5 int Joy_sensitivity = 9;
6 int Dead_zone_size = 10;
20 int joy_down_count(int btn, int reset_count)
27 float joy_down_time(int btn)
39 int joy_get_pos(int *x, int *y, int *z, int *rx)
51 int joy_get_scaled_reading(int raw, int axn)
58 int joy_get_unscaled_reading(int raw, int axn)
74 joystick_read_raw_axis( 2, joystick.axis_center );
77 int joystick_read_raw_axis(int num_axes, int *axis)
82 void joy_ff_adjust_handling(int speed)
87 void joy_ff_afterburn_off()
92 void joy_ff_afterburn_on()
97 void joy_ff_deathroll()
107 void joy_ff_explode()
112 void joy_ff_fly_by(int mag)
117 void joy_ff_mission_init(vector v)
122 void joy_ff_play_dir_effect(float x, float y)
127 void joy_ff_play_primary_shoot(int gain)
132 void joy_ff_play_reload_effect()
137 void joy_ff_play_secondary_shoot(int gain)
142 void joy_ff_play_vector_effect(vector *v, float scaler)
147 void joy_ff_stop_effects()
149 joy_ff_afterburn_off();