2 * $Logfile: /Freespace2/code/Hud/HUDconfig.cpp $
7 * C module to handle HUD configuration
10 * Revision 1.2 2002/05/07 03:16:45 theoddone33
11 * The Great Newline Fix
13 * Revision 1.1.1.1 2002/05/03 03:28:09 root
17 * 19 10/25/99 5:43p Jefff
18 * reassigned some xstr ids
20 * 18 10/14/99 2:50p Jefff
23 * 17 9/02/99 5:09p Jefff
24 * disabled options now draw as a dark gray color
26 * 16 9/01/99 11:16a Dave
27 * Reverse direction of HUD config RGB sliders.
29 * 15 8/19/99 3:17p Dave
30 * Fixed talking head disappearing.
32 * 14 8/19/99 2:33p Dave
33 * Make sure support gauge and net lag gauge are configurable.
35 * 13 8/16/99 5:25p Dave
36 * New hud config. Whee!
38 * 12 8/16/99 4:04p Dave
39 * Big honking checkin.
41 * 11 7/30/99 10:31p Dave
42 * Added comm menu to the configurable hud files.
44 * 10 7/30/99 11:05a Jasenw
45 * Fixed hud config for new text warning gauge,
47 * 9 7/24/99 1:54p Dave
48 * Hud text flash gauge. Reworked dead popup to use 4 buttons in red-alert
51 * 8 7/15/99 9:20a Andsager
52 * FS2_DEMO initial checkin
54 * 7 6/08/99 2:33p Dave
55 * Fixed release build warning. Put in hud config stuff.
57 * 6 6/08/99 1:14a Dave
58 * Multi colored hud test.
60 * 5 1/30/99 5:08p Dave
61 * More new hi-res stuff.Support for nice D3D textures.
63 * 4 10/13/98 9:28a Dave
64 * Started neatening up freespace.h. Many variables renamed and
65 * reorganized. Added AlphaColors.[h,cpp]
67 * 3 10/07/98 11:28a Dave
68 * Removed wacky pragma.
70 * 2 10/07/98 10:53a Dave
73 * 1 10/07/98 10:49a Dave
75 * 72 8/25/98 1:48p Dave
76 * First rev of EMP effect. Player side stuff basically done. Next comes
79 * 71 6/09/98 10:31a Hoffoss
80 * Created index numbers for all xstr() references. Any new xstr() stuff
81 * added from here on out should be added to the end if the list. The
82 * current list count can be found in FreeSpace.cpp (search for
85 * 70 6/01/98 11:43a John
86 * JAS & MK: Classified all strings for localization.
88 * 69 5/24/98 9:01p Lawrance
89 * Add commit sounds when accept is pressed
91 * 68 5/23/98 3:31p Dave
92 * Tweaked pxo code. Fixed observer HUD stuff.
94 * 67 5/08/98 10:12a Lawrance
95 * play sound for auto-target toggle, don't display HUD message
97 * 66 4/29/98 6:00p Dave
98 * Fixed chatbox font colors. Made observer offscreen indicators work.
99 * Numerous small UI fixes. Fix rank limitations for mp games.
101 * 65 4/20/98 12:04a Lawrance
102 * tweak how button light up
104 * 64 4/16/98 4:07p Hoffoss
105 * Fixed bug with palette reseting when loading a new pilot. Also made
106 * barracks default to palette merging mode.
108 * 63 4/16/98 10:48a Lawrance
109 * reposition a couple of gauges
111 * 62 4/14/98 6:16p Lawrance
112 * Fix bug that was preventing non-green HUD color from getting set.
114 * 61 4/12/98 5:32p Lawrance
115 * don't show talking head in demo version of hud config
117 * 60 4/10/98 12:07a Lawrance
118 * Fix up talking head gauge.
120 * 59 4/08/98 10:15a Lawrance
121 * allow kills gauge to be popup
123 * 58 4/08/98 1:18a Lawrance
124 * Add in kills gauge art to HUD config.
126 * 57 4/05/98 7:42p Lawrance
129 * 56 4/03/98 3:13p Dave
130 * More work on udp reliable transport. Fixed observer hud offset problem.
131 * Made observer join and ingame join work again. Put subnet broadcasting
134 * 55 4/01/98 6:46p Lawrance
135 * default damage popup to on
137 * 54 3/31/98 11:47p Lawrance
138 * Add popup functionality for the countermeasure gauge.
140 * 53 3/30/98 4:48p Lawrance
141 * Turn on offscreen indicator range by default
143 * 52 3/26/98 5:45p Lawrance
144 * Added new gauges to HUD config
146 * 51 3/15/98 4:17p Dave
147 * Fixed oberver hud problems. Put in handy netplayer macros. Reduced size
148 * of network orientation matrices.
150 * 50 3/12/98 5:45p Dave
151 * Put in new observer HUD. Made it possible for observers to join at the
152 * beginning of a game and follow it around as an observer full-time.
154 * 49 3/11/98 12:13a Lawrance
155 * redraw pressed buttons
157 * 48 3/05/98 12:39a Lawrance
158 * show comma in 10000
160 * 47 2/22/98 4:30p John
161 * More string externalization classification
163 * 46 2/22/98 4:17p John
164 * More string externalization classification... 190 left to go!
166 * 45 2/22/98 12:19p John
167 * Externalized some strings
169 * 44 1/23/98 6:24p Lawrance
170 * Implement wingman status gauge
172 * 43 1/22/98 10:45p Lawrance
173 * Add coutermeasures and objective display to hud config.
175 * 42 1/19/98 11:37p Lawrance
176 * Fixing Optimization build warnings
178 * 41 1/17/98 10:02p Lawrance
179 * Fix bug with damage popup that would sometimes display with <none>.
181 * 40 1/17/98 1:30a Lawrance
182 * Add countermeasure gauge
184 * 39 1/15/98 5:10p Allender
185 * ton of interface changes. chatbox in multiplayer now behaves
186 * differently than before. It's always active in any screen that uses
187 * it. Only non-printatble characters will get passed back out from
190 * 38 1/14/98 11:07p Lawrance
191 * Hook in brightness slider to HUD config.
193 * 37 1/14/98 6:42p Hoffoss
194 * Massive changes to UI code. A lot cleaner and better now. Did all
195 * this to get the new UI_DOT_SLIDER to work properly, which the old code
196 * wasn't flexible enough to handle.
198 * 36 1/14/98 12:25p Lawrance
199 * center gauge text, use correct game palette.
201 * 35 1/13/98 5:33p Lawrance
202 * Tweaking HUD config.
204 * 34 1/13/98 2:20p John
205 * Added code to load palette based on hud color. Added code to turn off
206 * nebulas using detail. Added code in WinMain to time out after waiting
207 * too long for window creation.
209 * 33 1/13/98 10:22a Lawrance
210 * Integrate new art changes.
212 * 32 1/12/98 11:16p Lawrance
213 * Wonderful HUD config.
215 * 31 1/10/98 12:41a Lawrance
216 * start work on new HUD config
218 * 30 1/05/98 9:38p Lawrance
219 * Implement flashing HUD gauges.
221 * 29 1/02/98 9:10p Lawrance
222 * Big changes to how colors get set on the HUD.
224 * 28 12/16/97 9:13p Lawrance
225 * Integrate new gauges into HUD config.
227 * 27 12/01/97 12:27a Lawrance
228 * redo default alpha color for HUD, make it easy to modify in the future
236 #include "hudconfig.h"
237 #include "freespace.h"
238 #include "gamesequence.h"
249 #include "hudobserver.h"
251 #include "missionshipchoice.h"
253 #include "alphacolors.h"
257 //////////////////////////////////////////////////////////////////////////////
259 //////////////////////////////////////////////////////////////////////////////
261 #define MAX_HCF_FILES 30
262 int HC_num_files = -1; // num known hcf files
263 int HC_current_file = -1; // current hcf file
264 char *HC_filenames[MAX_HCF_FILES];
266 char HC_fname[MAX_FILENAME_LEN+1] = "";
267 UI_INPUTBOX HC_fname_input;
268 int HC_fname_coords[GR_NUM_RESOLUTIONS][4] = {
277 HUD_CONFIG_TYPE HUD_config; // Player HUD configuration
279 // specify the max distance that the radar should detect objects
280 // See RR_ #defines in HUDconfig.h.
281 float Radar_ranges[RR_MAX_RANGES] = {
284 10000000.0f, // infinity
287 char *Radar_range_text(int n)
289 #if RR_MAX_RANGES != 3
290 #error Number of ranges is wrong!
295 return XSTR( "2000 M", 246);
297 return XSTR( "10,000 M", 247);
299 return XSTR( "infinity", 248);
304 // default flags for observer HUD
305 int HUD_observer_default_flags =
307 (1<<HUD_CENTER_RETICLE) |
308 (1<<HUD_OFFSCREEN_INDICATOR) |
309 (1<<HUD_MESSAGE_LINES) |
310 (1<<HUD_HOSTILE_TRIANGLE) |
311 (1<<HUD_TARGET_TRIANGLE) |
312 (1<<HUD_TARGET_MINI_ICON) |
313 (1<<HUD_TARGET_MONITOR)
316 int HUD_observer_default_flags2 = {
317 (1<<(HUD_OFFSCREEN_RANGE - 32))
320 // default flags for regular HUD
321 int HUD_config_default_flags =
323 (1<<HUD_LEAD_INDICATOR) |
324 (1<<HUD_ORIENTATION_TEE) |
325 (1<<HUD_HOSTILE_TRIANGLE) |
326 (1<<HUD_TARGET_TRIANGLE) |
327 (1<<HUD_MISSION_TIME) |
328 (1<<HUD_RETICLE_CIRCLE) |
329 (1<<HUD_THROTTLE_GAUGE) |
331 (1<<HUD_TARGET_MONITOR) |
332 (1<<HUD_CENTER_RETICLE) |
333 (1<<HUD_TARGET_MONITOR_EXTRA_DATA) |
334 (1<<HUD_TARGET_SHIELD_ICON) |
335 (1<<HUD_PLAYER_SHIELD_ICON) |
337 (1<<HUD_AUTO_TARGET) |
338 (1<<HUD_AUTO_SPEED) |
339 (1<<HUD_WEAPONS_GAUGE) |
340 (1<<HUD_ESCORT_VIEW) |
341 (1<<HUD_DIRECTIVES_VIEW) |
342 (1<<HUD_THREAT_GAUGE) |
343 (1<<HUD_AFTERBURNER_ENERGY) |
344 (1<<HUD_WEAPONS_ENERGY) |
345 (1<<HUD_WEAPON_LINKING_GAUGE) |
346 (1<<HUD_TARGET_MINI_ICON) |
347 (1<<HUD_OFFSCREEN_INDICATOR) |
348 (1<<HUD_TALKING_HEAD) |
349 (1<<HUD_DAMAGE_GAUGE) |
350 (1<<HUD_MESSAGE_LINES) |
351 (1<<HUD_MISSILE_WARNING_ARROW) |
352 (1<<HUD_CMEASURE_GAUGE) |
353 (1<<HUD_OBJECTIVES_NOTIFY_GAUGE) |
354 (1<<HUD_WINGMEN_STATUS)
357 int HUD_config_default_flags2 =
359 (1<<(HUD_OFFSCREEN_RANGE-32)) |
360 (1<<(HUD_KILLS_GAUGE-32)) |
361 (1<<(HUD_ATTACKING_TARGET_COUNT-32)) |
362 (1<<(HUD_SUPPORT_GAUGE-32)) |
363 (1<<(HUD_LAG_GAUGE-32))
366 // bits to tell whether a given gauge should be treated as pop-up or not
367 int HUD_default_popup_mask =
369 0 | // (1<<HUD_LEAD_INDICATOR) |
370 0 | // (1<<HUD_ORIENTATION_TEE) |
371 0 | // (1<<HUD_HOSTILE_TRIANGLE) |
372 0 | // (1<<HUD_TARGET_TRIANGLE) |
373 0 | // (1<<HUD_MISSION_TIME) |
374 0 | // (1<<HUD_RETICLE_CIRCLE) |
375 0 | // (1<<HUD_THROTTLE_GAUGE) |
376 0 | // (1<<HUD_RADAR) |
377 0 | // (1<<HUD_TARGET_MONITOR) |
378 0 | // (1<<HUD_CENTER_RETICLE) |
379 0 | // (1<<HUD_TARGET_MONITOR_EXTRA_DATA) |
380 0 | // (1<<HUD_TARGET_SHIELD_ICON) |
381 0 | // (1<<HUD_PLAYER_SHIELD_ICON) |
382 0 | // (1<<HUD_ETS_GAUGE) |
383 0 | // (1<<HUD_AUTO_TARGET) |
384 0 | // (1<<HUD_AUTO_SPEED) |
385 0 | // (1<<HUD_WEAPONS_GAUGE) |
386 0 | // (1<<HUD_ESCORT_VIEW) |
387 0 | // (1<<HUD_DIRECTIVES_VIEW) |
388 0 | // (1<<HUD_THREAT_GAUGE) |
389 0 | // (1<<HUD_AFTERBURNER_ENERGY) |
390 0 | // (1<<HUD_WEAPONS_ENERGY) |
391 0 | // (1<<HUD_WEAPON_LINKING_GAUGE) |
392 0 | // (1<<HUD_TARGET_MINI_ICON) |
393 0 | //(1<<HUD_OFFSCREEN_INDICATOR)
397 0 | // missile warning arrow
398 0 | // countermeasures
402 int HUD_default_popup_mask2 =
404 0 | // offscreen indicator range
409 void hud_config_color_save(char *name);
410 void hud_config_select_all_toggle(int toggle);
412 int HC_select_all = 0;
414 //////////////////////////////////////////////////////////////////////////////
416 //////////////////////////////////////////////////////////////////////////////
418 #pragma warning(disable:4710)
420 char *Hud_config_fname[GR_NUM_RESOLUTIONS] = {
425 char *Hud_config_mask_fname[GR_NUM_RESOLUTIONS] = {
430 struct HC_gauge_region
442 HC_gauge_region(char *name, int x1, int y1, int h, int iff, int cp, int b, int nf, int cl) : filename(name), x(x1), y(y1), hotspot(h), use_iff(iff), can_popup(cp), bitmap(b), nframes(nf), color(cl){}
446 struct HC_gauge_region HC_gauge_regions[GR_NUM_RESOLUTIONS][NUM_HUD_GAUGES] =
450 HC_gauge_region("HCB_35", 407, 69, 35, 1, 0, -1, 0, 2), // lead indicator
451 HC_gauge_region("HCB_36", 305, 119, 36, 1, 0, -1, 0, 2), // orientation tee
452 HC_gauge_region("none", 1, 1, -1, 1, 0, -1, 0, 0), // hostile triangle
453 HC_gauge_region("HCB_37", 391, 107, 37, 1, 0, -1, 0, 2), // target triangle
454 HC_gauge_region("HCB_63", 575, 352, 63, 0, 0, -1, 0, 0), // mission time
455 HC_gauge_region("none", 1, 1, 1, 0, 0, -1, 0, 0), // reticle circle?
456 HC_gauge_region("HCB_40", 285, 146, 40, 0, 0, -1, 0, 0), // throttle gauge
457 HC_gauge_region("HCB_50", 317, 291, 50, 0, 0, -1, 0, 0), // radar
458 HC_gauge_region("HCB_31", 123, 249, 31, 0, 0, -1, 0, 0), // target monitor
459 HC_gauge_region("HCB_41", 361, 188, 41, 0, 0, -1, 0, 0), // center of reticle
460 HC_gauge_region("HCB_30", 123, 221, 30, 0, 0, -1, 0, 0), // extra target data
461 HC_gauge_region("HCB_49", 237, 303, 49, 0, 0, -1, 0, 0), // target shield icon
462 HC_gauge_region("HCB_51", 435, 304, 51, 0, 0, -1, 0, 0), // player shield icon
463 HC_gauge_region("HCB_58", 524, 299, 58, 0, 1, -1, 0, 0), // ets gauge
464 HC_gauge_region("HCB_61", 566, 299, 61, 0, 1, -1, 0, 0), // auto target
465 HC_gauge_region("HCB_62", 566, 317, 62, 0, 1, -1, 0, 0), // auto speed
466 HC_gauge_region("HCB_55", 504, 216, 55, 0, 1, -1, 0, 0), // weapons gauge
467 HC_gauge_region("HCB_54", 496, 166, 54, 0, 1, -1, 0, 0), // escort view
468 HC_gauge_region("HCB_29", 123, 142, 29, 0, 0, -1, 0, 0), // directives view
469 HC_gauge_region("HCB_43", 398, 147, 43, 0, 0, -1, 0, 0), // threat gauge
470 HC_gauge_region("HCB_39", 250, 212, 39, 0, 0, -1, 0, 0), // afterburner energy
471 HC_gauge_region("HCB_44", 449, 212, 44, 0, 0, -1, 0, 0), // weapons energy
472 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // weapon linking
473 HC_gauge_region("HCB_42", 356, 232, 42, 0, 1, -1, 0, 0), // target mini icon (shield)
474 HC_gauge_region("HCB_34", 438, 5, 34, 1, 0, -1, 0, 2), // offscreen indicator
475 HC_gauge_region("HCB_28", 123, 31, 28, 0, 0, -1, 0, 0), // talking head
476 HC_gauge_region("HCB_32", 309, 33, 32, 0, 1, -1, 0, 0), // damage gauge
477 HC_gauge_region("HCB_27", 124, 19, 27, 0, 0, -1, 0, 0), // message lines
478 HC_gauge_region("HCB_45", 307, 249, 45, 1, 0, -1, 0, 1), // missile warnings
479 HC_gauge_region("HCB_56", 505, 271, 56, 0, 1, -1, 0, 0), // cmeasure gauge
480 HC_gauge_region("HCB_33", 309, 87, 33, 0, 0, -1, 0, 0), // objectives notify gauge
481 HC_gauge_region("HCB_53", 546, 117, 53, 0, 0, -1, 0, 0), // wingman status gauge
482 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // offscreen indicator range
483 HC_gauge_region("HCB_57", 505, 285, 57, 0, 1, -1, 0, 0), // kills gauge
484 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // attacking target count
485 HC_gauge_region("HCB_38", 342, 138, 38, 0, 0, -1, 0, 0), // text flash gauge
486 HC_gauge_region("HCB_52", 465, 8, 52, 0, 0, -1, 0, 0), // comm menu
487 HC_gauge_region("HCB_46", 324, 264, 46, 0, 0, -1, 0, 0), // support view gauge
488 HC_gauge_region("HCB_47", 418, 262, 47, 0, 0, -1, 0, 0), // netlag icon gauge
493 HC_gauge_region("2_HCB_35", 652, 112, 35, 1, 0, -1, 0, 2), // lead indicator
494 HC_gauge_region("2_HCB_36", 489, 191, 36, 1, 0, -1, 0, 2), // orientation tee
495 HC_gauge_region("none", 1, 1, -1, 1, 0, -1, 0, 0), // hostile triangle
496 HC_gauge_region("2_HCB_37", 626, 173, 37, 1, 0, -1, 0, 2), // target triangle
497 HC_gauge_region("2_HCB_63", 920, 564, 63, 0, 0, -1, 0, 0), // mission time
498 HC_gauge_region("none", 1, 1, 1, 0, 0, -1, 0, 0), // reticle circle?
499 HC_gauge_region("2_HCB_40", 456, 235, 40, 0, 0, -1, 0, 0), // throttle gauge
500 HC_gauge_region("2_HCB_50", 508, 466, 50, 0, 0, -1, 0, 0), // radar
501 HC_gauge_region("2_HCB_31", 198, 399, 31, 0, 0, -1, 0, 0), // target monitor
502 HC_gauge_region("2_HCB_41", 578, 302, 41, 0, 0, -1, 0, 0), // center of reticle
503 HC_gauge_region("2_HCB_30", 198, 354, 30, 0, 0, -1, 0, 0), // extra target data
504 HC_gauge_region("2_HCB_49", 380, 485, 49, 0, 0, -1, 0, 0), // target shield icon
505 HC_gauge_region("2_HCB_51", 696, 486, 51, 0, 0, -1, 0, 0), // player shield icon
506 HC_gauge_region("2_HCB_58", 839, 479, 58, 0, 1, -1, 0, 0), // ets gauge
507 HC_gauge_region("2_HCB_61", 906, 479, 61, 0, 1, -1, 0, 0), // auto target
508 HC_gauge_region("2_HCB_62", 906, 508, 62, 0, 1, -1, 0, 0), // auto speed
509 HC_gauge_region("2_HCB_55", 807, 346, 55, 0, 1, -1, 0, 0), // weapons gauge
510 HC_gauge_region("2_HCB_54", 794, 265, 54, 0, 1, -1, 0, 0), // escort view
511 HC_gauge_region("2_HCB_29", 198, 228, 29, 0, 0, -1, 0, 0), // directives view
512 HC_gauge_region("2_HCB_43", 637, 237, 43, 0, 0, -1, 0, 0), // threat gauge
513 HC_gauge_region("2_HCB_39", 403, 339, 39, 0, 0, -1, 0, 0), // afterburner energy
514 HC_gauge_region("2_HCB_44", 719, 339, 44, 0, 0, -1, 0, 0), // weapons energy
515 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // weapon linking
516 HC_gauge_region("2_HCB_42", 569, 371, 42, 0, 1, -1, 0, 0), // target mini icon (shield)
517 HC_gauge_region("2_HCB_34", 701, 9, 34, 1, 0, -1, 0, 2), // offscreen indicator
518 HC_gauge_region("2_HCB_28", 198, 50, 28, 0, 0, -1, 0, 0), // talking head
519 HC_gauge_region("2_HCB_32", 495, 55, 32, 0, 1, -1, 0, 0), // damage gauge
520 HC_gauge_region("2_HCB_27", 199, 30, 27, 0, 0, -1, 0, 0), // message lines
521 HC_gauge_region("2_HCB_45", 491, 399, 45, 1, 0, -1, 0, 1), // missile warnings
522 HC_gauge_region("2_HCB_56", 808, 433, 56, 0, 1, -1, 0, 0), // cmeasure gauge
523 HC_gauge_region("2_HCB_33", 495, 141, 33, 0, 0, -1, 0, 0), // objectives notify gauge
524 HC_gauge_region("2_HCB_53", 873, 188, 53, 0, 0, -1, 0, 0), // wingman status gauge
525 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // offscreen indicator range
526 HC_gauge_region("2_HCB_57", 808, 456, 57, 0, 1, -1, 0, 0), // kills gauge
527 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // attacking target count
528 HC_gauge_region("2_HCB_38", 548, 222, 38, 0, 0, -1, 0, 0), // text flash gauge
529 HC_gauge_region("2_HCB_52", 744, 14, 52, 0, 0, -1, 0, 0), // comm menu
530 HC_gauge_region("2_HCB_46", 520, 422, 46, 0, 0, -1, 0, 0), // support view gauge
531 HC_gauge_region("2_HCB_47", 670, 419, 47, 0, 0, -1, 0, 0), // netlag icon gauge
536 #pragma warning(default:4710)
538 int HC_gauge_description_coords[GR_NUM_RESOLUTIONS][3] = {
547 char *HC_gauge_descriptions(int n)
551 return XSTR( "lead indicator", 249);
553 return XSTR( "target orientation", 250);
555 return XSTR( "closest attacking hostile", 251);
557 return XSTR( "current target direction", 252);
559 return XSTR( "mission time", 253);
561 return XSTR( "reticle", 254);
563 return XSTR( "throttle", 255);
565 return XSTR( "radar", 256);
567 return XSTR( "target monitor", 257);
569 return XSTR( "center of reticle", 258);
571 return XSTR( "extra target info", 259);
573 return XSTR( "target shield", 260);
575 return XSTR( "player shield", 261);
577 return XSTR( "power management", 262);
579 return XSTR( "auto-target icon", 263);
581 return XSTR( "auto-speed-match icon", 264);
583 return XSTR( "weapons display", 265);
585 return XSTR( "monitoring view", 266);
587 return XSTR( "directives view", 267);
589 return XSTR( "threat gauge", 268);
591 return XSTR( "afterburner energy", 269);
593 return XSTR( "weapons energy", 270);
595 return XSTR( "weapon linking", 271);
597 return XSTR( "target hull/shield icon", 272);
599 return XSTR( "offscreen indicator", 273);
601 return XSTR( "comm video", 274);
603 return XSTR( "damage display", 275);
605 return XSTR( "message output", 276);
607 return XSTR( "locked missile direction", 277);
609 return XSTR( "countermeasures", 278);
611 return XSTR( "objective notify", 279);
613 return XSTR( "wingmen status", 280);
615 return XSTR( "offscreen range", 281);
617 return XSTR( "kills gauge", 282);
619 return XSTR( "attacking target count", 283);
621 return XSTR("warning flash", 1459);
623 return XSTR("comm menu", 1460);
625 return XSTR("support gauge", 1461);
627 return XSTR("lag gauge", 1462);
632 #define NUM_HUD_BUTTONS 20
635 #define HCB_GREEN_UP 1
636 #define HCB_BLUE_UP 2
638 #define HCB_RED_DOWN 4
639 #define HCB_GREEN_DOWN 5
640 #define HCB_BLUE_DOWN 6
645 #define HCB_SAVE_HCF 11
646 #define HCB_PREV_HCF 12
647 #define HCB_NEXT_HCF 13
651 #define HCB_SELECT_ALL 17
653 #define HCB_ACCEPT 19
655 #pragma warning(disable : 4710)
657 ui_button_info HC_buttons[GR_NUM_RESOLUTIONS][NUM_HUD_BUTTONS] = {
659 ui_button_info("HCB_00", 6, 27, -1, -1, 0),
660 ui_button_info("HCB_01", 30, 27, -1, -1, 1),
661 ui_button_info("HCB_02", 55, 27, -1, -1, 2),
662 ui_button_info("HCB_03", 80, 27, -1, -1, 3),
663 ui_button_info("HCB_08", 6, 291, -1, -1, 8),
664 ui_button_info("HCB_09", 30, 291, -1, -1, 9),
665 ui_button_info("HCB_10", 55, 291, -1, -1, 10),
666 ui_button_info("HCB_11", 80, 291, -1, -1, 11),
667 ui_button_info("HCB_12", 4, 329, -1, -1, 12),
668 ui_button_info("HCB_13", 4, 348, -1, -1, 13),
669 ui_button_info("HCB_14", 4, 367, -1, -1, 14),
670 ui_button_info("HCB_15", 2, 439, -1, -1, 15),
671 ui_button_info("HCB_16", 266, 456, -1, -1, 16),
672 ui_button_info("HCB_17", 292, 456, -1, -1, 17),
673 ui_button_info("HCB_18", 327, 421, -1, -1, 18),
674 ui_button_info("HCB_19", 327, 440, -1, -1, 19),
675 ui_button_info("HCB_20", 327, 459, -1, -1, 20),
676 ui_button_info("HCB_24", 472, 436, -1, -1, 24),
677 ui_button_info("HCB_25", 523, 433, -1, -1, 25),
678 ui_button_info("HCB_26", 576, 434, -1, -1, 26),
681 ui_button_info("2_HCB_00", 9, 44, -1, -1, 0),
682 ui_button_info("2_HCB_01", 48, 44, -1, -1, 1),
683 ui_button_info("2_HCB_02", 88, 44, -1, -1, 2),
684 ui_button_info("2_HCB_03", 127, 44, -1, -1, 3),
685 ui_button_info("2_HCB_08", 9, 466, -1, -1, 8),
686 ui_button_info("2_HCB_09", 48, 466, -1, -1, 9),
687 ui_button_info("2_HCB_10", 88, 466, -1, -1, 10),
688 ui_button_info("2_HCB_11", 127, 466, -1, -1, 11),
689 ui_button_info("2_HCB_12", 6, 526, -1, -1, 12),
690 ui_button_info("2_HCB_13", 6, 556, -1, -1, 13),
691 ui_button_info("2_HCB_14", 6, 586, -1, -1, 14),
692 ui_button_info("2_HCB_15", 3, 703, -1, -1, 15),
693 ui_button_info("2_HCB_16", 426, 730, -1, -1, 16),
694 ui_button_info("2_HCB_17", 467, 730, -1, -1, 17),
695 ui_button_info("2_HCB_18", 524, 674, -1, -1, 18),
696 ui_button_info("2_HCB_19", 524, 704, -1, -1, 19),
697 ui_button_info("2_HCB_20", 524, 734, -1, -1, 20),
698 ui_button_info("2_HCB_24", 755, 698, -1, -1, 24),
699 ui_button_info("2_HCB_25", 837, 693, -1, -1, 25),
700 ui_button_info("2_HCB_26", 922, 695, -1, -1, 26),
705 #define NUM_HUD_TEXT 15
706 UI_XSTR HC_text[GR_NUM_RESOLUTIONS][NUM_HUD_TEXT] = {
708 { "R", 1512, 14, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
709 { "G", 1513, 37, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
710 { "B", 1514, 62, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
711 { "I", 1515, 90, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
712 { "On", 1285, 36, 334, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_ON].button },
713 { "Off", 1286, 36, 353, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_OFF].button },
714 { "Popup", 1453, 36, 372, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_POPUP].button },
715 { "Save", 1454, 51, 428, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SAVE_HCF].button },
716 { "Amber", 1455, 364, 426, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_AMBER].button },
717 { "Blue", 1456, 364, 445, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_BLUE].button },
718 { "Green", 1457, 364, 464, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_GREEN].button },
719 { "Select", 1550, 442, 413, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SELECT_ALL].button },
720 { "All", 1551, 442, 424, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SELECT_ALL].button },
721 { "Reset", 1337, 515, 413, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_RESET].button },
722 { "Accept", 1035, 573, 413, UI_XSTR_COLOR_PINK, -1, &HC_buttons[0][HCB_ACCEPT].button },
725 { "R", 1512, 23, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
726 { "G", 1513, 60, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
727 { "B", 1514, 100, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
728 { "I", 1515, 144, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
729 { "On", 1285, 58, 536, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_ON].button },
730 { "Off", 1286, 58, 566, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_OFF].button },
731 { "Popup", 1453, 58, 596, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_POPUP].button },
732 { "Save", 1454, 82, 688, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SAVE_HCF].button },
733 { "Amber", 1455, 582, 685, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_AMBER].button },
734 { "Blue", 1456, 582, 715, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_BLUE].button },
735 { "Green", 1457, 582, 745, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_GREEN].button },
736 { "Select", 1550, 760, 671, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SELECT_ALL].button },
737 { "All", 1551, 760, 682, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SELECT_ALL].button },
738 { "Reset", 1337, 850, 669, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_RESET].button },
739 { "Accept", 1035, 930, 670, UI_XSTR_COLOR_PINK, -1, &HC_buttons[1][HCB_ACCEPT].button },
743 void hud_config_set_rgb(int gauge, int r, int g, int b);
744 void hud_config_set_alpha(int gauge, int a);
747 #define NUM_HC_SPECIAL_BITMAPS 2
748 #define HC_SPECIAL_RETICLE 0
749 #define HC_SPECIAL_TEXT 1
750 typedef struct HC_special_bitmap
757 HC_special_bitmap HC_special_bitmaps[NUM_HC_SPECIAL_BITMAPS] =
760 {"HG_00a", 272, 146, -1},
761 {"HG_04a", 132, 271, -1},
766 static int HC_background_bitmap;
767 static UI_WINDOW HC_ui_window;
769 static int HC_gauge_hot; // mouse is over this gauge
770 static int HC_gauge_selected; // gauge is selected
774 #define HC_NUM_SLIDERS 1
775 #define HC_BRIGHTNESS_SLIDER 0
784 // left and right buttons
786 int left_mask, left_x, left_y;
787 char *right_filename;
788 int right_mask, right_x, right_y;
791 UI_DOT_SLIDER_NEW slider; // because we have a class inside this struct, we need the constructor below..
793 hc_sliders(char *name, int x1, int y1, int xt1, int yt1, int h, int _dot_w, int _dots, char *_left_filename, int _left_mask, int _left_x, int _left_y, char *_right_filename, int _right_mask, int _right_x, int _right_y) :
794 filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h), dot_w(_dot_w), dots(_dots), left_filename(_left_filename), left_mask(_left_mask), left_x(_left_x), left_y(_left_y), right_filename(_right_filename), right_mask(_right_mask), right_x(_right_x), right_y(_right_y) {}
797 hc_sliders HC_sliders[GR_NUM_RESOLUTIONS][HC_NUM_SLIDERS] = {
799 hc_sliders( "HCB_22", 419, 379, -1, -1, 22, 20, 10,
800 "HCB_23", 23, 611, 379,
801 "HCB_21", 21, 391, 379)
804 hc_sliders( "2_HCB_22", 670, 606, -1, -1, 22, 32, 10,
805 "2_HCB_23", 23, 698, 606,
806 "2_HCB_21", 21, 625, 606),
813 typedef struct hc_col {
817 hc_col HC_colors[3] =
819 {0, 255, 0}, // Green - get RGB from Adam so it matches palette?-??.pcx
820 {67, 123, 203}, // Blue - get RGB from Adam so it matches palette?-??.pcx
821 {255, 197, 0}, // Amber - get RGB from Adam so it matches palette?-??.pcx
824 static HUD_CONFIG_TYPE HUD_config_backup; // backup HUD config, used to restore old config if changes not applied
825 static int HUD_config_inited = 0;
828 void hud_config_red_slider();
829 void hud_config_green_slider();
830 void hud_config_blue_slider();
831 void hud_config_alpha_slider_up();
832 void hud_config_alpha_slider_down();
833 void hud_config_recalc_alpha_slider();
834 void hud_config_process_colors();
835 void hud_config_color_init();
836 void hud_config_color_close();
837 #define NUM_HC_SLIDERS 4
842 UI_SLIDER2 HC_color_sliders[NUM_HC_SLIDERS];
843 int HC_slider_coords[GR_NUM_RESOLUTIONS][NUM_HC_SLIDERS][4] = {
854 { 133, 85, 32, 350 },
857 #define HCS_CONV(__v) ( 255 - (__v) )
859 char *HC_slider_fname[GR_NUM_RESOLUTIONS] = {
865 void hud_config_synch_sliders(int i)
868 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HUD_config.clr[i].red) );
869 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HUD_config.clr[i].green) );
870 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HUD_config.clr[i].blue) );
871 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(HUD_config.clr[i].alpha) );
875 // reset some ui components based on HUD config data
876 void hud_config_synch_ui()
878 // game_load_palette();
879 HUD_init_hud_color_array();
880 // HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos = HUD_color_alpha-3; // convert to value from 0-10
882 // sync sliders to currently selected gauge
883 hud_config_synch_sliders(HC_gauge_selected);
886 // Init the UI components
887 void hud_config_init_ui()
890 struct HC_gauge_region *hg;
891 struct ui_button_info *hb;
893 // common_set_interface_palette("HUDConfigPalette"); // set the interface palette
894 hud_config_synch_ui();
895 HC_background_bitmap = bm_load(Hud_config_fname[gr_screen.res]);
897 HC_ui_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
898 HC_ui_window.set_mask_bmap(Hud_config_mask_fname[gr_screen.res]);
900 for (i=0; i<NUM_HUD_GAUGES; i++) {
901 hg = &HC_gauge_regions[gr_screen.res][i];
902 if ( !stricmp(hg->filename, NOX("none")) ) {
905 hg->button.create(&HC_ui_window, "", hg->x, hg->y, 60, 30, 0, 1);
906 // set up callback for when a mouse first goes over a button
907 // hg->button.set_highlight_action(common_play_highlight_sound);
909 hg->button.link_hotspot(hg->hotspot);
911 // if ( hg->use_iff ) {
912 // hg->bitmap = bm_load_animation(hg->filename, &hg->nframes);
914 hg->bitmap = bm_load(hg->filename);
920 for(i=0; i<NUM_HUD_TEXT; i++){
921 HC_ui_window.add_XSTR(&HC_text[gr_screen.res][i]);
924 // initialize sliders
925 HC_color_sliders[HCS_RED].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_RED][0], HC_slider_coords[gr_screen.res][HCS_RED][1], HC_slider_coords[gr_screen.res][HCS_RED][2], HC_slider_coords[gr_screen.res][HCS_RED][3],
926 255, HC_slider_fname[gr_screen.res], hud_config_red_slider, hud_config_red_slider, hud_config_red_slider);
928 HC_color_sliders[HCS_GREEN].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_GREEN][0], HC_slider_coords[gr_screen.res][HCS_GREEN][1], HC_slider_coords[gr_screen.res][HCS_GREEN][2], HC_slider_coords[gr_screen.res][HCS_GREEN][3],
929 255, HC_slider_fname[gr_screen.res], hud_config_green_slider, hud_config_green_slider, hud_config_green_slider);
931 HC_color_sliders[HCS_BLUE].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_BLUE][0], HC_slider_coords[gr_screen.res][HCS_BLUE][1], HC_slider_coords[gr_screen.res][HCS_BLUE][2], HC_slider_coords[gr_screen.res][HCS_BLUE][3],
932 255, HC_slider_fname[gr_screen.res], hud_config_blue_slider, hud_config_blue_slider, hud_config_blue_slider);
934 HC_color_sliders[HCS_ALPHA].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_ALPHA][0], HC_slider_coords[gr_screen.res][HCS_ALPHA][1], HC_slider_coords[gr_screen.res][HCS_ALPHA][2], HC_slider_coords[gr_screen.res][HCS_ALPHA][3],
935 255, HC_slider_fname[gr_screen.res], hud_config_alpha_slider_up, hud_config_alpha_slider_down, NULL);
937 hud_config_color_init();
939 for (i=0; i<NUM_HUD_BUTTONS; i++) {
940 hb = &HC_buttons[gr_screen.res][i];
941 hb->button.create(&HC_ui_window, "", hb->x, hb->y, 60, 30, 0, 1);
942 // set up callback for when a mouse first goes over a button
943 hb->button.set_bmaps(hb->filename);
944 hb->button.set_highlight_action(common_play_highlight_sound);
945 hb->button.link_hotspot(hb->hotspot);
948 // config file input name
949 HC_fname_input.create(&HC_ui_window, HC_fname_coords[gr_screen.res][0], HC_fname_coords[gr_screen.res][1], HC_fname_coords[gr_screen.res][2], MAX_FILENAME_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_FOC);
950 HC_fname_input.set_text("");
953 for (i=0; i<NUM_HC_SPECIAL_BITMAPS; i++) {
954 HC_special_bitmaps[i].bitmap = bm_load(HC_special_bitmaps[i].filename);
960 for(i=0; i<HC_NUM_SLIDERS; i++){
961 HC_sliders[gr_screen.res][i].slider.create(&HC_ui_window, HC_sliders[gr_screen.res][i].x, HC_sliders[gr_screen.res][i].y,
962 HC_sliders[gr_screen.res][i].dots, HC_sliders[gr_screen.res][i].filename,
963 HC_sliders[gr_screen.res][i].hotspot, HC_sliders[gr_screen.res][i].right_filename, HC_sliders[gr_screen.res][i].right_mask, HC_sliders[gr_screen.res][i].right_x, HC_sliders[gr_screen.res][i].right_y,
964 HC_sliders[gr_screen.res][i].left_filename, HC_sliders[gr_screen.res][i].left_mask, HC_sliders[gr_screen.res][i].left_x, HC_sliders[gr_screen.res][i].left_y,
965 HC_sliders[gr_screen.res][i].dot_w);
967 HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos = HUD_color_alpha - 3;
972 HC_gauge_selected = -1;
976 strcpy(HC_fname, "");
979 int hud_config_show_flag_is_set(int i)
984 show_flag_set = HUD_config.show_flags & (1<<i);
986 show_flag_set = HUD_config.show_flags2 & (1<<(i-32));
989 return show_flag_set;
992 void hud_config_show_flag_set(int i)
995 HUD_config.show_flags |= (1<<i);
997 HUD_config.show_flags2 |= (1<<(i-32));
1001 void hud_config_show_flag_clear(int i)
1004 HUD_config.show_flags &= ~(1<<i);
1006 HUD_config.show_flags2 &= ~(1<<(i-32));
1010 int hud_config_popup_flag_is_set(int i)
1015 popup_flag_set = HUD_config.popup_flags & (1<<i);
1017 popup_flag_set = HUD_config.popup_flags2 & (1<<(i-32));
1020 return popup_flag_set;
1023 void hud_config_popup_flag_set(int i)
1026 HUD_config.popup_flags |= (1<<i);
1028 HUD_config.popup_flags2 |= (1<<(i-32));
1032 void hud_config_popup_flag_clear(int i)
1035 HUD_config.popup_flags &= ~(1<<i);
1037 HUD_config.popup_flags2 &= ~(1<<(i-32));
1041 // render all the hud config gauges
1042 void hud_config_render_gauges()
1048 for ( i=0; i<NUM_HUD_GAUGES; i++ ) {
1049 if ( (hud_config_show_flag_is_set(i)) ) {
1050 // set the correct color
1051 if(!HC_gauge_regions[gr_screen.res][i].use_iff){
1052 use_color = HUD_config.clr[i];
1054 if(HC_gauge_regions[gr_screen.res][i].color == 1){
1055 use_color = IFF_colors[IFF_COLOR_TAGGED][0];
1057 use_color = IFF_colors[IFF_COLOR_HOSTILE][0];
1061 if ( (HC_gauge_selected == i) || HC_select_all ) {
1063 } else if ( HC_gauge_hot == i ) {
1068 gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
1069 gr_set_color_fast(&use_color);
1071 // if its off, make it dark gray
1072 gr_init_alphacolor(&use_color, 127, 127, 127, 64);
1073 gr_set_color_fast(&use_color);
1077 if ( HC_gauge_regions[gr_screen.res][i].bitmap >= 0 ) {
1078 gr_set_bitmap(HC_gauge_regions[gr_screen.res][i].bitmap);
1079 gr_aabitmap(HC_gauge_regions[gr_screen.res][i].x, HC_gauge_regions[gr_screen.res][i].y);
1086 // set correct frame if using iff
1087 if ( HC_gauge_regions[i].use_iff ) {
1088 if ( HC_gauge_selected == i ) {
1090 } else if ( HC_gauge_hot == i ) {
1094 // If gauge is disabled, then draw disabled frame
1095 if ( !(hud_config_show_flag_is_set(i)) ) {
1100 if ( HC_gauge_regions[i].bitmap >= 0 ) {
1101 Assert(offset < HC_gauge_regions[i].nframes);
1102 gr_set_bitmap(HC_gauge_regions[i].bitmap+offset);
1103 gr_bitmap(HC_gauge_regions[i].x, HC_gauge_regions[i].y);
1110 // hud_config_init() is called when the game enters the state GS_STATE_HUD_CONFIG
1111 void hud_config_init()
1113 hud_config_init_ui();
1114 hud_config_backup(); // save the HUD configuration in case the player decides to cancel changes
1115 HUD_config_inited = 1;
1118 // check for the mouse over gauge regions
1119 void hud_config_check_regions()
1124 for ( i=0; i<NUM_HUD_GAUGES; i++ ) {
1125 b = &HC_gauge_regions[gr_screen.res][i].button;
1127 // check for mouse over gauges
1128 if ( b->button_hilighted() ) {
1132 if ( b->pressed() ) {
1133 gamesnd_play_iface(SND_USER_SELECT);
1134 HC_gauge_selected = i;
1136 // turn off select all
1137 hud_config_select_all_toggle(0);
1139 // maybe setup rgb sliders
1140 if(HC_gauge_regions[gr_screen.res][i].use_iff){
1141 HC_color_sliders[HCS_RED].hide();
1142 HC_color_sliders[HCS_GREEN].hide();
1143 HC_color_sliders[HCS_BLUE].hide();
1144 HC_color_sliders[HCS_ALPHA].hide();
1146 HC_color_sliders[HCS_RED].disable();
1147 HC_color_sliders[HCS_GREEN].disable();
1148 HC_color_sliders[HCS_BLUE].disable();
1149 HC_color_sliders[HCS_ALPHA].disable();
1151 HC_color_sliders[HCS_RED].enable();
1152 HC_color_sliders[HCS_GREEN].enable();
1153 HC_color_sliders[HCS_BLUE].enable();
1154 HC_color_sliders[HCS_ALPHA].enable();
1156 HC_color_sliders[HCS_RED].unhide();
1157 HC_color_sliders[HCS_GREEN].unhide();
1158 HC_color_sliders[HCS_BLUE].unhide();
1159 HC_color_sliders[HCS_ALPHA].unhide();
1161 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HUD_config.clr[i].red) );
1162 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HUD_config.clr[i].green) );
1163 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HUD_config.clr[i].blue) );
1164 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(HUD_config.clr[i].alpha) );
1167 // recalc alpha slider
1168 hud_config_recalc_alpha_slider();
1173 // set the display flags for a HUD gauge
1174 void hud_config_set_gauge_flags(int gauge_index, int on_flag, int popup_flag)
1177 hud_config_show_flag_set(gauge_index);
1179 hud_config_show_flag_clear(gauge_index);
1183 hud_config_popup_flag_set(gauge_index);
1185 hud_config_popup_flag_clear(gauge_index);
1189 void hud_config_record_color(int color)
1191 HUD_config.main_color = color;
1192 HUD_color_red = HC_colors[color].r;
1193 HUD_color_green = HC_colors[color].g;
1194 HUD_color_blue = HC_colors[color].b;
1197 // Set the HUD color
1198 void hud_config_set_color(int color)
1202 hud_config_record_color(color);
1204 // game_load_palette();
1206 HUD_init_hud_color_array();
1208 // apply the color to all gauges
1209 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1210 gr_init_alphacolor(&HUD_config.clr[idx], HC_colors[color].r, HC_colors[color].g, HC_colors[color].b, (HUD_color_alpha+1)*16);
1214 void hud_config_stuff_colors(int r, int g, int b)
1218 // apply the color to all gauges
1219 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1220 gr_init_alphacolor(&HUD_config.clr[idx], r, g, b, 255);
1224 // leave hud config without accepting changes
1225 void hud_config_cancel()
1227 hud_config_restore();
1228 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
1231 // leave hud config with accepting changes
1232 void hud_config_commit()
1234 gamesnd_play_iface(SND_COMMIT_PRESSED);
1235 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
1238 // move gauge state from on->off->popup
1239 void hud_cycle_gauge_status()
1241 if ( HC_gauge_selected < 0 ) {
1245 // gauge is off, move to popup
1246 if ( !(hud_config_show_flag_is_set(HC_gauge_selected)) ) {
1247 if ( HC_gauge_regions[gr_screen.res][HC_gauge_selected].can_popup ) {
1248 hud_config_set_gauge_flags(HC_gauge_selected, 1, 1);
1250 hud_config_set_gauge_flags(HC_gauge_selected, 1, 0);
1255 // if gauge is popup, move to on
1256 if ( hud_config_popup_flag_is_set(HC_gauge_selected) ) {
1257 hud_config_set_gauge_flags(HC_gauge_selected, 1, 0);
1261 // gauge must be on, move to off
1262 hud_config_set_gauge_flags(HC_gauge_selected, 0, 0);
1265 // handle keyboard input while in hud config
1266 void hud_config_handle_keypresses(int k)
1270 hud_config_cancel();
1272 case KEY_CTRLED+KEY_ENTER:
1273 hud_config_commit();
1276 gamesnd_play_iface(SND_USER_SELECT);
1277 hud_cycle_gauge_status();
1282 // Handlers for when buttons get pressed
1283 void hud_config_button_do(int n)
1286 char name[256] = "";
1290 hud_config_set_color(HUD_COLOR_AMBER);
1291 gamesnd_play_iface(SND_USER_SELECT);
1294 hud_config_set_color(HUD_COLOR_BLUE);
1295 gamesnd_play_iface(SND_USER_SELECT);
1298 hud_config_set_color(HUD_COLOR_GREEN);
1299 gamesnd_play_iface(SND_USER_SELECT);
1302 if ( HC_gauge_selected < 0 ) {
1305 gamesnd_play_iface(SND_USER_SELECT);
1306 hud_config_set_gauge_flags(HC_gauge_selected,1,0);
1309 if ( HC_gauge_selected < 0 ) {
1312 gamesnd_play_iface(SND_USER_SELECT);
1313 hud_config_set_gauge_flags(HC_gauge_selected,0,0);
1316 if ( HC_gauge_selected < 0 ) {
1319 gamesnd_play_iface(SND_USER_SELECT);
1320 hud_config_set_gauge_flags(HC_gauge_selected,1,1);
1323 gamesnd_play_iface(SND_RESET_PRESSED);
1324 hud_config_select_all_toggle(0);
1325 hud_set_default_hud_config(Player);
1326 hud_config_synch_ui();
1329 hud_config_commit();
1334 if( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) >= 255){
1335 gamesnd_play_iface(SND_GENERAL_FAIL);
1337 gamesnd_play_iface(SND_USER_SELECT);
1338 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) + 1) );
1339 hud_config_red_slider();
1344 if( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) >= 255){
1345 gamesnd_play_iface(SND_GENERAL_FAIL);
1347 gamesnd_play_iface(SND_USER_SELECT);
1348 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) + 1) );
1349 hud_config_green_slider();
1354 if( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) >= 255){
1355 gamesnd_play_iface(SND_GENERAL_FAIL);
1357 gamesnd_play_iface(SND_USER_SELECT);
1358 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) + 1) );
1359 hud_config_blue_slider();
1364 if( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) >= 255){
1365 gamesnd_play_iface(SND_GENERAL_FAIL);
1367 gamesnd_play_iface(SND_USER_SELECT);
1368 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) + 1) );
1369 hud_config_alpha_slider_up();
1374 if( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) <= 0){
1375 gamesnd_play_iface(SND_GENERAL_FAIL);
1377 gamesnd_play_iface(SND_USER_SELECT);
1378 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) - 1) );
1379 hud_config_red_slider();
1383 case HCB_GREEN_DOWN:
1384 if( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) <= 0){
1385 gamesnd_play_iface(SND_GENERAL_FAIL);
1387 gamesnd_play_iface(SND_USER_SELECT);
1388 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) - 1) );
1389 hud_config_green_slider();
1394 if( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) <= 0){
1395 gamesnd_play_iface(SND_GENERAL_FAIL);
1397 gamesnd_play_iface(SND_USER_SELECT);
1398 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) - 1) );
1399 hud_config_blue_slider();
1404 if( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) <= 0){
1405 gamesnd_play_iface(SND_GENERAL_FAIL);
1407 gamesnd_play_iface(SND_USER_SELECT);
1408 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) - 1) );
1409 hud_config_alpha_slider_down();
1417 // get the text in the input control
1419 HC_fname_input.get_text(name);
1420 if(strlen(name) > 0){
1421 // if the filename in there already exists
1422 for(idx=0; idx<HC_num_files; idx++){
1423 if(!stricmp(HC_filenames[idx], name)){
1432 out = cf_add_ext(name, ".hcf");
1433 hud_config_color_save(out);
1437 // otherwise we have to create a new file
1438 if(HC_num_files >= MAX_HCF_FILES){
1439 popup(PF_USE_AFFIRMATIVE_ICON, 1, "OK", "Max number of hud config files reached!");
1443 // save the file, maybe generating a new filename
1444 if(strlen(name) <= 0){
1445 sprintf(name, "hud_%d.hcf", HC_num_files + 1);
1448 out = cf_add_ext(name, ".hcf");
1450 HC_filenames[HC_num_files++] = strdup(out);
1451 hud_config_color_save(out);
1453 HC_fname_input.set_text(out);
1457 if(HC_num_files <= 0){
1461 if(HC_current_file <= 0){
1462 HC_current_file = HC_num_files - 1;
1467 hud_config_color_load(HC_filenames[HC_current_file]);
1468 hud_config_synch_ui();
1470 HC_fname_input.set_text(HC_filenames[HC_current_file]);
1474 if(HC_num_files <= 0){
1478 if(HC_current_file >= HC_num_files - 1){
1479 HC_current_file = 0;
1485 hud_config_color_load(HC_filenames[HC_current_file]);
1486 hud_config_synch_ui();
1488 HC_fname_input.set_text(HC_filenames[HC_current_file]);
1491 case HCB_SELECT_ALL:
1492 hud_config_select_all_toggle(!HC_select_all);
1501 // Check if any buttons have been pressed
1502 void hud_config_check_buttons()
1507 for ( i=0; i<NUM_HUD_BUTTONS; i++ ) {
1508 b = &HC_buttons[gr_screen.res][i].button;
1509 if ( b->pressed() ) {
1510 hud_config_button_do(i);
1515 // set the hud color button
1516 void hud_config_draw_color_status()
1518 if ( HC_buttons[gr_screen.res][HCB_AMBER].button.button_down() || HC_buttons[gr_screen.res][HCB_GREEN].button.button_down() || HC_buttons[gr_screen.res][HCB_BLUE].button.button_down() ) {
1522 switch(HUD_config.main_color) {
1523 case HUD_COLOR_AMBER:
1524 HC_buttons[gr_screen.res][HCB_AMBER].button.draw_forced(2);
1526 case HUD_COLOR_GREEN:
1527 HC_buttons[gr_screen.res][HCB_GREEN].button.draw_forced(2);
1529 case HUD_COLOR_BLUE:
1530 HC_buttons[gr_screen.res][HCB_BLUE].button.draw_forced(2);
1535 // set the status (on/off/popup) for the selected gauge
1536 void hud_config_draw_gauge_status()
1538 if ( HC_gauge_selected < 0 ) {
1542 if ( HC_buttons[gr_screen.res][HCB_OFF].button.button_down() || HC_buttons[gr_screen.res][HCB_POPUP].button.button_down() || HC_buttons[gr_screen.res][HCB_ON].button.button_down() ) {
1547 if ( !(hud_config_show_flag_is_set(HC_gauge_selected)) ) {
1548 HC_buttons[gr_screen.res][HCB_OFF].button.draw_forced(2);
1553 if ( hud_config_popup_flag_is_set(HC_gauge_selected) ) {
1554 HC_buttons[gr_screen.res][HCB_POPUP].button.draw_forced(2);
1559 if ( hud_config_show_flag_is_set(HC_gauge_selected) ) {
1560 HC_buttons[gr_screen.res][HCB_ON].button.draw_forced(2);
1564 Int3(); // should never get here
1567 // disable a HUD config button
1568 void hud_config_button_disable(int index)
1570 // HC_buttons[gr_screen.res][index].button.hide();
1571 HC_buttons[gr_screen.res][index].button.disable();
1574 // enable a HUD config button
1575 void hud_config_button_enable(int index)
1577 // HC_buttons[gr_screen.res][index].button.unhide();
1578 HC_buttons[gr_screen.res][index].button.enable();
1581 // determine if on/off/popup buttons should be shown
1582 void hud_config_set_button_state()
1584 if ( HC_gauge_selected < 0 ) {
1585 hud_config_button_disable(HCB_ON);
1586 hud_config_button_disable(HCB_OFF);
1587 hud_config_button_disable(HCB_POPUP);
1591 // on/off are always on
1592 hud_config_button_enable(HCB_ON);
1593 hud_config_button_enable(HCB_OFF);
1595 // popup is maybe available
1596 if ( HC_gauge_regions[gr_screen.res][HC_gauge_selected].can_popup ) {
1597 hud_config_button_enable(HCB_POPUP);
1599 hud_config_button_disable(HCB_POPUP);
1603 void hud_config_render_description()
1607 if ( HC_gauge_selected >= 0 ) {
1608 gr_set_color_fast(&Color_normal);
1610 gr_get_string_size(&w, &h, HC_gauge_descriptions(HC_gauge_selected));
1611 sx = fl2i(HC_gauge_description_coords[gr_screen.res][0] + (HC_gauge_description_coords[gr_screen.res][2] - w)/2.0f);
1612 sy = HC_gauge_description_coords[gr_screen.res][1];
1613 gr_string(sx, sy, HC_gauge_descriptions(HC_gauge_selected));
1617 void hud_config_render_special_bitmaps()
1621 for (i=1; i<NUM_HC_SPECIAL_BITMAPS; i++) {
1622 if (HC_special_bitmaps[i].bitmap >= 0) {
1623 gr_set_bitmap(HC_special_bitmaps[i].bitmap);
1624 gr_bitmap(HC_special_bitmaps[i].x, HC_special_bitmaps[i].y);
1630 // update HUD_color_alpha based on brightness slider
1631 void hud_config_update_brightness()
1633 // HUD_color_alpha = HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos+3;
1634 // Assert(HUD_color_alpha >= HUD_COLOR_ALPHA_USER_MIN);
1635 // Assert(HUD_color_alpha <= HUD_COLOR_ALPHA_USER_MAX);
1638 // redraw any pressed buttons, needed since the glow on pressed buttons might get clipped off by
1639 // adjacent buttons otherwise
1640 void hud_config_redraw_pressed_buttons()
1645 for ( i = 0; i < NUM_HUD_BUTTONS; i++ ) {
1646 b = &HC_buttons[gr_screen.res][i].button;
1647 if ( b->button_down() ) {
1653 // hud_config_do_frame() is called from the main freespace loop while the game is in the state
1654 // GS_STATE_HUD_CONFIG.
1656 void hud_config_do_frame(float frametime)
1660 if (!HUD_config_inited) {
1666 hud_config_set_button_state();
1668 k = HC_ui_window.process();
1670 hud_config_handle_keypresses(k);
1671 hud_config_check_regions();
1672 hud_config_check_buttons();
1673 hud_config_update_brightness();
1675 // set the background
1676 GR_MAYBE_CLEAR_RES(HC_background_bitmap);
1677 if ( HC_background_bitmap > 0 ) {
1678 gr_set_bitmap(HC_background_bitmap);
1682 // rgb slider/button stuff
1683 hud_config_process_colors();
1685 HC_ui_window.draw();
1686 hud_config_redraw_pressed_buttons();
1688 hud_config_draw_gauge_status();
1689 hud_config_draw_color_status();
1692 if (HC_special_bitmaps[HC_SPECIAL_RETICLE].bitmap >= 0) {
1693 hud_set_default_color();
1694 gr_set_bitmap(HC_special_bitmaps[HC_SPECIAL_RETICLE].bitmap);
1695 gr_aabitmap(HC_special_bitmaps[HC_SPECIAL_RETICLE].x, HC_special_bitmaps[HC_SPECIAL_RETICLE].y);
1699 // maybe force draw the select all button
1701 HC_buttons[gr_screen.res][HCB_SELECT_ALL].button.draw_forced(2);
1704 hud_config_render_gauges();
1705 hud_config_render_special_bitmaps();
1706 hud_config_render_description();
1711 void hud_config_unload_gauges()
1714 HC_gauge_region *hg;
1716 for (i=0; i<NUM_HUD_GAUGES; i++) {
1717 hg = &HC_gauge_regions[gr_screen.res][i];
1719 if ( hg->bitmap >= 0 ) {
1720 for ( j=0; j<hg->nframes; j++ ) {
1721 bm_unload(hg->bitmap+j);
1730 // hud_config_close() is called when the player leaves the hud configuration screen
1732 void hud_config_close()
1734 // common_free_interface_palette(); // restore game palette
1735 hud_config_unload_gauges();
1736 hud_init_popup_timers(); // ensure no popup gauges are active
1738 hud_config_color_close();
1740 HC_ui_window.destroy();
1743 // hud_set_default_hud_config() will set the hud configuration to default values
1744 void hud_set_default_hud_config(player *p)
1748 HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT;
1749 HUD_config.main_color = HUD_COLOR_GREEN;
1750 HUD_color_red = HC_colors[HUD_config.main_color].r;
1751 HUD_color_green = HC_colors[HUD_config.main_color].g;
1752 HUD_color_blue = HC_colors[HUD_config.main_color].b;
1754 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1755 gr_init_alphacolor(&HUD_config.clr[idx], HUD_color_red, HUD_color_green, HUD_color_blue, (HUD_color_alpha+1)*16);
1758 HUD_config.show_flags = HUD_config_default_flags;
1759 HUD_config.show_flags2 = HUD_config_default_flags2;
1760 HUD_config.popup_flags = HUD_default_popup_mask;
1761 HUD_config.popup_flags2 = HUD_default_popup_mask2;
1762 HUD_config.num_msg_window_lines = 4; // one more than is actually visible
1763 HUD_config.rp_flags = RP_DEFAULT;
1764 HUD_config.rp_dist = RR_INFINITY;
1765 HUD_config.is_observer = 0;
1768 // hud_config_restore() will restore the hud configuration the player started with when the
1769 // hud configuration screen was started
1771 void hud_config_restore()
1773 HUD_config = HUD_config_backup;
1776 // hud_config_backup() will save the players hud configuration when they enter the hud configuration
1777 // screen. This is done in case the player decides to cancel the changes that were made.
1779 void hud_config_backup()
1781 HUD_config_backup = HUD_config;
1784 void hud_config_as_observer(ship *shipp,ai_info *aif)
1786 // store the current hus
1787 hud_config_backup();
1789 // bash these values so the HUD is not offset incorrectly
1790 HUD_offset_x = 0.0f;
1791 HUD_offset_y = 0.0f;
1793 // initialize the observer HUD
1794 hud_observer_init(shipp,aif);
1797 void hud_config_as_player()
1801 // ---------------------------------------------------------------------------------------------------------------
1805 void hud_config_color_save(char *name)
1808 CFILE *out = cfopen(name, "wt", CFILE_NORMAL, CF_TYPE_PLAYERS);
1809 char vals[255] = "";
1817 // write out all gauges
1818 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1819 cfputs("+Gauge: ", out);
1820 cfputs(HC_gauge_descriptions(idx), out);
1822 cfputs("+RGBA: ", out);
1823 sprintf(vals, "%d %d %d %d\n\n", HUD_config.clr[idx].red, HUD_config.clr[idx].green, HUD_config.clr[idx].blue, HUD_config.clr[idx].alpha);
1831 void hud_config_color_load(char *name)
1834 char str[1024] = "";
1837 fname = cf_add_ext(name, ".hcf");
1839 if ((rval = setjmp(parse_abort)) != 0) {
1840 mprintf(("Error opening hud config file!\n"));
1843 read_file_text(fname);
1847 // write out all gauges
1848 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1849 required_string("+Gauge:");
1850 stuff_string(str, F_NAME, NULL, 1023);
1852 required_string("+RGBA:");
1853 stuff_byte(&HUD_config.clr[idx].red);
1854 stuff_byte(&HUD_config.clr[idx].green);
1855 stuff_byte(&HUD_config.clr[idx].blue);
1856 stuff_byte(&HUD_config.clr[idx].alpha);
1860 void hud_config_alpha_slider_up()
1862 int pos = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
1863 int max = max(max( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1865 // if this would put the brightest element past its limit, skip
1867 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(pos - 1) );
1871 // otherwise bump everybody up by one
1872 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) + 1) );
1873 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) + 1) );
1874 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) + 1) );
1878 hud_config_stuff_colors( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1880 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()), 255);
1884 void hud_config_alpha_slider_down()
1886 int pos = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
1887 int min = min(min( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1889 // if this would put the brightest element past its limit, skip
1891 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(pos + 1) );
1895 // otherwise bump everybody up by one
1896 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) - 1) );
1897 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) - 1) );
1898 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) - 1) );
1902 hud_config_stuff_colors( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1904 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()), 255);
1908 void hud_config_recalc_alpha_slider()
1910 int avg =HC_color_sliders[HCS_RED].get_currentItem() + HC_color_sliders[HCS_GREEN].get_currentItem() + HC_color_sliders[HCS_BLUE].get_currentItem();
1912 HC_color_sliders[HCS_ALPHA].force_currentItem( avg );
1915 void hud_config_red_slider()
1918 int pos = HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) ;
1922 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1923 gr_init_alphacolor(&HUD_config.clr[idx], pos, HUD_config.clr[idx].green, HUD_config.clr[idx].blue, HUD_config.clr[idx].alpha);
1928 if(HC_gauge_selected < 0){
1932 // get slider position
1933 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], pos, HUD_config.clr[HC_gauge_selected].green, HUD_config.clr[HC_gauge_selected].blue, HUD_config.clr[HC_gauge_selected].alpha);
1936 hud_config_recalc_alpha_slider();
1939 void hud_config_green_slider()
1942 int pos = HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ;
1946 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1947 gr_init_alphacolor(&HUD_config.clr[idx], HUD_config.clr[idx].red, pos, HUD_config.clr[idx].blue, HUD_config.clr[idx].alpha);
1952 if(HC_gauge_selected < 0){
1956 // get slider position
1957 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HUD_config.clr[HC_gauge_selected].red, pos, HUD_config.clr[HC_gauge_selected].blue, HUD_config.clr[HC_gauge_selected].alpha);
1960 hud_config_recalc_alpha_slider();
1963 void hud_config_blue_slider()
1966 int pos = HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem());
1970 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1971 gr_init_alphacolor(&HUD_config.clr[idx], HUD_config.clr[idx].red, HUD_config.clr[idx].green, pos, HUD_config.clr[idx].alpha);
1976 if(HC_gauge_selected < 0){
1980 // get slider position
1981 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HUD_config.clr[HC_gauge_selected].red, HUD_config.clr[HC_gauge_selected].green, pos, HUD_config.clr[HC_gauge_selected].alpha);
1984 hud_config_recalc_alpha_slider();
1987 void hud_config_process_colors()
1991 void hud_config_color_init()
1993 HC_current_file = -1;
1995 // get a list of all hcf files
1996 memset(HC_filenames, 0, sizeof(char*) * MAX_HCF_FILES);
1997 HC_num_files = cf_get_file_list(MAX_HCF_FILES, HC_filenames, CF_TYPE_PLAYERS, "*.hcf", CF_SORT_NAME);
2000 void hud_config_color_close()
2005 for(idx=0; idx<HC_num_files; idx++){
2006 if(HC_filenames[idx] != NULL){
2007 free(HC_filenames[idx]);
2008 HC_filenames[idx] = NULL;
2013 void hud_config_select_all_toggle(int toggle)
2017 // if we're turning off
2019 // determine if on/off/popup buttons should be shown
2020 hud_config_set_button_state();
2025 hud_config_synch_ui();
2027 // if we had a gauge previously selected, use its color everywhere
2028 if(HC_gauge_selected < 0){
2029 r = HUD_config.clr[HUD_RADAR].red;
2030 g = HUD_config.clr[HUD_RADAR].green;
2031 b = HUD_config.clr[HUD_RADAR].blue;
2032 a = HUD_config.clr[HUD_RADAR].alpha;
2034 r = HUD_config.clr[HC_gauge_selected].red;
2035 g = HUD_config.clr[HC_gauge_selected].green;
2036 b = HUD_config.clr[HC_gauge_selected].blue;
2037 a = HUD_config.clr[HC_gauge_selected].alpha;
2039 hud_config_stuff_colors(r, g, b);
2041 // no gauge selected
2042 HC_gauge_selected = -1;
2044 // enable all sliders
2045 HC_color_sliders[HCS_RED].enable();
2046 HC_color_sliders[HCS_GREEN].enable();
2047 HC_color_sliders[HCS_BLUE].enable();
2048 HC_color_sliders[HCS_ALPHA].enable();
2049 HC_color_sliders[HCS_RED].unhide();
2050 HC_color_sliders[HCS_GREEN].unhide();
2051 HC_color_sliders[HCS_BLUE].unhide();
2052 HC_color_sliders[HCS_ALPHA].unhide();
2053 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(r) );
2054 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(g) );
2055 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(b) );
2056 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(a) );
2059 hud_config_recalc_alpha_slider();
2061 // disable all three buttons
2062 hud_config_button_disable(HCB_ON);
2063 hud_config_button_disable(HCB_OFF);
2064 hud_config_button_disable(HCB_POPUP);