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setup sane defaults in joy_ff_mission_init()
[taylor/freespace2.git] / src / io / joy_ff.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on the 
6  * source.
7  *
8 */ 
9
10
11 #include "pstypes.h"
12 #include "vecmat.h"
13 #include "osregistry.h"
14 #include "joy_ff.h"
15 #include "osapi.h"
16
17
18 static int Joy_ff_enabled = 0;
19 static int Joy_ff_acquired = 0;
20 static SDL_Haptic *haptic = NULL;
21 static int joy_ff_handling_scaler = 0;
22 static int Joy_ff_directional_hit_effect_enabled = 1;
23 static int Joy_rumble = 0;
24 static int Joy_ff_afterburning = 0;
25
26 typedef struct {
27         SDL_HapticEffect eff;
28         int id;
29         int loaded;
30 } haptic_effect_t;
31
32 static haptic_effect_t pHitEffect1;
33 static haptic_effect_t pHitEffect2;
34 static haptic_effect_t pAfterburn1;
35 static haptic_effect_t pAfterburn2;
36 static haptic_effect_t pShootEffect;
37 static haptic_effect_t pSecShootEffect;
38 static haptic_effect_t pSpring;
39 static haptic_effect_t pDock;
40
41 static void joy_ff_create_effects();
42 static int joy_ff_effect_playing(haptic_effect_t *eff);
43 static void joy_ff_start_effect(haptic_effect_t *eff, const char *name);
44
45 extern SDL_Joystick *sdljoy;
46
47
48 int joy_ff_init()
49 {
50         int ff_enabled = 0;
51
52         ff_enabled = os_config_read_uint("Controls", "EnableJoystickFF", 0);
53
54         if ( !ff_enabled || !SDL_JoystickIsHaptic(sdljoy) ) {
55                 return 0;
56         }
57
58         if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
59                 mprintf(("  ERROR: Unable to initialize haptic subsystem\n"));
60                 return -1;
61         }
62
63         haptic = SDL_HapticOpenFromJoystick(sdljoy);
64
65         if (haptic == NULL) {
66                 mprintf(("  ERROR: Unable to open haptic joystick\n"));
67                 SDL_QuitSubSystem(SDL_INIT_HAPTIC);
68                 return -1;
69         }
70
71         if ( SDL_HapticRumbleSupported(haptic) ) {
72                 SDL_HapticRumbleInit(haptic);
73                 Joy_rumble = 1;
74         }
75
76         mprintf(("  Rumble  : %s\n", Joy_rumble ? "Yes" : "No"));
77         mprintf(("  Axes    : %d\n", SDL_HapticNumAxes(haptic)));
78         mprintf(("  Max effects     : %d\n", SDL_HapticNumEffects(haptic)));
79         mprintf(("  Running effects : %d\n", SDL_HapticNumEffectsPlaying(haptic)));
80
81         joy_ff_create_effects();
82
83         Joy_ff_enabled = 1;
84         Joy_ff_acquired = 1;
85
86         Joy_ff_directional_hit_effect_enabled = os_config_read_uint("Controls", "EnableHitEffect", 1);
87
88         return 0;
89 }
90
91 void joy_ff_shutdown()
92 {
93         if ( !Joy_ff_enabled ) {
94                 return;
95         }
96
97         Joy_rumble = 0;
98
99         SDL_HapticClose(haptic);
100         haptic = NULL;
101
102         SDL_QuitSubSystem(SDL_INIT_HAPTIC);
103
104         Joy_ff_acquired = 0;
105         Joy_ff_enabled = 0;
106 }
107
108 static void joy_ff_create_effects()
109 {
110         // clear all SDL errors
111         SDL_ClearError();
112
113         unsigned int supported = 0;
114
115         supported = SDL_HapticQuery(haptic);
116
117         if ( !(supported & SDL_HAPTIC_CONSTANT) ) {
118                 mprintf(("  Constant Force  : not supported\n"));
119         }
120
121         if ( !(supported & SDL_HAPTIC_SINE) ) {
122                 mprintf(("  Sine Wave       : not supported\n"));
123         }
124
125         if ( !(supported & SDL_HAPTIC_SAWTOOTHDOWN) ) {
126                 mprintf(("  Sawtooth Down   : not supported\n"));
127         }
128
129         if ( !(supported & SDL_HAPTIC_SPRING) ) {
130                 mprintf(("  Spring          : not supported\n"));
131         }
132 /*
133         if ( !(supported & SDL_HAPTIC_SQUARE) ) {
134                 mprintf(("  Square          : not supported\n"));
135         }
136 */
137         if ( !(supported & SDL_HAPTIC_TRIANGLE) ) {
138                 mprintf(("  Triangle        : not supported\n"));
139         }
140
141
142         if (supported & SDL_HAPTIC_CONSTANT) {
143                 // pHitEffect1
144                 memset(&pHitEffect1, 0, sizeof(haptic_effect_t));
145
146                 pHitEffect1.eff.type = SDL_HAPTIC_CONSTANT;
147                 pHitEffect1.eff.constant.direction.type = SDL_HAPTIC_POLAR;
148                 pHitEffect1.eff.constant.direction.dir[0] = 0;
149                 pHitEffect1.eff.constant.length = 300;
150                 pHitEffect1.eff.constant.level = 0x7FFF;
151                 pHitEffect1.eff.constant.attack_length = 0;
152                 pHitEffect1.eff.constant.attack_level = 0x7FFF;
153                 pHitEffect1.eff.constant.fade_length = 120;
154                 pHitEffect1.eff.constant.fade_level = 1;
155
156                 pHitEffect1.id = SDL_HapticNewEffect(haptic, &pHitEffect1.eff);
157
158                 if (pHitEffect1.id < 0) {
159                         mprintf(("    Hit effect 1 failed to load:\n      %s\n", SDL_GetError()));
160                 } else {
161                         pHitEffect1.loaded = 1;
162                 }
163         }
164
165         if (supported & SDL_HAPTIC_SINE) {
166                 // pHitEffect2
167                 memset(&pHitEffect2, 0, sizeof(haptic_effect_t));
168
169                 pHitEffect2.eff.type = SDL_HAPTIC_SINE;
170                 pHitEffect2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
171                 pHitEffect2.eff.periodic.direction.dir[0] = 9000;
172                 pHitEffect2.eff.periodic.length = 300;
173                 pHitEffect2.eff.periodic.period = 100;
174                 pHitEffect2.eff.periodic.magnitude = 0x7FFF;
175                 pHitEffect2.eff.periodic.attack_length = 100;
176                 pHitEffect2.eff.periodic.fade_length = 100;
177
178                 pHitEffect2.id = SDL_HapticNewEffect(haptic, &pHitEffect2.eff);
179
180                 if (pHitEffect2.id < 0) {
181                         mprintf(("    Hit effect 2 failed to load:\n      %s\n", SDL_GetError()));
182                 } else {
183                         pHitEffect2.loaded = 1;
184                 }
185         }
186
187         if (supported & SDL_HAPTIC_SAWTOOTHDOWN) {
188                 // pShootEffect
189                 memset(&pShootEffect, 0, sizeof(haptic_effect_t));
190
191                 pShootEffect.eff.type = SDL_HAPTIC_SAWTOOTHDOWN;
192                 pShootEffect.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
193                 pShootEffect.eff.periodic.direction.dir[0] = 0;
194                 pShootEffect.eff.periodic.length = 160;
195                 pShootEffect.eff.periodic.period = 20;
196                 pShootEffect.eff.periodic.magnitude = 0x7FFF;
197                 pShootEffect.eff.periodic.fade_length = 120;
198
199                 pShootEffect.id = SDL_HapticNewEffect(haptic, &pShootEffect.eff);
200
201                 if (pShootEffect.id < 0) {
202                         mprintf(("    Fire primary effect failed to load:\n      %s\n", SDL_GetError()));
203                 } else {
204                         pShootEffect.loaded = 1;
205                 }
206         }
207
208         if (supported & SDL_HAPTIC_CONSTANT) {
209                 // pSecShootEffect
210                 memset(&pSecShootEffect, 0, sizeof(haptic_effect_t));
211
212                 pSecShootEffect.eff.type = SDL_HAPTIC_CONSTANT;
213                 pSecShootEffect.eff.constant.direction.type = SDL_HAPTIC_POLAR;
214                 pSecShootEffect.eff.constant.direction.dir[0] = 0;
215                 pSecShootEffect.eff.constant.length = 200;
216                 pSecShootEffect.eff.constant.level = 0x7FFF;
217                 pSecShootEffect.eff.constant.attack_length = 50;
218                 pSecShootEffect.eff.constant.attack_level = 0x7FFF;
219                 pSecShootEffect.eff.constant.fade_length = 100;
220                 pSecShootEffect.eff.constant.fade_level = 1;
221
222                 pSecShootEffect.id = SDL_HapticNewEffect(haptic, &pSecShootEffect.eff);
223
224                 if (pSecShootEffect.id < 0) {
225                         mprintf(("    Fire secondary effect failed to load:\n      %s\n", SDL_GetError()));
226                 } else {
227                         pSecShootEffect.loaded = 1;
228                 }
229         }
230
231         if (supported & SDL_HAPTIC_SPRING) {
232                 // pSpring
233                 memset(&pSpring, 0, sizeof(haptic_effect_t));
234
235                 pSpring.eff.type = SDL_HAPTIC_SPRING;
236                 pSpring.eff.condition.length = SDL_HAPTIC_INFINITY;
237
238                 for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) {
239                         pSpring.eff.condition.right_sat[i] = 0x7FFF;
240                         pSpring.eff.condition.left_sat[i] = 0x7FFF;
241                         pSpring.eff.condition.right_coeff[i] = 0x147;
242                         pSpring.eff.condition.left_coeff[i] = 0x147;
243                 }
244
245                 pSpring.id = SDL_HapticNewEffect(haptic, &pSpring.eff);
246
247                 if (pSpring.id < 0) {
248                         mprintf(("    Spring effect failed to load:\n      %s\n", SDL_GetError()));
249                 } else {
250                         pSpring.loaded = 1;
251                         joy_ff_start_effect(&pSpring, "Spring");
252                 }
253         }
254
255         if (supported & SDL_HAPTIC_SINE) {
256                 // pAfterburn1
257                 memset(&pAfterburn1, 0, sizeof(haptic_effect_t));
258
259                 pAfterburn1.eff.type = SDL_HAPTIC_SINE;
260                 pAfterburn1.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
261                 pAfterburn1.eff.periodic.direction.dir[0] = 0;
262                 pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
263                 pAfterburn1.eff.periodic.period = 20;
264                 pAfterburn1.eff.periodic.magnitude = 0x3332;
265
266                 pAfterburn1.id = SDL_HapticNewEffect(haptic, &pAfterburn1.eff);
267
268                 if (pAfterburn1.id < 0) {
269                         mprintf(("    Afterburn effect 1 failed to load:\n      %s\n", SDL_GetError()));
270                 } else {
271                         pAfterburn1.loaded = 1;
272                 }
273
274                 // pAfterburn2
275                 memset(&pAfterburn2, 0, sizeof(haptic_effect_t));
276
277                 pAfterburn2.eff.type = SDL_HAPTIC_SINE;
278                 pAfterburn2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
279                 pAfterburn2.eff.periodic.direction.dir[0] = 9000;
280                 pAfterburn2.eff.periodic.length = 125;
281                 pAfterburn2.eff.periodic.period = 100;
282                 pAfterburn2.eff.periodic.magnitude = 0x1999;
283
284                 pAfterburn2.id = SDL_HapticNewEffect(haptic, &pAfterburn2.eff);
285
286                 if (pAfterburn2.id < 0) {
287                         mprintf(("    Afterburn effect 2 failed to load:\n      %s\n", SDL_GetError()));
288                 } else {
289                         pAfterburn2.loaded = 1;
290                 }
291         }
292
293
294 //      if (supported & SDL_HAPTIC_SQUARE) {
295         if (supported & SDL_HAPTIC_TRIANGLE) {
296                 // pDock
297                 memset(&pDock, 0, sizeof(haptic_effect_t));
298
299         //      pDock.eff.type = SDL_HAPTIC_SQUARE;
300                 pDock.eff.type = SDL_HAPTIC_TRIANGLE;
301                 pDock.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
302                 pDock.eff.periodic.direction.dir[0] = 9000;
303                 pDock.eff.periodic.length = 125;
304                 pDock.eff.periodic.period = 100;
305                 pDock.eff.periodic.magnitude = 0x3332;
306
307                 pDock.id = SDL_HapticNewEffect(haptic, &pDock.eff);
308
309                 if (pDock.id < 0) {
310                         mprintf(("    Dock effect failed to load:\n      %s\n", SDL_GetError()));
311                 } else {
312                         pDock.loaded = 1;
313                 }
314         }
315 }
316
317 static bool joy_ff_can_play()
318 {
319         return (Joy_ff_enabled && Joy_ff_acquired);
320 }
321
322 static void joy_ff_update_effect(haptic_effect_t *eff, const char *name)
323 {
324         if ( !eff->loaded ) {
325                 return;
326         }
327
328         if ( SDL_HapticUpdateEffect(haptic, eff->id, &eff->eff) < 0 ) {
329                 mprintf(("HapticERROR:  Unable to update %s:\n  %s\n", name, SDL_GetError()));
330         }
331 }
332
333 static void joy_ff_start_effect(haptic_effect_t *eff, const char *name)
334 {
335         if ( !eff->loaded ) {
336                 return;
337         }
338
339 //      nprintf(("Joystick", "FF: Starting effect %s\n", name));
340
341         if ( SDL_HapticRunEffect(haptic, eff->id, 1) ) {
342                 mprintf(("HapticERROR:  Unable to run %s:\n  %s\n", name, SDL_GetError()));
343         }
344 }
345
346 void joy_ff_stop_effects()
347 {
348         if ( !Joy_ff_enabled ) {
349                 return;
350         }
351
352         SDL_HapticStopAll(haptic);
353 }
354
355 void joy_ff_mission_init(vector v)
356 {
357         v.xyz.z = 0.0f;
358
359         joy_ff_handling_scaler = (int) ((vm_vec_mag(&v) + 1.3f) * 5.0f);
360
361         Joy_ff_afterburning = 0;
362
363         joy_ff_adjust_handling(0);
364
365         if ( !joy_ff_effect_playing(&pSpring) ) {
366                 joy_ff_start_effect(&pSpring, "Spring");
367         }
368
369         // reset afterburn effects to default values
370
371         pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
372         pAfterburn1.eff.periodic.period = 20;
373         pAfterburn1.eff.periodic.magnitude = 0x3332;
374         pAfterburn1.eff.periodic.attack_length = 0;
375
376         joy_ff_update_effect(&pAfterburn1, "pAfterburn1");
377
378         pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
379         pAfterburn2.eff.periodic.period = 100;
380         pAfterburn2.eff.periodic.magnitude = 0x1999;
381         pAfterburn2.eff.periodic.attack_length = 0;
382
383         joy_ff_update_effect(&pAfterburn2, "pAfterburn2");
384
385         // reset primary shoot effect to default values
386
387         pShootEffect.eff.periodic.direction.dir[0] = 0;
388         pShootEffect.eff.periodic.length = 160;
389         pShootEffect.eff.periodic.fade_length = 120;
390
391         joy_ff_update_effect(&pShootEffect, "pShootEffect");
392 }
393
394 void joy_reacquire_ff()
395 {
396         if ( !Joy_ff_enabled ) {
397                 return;
398         }
399
400         if (Joy_ff_acquired) {
401                 return;
402         }
403
404         joy_ff_start_effect(&pSpring, "Spring");
405
406         Joy_ff_acquired = 1;
407 }
408
409 void joy_unacquire_ff()
410 {
411         if ( !Joy_ff_enabled ) {
412                 return;
413         }
414
415         if ( !Joy_ff_acquired ) {
416                 return;
417         }
418
419         joy_ff_stop_effects();
420
421         Joy_ff_acquired = 0;
422 }
423
424 void joy_ff_play_vector_effect(vector *v, float scaler)
425 {
426         vector vf;
427         float x, y;
428
429         if ( !joy_ff_can_play() ) {
430                 return;
431         }
432
433 //      nprintf(("Joystick", "FF: vec = { %f, %f, %f } s = %f\n", v->xyz.x, v->xyz.y, v->xyz.z, scaler));
434         vm_vec_copy_scale(&vf, v, scaler);
435         x = vf.xyz.x;
436         vf.xyz.x = 0.0f;
437
438         if (vf.xyz.y + vf.xyz.z < 0.0f) {
439                 y = -vm_vec_mag(&vf);
440         } else {
441                 y = vm_vec_mag(&vf);
442         }
443
444         joy_ff_play_dir_effect(-x, -y);
445 }
446
447 void joy_ff_play_dir_effect(float x, float y)
448 {
449         int idegs, imag;
450         float degs;
451
452         if ( !joy_ff_can_play() ) {
453                 return;
454         }
455
456         // allow for at least one of the effects to work
457         if ( !pHitEffect1.loaded && !pHitEffect2.loaded ) {
458                 return;
459         }
460
461         if (joy_ff_effect_playing(&pHitEffect1) || joy_ff_effect_playing(&pHitEffect2)) {
462                 nprintf(("Joystick", "FF: HitEffect already playing.  Skipping\n"));
463                 return;
464         }
465
466         if (Joy_ff_directional_hit_effect_enabled) {
467                 if (x > 8000.0f) {
468                         x = 8000.0f;
469                 } else if (x < -8000.0f) {
470                         x = -8000.0f;
471                 }
472
473                 if (y > 8000.0f) {
474                         y = 8000.0f;
475                 } else if (y < -8000.0f) {
476                         y = -8000.0f;
477                 }
478
479                 imag = (int) fl_sqrt(x * x + y * y);
480                 if (imag > 10000) {
481                         imag = 10000;
482                 }
483
484                 degs = (float)atan2(x, y);
485                 idegs = (int) (degs * 18000.0f / PI) + 90;
486                 while (idegs < 0) {
487                         idegs += 36000;
488                 }
489
490                 while (idegs >= 36000) {
491                         idegs -= 36000;
492                 }
493
494                 if (pHitEffect1.loaded) {
495                         pHitEffect1.eff.constant.direction.dir[0] = idegs;
496                         pHitEffect1.eff.constant.level = (Sint16)(32767.0f * (imag / 10000.0f));
497
498                         joy_ff_update_effect(&pHitEffect1, "pHitEffect1");
499                 }
500
501                 idegs += 9000;
502                 if (idegs >= 36000)
503                         idegs -= 36000;
504
505                 if (pHitEffect2.loaded) {
506                         pHitEffect2.eff.periodic.direction.dir[0] = idegs;
507                         pHitEffect2.eff.periodic.magnitude = (Sint16)(32767.0f * (imag / 10000.0f));
508
509                         joy_ff_update_effect(&pHitEffect2, "pHitEffect2");
510                 }
511         }
512
513         joy_ff_start_effect(&pHitEffect1, "HitEffect1");
514         joy_ff_start_effect(&pHitEffect2, "HitEffect2");
515 }
516
517 void joy_ff_play_primary_shoot(int gain)
518 {
519         if ( !joy_ff_can_play() ) {
520                 return;
521         }
522
523         if ( !pShootEffect.loaded && !Joy_rumble ) {
524                 return;
525         }
526
527         if (gain < 1) {
528                 gain = 1;
529         } else if (gain > 10000) {
530                 gain = 10000;
531         }
532
533         if (pShootEffect.loaded) {
534                 SDL_HapticStopEffect(haptic, pShootEffect.id);
535
536                 static int primary_ff_level = 10000;
537
538                 if (gain != primary_ff_level) {
539                         pShootEffect.eff.periodic.magnitude = (Sint16)(32767.0f * (gain / 10000.0f));
540
541                         joy_ff_update_effect(&pShootEffect, "pShootEffect");
542
543                         primary_ff_level = gain;
544                 }
545
546                 joy_ff_start_effect(&pShootEffect, "ShootEffect");
547         } else if (Joy_rumble) {
548                 SDL_HapticRumblePlay(haptic, (gain / 10000.0f) * 0.5f, 100);
549         }
550 }
551
552 void joy_ff_play_secondary_shoot(int gain)
553 {
554         if ( !joy_ff_can_play() ) {
555                 return;
556         }
557
558         if ( !pSecShootEffect.loaded && !Joy_rumble ) {
559                 return;
560         }
561
562         gain = gain * 100 + 2500;
563
564         if (gain < 1) {
565                 gain = 1;
566         } else if (gain > 10000) {
567                 gain = 10000;
568         }
569
570         if (pSecShootEffect.loaded) {
571                 SDL_HapticStopEffect(haptic, pSecShootEffect.id);
572
573                 static int secondary_ff_level = 10000;
574
575                 if (gain != secondary_ff_level) {
576                         pSecShootEffect.eff.constant.level = (Sint16)(32767.0f * (gain / 10000.0f));
577                         pSecShootEffect.eff.constant.length = (150000 + gain * 25) / 1000;
578
579                         joy_ff_update_effect(&pSecShootEffect, "pSecShootEffect");
580
581                         secondary_ff_level = gain;
582                         nprintf(("Joystick", "FF: Secondary force = 0x%04x\n", pSecShootEffect.eff.constant.level));
583                 }
584
585                 joy_ff_start_effect(&pSecShootEffect, "SecShootEffect");
586         } else if (Joy_rumble) {
587                 SDL_HapticRumblePlay(haptic, (gain / 10000.0f) * 0.5f, (150000 + gain * 25) / 1000);
588         }
589 }
590
591 void joy_ff_adjust_handling(int speed)
592 {
593         int v;
594         short coeff = 0;
595
596         if ( !joy_ff_can_play() ) {
597                 return;
598         }
599
600         if ( !pSpring.loaded ) {
601                 return;
602         }
603
604         static int last_speed = -1000;
605
606         if (speed == last_speed) {
607                 return;
608         }
609
610         last_speed = speed;
611
612         v = speed * joy_ff_handling_scaler * 2 / 3;
613 //      v += joy_ff_handling_scaler * joy_ff_handling_scaler * 6 / 7 + 250;
614         v += joy_ff_handling_scaler * 45 - 500;
615
616         if (v < 0) {
617                 v = 0;
618         } else if (v > 10000) {
619                 v = 10000;
620         }
621
622         coeff = (short)(32767.0f * (v / 10000.0f));
623
624         for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) {
625                 pSpring.eff.condition.right_coeff[i] = coeff;
626                 pSpring.eff.condition.left_coeff[i] = coeff;
627         }
628
629 //      nprintf(("Joystick", "FF: New handling force = 0x%04x\n", coeff));
630
631         joy_ff_update_effect(&pSpring, "pSpring");
632 }
633
634 static int joy_ff_effect_playing(haptic_effect_t *eff)
635 {
636         if ( !eff->loaded ) {
637                 return 0;
638         } else {
639                 return (SDL_HapticGetEffectStatus(haptic, eff->id) > 0);
640         }
641 }
642
643 void joy_ff_docked()
644 {
645         if ( !joy_ff_can_play() ) {
646                 return;
647         }
648
649         if ( !pDock.loaded ) {
650                 return;
651         }
652
653         SDL_HapticStopEffect(haptic, pDock.id);
654
655         pDock.eff.periodic.magnitude = 0x3332;
656
657         joy_ff_update_effect(&pDock, "pDock");
658
659         joy_ff_start_effect(&pDock, "Dock");
660 }
661
662 void joy_ff_play_reload_effect()
663 {
664         if ( !joy_ff_can_play() ) {
665                 return;
666         }
667
668         if ( !pDock.loaded ) {
669                 return;
670         }
671
672         SDL_HapticStopEffect(haptic, pDock.id);
673
674         pDock.eff.periodic.magnitude = 0x1999;
675
676         joy_ff_update_effect(&pDock, "pDock");
677
678         joy_ff_start_effect(&pDock, "Dock (Reload)");
679 }
680
681 void joy_ff_afterburn_on()
682 {
683         if ( !joy_ff_can_play() ) {
684                 return;
685         }
686
687         if (Joy_ff_afterburning) {
688                 return;
689         }
690
691         if ( !(pAfterburn1.loaded && pAfterburn2.loaded) ) {
692                 return;
693         }
694
695         SDL_HapticStopEffect(haptic, pAfterburn1.id);
696
697         pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
698         pAfterburn1.eff.periodic.magnitude = 0x3332;
699
700         joy_ff_update_effect(&pAfterburn1, "pAfterburn1");
701
702         SDL_HapticStopEffect(haptic, pAfterburn2.id);
703
704         pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
705         pAfterburn2.eff.periodic.magnitude = 0x1999;
706
707         joy_ff_update_effect(&pAfterburn2, "pAfterburn2");
708
709         joy_ff_start_effect(&pAfterburn1, "Afterburn1");
710         joy_ff_start_effect(&pAfterburn2, "Afterburn2");
711
712 //      nprintf(("Joystick", "FF: Afterburn started\n"));
713
714         Joy_ff_afterburning = 1;
715 }
716
717 void joy_ff_afterburn_off()
718 {
719         if ( !joy_ff_can_play() ) {
720                 return;
721         }
722
723         if ( !Joy_ff_afterburning ) {
724                 return;
725         }
726
727         if (pAfterburn1.loaded) {
728                 SDL_HapticStopEffect(haptic, pAfterburn1.id);
729         }
730
731         if (pAfterburn2.loaded) {
732                 SDL_HapticStopEffect(haptic, pAfterburn2.id);
733         }
734
735         Joy_ff_afterburning = 0;
736
737 //      nprintf(("Joystick", "FF: Afterburn stopped\n"));
738 }
739
740 void joy_ff_explode()
741 {
742         if ( !joy_ff_can_play() ) {
743                 return;
744         }
745
746         if (pAfterburn1.loaded) {
747                 SDL_HapticStopEffect(haptic, pAfterburn1.id);
748         }
749
750         if (pAfterburn2.loaded) {
751                 SDL_HapticStopEffect(haptic, pAfterburn2.id);
752         }
753
754         if (pShootEffect.loaded) {
755                 SDL_HapticStopEffect(haptic, pShootEffect.id);
756
757                 pShootEffect.eff.periodic.direction.dir[0] = 9000;
758                 pShootEffect.eff.periodic.length = 500;
759                 pShootEffect.eff.periodic.magnitude = 0x7FFF;
760                 pShootEffect.eff.periodic.fade_length = 500;
761
762                 joy_ff_update_effect(&pShootEffect, "pShootEffect");
763
764                 joy_ff_start_effect(&pShootEffect, "ShootEffect (Explode)");
765         } else if (Joy_rumble) {
766                 SDL_HapticRumblePlay(haptic, 0.75f, 500);
767         }
768
769         Joy_ff_afterburning = 0;
770 }
771
772 void joy_ff_fly_by(int mag)
773 {
774         int gain;
775
776         if ( !joy_ff_can_play() ) {
777                 return;
778         }
779
780         if (Joy_ff_afterburning) {
781                 return;
782         }
783
784         if ( !(pAfterburn1.loaded && pAfterburn2.loaded) ) {
785                 return;
786         }
787
788         gain = mag * 120 + 4000;
789
790         if (gain < 1) {
791                 gain = 1;
792         } else if (gain > 10000) {
793                 gain = 10000;
794         }
795
796         SDL_HapticStopEffect(haptic, pAfterburn1.id);
797
798         pAfterburn1.eff.periodic.length = (6000 * mag + 400000) / 1000;
799         pAfterburn1.eff.periodic.magnitude = (Sint16)(32767.0f * (gain / 10000.0f));
800
801         joy_ff_update_effect(&pAfterburn1, "pAfterburn1");
802
803         SDL_HapticStopEffect(haptic, pAfterburn2.id);
804
805         pAfterburn2.eff.periodic.length = (6000 * mag + 400000) / 1000;
806         pAfterburn2.eff.periodic.magnitude = (Sint16)(32767.0f * (gain / 10000.0f));
807
808         joy_ff_update_effect(&pAfterburn2, "pAfterburn2");
809
810         joy_ff_start_effect(&pAfterburn1, "Afterburn1 (Fly by)");
811         joy_ff_start_effect(&pAfterburn2, "Afterburn2 (Fly by)");
812 }
813
814 void joy_ff_deathroll()
815 {
816         if ( !joy_ff_can_play() ) {
817                 return;
818         }
819
820         if (pAfterburn1.loaded && pAfterburn2.loaded) {
821                 SDL_HapticStopEffect(haptic, pAfterburn1.id);
822
823                 pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
824                 pAfterburn1.eff.periodic.period = 200;
825                 pAfterburn1.eff.periodic.magnitude = 0x7FFF;
826                 pAfterburn1.eff.periodic.attack_length = 200;
827
828                 joy_ff_update_effect(&pAfterburn1, "pAfterburn1");
829
830                 SDL_HapticStopEffect(haptic, pAfterburn2.id);
831
832                 pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
833                 pAfterburn2.eff.periodic.period = 200;
834                 pAfterburn2.eff.periodic.magnitude = 0x7FFF;
835                 pAfterburn2.eff.periodic.attack_length = 200;
836
837                 joy_ff_update_effect(&pAfterburn2, "pAfterburn2");
838
839                 joy_ff_start_effect(&pAfterburn1, "Afterburn1 (Death Roll)");
840                 joy_ff_start_effect(&pAfterburn2, "Afterburn2 (Death Roll)");
841
842                 Joy_ff_afterburning = 1;
843         }
844 }