2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Prototypes for state saving functions.
28 #define PLAYER_DIR ":Players:"
32 int state_save_all(int between_levels, int secret_save, char *filename_override, int blind_save);
33 int state_restore_all(int in_game, int secret_restore, char *filename_override);
35 int state_save_all_sub(char *filename, char *desc, int between_levels);
36 int state_restore_all_sub(char *filename, int multi, int secret_restore);
38 extern uint state_game_id;
40 int state_get_save_file(char *fname, char * dsc, int multi, int blind_save);
41 int state_get_restore_file(char *fname, int multi);