2 * $Logfile: /Freespace2/code/FRED2/CampaignTreeWnd.cpp $
7 * Campaign display tree window code. Works very closely with the Campaign editor dialog box.
10 * Revision 1.2 2002/05/07 03:16:44 theoddone33
11 * The Great Newline Fix
13 * Revision 1.1.1.1 2002/05/03 03:28:08 root
17 * 3 1/07/99 1:52p Andsager
18 * Initial check in of Sexp_variables
20 * 2 10/07/98 6:28p Dave
21 * Initial checkin. Renamed all relevant stuff to be Fred2 instead of
22 * Fred. Globalized mission and campaign file extensions. Removed Silent
23 * Threat specific code.
25 * 1 10/07/98 3:00p Dave
27 * 27 9/16/98 3:08p Dave
28 * Upped max sexpression nodes to 1800 (from 1600). Changed FRED to sort
29 * the ship list box. Added code so that tracker stats are not stored with
32 * 26 8/19/98 9:46a Hoffoss
33 * Added some 'save first?' type checks to the campaign editor.
35 * 25 5/26/98 2:32p Hoffoss
36 * Made campaign editor come up with a new campaign instead of loading
39 * 24 5/22/98 1:06a Hoffoss
40 * Made Fred not use OLE.
42 * 23 4/14/98 11:55a Allender
43 * add end-of-campaign sexpression to allow for mission replay at the end
46 * 22 3/31/98 12:23a Allender
47 * changed macro names of campaign types to be more descriptive. Added
48 * "team" to objectives dialog for team v. team missions. Added two
49 * distinct multiplayer campaign types
51 * 21 3/18/98 10:38p Allender
52 * added required "num players" for multiplayer missions. Put in required
53 * "num players" for multiplayer campaigns. Added campaign editor support
54 * to determine "num players"
56 * 20 2/24/98 10:23a Johnson
57 * Fixed up some build bugs caused by a multiplayer struct removal.
59 * 19 12/19/97 10:29a Allender
60 * made initial status windows appear on top of campaign editor window
61 * instead of Fred main window
63 * 18 12/18/97 5:11p Allender
64 * initial support for ship/weapon persistence
66 * 17 12/02/97 5:29p Johnson
67 * Fixed bug in branch sexp error checking. Was using link number instead
70 * 16 11/22/97 3:05p Allender
71 * support for new fields for multiplayer in campaign editor
73 * 15 9/16/97 4:19p Jasen
74 * Fixed a bug in Fred with Campaign mode.
76 * 14 9/01/97 6:31p Hoffoss
77 * Added remaining missing features to campaign editor in Fred.
79 * 13 8/14/97 11:54p Hoffoss
80 * Added more error checking to Campaign editor, and made exit from
81 * Campaign editor reload last mission in Fred (unless specifically
82 * loading another mission).
84 * 12 8/13/97 5:49p Hoffoss
85 * Fixed bugs, made additions.
87 * 11 8/13/97 12:46p Hoffoss
88 * Added campaign error checker, accelerator table, and mission goal data
89 * listings to sexp tree right click menu.
91 * 10 7/09/97 2:28p Hoffoss
92 * Fixed bug with adding new links, and made campaign general info update.
94 * 9 5/15/97 12:45p Hoffoss
95 * Extensive changes to fix many little bugs.
97 * 8 5/14/97 12:54p Hoffoss
98 * Added sexp tree for campaign branches, branch hilighting, and branch
101 * 7 5/13/97 12:46p Hoffoss
102 * Added close campaign editor functions, changed global pointer to have
103 * capped first letter.
105 * 6 5/13/97 11:13a Hoffoss
106 * Added remaining file menu options to campaign editor.
108 * 5 5/13/97 10:52a Hoffoss
109 * Added campaign saving code.
111 * 4 5/09/97 9:50a Hoffoss
112 * Routine code check in.
114 * 3 5/05/97 9:40a Hoffoss
115 * Campaign editor begun.
117 * 2 5/01/97 4:11p Hoffoss
118 * Started on Campaign editor stuff, being sidetracked with fixing bugs
119 * now, though, so checking it for now.
126 #include "campaigntreewnd.h"
127 #include "campaigneditordlg.h"
128 #include "campaigntreeview.h"
129 #include "management.h"
131 #include "fredview.h"
132 #include "missionsave.h"
133 #include "initialships.h"
134 #include "missionparse.h"
137 #define new DEBUG_NEW
139 static char THIS_FILE[] = __FILE__;
142 int Mission_filename_cb_format;
143 int Campaign_modified = 0;
144 int Bypass_clear_mission;
145 campaign_tree_wnd *Campaign_wnd = NULL;
147 IMPLEMENT_DYNCREATE(campaign_tree_wnd, CFrameWnd)
149 /////////////////////////////////////////////////////////////////////////////
152 campaign_tree_wnd::campaign_tree_wnd()
154 Bypass_clear_mission = 0;
157 campaign_tree_wnd::~campaign_tree_wnd()
161 BEGIN_MESSAGE_MAP(campaign_tree_wnd, CFrameWnd)
162 //{{AFX_MSG_MAP(campaign_tree_wnd)
163 ON_UPDATE_COMMAND_UI(ID_CPGN_FILE_OPEN, OnUpdateCpgnFileOpen)
164 ON_COMMAND(ID_CPGN_FILE_OPEN, OnCpgnFileOpen)
166 ON_COMMAND(ID_CPGN_FILE_SAVE, OnCpgnFileSave)
167 ON_COMMAND(ID_CPGN_FILE_SAVE_AS, OnCpgnFileSaveAs)
168 ON_COMMAND(ID_CPGN_FILE_NEW, OnCpgnFileNew)
169 ON_COMMAND(ID_CLOSE, OnClose2)
170 ON_COMMAND(ID_ERROR_CHECKER, OnErrorChecker)
172 ON_COMMAND(ID_INITIAL_SHIPS, OnInitialShips)
173 ON_COMMAND(ID_INITIAL_WEAPONS, OnInitialWeapons)
177 /////////////////////////////////////////////////////////////////////////////
178 // campaign_tree_wnd message handlers
180 BOOL campaign_tree_wnd::OnCreateClient(LPCREATESTRUCT, CCreateContext* pContext)
184 LoadAccelTable("IDR_ACC_CAMPAIGN");
185 Mission_filename_cb_format = RegisterClipboardFormat("Mission Filename");
186 Campaign_modified = 0;
189 // create a splitter with 1 row, 2 columns
190 if (!m_splitter.CreateStatic(this, 1, 2))
192 TRACE0("Failed to CreateStaticSplitter\n");
196 // add the first splitter pane - the campaign input form in column 0
197 if (!m_splitter.CreateView(0, 0, RUNTIME_CLASS(campaign_editor), CSize(0, 0), pContext))
199 TRACE0("Failed to create first pane\n");
203 // add the second splitter pane - the campaign tree view in column 1
204 if (!m_splitter.CreateView(0, 1, RUNTIME_CLASS(campaign_tree_view), CSize(240, 100), pContext))
206 TRACE0("Failed to create second pane\n");
210 Campaign_tree_formp = (campaign_editor *) m_splitter.GetPane(0, 0);
211 Campaign_tree_viewp = (campaign_tree_view *) m_splitter.GetPane(0, 1);
212 s = Campaign_tree_formp->GetTotalSize();
213 m_splitter.SetColumnInfo(0, s.cx, 0);
214 m_splitter.SetColumnInfo(1, 0, 0);
215 m_splitter.RecalcLayout();
217 // activate the input view
218 SetActiveView(Campaign_tree_formp);
220 // Campaign_tree_formp->load_campaign();
221 Fred_main_wnd->EnableWindow(FALSE);
225 void campaign_tree_wnd::OnUpdateCpgnFileOpen(CCmdUI* pCmdUI)
230 void campaign_tree_wnd::OnCpgnFileOpen()
234 if (Campaign_modified)
238 CFileDialog dlg(TRUE, "fc2", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "FreeSpace Campaign files (*.fc2)|*.fc2||", this);
239 if (dlg.DoModal() == IDOK)
241 name = dlg.GetFileName();
242 if (strlen(name) > MAX_FILENAME_LEN - 1) {
243 MessageBox("Filename is too long", "Error");
250 string_copy(Campaign.filename, name, MAX_FILENAME_LEN);
251 Campaign_tree_formp->load_campaign();
255 void campaign_tree_wnd::OnDestroy()
260 Fred_main_wnd->EnableWindow(TRUE);
261 // if (!Bypass_clear_mission)
262 // create_new_mission();
263 str = FREDDoc_ptr->GetPathName();
265 create_new_mission();
267 FREDDoc_ptr->OnOpenDocument(str);
269 CFrameWnd::OnDestroy();
271 Fred_main_wnd->SetFocus();
274 void campaign_tree_wnd::OnCpgnFileSave()
276 CFred_mission_save save;
278 Campaign_tree_formp->update();
279 if (!Campaign.filename[0]) {
284 // sanity checking for multiplayer
286 if ( Campaign.type == TYPE_MULTI_PLAYER ) {
288 if ( (Campaign.mc_info.min_players < 0) || (Campaign.mc_info.min_players > Campaign.mc_info.max_players) ) {
289 MessageBox("Min players must be > 0 and <= max players", "Error", MB_OK | MB_ICONEXCLAMATION);
292 if ( (Campaign.mc_info.max_players < 0) || (Campaign.mc_info.max_players > MAX_PLAYERS) ) {
295 sprintf(buf, "Max players must be > 0 and <= %d", MAX_PLAYERS );
296 MessageBox(buf, "Error", MB_OK | MB_ICONEXCLAMATION);
299 if ( Campaign.mc_info.max_players < Campaign.mc_info.min_players ) {
300 MessageBox("Max Players must be greater than min players", "Error", MB_OK | MB_ICONEXCLAMATION);
306 if (save.save_campaign_file(Campaign.filename))
308 MessageBox("An error occured while saving!", "Error", MB_OK | MB_ICONEXCLAMATION);
312 Campaign_modified = 0;
316 void campaign_tree_wnd::OnCpgnFileSaveAs()
318 char *old_name = NULL;
320 CFred_mission_save save;
322 Campaign_tree_formp->update();
323 if (Campaign.filename[0])
324 old_name = Campaign.filename;
326 CFileDialog dlg(FALSE, "fc2", old_name, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "FreeSpace Campaign files (*.fc2)|*.fc2||", this);
327 if (dlg.DoModal() == IDOK)
329 name = dlg.GetFileName();
330 if (strlen(name) > MAX_FILENAME_LEN - 1) {
331 MessageBox("Filename is too long", "Error");
339 string_copy(Campaign.filename, name, MAX_FILENAME_LEN);
340 if (save.save_campaign_file(Campaign.filename))
342 MessageBox("An error occured while saving!", "Error", MB_OK | MB_ICONEXCLAMATION);
346 Campaign_modified = 0;
350 void campaign_tree_wnd::OnCpgnFileNew()
352 if (Campaign_modified)
356 Campaign.filename[0] = 0;
357 Campaign.num_missions = 0;
358 Campaign.num_players = 0;
359 strcpy(Campaign.name, "Unnamed");
360 Campaign_tree_viewp->free_links();
361 Campaign_tree_formp->initialize();
362 Campaign_modified = 0;
365 void campaign_tree_wnd::OnClose()
367 if (Campaign_modified)
371 CFrameWnd::OnClose();
374 void campaign_tree_wnd::OnClose2()
376 if (Campaign_modified)
383 // returns 0 for success and 1 for cancel
384 int campaign_tree_wnd::save_modified()
388 r = MessageBox("This campaign has been modified. Save changes first?", "Campaign Modified",
389 MB_YESNOCANCEL | MB_ICONQUESTION);
396 if (Campaign_modified) // error occured in saving.
400 Campaign_modified = 0;
404 void campaign_tree_wnd::OnErrorChecker()
406 Campaign_tree_formp->save_tree(0);
409 MessageBox("No errors detected in campaign", "Woohoo!");
412 int campaign_tree_wnd::error_checker()
415 int mcount[MAX_CAMPAIGN_MISSIONS], true_at[MAX_CAMPAIGN_MISSIONS];
417 for (i=0; i<MAX_CAMPAIGN_MISSIONS; i++) {
423 for (i=0; i<Total_links; i++) {
424 if ( (Links[i].from < 0) || (Links[i].from >= Campaign.num_missions) )
425 return internal_error("Branch #%d has illegal source mission", i);
426 if ( (Links[i].to < -1) || (Links[i].to >= Campaign.num_missions) )
427 return internal_error("Branch #%d has illegal target mission", i);
428 Sexp_useful_number = Links[i].from;
429 if (fred_check_sexp(Links[i].sexp, OPR_BOOL, "formula of branch #%d", i))
434 if (Links[i].sexp == Locked_sexp_false)
435 if (error("Mission \"%s\" branch %d is always false", Campaign.missions[z].name, mcount[z]))
438 if (Links[i].sexp == Locked_sexp_true) {
440 if (error("Mission \"%s\" branch %d is true but is not last branch", Campaign.missions[z].name, true_at[z]))
443 true_at[z] = mcount[z];
447 // check that all missions in a multiplayer game have the same number of players
448 if ( Campaign.type != CAMPAIGN_TYPE_SINGLE ) {
449 for (i = 0; i < Campaign.num_missions; i++ ) {
452 get_mission_info(Campaign.missions[i].name, &a_mission);
453 if ( a_mission.num_players != Campaign.num_players ) {
454 if ( error("Mission \"%s\" has %d players. Multiplayer campaign allows %d", Campaign.missions[i].name, a_mission.num_players, Campaign.num_players) )
460 for (i=0; i<Campaign.num_missions; i++)
461 if (mcount[i] && true_at[i] < mcount[i])
462 if (error("Mission \"%s\" last branch isn't set to true", Campaign.missions[i].name))
465 for (i=z=0; i<Campaign.num_missions; i++) {
466 for (j=0; j<Campaign.num_missions; j++)
467 if ((i != j) && !stricmp(Campaign.missions[i].name, Campaign.missions[j].name))
468 return internal_error("Mission \"%s\" is listed twice in campaign", Campaign.missions[i].name);
470 if (!Campaign.missions[i].level)
475 if (error("No top level mission present in tree"))
479 return internal_error("More than one top level mission present in tree");
484 int campaign_tree_wnd::error(char *msg, ...)
491 vsprintf(buf, msg, args);
494 if (MessageBox(buf, "Error", MB_OKCANCEL | MB_ICONEXCLAMATION) == IDOK)
500 int campaign_tree_wnd::internal_error(char *msg, ...)
502 char buf[2048], buf2[2048];
507 vsprintf(buf, msg, args);
510 sprintf(buf2, "%s\n\nThis is an internal error. Please let Hoffoss\n"
511 "know about this so he can fix it. Click cancel to debug.", buf);
513 if (MessageBox(buf2, "Internal Error", MB_OKCANCEL | MB_ICONEXCLAMATION) == IDCANCEL)
514 Int3(); // drop to debugger so the problem can be analyzed.
519 int campaign_tree_wnd::fred_check_sexp(int sexp, int type, char *msg, ...)
521 char buf[512], buf2[2048], buf3[4096];
522 int err = 0, z, faulty_node;
526 vsprintf(buf, msg, args);
532 z = check_sexp_syntax(sexp, type, 1, &faulty_node, SEXP_MODE_CAMPAIGN);
536 convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE);
537 sprintf(buf3, "Error in %s: %s\n\nIn sexpression: %s\n\n(Error appears to be: %s)",
538 buf, sexp_error_message(z), buf2, Sexp_nodes[faulty_node].text);
540 if (z < 0 && z > -100)
544 return internal_error(buf3);
552 // code to deal with the initial ships that a player can choose
553 void campaign_tree_wnd::OnInitialShips()
555 InitialShips isd(Campaign_tree_formp);
557 isd.m_initial_items = INITIAL_SHIPS;
561 void campaign_tree_wnd::OnInitialWeapons()
563 InitialShips isd(Campaign_tree_formp);
565 isd.m_initial_items = INITIAL_WEAPONS;