2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Hud/HUDconfig.cpp $
15 * C module to handle HUD configuration
18 * Revision 1.4 2002/06/09 04:41:21 relnev
19 * added copyright header
21 * Revision 1.3 2002/06/01 07:12:33 relnev
22 * a few NDEBUG updates.
24 * removed a few warnings.
26 * Revision 1.2 2002/05/07 03:16:45 theoddone33
27 * The Great Newline Fix
29 * Revision 1.1.1.1 2002/05/03 03:28:09 root
33 * 19 10/25/99 5:43p Jefff
34 * reassigned some xstr ids
36 * 18 10/14/99 2:50p Jefff
39 * 17 9/02/99 5:09p Jefff
40 * disabled options now draw as a dark gray color
42 * 16 9/01/99 11:16a Dave
43 * Reverse direction of HUD config RGB sliders.
45 * 15 8/19/99 3:17p Dave
46 * Fixed talking head disappearing.
48 * 14 8/19/99 2:33p Dave
49 * Make sure support gauge and net lag gauge are configurable.
51 * 13 8/16/99 5:25p Dave
52 * New hud config. Whee!
54 * 12 8/16/99 4:04p Dave
55 * Big honking checkin.
57 * 11 7/30/99 10:31p Dave
58 * Added comm menu to the configurable hud files.
60 * 10 7/30/99 11:05a Jasenw
61 * Fixed hud config for new text warning gauge,
63 * 9 7/24/99 1:54p Dave
64 * Hud text flash gauge. Reworked dead popup to use 4 buttons in red-alert
67 * 8 7/15/99 9:20a Andsager
68 * FS2_DEMO initial checkin
70 * 7 6/08/99 2:33p Dave
71 * Fixed release build warning. Put in hud config stuff.
73 * 6 6/08/99 1:14a Dave
74 * Multi colored hud test.
76 * 5 1/30/99 5:08p Dave
77 * More new hi-res stuff.Support for nice D3D textures.
79 * 4 10/13/98 9:28a Dave
80 * Started neatening up freespace.h. Many variables renamed and
81 * reorganized. Added AlphaColors.[h,cpp]
83 * 3 10/07/98 11:28a Dave
84 * Removed wacky pragma.
86 * 2 10/07/98 10:53a Dave
89 * 1 10/07/98 10:49a Dave
91 * 72 8/25/98 1:48p Dave
92 * First rev of EMP effect. Player side stuff basically done. Next comes
95 * 71 6/09/98 10:31a Hoffoss
96 * Created index numbers for all xstr() references. Any new xstr() stuff
97 * added from here on out should be added to the end if the list. The
98 * current list count can be found in FreeSpace.cpp (search for
101 * 70 6/01/98 11:43a John
102 * JAS & MK: Classified all strings for localization.
104 * 69 5/24/98 9:01p Lawrance
105 * Add commit sounds when accept is pressed
107 * 68 5/23/98 3:31p Dave
108 * Tweaked pxo code. Fixed observer HUD stuff.
110 * 67 5/08/98 10:12a Lawrance
111 * play sound for auto-target toggle, don't display HUD message
113 * 66 4/29/98 6:00p Dave
114 * Fixed chatbox font colors. Made observer offscreen indicators work.
115 * Numerous small UI fixes. Fix rank limitations for mp games.
117 * 65 4/20/98 12:04a Lawrance
118 * tweak how button light up
120 * 64 4/16/98 4:07p Hoffoss
121 * Fixed bug with palette reseting when loading a new pilot. Also made
122 * barracks default to palette merging mode.
124 * 63 4/16/98 10:48a Lawrance
125 * reposition a couple of gauges
127 * 62 4/14/98 6:16p Lawrance
128 * Fix bug that was preventing non-green HUD color from getting set.
130 * 61 4/12/98 5:32p Lawrance
131 * don't show talking head in demo version of hud config
133 * 60 4/10/98 12:07a Lawrance
134 * Fix up talking head gauge.
136 * 59 4/08/98 10:15a Lawrance
137 * allow kills gauge to be popup
139 * 58 4/08/98 1:18a Lawrance
140 * Add in kills gauge art to HUD config.
142 * 57 4/05/98 7:42p Lawrance
145 * 56 4/03/98 3:13p Dave
146 * More work on udp reliable transport. Fixed observer hud offset problem.
147 * Made observer join and ingame join work again. Put subnet broadcasting
150 * 55 4/01/98 6:46p Lawrance
151 * default damage popup to on
153 * 54 3/31/98 11:47p Lawrance
154 * Add popup functionality for the countermeasure gauge.
156 * 53 3/30/98 4:48p Lawrance
157 * Turn on offscreen indicator range by default
159 * 52 3/26/98 5:45p Lawrance
160 * Added new gauges to HUD config
162 * 51 3/15/98 4:17p Dave
163 * Fixed oberver hud problems. Put in handy netplayer macros. Reduced size
164 * of network orientation matrices.
166 * 50 3/12/98 5:45p Dave
167 * Put in new observer HUD. Made it possible for observers to join at the
168 * beginning of a game and follow it around as an observer full-time.
170 * 49 3/11/98 12:13a Lawrance
171 * redraw pressed buttons
173 * 48 3/05/98 12:39a Lawrance
174 * show comma in 10000
176 * 47 2/22/98 4:30p John
177 * More string externalization classification
179 * 46 2/22/98 4:17p John
180 * More string externalization classification... 190 left to go!
182 * 45 2/22/98 12:19p John
183 * Externalized some strings
185 * 44 1/23/98 6:24p Lawrance
186 * Implement wingman status gauge
188 * 43 1/22/98 10:45p Lawrance
189 * Add coutermeasures and objective display to hud config.
191 * 42 1/19/98 11:37p Lawrance
192 * Fixing Optimization build warnings
194 * 41 1/17/98 10:02p Lawrance
195 * Fix bug with damage popup that would sometimes display with <none>.
197 * 40 1/17/98 1:30a Lawrance
198 * Add countermeasure gauge
200 * 39 1/15/98 5:10p Allender
201 * ton of interface changes. chatbox in multiplayer now behaves
202 * differently than before. It's always active in any screen that uses
203 * it. Only non-printatble characters will get passed back out from
206 * 38 1/14/98 11:07p Lawrance
207 * Hook in brightness slider to HUD config.
209 * 37 1/14/98 6:42p Hoffoss
210 * Massive changes to UI code. A lot cleaner and better now. Did all
211 * this to get the new UI_DOT_SLIDER to work properly, which the old code
212 * wasn't flexible enough to handle.
214 * 36 1/14/98 12:25p Lawrance
215 * center gauge text, use correct game palette.
217 * 35 1/13/98 5:33p Lawrance
218 * Tweaking HUD config.
220 * 34 1/13/98 2:20p John
221 * Added code to load palette based on hud color. Added code to turn off
222 * nebulas using detail. Added code in WinMain to time out after waiting
223 * too long for window creation.
225 * 33 1/13/98 10:22a Lawrance
226 * Integrate new art changes.
228 * 32 1/12/98 11:16p Lawrance
229 * Wonderful HUD config.
231 * 31 1/10/98 12:41a Lawrance
232 * start work on new HUD config
234 * 30 1/05/98 9:38p Lawrance
235 * Implement flashing HUD gauges.
237 * 29 1/02/98 9:10p Lawrance
238 * Big changes to how colors get set on the HUD.
240 * 28 12/16/97 9:13p Lawrance
241 * Integrate new gauges into HUD config.
243 * 27 12/01/97 12:27a Lawrance
244 * redo default alpha color for HUD, make it easy to modify in the future
252 #include "hudconfig.h"
253 #include "freespace.h"
254 #include "gamesequence.h"
265 #include "hudobserver.h"
267 #include "missionshipchoice.h"
269 #include "alphacolors.h"
273 //////////////////////////////////////////////////////////////////////////////
275 //////////////////////////////////////////////////////////////////////////////
277 #define MAX_HCF_FILES 30
278 int HC_num_files = -1; // num known hcf files
279 int HC_current_file = -1; // current hcf file
280 char *HC_filenames[MAX_HCF_FILES];
282 char HC_fname[MAX_FILENAME_LEN+1] = "";
283 UI_INPUTBOX HC_fname_input;
284 int HC_fname_coords[GR_NUM_RESOLUTIONS][4] = {
293 HUD_CONFIG_TYPE HUD_config; // Player HUD configuration
295 // specify the max distance that the radar should detect objects
296 // See RR_ #defines in HUDconfig.h.
297 float Radar_ranges[RR_MAX_RANGES] = {
300 10000000.0f, // infinity
303 char *Radar_range_text(int n)
305 #if RR_MAX_RANGES != 3
306 #error Number of ranges is wrong!
311 return XSTR( "2000 M", 246);
313 return XSTR( "10,000 M", 247);
315 return XSTR( "infinity", 248);
320 // default flags for observer HUD
321 int HUD_observer_default_flags =
323 (1<<HUD_CENTER_RETICLE) |
324 (1<<HUD_OFFSCREEN_INDICATOR) |
325 (1<<HUD_MESSAGE_LINES) |
326 (1<<HUD_HOSTILE_TRIANGLE) |
327 (1<<HUD_TARGET_TRIANGLE) |
328 (1<<HUD_TARGET_MINI_ICON) |
329 (1<<HUD_TARGET_MONITOR)
332 int HUD_observer_default_flags2 = {
333 (1<<(HUD_OFFSCREEN_RANGE - 32))
336 // default flags for regular HUD
337 int HUD_config_default_flags =
339 (1<<HUD_LEAD_INDICATOR) |
340 (1<<HUD_ORIENTATION_TEE) |
341 (1<<HUD_HOSTILE_TRIANGLE) |
342 (1<<HUD_TARGET_TRIANGLE) |
343 (1<<HUD_MISSION_TIME) |
344 (1<<HUD_RETICLE_CIRCLE) |
345 (1<<HUD_THROTTLE_GAUGE) |
347 (1<<HUD_TARGET_MONITOR) |
348 (1<<HUD_CENTER_RETICLE) |
349 (1<<HUD_TARGET_MONITOR_EXTRA_DATA) |
350 (1<<HUD_TARGET_SHIELD_ICON) |
351 (1<<HUD_PLAYER_SHIELD_ICON) |
353 (1<<HUD_AUTO_TARGET) |
354 (1<<HUD_AUTO_SPEED) |
355 (1<<HUD_WEAPONS_GAUGE) |
356 (1<<HUD_ESCORT_VIEW) |
357 (1<<HUD_DIRECTIVES_VIEW) |
358 (1<<HUD_THREAT_GAUGE) |
359 (1<<HUD_AFTERBURNER_ENERGY) |
360 (1<<HUD_WEAPONS_ENERGY) |
361 (1<<HUD_WEAPON_LINKING_GAUGE) |
362 (1<<HUD_TARGET_MINI_ICON) |
363 (1<<HUD_OFFSCREEN_INDICATOR) |
364 (1<<HUD_TALKING_HEAD) |
365 (1<<HUD_DAMAGE_GAUGE) |
366 (1<<HUD_MESSAGE_LINES) |
367 (1<<HUD_MISSILE_WARNING_ARROW) |
368 (1<<HUD_CMEASURE_GAUGE) |
369 (1<<HUD_OBJECTIVES_NOTIFY_GAUGE) |
370 (1<<HUD_WINGMEN_STATUS)
373 int HUD_config_default_flags2 =
375 (1<<(HUD_OFFSCREEN_RANGE-32)) |
376 (1<<(HUD_KILLS_GAUGE-32)) |
377 (1<<(HUD_ATTACKING_TARGET_COUNT-32)) |
378 (1<<(HUD_SUPPORT_GAUGE-32)) |
379 (1<<(HUD_LAG_GAUGE-32))
382 // bits to tell whether a given gauge should be treated as pop-up or not
383 int HUD_default_popup_mask =
385 0 | // (1<<HUD_LEAD_INDICATOR) |
386 0 | // (1<<HUD_ORIENTATION_TEE) |
387 0 | // (1<<HUD_HOSTILE_TRIANGLE) |
388 0 | // (1<<HUD_TARGET_TRIANGLE) |
389 0 | // (1<<HUD_MISSION_TIME) |
390 0 | // (1<<HUD_RETICLE_CIRCLE) |
391 0 | // (1<<HUD_THROTTLE_GAUGE) |
392 0 | // (1<<HUD_RADAR) |
393 0 | // (1<<HUD_TARGET_MONITOR) |
394 0 | // (1<<HUD_CENTER_RETICLE) |
395 0 | // (1<<HUD_TARGET_MONITOR_EXTRA_DATA) |
396 0 | // (1<<HUD_TARGET_SHIELD_ICON) |
397 0 | // (1<<HUD_PLAYER_SHIELD_ICON) |
398 0 | // (1<<HUD_ETS_GAUGE) |
399 0 | // (1<<HUD_AUTO_TARGET) |
400 0 | // (1<<HUD_AUTO_SPEED) |
401 0 | // (1<<HUD_WEAPONS_GAUGE) |
402 0 | // (1<<HUD_ESCORT_VIEW) |
403 0 | // (1<<HUD_DIRECTIVES_VIEW) |
404 0 | // (1<<HUD_THREAT_GAUGE) |
405 0 | // (1<<HUD_AFTERBURNER_ENERGY) |
406 0 | // (1<<HUD_WEAPONS_ENERGY) |
407 0 | // (1<<HUD_WEAPON_LINKING_GAUGE) |
408 0 | // (1<<HUD_TARGET_MINI_ICON) |
409 0 | //(1<<HUD_OFFSCREEN_INDICATOR)
413 0 | // missile warning arrow
414 0 | // countermeasures
418 int HUD_default_popup_mask2 =
420 0 | // offscreen indicator range
425 void hud_config_color_save(char *name);
426 void hud_config_select_all_toggle(int toggle);
428 int HC_select_all = 0;
430 //////////////////////////////////////////////////////////////////////////////
432 //////////////////////////////////////////////////////////////////////////////
435 #pragma warning(disable:4710)
438 char *Hud_config_fname[GR_NUM_RESOLUTIONS] = {
443 char *Hud_config_mask_fname[GR_NUM_RESOLUTIONS] = {
448 struct HC_gauge_region
460 HC_gauge_region(char *name, int x1, int y1, int h, int iff, int cp, int b, int nf, int cl) : filename(name), x(x1), y(y1), hotspot(h), use_iff(iff), can_popup(cp), bitmap(b), nframes(nf), color(cl){}
464 struct HC_gauge_region HC_gauge_regions[GR_NUM_RESOLUTIONS][NUM_HUD_GAUGES] =
468 HC_gauge_region("HCB_35", 407, 69, 35, 1, 0, -1, 0, 2), // lead indicator
469 HC_gauge_region("HCB_36", 305, 119, 36, 1, 0, -1, 0, 2), // orientation tee
470 HC_gauge_region("none", 1, 1, -1, 1, 0, -1, 0, 0), // hostile triangle
471 HC_gauge_region("HCB_37", 391, 107, 37, 1, 0, -1, 0, 2), // target triangle
472 HC_gauge_region("HCB_63", 575, 352, 63, 0, 0, -1, 0, 0), // mission time
473 HC_gauge_region("none", 1, 1, 1, 0, 0, -1, 0, 0), // reticle circle?
474 HC_gauge_region("HCB_40", 285, 146, 40, 0, 0, -1, 0, 0), // throttle gauge
475 HC_gauge_region("HCB_50", 317, 291, 50, 0, 0, -1, 0, 0), // radar
476 HC_gauge_region("HCB_31", 123, 249, 31, 0, 0, -1, 0, 0), // target monitor
477 HC_gauge_region("HCB_41", 361, 188, 41, 0, 0, -1, 0, 0), // center of reticle
478 HC_gauge_region("HCB_30", 123, 221, 30, 0, 0, -1, 0, 0), // extra target data
479 HC_gauge_region("HCB_49", 237, 303, 49, 0, 0, -1, 0, 0), // target shield icon
480 HC_gauge_region("HCB_51", 435, 304, 51, 0, 0, -1, 0, 0), // player shield icon
481 HC_gauge_region("HCB_58", 524, 299, 58, 0, 1, -1, 0, 0), // ets gauge
482 HC_gauge_region("HCB_61", 566, 299, 61, 0, 1, -1, 0, 0), // auto target
483 HC_gauge_region("HCB_62", 566, 317, 62, 0, 1, -1, 0, 0), // auto speed
484 HC_gauge_region("HCB_55", 504, 216, 55, 0, 1, -1, 0, 0), // weapons gauge
485 HC_gauge_region("HCB_54", 496, 166, 54, 0, 1, -1, 0, 0), // escort view
486 HC_gauge_region("HCB_29", 123, 142, 29, 0, 0, -1, 0, 0), // directives view
487 HC_gauge_region("HCB_43", 398, 147, 43, 0, 0, -1, 0, 0), // threat gauge
488 HC_gauge_region("HCB_39", 250, 212, 39, 0, 0, -1, 0, 0), // afterburner energy
489 HC_gauge_region("HCB_44", 449, 212, 44, 0, 0, -1, 0, 0), // weapons energy
490 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // weapon linking
491 HC_gauge_region("HCB_42", 356, 232, 42, 0, 1, -1, 0, 0), // target mini icon (shield)
492 HC_gauge_region("HCB_34", 438, 5, 34, 1, 0, -1, 0, 2), // offscreen indicator
493 HC_gauge_region("HCB_28", 123, 31, 28, 0, 0, -1, 0, 0), // talking head
494 HC_gauge_region("HCB_32", 309, 33, 32, 0, 1, -1, 0, 0), // damage gauge
495 HC_gauge_region("HCB_27", 124, 19, 27, 0, 0, -1, 0, 0), // message lines
496 HC_gauge_region("HCB_45", 307, 249, 45, 1, 0, -1, 0, 1), // missile warnings
497 HC_gauge_region("HCB_56", 505, 271, 56, 0, 1, -1, 0, 0), // cmeasure gauge
498 HC_gauge_region("HCB_33", 309, 87, 33, 0, 0, -1, 0, 0), // objectives notify gauge
499 HC_gauge_region("HCB_53", 546, 117, 53, 0, 0, -1, 0, 0), // wingman status gauge
500 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // offscreen indicator range
501 HC_gauge_region("HCB_57", 505, 285, 57, 0, 1, -1, 0, 0), // kills gauge
502 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // attacking target count
503 HC_gauge_region("HCB_38", 342, 138, 38, 0, 0, -1, 0, 0), // text flash gauge
504 HC_gauge_region("HCB_52", 465, 8, 52, 0, 0, -1, 0, 0), // comm menu
505 HC_gauge_region("HCB_46", 324, 264, 46, 0, 0, -1, 0, 0), // support view gauge
506 HC_gauge_region("HCB_47", 418, 262, 47, 0, 0, -1, 0, 0), // netlag icon gauge
511 HC_gauge_region("2_HCB_35", 652, 112, 35, 1, 0, -1, 0, 2), // lead indicator
512 HC_gauge_region("2_HCB_36", 489, 191, 36, 1, 0, -1, 0, 2), // orientation tee
513 HC_gauge_region("none", 1, 1, -1, 1, 0, -1, 0, 0), // hostile triangle
514 HC_gauge_region("2_HCB_37", 626, 173, 37, 1, 0, -1, 0, 2), // target triangle
515 HC_gauge_region("2_HCB_63", 920, 564, 63, 0, 0, -1, 0, 0), // mission time
516 HC_gauge_region("none", 1, 1, 1, 0, 0, -1, 0, 0), // reticle circle?
517 HC_gauge_region("2_HCB_40", 456, 235, 40, 0, 0, -1, 0, 0), // throttle gauge
518 HC_gauge_region("2_HCB_50", 508, 466, 50, 0, 0, -1, 0, 0), // radar
519 HC_gauge_region("2_HCB_31", 198, 399, 31, 0, 0, -1, 0, 0), // target monitor
520 HC_gauge_region("2_HCB_41", 578, 302, 41, 0, 0, -1, 0, 0), // center of reticle
521 HC_gauge_region("2_HCB_30", 198, 354, 30, 0, 0, -1, 0, 0), // extra target data
522 HC_gauge_region("2_HCB_49", 380, 485, 49, 0, 0, -1, 0, 0), // target shield icon
523 HC_gauge_region("2_HCB_51", 696, 486, 51, 0, 0, -1, 0, 0), // player shield icon
524 HC_gauge_region("2_HCB_58", 839, 479, 58, 0, 1, -1, 0, 0), // ets gauge
525 HC_gauge_region("2_HCB_61", 906, 479, 61, 0, 1, -1, 0, 0), // auto target
526 HC_gauge_region("2_HCB_62", 906, 508, 62, 0, 1, -1, 0, 0), // auto speed
527 HC_gauge_region("2_HCB_55", 807, 346, 55, 0, 1, -1, 0, 0), // weapons gauge
528 HC_gauge_region("2_HCB_54", 794, 265, 54, 0, 1, -1, 0, 0), // escort view
529 HC_gauge_region("2_HCB_29", 198, 228, 29, 0, 0, -1, 0, 0), // directives view
530 HC_gauge_region("2_HCB_43", 637, 237, 43, 0, 0, -1, 0, 0), // threat gauge
531 HC_gauge_region("2_HCB_39", 403, 339, 39, 0, 0, -1, 0, 0), // afterburner energy
532 HC_gauge_region("2_HCB_44", 719, 339, 44, 0, 0, -1, 0, 0), // weapons energy
533 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // weapon linking
534 HC_gauge_region("2_HCB_42", 569, 371, 42, 0, 1, -1, 0, 0), // target mini icon (shield)
535 HC_gauge_region("2_HCB_34", 701, 9, 34, 1, 0, -1, 0, 2), // offscreen indicator
536 HC_gauge_region("2_HCB_28", 198, 50, 28, 0, 0, -1, 0, 0), // talking head
537 HC_gauge_region("2_HCB_32", 495, 55, 32, 0, 1, -1, 0, 0), // damage gauge
538 HC_gauge_region("2_HCB_27", 199, 30, 27, 0, 0, -1, 0, 0), // message lines
539 HC_gauge_region("2_HCB_45", 491, 399, 45, 1, 0, -1, 0, 1), // missile warnings
540 HC_gauge_region("2_HCB_56", 808, 433, 56, 0, 1, -1, 0, 0), // cmeasure gauge
541 HC_gauge_region("2_HCB_33", 495, 141, 33, 0, 0, -1, 0, 0), // objectives notify gauge
542 HC_gauge_region("2_HCB_53", 873, 188, 53, 0, 0, -1, 0, 0), // wingman status gauge
543 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // offscreen indicator range
544 HC_gauge_region("2_HCB_57", 808, 456, 57, 0, 1, -1, 0, 0), // kills gauge
545 HC_gauge_region("none", 1, 1, -1, 0, 0, -1, 0, 0), // attacking target count
546 HC_gauge_region("2_HCB_38", 548, 222, 38, 0, 0, -1, 0, 0), // text flash gauge
547 HC_gauge_region("2_HCB_52", 744, 14, 52, 0, 0, -1, 0, 0), // comm menu
548 HC_gauge_region("2_HCB_46", 520, 422, 46, 0, 0, -1, 0, 0), // support view gauge
549 HC_gauge_region("2_HCB_47", 670, 419, 47, 0, 0, -1, 0, 0), // netlag icon gauge
555 #pragma warning(default:4710)
558 int HC_gauge_description_coords[GR_NUM_RESOLUTIONS][3] = {
567 char *HC_gauge_descriptions(int n)
571 return XSTR( "lead indicator", 249);
573 return XSTR( "target orientation", 250);
575 return XSTR( "closest attacking hostile", 251);
577 return XSTR( "current target direction", 252);
579 return XSTR( "mission time", 253);
581 return XSTR( "reticle", 254);
583 return XSTR( "throttle", 255);
585 return XSTR( "radar", 256);
587 return XSTR( "target monitor", 257);
589 return XSTR( "center of reticle", 258);
591 return XSTR( "extra target info", 259);
593 return XSTR( "target shield", 260);
595 return XSTR( "player shield", 261);
597 return XSTR( "power management", 262);
599 return XSTR( "auto-target icon", 263);
601 return XSTR( "auto-speed-match icon", 264);
603 return XSTR( "weapons display", 265);
605 return XSTR( "monitoring view", 266);
607 return XSTR( "directives view", 267);
609 return XSTR( "threat gauge", 268);
611 return XSTR( "afterburner energy", 269);
613 return XSTR( "weapons energy", 270);
615 return XSTR( "weapon linking", 271);
617 return XSTR( "target hull/shield icon", 272);
619 return XSTR( "offscreen indicator", 273);
621 return XSTR( "comm video", 274);
623 return XSTR( "damage display", 275);
625 return XSTR( "message output", 276);
627 return XSTR( "locked missile direction", 277);
629 return XSTR( "countermeasures", 278);
631 return XSTR( "objective notify", 279);
633 return XSTR( "wingmen status", 280);
635 return XSTR( "offscreen range", 281);
637 return XSTR( "kills gauge", 282);
639 return XSTR( "attacking target count", 283);
641 return XSTR("warning flash", 1459);
643 return XSTR("comm menu", 1460);
645 return XSTR("support gauge", 1461);
647 return XSTR("lag gauge", 1462);
652 #define NUM_HUD_BUTTONS 20
655 #define HCB_GREEN_UP 1
656 #define HCB_BLUE_UP 2
658 #define HCB_RED_DOWN 4
659 #define HCB_GREEN_DOWN 5
660 #define HCB_BLUE_DOWN 6
665 #define HCB_SAVE_HCF 11
666 #define HCB_PREV_HCF 12
667 #define HCB_NEXT_HCF 13
671 #define HCB_SELECT_ALL 17
673 #define HCB_ACCEPT 19
676 #pragma warning(disable : 4710)
679 ui_button_info HC_buttons[GR_NUM_RESOLUTIONS][NUM_HUD_BUTTONS] = {
681 ui_button_info("HCB_00", 6, 27, -1, -1, 0),
682 ui_button_info("HCB_01", 30, 27, -1, -1, 1),
683 ui_button_info("HCB_02", 55, 27, -1, -1, 2),
684 ui_button_info("HCB_03", 80, 27, -1, -1, 3),
685 ui_button_info("HCB_08", 6, 291, -1, -1, 8),
686 ui_button_info("HCB_09", 30, 291, -1, -1, 9),
687 ui_button_info("HCB_10", 55, 291, -1, -1, 10),
688 ui_button_info("HCB_11", 80, 291, -1, -1, 11),
689 ui_button_info("HCB_12", 4, 329, -1, -1, 12),
690 ui_button_info("HCB_13", 4, 348, -1, -1, 13),
691 ui_button_info("HCB_14", 4, 367, -1, -1, 14),
692 ui_button_info("HCB_15", 2, 439, -1, -1, 15),
693 ui_button_info("HCB_16", 266, 456, -1, -1, 16),
694 ui_button_info("HCB_17", 292, 456, -1, -1, 17),
695 ui_button_info("HCB_18", 327, 421, -1, -1, 18),
696 ui_button_info("HCB_19", 327, 440, -1, -1, 19),
697 ui_button_info("HCB_20", 327, 459, -1, -1, 20),
698 ui_button_info("HCB_24", 472, 436, -1, -1, 24),
699 ui_button_info("HCB_25", 523, 433, -1, -1, 25),
700 ui_button_info("HCB_26", 576, 434, -1, -1, 26),
703 ui_button_info("2_HCB_00", 9, 44, -1, -1, 0),
704 ui_button_info("2_HCB_01", 48, 44, -1, -1, 1),
705 ui_button_info("2_HCB_02", 88, 44, -1, -1, 2),
706 ui_button_info("2_HCB_03", 127, 44, -1, -1, 3),
707 ui_button_info("2_HCB_08", 9, 466, -1, -1, 8),
708 ui_button_info("2_HCB_09", 48, 466, -1, -1, 9),
709 ui_button_info("2_HCB_10", 88, 466, -1, -1, 10),
710 ui_button_info("2_HCB_11", 127, 466, -1, -1, 11),
711 ui_button_info("2_HCB_12", 6, 526, -1, -1, 12),
712 ui_button_info("2_HCB_13", 6, 556, -1, -1, 13),
713 ui_button_info("2_HCB_14", 6, 586, -1, -1, 14),
714 ui_button_info("2_HCB_15", 3, 703, -1, -1, 15),
715 ui_button_info("2_HCB_16", 426, 730, -1, -1, 16),
716 ui_button_info("2_HCB_17", 467, 730, -1, -1, 17),
717 ui_button_info("2_HCB_18", 524, 674, -1, -1, 18),
718 ui_button_info("2_HCB_19", 524, 704, -1, -1, 19),
719 ui_button_info("2_HCB_20", 524, 734, -1, -1, 20),
720 ui_button_info("2_HCB_24", 755, 698, -1, -1, 24),
721 ui_button_info("2_HCB_25", 837, 693, -1, -1, 25),
722 ui_button_info("2_HCB_26", 922, 695, -1, -1, 26),
727 #define NUM_HUD_TEXT 15
728 UI_XSTR HC_text[GR_NUM_RESOLUTIONS][NUM_HUD_TEXT] = {
730 { "R", 1512, 14, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
731 { "G", 1513, 37, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
732 { "B", 1514, 62, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
733 { "I", 1515, 90, 8, UI_XSTR_COLOR_GREEN, -1, NULL },
734 { "On", 1285, 36, 334, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_ON].button },
735 { "Off", 1286, 36, 353, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_OFF].button },
736 { "Popup", 1453, 36, 372, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_POPUP].button },
737 { "Save", 1454, 51, 428, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SAVE_HCF].button },
738 { "Amber", 1455, 364, 426, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_AMBER].button },
739 { "Blue", 1456, 364, 445, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_BLUE].button },
740 { "Green", 1457, 364, 464, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_GREEN].button },
741 { "Select", 1550, 442, 413, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SELECT_ALL].button },
742 { "All", 1551, 442, 424, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_SELECT_ALL].button },
743 { "Reset", 1337, 515, 413, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[0][HCB_RESET].button },
744 { "Accept", 1035, 573, 413, UI_XSTR_COLOR_PINK, -1, &HC_buttons[0][HCB_ACCEPT].button },
747 { "R", 1512, 23, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
748 { "G", 1513, 60, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
749 { "B", 1514, 100, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
750 { "I", 1515, 144, 14, UI_XSTR_COLOR_GREEN, -1, NULL },
751 { "On", 1285, 58, 536, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_ON].button },
752 { "Off", 1286, 58, 566, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_OFF].button },
753 { "Popup", 1453, 58, 596, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_POPUP].button },
754 { "Save", 1454, 82, 688, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SAVE_HCF].button },
755 { "Amber", 1455, 582, 685, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_AMBER].button },
756 { "Blue", 1456, 582, 715, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_BLUE].button },
757 { "Green", 1457, 582, 745, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_GREEN].button },
758 { "Select", 1550, 760, 671, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SELECT_ALL].button },
759 { "All", 1551, 760, 682, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_SELECT_ALL].button },
760 { "Reset", 1337, 850, 669, UI_XSTR_COLOR_GREEN, -1, &HC_buttons[1][HCB_RESET].button },
761 { "Accept", 1035, 930, 670, UI_XSTR_COLOR_PINK, -1, &HC_buttons[1][HCB_ACCEPT].button },
765 void hud_config_set_rgb(int gauge, int r, int g, int b);
766 void hud_config_set_alpha(int gauge, int a);
769 #define NUM_HC_SPECIAL_BITMAPS 2
770 #define HC_SPECIAL_RETICLE 0
771 #define HC_SPECIAL_TEXT 1
772 typedef struct HC_special_bitmap
779 HC_special_bitmap HC_special_bitmaps[NUM_HC_SPECIAL_BITMAPS] =
782 {"HG_00a", 272, 146, -1},
783 {"HG_04a", 132, 271, -1},
788 static int HC_background_bitmap;
789 static UI_WINDOW HC_ui_window;
791 static int HC_gauge_hot; // mouse is over this gauge
792 static int HC_gauge_selected; // gauge is selected
796 #define HC_NUM_SLIDERS 1
797 #define HC_BRIGHTNESS_SLIDER 0
806 // left and right buttons
808 int left_mask, left_x, left_y;
809 char *right_filename;
810 int right_mask, right_x, right_y;
813 UI_DOT_SLIDER_NEW slider; // because we have a class inside this struct, we need the constructor below..
815 hc_sliders(char *name, int x1, int y1, int xt1, int yt1, int h, int _dot_w, int _dots, char *_left_filename, int _left_mask, int _left_x, int _left_y, char *_right_filename, int _right_mask, int _right_x, int _right_y) :
816 filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h), dot_w(_dot_w), dots(_dots), left_filename(_left_filename), left_mask(_left_mask), left_x(_left_x), left_y(_left_y), right_filename(_right_filename), right_mask(_right_mask), right_x(_right_x), right_y(_right_y) {}
819 hc_sliders HC_sliders[GR_NUM_RESOLUTIONS][HC_NUM_SLIDERS] = {
821 hc_sliders( "HCB_22", 419, 379, -1, -1, 22, 20, 10,
822 "HCB_23", 23, 611, 379,
823 "HCB_21", 21, 391, 379)
826 hc_sliders( "2_HCB_22", 670, 606, -1, -1, 22, 32, 10,
827 "2_HCB_23", 23, 698, 606,
828 "2_HCB_21", 21, 625, 606),
835 typedef struct hc_col {
839 hc_col HC_colors[3] =
841 {0, 255, 0}, // Green - get RGB from Adam so it matches palette?-??.pcx
842 {67, 123, 203}, // Blue - get RGB from Adam so it matches palette?-??.pcx
843 {255, 197, 0}, // Amber - get RGB from Adam so it matches palette?-??.pcx
846 static HUD_CONFIG_TYPE HUD_config_backup; // backup HUD config, used to restore old config if changes not applied
847 static int HUD_config_inited = 0;
850 void hud_config_red_slider();
851 void hud_config_green_slider();
852 void hud_config_blue_slider();
853 void hud_config_alpha_slider_up();
854 void hud_config_alpha_slider_down();
855 void hud_config_recalc_alpha_slider();
856 void hud_config_process_colors();
857 void hud_config_color_init();
858 void hud_config_color_close();
859 #define NUM_HC_SLIDERS 4
864 UI_SLIDER2 HC_color_sliders[NUM_HC_SLIDERS];
865 int HC_slider_coords[GR_NUM_RESOLUTIONS][NUM_HC_SLIDERS][4] = {
876 { 133, 85, 32, 350 },
879 #define HCS_CONV(__v) ( 255 - (__v) )
881 char *HC_slider_fname[GR_NUM_RESOLUTIONS] = {
887 void hud_config_synch_sliders(int i)
890 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HUD_config.clr[i].red) );
891 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HUD_config.clr[i].green) );
892 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HUD_config.clr[i].blue) );
893 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(HUD_config.clr[i].alpha) );
897 // reset some ui components based on HUD config data
898 void hud_config_synch_ui()
900 // game_load_palette();
901 HUD_init_hud_color_array();
902 // HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos = HUD_color_alpha-3; // convert to value from 0-10
904 // sync sliders to currently selected gauge
905 hud_config_synch_sliders(HC_gauge_selected);
908 // Init the UI components
909 void hud_config_init_ui()
912 struct HC_gauge_region *hg;
913 struct ui_button_info *hb;
915 // common_set_interface_palette("HUDConfigPalette"); // set the interface palette
916 hud_config_synch_ui();
917 HC_background_bitmap = bm_load(Hud_config_fname[gr_screen.res]);
919 HC_ui_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
920 HC_ui_window.set_mask_bmap(Hud_config_mask_fname[gr_screen.res]);
922 for (i=0; i<NUM_HUD_GAUGES; i++) {
923 hg = &HC_gauge_regions[gr_screen.res][i];
924 if ( !stricmp(hg->filename, NOX("none")) ) {
927 hg->button.create(&HC_ui_window, "", hg->x, hg->y, 60, 30, 0, 1);
928 // set up callback for when a mouse first goes over a button
929 // hg->button.set_highlight_action(common_play_highlight_sound);
931 hg->button.link_hotspot(hg->hotspot);
933 // if ( hg->use_iff ) {
934 // hg->bitmap = bm_load_animation(hg->filename, &hg->nframes);
936 hg->bitmap = bm_load(hg->filename);
942 for(i=0; i<NUM_HUD_TEXT; i++){
943 HC_ui_window.add_XSTR(&HC_text[gr_screen.res][i]);
946 // initialize sliders
947 HC_color_sliders[HCS_RED].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_RED][0], HC_slider_coords[gr_screen.res][HCS_RED][1], HC_slider_coords[gr_screen.res][HCS_RED][2], HC_slider_coords[gr_screen.res][HCS_RED][3],
948 255, HC_slider_fname[gr_screen.res], hud_config_red_slider, hud_config_red_slider, hud_config_red_slider);
950 HC_color_sliders[HCS_GREEN].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_GREEN][0], HC_slider_coords[gr_screen.res][HCS_GREEN][1], HC_slider_coords[gr_screen.res][HCS_GREEN][2], HC_slider_coords[gr_screen.res][HCS_GREEN][3],
951 255, HC_slider_fname[gr_screen.res], hud_config_green_slider, hud_config_green_slider, hud_config_green_slider);
953 HC_color_sliders[HCS_BLUE].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_BLUE][0], HC_slider_coords[gr_screen.res][HCS_BLUE][1], HC_slider_coords[gr_screen.res][HCS_BLUE][2], HC_slider_coords[gr_screen.res][HCS_BLUE][3],
954 255, HC_slider_fname[gr_screen.res], hud_config_blue_slider, hud_config_blue_slider, hud_config_blue_slider);
956 HC_color_sliders[HCS_ALPHA].create(&HC_ui_window, HC_slider_coords[gr_screen.res][HCS_ALPHA][0], HC_slider_coords[gr_screen.res][HCS_ALPHA][1], HC_slider_coords[gr_screen.res][HCS_ALPHA][2], HC_slider_coords[gr_screen.res][HCS_ALPHA][3],
957 255, HC_slider_fname[gr_screen.res], hud_config_alpha_slider_up, hud_config_alpha_slider_down, NULL);
959 hud_config_color_init();
961 for (i=0; i<NUM_HUD_BUTTONS; i++) {
962 hb = &HC_buttons[gr_screen.res][i];
963 hb->button.create(&HC_ui_window, "", hb->x, hb->y, 60, 30, 0, 1);
964 // set up callback for when a mouse first goes over a button
965 hb->button.set_bmaps(hb->filename);
966 hb->button.set_highlight_action(common_play_highlight_sound);
967 hb->button.link_hotspot(hb->hotspot);
970 // config file input name
971 HC_fname_input.create(&HC_ui_window, HC_fname_coords[gr_screen.res][0], HC_fname_coords[gr_screen.res][1], HC_fname_coords[gr_screen.res][2], MAX_FILENAME_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_FOC);
972 HC_fname_input.set_text("");
975 for (i=0; i<NUM_HC_SPECIAL_BITMAPS; i++) {
976 HC_special_bitmaps[i].bitmap = bm_load(HC_special_bitmaps[i].filename);
982 for(i=0; i<HC_NUM_SLIDERS; i++){
983 HC_sliders[gr_screen.res][i].slider.create(&HC_ui_window, HC_sliders[gr_screen.res][i].x, HC_sliders[gr_screen.res][i].y,
984 HC_sliders[gr_screen.res][i].dots, HC_sliders[gr_screen.res][i].filename,
985 HC_sliders[gr_screen.res][i].hotspot, HC_sliders[gr_screen.res][i].right_filename, HC_sliders[gr_screen.res][i].right_mask, HC_sliders[gr_screen.res][i].right_x, HC_sliders[gr_screen.res][i].right_y,
986 HC_sliders[gr_screen.res][i].left_filename, HC_sliders[gr_screen.res][i].left_mask, HC_sliders[gr_screen.res][i].left_x, HC_sliders[gr_screen.res][i].left_y,
987 HC_sliders[gr_screen.res][i].dot_w);
989 HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos = HUD_color_alpha - 3;
994 HC_gauge_selected = -1;
998 strcpy(HC_fname, "");
1001 int hud_config_show_flag_is_set(int i)
1006 show_flag_set = HUD_config.show_flags & (1<<i);
1008 show_flag_set = HUD_config.show_flags2 & (1<<(i-32));
1011 return show_flag_set;
1014 void hud_config_show_flag_set(int i)
1017 HUD_config.show_flags |= (1<<i);
1019 HUD_config.show_flags2 |= (1<<(i-32));
1023 void hud_config_show_flag_clear(int i)
1026 HUD_config.show_flags &= ~(1<<i);
1028 HUD_config.show_flags2 &= ~(1<<(i-32));
1032 int hud_config_popup_flag_is_set(int i)
1037 popup_flag_set = HUD_config.popup_flags & (1<<i);
1039 popup_flag_set = HUD_config.popup_flags2 & (1<<(i-32));
1042 return popup_flag_set;
1045 void hud_config_popup_flag_set(int i)
1048 HUD_config.popup_flags |= (1<<i);
1050 HUD_config.popup_flags2 |= (1<<(i-32));
1054 void hud_config_popup_flag_clear(int i)
1057 HUD_config.popup_flags &= ~(1<<i);
1059 HUD_config.popup_flags2 &= ~(1<<(i-32));
1063 // render all the hud config gauges
1064 void hud_config_render_gauges()
1070 for ( i=0; i<NUM_HUD_GAUGES; i++ ) {
1071 if ( (hud_config_show_flag_is_set(i)) ) {
1072 // set the correct color
1073 if(!HC_gauge_regions[gr_screen.res][i].use_iff){
1074 use_color = HUD_config.clr[i];
1076 if(HC_gauge_regions[gr_screen.res][i].color == 1){
1077 use_color = IFF_colors[IFF_COLOR_TAGGED][0];
1079 use_color = IFF_colors[IFF_COLOR_HOSTILE][0];
1083 if ( (HC_gauge_selected == i) || HC_select_all ) {
1085 } else if ( HC_gauge_hot == i ) {
1090 gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
1091 gr_set_color_fast(&use_color);
1093 // if its off, make it dark gray
1094 gr_init_alphacolor(&use_color, 127, 127, 127, 64);
1095 gr_set_color_fast(&use_color);
1099 if ( HC_gauge_regions[gr_screen.res][i].bitmap >= 0 ) {
1100 gr_set_bitmap(HC_gauge_regions[gr_screen.res][i].bitmap);
1101 gr_aabitmap(HC_gauge_regions[gr_screen.res][i].x, HC_gauge_regions[gr_screen.res][i].y);
1108 // set correct frame if using iff
1109 if ( HC_gauge_regions[i].use_iff ) {
1110 if ( HC_gauge_selected == i ) {
1112 } else if ( HC_gauge_hot == i ) {
1116 // If gauge is disabled, then draw disabled frame
1117 if ( !(hud_config_show_flag_is_set(i)) ) {
1122 if ( HC_gauge_regions[i].bitmap >= 0 ) {
1123 Assert(offset < HC_gauge_regions[i].nframes);
1124 gr_set_bitmap(HC_gauge_regions[i].bitmap+offset);
1125 gr_bitmap(HC_gauge_regions[i].x, HC_gauge_regions[i].y);
1132 // hud_config_init() is called when the game enters the state GS_STATE_HUD_CONFIG
1133 void hud_config_init()
1135 hud_config_init_ui();
1136 hud_config_backup(); // save the HUD configuration in case the player decides to cancel changes
1137 HUD_config_inited = 1;
1140 // check for the mouse over gauge regions
1141 void hud_config_check_regions()
1146 for ( i=0; i<NUM_HUD_GAUGES; i++ ) {
1147 b = &HC_gauge_regions[gr_screen.res][i].button;
1149 // check for mouse over gauges
1150 if ( b->button_hilighted() ) {
1154 if ( b->pressed() ) {
1155 gamesnd_play_iface(SND_USER_SELECT);
1156 HC_gauge_selected = i;
1158 // turn off select all
1159 hud_config_select_all_toggle(0);
1161 // maybe setup rgb sliders
1162 if(HC_gauge_regions[gr_screen.res][i].use_iff){
1163 HC_color_sliders[HCS_RED].hide();
1164 HC_color_sliders[HCS_GREEN].hide();
1165 HC_color_sliders[HCS_BLUE].hide();
1166 HC_color_sliders[HCS_ALPHA].hide();
1168 HC_color_sliders[HCS_RED].disable();
1169 HC_color_sliders[HCS_GREEN].disable();
1170 HC_color_sliders[HCS_BLUE].disable();
1171 HC_color_sliders[HCS_ALPHA].disable();
1173 HC_color_sliders[HCS_RED].enable();
1174 HC_color_sliders[HCS_GREEN].enable();
1175 HC_color_sliders[HCS_BLUE].enable();
1176 HC_color_sliders[HCS_ALPHA].enable();
1178 HC_color_sliders[HCS_RED].unhide();
1179 HC_color_sliders[HCS_GREEN].unhide();
1180 HC_color_sliders[HCS_BLUE].unhide();
1181 HC_color_sliders[HCS_ALPHA].unhide();
1183 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HUD_config.clr[i].red) );
1184 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HUD_config.clr[i].green) );
1185 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HUD_config.clr[i].blue) );
1186 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(HUD_config.clr[i].alpha) );
1189 // recalc alpha slider
1190 hud_config_recalc_alpha_slider();
1195 // set the display flags for a HUD gauge
1196 void hud_config_set_gauge_flags(int gauge_index, int on_flag, int popup_flag)
1199 hud_config_show_flag_set(gauge_index);
1201 hud_config_show_flag_clear(gauge_index);
1205 hud_config_popup_flag_set(gauge_index);
1207 hud_config_popup_flag_clear(gauge_index);
1211 void hud_config_record_color(int color)
1213 HUD_config.main_color = color;
1214 HUD_color_red = HC_colors[color].r;
1215 HUD_color_green = HC_colors[color].g;
1216 HUD_color_blue = HC_colors[color].b;
1219 // Set the HUD color
1220 void hud_config_set_color(int color)
1224 hud_config_record_color(color);
1226 // game_load_palette();
1228 HUD_init_hud_color_array();
1230 // apply the color to all gauges
1231 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1232 gr_init_alphacolor(&HUD_config.clr[idx], HC_colors[color].r, HC_colors[color].g, HC_colors[color].b, (HUD_color_alpha+1)*16);
1236 void hud_config_stuff_colors(int r, int g, int b)
1240 // apply the color to all gauges
1241 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1242 gr_init_alphacolor(&HUD_config.clr[idx], r, g, b, 255);
1246 // leave hud config without accepting changes
1247 void hud_config_cancel()
1249 hud_config_restore();
1250 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
1253 // leave hud config with accepting changes
1254 void hud_config_commit()
1256 gamesnd_play_iface(SND_COMMIT_PRESSED);
1257 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
1260 // move gauge state from on->off->popup
1261 void hud_cycle_gauge_status()
1263 if ( HC_gauge_selected < 0 ) {
1267 // gauge is off, move to popup
1268 if ( !(hud_config_show_flag_is_set(HC_gauge_selected)) ) {
1269 if ( HC_gauge_regions[gr_screen.res][HC_gauge_selected].can_popup ) {
1270 hud_config_set_gauge_flags(HC_gauge_selected, 1, 1);
1272 hud_config_set_gauge_flags(HC_gauge_selected, 1, 0);
1277 // if gauge is popup, move to on
1278 if ( hud_config_popup_flag_is_set(HC_gauge_selected) ) {
1279 hud_config_set_gauge_flags(HC_gauge_selected, 1, 0);
1283 // gauge must be on, move to off
1284 hud_config_set_gauge_flags(HC_gauge_selected, 0, 0);
1287 // handle keyboard input while in hud config
1288 void hud_config_handle_keypresses(int k)
1292 hud_config_cancel();
1294 case KEY_CTRLED+KEY_ENTER:
1295 hud_config_commit();
1298 gamesnd_play_iface(SND_USER_SELECT);
1299 hud_cycle_gauge_status();
1304 // Handlers for when buttons get pressed
1305 void hud_config_button_do(int n)
1308 char name[256] = "";
1312 hud_config_set_color(HUD_COLOR_AMBER);
1313 gamesnd_play_iface(SND_USER_SELECT);
1316 hud_config_set_color(HUD_COLOR_BLUE);
1317 gamesnd_play_iface(SND_USER_SELECT);
1320 hud_config_set_color(HUD_COLOR_GREEN);
1321 gamesnd_play_iface(SND_USER_SELECT);
1324 if ( HC_gauge_selected < 0 ) {
1327 gamesnd_play_iface(SND_USER_SELECT);
1328 hud_config_set_gauge_flags(HC_gauge_selected,1,0);
1331 if ( HC_gauge_selected < 0 ) {
1334 gamesnd_play_iface(SND_USER_SELECT);
1335 hud_config_set_gauge_flags(HC_gauge_selected,0,0);
1338 if ( HC_gauge_selected < 0 ) {
1341 gamesnd_play_iface(SND_USER_SELECT);
1342 hud_config_set_gauge_flags(HC_gauge_selected,1,1);
1345 gamesnd_play_iface(SND_RESET_PRESSED);
1346 hud_config_select_all_toggle(0);
1347 hud_set_default_hud_config(Player);
1348 hud_config_synch_ui();
1351 hud_config_commit();
1356 if( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) >= 255){
1357 gamesnd_play_iface(SND_GENERAL_FAIL);
1359 gamesnd_play_iface(SND_USER_SELECT);
1360 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) + 1) );
1361 hud_config_red_slider();
1366 if( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) >= 255){
1367 gamesnd_play_iface(SND_GENERAL_FAIL);
1369 gamesnd_play_iface(SND_USER_SELECT);
1370 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) + 1) );
1371 hud_config_green_slider();
1376 if( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) >= 255){
1377 gamesnd_play_iface(SND_GENERAL_FAIL);
1379 gamesnd_play_iface(SND_USER_SELECT);
1380 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) + 1) );
1381 hud_config_blue_slider();
1386 if( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) >= 255){
1387 gamesnd_play_iface(SND_GENERAL_FAIL);
1389 gamesnd_play_iface(SND_USER_SELECT);
1390 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) + 1) );
1391 hud_config_alpha_slider_up();
1396 if( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) <= 0){
1397 gamesnd_play_iface(SND_GENERAL_FAIL);
1399 gamesnd_play_iface(SND_USER_SELECT);
1400 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) - 1) );
1401 hud_config_red_slider();
1405 case HCB_GREEN_DOWN:
1406 if( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) <= 0){
1407 gamesnd_play_iface(SND_GENERAL_FAIL);
1409 gamesnd_play_iface(SND_USER_SELECT);
1410 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) - 1) );
1411 hud_config_green_slider();
1416 if( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) <= 0){
1417 gamesnd_play_iface(SND_GENERAL_FAIL);
1419 gamesnd_play_iface(SND_USER_SELECT);
1420 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) - 1) );
1421 hud_config_blue_slider();
1426 if( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) <= 0){
1427 gamesnd_play_iface(SND_GENERAL_FAIL);
1429 gamesnd_play_iface(SND_USER_SELECT);
1430 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV( HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem()) - 1) );
1431 hud_config_alpha_slider_down();
1439 // get the text in the input control
1441 HC_fname_input.get_text(name);
1442 if(strlen(name) > 0){
1443 // if the filename in there already exists
1444 for(idx=0; idx<HC_num_files; idx++){
1445 if(!stricmp(HC_filenames[idx], name)){
1454 out = cf_add_ext(name, ".hcf");
1455 hud_config_color_save(out);
1459 // otherwise we have to create a new file
1460 if(HC_num_files >= MAX_HCF_FILES){
1461 popup(PF_USE_AFFIRMATIVE_ICON, 1, "OK", "Max number of hud config files reached!");
1465 // save the file, maybe generating a new filename
1466 if(strlen(name) <= 0){
1467 sprintf(name, "hud_%d.hcf", HC_num_files + 1);
1470 out = cf_add_ext(name, ".hcf");
1472 HC_filenames[HC_num_files++] = strdup(out);
1473 hud_config_color_save(out);
1475 HC_fname_input.set_text(out);
1479 if(HC_num_files <= 0){
1483 if(HC_current_file <= 0){
1484 HC_current_file = HC_num_files - 1;
1489 hud_config_color_load(HC_filenames[HC_current_file]);
1490 hud_config_synch_ui();
1492 HC_fname_input.set_text(HC_filenames[HC_current_file]);
1496 if(HC_num_files <= 0){
1500 if(HC_current_file >= HC_num_files - 1){
1501 HC_current_file = 0;
1507 hud_config_color_load(HC_filenames[HC_current_file]);
1508 hud_config_synch_ui();
1510 HC_fname_input.set_text(HC_filenames[HC_current_file]);
1513 case HCB_SELECT_ALL:
1514 hud_config_select_all_toggle(!HC_select_all);
1523 // Check if any buttons have been pressed
1524 void hud_config_check_buttons()
1529 for ( i=0; i<NUM_HUD_BUTTONS; i++ ) {
1530 b = &HC_buttons[gr_screen.res][i].button;
1531 if ( b->pressed() ) {
1532 hud_config_button_do(i);
1537 // set the hud color button
1538 void hud_config_draw_color_status()
1540 if ( HC_buttons[gr_screen.res][HCB_AMBER].button.button_down() || HC_buttons[gr_screen.res][HCB_GREEN].button.button_down() || HC_buttons[gr_screen.res][HCB_BLUE].button.button_down() ) {
1544 switch(HUD_config.main_color) {
1545 case HUD_COLOR_AMBER:
1546 HC_buttons[gr_screen.res][HCB_AMBER].button.draw_forced(2);
1548 case HUD_COLOR_GREEN:
1549 HC_buttons[gr_screen.res][HCB_GREEN].button.draw_forced(2);
1551 case HUD_COLOR_BLUE:
1552 HC_buttons[gr_screen.res][HCB_BLUE].button.draw_forced(2);
1557 // set the status (on/off/popup) for the selected gauge
1558 void hud_config_draw_gauge_status()
1560 if ( HC_gauge_selected < 0 ) {
1564 if ( HC_buttons[gr_screen.res][HCB_OFF].button.button_down() || HC_buttons[gr_screen.res][HCB_POPUP].button.button_down() || HC_buttons[gr_screen.res][HCB_ON].button.button_down() ) {
1569 if ( !(hud_config_show_flag_is_set(HC_gauge_selected)) ) {
1570 HC_buttons[gr_screen.res][HCB_OFF].button.draw_forced(2);
1575 if ( hud_config_popup_flag_is_set(HC_gauge_selected) ) {
1576 HC_buttons[gr_screen.res][HCB_POPUP].button.draw_forced(2);
1581 if ( hud_config_show_flag_is_set(HC_gauge_selected) ) {
1582 HC_buttons[gr_screen.res][HCB_ON].button.draw_forced(2);
1586 Int3(); // should never get here
1589 // disable a HUD config button
1590 void hud_config_button_disable(int index)
1592 // HC_buttons[gr_screen.res][index].button.hide();
1593 HC_buttons[gr_screen.res][index].button.disable();
1596 // enable a HUD config button
1597 void hud_config_button_enable(int index)
1599 // HC_buttons[gr_screen.res][index].button.unhide();
1600 HC_buttons[gr_screen.res][index].button.enable();
1603 // determine if on/off/popup buttons should be shown
1604 void hud_config_set_button_state()
1606 if ( HC_gauge_selected < 0 ) {
1607 hud_config_button_disable(HCB_ON);
1608 hud_config_button_disable(HCB_OFF);
1609 hud_config_button_disable(HCB_POPUP);
1613 // on/off are always on
1614 hud_config_button_enable(HCB_ON);
1615 hud_config_button_enable(HCB_OFF);
1617 // popup is maybe available
1618 if ( HC_gauge_regions[gr_screen.res][HC_gauge_selected].can_popup ) {
1619 hud_config_button_enable(HCB_POPUP);
1621 hud_config_button_disable(HCB_POPUP);
1625 void hud_config_render_description()
1629 if ( HC_gauge_selected >= 0 ) {
1630 gr_set_color_fast(&Color_normal);
1632 gr_get_string_size(&w, &h, HC_gauge_descriptions(HC_gauge_selected));
1633 sx = fl2i(HC_gauge_description_coords[gr_screen.res][0] + (HC_gauge_description_coords[gr_screen.res][2] - w)/2.0f);
1634 sy = HC_gauge_description_coords[gr_screen.res][1];
1635 gr_string(sx, sy, HC_gauge_descriptions(HC_gauge_selected));
1639 void hud_config_render_special_bitmaps()
1643 for (i=1; i<NUM_HC_SPECIAL_BITMAPS; i++) {
1644 if (HC_special_bitmaps[i].bitmap >= 0) {
1645 gr_set_bitmap(HC_special_bitmaps[i].bitmap);
1646 gr_bitmap(HC_special_bitmaps[i].x, HC_special_bitmaps[i].y);
1652 // update HUD_color_alpha based on brightness slider
1653 void hud_config_update_brightness()
1655 // HUD_color_alpha = HC_sliders[gr_screen.res][HC_BRIGHTNESS_SLIDER].slider.pos+3;
1656 // Assert(HUD_color_alpha >= HUD_COLOR_ALPHA_USER_MIN);
1657 // Assert(HUD_color_alpha <= HUD_COLOR_ALPHA_USER_MAX);
1660 // redraw any pressed buttons, needed since the glow on pressed buttons might get clipped off by
1661 // adjacent buttons otherwise
1662 void hud_config_redraw_pressed_buttons()
1667 for ( i = 0; i < NUM_HUD_BUTTONS; i++ ) {
1668 b = &HC_buttons[gr_screen.res][i].button;
1669 if ( b->button_down() ) {
1675 // hud_config_do_frame() is called from the main freespace loop while the game is in the state
1676 // GS_STATE_HUD_CONFIG.
1678 void hud_config_do_frame(float frametime)
1682 if (!HUD_config_inited) {
1688 hud_config_set_button_state();
1690 k = HC_ui_window.process();
1692 hud_config_handle_keypresses(k);
1693 hud_config_check_regions();
1694 hud_config_check_buttons();
1695 hud_config_update_brightness();
1697 // set the background
1698 GR_MAYBE_CLEAR_RES(HC_background_bitmap);
1699 if ( HC_background_bitmap > 0 ) {
1700 gr_set_bitmap(HC_background_bitmap);
1704 // rgb slider/button stuff
1705 hud_config_process_colors();
1707 HC_ui_window.draw();
1708 hud_config_redraw_pressed_buttons();
1710 hud_config_draw_gauge_status();
1711 hud_config_draw_color_status();
1714 if (HC_special_bitmaps[HC_SPECIAL_RETICLE].bitmap >= 0) {
1715 hud_set_default_color();
1716 gr_set_bitmap(HC_special_bitmaps[HC_SPECIAL_RETICLE].bitmap);
1717 gr_aabitmap(HC_special_bitmaps[HC_SPECIAL_RETICLE].x, HC_special_bitmaps[HC_SPECIAL_RETICLE].y);
1721 // maybe force draw the select all button
1723 HC_buttons[gr_screen.res][HCB_SELECT_ALL].button.draw_forced(2);
1726 hud_config_render_gauges();
1727 hud_config_render_special_bitmaps();
1728 hud_config_render_description();
1733 void hud_config_unload_gauges()
1736 HC_gauge_region *hg;
1738 for (i=0; i<NUM_HUD_GAUGES; i++) {
1739 hg = &HC_gauge_regions[gr_screen.res][i];
1741 if ( hg->bitmap >= 0 ) {
1742 for ( j=0; j<hg->nframes; j++ ) {
1743 bm_unload(hg->bitmap+j);
1752 // hud_config_close() is called when the player leaves the hud configuration screen
1754 void hud_config_close()
1756 // common_free_interface_palette(); // restore game palette
1757 hud_config_unload_gauges();
1758 hud_init_popup_timers(); // ensure no popup gauges are active
1760 hud_config_color_close();
1762 HC_ui_window.destroy();
1765 // hud_set_default_hud_config() will set the hud configuration to default values
1766 void hud_set_default_hud_config(player *p)
1770 HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT;
1771 HUD_config.main_color = HUD_COLOR_GREEN;
1772 HUD_color_red = HC_colors[HUD_config.main_color].r;
1773 HUD_color_green = HC_colors[HUD_config.main_color].g;
1774 HUD_color_blue = HC_colors[HUD_config.main_color].b;
1776 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1777 gr_init_alphacolor(&HUD_config.clr[idx], HUD_color_red, HUD_color_green, HUD_color_blue, (HUD_color_alpha+1)*16);
1780 HUD_config.show_flags = HUD_config_default_flags;
1781 HUD_config.show_flags2 = HUD_config_default_flags2;
1782 HUD_config.popup_flags = HUD_default_popup_mask;
1783 HUD_config.popup_flags2 = HUD_default_popup_mask2;
1784 HUD_config.num_msg_window_lines = 4; // one more than is actually visible
1785 HUD_config.rp_flags = RP_DEFAULT;
1786 HUD_config.rp_dist = RR_INFINITY;
1787 HUD_config.is_observer = 0;
1790 // hud_config_restore() will restore the hud configuration the player started with when the
1791 // hud configuration screen was started
1793 void hud_config_restore()
1795 HUD_config = HUD_config_backup;
1798 // hud_config_backup() will save the players hud configuration when they enter the hud configuration
1799 // screen. This is done in case the player decides to cancel the changes that were made.
1801 void hud_config_backup()
1803 HUD_config_backup = HUD_config;
1806 void hud_config_as_observer(ship *shipp,ai_info *aif)
1808 // store the current hus
1809 hud_config_backup();
1811 // bash these values so the HUD is not offset incorrectly
1812 HUD_offset_x = 0.0f;
1813 HUD_offset_y = 0.0f;
1815 // initialize the observer HUD
1816 hud_observer_init(shipp,aif);
1819 void hud_config_as_player()
1823 // ---------------------------------------------------------------------------------------------------------------
1827 void hud_config_color_save(char *name)
1830 CFILE *out = cfopen(name, "wt", CFILE_NORMAL, CF_TYPE_PLAYERS);
1831 char vals[255] = "";
1839 // write out all gauges
1840 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1841 cfputs("+Gauge: ", out);
1842 cfputs(HC_gauge_descriptions(idx), out);
1844 cfputs("+RGBA: ", out);
1845 sprintf(vals, "%d %d %d %d\n\n", HUD_config.clr[idx].red, HUD_config.clr[idx].green, HUD_config.clr[idx].blue, HUD_config.clr[idx].alpha);
1853 void hud_config_color_load(char *name)
1856 char str[1024] = "";
1859 fname = cf_add_ext(name, ".hcf");
1861 if ((rval = setjmp(parse_abort)) != 0) {
1862 mprintf(("Error opening hud config file!\n"));
1865 read_file_text(fname);
1869 // write out all gauges
1870 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1871 required_string("+Gauge:");
1872 stuff_string(str, F_NAME, NULL, 1023);
1874 required_string("+RGBA:");
1875 stuff_byte(&HUD_config.clr[idx].red);
1876 stuff_byte(&HUD_config.clr[idx].green);
1877 stuff_byte(&HUD_config.clr[idx].blue);
1878 stuff_byte(&HUD_config.clr[idx].alpha);
1882 void hud_config_alpha_slider_up()
1884 int pos = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
1885 int max = max(max( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1887 // if this would put the brightest element past its limit, skip
1889 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(pos - 1) );
1893 // otherwise bump everybody up by one
1894 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) + 1) );
1895 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) + 1) );
1896 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) + 1) );
1900 hud_config_stuff_colors( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1902 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()), 255);
1906 void hud_config_alpha_slider_down()
1908 int pos = HCS_CONV(HC_color_sliders[HCS_ALPHA].get_currentItem());
1909 int min = min(min( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1911 // if this would put the brightest element past its limit, skip
1913 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(pos + 1) );
1917 // otherwise bump everybody up by one
1918 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) - 1) );
1919 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) - 1) );
1920 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) - 1) );
1924 hud_config_stuff_colors( HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()) );
1926 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()), HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem()), 255);
1930 void hud_config_recalc_alpha_slider()
1932 int avg =HC_color_sliders[HCS_RED].get_currentItem() + HC_color_sliders[HCS_GREEN].get_currentItem() + HC_color_sliders[HCS_BLUE].get_currentItem();
1934 HC_color_sliders[HCS_ALPHA].force_currentItem( avg );
1937 void hud_config_red_slider()
1940 int pos = HCS_CONV(HC_color_sliders[HCS_RED].get_currentItem()) ;
1944 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1945 gr_init_alphacolor(&HUD_config.clr[idx], pos, HUD_config.clr[idx].green, HUD_config.clr[idx].blue, HUD_config.clr[idx].alpha);
1950 if(HC_gauge_selected < 0){
1954 // get slider position
1955 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], pos, HUD_config.clr[HC_gauge_selected].green, HUD_config.clr[HC_gauge_selected].blue, HUD_config.clr[HC_gauge_selected].alpha);
1958 hud_config_recalc_alpha_slider();
1961 void hud_config_green_slider()
1964 int pos = HCS_CONV(HC_color_sliders[HCS_GREEN].get_currentItem()) ;
1968 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1969 gr_init_alphacolor(&HUD_config.clr[idx], HUD_config.clr[idx].red, pos, HUD_config.clr[idx].blue, HUD_config.clr[idx].alpha);
1974 if(HC_gauge_selected < 0){
1978 // get slider position
1979 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HUD_config.clr[HC_gauge_selected].red, pos, HUD_config.clr[HC_gauge_selected].blue, HUD_config.clr[HC_gauge_selected].alpha);
1982 hud_config_recalc_alpha_slider();
1985 void hud_config_blue_slider()
1988 int pos = HCS_CONV(HC_color_sliders[HCS_BLUE].get_currentItem());
1992 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1993 gr_init_alphacolor(&HUD_config.clr[idx], HUD_config.clr[idx].red, HUD_config.clr[idx].green, pos, HUD_config.clr[idx].alpha);
1998 if(HC_gauge_selected < 0){
2002 // get slider position
2003 gr_init_alphacolor(&HUD_config.clr[HC_gauge_selected], HUD_config.clr[HC_gauge_selected].red, HUD_config.clr[HC_gauge_selected].green, pos, HUD_config.clr[HC_gauge_selected].alpha);
2006 hud_config_recalc_alpha_slider();
2009 void hud_config_process_colors()
2013 void hud_config_color_init()
2015 HC_current_file = -1;
2017 // get a list of all hcf files
2018 memset(HC_filenames, 0, sizeof(char*) * MAX_HCF_FILES);
2019 HC_num_files = cf_get_file_list(MAX_HCF_FILES, HC_filenames, CF_TYPE_PLAYERS, "*.hcf", CF_SORT_NAME);
2022 void hud_config_color_close()
2027 for(idx=0; idx<HC_num_files; idx++){
2028 if(HC_filenames[idx] != NULL){
2029 free(HC_filenames[idx]);
2030 HC_filenames[idx] = NULL;
2035 void hud_config_select_all_toggle(int toggle)
2039 // if we're turning off
2041 // determine if on/off/popup buttons should be shown
2042 hud_config_set_button_state();
2047 hud_config_synch_ui();
2049 // if we had a gauge previously selected, use its color everywhere
2050 if(HC_gauge_selected < 0){
2051 r = HUD_config.clr[HUD_RADAR].red;
2052 g = HUD_config.clr[HUD_RADAR].green;
2053 b = HUD_config.clr[HUD_RADAR].blue;
2054 a = HUD_config.clr[HUD_RADAR].alpha;
2056 r = HUD_config.clr[HC_gauge_selected].red;
2057 g = HUD_config.clr[HC_gauge_selected].green;
2058 b = HUD_config.clr[HC_gauge_selected].blue;
2059 a = HUD_config.clr[HC_gauge_selected].alpha;
2061 hud_config_stuff_colors(r, g, b);
2063 // no gauge selected
2064 HC_gauge_selected = -1;
2066 // enable all sliders
2067 HC_color_sliders[HCS_RED].enable();
2068 HC_color_sliders[HCS_GREEN].enable();
2069 HC_color_sliders[HCS_BLUE].enable();
2070 HC_color_sliders[HCS_ALPHA].enable();
2071 HC_color_sliders[HCS_RED].unhide();
2072 HC_color_sliders[HCS_GREEN].unhide();
2073 HC_color_sliders[HCS_BLUE].unhide();
2074 HC_color_sliders[HCS_ALPHA].unhide();
2075 HC_color_sliders[HCS_RED].force_currentItem( HCS_CONV(r) );
2076 HC_color_sliders[HCS_GREEN].force_currentItem( HCS_CONV(g) );
2077 HC_color_sliders[HCS_BLUE].force_currentItem( HCS_CONV(b) );
2078 HC_color_sliders[HCS_ALPHA].force_currentItem( HCS_CONV(a) );
2081 hud_config_recalc_alpha_slider();
2083 // disable all three buttons
2084 hud_config_button_disable(HCB_ON);
2085 hud_config_button_disable(HCB_OFF);
2086 hud_config_button_disable(HCB_POPUP);