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1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include "pstypes.h"
10 #include "osregistry.h"
11 #include "gropengl.h"
12 #include "gropengl1.h"
13 #include "gropenglinternal.h"
14 #include "2d.h"
15 #include "bmpman.h"
16 #include "grinternal.h"
17 #include "cmdline.h"
18 #include "mouse.h"
19
20
21 bool OGL_inited = false;
22 int GL_version = 0;
23
24 SDL_Window *GL_window = NULL;
25 SDL_GLContext GL_context;
26
27 static int FSAA = 0;
28
29 int GL_viewport_x = 0;
30 int GL_viewport_y = 0;
31 int GL_viewport_w = 640;
32 int GL_viewport_h = 480;
33 float GL_viewport_scale_w = 1.0f;
34 float GL_viewport_scale_h = 1.0f;
35 int GL_min_texture_width = 0;
36 int GL_max_texture_width = 0;
37 int GL_min_texture_height = 0;
38 int GL_max_texture_height = 0;
39
40 rb_t *render_buffer = NULL;
41 static size_t render_buffer_size = 0;
42
43
44 void opengl_alloc_render_buffer(unsigned int nelems)
45 {
46         if (nelems < 0) {
47                 nelems = 1;
48         }
49
50         if ( render_buffer && (nelems <= render_buffer_size) ) {
51                 return;
52         }
53
54         if (render_buffer) {
55                 free(render_buffer);
56         }
57
58         render_buffer = (rb_t*) malloc(sizeof(rb_t) * nelems);
59         render_buffer_size = nelems;
60 }
61
62 void opengl_free_render_buffer()
63 {
64         if (render_buffer) {
65                 free(render_buffer);
66                 render_buffer = NULL;
67                 render_buffer_size = 0;
68         }
69 }
70
71 static void opengl_set_variables()
72 {
73         GL_min_texture_height = 16;
74         GL_min_texture_width = 16;
75
76         glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GL_max_texture_width);
77         GL_max_texture_height = GL_max_texture_width;
78
79         // no texture is larger than 1024, so maybe don't use sections
80         if (GL_max_texture_width >= 1024) {
81                 gr_screen.use_sections = 0;
82         }
83 }
84
85 void gr_opengl_set_viewport(int width, int height)
86 {
87         int w, h, x, y;
88
89         float ratio = gr_screen.max_w / i2fl(gr_screen.max_h);
90
91         w = width;
92         h = i2fl((width / ratio) + 0.5f);
93
94         if (h > height) {
95                 h = height;
96                 w = i2fl((height * ratio) + 0.5f);
97         }
98
99         x = (width - w) / 2;
100         y = (height - h) / 2;
101
102         GL_viewport_x = x;
103         GL_viewport_y = y;
104         GL_viewport_w = w;
105         GL_viewport_h = h;
106         GL_viewport_scale_w = w / i2fl(gr_screen.max_w);
107         GL_viewport_scale_h = h / i2fl(gr_screen.max_h);
108
109         glViewport(GL_viewport_x, GL_viewport_y, GL_viewport_w, GL_viewport_h);
110
111         glMatrixMode(GL_PROJECTION);
112         glLoadIdentity();
113         glOrtho(0, GL_viewport_w, GL_viewport_h, 0, 0.0, 1.0);
114         glMatrixMode(GL_MODELVIEW);
115         glLoadIdentity();
116         glScalef(GL_viewport_scale_w, GL_viewport_scale_h, 1.0f);
117 }
118
119 void gr_opengl_force_windowed()
120 {
121         SDL_SetWindowFullscreen(GL_window, 0);
122 }
123
124 void gr_opengl_force_fullscreen()
125 {
126         int fullscreen = os_config_read_uint(NULL, "Fullscreen", 1);
127         int flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
128
129         if (fullscreen == 2) {
130                 flag = SDL_WINDOW_FULLSCREEN;
131         }
132
133         SDL_SetWindowFullscreen(GL_window, flag);
134 }
135
136 void gr_opengl_set_color_fast(color *dst)
137 {
138         if ( dst->screen_sig != gr_screen.signature )   {
139                 if ( dst->is_alphacolor )       {
140                         gr_opengl_init_alphacolor( dst, dst->red, dst->green, dst->blue, dst->alpha, dst->ac_type );
141                 } else {
142                         gr_opengl_init_color( dst, dst->red, dst->green, dst->blue );
143                 }
144         }
145         gr_screen.current_color = *dst;
146 }
147
148 void gr_opengl_get_color( int * r, int * g, int * b )
149 {
150         if (r) *r = gr_screen.current_color.red;
151         if (g) *g = gr_screen.current_color.green;
152         if (b) *b = gr_screen.current_color.blue;
153 }
154
155 void gr_opengl_init_color(color *c, int r, int g, int b)
156 {
157         c->screen_sig = gr_screen.signature;
158         c->red = (unsigned char)r;
159         c->green = (unsigned char)g;
160         c->blue = (unsigned char)b;
161         c->alpha = 255;
162         c->ac_type = AC_TYPE_NONE;
163         c->alphacolor = -1;
164         c->is_alphacolor = 0;
165         c->magic = 0xAC01;
166 }
167
168 void gr_opengl_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
169 {
170         if ( r < 0 ) r = 0; else if ( r > 255 ) r = 255;
171         if ( g < 0 ) g = 0; else if ( g > 255 ) g = 255;
172         if ( b < 0 ) b = 0; else if ( b > 255 ) b = 255;
173         if ( alpha < 0 ) alpha = 0; else if ( alpha > 255 ) alpha = 255;
174
175         gr_opengl_init_color( clr, r, g, b );
176
177         clr->alpha = (unsigned char)alpha;
178         clr->ac_type = (ubyte)type;
179         clr->alphacolor = -1;
180         clr->is_alphacolor = 1;
181 }
182
183 void gr_opengl_set_color( int r, int g, int b )
184 {
185         SDL_assert((r >= 0) && (r < 256));
186         SDL_assert((g >= 0) && (g < 256));
187         SDL_assert((b >= 0) && (b < 256));
188
189         gr_opengl_init_color( &gr_screen.current_color, r, g, b );
190 }
191
192 void gr_opengl_set_clear_color(int r, int g, int b)
193 {
194         gr_opengl_init_color(&gr_screen.current_clear_color, r, g, b);
195 }
196
197 void gr_opengl_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha, int sx, int sy)
198 {
199         gr_screen.current_alpha = alpha;
200         gr_screen.current_alphablend_mode = alphablend_mode;
201         gr_screen.current_bitblt_mode = bitblt_mode;
202         gr_screen.current_bitmap = bitmap_num;
203
204         gr_screen.current_bitmap_sx = sx;
205         gr_screen.current_bitmap_sy = sy;
206 }
207
208 void gr_opengl_create_shader(shader * shade, float r, float g, float b, float c )
209 {
210         shade->screen_sig = gr_screen.signature;
211         shade->r = r;
212         shade->g = g;
213         shade->b = b;
214         shade->c = c;
215 }
216
217 void gr_opengl_set_shader( shader * shade )
218 {
219         if ( shade )    {
220                 if (shade->screen_sig != gr_screen.signature)   {
221                         gr_create_shader( shade, shade->r, shade->g, shade->b, shade->c );
222                 }
223                 gr_screen.current_shader = *shade;
224         } else {
225                 gr_create_shader( &gr_screen.current_shader, 0.0f, 0.0f, 0.0f, 0.0f );
226         }
227 }
228
229 int gr_opengl_zbuffer_get()
230 {
231         if ( !Gr_global_zbuffering ) {
232                 return GR_ZBUFF_NONE;
233         }
234
235         return Gr_zbuffering_mode;
236 }
237
238 int gr_opengl_zbuffer_set(int mode)
239 {
240         int tmp = Gr_zbuffering_mode;
241
242         Gr_zbuffering_mode = mode;
243
244         if (Gr_zbuffering_mode == GR_ZBUFF_NONE) {
245                 Gr_zbuffering = 0;
246         } else {
247                 Gr_zbuffering = 1;
248         }
249
250         return tmp;
251 }
252
253 void gr_opengl_cleanup()
254 {
255         opengl1_cleanup();
256
257         opengl_free_render_buffer();
258 }
259
260 void gr_opengl_init()
261 {
262         if ( OGL_inited )       {
263                 gr_opengl_cleanup();
264                 OGL_inited = false;
265         }
266
267         mprintf(( "Initializing OpenGL graphics device...\n" ));
268
269         OGL_inited = true;
270
271         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
272                 Error(LOCATION, "Couldn't init SDL: %s", SDL_GetError());
273         }
274
275         int a = 1, r = 5, g = 5, b = 5, bpp = 16, db = 1;
276
277         SDL_GL_SetAttribute(SDL_GL_RED_SIZE, r);
278         SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, g);
279         SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, b);
280         SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, a);
281         SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
282         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, db);
283
284         FSAA = os_config_read_uint(NULL, "FSAA", 2);
285
286         if (FSAA) {
287             SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
288             SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FSAA);
289         }
290
291         GL_window = SDL_CreateWindow(Osreg_title, SDL_WINDOWPOS_CENTERED,
292                                                 SDL_WINDOWPOS_CENTERED,
293                                                 gr_screen.max_w, gr_screen.max_h, SDL_WINDOW_OPENGL);
294
295         if ( !GL_window ) {
296                 Error(LOCATION, "Couldn't create window: %s\n", SDL_GetError());
297         }
298
299         GL_context = SDL_GL_CreateContext(GL_window);
300
301         const char *gl_version = (const char*)glGetString(GL_VERSION);
302         int v_major = 0, v_minor = 0;
303
304         sscanf(gl_version, "%d.%d", &v_major, &v_minor);
305
306         GL_version = (v_major * 10) + v_minor;
307
308         // version check, require 1.2+ for sake of simplicity
309         if (GL_version < 12) {
310                 Error(LOCATION, "Minimum OpenGL version is 1.2!");
311         }
312
313         mprintf(("  Vendor   : %s\n", glGetString(GL_VENDOR)));
314         mprintf(("  Renderer : %s\n", glGetString(GL_RENDERER)));
315         mprintf(("  Version  : %s\n", gl_version));
316
317         mprintf(("  Attributes requested: ARGB %d%d%d%d, BPP %d, DB %d, AA %d\n", a, r, g, b, bpp, db, FSAA));
318
319         SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
320         SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
321         SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
322         SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
323         SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &bpp);
324         SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &db);
325         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &FSAA);
326
327         mprintf(("  Attributes received : ARGB %d%d%d%d, BPP %d, DB %d, AA %d\n", a, r, g, b, bpp, db, FSAA));
328
329
330         SDL_DisableScreenSaver();
331         SDL_ShowCursor(0);
332
333         // initial setup viewport
334         gr_opengl_set_viewport(gr_screen.max_w, gr_screen.max_h);
335
336         // maybe go fullscreen - should be done *after* initial viewport setup
337         int fullscreen = os_config_read_uint(NULL, "Fullscreen", 1);
338         if ( !Cmdline_window && (fullscreen || Cmdline_fullscreen) ) {
339                 int flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
340
341                 if (fullscreen == 2) {
342                         flag = SDL_WINDOW_FULLSCREEN;
343                 }
344
345                 SDL_SetWindowFullscreen(GL_window, flag);
346         }
347
348         // set up generic variables before further init() calls
349         opengl_set_variables();
350
351         // main GL init
352         opengl1_init();
353
354         mprintf(("\n"));
355
356
357         switch (bpp) {
358                 case 15:
359                 case 16:
360                         gr_screen.bits_per_pixel = 16;
361                         gr_screen.bytes_per_pixel = 2;
362
363                         // screen values
364                         Gr_red.bits = 5;
365                         Gr_red.shift = 10;
366                         Gr_red.scale = 8;
367                         Gr_red.mask = 0x7C00;
368
369                         Gr_green.bits = 5;
370                         Gr_green.shift = 5;
371                         Gr_green.scale = 8;
372                         Gr_green.mask = 0x3E0;
373
374                         Gr_blue.bits = 5;
375                         Gr_blue.shift = 0;
376                         Gr_blue.scale = 8;
377                         Gr_blue.mask = 0x1F;
378
379                         Gr_alpha.bits = 1;
380                         Gr_alpha.shift = 15;
381                         Gr_alpha.scale = 255;
382                         Gr_alpha.mask = 0x8000;
383
384                         break;
385
386                 case 24:
387                 case 32:
388                         gr_screen.bits_per_pixel = 32;
389                         gr_screen.bytes_per_pixel = 4;
390
391                         // screen values
392                         Gr_red.bits = 8;
393                         Gr_red.shift = 16;
394                         Gr_red.scale = 1;
395                         Gr_red.mask = 0xff0000;
396
397                         Gr_green.bits = 8;
398                         Gr_green.shift = 8;
399                         Gr_green.scale = 1;
400                         Gr_green.mask = 0xff00;
401
402                         Gr_blue.bits = 8;
403                         Gr_blue.shift = 0;
404                         Gr_blue.scale = 1;
405                         Gr_blue.mask = 0xff;
406
407                         Gr_alpha.bits = 8;
408                         Gr_alpha.shift = 24;
409                         Gr_alpha.scale = 1;
410                         Gr_alpha.mask = 0xff000000;
411
412                         break;
413
414                 default:
415                         Int3(); // Illegal bpp
416                         break;
417         }
418
419         // DDOI - set these so no one else does!
420         // texture values, always 1555 - 16-bit
421         Gr_t_red.mask = 0x7C00;
422         Gr_t_red.shift = 10;
423         Gr_t_red.scale = 8;
424
425         Gr_t_green.mask = 0x3E0;
426         Gr_t_green.shift = 5;
427         Gr_t_green.scale = 8;
428
429         Gr_t_blue.mask = 0x1F;
430         Gr_t_blue.shift = 0;
431         Gr_t_blue.scale = 8;
432
433         Gr_t_alpha.mask = 0x8000;
434         Gr_t_alpha.scale = 255;
435         Gr_t_alpha.shift = 15;
436
437         // alpha-texture values
438         Gr_ta_red.mask = 0x0f00;
439         Gr_ta_red.shift = 8;
440         Gr_ta_red.scale = 16;
441
442         Gr_ta_green.mask = 0x00f0;
443         Gr_ta_green.shift = 4;
444         Gr_ta_green.scale = 16;
445
446         Gr_ta_blue.mask = 0x000f;
447         Gr_ta_blue.shift = 0;
448         Gr_ta_blue.scale = 16;
449
450         Gr_ta_alpha.mask = 0xf000;
451         Gr_ta_alpha.shift = 12;
452         Gr_ta_alpha.scale = 16;
453
454         // default to screen
455         Gr_current_red = &Gr_red;
456         Gr_current_blue = &Gr_blue;
457         Gr_current_green = &Gr_green;
458         Gr_current_alpha = &Gr_alpha;
459
460         Mouse_hidden++;
461         gr_reset_clip();
462         gr_clear();
463         gr_flip();
464         Mouse_hidden--;
465 }