2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/nebedit/Nebstubs.cpp $
16 * Revision 1.3 2002/06/09 04:41:23 relnev
17 * added copyright header
19 * Revision 1.2 2002/05/07 03:16:47 theoddone33
20 * The Great Newline Fix
22 * Revision 1.1.1.1 2002/05/03 03:28:10 root
26 * 5 5/19/99 4:07p Dave
27 * Moved versioning code into a nice isolated common place. Fixed up
28 * updating code on the pxo screen. Fixed several stub problems.
30 * 4 4/07/99 6:22p Dave
31 * Fred and Freespace support for multiple background bitmaps and suns.
32 * Fixed link errors on all subprojects. Moved encrypt_init() to
33 * cfile_init() and lcl_init(), since its safe to call twice.
35 * 3 1/06/99 2:26p Dave
36 * Stubs and release build fixes.
38 * 2 10/24/98 11:46p Dave
40 * 1 10/24/98 11:45p Dave
42 * 2 10/24/98 9:51p Dave
52 extern "C" void game_enter_state(int, int){}
53 void game_leave_state(int, int){}
54 void game_do_state(int){}
55 extern "C" void game_process_event(int, int){}
57 void game_stop_looped_sounds(){}
58 int set_cdrom_path(int){return 0;}
59 int find_freespace_cd(char*){return 0;}
62 void game_stop_time(){}
63 void game_start_time(){}
64 void game_do_state_common(int, int){}
65 void game_set_frametime(int){}
66 void game_increase_skill_level(){}
68 int Game_time_compression;
70 char *Game_current_mission_filename;
73 extern "C" int game_start_mission(void){return 0;}
74 void game_level_close(){}
75 void game_flash(float, float, float){}
76 void game_whack_apply(float, float){}
77 int game_do_cd_check(char*){return 0;}
78 struct fs_builtin_mission *game_find_builtin_mission(const char*){return 0;}
79 int Game_do_state_should_skip;
80 int Show_target_weapons;
81 int Show_target_debug_info;
83 int Game_subspace_effect;
84 void game_load_palette(){}
85 void game_format_time(int, char*, int){}
86 float Freespace_gamma;
87 void get_version_string(char*, const int){}
88 int game_get_default_skill_level(){return 0;}
89 int game_cd_changed(){return 0;}
90 void game_set_view_clip(){}
92 int Interface_framerate;
93 int Game_weapons_tbl_valid;
94 int Game_ships_tbl_valid;
95 void game_shudder_apply(int, float){}
97 int game_hacked_data(){return 0;}
98 int game_do_cd_mission_check(char*){return 0;}
99 time_t Player_multi_died_check;
100 void game_tst_mark(struct object*, struct ship*){}
102 int game_single_step;
103 int last_single_step;
104 void demo_reset_trailer_timer(){}
105 void game_feature_not_in_demo_popup(){}