         sockaddr.sin_family = AF_INET; 
294         sockaddr.sin_addr.s_addr = INADDR_ANY; 
295         sockaddr.sin_port = 0;//htons(GAMEPORT);
296         
297         /*
298         if (SOCKET_ERROR==bind(gamesock, (struct sockaddr*)&sockaddr, sizeof (sockaddr)))
299         {       
300                 printf("Unable to bind a socket.\n");
301                 printf("WSAGetLastError() returned %d.\n",WSAGetLastError());
302                 return 0;
303         }
304         */
305                 
306         iaddr = inet_addr ( Multi_options_g.game_tracker_ip ); 
307         if ( iaddr == INADDR_NONE ) {
308                 // first try and resolve by name
309                 struct hostent *he;
310                 he = gethostbyname( Multi_options_g.game_tracker_ip );
311                 if(!he)
312                 {               
313                         return 0;
314                         /*
315                         // try and resolve by address           
316                         unsigned int n_order = inet_addr(Multi_game_tracker_ip_address);
317                         he = gethostbyaddr((char*)&n_order,4,PF_INET);          
318
319                         if(!he){
320                                 return 0;
321                         }
322                         */
323                 }
324                 memcpy(&iaddr, he->h_addr_list[0],4);
325         }
326
327         // This would be a good place to resolve the IP based on a domain name
328         memcpy(&gtrackaddr.sin_addr.s_addr, &iaddr, 4);
329         gtrackaddr.sin_family = AF_INET; 
330         gtrackaddr.sin_port = htons( GAMEPORT );
331
332         //Start New 7-9-98
333         SendingGameOver = 0;
334         //End New 7-9-98
335
336         return 1;
337 }
338
339 void IdleGameTracker()
340 {
341         fd_set read_fds;                   
342         struct timeval timeout;
343         ubyte packet_data[sizeof(game_packet_header)];
344         int packet_length = 0;
345
346         PSNET_TOP_LAYER_PROCESS();
347         
348         timeout.tv_sec=0;            
349         timeout.tv_usec=0;
350         if((TrackerGameIsRunning) && ((timer_get_seconds()-LastTrackerUpdate)>TRACKER_UPDATE_INTERVAL) && !SendingGameOver)
351         {
352                 //Time to update the tracker again
353                 packet_length = SerializeGamePacket(&TrackerGameData, packet_data);
354                 SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
355                 TrackerAckdUs = 0;
356                 LastTrackerUpdate = timer_get_seconds();
357         }
358         else if((TrackerGameIsRunning)&&(!TrackerAckdUs)&&((timer_get_milliseconds()-LastSentToTracker)>TRACKER_RESEND_TIME))
359         {
360                 //We still haven't been acked by the last packet and it's time to resend.
361                 packet_length = SerializeGamePacket(&TrackerGameData, packet_data);
362                 SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
363                 TrackerAckdUs = 0;
364                 LastTrackerUpdate = timer_get_seconds();
365                 LastSentToTracker = timer_get_milliseconds();
366         }
367
368         //Start New 7-9-98
369         if(SendingGameOver){
370                 if((timer_get_milliseconds()-LastGameOverPacket)>TRACKER_RESEND_TIME){
371                         //resend
372                         packet_length = SerializeGamePacket(&GameOverPacket, packet_data);
373                         LastGameOverPacket = timer_get_milliseconds();
374                         SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
375                 } 
376                 /*
377                 else if((timer_get_milliseconds()-FirstGameOverPacket)>NET_ACK_TIMEOUT) {
378                         //Giving up, it timed out.
379                         SendingGameOver = 2;
380                 }
381                 */
382         }
383         //End New 7-9-98
384
385         //Check for incoming
386                 
387         FD_ZERO(&read_fds);
388         FD_SET(Unreliable_socket, &read_fds);    
389
390 #ifndef PLAT_UNIX
391         if(SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_GAME_TRACKER))
392 #else
393         if(SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_GAME_TRACKER))
394 #endif
395         {
396                 unsigned int bytesin;
397                 int addrsize;
398                 struct sockaddr_in fromaddr;
399
400                 game_packet_header inpacket;
401                 addrsize = sizeof(struct sockaddr_in);
402
403                 bytesin = RECVFROM(Unreliable_socket, (char *)&packet_data, sizeof(game_packet_header), 0, (struct sockaddr *)&fromaddr, &addrsize, PSNET_TYPE_GAME_TRACKER);
404                 DeserializeGamePacket(packet_data, bytesin, &inpacket);
405                 if((int)bytesin==-1)
406                 {
407                         int wserr=WSAGetLastError();
408                         mprintf(("RECVFROM() failure. WSAGetLastError() returned %d\n",wserr));
409                         
410                 }
411
412                 // subtract one from the header
413                 inpacket.len--;
414
415                 //Check to make sure the packets ok
416                 if(bytesin==inpacket.len)
417                 {
418                         switch(inpacket.type)
419                         {
420                         case GNT_SERVER_ACK:
421                                 //The server got our packet so we can stop sending now
422                                 TrackerAckdUs = 1;                              
423                                 
424                                 // 7/13/98 -- because of the FreeSpace iterative frame process -- set this value to 0, instead
425                                 // of to 2 (as it originally was) since we call SendGameOver() only once.  Once we get the ack
426                                 // from the server, we can assume that we are done.
427                                 // need to mark this as 0
428                                 SendingGameOver = 0;                                                    
429                                 break;
430                         case GNT_GAMELIST_DATA:
431                                 int i;
432                                 //Woohoo! Game data! put it in the buffer (if one's free)
433                                 for(i=0;i<MAX_GAME_BUFFERS;i++)
434                                 {
435                                         if(GameBuffer[i].game_type==GT_UNUSED)
436                                         {
437                                                 memcpy(&GameBuffer[i],&inpacket.data,sizeof(game_list));
438                                                 i=MAX_GAME_BUFFERS+1;
439                                         }
440                                 }
441                                 break;
442
443                         case GNT_GAME_COUNT_DATA:
444                                 //Here, inpacket.data contains the following structure
445                                 //struct {
446                                 //      int numusers;
447                                 //      char channel[];//Null terminated
448                                 //      }
449                                 //You can add whatever code, or callback, etc. you need to deal with this data
450
451                                 // let the PXO screen know about this data
452                                 int num_servers;
453                                 char channel[512];
454
455                                 // get the user count
456                                 memcpy(&num_servers,inpacket.data,sizeof(int));
457
458                                 // copy the channel name
459                                 SDL_strlcpy(channel, inpacket.data+sizeof(int), SDL_arraysize(channel));
460
461                                 // send it to the PXO screen                            
462                                 multi_pxo_channel_count_update(channel,num_servers);
463                                 break;
464                         }
465                         AckPacket(inpacket.sig);                        
466                 }
467         }
468 }
469
470 void UpdateGameData(void *buffer)
471 {
472         SendingGameOver = 0;
473
474         switch(GameType){
475         case GT_FREESPACE:
476 #ifndef MAKE_FS1
477                 Int3();
478 #else
479                 memcpy(FreeSpaceTrackerGameData,buffer,sizeof(freespace_net_game_data));
480 #endif
481                 break;
482
483         case GT_FREESPACE2:
484 #ifdef MAKE_FS1
485                 Int3();
486 #else
487                 memcpy(FreeSpace2TrackerGameData,buffer,sizeof(freespace2_net_game_data));
488 #endif
489                 break;
490
491         default:
492                 Int3();
493                 break;
494         }
495 }
496
497 game_list * GetGameList()
498 {
499         static game_list gl;
500         for(int i=0;i<MAX_GAME_BUFFERS;i++)
501         {
502                 if(GameBuffer[i].game_type!=GT_UNUSED)
503                 {
504                         memcpy(&gl,&GameBuffer[i],sizeof(game_list));
505                         GameBuffer[i].game_type = GT_UNUSED;
506                         return &gl;
507                 }
508         }
509         return NULL;
510 }
511
512 void RequestGameList()
513 {
514         ubyte packet_data[sizeof(game_packet_header)];
515         int packet_length = 0;
516
517         GameListReq.len = GAME_HEADER_ONLY_SIZE;
518
519         packet_length = SerializeGamePacket(&GameListReq, packet_data);
520         SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
521 }
522
523 void RequestGameListWithFilter(void *filter)
524 {
525         ubyte packet_data[sizeof(game_packet_header)];
526         int packet_length = 0;
527
528         memcpy(&GameListReq.data,filter,sizeof(filter_game_list_struct));
529         GameListReq.len = GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct);
530
531         packet_length = SerializeGamePacket(&GameListReq, packet_data);
532         SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
533 }
534
535
536 /* REPLACED BELOW
537 void SendGameOver()
538 {
539         TrackerGameIsRunning = 0;
540         sendto(gamesock,(const char *)&GameOverPacket,GameOverPacket.len,0,(struct sockaddr *)&gtrackaddr,sizeof(struct sockaddr_in));
541 }
542 */
543
544 //Start New 7-9-98
545 int SendGameOver()
546 {
547         ubyte packet_data[sizeof(game_packet_header)];
548         int packet_length = 0;
549
550         if(SendingGameOver==2) 
551         {
552                 SendingGameOver = 0;    
553                 return 1;
554         }
555         if(SendingGameOver==1) 
556         {
557                 //Wait until it's sent.
558                 IdleGameTracker();
559                 return 0;
560         }
561         if(SendingGameOver==0)
562         {
563                 LastGameOverPacket = timer_get_milliseconds();
564                 FirstGameOverPacket = timer_get_milliseconds();
565                 SendingGameOver = 1;
566                 TrackerGameIsRunning = 0;
567
568                 packet_length = SerializeGamePacket(&GameOverPacket, packet_data);
569                 SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
570
571                 return 0;
572         }
573         return 0;
574 }
575 //End New 7-9-98
576
577 void AckPacket(int sig)
578 {
579         ubyte packet_data[sizeof(game_packet_header)];
580         int packet_length = 0;
581
582         TrackAckPacket.sig = sig;
583
584         packet_length = SerializeGamePacket(&TrackAckPacket, packet_data);
585         SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
586 }
587
588 void StartTrackerGame(void *buffer)
589 {
590         SendingGameOver = 0;
591
592         switch(GameType){
593         case GT_FREESPACE:
594 #ifndef MAKE_FS1
595                 Int3();
596 #else
597                 memcpy(FreeSpaceTrackerGameData,buffer,sizeof(freespace_net_game_data));
598 #endif
599                 break;
600
601         case GT_FREESPACE2:
602 #ifdef MAKE_FS1
603                 Int3();
604 #else
605                 memcpy(FreeSpace2TrackerGameData,buffer,sizeof(freespace2_net_game_data));
606 #endif
607                 break;
608
609         default:
610                 Int3();
611                 break;
612         }
613         TrackerGameIsRunning = 1;
614         LastTrackerUpdate = 0;  
615 }
616
617 //A new function
618 void RequestGameCountWithFilter(void *filter) 
619 {
620         game_packet_header GameCountReq;
621         ubyte packet_data[sizeof(game_packet_header)];
622         int packet_length = 0;
623
624 #ifdef MAKE_FS1
625         GameCountReq.game_type = GT_FREESPACE;
626 #else
627         GameCountReq.game_type = GT_FREESPACE2;
628 #endif
629         GameCountReq.type = GNT_GAME_COUNT_REQ;
630         GameCountReq.len = GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct);       
631         memcpy(&GameCountReq.data, ((filter_game_list_struct*)filter)->channel, sizeof(filter_game_list_struct) - 4);
632
633         packet_length = SerializeGamePacket(&GameCountReq, packet_data);
634         SENDTO(Unreliable_socket, (char *)&packet_data, packet_length, 0, (struct sockaddr *)&gtrackaddr, sizeof(struct sockaddr_in), PSNET_TYPE_GAME_TRACKER);
635 }