2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/MenuUI/OptionsMenuMulti.cpp $
16 * Revision 1.6 2003/05/25 02:30:42 taylor
19 * Revision 1.5 2002/06/09 04:41:22 relnev
20 * added copyright header
22 * Revision 1.4 2002/06/05 08:05:29 relnev
23 * stub/warning removal.
25 * reworked the sound code.
27 * Revision 1.3 2002/06/02 06:02:59 relnev
30 * Revision 1.2 2002/05/07 03:16:46 theoddone33
31 * The Great Newline Fix
33 * Revision 1.1.1.1 2002/05/03 03:28:09 root
37 * 21 10/25/99 5:47p Jefff
38 * reassigned some xstr ids
40 * 20 8/02/99 2:44p Dave
41 * Disable IPX for demo build.
43 * 19 7/15/99 7:15p Jefff
44 * Added various sound FX
46 * 18 7/15/99 9:20a Andsager
47 * FS2_DEMO initial checkin
49 * 17 6/25/99 11:59a Dave
50 * Multi options screen.
52 * 16 6/22/99 7:03p Dave
53 * New detail options screen.
55 * 15 4/25/99 3:02p Dave
56 * Build defines for the E3 build.
58 * 14 2/25/99 4:19p Dave
59 * Added multiplayer_beta defines. Added cd_check define. Fixed a few
60 * release build warnings. Added more data to the squad war request and
63 * 13 2/19/99 2:55p Dave
64 * Temporary checking to report the winner of a squad war match.
66 * 12 2/17/99 2:10p Dave
67 * First full run of squad war. All freespace and tracker side stuff
70 * 11 2/12/99 6:16p Dave
71 * Pre-mission Squad War code is 95% done.
73 * 10 2/05/99 7:22p Neilk
74 * Fixed gamma bitmap and converted coordinates for multiple resolutions
76 * 9 2/02/99 11:36a Dave
77 * Removed obsolete data reference.
79 * 8 12/18/98 1:13a Dave
80 * Rough 1024x768 support for Direct3D. Proper detection and usage through
83 * 7 11/20/98 11:16a Dave
84 * Fixed up IPX support a bit. Making sure that switching modes and
85 * loading/saving pilot files maintains proper state.
87 * 6 11/19/98 4:19p Dave
88 * Put IPX sockets back in psnet. Consolidated all multiplayer config
91 * 5 11/05/98 5:55p Dave
92 * Big pass at reducing #includes
94 * 4 10/13/98 9:28a Dave
95 * Started neatening up freespace.h. Many variables renamed and
96 * reorganized. Added AlphaColors.[h,cpp]
98 * 3 10/09/98 2:57p Dave
99 * Starting splitting up OS stuff.
101 * 2 10/07/98 10:53a Dave
104 * 1 10/07/98 10:49a Dave
106 * 27 7/08/98 11:56a Dave
107 * Changed mic problem error message.
109 * 26 6/12/98 7:13p Hoffoss
110 * Fixed options screen problem where it wasn't showing tooltips.
112 * 25 6/09/98 10:31a Hoffoss
113 * Created index numbers for all xstr() references. Any new xstr() stuff
114 * added from here on out should be added to the end if the list. The
115 * current list count can be found in FreeSpace.cpp (search for
118 * 24 6/01/98 11:43a John
119 * JAS & MK: Classified all strings for localization.
121 * 23 5/21/98 9:45p Dave
122 * Lengthened tracker polling times. Put in initial support for PXO
123 * servers with channel filters. Fixed several small UI bugs.
125 * 22 5/20/98 2:24a Dave
126 * Fixed server side voice muting. Tweaked multi debrief/endgame
127 * sequencing a bit. Much friendlier for stats tossing/accepting now.
129 * 21 5/19/98 1:35a Dave
130 * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
131 * local options update dynamically in netgames.
133 * 20 5/18/98 12:03p Frank
134 * Make sure network changes made in options screen are loaded into any
135 * current Net_player as well as the Player.
137 * 19 5/11/98 11:39p Dave
140 * 18 5/10/98 7:05p Dave
141 * Fix endgame sequencing ESC key. Changed how host options warning popups
142 * are done. Fixed pause/message scrollback/options screen problems in mp.
143 * Make sure observer HUD doesn't try to lock weapons.
145 * 17 5/08/98 7:08p Dave
146 * Lots of UI tweaking.
148 * 16 5/08/98 5:04p Dave
149 * Go to the join game screen when quitting multiplayer. Fixed mission
150 * text chat bugs. Put mission type symbols on the create game list.
151 * Started updating standalone gui controls.
153 * 15 5/07/98 12:57a Dave
154 * Fixed incorrect calls to free() from stats code. Put in new artwork for
155 * debrief and host options screens. Another modification to scoring
156 * system for secondary weapons.
158 * 14 5/06/98 8:06p Dave
159 * Made standalone reset properly under weird conditions. Tweak
160 * optionsmulti screen. Upped MAX_WEAPONS to 350. Put in new launch
161 * countdown anim. Minro ui fixes/tweaks.
163 * 13 5/02/98 5:38p Dave
164 * Put in new tracker API code. Put in ship information on mp team select
165 * screen. Make standalone server name permanent. Fixed standalone server
168 * 12 4/30/98 5:24p Adam
169 * JAS: Made multi config specify path.
171 * 11 4/28/98 5:13p Dave
172 * Remove references to old MT API
174 * 10 4/25/98 2:00p Dave
175 * Installed a bunch of multiplayer context help screens. Reworked ingame
176 * join ship select screen. Fix places where network timestamps get hosed.
178 * 9 4/22/98 4:09p John
179 * String externalization
181 * 8 4/22/98 12:34a Dave
182 * Make sure hud config and control config buttons draw properly in all
183 * tab modes. Make small tab buttons light up correctly in multi options
186 * 7 4/21/98 4:44p Dave
187 * Implement Vasudan ships in multiplayer. Added a debug function to bash
188 * player rank. Fixed a few rtvoice buffer overrun problems. Fixed ui
189 * problem in options screen.
191 * 6 4/20/98 6:04p Dave
192 * Implement multidata cache flushing and xferring mission files to
193 * multidata. Make sure observers can't change hud config. Fix pilot image
194 * viewing in popup. Put in game status field. Tweaked multi options.
196 * 5 4/18/98 12:45p Dave
197 * Aesthetic changes to multi options screen. Put in missing exit button.
200 * 4 4/17/98 6:33p Dave
201 * Finished first run of the screen. About time.
203 * 3 4/17/98 5:27p Dave
204 * More work on the multi options screen. Fixed many minor ui todo bugs.
206 * 2 4/17/98 12:42a Dave
207 * Worked on voice tab. Need to implement mic testing and player muting
210 * 1 4/16/98 11:39p Dave
223 #include "freespace.h"
226 #include "multi_voice.h"
229 #include "optionsmenu.h"
230 #include "optionsmenumulti.h"
232 #include "osregistry.h"
233 #include "alphacolors.h"
235 #include "gamesequence.h" // needed for FS1
237 // general data section ------------------------------------------------
238 UI_WINDOW *Om_window = NULL;
241 static char* Om_background_0_fname[GR_NUM_RESOLUTIONS] = {
242 "OptionsMultiGen", // GR_640
243 "2_OptionsMultiGen" // GR_1024
246 static char* Om_background_0_mask_fname[GR_NUM_RESOLUTIONS] = {
247 "OptionsMultiGen-M", // GR_640
248 "2_OptionsMultiGen-M" // GR_1024
251 static char* Om_background_1_fname[GR_NUM_RESOLUTIONS] = {
252 "OptionsMultiVox", // GR_640
253 "2_OptionsMultiVox" // GR_1024
256 static char* Om_background_1_mask_fname[GR_NUM_RESOLUTIONS] = {
257 "OptionsMultiVox-M", // GR_640
258 "2_OptionsMultiVox-M" // GR_1024
261 int Om_background_0 = -1;
264 int Om_background_1 = -1;
269 #define OM_MODE_NONE -1 // no mode (unintialized)
270 #define OM_MODE_GENERAL 0 // general tab
271 #define OM_MODE_VOX 1 // voice tab
272 int Om_mode = OM_MODE_NONE;
274 // notification stuff
275 #define OM_NOTIFY_TIME 8000
276 #define OM_NOTIFY_Y 430
277 #define OM_NOTIFY_Y2 440
278 int Om_notify_stamp = -1;
279 char Om_notify_string[255];
281 // load all background bitmaps
282 void options_multi_load_bmaps();
284 // unload all the background bitmaps
285 void options_multi_unload_bmaps();
287 // add a notification message
288 void options_multi_add_notify(char *str);
290 // process and blit any notification messages
291 void options_multi_notify_process();
294 // protocol options section -------------------------------------------
296 #define OM_PRO_NUM_BUTTONS 12
298 #define ABORT_GAME_BUTTON 0
299 #define CONTROL_CONFIG_BUTTON 1
300 #define HUD_CONFIG_BUTTON 2
301 #define OM_PRO_SCROLL_IP_UP 3
302 #define OM_PRO_SCROLL_IP_DOWN 4
303 #define OM_PRO_ADD_IP 5
304 #define OM_PRO_DELETE_IP 6
305 #define OM_PRO_LOCAL_BROADCAST_YES 7
306 #define OM_PRO_LOCAL_BROADCAST_NO 8
308 #define OM_PRO_VOX_TAB 10
309 #define OM_PRO_GEN_TAB 11
311 #define OM_PRO_NUM_BUTTONS 10
315 #define OM_PRO_SCROLL_IP_UP 2
316 #define OM_PRO_SCROLL_IP_DOWN 3
317 #define OM_PRO_ADD_IP 4
318 #define OM_PRO_DELETE_IP 5
319 #define OM_PRO_LOCAL_BROADCAST 6
321 #define OM_PRO_VOX_TAB 8
322 #define OM_PRO_GEN_TAB 9
325 ui_button_info Om_pro_buttons[GR_NUM_RESOLUTIONS][OM_PRO_NUM_BUTTONS] = {
328 ui_button_info("OPb_04", 6, 377, -1, -1, 4), // Exit Game
329 ui_button_info("OPb_05", 448, 335, -1, -1, 5), // Control Config
330 ui_button_info("OPb_06", 541, 335, -1, -1, 6), // HUD Config
332 ui_button_info("OPb_87", 252, 129, -1, -1, 87), // Scroll IP Up
333 ui_button_info("OPb_88", 252, 166, -1, -1, 88), // Scroll IP Down
334 ui_button_info("OPb_85", 26, 131, -1, -1, 85), // Add IP
335 ui_button_info("OPb_86", 26, 166, -1, -1, 86), // Remove IP
336 ui_button_info("OPb_89", 26, 221, -1, -1, 89), // Local Broadcast Yes
337 ui_button_info("OPb_90", 104, 221, -1, -1, 90), // Local Broadcast No
338 ui_button_info("OPb_91", 26, 243, -1, -1, 91), // Parallax Online
339 ui_button_info("OPb_92", 402, 72, -1, -1, 92), // Voice Tab
340 ui_button_info("OPb_93", 487, 72, -1, -1, 93), // General Tab
342 ui_button_info("OMuB_07", 7, 66, -1, -1, 7),
343 ui_button_info("OMuB_08", 7, 84, -1, -1, 8),
344 ui_button_info("OMuB_09", 1, 124, -1, -1, 9),
345 ui_button_info("OMuB_10", 1, 157, -1, -1, 10),
346 ui_button_info("OMuB_11", 20, 207, -1, -1, 11),
347 ui_button_info("OMuB_12", 64, 207, -1, -1, 12),
348 ui_button_info("OMuB_13", 9, 251, -1, -1, 13),
349 ui_button_info("OMuB_14", 9, 282, -1, -1, 14),
350 ui_button_info("OMuB_15", 610, 53, -1, -1, 15),
351 ui_button_info("OMuB_16", 610, 72, -1, -1, 16),
355 ui_button_info("2_OMuB_07", 12, 105, -1, -1, 7),
356 ui_button_info("2_OMuB_08", 12, 134, -1, -1, 8),
357 ui_button_info("2_OMuB_09", 2, 198, -1, -1, 9),
358 ui_button_info("2_OMuB_10", 2, 252, -1, -1, 10),
359 ui_button_info("2_OMuB_11", 32, 332, -1, -1, 11),
360 ui_button_info("2_OMuB_12", 103, 332, -1, -1, 12),
361 ui_button_info("2_OMuB_13", 14, 402, -1, -1, 13),
362 ui_button_info("2_OMuB_14", 14, 452, -1, -1, 14),
363 ui_button_info("2_OMuB_15", 976, 85, -1, -1, 15),
364 ui_button_info("2_OMuB_16", 976, 114, -1, -1, 16),
366 // filler for extra FS1 buttons
367 ui_button_info("none", -1, -1, -1, -1, -1),
368 ui_button_info("none", -1, -1, -1, -1, -1),
373 UI_GADGET Om_pro_bogus;
377 #define OM_PRO_NUM_TEXT 0
379 #define OM_PRO_NUM_TEXT 12
381 UI_XSTR Om_pro_text[GR_NUM_RESOLUTIONS][OM_PRO_NUM_TEXT] = {
383 // not needed for FS1
385 { "TCP", 1378, 38, 70, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_TCP].button },
386 { "IPX", 1379, 38, 88, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_IPX].button },
387 { "IP Address", 1380, 30, 128, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
388 { "add", 1381, 22, 235, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_ADD_IP].button },
389 { "rem.", 1382, 68, 235, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_DELETE_IP].button },
390 { "Broadcast Locally", 1397, 42, 260, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_LOCAL_BROADCAST].button },
391 { "PXO", 1383, 42, 291, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VMT].button },
392 { "Login", 1384, 14, 309, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
393 { "Password", 1385, 14, 336, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
394 { "Squadron", 1386, 14, 363, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
395 { "Voice", 1528, 557, 60, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VOX_TAB].button },
396 { "General", 1388, 542, 77, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_GEN_TAB].button },
400 // not needed for FS1
402 { "TCP", 1378, 61, 113, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_TCP].button },
403 { "IPX", 1379, 61, 141, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_IPX].button },
404 { "IP Address", 1380, 47, 206, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
405 { "add", 1381, 36, 375, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_ADD_IP].button },
406 { "rem.", 1382, 109, 375, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_DELETE_IP].button },
407 { "Broadcast Locally", 1397, 68, 417, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_LOCAL_BROADCAST].button },
408 { "PXO", 1383, 68, 467, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VMT].button },
409 { "Login", 1384, 23, 495, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
410 { "Password", 1385, 23, 538, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
411 { "Squadron", 1386, 23, 582, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
412 { "Voice", 1528, 921, 96, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VOX_TAB].button },
413 { "General", 1388, 902, 123, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_GEN_TAB].button },
418 // defines for the tracker input boxes
419 int Om_tracker_login_coords[GR_NUM_RESOLUTIONS][4] = {
424 19, 322, 226, -1 // GR_640
428 31, 518, 361, -1 // GR_1024
431 int Om_tracker_passwd_coords[GR_NUM_RESOLUTIONS][4] = {
436 19, 350, 226, -1 // GR_640
440 31, 562, 361, -1 // GR_1024
443 int Om_tracker_squad_name_coords[GR_NUM_RESOLUTIONS][4] = {
445 19, 378, 226, -1 // GR_640
448 31, 607, 361, -1 // GR_1024
452 // protocol section tracker login input box
453 UI_INPUTBOX Om_tracker_login;
455 // protocol section tracker passwd input box
456 UI_INPUTBOX Om_tracker_passwd;
458 // pxo squad name/password
459 UI_INPUTBOX Om_tracker_squad_name;
461 #define TRACKER_FOCUS_NONE 0
462 #define TRACKER_FOCUS_LOGIN 1
463 #define TRACKER_FOCUS_PASSWORD 2
464 #define TRACKER_FOCUS_SQUADRON 3
465 static int Om_tracker_focus = 0;
467 // ip address list vars
468 #define IP_STRING_LEN 255
469 #define MAX_IP_ADDRS 100
471 #define IP_EMPTY_STRING ""
473 int Ip_list_coords[GR_NUM_RESOLUTIONS][4] = {
478 29, 137, 227, 67 // GR_640
482 46, 220, 364, 106 // GR_1024
487 int Ip_list_max_display[GR_NUM_RESOLUTIONS] = {
492 static int Ip_input_coords[GR_NUM_RESOLUTIONS][4] = {
497 109, 128, 140, -1 // GR_640
501 132, 206, 261, -1 // GR_640
505 int Om_input_mode = 0;
506 int Om_ip_start; // index of the first element to be displayed in the list box
507 int Om_ip_selected; // the selected default IP address
508 int Om_ip_disp_count; // how many items are currently being displayed
509 int Om_num_ips; // # of ip addresses we have
510 char Om_ip_addrs[MAX_IP_ADDRS][IP_STRING_LEN]; // the ip addresses themselves
511 UI_BUTTON Om_ip_button; // button for detecting clicks on the ip address list
512 UI_INPUTBOX Om_ip_input; // input box for adding new ip addresses
515 int Om_local_broadcast; // whether the player has local broadcast selected or not
516 int Om_tracker_flag; // if the guy has the tracker selected
517 int Om_protocol; // protocol in use
519 // load all the controls for the protocol section
520 void options_multi_load_protocol_controls();
522 // disable/hide all the controls for the protocol section
523 void options_multi_disable_protocol_controls();
525 // enable/unhide all the controls for the protocol section
526 void options_multi_enable_protocol_controls();
528 // intialize the protocol section vars
529 void options_multi_init_protocol_vars();
531 // do frame for the protocol section
532 void options_multi_protocol_do(int key);
534 // if the accept button was hit
535 void options_multi_protocol_accept();
537 // check for button presses
538 void options_multi_protocol_check_buttons();
540 // if a button was pressed
541 void options_multi_protocol_button_pressed(int n);
543 // load the ip address file
544 void options_multi_protocol_load_ip_file();
546 // save the ip address file
547 void options_multi_protocol_save_ip_file();
549 // draw the list of ip addresses
550 void options_multi_protocol_display_ips();
552 // scroll the list of ip addresses down
553 void options_multi_protocol_scroll_ip_down();
555 // scroll the list of ip addresses up
556 void options_multi_protocol_scroll_ip_up();
558 // check the ip list to see if the user has selected a new item
559 void options_multi_protocol_check_ip_list();
561 // delete the currently selected ip if any
562 void options_multi_protocol_delete_ip();
564 // attempt to add the currently entered ip address
565 void options_multi_protocol_add_current_ip();
568 // general options tab section -------------------------------------------
569 #define OM_GEN_NUM_BUTTONS 10
571 #define OM_GEN_OBJ_LOW 0
572 #define OM_GEN_OBJ_MED 1
573 #define OM_GEN_OBJ_HIGH 2
574 #define OM_GEN_OBJ_LAN 3
575 #define OM_GEN_PIX_YES 4
576 #define OM_GEN_PIX_NO 5
577 #define OM_GEN_XFER_MULTIDATA_YES 6
578 #define OM_GEN_XFER_MULTIDATA_NO 7
579 #define OM_GEN_FLUSH_NO 8
580 #define OM_GEN_FLUSH_YES 9
582 ui_button_info Om_gen_buttons[GR_NUM_RESOLUTIONS][OM_GEN_NUM_BUTTONS] = {
585 ui_button_info("OPb_94", 410, 121, -1, -1, 94),
586 ui_button_info("OPb_95", 410, 143, -1, -1, 95),
587 ui_button_info("OPb_96", 410, 165, -1, -1, 96),
588 ui_button_info("none", -1, -1, -1, -1, -1), // no LAN setting in FS1
589 ui_button_info("OPb_97", 410, 199, -1, -1, 97),
590 ui_button_info("OPb_98", 496, 199, -1, -1, 98),
591 ui_button_info("OPb_99", 410, 233, -1, -1, 99),
592 ui_button_info("OPb_100", 410, 256, -1, -1, 100),
593 ui_button_info("OPb_101", 410, 290, -1, -1, 101),
594 ui_button_info("OPb_102", 410, 313, -1, -1, 102),
596 ui_button_info("OGB_17", 598, 117, -1, -1, 17),
597 ui_button_info("OGB_18", 598, 139, -1, -1, 18),
598 ui_button_info("OGB_19", 598, 161, -1, -1, 19),
599 ui_button_info("OGB_20", 598, 183, -1, -1, 20),
600 ui_button_info("OGB_21", 549, 229, -1, -1, 21),
601 ui_button_info("OGB_22", 598, 229, -1, -1, 22),
602 ui_button_info("OGB_23", 598, 286, -1, -1, 23),
603 ui_button_info("OGB_24", 598, 307, -1, -1, 24),
604 ui_button_info("OGB_25", 598, 347, -1, -1, 25),
605 ui_button_info("OGB_26", 598, 368, -1, -1, 26),
609 ui_button_info("2_OGB_17", 957, 188, -1, -1, 17),
610 ui_button_info("2_OGB_18", 957, 223, -1, -1, 18),
611 ui_button_info("2_OGB_19", 957, 258, -1, -1, 19),
612 ui_button_info("2_OGB_20", 957, 293, -1, -1, 20),
613 ui_button_info("2_OGB_21", 879, 366, -1, -1, 21),
614 ui_button_info("2_OGB_22", 957, 366, -1, -1, 22),
615 ui_button_info("2_OGB_23", 957, 457, -1, -1, 23),
616 ui_button_info("2_OGB_24", 957, 491, -1, -1, 24),
617 ui_button_info("2_OGB_25", 957, 555, -1, -1, 25),
618 ui_button_info("2_OGB_26", 957, 589, -1, -1, 26),
622 UI_GADGET Om_gen_bogus;
626 #define OM_GEN_NUM_TEXT 0
628 #define OM_GEN_NUM_TEXT 14
630 UI_XSTR Om_gen_text[GR_NUM_RESOLUTIONS][OM_GEN_NUM_TEXT] = {
632 // not needed for FS1
634 { "Object Update", 1391, 511, 104, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
635 { "Low", 1160, 558, 127, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_LOW].button },
636 { "Medium", 1161, 538, 149, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_MED].button },
637 { "High", 1162, 556, 171, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_HIGH].button },
638 { "Lan", 1392, 561, 193, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_LAN].button },
639 { "Pilot / Squad Images", 1393, 463, 214, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
640 { "Yes", 1394, 555, 257, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_PIX_YES].button },
641 { "No", 1395, 604, 257, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_PIX_NO].button },
642 { "Transfer Missions", 1396, 478, 271, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
643 { "/multidata", 1397, 519, 292, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_YES].button },
644 { "/missions", 1398, 527, 314, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_NO].button },
645 { "Flush Cache", 1399, 529, 334, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
646 { "Never", 1400, 548, 355, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_FLUSH_NO].button },
647 { "Before Game", 1401, 502, 377, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_FLUSH_YES].button },
651 // not needed for FS1
653 { "Object Update", 1391, 818, 166, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
654 { "Low", 1160, 913, 204, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_LOW].button },
655 { "Medium", 1161, 892, 239, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_MED].button },
656 { "High", 1162, 909, 274, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_HIGH].button },
657 { "Lan", 1392, 916, 310, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_LAN].button },
658 { "Pilot / Squad Images", 1393, 821, 345, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
659 { "Yes", 1394, 887, 411, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_PIX_YES].button },
660 { "No", 1395, 966, 411, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_PIX_NO].button },
661 { "Transfer Missions", 1396, 844, 435, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
662 { "/multidata", 1397, 858, 468, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_YES].button },
663 { "/missions", 1398, 870, 503, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_NO].button },
664 { "Flush Cache", 1399, 886, 533, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
665 { "Never", 1400, 897, 568, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_FLUSH_NO].button },
666 { "Before Game", 1401, 849, 603, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_FLUSH_YES].button },
672 int Om_gen_obj_update; // object update level
673 int Om_gen_pix; // accept pilot pix or not
674 int Om_gen_xfer_multidata; // xfer missions to multidata or not
675 int Om_gen_flush_cache; // flush multidata directory before every game
677 // load all the general tab controls
678 void options_multi_load_gen_controls();
680 // disable/hide all the general tab controls
681 void options_multi_disable_gen_controls();
683 // enable/unhide all the general tab controls
684 void options_multi_enable_gen_controls();
686 // initialize the general tab vars
687 void options_multi_init_gen_vars();
689 // accept function for the general tab
690 void options_multi_gen_accept();
692 // do frame for the general tab
693 void options_multi_gen_do();
695 // check for button presses
696 void options_multi_gen_check_buttons();
698 // a button was pressed
699 void options_multi_gen_button_pressed(int n);
702 // voice options tab section -------------------------------------------
703 #define OM_VOX_NUM_BUTTONS 6
705 #define OM_VOX_VOICE_TEST 0
706 #define OM_VOX_VOICE_YES 1
707 #define OM_VOX_VOICE_NO 2
708 #define OM_VOX_PLIST_UP 3
709 #define OM_VOX_PLIST_DOWN 4
710 #define OM_VOX_VOICE_MUTE 5
712 UI_GADGET Om_vox_bogus;
714 ui_button_info Om_vox_buttons[GR_NUM_RESOLUTIONS][OM_VOX_NUM_BUTTONS] = {
717 ui_button_info("OPb_103", 413, 110, -1, -1, 103),
718 ui_button_info("OPb_105", 413, 186, -1, -1, 105),
719 ui_button_info("OPb_106", 491, 186, -1, -1, 106),
720 ui_button_info("OPb_108", 413, 253, -1, -1, 108),
721 ui_button_info("OPb_109", 413, 291, -1, -1, 109),
722 ui_button_info("OPb_107", 413, 229, -1, -1, 107),
724 ui_button_info("OVB_17", 562, 118, -1, -1, 17),
725 ui_button_info("OVB_19", 551, 208, -1, -1, 19),
726 ui_button_info("OVB_20", 599, 208, -1, -1, 20),
727 ui_button_info("OVB_21", 614, 256, -1, -1, 21),
728 ui_button_info("OVB_22", 614, 290, -1, -1, 22),
729 ui_button_info("OVB_23", 599, 354, -1, -1, 23),
733 ui_button_info("2_OVB_17", 900, 189, -1, -1, 17),
734 ui_button_info("2_OVB_19", 882, 333, -1, -1, 19),
735 ui_button_info("2_OVB_20", 959, 333, -1, -1, 20),
736 ui_button_info("2_OVB_21", 983, 410, -1, -1, 21),
737 ui_button_info("2_OVB_22", 983, 464, -1, -1, 22),
738 ui_button_info("2_OVB_23", 959, 566, -1, -1, 23),
744 #define OM_VOX_NUM_TEXT 0
746 #define OM_VOX_NUM_TEXT 6
748 UI_XSTR Om_vox_text[GR_NUM_RESOLUTIONS][OM_VOX_NUM_TEXT] = {
750 // not needed for FS1
752 { "Mic test", 1389, 567, 104, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_TEST].button },
753 { "Voice Quality", 1531, 439, 149, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
754 { "Voice Transmission", 1530, 439, 193, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
755 { "On", 1285, 556, 233, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_YES].button },
756 { "Off", 1286, 604, 233, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_NO].button },
757 { "Mute", 1390, 594, 381, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_MUTE].button },
761 // not needed for FS1
763 { "mic test", 1389, 908, 166, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_TEST].button },
764 { "Voice Quality", 1531, 703, 239, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
765 { "Voice Transmission", 1530, 783, 310, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
766 { "On", 1285, 890, 373, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_YES].button },
767 { "Off", 1286, 967, 373, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_NO].button },
768 { "Mute", 1390, 950, 609, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_MUTE].button },
773 #define NUM_OM_VOX_SLIDERS 1
774 #define OM_VOX_QOS_SLIDER 0
776 op_sliders Om_vox_sliders[GR_NUM_RESOLUTIONS][NUM_OM_VOX_SLIDERS] = {
779 op_sliders("OPb_104", 413, 151, -1, -1, 104, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1),
781 op_sliders("OVB_18", 429, 162, -1, -1, 18, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // voice QOS
785 op_sliders("2_OVB_18", 686, 259, -1, -1, 18, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // voice QOS
790 int Om_vox_plist_coords[GR_NUM_RESOLUTIONS][4] = {
802 int Om_vox_plist_max_display[GR_NUM_RESOLUTIONS] = {
807 int Om_vox_plist_start;
808 UI_BUTTON Om_vox_plist_button;
811 #define OM_VOX_BUF_SIZE (1<<12)
812 #define OM_VOX_COMP_SIZE ((1<<15) + (1<<14))
814 #define OM_VOX_WAVE_Y 240
815 #define OM_VOX_WAVE_WIDTH 300
817 #define OM_VOX_DROP_ICON_X 100
818 #define OM_VOX_DROP_ICON_Y 100
820 #define OM_VOX_RECORD_INT 175
822 unsigned char Om_vox_voice_buffer[OM_VOX_BUF_SIZE];
823 int Om_vox_voice_buffer_size = -1;
825 unsigned char Om_vox_comp_buffer[OM_VOX_COMP_SIZE];
826 int Om_vox_voice_comp_size = -1;
828 int Om_vox_playback_handle;
830 // status of any test voice recording
831 #define OM_VOX_TEST_NONE -1
832 #define OM_VOX_TEST_RECORDING 0
833 #define OM_VOX_TEST_PLAYBACK 1
834 int Om_vox_test_status = OM_VOX_TEST_NONE;
837 int Om_vox_accept_voice;
839 // simple list of players we are looking through
840 net_player *Om_vox_players[MAX_PLAYERS];
843 net_player *Om_vox_player_select;
845 // mute or don't mute for each player
846 int Om_vox_player_flags[MAX_PLAYERS];
849 int Om_vox_num_players;
851 // load all the voice tab controls
852 void options_multi_load_vox_controls();
854 // disable/hide all the voice tab controls
855 void options_multi_disable_vox_controls();
857 // enable/unhide all the voice tab controls
858 void options_multi_enable_vox_controls();
860 // initialize the voice tab vars
861 void options_multi_init_vox_vars();
863 // accept function for the voice tab
864 void options_multi_vox_accept();
866 // do frame for the voice tab
867 void options_multi_vox_do();
869 // check for button presses
870 void options_multi_vox_check_buttons();
872 // a button was pressed
873 void options_multi_vox_button_pressed(int n);
875 // process/display the player list
876 void options_multi_vox_process_player_list();
878 // scroll the player list down
879 void options_multi_vox_plist_scroll_down();
881 // scroll the player list up
882 void options_multi_vox_plist_scroll_up();
884 // get the index into the player list of the passed netplayer
885 int options_multi_vox_plist_get(net_player *pl);
888 // general data section ------------------------------------------------
890 // load all background bitmaps
891 void options_multi_load_bmaps()
894 // load both background bitmaps
895 Om_background_0 = bm_load(Om_background_0_fname[gr_screen.res]);
896 if(Om_background_0 == -1){
897 nprintf(("Network","Error loading options background %s\n",Om_background_0_fname[gr_screen.res]));
900 Om_background_1 = bm_load(Om_background_1_fname[gr_screen.res]);
901 if(Om_background_1 == -1){
902 nprintf(("Network","Error loading options background %s\n",Om_background_1_fname[gr_screen.res]));
905 // load in both mask bitmaps
906 Om_mask_0 = bm_load(Om_background_0_mask_fname[gr_screen.res]);
908 nprintf(("Network","Error loading options background mask %s\n",Om_background_0_mask_fname[gr_screen.res]));
911 Om_mask_1 = bm_load(Om_background_1_mask_fname[gr_screen.res]);
913 nprintf(("Network","Error loading options background mask %s\n",Om_background_1_mask_fname[gr_screen.res]));
918 // unload all the background bitmaps
919 void options_multi_unload_bmaps()
922 // unload all background bitmaps
923 if(Om_background_0 != -1){
924 bm_release(Om_background_0);
925 Om_background_0 = -1;
927 if(Om_background_1 != -1){
928 bm_release(Om_background_1);
929 Om_background_1 = -1;
932 // unload all mask bitmaps
934 bm_release(Om_mask_0);
938 bm_release(Om_mask_1);
944 // add a notification message
945 void options_multi_add_notify(char *str)
948 memset(Om_notify_string,0,255);
950 strcpy(Om_notify_string,str);
954 Om_notify_stamp = timestamp(OM_NOTIFY_TIME);
957 // process and blit any notification messages
958 void options_multi_notify_process()
968 // if there is no timestamp, do nothing
969 if(Om_notify_stamp == -1){
973 // otherwise, if it has elapsed, unset it
974 if(timestamp_elapsed(Om_notify_stamp)){
975 Om_notify_stamp = -1;
979 // otherwise display the string
980 line_count = split_str(Om_notify_string, 600, n_chars, p_str, 3);
981 y_start = OM_NOTIFY_Y;
982 gr_set_color_fast(&Color_bright);
983 for(idx=0;idx<line_count;idx++){
984 memset(line, 0, 255);
985 strncpy(line, p_str[idx], n_chars[idx]);
987 gr_get_string_size(&w,NULL,line);
988 gr_string((600 - w)/2,y_start,line);
995 // protocol section --------------------------------------------------------
997 // load all the controls for the protocol section
998 void options_multi_load_protocol_controls()
1002 Assert(Om_window != NULL);
1004 // instantiate all the buttons
1005 for(idx=0; idx<OM_PRO_NUM_BUTTONS; idx++){
1006 // create the object
1007 Om_pro_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_pro_buttons[gr_screen.res][idx].x, Om_pro_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
1009 // set the sound to play when highlighted
1010 Om_pro_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1012 // set the ani for the button
1013 Om_pro_buttons[gr_screen.res][idx].button.set_bmaps(Om_pro_buttons[gr_screen.res][idx].filename);
1016 Om_pro_buttons[gr_screen.res][idx].button.link_hotspot(Om_pro_buttons[gr_screen.res][idx].hotspot);
1020 for(idx=0; idx<OM_PRO_NUM_TEXT; idx++){
1021 Om_window->add_XSTR(&Om_pro_text[gr_screen.res][idx]);
1024 // create the tracker input boxes
1025 Om_tracker_login.create(Om_window, Om_tracker_login_coords[gr_screen.res][0], Om_tracker_login_coords[gr_screen.res][1], Om_tracker_login_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_login, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1026 Om_tracker_passwd.create(Om_window, Om_tracker_passwd_coords[gr_screen.res][0], Om_tracker_passwd_coords[gr_screen.res][1], Om_tracker_passwd_coords[gr_screen.res][2], 1, Multi_tracker_passwd, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_PASSWD | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1027 Om_tracker_squad_name.create(Om_window, Om_tracker_squad_name_coords[gr_screen.res][0], Om_tracker_squad_name_coords[gr_screen.res][1], Om_tracker_squad_name_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_squad_name, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1029 // create the invisible button for checking for clicks on the ip address list
1030 Om_ip_button.create(Om_window, "", Ip_list_coords[gr_screen.res][0], Ip_list_coords[gr_screen.res][1], Ip_list_coords[gr_screen.res][2], Ip_list_coords[gr_screen.res][3], 0, 1);
1031 Om_ip_button.hide();
1033 // create the new ip address input box
1034 Om_ip_input.create(Om_window, Ip_input_coords[gr_screen.res][0], Ip_input_coords[gr_screen.res][1], Ip_input_coords[gr_screen.res][2], IP_STRING_LEN, IP_EMPTY_STRING, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU);
1036 Om_ip_input.disable();
1038 // disable IPX button in demo
1040 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.disable();
1041 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.hide();
1045 Om_pro_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1048 // disable/hide all the controls for the protocol section
1049 void options_multi_disable_protocol_controls()
1053 // hide and disable all the protocol buttons
1054 for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1056 Om_pro_buttons[gr_screen.res][idx].button.hide();
1058 // disable the button
1059 Om_pro_buttons[gr_screen.res][idx].button.disable();
1062 // hide and disable the tracker input boxes
1063 Om_tracker_login.hide();
1064 Om_tracker_login.disable();
1065 Om_tracker_passwd.hide();
1066 Om_tracker_passwd.disable();
1067 Om_tracker_squad_name.hide();
1068 Om_tracker_squad_name.disable();
1070 // disable the click detection button
1071 Om_ip_button.disable();
1073 // disable and hide the ip address inputbox
1075 Om_ip_input.disable();
1077 // undo input mode if necessary
1081 Om_pro_bogus.hide();
1082 Om_pro_bogus.disable();
1085 // enable/unhide all the controls for the protocol section
1086 void options_multi_enable_protocol_controls()
1090 // unhide and enable all the protocol buttons
1091 for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1092 // enable the button
1093 Om_pro_buttons[gr_screen.res][idx].button.enable();
1095 // unhide the button
1096 Om_pro_buttons[gr_screen.res][idx].button.unhide();
1099 // unhide and enable the tracker input boxes
1100 if(Om_tracker_flag){
1101 Om_tracker_login.enable();
1102 Om_tracker_passwd.enable();
1103 Om_tracker_squad_name.enable();
1105 Om_tracker_login.unhide();
1106 Om_tracker_passwd.unhide();
1107 Om_tracker_squad_name.unhide();
1109 // enable the click detection button
1110 Om_ip_button.enable();
1113 Om_pro_bogus.enable();
1114 Om_pro_bogus.unhide();
1117 // intialize the protocol section vars
1118 void options_multi_init_protocol_vars()
1121 Om_protocol = Multi_options_g.protocol;
1123 // whether or not the user has the local broadcast button selected
1124 Om_local_broadcast = (Player->m_local_options.flags & MLO_FLAG_LOCAL_BROADCAST) ? 1 : 0;
1126 // whether or not we're playing on the tracker
1127 Om_tracker_flag = 0; // (Multi_options_g.protocol == NET_TCP) && Multi_options_g.pxo ? 1 : 0;
1129 // load the ip address list
1130 Om_ip_disp_count = 0;
1131 options_multi_protocol_load_ip_file();
1132 Om_ip_selected = Om_num_ips - 1;
1133 Om_ip_start = Om_num_ips - 1;
1136 // do frame for the protocol section
1137 void options_multi_protocol_do(int key)
1139 // check for button presses
1140 options_multi_protocol_check_buttons();
1142 // force draw the correct "local broadcast" button
1143 if(Om_local_broadcast){
1145 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_YES].button.draw_forced(2);
1147 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_NO].button.draw_forced(2);
1149 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST].button.draw_forced(2);
1153 // draw the "vmt" button if it is selected
1154 if(Om_tracker_flag){
1155 Om_pro_buttons[gr_screen.res][OM_PRO_VMT].button.draw_forced(2);
1158 // see if he hit any interesting key presses
1161 // add a new ip string if we're in "input" mode
1163 options_multi_protocol_add_current_ip();
1165 // clear the text control and input mode
1166 Om_ip_input.set_text("");
1167 Om_ip_input.clear_focus();
1168 Om_ip_input.disable();
1172 // if the tracker login inputbox has focus, lose it
1173 if(Om_tracker_login.has_focus()){
1174 Om_tracker_login.clear_focus();
1175 gamesnd_play_iface(SND_COMMIT_PRESSED);
1177 // if the tracker password inputbox has focus, lose it
1178 if(Om_tracker_passwd.has_focus()){
1179 Om_tracker_passwd.clear_focus();
1180 gamesnd_play_iface(SND_COMMIT_PRESSED);
1182 // if the tracker squad name inputbox has focus, lose it
1183 if(Om_tracker_squad_name.has_focus()){
1184 Om_tracker_squad_name.clear_focus();
1185 gamesnd_play_iface(SND_COMMIT_PRESSED);
1190 // if we're in input mode, cancel out
1192 // clear the text control and input mode
1193 Om_ip_input.set_text("");
1194 Om_ip_input.clear_focus();
1195 Om_ip_input.disable();
1198 // otherwise quit the options screen altogether
1200 options_cancel_exit();
1205 // tab through the tracker input controls
1206 if(Om_tracker_login.has_focus()){
1207 Om_tracker_passwd.set_focus();
1208 } else if(Om_tracker_passwd.has_focus()){
1209 Om_tracker_squad_name.set_focus();
1210 } else if(Om_tracker_squad_name.has_focus()){
1211 Om_tracker_login.set_focus();
1216 // force draw the proper protocol
1217 #ifndef MAKE_FS1 // not in FS1 menu
1218 if (Om_protocol == NET_IPX) {
1219 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.draw_forced(2);
1221 Om_pro_buttons[gr_screen.res][OM_PRO_TCP].button.draw_forced(2);
1225 // force draw the proper tab button
1227 case OM_MODE_GENERAL:
1228 Om_pro_buttons[gr_screen.res][OM_PRO_GEN_TAB].button.draw_forced(2);
1232 Om_pro_buttons[gr_screen.res][OM_PRO_VOX_TAB].button.draw_forced(2);
1236 // check to see if the user has clicked on the ip list and selected a new item
1237 options_multi_protocol_check_ip_list();
1239 // draw the list of ip addresses
1240 options_multi_protocol_display_ips();
1242 // hack to play sound when input boxes gain focus
1243 if (Om_tracker_login.has_focus()) {
1244 if (Om_tracker_focus != TRACKER_FOCUS_LOGIN) {
1245 Om_tracker_focus = TRACKER_FOCUS_LOGIN;
1246 gamesnd_play_iface(SND_USER_SELECT);
1248 } else if (Om_tracker_passwd.has_focus()) {
1249 if (Om_tracker_focus != TRACKER_FOCUS_PASSWORD) {
1250 Om_tracker_focus = TRACKER_FOCUS_PASSWORD;
1251 gamesnd_play_iface(SND_USER_SELECT);
1253 } else if (Om_tracker_squad_name.has_focus()) {
1254 if (Om_tracker_focus != TRACKER_FOCUS_SQUADRON) {
1255 Om_tracker_focus = TRACKER_FOCUS_SQUADRON;
1256 gamesnd_play_iface(SND_USER_SELECT);
1259 Om_tracker_focus = TRACKER_FOCUS_NONE;
1263 // if the accept button was hit
1264 void options_multi_protocol_accept()
1266 // if the user has selected local broadcast write it into his options struct
1267 Player->m_local_options.flags &= ~(MLO_FLAG_LOCAL_BROADCAST);
1268 if(Om_local_broadcast){
1269 Player->m_local_options.flags |= MLO_FLAG_LOCAL_BROADCAST;
1273 Multi_options_g.protocol = Om_protocol;
1275 // copy the VMT login and password data
1276 Om_tracker_login.get_text(Multi_tracker_login);
1277 Om_tracker_passwd.get_text(Multi_tracker_passwd);
1278 Om_tracker_squad_name.get_text(Multi_tracker_squad_name);
1280 // write out the tracker login and passwd values to the registry
1281 os_config_write_string( "PXO", "Login", Multi_tracker_login );
1282 os_config_write_string( "PXO", "Password", Multi_tracker_passwd );
1284 // write out the PXO squad name and passwd values to the registry
1285 os_config_write_string( "PXO", "SquadName", Multi_tracker_squad_name );
1287 // save the ip address list
1288 options_multi_protocol_save_ip_file();
1291 // check for button presses
1292 void options_multi_protocol_check_buttons()
1296 // go through each button
1297 for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1298 if(Om_pro_buttons[gr_screen.res][idx].button.pressed()){
1299 options_multi_protocol_button_pressed(idx);
1305 // if a button was pressed
1306 void options_multi_protocol_button_pressed(int n)
1313 // add an ip address
1315 // don't process if we're in input mode
1320 // setup the input mode
1322 Om_ip_input.enable();
1323 Om_ip_input.unhide();
1324 Om_ip_input.set_text(IP_EMPTY_STRING);
1325 Om_ip_input.set_focus();
1326 gamesnd_play_iface(SND_USER_SELECT);
1329 // delete the currently selected ip
1330 case OM_PRO_DELETE_IP:
1331 // don't process if we're in input mode
1336 options_multi_protocol_delete_ip();
1337 gamesnd_play_iface(SND_USER_SELECT);
1340 // the "local" broadcast button - toggle
1342 // Yes and No buttons in FS1
1343 case OM_PRO_LOCAL_BROADCAST_YES:
1348 Om_local_broadcast = 1;
1350 gamesnd_play_iface(SND_USER_SELECT);
1353 case OM_PRO_LOCAL_BROADCAST_NO:
1358 Om_local_broadcast = 0;
1360 gamesnd_play_iface(SND_USER_SELECT);
1363 case OM_PRO_LOCAL_BROADCAST:
1364 // don't process if we're in input mode
1369 if(!Om_local_broadcast){
1370 Om_local_broadcast = 1;
1372 Om_local_broadcast = 0;
1375 gamesnd_play_iface(SND_USER_SELECT);
1380 case OM_PRO_SCROLL_IP_DOWN:
1381 // don't process if we're in input mode
1386 options_multi_protocol_scroll_ip_down();
1390 case OM_PRO_SCROLL_IP_UP:
1391 // don't process if we're in input mode
1396 options_multi_protocol_scroll_ip_up();
1401 // for the multiplayer beta, always force tracker mode
1402 #ifdef MULTIPLAYER_BETA_BUILD // do we want this for FS2_DEMO
1403 Om_tracker_flag = 1;
1405 // don't process if we're in input mode
1410 // toggle the stupid thing
1411 Om_tracker_flag = !Om_tracker_flag;
1413 // if the thing is toggled on - enable the inputbox controls, else diable them
1414 if(Om_tracker_flag){
1415 Om_tracker_login.enable();
1416 Om_tracker_passwd.enable();
1417 Om_tracker_squad_name.enable();
1419 Om_tracker_login.disable();
1420 Om_tracker_passwd.disable();
1421 Om_tracker_squad_name.disable();
1425 gamesnd_play_iface(SND_USER_SELECT);
1429 // general tab button
1431 case OM_PRO_GEN_TAB:
1432 if(Om_mode != OM_MODE_GENERAL){
1433 // set the general tab
1434 Om_mode = OM_MODE_GENERAL;
1436 // disable the voice controls
1437 options_multi_disable_vox_controls();
1439 // enable the general controls
1440 options_multi_enable_gen_controls();
1442 // set the general screen mask
1443 Assert(Om_mask_0 >= 0);
1444 Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
1448 gamesnd_play_iface(SND_USER_SELECT);
1453 case OM_PRO_VOX_TAB:
1454 if(Om_mode != OM_MODE_VOX){
1455 // set the voice tab
1456 Om_mode = OM_MODE_VOX;
1458 // disable the general controls
1459 options_multi_disable_gen_controls();
1461 // enable the voice controls
1462 options_multi_enable_vox_controls();
1464 // set the voice screen mask
1465 Assert(Om_mask_1 >= 0);
1466 Om_window->set_mask_bmap(Om_mask_1, Om_background_1_mask_fname[gr_screen.res]);
1469 gamesnd_play_iface(SND_USER_SELECT);
1475 #ifndef MAKE_FS1 // not in FS1 option menu
1477 Om_protocol = NET_TCP;
1478 gamesnd_play_iface(SND_USER_SELECT);
1484 Om_protocol = NET_IPX;
1485 gamesnd_play_iface(SND_USER_SELECT);
1491 case ABORT_GAME_BUTTON:
1492 gamesnd_play_iface(SND_USER_SELECT);
1493 choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR("Exit Game?", 374));
1495 gameseq_post_event(GS_EVENT_QUIT_GAME);
1501 // load the ip address file
1502 void options_multi_protocol_load_ip_file()
1504 char line[IP_STRING_LEN];
1507 // reset the ip address count
1510 // attempt to open the ip list file
1511 file = cfopen(IP_CONFIG_FNAME,"rt",CFILE_NORMAL,CF_TYPE_DATA);
1513 nprintf(("Network","Error loading tcp.cfg file!\n"));
1517 // read in all the strings in the file
1518 while(!cfeof(file)){
1520 cfgets(line,IP_STRING_LEN,file);
1522 // strip off any newline character
1523 if(line[strlen(line) - 1] == '\n'){
1524 line[strlen(line) - 1] = '\0';
1527 // 0 length lines don't get processed
1528 if((line[0] == '\0') || (line[0] == '\n') )
1531 if ( !psnet_is_valid_ip_string(line) ) {
1532 nprintf(("Network","Invalid ip string (%s)\n",line));
1534 if(Om_num_ips < MAX_IP_ADDRS-1){
1535 strcpy(Om_ip_addrs[Om_num_ips++],line);
1543 // save the ip address file
1544 void options_multi_protocol_save_ip_file()
1549 // attempt to open the ip list file for writing
1550 file = cfopen(IP_CONFIG_FNAME,"wt",CFILE_NORMAL,CF_TYPE_DATA );
1552 nprintf(("Network","Error loading tcp.cfg file\n"));
1556 // write out all the string we have
1557 for(idx=0;idx<Om_num_ips;idx++){
1558 // make _absolutely_ sure its a valid address
1559 // MWA -- commented out next line because name resolution might fail when
1560 // it was added. We'll only grab games that we can actually get to.
1561 //Assert(psnet_is_valid_ip_string(Multi_ip_addrs[idx]));
1563 cfputs(Om_ip_addrs[idx],file);
1565 // make sure to tack on a newline if necessary
1566 if(Om_ip_addrs[idx][strlen(&Om_ip_addrs[idx][0]) - 1] != '\n'){
1567 cfputs(NOX("\n"),file);
1574 // draw the list of ip addresses
1575 void options_multi_protocol_display_ips()
1578 int y_start = Ip_list_coords[gr_screen.res][1];
1580 // get the # of items we should be displaying based upon the # of addresses and the starting display point
1581 if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1582 Om_ip_disp_count = Ip_list_max_display[gr_screen.res];
1584 Om_ip_disp_count = Om_ip_start + 1;
1587 // display the addresses
1588 for(idx=Om_ip_start; idx >= Om_ip_start - Om_ip_disp_count + 1 ; idx--){
1589 if(idx == Om_ip_selected){
1590 gr_set_color_fast(&Color_bright);
1592 gr_set_color_fast(&Color_white);
1595 gr_printf(Ip_list_coords[gr_screen.res][0], y_start, Om_ip_addrs[idx]);
1600 // scroll the list of ip addresses down
1601 void options_multi_protocol_scroll_ip_down()
1603 if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1604 gamesnd_play_iface(SND_SCROLL);
1607 gamesnd_play_iface(SND_GENERAL_FAIL);
1611 // scroll the list of ip addresses up
1612 void options_multi_protocol_scroll_ip_up()
1614 if(Om_ip_start < Om_num_ips-1){
1615 gamesnd_play_iface(SND_SCROLL);
1618 gamesnd_play_iface(SND_GENERAL_FAIL);
1622 // check the ip list to see if the user has selected a new item
1623 void options_multi_protocol_check_ip_list()
1628 if(Om_ip_button.pressed()){
1629 // determine which item he clicked on
1630 Om_ip_button.get_mouse_pos(NULL, &click_y);
1631 item = click_y / 10;
1633 // determine if there is an item in this location, and select it if so
1634 if(item < Om_ip_disp_count){
1635 Om_ip_selected = Om_ip_start - item;
1640 // delete the currently selected ip if any
1641 void options_multi_protocol_delete_ip()
1645 // attempt to delete the currently highlighted item
1646 if(Om_ip_selected != -1){
1648 // move down all the other items
1649 for(idx=Om_ip_selected; idx < Om_num_ips; idx++){
1650 strcpy(Om_ip_addrs[idx],Om_ip_addrs[idx+1]);
1653 // make sure to decrement the starting index
1656 // check to make sure that the selected item is valid
1658 if(Om_num_ips <= 0){
1659 Om_ip_selected = -1;
1661 if(Om_ip_selected > 0){
1668 // return 10, if successflu
1669 char Ip_str[IP_STRING_LEN+1];
1670 int Ip_validated_already = 0;
1671 int options_multi_verify_ip()
1675 if(!Ip_validated_already){
1676 // see if its a valid ip address
1677 result = psnet_is_valid_ip_string(Ip_str);
1679 // if the result is a valid ip string, return immediately
1684 // otherwise, change the popup text to indicate that it is invalid and wait for the user to click ok
1685 popup_change_text(XSTR( "Ip string is invalid!", 386));
1688 Ip_validated_already = 1;
1690 // always wait for the user to hit the "cancel" button
1694 // attempt to add the currently entered ip address
1695 void options_multi_protocol_add_current_ip()
1697 // get the entered string
1698 Om_ip_input.get_text(Ip_str);
1700 // this popup wil do several things.
1701 // 1.) It will display a popup so the user isn't left scratching his head
1702 // 2.) If the address
1703 Ip_validated_already = 0;
1704 if(popup_till_condition(options_multi_verify_ip, XSTR( "Cancel", 387), XSTR( "Verifying ip address", 388)) == 10){
1705 if(Om_num_ips < MAX_IP_ADDRS){
1706 strcpy(Om_ip_addrs[Om_num_ips],Ip_str);
1707 Om_ip_start = Om_num_ips;
1710 // if this is the first item on the list, select it
1711 if(Om_num_ips == 1){
1715 options_multi_add_notify(XSTR( "Max # of IP addresses reached!", 389));
1720 // general options tab section -------------------------------------------
1722 // load all the general tab controls
1723 void options_multi_load_gen_controls()
1727 Assert(Om_window != NULL);
1729 // instantiate all the buttons
1730 for(idx=0; idx<OM_GEN_NUM_BUTTONS; idx++){
1731 // create the object
1732 Om_gen_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_gen_buttons[gr_screen.res][idx].x, Om_gen_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
1734 // set the sound to play when highlighted
1735 Om_gen_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1737 // set the ani for the button
1738 Om_gen_buttons[gr_screen.res][idx].button.set_bmaps(Om_gen_buttons[gr_screen.res][idx].filename);
1741 Om_gen_buttons[gr_screen.res][idx].button.link_hotspot(Om_gen_buttons[gr_screen.res][idx].hotspot);
1745 for(idx=0; idx<OM_GEN_NUM_TEXT; idx++){
1746 Om_window->add_XSTR(&Om_gen_text[gr_screen.res][idx]);
1750 Om_gen_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1753 // disable/hide all the general tab controls
1754 void options_multi_disable_gen_controls()
1758 // go through all the controls
1759 for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1760 Om_gen_buttons[gr_screen.res][idx].button.hide();
1761 Om_gen_buttons[gr_screen.res][idx].button.disable();
1765 Om_gen_bogus.hide();
1766 Om_gen_bogus.disable();
1769 // enable/unhide all the general tab controls
1770 void options_multi_enable_gen_controls()
1774 // go through all the controls
1775 for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1776 Om_gen_buttons[gr_screen.res][idx].button.enable();
1777 Om_gen_buttons[gr_screen.res][idx].button.unhide();
1781 Om_gen_bogus.enable();
1782 Om_gen_bogus.unhide();
1785 // initialize the general tab vars
1786 void options_multi_init_gen_vars()
1788 // initialize the object update
1789 Om_gen_obj_update = Player->m_local_options.obj_update_level;
1791 // initialize the accept pix var
1792 if(Player->m_local_options.flags & MLO_FLAG_ACCEPT_PIX){
1798 // initialize the xfer_multidata var
1799 if(Player->m_local_options.flags & MLO_FLAG_XFER_MULTIDATA){
1800 Om_gen_xfer_multidata = 1;
1802 Om_gen_xfer_multidata = 0;
1805 // initialize the flush cache var
1806 if(Player->m_local_options.flags & MLO_FLAG_FLUSH_CACHE){
1807 Om_gen_flush_cache = 1;
1809 Om_gen_flush_cache = 0;
1813 // accept function for the general tab
1814 void options_multi_gen_accept()
1816 // apply the object update level
1817 Player->m_local_options.obj_update_level = Om_gen_obj_update;
1819 // apply the accept pix var
1820 Player->m_local_options.flags &= ~(MLO_FLAG_ACCEPT_PIX);
1822 Player->m_local_options.flags |= MLO_FLAG_ACCEPT_PIX;
1825 // apply the xfer multidata var
1826 Player->m_local_options.flags &= ~(MLO_FLAG_XFER_MULTIDATA);
1827 if(Om_gen_xfer_multidata){
1828 Player->m_local_options.flags |= MLO_FLAG_XFER_MULTIDATA;
1831 // apply the flush cache var
1832 Player->m_local_options.flags &= ~(MLO_FLAG_FLUSH_CACHE);
1833 if(Om_gen_flush_cache){
1834 Player->m_local_options.flags |= MLO_FLAG_FLUSH_CACHE;
1838 // do frame for the general tab
1839 void options_multi_gen_do()
1841 // check for button presses
1842 options_multi_gen_check_buttons();
1844 // draw the proper object update button
1845 switch(Om_gen_obj_update){
1846 case OBJ_UPDATE_LOW:
1847 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LOW].button.draw_forced(2);
1849 case OBJ_UPDATE_MEDIUM:
1850 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_MED].button.draw_forced(2);
1852 case OBJ_UPDATE_HIGH:
1853 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_HIGH].button.draw_forced(2);
1855 case OBJ_UPDATE_LAN:
1856 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LAN].button.draw_forced(2);
1862 // draw the proper pix button
1864 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_YES].button.draw_forced(2);
1866 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_NO].button.draw_forced(2);
1869 // draw the proper xfer multidata button
1870 if(Om_gen_xfer_multidata){
1871 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_YES].button.draw_forced(2);
1873 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_NO].button.draw_forced(2);
1876 // draw the proper flush cache button
1877 if(Om_gen_flush_cache){
1878 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_YES].button.draw_forced(2);
1880 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_NO].button.draw_forced(2);
1884 // check for button presses
1885 void options_multi_gen_check_buttons()
1889 // go through all the buttons
1890 for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1891 if(Om_gen_buttons[gr_screen.res][idx].button.pressed()){
1892 options_multi_gen_button_pressed(idx);
1898 // a button was pressed
1899 void options_multi_gen_button_pressed(int n)
1902 // low object update level
1903 case OM_GEN_OBJ_LOW:
1904 if(Om_gen_obj_update != OBJ_UPDATE_LOW){
1905 gamesnd_play_iface(SND_USER_SELECT);
1906 Om_gen_obj_update = OBJ_UPDATE_LOW;
1908 gamesnd_play_iface(SND_GENERAL_FAIL);
1912 // medium object update level
1913 case OM_GEN_OBJ_MED:
1914 if(Om_gen_obj_update != OBJ_UPDATE_MEDIUM){
1915 gamesnd_play_iface(SND_USER_SELECT);
1916 Om_gen_obj_update = OBJ_UPDATE_MEDIUM;
1918 gamesnd_play_iface(SND_GENERAL_FAIL);
1922 // high object update level
1923 case OM_GEN_OBJ_HIGH:
1924 if(Om_gen_obj_update != OBJ_UPDATE_HIGH){
1925 gamesnd_play_iface(SND_USER_SELECT);
1926 Om_gen_obj_update = OBJ_UPDATE_HIGH;
1928 gamesnd_play_iface(SND_GENERAL_FAIL);
1932 // lan object update level
1933 case OM_GEN_OBJ_LAN:
1934 if(Om_gen_obj_update != OBJ_UPDATE_LAN){
1935 gamesnd_play_iface(SND_USER_SELECT);
1936 Om_gen_obj_update = OBJ_UPDATE_LAN;
1938 gamesnd_play_iface(SND_GENERAL_FAIL);
1943 case OM_GEN_PIX_YES:
1945 gamesnd_play_iface(SND_USER_SELECT);
1948 gamesnd_play_iface(SND_GENERAL_FAIL);
1955 gamesnd_play_iface(SND_USER_SELECT);
1958 gamesnd_play_iface(SND_GENERAL_FAIL);
1962 // put missions in the multidate directory
1963 case OM_GEN_XFER_MULTIDATA_YES:
1964 if(!Om_gen_xfer_multidata){
1965 gamesnd_play_iface(SND_USER_SELECT);
1966 Om_gen_xfer_multidata = 1;
1968 gamesnd_play_iface(SND_GENERAL_FAIL);
1972 // dont put missions in the multidata directory
1973 case OM_GEN_XFER_MULTIDATA_NO:
1974 if(Om_gen_xfer_multidata){
1975 gamesnd_play_iface(SND_USER_SELECT);
1976 Om_gen_xfer_multidata = 0;
1978 gamesnd_play_iface(SND_GENERAL_FAIL);
1982 // flush the cache before each mission
1983 case OM_GEN_FLUSH_YES:
1984 if(!Om_gen_flush_cache){
1985 gamesnd_play_iface(SND_USER_SELECT);
1986 Om_gen_flush_cache = 1;
1988 gamesnd_play_iface(SND_GENERAL_FAIL);
1992 // don't flush the cache before each mission
1993 case OM_GEN_FLUSH_NO:
1994 if(Om_gen_flush_cache){
1995 gamesnd_play_iface(SND_USER_SELECT);
1996 Om_gen_flush_cache = 0;
1998 gamesnd_play_iface(SND_GENERAL_FAIL);
2004 // voice options tab section -------------------------------------------
2006 // load all the voice tab controls
2007 void options_multi_load_vox_controls()
2011 Assert(Om_window != NULL);
2013 // instantiate all the buttons
2014 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2015 // create the object
2016 Om_vox_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_vox_buttons[gr_screen.res][idx].x, Om_vox_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
2018 // set the sound to play when highlighted
2019 Om_vox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
2021 // set the ani for the button
2022 Om_vox_buttons[gr_screen.res][idx].button.set_bmaps(Om_vox_buttons[gr_screen.res][idx].filename);
2025 Om_vox_buttons[gr_screen.res][idx].button.link_hotspot(Om_vox_buttons[gr_screen.res][idx].hotspot);
2029 for(idx=0; idx<OM_VOX_NUM_TEXT; idx++){
2030 Om_window->add_XSTR(&Om_vox_text[gr_screen.res][idx]);
2034 for ( idx = 0; idx < NUM_OM_VOX_SLIDERS; idx++ ) {
2035 Om_vox_sliders[gr_screen.res][idx].slider.create(Om_window, Om_vox_sliders[gr_screen.res][idx].x, Om_vox_sliders[gr_screen.res][idx].y,
2036 Om_vox_sliders[gr_screen.res][idx].dots, Om_vox_sliders[gr_screen.res][idx].filename,
2037 Om_vox_sliders[gr_screen.res][idx].hotspot, Om_vox_sliders[gr_screen.res][idx].right_filename, Om_vox_sliders[gr_screen.res][idx].right_mask, Om_vox_sliders[gr_screen.res][idx].right_x, Om_vox_sliders[gr_screen.res][idx].right_y,
2038 Om_vox_sliders[gr_screen.res][idx].left_filename, Om_vox_sliders[gr_screen.res][idx].left_mask, Om_vox_sliders[gr_screen.res][idx].left_x, Om_vox_sliders[gr_screen.res][idx].left_y,
2039 Om_vox_sliders[gr_screen.res][idx].dot_w);
2042 // create the player list select button
2043 Om_vox_plist_button.create(Om_window, "", Om_vox_plist_coords[gr_screen.res][0], Om_vox_plist_coords[gr_screen.res][1], Om_vox_plist_coords[gr_screen.res][2], Om_vox_plist_coords[gr_screen.res][3], 0, 1);
2044 Om_vox_plist_button.hide();
2046 // build a list of net players
2047 Om_vox_num_players = 0;
2048 for(idx=0;idx<MAX_PLAYERS;idx++){
2049 Om_vox_players[idx] = NULL;
2051 // if i'm not connected, do nothing
2052 if((Net_player == NULL) || !(Net_player->flags & NETINFO_FLAG_CONNECTED)){
2056 // add all players I know about
2057 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_player != &Net_players[idx])){
2058 // set the netplayer pointer
2059 Om_vox_players[Om_vox_num_players] = &Net_players[idx];
2061 // set his mute flag
2062 Om_vox_player_flags[Om_vox_num_players] = (Multi_voice_local_prefs & (1<<idx)) ? 1 : 0;
2064 // increment the count
2065 Om_vox_num_players++;
2070 Om_vox_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
2073 // disable/hide all the voice tab controls
2074 void options_multi_disable_vox_controls()
2078 // go through all the controls
2079 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2080 Om_vox_buttons[gr_screen.res][idx].button.hide();
2081 Om_vox_buttons[gr_screen.res][idx].button.disable();
2084 // hide the qos control
2085 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.hide();
2086 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.disable();
2088 // unset the sound buffer size so we don't display any waveforms
2089 Om_vox_voice_buffer_size = -1;
2090 Om_vox_voice_comp_size = -1;
2091 Om_vox_playback_handle = -1;
2092 Om_vox_test_status = OM_VOX_TEST_NONE;
2094 // disable the player list select button
2095 Om_vox_plist_button.disable();
2098 Om_vox_bogus.hide();
2099 Om_vox_bogus.disable();
2102 // enable/unhide all the voice tab controls
2103 void options_multi_enable_vox_controls()
2107 // go through all the controls
2108 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2109 Om_vox_buttons[gr_screen.res][idx].button.enable();
2110 Om_vox_buttons[gr_screen.res][idx].button.unhide();
2113 // unhide the qos control
2114 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.enable();
2115 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.unhide();
2117 // unset the sound buffer size so we don't display any waveforms
2118 Om_vox_voice_buffer_size = -1;
2119 Om_vox_voice_comp_size = -1;
2120 Om_vox_playback_handle = -1;
2121 Om_vox_test_status = OM_VOX_TEST_NONE;
2123 // select the first player on the list
2124 Om_vox_player_select = Om_vox_players[0];
2125 Om_vox_plist_start = 0;
2127 // enable the player list select button
2128 Om_vox_plist_button.enable();
2131 Om_vox_bogus.enable();
2132 Om_vox_bogus.unhide();
2135 // initialize the voice tab vars
2136 void options_multi_init_vox_vars()
2138 // intialize the accept voice var
2139 if(Player->m_local_options.flags & MLO_FLAG_NO_VOICE){
2140 Om_vox_accept_voice = 0;
2142 Om_vox_accept_voice = 1;
2146 // accept function for the voice tab
2147 void options_multi_vox_accept()
2150 int voice_pref_flags;
2152 // set the accept voice flag
2153 Player->m_local_options.flags &= ~(MLO_FLAG_NO_VOICE);
2154 if(!Om_vox_accept_voice){
2155 Player->m_local_options.flags |= MLO_FLAG_NO_VOICE;
2158 // build the voice preferences stuff
2159 voice_pref_flags = 0xffffffff;
2160 for(idx=0;idx<Om_vox_num_players;idx++){
2161 // if this guy is muted
2162 if(!Om_vox_player_flags[idx]){
2163 voice_pref_flags &= ~(1 << NET_PLAYER_INDEX(Om_vox_players[idx]));
2166 multi_voice_set_prefs(voice_pref_flags);
2169 // do frame for the voice tab
2170 void options_multi_vox_do()
2174 // check for button presses
2175 options_multi_vox_check_buttons();
2177 // draw the proper accept voice button
2178 if(Om_vox_accept_voice){
2179 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_YES].button.draw_forced(2);
2181 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_NO].button.draw_forced(2);
2184 // if the currently selected player is muted
2185 if((Om_vox_player_select != NULL) && !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)]){
2186 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_MUTE].button.draw_forced(2);
2189 // process and display the player list
2190 options_multi_vox_process_player_list();
2192 // if we're currently doing a voice test recording, process some stuff
2193 switch(Om_vox_test_status){
2194 case OM_VOX_TEST_RECORDING:
2195 multi_voice_test_process();
2197 // force draw the mic test button
2198 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_TEST].button.draw_forced(2);
2200 // if we are no longer recording, switch to playback if possible
2201 if(!multi_voice_test_recording()){
2202 Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2204 if(Om_vox_voice_comp_size != -1){
2205 // stop any playing back sounds
2206 rtvoice_stop_playback_all();
2208 // attempt to get a playback handle
2209 handle = multi_voice_test_get_playback_buffer();
2211 Om_vox_playback_handle = rtvoice_play_uncompressed(handle, Om_vox_comp_buffer, Om_vox_voice_comp_size);
2213 // mark us as playing back
2214 Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2216 // on error, notify the user something is wrong
2218 options_multi_add_notify(XSTR( "Error trying to playback recorded voice! Check your hardware", 390));
2220 // mark us as doing nothing
2221 Om_vox_test_status = OM_VOX_TEST_NONE;
2224 // mark us as doing nothing
2225 Om_vox_test_status = OM_VOX_TEST_NONE;
2230 case OM_VOX_TEST_PLAYBACK:
2231 // if we were playing a sound back, but now the sound is done
2232 if((Om_vox_playback_handle != -1) && (ds_get_play_position(ds_get_channel(Om_vox_playback_handle)) >= (DWORD)Om_vox_voice_comp_size)){
2233 // flush all playing sounds safely
2234 rtvoice_stop_playback_all();
2236 // null the sound handle
2237 Om_vox_playback_handle = -1;
2239 // set this so we know not to display any more waveforms
2240 Om_vox_voice_buffer_size = -1;
2241 Om_vox_voice_comp_size = -1;
2243 // free the status up
2244 Om_vox_test_status = OM_VOX_TEST_NONE;
2250 // check for button presses
2251 void options_multi_vox_check_buttons()
2255 // go through all the buttons
2256 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2257 if(Om_vox_buttons[gr_screen.res][idx].button.pressed()){
2258 options_multi_vox_button_pressed(idx);
2264 // a button was pressed
2265 void options_multi_vox_button_pressed(int n)
2268 // accept voice button
2269 case OM_VOX_VOICE_YES:
2270 if(!Om_vox_accept_voice){
2271 gamesnd_play_iface(SND_USER_SELECT);
2272 Om_vox_accept_voice = 1;
2274 gamesnd_play_iface(SND_GENERAL_FAIL);
2278 // don't accept voice button
2279 case OM_VOX_VOICE_NO:
2280 if(Om_vox_accept_voice){
2281 gamesnd_play_iface(SND_USER_SELECT);
2282 Om_vox_accept_voice = 0;
2284 gamesnd_play_iface(SND_GENERAL_FAIL);
2288 // mute/unmute button
2289 case OM_VOX_VOICE_MUTE:
2290 if(Om_vox_player_select != NULL){
2291 Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)] = !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)];
2292 gamesnd_play_iface(SND_USER_SELECT);
2294 gamesnd_play_iface(SND_GENERAL_FAIL);
2298 // scroll the player list up
2299 case OM_VOX_PLIST_UP:
2300 options_multi_vox_plist_scroll_up();
2303 // scroll the player list down
2304 case OM_VOX_PLIST_DOWN:
2305 options_multi_vox_plist_scroll_down();
2309 case OM_VOX_VOICE_TEST:
2310 // if in a multiplayer game, don't allow testing
2311 if((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)){
2312 options_multi_add_notify(XSTR( "Cannot test mic while in a multiplayer game!", 391));
2316 // if this machine is not capable of playing
2317 if(!Multi_voice_can_record){
2318 options_multi_add_notify(XSTR( "DirectSoundCapture could not be initialized. To initialize DirectSoundCapture your sound card must be full duplex and your sound card drivers must support DirectSoundCapture", 392));
2320 // if we're not already doing a record test
2321 if(Om_vox_test_status == OM_VOX_TEST_NONE){
2322 // set the quality of sound
2323 rtvoice_set_qos(Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos + 1);
2325 // clear the comp buffer
2326 memset(Om_vox_comp_buffer,128,OM_VOX_COMP_SIZE);
2328 Om_vox_test_status = OM_VOX_TEST_RECORDING;
2329 multi_voice_test_record_start();
2337 extern shader Grey_shader;
2339 // process and blit any voice waveform if necessary
2340 void options_multi_vox_process_waveform()
2342 int c_width = OM_VOX_WAVE_WIDTH;
2345 int idx,a_idx,running_avg;
2347 // if we're not in recording or playback mode
2348 if(Om_vox_test_status == OM_VOX_TEST_NONE){
2353 gr_set_shader(&Grey_shader);
2354 gr_shade(0,0,gr_screen.clip_width, gr_screen.clip_height);
2356 switch(Om_vox_test_status){
2357 case OM_VOX_TEST_RECORDING:
2358 // if we have no sound buffer size, do nothing
2359 if(Om_vox_voice_buffer_size <= 0){
2363 // if we are not recording, do nothing
2364 if(Om_vox_test_status != OM_VOX_TEST_RECORDING){
2368 // get the # of samples we'll average for one line
2369 avg_len = Om_vox_voice_buffer_size / c_width;
2371 // blit the waveform
2372 gr_set_color_fast(&Color_green);
2374 for(idx=0; idx < c_width; idx++){
2375 // reset the running average
2377 for(a_idx = 0; a_idx < avg_len; a_idx++){
2378 running_avg += (int)Om_vox_voice_buffer[buf_offset] - 128;
2380 // increment the buffer offset
2384 running_avg /= avg_len;
2385 gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2388 // if this packet would have been dropped, notify the user
2389 if(multi_voice_test_packet_tossed()){
2390 gr_set_color_fast(&Color_bright);
2391 gr_string(OM_VOX_DROP_ICON_X,OM_VOX_DROP_ICON_Y, XSTR( "Packet Overflow", 393));
2395 case OM_VOX_TEST_PLAYBACK:
2396 // get the offset into the playing direct sound buffer
2397 buf_offset = ds_get_play_position(ds_get_channel(Om_vox_playback_handle));
2399 // get the # of samples we'll average for one line
2400 avg_len = (int)((float)OM_VOX_RECORD_INT * ((1024.0f * 11.0f) / 1000.0f)) / c_width;
2402 // blit the waveform
2403 gr_set_color_fast(&Color_red);
2404 for(idx=0; idx < c_width; idx++){
2405 // reset the running average
2407 for(a_idx = 0; a_idx < avg_len; a_idx++){
2408 if(buf_offset < (OM_VOX_COMP_SIZE - 2)){
2409 running_avg += (int)Om_vox_comp_buffer[buf_offset] - 128;
2411 // increment the buffer offset
2416 running_avg /= avg_len;
2417 gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2423 // process/display the player list
2424 void options_multi_vox_process_player_list()
2427 int y_start,p_count;
2428 int selected_index,click_y;
2429 char str[CALLSIGN_LEN+2];
2431 // check for mouse clicks
2432 if(Om_vox_plist_button.pressed()){
2433 Om_vox_plist_button.get_mouse_pos(NULL,&click_y);
2434 selected_index = (click_y / 10) + Om_vox_plist_start;
2436 // if he clicked on a valid player, select him
2437 if(Om_vox_players[selected_index] != NULL){
2438 Om_vox_player_select = Om_vox_players[selected_index];
2440 nprintf(("Network","Selecting player %s\n",Om_vox_player_select->player->callsign));
2444 // draw the list of players
2446 y_start = Om_vox_plist_coords[gr_screen.res][1];
2447 for(idx = Om_vox_plist_start; idx < Om_vox_num_players; idx++){
2448 if(Om_vox_players[idx] != NULL){
2449 // if he's the selected player, highlight him
2450 if(Om_vox_players[idx] == Om_vox_player_select){
2451 gr_set_color_fast(&Color_bright);
2453 gr_set_color_fast(&Color_normal);
2456 // force fit his callsign
2457 strcpy(str,Om_vox_players[idx]->player->callsign);
2458 gr_force_fit_string(str, CALLSIGN_LEN+1, Om_vox_plist_coords[gr_screen.res][2]);
2460 // blit the callsign
2461 gr_string(Om_vox_plist_coords[gr_screen.res][0], y_start, str);
2463 // increment the y index
2466 // increment the player count
2470 // if we've reached max display, break out
2471 if(p_count >= Om_vox_plist_max_display[gr_screen.res]){
2477 // get the index into the player list of the passed netplayer
2478 int options_multi_vox_plist_get(net_player *pl)
2482 for(idx=0;idx<Om_vox_num_players;idx++){
2483 if(pl == Om_vox_players[idx]){
2488 // should neve get here. hmmm.
2493 // scroll the player list down
2494 void options_multi_vox_plist_scroll_down()
2496 if(Om_vox_num_players < Om_vox_plist_max_display[gr_screen.res]){
2497 gamesnd_play_iface(SND_GENERAL_FAIL);
2501 if((Om_vox_num_players - Om_vox_plist_start) >= Om_vox_plist_max_display[gr_screen.res]){
2502 Om_vox_plist_start++;
2503 gamesnd_play_iface(SND_USER_SELECT);
2505 gamesnd_play_iface(SND_GENERAL_FAIL);
2509 // scroll the player list up
2510 void options_multi_vox_plist_scroll_up()
2512 if(Om_vox_plist_start > 0){
2513 Om_vox_plist_start--;
2514 gamesnd_play_iface(SND_USER_SELECT);
2516 gamesnd_play_iface(SND_GENERAL_FAIL);
2521 // extern functions -----------------------------------------------------
2523 // called when the options screen is initialized, pass in the UI window
2524 void options_multi_init(UI_WINDOW *options_window)
2526 // assign the options window
2527 Om_window = options_window;
2529 // load the background bitmaps
2530 options_multi_load_bmaps();
2532 // load the controls for the protocol area
2533 options_multi_load_protocol_controls();
2535 // load the controls for the general tab
2536 options_multi_load_gen_controls();
2538 // load the controls for the voice tab
2539 options_multi_load_vox_controls();
2541 // disable all the protocol controls
2542 options_multi_disable_protocol_controls();
2544 // disable all the general tab controls
2545 options_multi_disable_gen_controls();
2547 // disable all the voice tab controls
2548 options_multi_disable_vox_controls();
2550 // intialize the protocol section vars
2551 options_multi_init_protocol_vars();
2553 // initialize the general tab vars
2554 options_multi_init_gen_vars();
2556 // initialize the voice tab vars
2557 options_multi_init_vox_vars();
2559 // intialize the multiplayer voice recording system
2560 if( !((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)) ){
2564 // set the default screen mode
2565 Om_mode = OM_MODE_NONE;
2568 // do frame for the multi options screen
2569 void options_multi_do(int key)
2571 // do frame for the protocol section
2572 options_multi_protocol_do(key);
2574 // process and blit any notification messages
2575 options_multi_notify_process();
2577 // process the proper tab control
2579 case OM_MODE_GENERAL:
2580 options_multi_gen_do();
2583 options_multi_vox_do();
2590 // called when the entire options screen is closed
2591 void options_multi_close()
2593 // null out the window handle
2596 // unload all background bitmaps
2597 options_multi_unload_bmaps();
2599 // stop any playing voice
2600 rtvoice_stop_playback_all();
2602 // unset the screen mode
2603 Om_mode = OM_MODE_NONE;
2606 // called if the accept button on the main options screen was hit
2607 void options_multi_accept()
2609 // accept function for the protocol section
2610 options_multi_protocol_accept();
2612 // accept function for the general tab
2613 options_multi_gen_accept();
2615 // accept function for the voice tab
2616 options_multi_vox_accept();
2618 // if Net_player is not null, copy these new settings to him
2619 if(Net_player != NULL){
2620 multi_options_local_load(&Net_player->p_info.options, NULL);
2622 multi_options_local_load(&Player->m_local_options, NULL);
2624 // if we're connected to a game server, update our options on the server now
2625 if((Net_player != NULL) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER) && MULTI_CONNECTED(Net_players[MY_NET_PLAYER_NUM]) ){
2626 multi_options_update_local();
2630 // called when the multiplayer tab is hit - initializes/switches all necessary data.
2631 // NOTE : this is different from the initialization function, which is called only when the options menu is started
2632 void options_multi_select()
2635 // set the windows mask bitmap
2636 Assert(Om_mask_0 >= 0);
2637 Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
2639 // set the default screen mode
2640 Om_mode = OM_MODE_GENERAL;
2642 // clear any notification messages
2643 Om_notify_stamp = -1;
2645 // enable all the protocol controls
2646 options_multi_enable_protocol_controls();
2648 // enable the general tab controls
2649 options_multi_enable_gen_controls();
2653 // return the bitmap handle of the current background bitmap, or -1 if the multiplayer tab is not active
2654 int options_multi_background_bitmap()
2657 // return the background bitmap mode based upon the current mode
2659 case OM_MODE_GENERAL:
2660 return Om_background_0;
2663 return Om_background_1;
2666 // unknown mode of some kind
2671 // called when the multiplayer tab has been switched from
2672 void options_multi_unselect()
2675 Om_mode = OM_MODE_NONE;
2677 // disable all the protocol controls
2678 options_multi_disable_protocol_controls();
2680 // disable all the general tab controls
2681 options_multi_disable_gen_controls();
2683 // disable all the vox tab controls
2684 options_multi_disable_vox_controls();
2686 // stop any test voice recording
2687 multi_voice_test_record_stop();
2690 // set voice sound buffer for display
2691 void options_multi_set_voice_data(unsigned char *sound_buf,int buf_size,unsigned char *comp_buf, int comp_size, int uncomp_size, double gain)
2693 // copy the buffer to the vox tab data
2694 if(buf_size > OM_VOX_BUF_SIZE){
2695 memcpy(Om_vox_voice_buffer,sound_buf,OM_VOX_BUF_SIZE);
2696 Om_vox_voice_buffer_size = OM_VOX_BUF_SIZE;
2698 memcpy(Om_vox_voice_buffer,sound_buf,buf_size);
2699 Om_vox_voice_buffer_size = buf_size;
2702 // copy and uncompress the compressed buffer
2703 if(Om_vox_voice_comp_size == -1){
2704 Om_vox_voice_comp_size = 0;
2706 // if we can fit it, decompress this data
2707 if((Om_vox_voice_comp_size + uncomp_size) < OM_VOX_COMP_SIZE){
2708 // uncompress the data
2709 rtvoice_uncompress(comp_buf, comp_size, gain, Om_vox_comp_buffer + Om_vox_voice_comp_size, uncomp_size);
2711 Om_vox_voice_comp_size += uncomp_size;
2715 // return whether we want to eat a tabbed keypress
2716 int options_multi_eat_tab()
2718 // do we want to eat the tab key or not
2719 if(Om_tracker_passwd.has_focus() || Om_tracker_login.has_focus() || Om_tracker_squad_name.has_focus()){