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1799 !ELSEIF "$(CFG)" == "code - Win32 Debug"
1806 SOURCE=.\Ship\ShipHit.h
1810 SOURCE=.\Ship\SubsysDamage.h
1813 # Begin Group "Sound"
1815 # PROP Default_Filter ""
1818 SOURCE=.\Sound\acm.cpp
1822 SOURCE=.\Sound\acm.h
1826 SOURCE=.\Sound\AudioStr.cpp
1830 SOURCE=.\Sound\AudioStr.h
1834 SOURCE=.\Sound\channel.h
1838 SOURCE=.\Sound\ds.cpp
1846 SOURCE=.\Sound\ds3d.cpp
1850 SOURCE=.\Sound\ds3d.h
1854 SOURCE=.\Sound\dscap.cpp
1858 SOURCE=.\Sound\dscap.h
1862 SOURCE=.\Sound\Ia3d.h
1866 SOURCE=.\Sound\midifile.cpp
1870 SOURCE=.\Sound\midifile.h
1874 SOURCE=.\Sound\midiseq.h
1878 SOURCE=.\Sound\RBAudio.cpp
1882 SOURCE=.\Sound\RBAudio.h
1886 SOURCE=.\Sound\rsx.h
1890 SOURCE=.\Sound\rsx_lib.cpp
1894 SOURCE=.\Sound\rsx_lib.h
1898 SOURCE=.\Sound\rtvoice.cpp
1902 SOURCE=.\Sound\rtvoice.h
1906 SOURCE=.\Sound\Sound.cpp
1910 SOURCE=.\Sound\Sound.h
1914 SOURCE=.\Sound\VerifyA3D.h
1918 SOURCE=.\Sound\WinMIDI.cpp
1922 SOURCE=.\Sound\WinMIDI.h
1926 SOURCE=.\Sound\winmidi_base.cpp
1930 SOURCE=.\Sound\VerifyA3D.lib
1933 # Begin Group "Starfield"
1935 # PROP Default_Filter ""
1938 SOURCE=.\Starfield\Nebula.cpp
1942 SOURCE=.\Starfield\Nebula.h
1946 SOURCE=.\Starfield\StarField.cpp
1950 SOURCE=.\Starfield\StarField.h
1954 SOURCE=.\Starfield\Supernova.cpp
1958 SOURCE=.\Starfield\Supernova.h
1961 # Begin Group "Stats"
1963 # PROP Default_Filter ""
1966 SOURCE=.\Stats\Medals.cpp
1970 SOURCE=.\Stats\Medals.h
1974 SOURCE=.\Stats\Scoring.cpp
1978 SOURCE=.\Stats\Scoring.h
1982 SOURCE=.\Stats\Stats.cpp
1986 SOURCE=.\Stats\Stats.h
1991 # PROP Default_Filter ""
1994 SOURCE=.\UI\BUTTON.cpp
1998 SOURCE=.\UI\CHECKBOX.cpp
2002 SOURCE=.\UI\GADGET.cpp
2006 SOURCE=.\UI\icon.cpp
2010 SOURCE=.\UI\INPUTBOX.cpp
2014 SOURCE=.\UI\KEYTRAP.cpp
2018 SOURCE=.\UI\LISTBOX.cpp
2022 SOURCE=.\UI\RADIO.cpp
2026 SOURCE=.\UI\SCROLL.cpp
2030 SOURCE=.\UI\slider.cpp
2034 SOURCE=.\Ui\SLIDER2.cpp
2042 SOURCE=.\UI\UiDefs.h
2046 SOURCE=.\UI\UIDRAW.cpp
2050 SOURCE=.\UI\UIMOUSE.cpp
2054 SOURCE=.\UI\WINDOW.cpp
2057 # Begin Group "VCodec"
2059 # PROP Default_Filter ""
2062 SOURCE=.\VCodec\CODEC1.CPP
2066 SOURCE=.\VCodec\CODEC1.H
2069 # Begin Group "Weapon"
2071 # PROP Default_Filter ""
2074 SOURCE=.\Weapon\Beam.cpp
2078 SOURCE=.\Weapon\Beam.h
2082 SOURCE=.\Weapon\Corkscrew.cpp
2086 SOURCE=.\Weapon\Corkscrew.h
2090 SOURCE=.\Weapon\Emp.cpp
2094 SOURCE=.\Weapon\Emp.h
2098 SOURCE=.\Weapon\Flak.cpp
2102 SOURCE=.\Weapon\Flak.h
2106 SOURCE=.\Weapon\MuzzleFlash.cpp
2110 SOURCE=.\Weapon\MuzzleFlash.h
2114 SOURCE=.\Weapon\Shockwave.cpp
2118 SOURCE=.\Weapon\Shockwave.h
2122 SOURCE=.\Weapon\Swarm.cpp
2126 SOURCE=.\Weapon\Swarm.h
2130 SOURCE=.\Weapon\Trails.cpp
2134 SOURCE=.\Weapon\Trails.h
2138 SOURCE=.\Weapon\Weapon.h
2142 SOURCE=.\Weapon\Weapons.cpp
2145 # Begin Group "Nebula"
2147 # PROP Default_Filter ""
2150 SOURCE=.\Nebula\Neb.cpp
2154 SOURCE=.\Nebula\Neb.h
2158 SOURCE=.\Nebula\NebLightning.cpp
2160 !IF "$(CFG)" == "code - Win32 Release"
2164 !ELSEIF "$(CFG)" == "code - Win32 Debug"
2171 SOURCE=.\Nebula\NebLightning.h
2174 # Begin Group "Localization"
2176 # PROP Default_Filter ""
2179 SOURCE=.\Localization\fhash.cpp
2183 SOURCE=.\Localization\fhash.h
2187 SOURCE=.\Localization\localize.cpp
2191 SOURCE=.\Localization\localize.h
2194 # Begin Group "TgaUtils"
2196 # PROP Default_Filter ""
2199 SOURCE=.\TgaUtils\TgaUtils.cpp
2203 SOURCE=.\TgaUtils\TgaUtils.h
2206 # Begin Group "Demo"
2208 # PROP Default_Filter ""
2211 SOURCE=.\Demo\Demo.cpp
2215 SOURCE=.\Demo\Demo.h
2218 # Begin Group "InetFile"
2220 # PROP Default_Filter ""
2223 SOURCE=.\Inetfile\CFtp.cpp
2227 SOURCE=.\Inetfile\CFtp.h
2231 SOURCE=.\Inetfile\Chttpget.cpp
2235 SOURCE=.\Inetfile\Chttpget.h
2239 SOURCE=.\Inetfile\inetgetfile.cpp
2243 SOURCE=.\Inetfile\inetgetfile.h
2246 # Begin Group "ExceptionHandler"
2248 # PROP Default_Filter ""
2251 SOURCE=.\ExceptionHandler\ExceptionHandler.cpp
2255 SOURCE=.\ExceptionHandler\ExceptionHandler.h
2258 # Begin Group "Network"
2260 # PROP Default_Filter ""
2263 SOURCE=.\Network\Multi.cpp
2267 SOURCE=.\Network\Multi.h
2271 SOURCE=.\Network\multi_campaign.cpp
2275 SOURCE=.\Network\multi_campaign.h
2279 SOURCE=.\Network\multi_data.cpp
2283 SOURCE=.\Network\multi_data.h
2287 SOURCE=.\Network\multi_dogfight.cpp
2291 SOURCE=.\Network\multi_dogfight.h
2295 SOURCE=.\Network\multi_endgame.cpp
2299 SOURCE=.\Network\multi_endgame.h
2303 SOURCE=.\Network\multi_ingame.cpp
2307 SOURCE=.\Network\multi_ingame.h
2311 SOURCE=.\Network\multi_kick.cpp
2315 SOURCE=.\Network\multi_kick.h
2319 SOURCE=.\Network\multi_log.cpp
2323 SOURCE=.\Network\multi_log.h
2327 SOURCE=.\Network\multi_obj.cpp
2331 SOURCE=.\Network\multi_obj.h
2335 SOURCE=.\Network\multi_observer.cpp
2339 SOURCE=.\Network\multi_observer.h
2343 SOURCE=.\Network\multi_oo.cpp
2347 SOURCE=.\Network\multi_oo.h
2351 SOURCE=.\Network\multi_options.cpp
2355 SOURCE=.\Network\multi_options.h
2359 SOURCE=.\Network\multi_pause.cpp
2363 SOURCE=.\Network\multi_pause.h
2367 SOURCE=.\Network\multi_pinfo.cpp
2371 SOURCE=.\Network\multi_pinfo.h
2375 SOURCE=.\Network\multi_ping.cpp
2379 SOURCE=.\Network\multi_ping.h
2383 SOURCE=.\Network\multi_pmsg.cpp
2387 SOURCE=.\Network\multi_pmsg.h
2391 SOURCE=.\Network\multi_rate.cpp
2395 SOURCE=.\Network\multi_rate.h
2399 SOURCE=.\Network\multi_respawn.cpp
2403 SOURCE=.\Network\multi_respawn.h
2407 SOURCE=.\Network\multi_team.cpp
2411 SOURCE=.\Network\multi_team.h
2415 SOURCE=.\Network\multi_update.cpp
2419 SOURCE=.\Network\multi_update.h
2423 SOURCE=.\Network\multi_voice.cpp
2427 SOURCE=.\Network\multi_voice.h
2431 SOURCE=.\Network\multi_xfer.cpp
2435 SOURCE=.\Network\multi_xfer.h
2439 SOURCE=.\Network\multilag.cpp
2443 SOURCE=.\Network\multilag.h
2447 SOURCE=.\Network\MultiMsgs.cpp
2451 SOURCE=.\Network\multimsgs.h
2455 SOURCE=.\Network\MultiTeamSelect.cpp
2459 SOURCE=.\Network\MultiTeamSelect.h
2463 SOURCE=.\Network\MultiUI.cpp
2467 SOURCE=.\Network\MultiUI.h
2471 SOURCE=.\Network\MultiUtil.cpp
2475 SOURCE=.\Network\MultiUtil.h
2479 SOURCE=.\Network\PsNet.cpp
2483 SOURCE=.\Network\PsNet.h
2487 SOURCE=.\Network\Psnet2.cpp
2491 SOURCE=.\Network\Psnet2.h
2495 SOURCE=.\Network\stand_gui.cpp
2499 SOURCE=.\Network\stand_gui.h