]> icculus.org git repositories - btb/d2x.git/blob - main/kconfig.c
cvars for axis mapping
[btb/d2x.git] / main / kconfig.c
1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Routines to configure keyboard, joystick, etc..
17  *
18  */
19
20 #ifdef HAVE_CONFIG_H
21 #include <conf.h>
22 #endif
23
24 #ifdef WINDOWS
25 #include "desw.h"
26 #endif
27
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include <stdarg.h>
32 #include <ctype.h>
33
34 #include "error.h"
35 #include "pstypes.h"
36 #include "gr.h"
37 #include "mono.h"
38 #include "key.h"
39 #include "palette.h"
40 #include "game.h"
41 #include "gamefont.h"
42 #include "iff.h"
43 #include "u_mem.h"
44 #include "joy.h"
45 #include "mouse.h"
46 #include "kconfig.h"
47 #include "gauges.h"
48 #include "joydefs.h"
49 #include "songs.h"
50 #include "render.h"
51 #include "digi.h"
52 #include "newmenu.h"
53 #include "endlevel.h"
54 #include "multi.h"
55 #include "timer.h"
56 #include "text.h"
57 #include "player.h"
58 #include "menu.h"
59 #include "automap.h"
60 #include "args.h"
61 #include "lighting.h"
62 #include "ai.h"
63 #include "cntrlcen.h"
64 #if defined (TACTILE)
65  #include "tactile.h"
66 #endif
67
68 #include "collide.h"
69
70 #ifdef USE_LINUX_JOY
71 #include "joystick.h"
72 #endif
73 #include "console.h"
74
75 ubyte ExtGameStatus=1;
76
77 vms_vector ExtForceVec;
78 vms_matrix ExtApplyForceMatrix;
79
80 int ExtJoltInfo[3]={0,0,0};
81 int ExtXVibrateInfo[2]={0,0};
82 int ExtYVibrateInfo[2]={0,0};
83 ubyte ExtXVibrateClear=0;
84 ubyte ExtYVibrateClear=0;
85
86 #define TABLE_CREATION 1
87
88 // Array used to 'blink' the cursor while waiting for a keypress.
89 sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
90
91 //char * invert_text[2] = { "N", "Y" };
92 //char * joyaxis_text[4] = { "X1", "Y1", "X2", "Y2" };
93 //char * mouseaxis_text[2] = { "L/R", "F/B" };
94
95 int invert_text[2] = { TNUM_N, TNUM_Y };
96
97 #ifndef USE_LINUX_JOY
98 #if defined(SDL_INPUT)
99 char *joyaxis_text[JOY_MAX_AXES];
100 #else
101         int joyaxis_text[7] = { TNUM_X1, TNUM_Y1, TNUM_Z1, TNUM_UN, TNUM_P1,TNUM_R1,TNUM_YA1 };
102 //      int joyaxis_text[4] = { TNUM_X1, TNUM_Y1, TNUM_X2, TNUM_Y2 };
103 #endif
104 #endif
105
106 int mouseaxis_text[3] = { TNUM_L_R, TNUM_F_B, TNUM_Z1 };
107
108 #if !defined OGL && !defined SDL_INPUT
109 char * key_text[256] = {         \
110 "","ESC","1","2","3","4","5","6","7","8","9","0","-",                   \
111 "=","BSPC","TAB","Q","W","E","R","T","Y","U","I","O",                           \
112 "P","[","]","\x83","LCTRL","A","S","D","F",        \
113 "G","H","J","K","L",";","'","`",        \
114 "LSHFT","\\","Z","X","C","V","B","N","M",",",      \
115 ".","/","RSHFT","PAD*","LALT","SPC",      \
116 "CPSLK","F1","F2","F3","F4","F5","F6","F7","F8","F9",        \
117 "F10","NMLCK","SCLK","PAD7","PAD8","PAD9","PAD-",   \
118 "PAD4","PAD5","PAD6","PAD+","PAD1","PAD2","PAD3","PAD0", \
119 "PAD.","","","","F11","F12","","","","","","","","","",         \
120 "","","","","","","","","","","","","","","","","","","","",     \
121 "","","","","","","","","","","","","","","","","","","","",     \
122 "","","","","","","","","","","","","","","","","","",           \
123 "PAD\x83","RCTRL","","","","","","","","","","","","","", \
124 "","","","","","","","","","","PAD/","","","RALT","",      \
125 "","","","","","","","","","","","","","HOME","\x82","PGUP",     \
126 "","\x81","","\x7f","","END","\x80","PGDN","INS",       \
127 "DEL","","","","","","","","","","","","","","","","","",     \
128 "","","","","","","","","","","","","","","","","","","","",     \
129 "","","","","","","" };
130 #endif /* OGL */
131
132 ubyte system_keys[] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN };
133
134 //extern void GameLoop(int, int );
135
136 extern void transfer_energy_to_shield(fix);
137 extern void CyclePrimary(),CycleSecondary(),InitMarkerInput();
138 extern ubyte DefiningMarkerMessage;
139 extern char CybermouseActive;
140
141 control_info Controls;
142
143 fix Cruise_speed=0;
144
145 // macros for drawing lo/hi res kconfig screens (see scores.c as well)
146
147 #define LHX(x)          ((x)*(MenuHires?2:1))
148 #define LHY(y)          ((y)*(MenuHires?2.4:1))
149
150
151 #define BT_KEY                          0
152 //#define BT_MOUSE_BUTTON       1
153 #define BT_MOUSE_AXIS           2
154 //#define BT_JOY_BUTTON                 3
155 #define BT_JOY_AXIS                     4
156 #define BT_INVERT                               5
157
158 char *btype_text[] = { "BT_KEY", "BT_MOUSE_BUTTON", "BT_MOUSE_AXIS", "BT_JOY_BUTTON", "BT_JOY_AXIS", "BT_INVERT" };
159
160 #define INFO_Y 28
161
162 typedef struct kc_item {
163         short id;                               // The id of this item
164         short x, y;                             
165         short w1;
166         short w2;
167         short u,d,l,r;
168         //short text_num1;
169         char *text;
170         ubyte type;
171         ubyte value;            // what key,button,etc
172 } kc_item;
173
174 int Num_items=28;
175 kc_item *All_items;
176
177 ubyte kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
178
179 //----------- WARNING!!!!!!! -------------------------------------------
180 // THESE NEXT FOUR BLOCKS OF DATA ARE GENERATED BY PRESSING DEL+F12 WHEN
181 // IN THE KEYBOARD CONFIG SCREEN.  BASICALLY, THAT PROCEDURE MODIFIES THE
182 // U,D,L,R FIELDS OF THE ARRAYS AND DUMPS THE NEW ARRAYS INTO KCONFIG.COD
183 //-------------------------------------------------------------------------
184 /*ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = {
185 {0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0},
186 {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
187 {0x5,0xc,0xff,0xff,0xff,0xff,0x7,0xf,0x13,0xb,0xff,0x6,0x8,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
188 {0x0,0x1,0xff,0xff,0x2,0xff,0x7,0xf,0x13,0xb,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
189 {0x3,0x0,0x1,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
190 {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
191 {0x0,0x1,0xff,0xff,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
192 };*/                                                                              
193
194 ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = {
195 {0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0},
196 {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0},
197 {0x5,0xc,0xff,0xff,0xff,0xff,0x7,0xf,0x13,0xb,0xff,0x6,0x8,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0},
198 {0x0,0x1,0xff,0xff,0x2,0xff,0x7,0xf,0x13,0xb,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0},
199 {0x3,0x0,0x1,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0},
200 {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0},
201 {0x0,0x1,0xff,0xff,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0},
202 };
203
204
205
206 kc_item kc_keyboard[NUM_KEY_CONTROLS] = {
207         {  0, 15, 49, 71, 26, 55,  2, 55,  1,"Pitch forward", BT_KEY, 255 },
208         {  1, 15, 49,100, 26, 50,  3,  0, 24,"Pitch forward", BT_KEY, 255 },
209         {  2, 15, 57, 71, 26,  0,  4, 25,  3,"Pitch backward", BT_KEY, 255 },
210         {  3, 15, 57,100, 26,  1,  5,  2, 26,"Pitch backward", BT_KEY, 255 },
211         {  4, 15, 65, 71, 26,  2,  6, 27,  5,"Turn left", BT_KEY, 255 },
212         {  5, 15, 65,100, 26,  3,  7,  4, 28,"Turn left", BT_KEY, 255 },
213         {  6, 15, 73, 71, 26,  4,  8, 29,  7,"Turn right", BT_KEY, 255 },
214         {  7, 15, 73,100, 26,  5,  9,  6, 34,"Turn right", BT_KEY, 255 },
215         {  8, 15, 85, 71, 26,  6, 10, 35,  9,"Slide on", BT_KEY, 255 },
216         {  9, 15, 85,100, 26,  7, 11,  8, 36,"Slide on", BT_KEY, 255 },
217         { 10, 15, 93, 71, 26,  8, 12, 37, 11,"Slide left", BT_KEY, 255 },
218         { 11, 15, 93,100, 26,  9, 13, 10, 44,"Slide left", BT_KEY, 255 },
219         { 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255 },
220         { 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255 },
221         { 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255 },
222         { 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255 },
223         { 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255 },
224         { 17, 15,117,100, 26, 15, 19, 16, 46,"Slide down", BT_KEY, 255 },
225         { 18, 15,129, 71, 26, 16, 20, 47, 19,"Bank on", BT_KEY, 255 },
226         { 19, 15,129,100, 26, 17, 21, 18, 38,"Bank on", BT_KEY, 255 },
227         { 20, 15,137, 71, 26, 18, 22, 39, 21,"Bank left", BT_KEY, 255 },
228         { 21, 15,137,100, 26, 19, 23, 20, 40,"Bank left", BT_KEY, 255 },
229         { 22, 15,145, 71, 26, 20, 48, 41, 23,"Bank right", BT_KEY, 255 },
230         { 23, 15,145,100, 26, 21, 49, 22, 42,"Bank right", BT_KEY, 255 },
231         { 24,158, 49, 83, 26, 51, 26,  1, 25,"Fire primary", BT_KEY, 255 },
232         { 25,158, 49,112, 26, 54, 27, 24,  2,"Fire primary", BT_KEY, 255 },
233         { 26,158, 57, 83, 26, 24, 28,  3, 27,"Fire secondary", BT_KEY, 255 },
234         { 27,158, 57,112, 26, 25, 29, 26,  4,"Fire secondary", BT_KEY, 255 },
235         { 28,158, 65, 83, 26, 26, 34,  5, 29,"Fire flare", BT_KEY, 255 },
236         { 29,158, 65,112, 26, 27, 35, 28,  6,"Fire flare", BT_KEY, 255 },
237         { 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255 },
238         { 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255 },
239         { 32,158,113, 83, 26, 30, 46, 15, 33,"reverse", BT_KEY, 255 },
240         { 33,158,113,112, 26, 31, 47, 32, 16,"reverse", BT_KEY, 255 },
241         { 34,158, 73, 83, 26, 28, 36,  7, 35,"Drop Bomb", BT_KEY, 255 },
242         { 35,158, 73,112, 26, 29, 37, 34,  8,"Drop Bomb", BT_KEY, 255 },
243         { 36,158, 85, 83, 26, 34, 44,  9, 37,"REAR VIEW", BT_KEY, 255 },
244         { 37,158, 85,112, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, 255 },
245         { 38,158,133, 83, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, 255 },
246         { 39,158,133,112, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, 255 },
247         { 40,158,141, 83, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, 255 },
248         { 41,158,141,112, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, 255 },
249         { 42,158,149, 83, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 255 },
250         { 43,158,149,112, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 255 },
251         { 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255 },
252         { 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255 },
253         { 46,158,121, 83, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, 255 },
254         { 47,158,121,112, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, 255 },
255         { 48, 15,161, 71, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 255 },
256         { 49, 15,161,100, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 255 },
257         { 50, 15,169, 71, 26, 48,  1, 53, 51,"Cycle Second", BT_KEY, 255 },
258         { 51, 15,169,100, 26, 49, 24, 50, 54,"Cycle Second", BT_KEY, 255 },
259         { 52,158,163, 83, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 255 },
260         { 53,158,163,112, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 255 },
261         { 54,158,171, 83, 26, 52, 56, 51, 55,"Energy->Shield", BT_KEY, 255 },
262         { 55,158,171,112, 26, 53,  0, 54,  0,"Energy->Shield", BT_KEY, 255 },
263    { 56,158,179,83,  26, 54,  0, 0,  0, "Toggle Bomb",  BT_KEY,255},
264 };
265 char *kc_key_bind_text[NUM_KEY_CONTROLS] = {
266         "+lookdown",
267         "+lookdown",
268         "+lookup",
269         "+lookup",
270         "+left",
271         "+left",
272         "+right",
273         "+right",
274         "+strafe",
275         "+strafe",
276         "+moveleft",
277         "+moveleft",
278         "+moveright",
279         "+moveright",
280         "+moveup",
281         "+moveup",
282         "+movedown",
283         "+movedown",
284         "+bank",
285         "+bank",
286         "+bankleft",
287         "+bankleft",
288         "+bankright",
289         "+bankright",
290         "+attack",
291         "+attack",
292         "+attack2",
293         "+attack2",
294         "+flare",
295         "+flare",
296         "+forward",
297         "+forward",
298         "+back",
299         "+back",
300         "+bomb",
301         "+bomb",
302         "+rearview",
303         "+rearview",
304         "+cruiseup",
305         "+cruiseup",
306         "+cruisedown",
307         "+cruisedown",
308         "+cruiseoff",
309         "+cruiseoff",
310         "+automap",
311         "+automap",
312         "+afterburner",
313         "+afterburner",
314         "+cycle",
315         "+cycle",
316         "+cycle2",
317         "+cycle2",
318         "+headlight",
319         "+headlight",
320         "+nrgshield",
321         "+nrgshield",
322         "+togglebomb",
323 };
324 kc_item kc_joystick[NUM_OTHER_CONTROLS] = {
325         { -1 },
326         { -1 },
327         { -1 },
328         { -1 },
329         { -1 },
330         { -1 },
331         { -1 },
332         { -1 },
333         { -1 },
334         { -1 },
335         { -1 },
336         { -1 },
337         { -1 },
338         { 13, 22,154, 51, 40, 24, 15, 24, 14,"Pitch U/D", BT_JOY_AXIS, 255 },
339         { 14, 22,154, 99,  8, 15, 16, 13, 17,"Pitch U/D", BT_INVERT, 255 },
340         { 15, 22,162, 51, 40, 13, 14, 18, 16,"Turn L/R", BT_JOY_AXIS, 255 },
341         { 16, 22,162, 99,  8, 14, 17, 15, 19,"Turn L/R", BT_INVERT, 255 },
342         { 17,164,154, 58, 40, 16, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255 },
343         { 18,164,154,106,  8, 23, 20, 17, 15,"Slide L/R", BT_INVERT, 255 },
344         { 19,164,162, 58, 40, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255 },
345         { 20,164,162,106,  8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 },
346         { 21,164,172, 58, 40, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255 },
347         { 22,164,172,106,  8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 },
348         { 23,164,180, 58, 40, 21, 18, 22, 24,"throttle", BT_JOY_AXIS, 255 },
349         { 24,164,180,106,  8, 22, 13, 23, 13,"throttle", BT_INVERT, 255 },
350 };
351
352 kc_item kc_mouse[NUM_OTHER_CONTROLS] = {
353         { -1 },
354         { -1 },
355         { -1 },
356         { -1 },
357         { -1 },
358         { -1 },
359         { -1 },
360         { -1 },
361         { -1 },
362         { -1 },
363         { -1 },
364         { -1 },
365         { -1 },
366         { 13,103,138, 58, 26, 24, 15, 24, 14,"Pitch U/D", BT_MOUSE_AXIS, 255 },
367         { 14,103,138,106,  8, 23, 16, 13, 15,"Pitch U/D", BT_INVERT, 255 },
368         { 15,103,146, 58, 26, 13, 17, 14, 16,"Turn L/R", BT_MOUSE_AXIS, 255 },
369         { 16,103,146,106,  8, 14, 18, 15, 17,"Turn L/R", BT_INVERT, 255 },
370         { 17,103,154, 58, 26, 15, 19, 16, 18,"Slide L/R", BT_MOUSE_AXIS, 255 },
371         { 18,103,154,106,  8, 16, 20, 17, 19,"Slide L/R", BT_INVERT, 255 },
372         { 19,103,162, 58, 26, 17, 21, 18, 20,"Slide U/D", BT_MOUSE_AXIS, 255 },
373         { 20,103,162,106,  8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 },
374         { 21,103,170, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_MOUSE_AXIS, 255 },
375         { 22,103,170,106,  8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 },
376         { 23,103,182, 58, 26, 21, 14, 22, 24,"throttle", BT_MOUSE_AXIS, 255 },
377         { 24,103,182,106,  8, 22, 13, 23, 13,"throttle", BT_INVERT, 255 },
378 };
379
380 kc_axis_map kc_other_axismap[NUM_OTHER_CONTROLS] = {
381         AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE,
382         AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE, AXIS_NONE,
383         AXIS_PITCH,
384         AXIS_NONE,
385         AXIS_TURN,
386         AXIS_NONE,
387         AXIS_LEFTRIGHT,
388         AXIS_NONE,
389         AXIS_UPDOWN,
390         AXIS_NONE,
391         AXIS_BANK,
392         AXIS_NONE,
393         AXIS_THROTTLE,
394         AXIS_NONE,
395 };
396
397 kc_item kc_d2x[NUM_D2X_CONTROLS] = {
398 //        id,x,y,w1,w2,u,d,l,r,text_num1,type,value
399         {  0, 15, 49, 71, 26, 19,  2, 27,  1, "WEAPON 1", BT_KEY, 255},
400         {  1, 15, 49,100, 26, 18,  3,  0,  2, "WEAPON 1", BT_KEY, 255},
401         {  2, 15, 57, 71, 26,  0,  4,  1,  3, "WEAPON 2", BT_KEY, 255},
402         {  3, 15, 57,100, 26,  1,  5,  2,  4, "WEAPON 2", BT_KEY, 255},
403         {  4, 15, 65, 71, 26,  2,  6,  3,  5, "WEAPON 3", BT_KEY, 255},
404         {  5, 15, 65,100, 26,  3,  7,  4,  6, "WEAPON 3", BT_KEY, 255},
405         {  6, 15, 73, 71, 26,  4,  8,  5,  7, "WEAPON 4", BT_KEY, 255},
406         {  7, 15, 73,100, 26,  5,  9,  6,  8, "WEAPON 4", BT_KEY, 255},
407         {  8, 15, 81, 71, 26,  6, 10,  7,  9, "WEAPON 5", BT_KEY, 255},
408         {  9, 15, 81,100, 26,  7, 11,  8, 10, "WEAPON 5", BT_KEY, 255},
409
410         { 10, 15, 89, 71, 26,  8, 12,  9, 11, "WEAPON 6", BT_KEY, 255},
411         { 11, 15, 89,100, 26,  9, 13, 10, 12, "WEAPON 6", BT_KEY, 255},
412         { 12, 15, 97, 71, 26, 10, 14, 11, 13, "WEAPON 7", BT_KEY, 255},
413         { 13, 15, 97,100, 26, 11, 15, 12, 14, "WEAPON 7", BT_KEY, 255},
414         { 14, 15,105, 71, 26, 12, 16, 13, 15, "WEAPON 8", BT_KEY, 255},
415         { 15, 15,105,100, 26, 13, 17, 14, 16, "WEAPON 8", BT_KEY, 255},
416         { 16, 15,113, 71, 26, 14, 18, 15, 17, "WEAPON 9", BT_KEY, 255},
417         { 17, 15,113,100, 26, 15, 19, 16, 18, "WEAPON 9", BT_KEY, 255},
418         { 18, 15,121, 71, 26, 16,  1, 17, 19, "WEAPON 0", BT_KEY, 255},
419         { 19, 15,121,100, 26, 17,  0, 18,  0, "WEAPON 0", BT_KEY, 255},
420
421         //{ 20, 15,131, 71, 26, 18, 22, 19, 21, "CYC PRIMARY", BT_KEY, 255},
422         //{ 21, 15,131,100, 26, 19, 23, 20, 22, "CYC PRIMARY", BT_KEY, 255},
423         //{ 22, 15,139, 71, 26, 20, 24, 21, 23, "CYC SECONDARY", BT_KEY, 255},
424         //{ 23, 15,139,100, 26, 21, 25, 22, 24, "CYC SECONDARY", BT_KEY, 255},
425         //{ 24,  8,147, 78, 26, 22, 26, 23, 25, "TOGGLE_PRIM AUTO", BT_KEY, 255},
426         //{ 25,  8,147,107, 26, 23, 27, 24, 26, "TOGGLE_PRIM_AUTO", BT_KEY, 255},
427         //{ 26,  8,155, 78, 26, 24,  1, 25, 27, "TOGGLE SEC AUTO", BT_KEY, 255},
428         //{ 27,  8,155,107, 26, 25,  0, 26,  0, "TOGGLE SEC AUTO", BT_KEY, 255},
429 };
430
431 //added on 2/4/99 by Victor Rachels to add new keys system
432 ubyte default_kconfig_d2x_settings[MAX_D2X_CONTROLS] = {
433  0x2 ,0xff,0x3 ,0xff,0x4 ,0xff,0x5 ,0xff,0x6 ,0xff,0x7 ,0xff,0x8 ,0xff,0x9 ,
434  0xff,0xa ,0xff,0xb ,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
435  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff };
436 //end this section addition - VR
437
438 void kc_drawitem( kc_item *item, int is_current );
439 void kc_change_key( kc_item * item );
440 void kc_next_joyaxis(kc_item *item);  //added by WraithX on 11/22/00
441 void kc_change_joyaxis( kc_item * item );
442 void kc_change_mouseaxis( kc_item * item );
443 void kc_change_invert( kc_item * item );
444 void kconfig_read_fcs( int raw_axis );
445 void kconfig_set_fcs_button( int btn, int button );
446 void kconfig_read_external_controls( void );
447
448 // the following methods added by WraithX, 4/17/00
449 int isJoyRotationKey(int test_key)
450 {
451         if (test_key == kc_joystick[11].value ||
452             test_key == kc_joystick[12].value)
453         {
454                 return 1;
455         }// end if
456
457         // else...
458         return 0;
459 }// method isJoyRotationKey
460
461 int isMouseRotationKey(int test_key)
462 {
463         if (test_key == kc_mouse[11].value ||
464             test_key == kc_mouse[12].value)
465         {
466                 return 1;
467         }// end if
468
469         // else...
470         return 0;
471 }// method isMouseRotationKey
472
473 int isKeyboardRotationKey(int test_key)
474 {
475         if (test_key == kc_keyboard[0].value ||
476             test_key == kc_keyboard[1].value ||
477             test_key == kc_keyboard[2].value ||
478             test_key == kc_keyboard[3].value ||
479             test_key == kc_keyboard[4].value ||
480             test_key == kc_keyboard[5].value ||
481             test_key == kc_keyboard[6].value ||
482             test_key == kc_keyboard[7].value ||
483             test_key == kc_keyboard[20].value ||
484             test_key == kc_keyboard[21].value ||
485             test_key == kc_keyboard[22].value ||
486             test_key == kc_keyboard[23].value)
487         {
488                 return 1;
489         }// end if
490
491         // else...
492         return 0;
493 }// method isKeyboardRotationKey
494 // end addition - WraithX
495
496 int kconfig_is_axes_used(int axis)
497 {
498         int i;
499         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
500                 if (( kc_joystick[i].type == BT_JOY_AXIS ) && (kc_joystick[i].value == axis ))
501                         return 1;
502         }
503         return 0;
504 }
505
506 #ifdef TABLE_CREATION
507 int find_item_at( kc_item * items, int nitems, int x, int y )
508 {
509         int i;
510         
511         for (i=0; i<nitems; i++ )       {
512                 if ( ((items[i].x+items[i].w1)==x) && (items[i].y==y))
513                         return i;
514         }
515         return -1;
516 }
517
518 int find_next_item_up( kc_item * items, int nitems, int citem )
519 {
520         int x, y, i;
521
522         y = items[citem].y;
523         x = items[citem].x+items[citem].w1;
524         
525         do {    
526                 y--;
527                 if ( y < 0 ) {
528                         y = grd_curcanv->cv_bitmap.bm_h-1;
529                         x--;
530                         if ( x < 0 ) {
531                                 x = grd_curcanv->cv_bitmap.bm_w-1;
532                         }
533                 }
534                 i = find_item_at( items, nitems, x, y );
535         } while ( i < 0 );
536         
537         return i;
538 }
539
540 int find_next_item_down( kc_item * items, int nitems, int citem )
541 {
542         int x, y, i;
543
544         y = items[citem].y;
545         x = items[citem].x+items[citem].w1;
546         
547         do {    
548                 y++;
549                 if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
550                         y = 0;
551                         x++;
552                         if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
553                                 x = 0;
554                         }
555                 }
556                 i = find_item_at( items, nitems, x, y );
557         } while ( i < 0 );
558         
559         return i;
560 }
561
562 int find_next_item_right( kc_item * items, int nitems, int citem )
563 {
564         int x, y, i;
565
566         y = items[citem].y;
567         x = items[citem].x+items[citem].w1;
568         
569         do {    
570                 x++;
571                 if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
572                         x = 0;
573                         y++;
574                         if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
575                                 y = 0;
576                         }
577                 }
578                 i = find_item_at( items, nitems, x, y );
579         } while ( i < 0 );
580         
581         return i;
582 }
583
584 int find_next_item_left( kc_item * items, int nitems, int citem )
585 {
586         int x, y, i;
587
588         y = items[citem].y;
589         x = items[citem].x+items[citem].w1;
590         
591         do {    
592                 x--;
593                 if ( x < 0 ) {
594                         x = grd_curcanv->cv_bitmap.bm_w-1;
595                         y--;
596                         if ( y < 0 ) {
597                                 y = grd_curcanv->cv_bitmap.bm_h-1;
598                         }
599                 }
600                 i = find_item_at( items, nitems, x, y );
601         } while ( i < 0 );
602         
603         return i;
604 }
605 #endif
606
607 #ifdef NEWMENU_MOUSE
608 int get_item_height(kc_item *item)
609 {
610         int w, h, aw;
611         char btext[10];
612
613         if (item->value==255) {
614                 strcpy(btext, "");
615         } else {
616                 switch( item->type )    {
617                         case BT_KEY:
618                                 strncpy( btext, key_text[item->value], 10 ); break;
619                         case BT_MOUSE_AXIS:
620                                 strncpy( btext, Text_string[mouseaxis_text[item->value]], 10 ); break;
621                         case BT_JOY_AXIS:
622 #ifdef USE_LINUX_JOY
623                                 sprintf( btext, "J%d A%d", j_axis[item->value].joydev, j_Get_joydev_axis_number (item->value) );
624 #elif defined(SDL_INPUT)
625                                 if (joyaxis_text[item->value])
626                                         strncpy(btext, joyaxis_text[item->value], 10);
627                                 else
628                                         sprintf(btext, "AXIS%2d", item->value + 1);
629 #else
630                                 strncpy(btext, Text_string[joyaxis_text[item->value]], 10);
631 #endif
632                                 break;
633                         case BT_INVERT:
634                                 strncpy( btext, Text_string[invert_text[item->value]], 10 ); break;
635                 }
636         }
637         gr_get_string_size(btext, &w, &h, &aw  );
638
639         return h;
640 }
641 #endif
642
643 void kconfig_sub(kc_item * items,int nitems, char * title)
644 {
645         grs_canvas * save_canvas;
646         grs_font * save_font;
647         int old_keyd_repeat;
648 #ifdef NEWMENU_MOUSE
649         int mouse_state, omouse_state, mx, my, x1, x2, y1, y2;
650         int close_x, close_y, close_size;
651 #endif
652
653         int i,k,ocitem,citem;
654         int time_stopped = 0;
655
656         All_items = items;
657         Num_items = nitems;
658
659         if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) )
660         {
661                 time_stopped = 1;
662                 stop_time();
663         }
664
665         save_canvas = grd_curcanv;
666
667
668         gr_set_current_canvas(NULL);
669         save_font = grd_curcanv->cv_font;
670
671         game_flush_inputs();
672         old_keyd_repeat = keyd_repeat;
673         keyd_repeat = 1;
674
675         //gr_clear_canvas( BM_XRGB(0,0,0) );
676
677         nm_draw_background(0, 0, grd_curcanv->cv_bitmap.bm_w - 1, grd_curcanv->cv_bitmap.bm_h - 1);
678    gr_palette_load (gr_palette);
679
680         grd_curcanv->cv_font = MEDIUM3_FONT;
681
682         {
683                 char * p;
684                 p = strchr( title, '\n' );
685                 if ( p ) *p = 32;
686                 gr_string( 0x8000, LHY(8), title );
687                 if ( p ) *p = '\n';
688         }
689
690
691 //      if ( items == kc_keyboard )     {
692 //              gr_string( 0x8000, 8, "Keyboard" );
693 //      } else if ( items == kc_joystick )      {
694 //              gr_string( 0x8000, 8, "Joysticks" );
695 //      } else if ( items == kc_mouse ) {
696 //              gr_string( 0x8000, 8, "Mouse" );
697 //      }
698
699 #ifdef NEWMENU_MOUSE
700         close_x = close_y = MenuHires?15:7;
701         close_size = MenuHires?10:5;
702         /*
703         gr_setcolor( BM_XRGB(0, 0, 0) );
704         gr_rect(close_x, close_y, close_x + close_size, close_y + close_size);
705         gr_setcolor( BM_XRGB(21, 21, 21) );
706         gr_rect(close_x + LHX(1), close_y + LHX(1), close_x + close_size - LHX(1), close_y + close_size - LHX(1));
707         */
708 #endif
709
710         grd_curcanv->cv_font = GAME_FONT;
711         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
712
713         gr_string( 0x8000, LHY(20), TXT_KCONFIG_STRING_1 );
714         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
715         if ( items == kc_keyboard )     {
716                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
717                 gr_setcolor( BM_XRGB(31,27,6) );
718                 
719                 gr_scanline( LHX(98), LHX(106), LHY(42) );
720                 gr_scanline( LHX(120), LHX(128), LHY(42) );
721                 gr_pixel( LHX(98), LHY(43) );                                           
722                 gr_pixel( LHX(98), LHY(44) );                                           
723                 gr_pixel( LHX(128), LHY(43) );                                          
724                 gr_pixel( LHX(128), LHY(44) );                                          
725                 
726                 gr_string( LHX(109), LHY(40), "OR" );
727
728                 gr_scanline( LHX(253), LHX(261), LHY(42) );
729                 gr_scanline( LHX(274), LHX(283), LHY(42) );
730                 gr_pixel( LHX(253), LHY(43) );                                          
731                 gr_pixel( LHX(253), LHY(44) );                                          
732                 gr_pixel( LHX(283), LHY(43) );                                          
733                 gr_pixel( LHX(283), LHY(44) );                                          
734
735                 gr_string( LHX(264), LHY(40), "OR" );
736
737         } if ( items == kc_joystick )   {
738                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
739                 gr_setcolor( BM_XRGB(31,27,6) );
740                 gr_scanline( LHX(18), LHX(144), LHY(119+18) );
741                 gr_scanline( LHX(174), LHX(294), LHY(119+18) );
742                 gr_string( 0x8000,LHY(117+18), TXT_AXES );
743                 gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
744                 gr_string( LHX(81), LHY(137+8), TXT_AXIS );
745                 gr_string( LHX(111), LHY(137+8), TXT_INVERT );
746                 gr_string( LHX(230), LHY(137+8), TXT_AXIS );
747                 gr_string( LHX(260), LHY(137+8), TXT_INVERT );
748         } else if ( items == kc_mouse ) {
749                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
750                 gr_setcolor( BM_XRGB(31,27,6) );
751                 gr_scanline( LHX(18), LHX(144), LHY(119+5) );
752                 gr_scanline( LHX(174), LHX(294), LHY(119+5) );
753                 gr_string( 0x8000,LHY(117+5), TXT_AXES );
754                 gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
755                 gr_string( LHX(169), LHY(129), TXT_AXIS );
756                 gr_string( LHX(199), LHY(129), TXT_INVERT );
757         }
758         else if ( items == kc_d2x )
759         {
760                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
761                 gr_setcolor( BM_XRGB(31,27,6) );
762
763                 gr_scanline( LHX(98), LHX(106), LHY(42) );
764                 gr_scanline( LHX(120), LHX(128), LHY(42) );
765                 gr_pixel( LHX(98), LHY(43) );
766                 gr_pixel( LHX(98), LHY(44) );
767                 gr_pixel( LHX(128), LHY(43) );
768                 gr_pixel( LHX(128), LHY(44) );
769
770                 gr_string(LHX(109), LHY(40), "OR");
771         }
772
773         for (i=0; i<nitems; i++ )       {
774                 kc_drawitem( &items[i], 0 );
775         }
776
777         citem = 0;
778         while(items[citem].id == -1)
779                 citem++;
780         kc_drawitem( &items[citem], 1 );
781
782         newmenu_show_cursor();
783
784 #ifdef NEWMENU_MOUSE
785         mouse_state = omouse_state = 0;
786 #endif
787
788         while(1)                {
789         //      Windows addendum to allow for kconfig input.
790                 gr_update();
791
792                 //see if redbook song needs to be restarted
793                 songs_check_redbook_repeat();
794
795                 k = key_inkey();
796
797 #ifdef NEWMENU_MOUSE
798                 omouse_state = mouse_state;
799                 mouse_state = mouse_button_state(0);
800 #endif
801
802                 if ( !time_stopped ) {
803                         #ifdef NETWORK
804                         if (multi_menu_poll() == -1)
805                                 k = -2;
806                         #endif
807                 }
808                 ocitem = citem;
809                 switch( k )     {
810                 case KEY_BACKSP:
811                         Int3();
812                         break;
813                 case KEY_COMMAND+KEY_SHIFTED+KEY_3:
814                 case KEY_PRINT_SCREEN:
815                         save_screen_shot(0);
816                         break;                                                  
817                 case KEY_CTRLED+KEY_D:
818                         items[citem].value = 255;
819                         kc_drawitem( &items[citem], 1 );
820                         break;
821                 case KEY_CTRLED+KEY_R:  
822                         if ( items==kc_keyboard )       {
823                                 for (i=0; i<NUM_KEY_CONTROLS; i++ )             {
824                                         items[i].value=default_kconfig_settings[0][i];
825                                         kc_drawitem( &items[i], 0 );
826                                 }
827                         } else if ( items==kc_d2x ) {
828                                 for(i=0;i<NUM_D2X_CONTROLS;i++)
829                                 {
830                                         items[i].value=default_kconfig_d2x_settings[i];
831                                         kc_drawitem( &items[i], 0 );
832                                 }
833                         } else {
834                                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
835                                                 items[i].value = default_kconfig_settings[Config_control_type][i];
836                                                 kc_drawitem( &items[i], 0 );
837                                         }
838                         }
839                         kc_drawitem( &items[citem], 1 );
840                         break;
841                 case KEY_DELETE:
842                         items[citem].value=255;
843                         kc_drawitem( &items[citem], 1 );
844                         break;
845                 case KEY_UP:            
846                 case KEY_PAD8:
847 #ifdef TABLE_CREATION
848                         if (items[citem].u==-1) items[citem].u=find_next_item_up( items,nitems, citem);
849 #endif
850                         citem = items[citem].u; 
851                         break;
852                 
853                 case KEY_DOWN:  
854                 case KEY_PAD2:
855 #ifdef TABLE_CREATION
856                         if (items[citem].d==-1) items[citem].d=find_next_item_down( items,nitems, citem);
857 #endif
858                         citem = items[citem].d; 
859                         break;
860                 case KEY_LEFT:  
861                 case KEY_PAD4:
862 #ifdef TABLE_CREATION
863                         if (items[citem].l==-1) items[citem].l=find_next_item_left( items,nitems, citem);
864 #endif
865                         citem = items[citem].l; 
866                         break;
867                 case KEY_RIGHT:         
868                 case KEY_PAD6:
869 #ifdef TABLE_CREATION
870                         if (items[citem].r==-1) items[citem].r=find_next_item_right( items,nitems, citem);
871 #endif
872                         citem = items[citem].r; 
873                         break;
874                 case KEY_ENTER: 
875                 case KEY_PADENTER:      
876                         switch( items[citem].type )     {
877                         case BT_KEY:            kc_change_key( &items[citem] ); break;
878                         case BT_MOUSE_AXIS:     kc_change_mouseaxis( &items[citem] ); break;
879                         case BT_JOY_AXIS:       kc_change_joyaxis( &items[citem] ); break;
880                         case BT_INVERT:         kc_change_invert( &items[citem] ); break;
881                         }
882                         break;
883                 //the following case added by WraithX on 11/22/00 to work around the weird joystick bug...
884                 case KEY_SPACEBAR:
885                         switch(items[citem].type)
886                         {
887                         case BT_JOY_AXIS:
888                                 kc_next_joyaxis(&items[citem]);
889                                 break;
890                         }
891                         break;
892                 //end addition by WraithX
893                 case -2:        
894                 case KEY_ESC:
895                         grd_curcanv->cv_font    = save_font;
896
897                         gr_set_current_canvas( save_canvas );
898                         keyd_repeat = old_keyd_repeat;
899                         game_flush_inputs();
900                         newmenu_hide_cursor();
901                         if (time_stopped)
902                                 start_time();
903                         return;
904 #ifdef TABLE_CREATION
905                 case KEY_DEBUGGED+KEY_F12:      {
906                         FILE * fp;
907                         for (i=0; i<NUM_KEY_CONTROLS; i++ )     {
908                                 kc_keyboard[i].u = find_next_item_up( kc_keyboard,NUM_KEY_CONTROLS, i);
909                                 kc_keyboard[i].d = find_next_item_down( kc_keyboard,NUM_KEY_CONTROLS, i);
910                                 kc_keyboard[i].l = find_next_item_left( kc_keyboard,NUM_KEY_CONTROLS, i);
911                                 kc_keyboard[i].r = find_next_item_right( kc_keyboard,NUM_KEY_CONTROLS, i);
912                         }
913                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
914                                 kc_joystick[i].u = find_next_item_up( kc_joystick,NUM_OTHER_CONTROLS, i);
915                                 kc_joystick[i].d = find_next_item_down( kc_joystick,NUM_OTHER_CONTROLS, i);
916                                 kc_joystick[i].l = find_next_item_left( kc_joystick,NUM_OTHER_CONTROLS, i);
917                                 kc_joystick[i].r = find_next_item_right( kc_joystick,NUM_OTHER_CONTROLS, i);
918                         }
919                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
920                                 kc_mouse[i].u = find_next_item_up( kc_mouse,NUM_OTHER_CONTROLS, i);
921                                 kc_mouse[i].d = find_next_item_down( kc_mouse,NUM_OTHER_CONTROLS, i);
922                                 kc_mouse[i].l = find_next_item_left( kc_mouse,NUM_OTHER_CONTROLS, i);
923                                 kc_mouse[i].r = find_next_item_right( kc_mouse,NUM_OTHER_CONTROLS, i);
924                         }
925                         fp = fopen( "kconfig.cod", "wt" );
926
927                         fprintf( fp, "ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = {\n" );
928                         for (i=0; i<CONTROL_MAX_TYPES; i++ )    {
929                                 int j;
930                                 fprintf( fp, "{0x%x", kconfig_settings[i][0] );
931                                 for (j=1; j<MAX_CONTROLS; j++ )
932                                         fprintf( fp, ",0x%x", kconfig_settings[i][j] );
933                                 fprintf( fp, "},\n" );
934                         }
935                         fprintf( fp, "};\n" );
936                 
937                         fprintf( fp, "\nkc_item kc_keyboard[NUM_KEY_CONTROLS] = {\n" );
938                         for (i=0; i<NUM_KEY_CONTROLS; i++ )     {
939                                 fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n", 
940                                         kc_keyboard[i].id, kc_keyboard[i].x, kc_keyboard[i].y, kc_keyboard[i].w1, kc_keyboard[i].w2,
941                                         kc_keyboard[i].u, kc_keyboard[i].d, kc_keyboard[i].l, kc_keyboard[i].r,
942                                         34, kc_keyboard[i].text, 34, btype_text[kc_keyboard[i].type] );
943                         }
944                         fprintf( fp, "};" );
945
946                         fprintf( fp, "\nkc_item kc_joystick[NUM_OTHER_CONTROLS] = {\n" );
947                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
948                                 fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
949                                         kc_joystick[i].id, kc_joystick[i].x, kc_joystick[i].y, kc_joystick[i].w1, kc_joystick[i].w2,
950                                         kc_joystick[i].u, kc_joystick[i].d, kc_joystick[i].l, kc_joystick[i].r,
951                                         34, kc_joystick[i].text, 34, btype_text[kc_joystick[i].type] );
952                         }
953                         fprintf( fp, "};" );
954
955                         fprintf( fp, "\nkc_item kc_mouse[NUM_OTHER_CONTROLS] = {\n" );
956                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
957                                 fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n", 
958                                         kc_mouse[i].id, kc_mouse[i].x, kc_mouse[i].y, kc_mouse[i].w1, kc_mouse[i].w2,
959                                         kc_mouse[i].u, kc_mouse[i].d, kc_mouse[i].l, kc_mouse[i].r,
960                                         34, kc_mouse[i].text, 34, btype_text[kc_mouse[i].type] );
961                         }
962                         fprintf( fp, "};" );
963
964                         fclose(fp);
965
966                         }
967                         break;
968 #endif
969                 }
970
971 #ifdef NEWMENU_MOUSE
972                 if ( (mouse_state && !omouse_state) || (mouse_state && omouse_state) ) {
973                         int item_height;
974                         
975                         mouse_get_pos(&mx, &my);
976                         for (i=0; i<nitems; i++ )       {
977                                 item_height = get_item_height( &items[i] );
978                                 x1 = grd_curcanv->cv_bitmap.bm_x + LHX(items[i].x) + LHX(items[i].w1);
979                                 x2 = x1 + LHX(items[i].w2);
980                                 y1 = grd_curcanv->cv_bitmap.bm_y + LHY(items[i].y);
981                                 y2 = y1 + LHX(item_height);
982                                 if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
983                                         citem = i;
984                                         break;
985                                 }
986                         }
987                 }
988                 else if ( !mouse_state && omouse_state ) {
989                         int item_height;
990                         
991                         mouse_get_pos(&mx, &my);
992                         item_height = get_item_height( &items[citem] );
993                         x1 = grd_curcanv->cv_bitmap.bm_x + LHX(items[citem].x) + LHX(items[citem].w1);
994                         x2 = x1 + LHX(items[citem].w2);
995                         y1 = grd_curcanv->cv_bitmap.bm_y + LHY(items[citem].y);
996                         y2 = y1 + LHY(item_height);
997                         if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
998                                 newmenu_hide_cursor();
999                                 switch( items[citem].type )     {
1000                                 case BT_KEY:                            kc_change_key( &items[citem] ); break;
1001                                 case BT_MOUSE_AXIS:             kc_change_mouseaxis( &items[citem] ); break;
1002                                 case BT_JOY_AXIS:               kc_change_joyaxis( &items[citem] ); break;
1003                                 case BT_INVERT:                         kc_change_invert( &items[citem] ); break;
1004                                 }
1005                                 newmenu_show_cursor();
1006                         } else {
1007                                 x1 = grd_curcanv->cv_bitmap.bm_x + close_x + LHX(1);
1008                                 x2 = x1 + close_size - LHX(1);
1009                                 y1 = grd_curcanv->cv_bitmap.bm_y + close_y + LHX(1);
1010                                 y2 = y1 + close_size - LHX(1);
1011                                 if ( ((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2)) ) {
1012                                         grd_curcanv->cv_font    = save_font;
1013                                         gr_set_current_canvas( save_canvas );
1014                                         keyd_repeat = old_keyd_repeat;
1015                                         game_flush_inputs();
1016                                         newmenu_hide_cursor();
1017                                         if (time_stopped)
1018                                                 start_time();
1019                                         return;
1020                                 }
1021                         }
1022
1023                 }
1024 #endif // NEWMENU_MOUSE
1025
1026                 if (ocitem!=citem)      {
1027                         newmenu_hide_cursor();
1028                         kc_drawitem( &items[ocitem], 0 );
1029                         kc_drawitem( &items[citem], 1 );
1030                         newmenu_show_cursor();
1031                 }
1032         }
1033 }
1034
1035
1036 void kc_drawitem( kc_item *item, int is_current )
1037 {
1038         int x, w, h, aw;
1039         char btext[16];
1040
1041         if (is_current)
1042                 gr_set_fontcolor( BM_XRGB(20,20,29), -1 );
1043         else
1044                 gr_set_fontcolor( BM_XRGB(15,15,24), -1 );
1045    gr_string( LHX(item->x), LHY(item->y), item->text );
1046
1047         if (item->value==255) {
1048                 strcpy( btext, "" );
1049         } else {
1050                 switch( item->type )    {
1051                         case BT_KEY:
1052                                 strncpy( btext, key_text[item->value], 10 ); break;
1053                         case BT_MOUSE_AXIS:
1054                                 strncpy( btext, Text_string[mouseaxis_text[item->value]], 10 ); break;
1055                         case BT_JOY_AXIS:
1056 #ifdef USE_LINUX_JOY
1057                                 sprintf(btext, "J%d A%d", j_axis[item->value].joydev, j_Get_joydev_axis_number(item->value));
1058 #elif defined(SDL_INPUT)
1059                                 if (joyaxis_text[item->value])
1060                                         strncpy(btext, joyaxis_text[item->value], 10);
1061                                 else
1062                                         sprintf(btext, "AXIS%2d", item->value + 1);
1063 #else
1064                                 strncpy(btext, Text_string[joyaxis_text[item->value]], 10);
1065 #endif
1066                                 break;
1067                         case BT_INVERT:
1068                                 strncpy( btext, Text_string[invert_text[item->value]], 10 ); break;
1069                 }
1070         }
1071         if (item->w1) {
1072                 gr_get_string_size(btext, &w, &h, &aw  );
1073
1074                 if (is_current)
1075                         gr_setcolor( BM_XRGB(21,0,24) );
1076                 else
1077                         gr_setcolor( BM_XRGB(16,0,19) );
1078                 gr_urect( LHX(item->w1+item->x), LHY(item->y-1), LHX(item->w1+item->x+item->w2), LHY(item->y)+h );
1079                 
1080                 gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1081
1082                 x = LHX(item->w1+item->x)+((LHX(item->w2)-w)/2);
1083         
1084                 gr_string( x, LHY(item->y), btext );
1085         }
1086 }
1087
1088
1089 static int looper=0;
1090
1091 void kc_drawquestion( kc_item *item )
1092 {
1093         int c, x, w, h, aw;
1094
1095         gr_get_string_size("?", &w, &h, &aw  );
1096
1097         c = BM_XRGB(21,0,24);
1098
1099         //@@gr_setcolor( gr_fade_table[fades[looper]*256+c] );
1100         gr_setcolor(BM_XRGB(21*fades[looper]/31,0,24*fades[looper]/31));
1101         looper++;
1102         if (looper>63) looper=0;
1103
1104         gr_urect( LHX(item->w1+item->x), LHY(item->y-1), LHX(item->w1+item->x+item->w2), LHY(item->y)+h );
1105         
1106         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1107
1108         x = LHX(item->w1+item->x)+((LHX(item->w2)-w)/2);
1109    
1110         gr_string( x, LHY(item->y), "?" );
1111 gr_update();
1112 }
1113
1114 void kc_change_key( kc_item * item )
1115 {
1116         int i,n,f,k;
1117         ubyte keycode;
1118
1119         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1120         
1121         gr_string( 0x8000, LHY(INFO_Y), TXT_PRESS_NEW_KEY );
1122
1123         game_flush_inputs();
1124         keycode=255;
1125         k=255;
1126         
1127         while( (k!=KEY_ESC) && (keycode==255) ) 
1128         {                               
1129                 #ifdef NETWORK
1130                 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
1131                         multi_menu_poll();
1132                 #endif
1133 //              if ( Game_mode & GM_MULTI )
1134 //                      GameLoop( 0, 0 );                               // Continue
1135                 k = key_inkey();
1136                 timer_delay(f0_1/10);
1137                 kc_drawquestion( item );
1138         
1139                 for (i=0; i<256; i++ )  {
1140                         if (keyd_pressed[i] && (strlen(key_text[i])>0)) {
1141                                 f = 0;
1142                                 for (n=0; n<sizeof(system_keys); n++ )
1143                                         if ( system_keys[n] == i )
1144                                                 f=1;
1145                                 if (!f) 
1146                                         keycode=i;
1147                         }
1148                 }
1149         }
1150
1151         if (k!=KEY_ESC) {
1152                 for (i=0; i<Num_items; i++ )    {
1153                         n = item - All_items;
1154                         if ( (i!=n) && (All_items[i].type==BT_KEY) && (All_items[i].value==keycode) )           {
1155                                 All_items[i].value = 255;
1156                                 kc_drawitem( &All_items[i], 0 );
1157                         }
1158                 }
1159                 item->value = keycode;
1160         }
1161         kc_drawitem( item, 1 );
1162
1163         gr_set_fontcolor( BM_XRGB(28,28,28), BM_XRGB(0,0,0) );
1164
1165         nm_restore_background( 0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h );
1166
1167         game_flush_inputs();
1168
1169 }
1170
1171
1172 // the following function added by WraithX on 11/22/00 to work around the weird joystick bug... - modified my Matt Mueller to skip already allocated axes
1173 void kc_next_joyaxis(kc_item *item)
1174 {
1175         int n, i, k, max, tries;
1176         ubyte code = 0;
1177
1178         k = 255;
1179         n = 0;
1180         i = 0;
1181
1182         // I modelled this ifdef after the code in the kc_change_joyaxis method.
1183         // So, if somethin's not workin here, it might not be workin there either.
1184         max = JOY_MAX_AXES;
1185         tries = 1;
1186         code = (item->value + 1) % max;
1187
1188         if (code != 255)
1189         {
1190                 for (i = 0; i < Num_items; i++)
1191                 {
1192                         n = item - All_items;
1193                         if ((i != n) && (All_items[i].type == BT_JOY_AXIS) && (All_items[i].value == code))
1194                         {
1195                                 if (tries > max)
1196                                         return; // all axes allocated already
1197                                 i = -1; // -1 so the i++ will push back to 0
1198                                 code = (item->value + ++tries) % max; // try next axis
1199                         }//end if
1200                 }//end for
1201
1202                 item->value = code;
1203         }//end if
1204
1205         kc_drawitem(item, 1);
1206         nm_restore_background(0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h);
1207         game_flush_inputs();
1208
1209 }//method kc_next_joyaxis
1210 //end addition by WraithX
1211
1212
1213 void kc_change_joyaxis( kc_item * item )
1214 {
1215         int axis[JOY_MAX_AXES];
1216         int old_axis[JOY_MAX_AXES];
1217         int numaxis = joy_num_axes;
1218         int n,i,k;
1219         ubyte code;
1220
1221         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1222         
1223         gr_string( 0x8000, LHY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS );
1224
1225         game_flush_inputs();
1226         code=255;
1227         k=255;
1228
1229         joystick_read_raw_axis( JOY_ALL_AXIS, old_axis );
1230
1231         while( (k!=KEY_ESC) && (code==255))     
1232         {                               
1233                 #ifdef NETWORK
1234                 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
1235                         multi_menu_poll();
1236                 #endif
1237 //              if ( Game_mode & GM_MULTI )
1238 //                      GameLoop( 0, 0 );                               // Continue
1239                 k = key_inkey();
1240                 timer_delay(f0_1/10);
1241
1242                 if (k == KEY_PRINT_SCREEN)
1243                         save_screen_shot(0);
1244
1245                 kc_drawquestion( item );
1246
1247                 joystick_read_raw_axis( JOY_ALL_AXIS, axis );
1248
1249                 for (i=0; i<numaxis; i++ )      {
1250                         if ( abs(axis[i]-old_axis[i])>100 )
1251                         {
1252                                 code = i;
1253                                 con_printf(CON_DEBUG, "Axis Movement detected: Axis %i\n", i);
1254                         }
1255                         //old_axis[i] = axis[i];
1256                 }
1257                 for (i=0; i<Num_items; i++ )    
1258                  {
1259                         n = item - All_items;
1260                         if ( (i!=n) && (All_items[i].type==BT_JOY_AXIS) && (All_items[i].value==code) ) 
1261                                 code = 255;
1262                  }
1263         
1264         }
1265         if (code!=255)  {
1266                 for (i=0; i<Num_items; i++ )    {
1267                         n = item - All_items;
1268                         if ( (i!=n) && (All_items[i].type==BT_JOY_AXIS) && (All_items[i].value==code) ) {
1269                                 All_items[i].value = 255;
1270                                 kc_drawitem( &All_items[i], 0 );
1271                         }
1272                 }
1273
1274                 item->value = code;                                      
1275         }
1276         kc_drawitem( item, 1 );
1277         nm_restore_background( 0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h );
1278         game_flush_inputs();
1279
1280 }
1281
1282 void kc_change_mouseaxis( kc_item * item )
1283 {
1284         int i,n,k;
1285         ubyte code;
1286         int dx,dy;
1287 #ifdef SDL_INPUT
1288         int dz;
1289 #endif
1290
1291         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1292         
1293         gr_string( 0x8000, LHY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS );
1294
1295         game_flush_inputs();
1296         code=255;
1297         k=255;
1298
1299         mouse_get_delta( &dx, &dy );
1300
1301         while( (k!=KEY_ESC) && (code==255))     
1302         {                               
1303                 #ifdef NETWORK
1304                 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
1305                         multi_menu_poll();
1306                 #endif
1307 //              if ( Game_mode & GM_MULTI )
1308 //                      GameLoop( 0, 0 );                               // Continue
1309                 k = key_inkey();
1310                 timer_delay(f0_1/10);
1311
1312                 if (k == KEY_PRINT_SCREEN)
1313                         save_screen_shot(0);
1314
1315                 kc_drawquestion( item );
1316
1317 #ifdef SDL_INPUT
1318                 mouse_get_delta_z( &dx, &dy, &dz );
1319 #else
1320                 mouse_get_delta( &dx, &dy );
1321 #endif
1322                 if ( abs(dx)>20 ) code = 0;
1323                 if ( abs(dy)>20 ) code = 1;
1324 #ifdef SDL_INPUT
1325                 if ( abs(dz)>20 ) code = 2;
1326 #endif
1327         }
1328         if (code!=255)  {
1329                 for (i=0; i<Num_items; i++ )    {
1330                         n = item - All_items;
1331                         if ( (i!=n) && (All_items[i].type==BT_MOUSE_AXIS) && (All_items[i].value==code) )               {
1332                                 All_items[i].value = 255;
1333                                 kc_drawitem( &All_items[i], 0 );
1334                         }
1335                 }
1336                 item->value = code;
1337         }
1338         kc_drawitem( item, 1 );
1339         nm_restore_background( 0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h );
1340         game_flush_inputs();
1341
1342 }
1343
1344
1345 void kc_change_invert( kc_item * item )
1346 {
1347         game_flush_inputs();
1348
1349         if (item->value)
1350                 item->value = 0;
1351         else 
1352                 item->value = 1;
1353
1354         kc_drawitem( item, 1 );
1355
1356 }
1357
1358 #include "screens.h"
1359
1360 void kconfig(int n, char * title)
1361 {
1362         int i, j;
1363         grs_bitmap *save_bm;
1364
1365         set_screen_mode( SCREEN_MENU );
1366
1367         kc_set_controls();
1368
1369         //save screen
1370         save_bm = gr_create_bitmap( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h );
1371         Assert( save_bm != NULL );
1372         
1373         gr_bm_bitblt(grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_w, 
1374                                         0, 0, 0, 0, &grd_curcanv->cv_bitmap, save_bm );
1375
1376         switch(n)       {
1377         case 0:kconfig_sub( kc_keyboard, NUM_KEY_CONTROLS, title );break;
1378         case 1:kconfig_sub( kc_joystick, NUM_OTHER_CONTROLS, title );break;
1379         case 2:kconfig_sub( kc_mouse, NUM_OTHER_CONTROLS, title ); break;
1380         case 4:kconfig_sub( kc_d2x, NUM_D2X_CONTROLS, title ); break;
1381         default:
1382                 Int3();
1383                 return;
1384         }
1385
1386         //restore screen
1387         gr_bitmap(0, 0, save_bm);
1388         gr_free_bitmap(save_bm);
1389
1390 #if 0 // set_screen_mode always calls this later... right?
1391         reset_cockpit();                //force cockpit redraw next time
1392 #endif
1393
1394         // Update save values...
1395         
1396         for (i=0; i<NUM_KEY_CONTROLS; i++ )     
1397                 kconfig_settings[0][i] = kc_keyboard[i].value;
1398
1399         for (j=0; j<256; j++)
1400                 if (key_binding(j)) {
1401                         for (i = 0; i < NUM_KEY_CONTROLS; i++)
1402                                 if (!stricmp(key_binding(j), kc_key_bind_text[i])) {
1403                                         cmd_appendf("unbind %s", key_text[j]);
1404                                         break;
1405                                 }
1406                         for (i = 0; i < NUM_D2X_CONTROLS; i++)
1407                                 if (kc_d2x[i].type == BT_KEY && !stricmp(key_binding(j), kc_d2x[i].text)) {
1408                                         cmd_appendf("unbind %s", key_text[j]);
1409                                         break;
1410                                 }
1411                 }
1412
1413         for (i=0; i<NUM_KEY_CONTROLS; i++ )
1414                 if (kc_keyboard[i].value != 255)
1415                         cmd_appendf("bind %s \"%s\"", key_text[kc_keyboard[i].value], kc_key_bind_text[i]);
1416
1417         for (i = 0; i < NUM_D2X_CONTROLS; i++)
1418                 if (kc_d2x[i].value != 255)
1419                         cmd_appendf("bind %s \"%s\"", key_text[kc_d2x[i].value], kc_d2x[i].text);
1420
1421         if ( (Config_control_type>0) && (Config_control_type<5)) { 
1422                 for (i=0; i<NUM_OTHER_CONTROLS; i++ )   
1423                         kconfig_settings[Config_control_type][i] = kc_joystick[i].value;
1424
1425                 if (kc_joystick[i].value != 255)
1426                         cvar_setint(&joy_advaxes[kc_joystick[i].value], kc_other_axismap[i]);
1427
1428         } else if (Config_control_type > 4) {
1429                 for (i=0; i<NUM_OTHER_CONTROLS; i++ )   
1430                         kconfig_settings[Config_control_type][i] = kc_mouse[i].value;
1431
1432                 if (kc_mouse[i].value != 255)
1433                         cvar_setint(&mouse_axes[kc_mouse[i].value], kc_other_axismap[i]);
1434         }
1435
1436         while (cmd_queue_process())
1437                 ;
1438 }
1439
1440
1441 void kconfig_read_fcs( int raw_axis )
1442 {
1443         int raw_button, button, axis_min[4], axis_center[4], axis_max[4];
1444
1445         if (Config_control_type!=CONTROL_THRUSTMASTER_FCS) return;
1446
1447         joy_get_cal_vals(axis_min, axis_center, axis_max);
1448
1449         if ( axis_max[3] > 1 )
1450                 raw_button = (raw_axis*100)/axis_max[3];
1451         else
1452                 raw_button = 0;
1453
1454         if ( raw_button > 88 )
1455                 button = 0;
1456         else if ( raw_button > 63 )
1457                 button = 7;
1458         else if ( raw_button > 39 )
1459                 button = 11;
1460         else if ( raw_button > 15 )
1461                 button = 15;
1462         else    
1463                 button = 19;
1464
1465         kconfig_set_fcs_button( 19, button );
1466         kconfig_set_fcs_button( 15, button );
1467         kconfig_set_fcs_button( 11, button );
1468         kconfig_set_fcs_button( 7, button );
1469 }
1470                 
1471
1472 void kconfig_set_fcs_button( int btn, int button )
1473 {
1474         int state,time_down,upcount,downcount;
1475         state = time_down = upcount = downcount = 0;
1476
1477         if ( joy_get_button_state(btn) ) {
1478                 if ( btn==button )      {
1479                         state = 1;
1480                         time_down = FrameTime;
1481                 } else {
1482                         upcount=1;
1483                 }
1484         } else {
1485                 if ( btn==button )      {
1486                         state = 1;
1487                         time_down = FrameTime;
1488                         downcount=1;
1489                 } else {
1490                         upcount=1;
1491                 }
1492         }                               
1493                         
1494         joy_set_btn_values( btn, state, time_down, downcount, upcount );
1495                                         
1496 }
1497
1498
1499
1500 fix Last_angles_p = 0;
1501 fix Last_angles_b = 0;
1502 fix Last_angles_h = 0;
1503 ubyte Last_angles_read = 0;
1504
1505 extern int                      VR_sensitivity;
1506                                                 
1507 int VR_sense_range[3] = { 25, 50, 75 };
1508
1509 #if 0 // unused
1510 read_head_tracker()
1511 {
1512         fix yaw, pitch, roll;
1513         int buttons;
1514
1515 //------ read vfx1 helmet --------
1516         if (vfx1_installed) {
1517                 vfx_get_data(&yaw,&pitch,&roll,&buttons);
1518         } else if (iglasses_headset_installed)  {
1519                 iglasses_read_headset( &yaw, &pitch, &roll );
1520         } else if (Victor_headset_installed)   {
1521                 victor_read_headset_filtered( &yaw, &pitch, &roll );
1522         } else {
1523                 return;
1524         }
1525
1526         Use_player_head_angles = 0;
1527         if ( Last_angles_read ) {
1528                 fix yaw1 = yaw;
1529                 
1530                 yaw1 = yaw;
1531                 if ( (Last_angles_h < (F1_0/4) ) && (yaw > ((F1_0*3)/4) ) )     
1532                         yaw1 -= F1_0;
1533                 else if ( (yaw < (F1_0/4) ) && (Last_angles_h > ((F1_0*3)/4) ) )        
1534                         yaw1 += F1_0;
1535         
1536                 Controls.pitch_time     += fixmul((pitch- Last_angles_p)*VR_sense_range[VR_sensitivity],FrameTime);
1537                 Controls.heading_time+= fixmul((yaw1 -  Last_angles_h)*VR_sense_range[VR_sensitivity],FrameTime);
1538                 Controls.bank_time      += fixmul((roll - Last_angles_b)*VR_sense_range[VR_sensitivity],FrameTime);
1539         }
1540         Last_angles_read = 1;
1541         Last_angles_p = pitch;
1542         Last_angles_h = yaw;
1543         Last_angles_b = roll;
1544 }
1545 #endif
1546
1547 #define PH_SCALE        8
1548
1549 #ifndef __MSDOS__
1550 #define JOYSTICK_READ_TIME      (F1_0/40)               //      Read joystick at 40 Hz.
1551 #else
1552 #define JOYSTICK_READ_TIME      (F1_0/10)               //      Read joystick at 10 Hz.
1553 #endif
1554
1555 fix     LastReadTime = 0;
1556
1557 fix     joy_axis[JOY_MAX_AXES];
1558
1559 ubyte                   kc_use_external_control = 0;
1560 ubyte                   kc_enable_external_control = 0;
1561 ubyte                   kc_external_intno = 0;
1562 ext_control_info        *kc_external_control = NULL;
1563 char                    *kc_external_name = NULL;
1564 ubyte                   kc_external_version = 0;
1565 extern int Automap_active;
1566
1567 void kconfig_init_external_controls(int intno, int address)
1568 {
1569         int i;
1570         kc_external_intno = intno;
1571         kc_external_control     = (ext_control_info *)address;
1572         kc_use_external_control = 1;
1573         kc_enable_external_control  = 1;
1574
1575         i = FindArg ( "-xname" );
1576         if ( i )        
1577                 kc_external_name = Args[i+1];
1578         else
1579                 kc_external_name = "External Controller";
1580
1581    for (i=0;i<strlen (kc_external_name);i++)
1582     if (kc_external_name[i]=='_')
1583           kc_external_name[i]=' '; 
1584
1585         i = FindArg ( "-xver" );
1586         if ( i )
1587                 kc_external_version = atoi(Args[i+1]);
1588         
1589         printf( "%s int: 0x%x, data: 0x%p, ver:%d\n", kc_external_name, kc_external_intno, kc_external_control, kc_external_version );
1590
1591 }
1592
1593
1594 fix Next_toggle_time[3]={0,0,0};
1595
1596 int allowed_to_toggle(int i)
1597 {
1598   //used for keeping tabs of when its ok to toggle headlight,primary,and secondary
1599  
1600         if (Next_toggle_time[i] > GameTime)
1601                 if (Next_toggle_time[i] < GameTime + (F1_0/8))  //      In case time is bogus, never wait > 1 second.
1602                         return 0;
1603
1604         Next_toggle_time[i] = GameTime + (F1_0/8);
1605
1606         return 1;
1607 }
1608
1609
1610 void controls_read_all()
1611 {
1612         int i;
1613         int slide_on, bank_on;
1614         int dx, dy;
1615 #ifdef SDL_INPUT
1616         int dz;
1617 #endif
1618         int idx, idy;
1619         fix ctime;
1620         fix mouse_axis[3] = {0,0,0};
1621         int raw_joy_axis[JOY_MAX_AXES];
1622         fix kp, kh;
1623         ubyte channel_masks;
1624         int use_mouse, use_joystick;
1625
1626         use_mouse=0;
1627
1628         {
1629                 fix temp = Controls.heading_time;
1630                 fix temp1 = Controls.pitch_time;
1631                 memset( &Controls, 0, sizeof(control_info) );
1632                 Controls.heading_time = temp;
1633                 Controls.pitch_time = temp1;
1634         }
1635         slide_on = 0;
1636         bank_on = 0;
1637
1638         ctime = timer_get_fixed_seconds();
1639
1640         //---------  Read Joystick -----------
1641         if ( (LastReadTime + JOYSTICK_READ_TIME > ctime) && (Config_control_type!=CONTROL_THRUSTMASTER_FCS) ) {
1642 # ifndef __MSDOS__
1643                 if ((ctime < 0) && (LastReadTime >= 0))
1644 # else
1645                 if ((ctime < 0) && (LastReadTime > 0))
1646 # endif
1647                         LastReadTime = ctime;
1648                 use_joystick=1;
1649         } else if ((Config_control_type>0) && (Config_control_type<5) ) {
1650                 LastReadTime = ctime;
1651                 channel_masks = joystick_read_raw_axis( JOY_ALL_AXIS, raw_joy_axis );
1652
1653                 for (i = 0; i < joy_num_axes; i++)
1654                 {
1655 #ifndef SDL_INPUT
1656                         if (channel_masks&(1<<i))       {
1657 #endif
1658                                 int joy_null_value = 10;
1659
1660                                 if ( (i==3) && (Config_control_type==CONTROL_THRUSTMASTER_FCS) )        {
1661                                         kconfig_read_fcs( raw_joy_axis[i] );
1662                                 } else {
1663                                         raw_joy_axis[i] = joy_get_scaled_reading( raw_joy_axis[i], i );
1664         
1665                                         if (kc_joystick[23].value==i)           // If this is the throttle
1666                                                 joy_null_value = 20;            // Then use a larger dead-zone
1667         
1668                                         if (raw_joy_axis[i] > joy_null_value) 
1669                                           raw_joy_axis[i] = ((raw_joy_axis[i]-joy_null_value)*128)/(128-joy_null_value);
1670                                         else if (raw_joy_axis[i] < -joy_null_value)
1671                                           raw_joy_axis[i] = ((raw_joy_axis[i]+joy_null_value)*128)/(128-joy_null_value);
1672                                         else
1673                                           raw_joy_axis[i] = 0;
1674                                         joy_axis[i]     = (raw_joy_axis[i]*FrameTime)/128;      
1675                                 }
1676 #ifndef SDL_INPUT
1677                         } else {
1678                                 joy_axis[i] = 0;
1679                         }
1680 #endif
1681                 }       
1682                 use_joystick=1;
1683         } else {
1684                 for (i = 0; i < joy_num_axes; i++)
1685                         joy_axis[i] = 0;
1686                 use_joystick=0;
1687         }
1688
1689         if (Config_control_type==5 && !CybermouseActive) {
1690                 //---------  Read Mouse -----------
1691 #ifdef SDL_INPUT
1692                 mouse_get_delta_z( &dx, &dy, &dz );
1693 #else
1694                 mouse_get_delta( &dx, &dy );
1695 #endif
1696                 mouse_axis[0] = (dx*FrameTime)/35;
1697                 mouse_axis[1] = (dy*FrameTime)/25;
1698 #ifdef SDL_INPUT
1699                 mouse_axis[2] = (dz*FrameTime);
1700 #endif
1701                 //mprintf(( 0, "Mouse %d,%d 0x%x\n", mouse_axis[0], mouse_axis[1], FrameTime ));
1702                 use_mouse=1;
1703         } else if (Config_control_type==6 && !CybermouseActive) {
1704                 //---------  Read Cyberman -----------
1705                 mouse_get_cyberman_pos(&idx,&idy );
1706                 mouse_axis[0] = (idx*FrameTime)/128;
1707                 mouse_axis[1] = (idy*FrameTime)/128;
1708                 use_mouse=1;
1709         } else if (CybermouseActive) {
1710 //              ReadOWL (kc_external_control);
1711 //              CybermouseAdjust();
1712         } else {
1713                 mouse_axis[0] = 0;
1714                 mouse_axis[1] = 0;
1715                 use_mouse=0;
1716         }
1717
1718 //------------- Read slide_on -------------
1719         
1720         // From console...
1721         slide_on |= console_control_state(CONCNTL_STRAFE);
1722
1723 //------------- Read bank_on ---------------
1724
1725         // From console...
1726         bank_on |= console_control_state(CONCNTL_BANK);
1727
1728 //------------ Read pitch_time -----------
1729         if ( !slide_on )        {
1730                 // mprintf((0, "pitch: %7.3f %7.3f: %7.3f\n", f2fl(k4), f2fl(k6), f2fl(Controls.heading_time)));
1731                 kp = 0;
1732
1733                 // From console...
1734                 kp += console_control_down_time(CONCNTL_LOOKDOWN) / (PH_SCALE * 2);
1735                 kp -= console_control_down_time(CONCNTL_LOOKUP) / (PH_SCALE * 2);
1736
1737                 if (kp == 0)
1738                         Controls.pitch_time = 0;
1739                 else if (kp > 0) {
1740                         if (Controls.pitch_time < 0)
1741                                 Controls.pitch_time = 0;
1742                 } else // kp < 0
1743                         if (Controls.pitch_time > 0)
1744                                 Controls.pitch_time = 0;
1745                 Controls.pitch_time += kp;
1746         
1747                 // From joystick...
1748                 if ( (use_joystick)&&(kc_joystick[13].value < 255 ))    {
1749                         if ( !kc_joystick[14].value )           // If not inverted...
1750                                 Controls.pitch_time -= (joy_axis[kc_joystick[13].value]*Config_joystick_sensitivity)/8;
1751                         else
1752                                 Controls.pitch_time += (joy_axis[kc_joystick[13].value]*Config_joystick_sensitivity)/8;
1753                 }
1754         
1755                 // From mouse...
1756                 //mprintf(( 0, "UM: %d, PV: %d\n", use_mouse, kc_mouse[13].value ));
1757                 if ( (use_mouse)&&(kc_mouse[13].value < 255) )  {
1758                         if ( !kc_mouse[14].value )              // If not inverted...
1759                                 Controls.pitch_time -= (mouse_axis[kc_mouse[13].value]*Config_joystick_sensitivity)/8;
1760                         else
1761                                 Controls.pitch_time += (mouse_axis[kc_mouse[13].value]*Config_joystick_sensitivity)/8;
1762                 }
1763         } else {
1764                 Controls.pitch_time = 0;
1765         }
1766
1767
1768 // the following "if" added by WraithX, 4/14/00
1769 // done so that dead players can't move
1770 if (!Player_is_dead)
1771 {
1772 //----------- Read vertical_thrust_time -----------------
1773
1774         if ( slide_on ) {
1775                 // From console...
1776                 Controls.vertical_thrust_time += console_control_down_time(CONCNTL_LOOKDOWN);
1777                 Controls.vertical_thrust_time -= console_control_down_time(CONCNTL_LOOKUP);
1778
1779                 // From joystick...
1780                 if ((use_joystick)&&( kc_joystick[13].value < 255 ))    {
1781                         if ( !kc_joystick[14].value )           // If not inverted...
1782                                 Controls.vertical_thrust_time += joy_axis[kc_joystick[13].value];
1783                         else
1784                                 Controls.vertical_thrust_time -= joy_axis[kc_joystick[13].value];
1785                 }
1786         
1787                 // From mouse...
1788                 if ( (use_mouse)&&(kc_mouse[13].value < 255 ))  {
1789                         if ( !kc_mouse[14].value )              // If not inverted...
1790                                 Controls.vertical_thrust_time -= mouse_axis[kc_mouse[13].value];
1791                         else
1792                                 Controls.vertical_thrust_time += mouse_axis[kc_mouse[13].value];
1793                 }
1794         }
1795
1796         // From console...
1797         Controls.vertical_thrust_time += console_control_down_time(CONCNTL_MOVEUP);
1798         Controls.vertical_thrust_time -= console_control_down_time(CONCNTL_MOVEDOWN);
1799
1800         // From joystick...
1801         if ((use_joystick)&&( kc_joystick[19].value < 255 ))    {
1802                 if ( !kc_joystick[20].value )           // If not inverted...
1803                         Controls.vertical_thrust_time += joy_axis[kc_joystick[19].value];
1804                 else
1805                         Controls.vertical_thrust_time -= joy_axis[kc_joystick[19].value];
1806         }
1807
1808         // From mouse...
1809         if ( (use_mouse)&&(kc_mouse[19].value < 255 ))  {
1810                 if ( !kc_mouse[20].value )              // If not inverted...
1811                         Controls.vertical_thrust_time += mouse_axis[kc_mouse[19].value];
1812                 else
1813                         Controls.vertical_thrust_time -= mouse_axis[kc_mouse[19].value];
1814         }
1815
1816 }// end "if" added by WraithX
1817
1818 //---------- Read heading_time -----------
1819
1820         if (!slide_on && !bank_on)      {
1821                 //mprintf((0, "heading: %7.3f %7.3f: %7.3f\n", f2fl(k4), f2fl(k6), f2fl(Controls.heading_time)));
1822                 kh = 0;
1823
1824                 // From console...
1825                 kh -= console_control_down_time(CONCNTL_LEFT) / PH_SCALE;
1826                 kh += console_control_down_time(CONCNTL_RIGHT) / PH_SCALE;
1827
1828                 if (kh == 0)
1829                         Controls.heading_time = 0;
1830                 else if (kh > 0) {
1831                         if (Controls.heading_time < 0)
1832                                 Controls.heading_time = 0;
1833                 } else // kh < 0
1834                         if (Controls.heading_time > 0)
1835                                 Controls.heading_time = 0;
1836                 Controls.heading_time += kh;
1837
1838                 // From joystick...
1839                 if ( (use_joystick)&&(kc_joystick[15].value < 255 ))    {
1840                         if ( !kc_joystick[16].value )           // If not inverted...
1841                                 Controls.heading_time += (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8;
1842                         else
1843                                 Controls.heading_time -= (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8;
1844                 }
1845         
1846                 // From mouse...
1847                 if ( (use_mouse)&&(kc_mouse[15].value < 255 ))  {
1848                         if ( !kc_mouse[16].value )              // If not inverted...
1849                                 Controls.heading_time += (mouse_axis[kc_mouse[15].value]*Config_joystick_sensitivity)/8;
1850                         else
1851                                 Controls.heading_time -= (mouse_axis[kc_mouse[15].value]*Config_joystick_sensitivity)/8;
1852                 }
1853         } else {
1854                 Controls.heading_time = 0;
1855         }
1856
1857 // the following "if" added by WraithX, 4/14/00
1858 // done so that dead players can't move
1859 if (!Player_is_dead)
1860 {
1861 //----------- Read sideways_thrust_time -----------------
1862
1863         if ( slide_on ) {
1864                 // From console...
1865                 Controls.sideways_thrust_time -= console_control_down_time(CONCNTL_LEFT);
1866                 Controls.sideways_thrust_time += console_control_down_time(CONCNTL_RIGHT);
1867
1868                 // From joystick...
1869                 if ( (use_joystick)&&(kc_joystick[15].value < 255 ))    {
1870                         if ( !kc_joystick[16].value )           // If not inverted...
1871                                 Controls.sideways_thrust_time += joy_axis[kc_joystick[15].value];
1872                         else
1873                                 Controls.sideways_thrust_time -= joy_axis[kc_joystick[15].value];
1874                 }
1875                 
1876                 // From mouse...
1877                 if ( (use_mouse)&&(kc_mouse[15].value < 255 ))  {
1878                         if ( !kc_mouse[16].value )              // If not inverted...
1879                                 Controls.sideways_thrust_time += mouse_axis[kc_mouse[15].value];
1880                         else
1881                                 Controls.sideways_thrust_time -= mouse_axis[kc_mouse[15].value];
1882                 }
1883         }
1884
1885         // From console...
1886         Controls.sideways_thrust_time -= console_control_down_time(CONCNTL_MOVELEFT);
1887         Controls.sideways_thrust_time += console_control_down_time(CONCNTL_MOVERIGHT);
1888
1889         // From joystick...
1890         if ( (use_joystick)&&(kc_joystick[17].value < 255 ))    {
1891                 if ( !kc_joystick[18].value )           // If not inverted...
1892                         Controls.sideways_thrust_time -= joy_axis[kc_joystick[17].value];
1893                 else
1894                         Controls.sideways_thrust_time += joy_axis[kc_joystick[17].value];
1895         }
1896
1897         // From mouse...
1898         if ( (use_mouse)&&(kc_mouse[17].value < 255 ))  {
1899                 if ( !kc_mouse[18].value )              // If not inverted...
1900                         Controls.sideways_thrust_time += mouse_axis[kc_mouse[17].value];
1901                 else
1902                         Controls.sideways_thrust_time -= mouse_axis[kc_mouse[17].value];
1903         }
1904 }// end "if" added by WraithX
1905
1906 //----------- Read bank_time -----------------
1907
1908         if ( bank_on )  {
1909                 // From console...
1910                 Controls.bank_time -= console_control_down_time(CONCNTL_LEFT);
1911                 Controls.bank_time += console_control_down_time(CONCNTL_RIGHT);
1912
1913                 // From joystick...
1914                 if ( (use_joystick)&&(kc_joystick[15].value < 255) )    {
1915                         if ( !kc_joystick[16].value )           // If not inverted...
1916                                 Controls.bank_time -= (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8;
1917                         else
1918                                 Controls.bank_time += (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8;
1919                 }
1920         
1921                 // From mouse...
1922                 if ( (use_mouse)&&(kc_mouse[15].value < 255 ))  {
1923                         if ( !kc_mouse[16].value )              // If not inverted...
1924                                 Controls.bank_time += (mouse_axis[kc_mouse[15].value]*Config_joystick_sensitivity)/8;
1925                         else
1926                                 Controls.bank_time -= (mouse_axis[kc_mouse[15].value]*Config_joystick_sensitivity)/8;
1927                 }
1928         }
1929
1930         // From console...
1931         Controls.bank_time += console_control_down_time(CONCNTL_BANKLEFT);
1932         Controls.bank_time -= console_control_down_time(CONCNTL_BANKRIGHT);
1933
1934         // From joystick...
1935         if ( (use_joystick)&&(kc_joystick[21].value < 255) )    {
1936                 if ( !kc_joystick[22].value )           // If not inverted...
1937                         Controls.bank_time -= joy_axis[kc_joystick[21].value];
1938                 else
1939                         Controls.bank_time += joy_axis[kc_joystick[21].value];
1940         }
1941
1942         // From mouse...
1943         if ( (use_mouse)&&(kc_mouse[21].value < 255 ))  {
1944                 if ( !kc_mouse[22].value )              // If not inverted...
1945                         Controls.bank_time += mouse_axis[kc_mouse[21].value];
1946                 else
1947                         Controls.bank_time -= mouse_axis[kc_mouse[21].value];
1948         }
1949
1950 // the following "if" added by WraithX, 4/14/00
1951 // done so that dead players can't move
1952 if (!Player_is_dead)
1953 {
1954 //----------- Read forward_thrust_time -------------
1955
1956         // From console...
1957         Controls.forward_thrust_time += console_control_down_time(CONCNTL_FORWARD);
1958         Controls.forward_thrust_time -= console_control_down_time(CONCNTL_BACK);
1959
1960         // From joystick...
1961         if ( (use_joystick)&&(kc_joystick[23].value < 255 ))    {
1962                 if ( !kc_joystick[24].value )           // If not inverted...
1963                         Controls.forward_thrust_time -= joy_axis[kc_joystick[23].value];
1964                 else
1965                         Controls.forward_thrust_time += joy_axis[kc_joystick[23].value];
1966         }
1967
1968         // From mouse...
1969         if ( (use_mouse)&&(kc_mouse[23].value < 255 ))  {
1970                 if ( !kc_mouse[24].value )              // If not inverted...
1971                         Controls.forward_thrust_time -= mouse_axis[kc_mouse[23].value];
1972                 else
1973                         Controls.forward_thrust_time += mouse_axis[kc_mouse[23].value];
1974         }
1975
1976 //----------- Read afterburner_state -------------
1977
1978         // From console...
1979         Controls.afterburner_state |= console_control_state(CONCNTL_AFTERBURN);
1980
1981 //-------Read headlight key--------------------------
1982
1983         // From console...
1984         Controls.headlight_count += console_control_down_count(CONCNTL_HEADLIGHT);
1985
1986 //--------Read Cycle Primary Key------------------
1987
1988         // From console...
1989         Controls.cycle_primary_count += console_control_down_count(CONCNTL_CYCLE);
1990
1991 //--------Read Cycle Secondary Key------------------
1992
1993         // From console...
1994         Controls.cycle_secondary_count += console_control_down_count(CONCNTL_CYCLE2);
1995
1996 //--------Read Toggle Bomb key----------------------
1997
1998         // From console...
1999         if (console_control_down_count(CONCNTL_TOGGLEBOMB))
2000          {
2001           int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX;
2002
2003                          if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] &&
2004                                   !Players[Player_num].secondary_ammo[SMART_MINE_INDEX])
2005                            {
2006                                  digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
2007                                  HUD_init_message ("No bombs available!");
2008                                 }
2009                          else
2010                                 {       
2011                                  if (Players[Player_num].secondary_ammo[bomb]==0)
2012                                         {
2013                                          digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
2014                                          HUD_init_message ("No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs");
2015                                         }
2016                                   else
2017                                         {
2018                                Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX];
2019                                          digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 );
2020                                         }
2021                                 }
2022                         }
2023           
2024 //---------Read Energy->Shield key----------
2025
2026         // From console...
2027         if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && console_control_state(CONCNTL_NRGSHIELD))
2028                 transfer_energy_to_shield(console_control_down_time(CONCNTL_NRGSHIELD));
2029
2030 //----------- Read fire_primary_down_count
2031
2032         // From console...
2033         Controls.fire_primary_down_count += console_control_down_count(CONCNTL_ATTACK);
2034
2035 //----------- Read fire_primary_state
2036
2037         // From console...
2038         Controls.fire_primary_state |= console_control_state(CONCNTL_ATTACK);
2039
2040 //----------- Read fire_secondary_down_count
2041
2042         // From console...
2043         Controls.fire_secondary_down_count += console_control_down_count(CONCNTL_ATTACK2);
2044
2045 //----------- Read fire_secondary_state
2046
2047         // From console...
2048         Controls.fire_secondary_state |= console_control_state(CONCNTL_ATTACK2);
2049
2050 //----------- Read fire_flare_down_count
2051
2052         // From console...
2053         Controls.fire_flare_down_count += console_control_down_count(CONCNTL_FLARE);
2054
2055 //----------- Read drop_bomb_down_count
2056
2057         // From console...
2058         Controls.drop_bomb_down_count += console_control_down_count(CONCNTL_BOMB);
2059
2060 //----------- Read rear_view_down_count
2061
2062         // From console...
2063         Controls.rear_view_down_count += console_control_down_count(CONCNTL_REARVIEW);
2064
2065 //----------- Read rear_view_down_state
2066
2067         // From console...
2068         Controls.rear_view_down_state |= console_control_state(CONCNTL_REARVIEW);
2069
2070 }//end "if" added by WraithX
2071
2072 //----------- Read automap_down_count
2073
2074         // From console...
2075         Controls.automap_down_count += console_control_down_count(CONCNTL_AUTOMAP);
2076
2077 //----------- Read automap_state
2078
2079         // From console...
2080         Controls.automap_state |= console_control_state(CONCNTL_AUTOMAP);
2081
2082 //----------- Read stupid-cruise-control-type of throttle.
2083         {
2084                 // From console...
2085                 Cruise_speed += console_control_down_time(CONCNTL_CRUISEUP);
2086                 Cruise_speed -= console_control_down_time(CONCNTL_CRUISEDOWN);
2087
2088                 // From console...
2089                 if (console_control_down_count(CONCNTL_CRUISEOFF))
2090                         Cruise_speed = 0;
2091
2092                 if (Cruise_speed > i2f(100) ) Cruise_speed = i2f(100);
2093                 if (Cruise_speed < 0 ) Cruise_speed = 0;
2094         
2095                 if (Controls.forward_thrust_time==0)
2096                         Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100;
2097         }
2098
2099 #if 0
2100         read_head_tracker();
2101
2102         // Read external controls
2103         if (kc_use_external_control || CybermouseActive)
2104                 kconfig_read_external_controls();
2105 #endif
2106
2107 //----------- Clamp values between -FrameTime and FrameTime
2108         if (FrameTime > F1_0 )
2109                 mprintf( (1, "Bogus frame time of %.2f seconds\n", f2fl(FrameTime) ));
2110
2111         if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2;
2112         if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime;
2113         if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime;
2114         if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime;
2115         if (Controls.bank_time > FrameTime ) Controls.bank_time = FrameTime;
2116         if (Controls.forward_thrust_time > FrameTime ) Controls.forward_thrust_time = FrameTime;
2117 //      if (Controls.afterburner_time > FrameTime ) Controls.afterburner_time = FrameTime;
2118
2119         if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2;
2120         if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime;
2121         if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime;
2122         if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime;
2123         if (Controls.bank_time < -FrameTime ) Controls.bank_time = -FrameTime;
2124         if (Controls.forward_thrust_time < -FrameTime ) Controls.forward_thrust_time = -FrameTime;
2125 //      if (Controls.afterburner_time < -FrameTime ) Controls.afterburner_time = -FrameTime;
2126
2127
2128 //--------- Don't do anything if in debug mode
2129         #ifndef RELEASE
2130         if ( keyd_pressed[KEY_DELETE] ) {
2131                 memset( &Controls, 0, sizeof(control_info) );
2132         }
2133         #endif
2134 }
2135
2136
2137 void reset_cruise(void)
2138 {
2139         Cruise_speed=0;
2140 }
2141
2142
2143 void kc_set_controls()
2144 {
2145         int i, j;
2146
2147         for (i=0; i<NUM_KEY_CONTROLS; i++ )
2148                 kc_keyboard[i].value = 255;
2149
2150         for (i=0; i<NUM_OTHER_CONTROLS; i++ )
2151                 kc_joystick[i].value = kc_mouse[i].value = 255;
2152
2153         for (i=0; i<NUM_D2X_CONTROLS; i++ )
2154                 kc_d2x[i].value = 255;
2155
2156         if ( (Config_control_type>0) && (Config_control_type<5)) {
2157                 for (i=0; i<NUM_OTHER_CONTROLS; i++ ) {
2158                         if (kc_joystick[i].type == BT_INVERT )  {
2159                                 kc_joystick[i].value = kconfig_settings[Config_control_type][i] ? 1 : 0;
2160                                 kconfig_settings[Config_control_type][i] = kc_joystick[i].value;
2161                         }
2162                 }
2163         } else if (Config_control_type > 4) {
2164                 for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
2165                         if (kc_mouse[i].type == BT_INVERT )     {
2166                                 kc_mouse[i].value = kconfig_settings[Config_control_type][i] ? 1 : 0;
2167                                 kconfig_settings[Config_control_type][i] = kc_mouse[i].value;
2168                         }
2169                 }
2170         }
2171         for (j = 0; j < 256; j++)
2172                 if (key_binding(j)) {
2173                         for (i = 0; i < NUM_KEY_CONTROLS; i++)
2174                                 if (kc_keyboard[i].value == 255
2175                                         && !stricmp(key_binding(j), kc_key_bind_text[i])) {
2176                                         kc_keyboard[i].value = j;
2177                                         break;
2178                                 }
2179                 }
2180
2181         for(j = 0; j < 256; j++)
2182                 if (key_binding(j)) {
2183                         for (i = 0; i < NUM_D2X_CONTROLS; i++)
2184                                 if (kc_d2x[i].value == 255
2185                                         && !stricmp(key_binding(j), kc_d2x[i].text)) {
2186                                         kc_d2x[i].value = j;
2187                                         break;
2188                                 }
2189                 }
2190
2191         for (i = 0; i < 3; i++) {
2192                 switch (mouse_axes[i].intval) {
2193                         case AXIS_PITCH:        kc_mouse[13].value = i; break;
2194                         case AXIS_TURN:         kc_mouse[15].value = i; break;
2195                         case AXIS_LEFTRIGHT:    kc_mouse[17].value = i; break;
2196                         case AXIS_UPDOWN:       kc_mouse[19].value = i; break;
2197                         case AXIS_BANK:         kc_mouse[21].value = i; break;
2198                         case AXIS_THROTTLE:     kc_mouse[23].value = i; break;
2199                         case AXIS_NONE:         break;
2200                         default:
2201                                 Int3();
2202                                 break;
2203                 }
2204         }
2205
2206         for (i = 0; i < 6; i++) {
2207                 switch (joy_advaxes[i].intval) {
2208                         case AXIS_PITCH:        kc_joystick[13].value = i; break;
2209                         case AXIS_TURN:         kc_joystick[15].value = i; break;
2210                         case AXIS_LEFTRIGHT:    kc_joystick[17].value = i; break;
2211                         case AXIS_UPDOWN:       kc_joystick[19].value = i; break;
2212                         case AXIS_BANK:         kc_joystick[21].value = i; break;
2213                         case AXIS_THROTTLE:     kc_joystick[23].value = i; break;
2214                         case AXIS_NONE:         break;
2215                         default:
2216                                 Int3();
2217                                 break;
2218                 }
2219         }
2220 }
2221
2222 #if 0 // no mac support for vr headset
2223
2224 void kconfig_center_headset()
2225 {
2226         if (vfx1_installed)
2227                 vfx_center_headset();
2228 //      } else if (iglasses_headset_installed)  {
2229 //      } else if (Victor_headset_installed)   {
2230 //      } else {
2231 //      }
2232
2233 }
2234
2235 #endif // end of #if for kconfig_center_headset
2236
2237 void CybermouseAdjust ()
2238  {
2239 /*      if ( Player_num > -1 )  {
2240                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_TURNROLL);    // Turn off roll when turning
2241                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_LEVELLING);   // Turn off leveling to nearest side.
2242                 Auto_leveling_on = 0;
2243
2244                 if ( kc_external_version > 0 ) {                
2245                         vms_matrix tempm, ViewMatrix;
2246                         vms_angvec * Kconfig_abs_movement;
2247                         char * oem_message;
2248         
2249                         Kconfig_abs_movement = (vms_angvec *)((uint)kc_external_control + sizeof(control_info));
2250         
2251                         if ( Kconfig_abs_movement->p || Kconfig_abs_movement->b || Kconfig_abs_movement->h )    {
2252                                 vm_angles_2_matrix(&tempm,Kconfig_abs_movement);
2253                                 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
2254                                 Objects[Players[Player_num].objnum].orient = ViewMatrix;                
2255                         }
2256                         oem_message = (char *)((uint)Kconfig_abs_movement + sizeof(vms_angvec));
2257                         if (oem_message[0] != '\0' )
2258                                 HUD_init_message( oem_message );
2259                 }
2260         }*/
2261
2262         Controls.pitch_time += fixmul(kc_external_control->pitch_time,FrameTime);                                               
2263         Controls.vertical_thrust_time += fixmul(kc_external_control->vertical_thrust_time,FrameTime);
2264         Controls.heading_time += fixmul(kc_external_control->heading_time,FrameTime);
2265         Controls.sideways_thrust_time += fixmul(kc_external_control->sideways_thrust_time ,FrameTime);
2266         Controls.bank_time += fixmul(kc_external_control->bank_time ,FrameTime);
2267         Controls.forward_thrust_time += fixmul(kc_external_control->forward_thrust_time ,FrameTime);
2268 //      Controls.rear_view_down_count += kc_external_control->rear_view_down_count;     
2269 //      Controls.rear_view_down_state |= kc_external_control->rear_view_down_state;     
2270         Controls.fire_primary_down_count += kc_external_control->fire_primary_down_count;
2271         Controls.fire_primary_state |= kc_external_control->fire_primary_state;
2272         Controls.fire_secondary_state |= kc_external_control->fire_secondary_state;
2273         Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count;
2274         Controls.fire_flare_down_count += kc_external_control->fire_flare_down_count;
2275         Controls.drop_bomb_down_count += kc_external_control->drop_bomb_down_count;     
2276 //      Controls.automap_down_count += kc_external_control->automap_down_count;
2277 //      Controls.automap_state |= kc_external_control->automap_state;
2278   } 
2279
2280 char GetKeyValue (char key)
2281   {
2282         mprintf ((0,"Returning %c!\n",kc_keyboard[(int)key].value));
2283         return (kc_keyboard[(int)key].value);
2284   }
2285
2286
2287 #if 0 // unused
2288 extern object *obj_find_first_of_type (int);
2289 void kconfig_read_external_controls()
2290 {
2291         //union REGS r;
2292    int i;
2293
2294         if ( !kc_enable_external_control ) return;
2295
2296         if ( kc_external_version == 0 ) 
2297                 memset( kc_external_control, 0, sizeof(ext_control_info));
2298         else if ( kc_external_version > 0 )     {
2299         
2300                 if (kc_external_version>=4)
2301                         memset( kc_external_control, 0, sizeof(advanced_ext_control_info));
2302       else if (kc_external_version>0)     
2303                         memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 );
2304                 else if (kc_external_version>2)
2305                         memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 + sizeof(vms_vector) + sizeof(vms_matrix) +4 );
2306
2307                 if ( kc_external_version > 1 ) {
2308                         // Write ship pos and angles to external controls...
2309                         ubyte *temp_ptr = (ubyte *)kc_external_control;
2310                         vms_vector *ship_pos;
2311                         vms_matrix *ship_orient;
2312                         memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 + sizeof(vms_vector)+sizeof(vms_matrix) );
2313                         temp_ptr += sizeof(ext_control_info) + sizeof(vms_angvec) + 64;
2314                         ship_pos = (vms_vector *)temp_ptr;
2315                         temp_ptr += sizeof(vms_vector);
2316                         ship_orient = (vms_matrix *)temp_ptr;
2317                         // Fill in ship postion...
2318                         *ship_pos = Objects[Players[Player_num].objnum].pos;
2319                         // Fill in ship orientation...
2320                         *ship_orient = Objects[Players[Player_num].objnum].orient;
2321                 }
2322     if (kc_external_version>=4)
2323           {
2324            advanced_ext_control_info *temp_ptr=(advanced_ext_control_info *)kc_external_control;
2325  
2326       temp_ptr->headlight_state=(Players[Player_num].flags & PLAYER_FLAGS_HEADLIGHT_ON);
2327                 temp_ptr->primary_weapon_flags=Players[Player_num].primary_weapon_flags;
2328                 temp_ptr->secondary_weapon_flags=Players[Player_num].secondary_weapon_flags;
2329       temp_ptr->current_primary_weapon=Primary_weapon;
2330       temp_ptr->current_secondary_weapon=Secondary_weapon;
2331
2332       temp_ptr->current_guidebot_command=Escort_goal_object;
2333
2334            temp_ptr->force_vector=ExtForceVec;
2335                 temp_ptr->force_matrix=ExtApplyForceMatrix;
2336            for (i=0;i<3;i++)
2337        temp_ptr->joltinfo[i]=ExtJoltInfo[i];  
2338       for (i=0;i<2;i++)
2339                    temp_ptr->x_vibrate_info[i]=ExtXVibrateInfo[i];
2340                 temp_ptr->x_vibrate_clear=ExtXVibrateClear;
2341            temp_ptr->game_status=ExtGameStatus;
2342    
2343       memset ((void *)&ExtForceVec,0,sizeof(vms_vector));
2344       memset ((void *)&ExtApplyForceMatrix,0,sizeof(vms_matrix));
2345       
2346       for (i=0;i<3;i++)
2347                  ExtJoltInfo[i]=0;
2348       for (i=0;i<2;i++)
2349                  ExtXVibrateInfo[i]=0;
2350       ExtXVibrateClear=0;
2351      }
2352         }
2353
2354         if ( Automap_active )                   // (If in automap...)
2355                 kc_external_control->automap_state = 1;
2356         //memset(&r,0,sizeof(r));
2357
2358   #if 0
2359  
2360         int386 ( kc_external_intno, &r, &r);            // Read external info...
2361
2362   #endif 
2363
2364         if ( Player_num > -1 )  {
2365                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_TURNROLL);    // Turn off roll when turning
2366                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_LEVELLING);   // Turn off leveling to nearest side.
2367                 Auto_leveling_on = 0;
2368
2369                 if ( kc_external_version > 0 ) {                
2370                         vms_matrix tempm, ViewMatrix;
2371                         vms_angvec * Kconfig_abs_movement;
2372                         char * oem_message;
2373         
2374                         Kconfig_abs_movement = (vms_angvec *)((uint)kc_external_control + sizeof(ext_control_info));
2375         
2376                         if ( Kconfig_abs_movement->p || Kconfig_abs_movement->b || Kconfig_abs_movement->h )    {
2377                                 vm_angles_2_matrix(&tempm,Kconfig_abs_movement);
2378                                 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
2379                                 Objects[Players[Player_num].objnum].orient = ViewMatrix;                
2380                         }
2381                         oem_message = (char *)((uint)Kconfig_abs_movement + sizeof(vms_angvec));
2382                         if (oem_message[0] != '\0' )
2383                                 HUD_init_message( oem_message );
2384                 }
2385         }
2386
2387         Controls.pitch_time += fixmul(kc_external_control->pitch_time,FrameTime);                                               
2388         Controls.vertical_thrust_time += fixmul(kc_external_control->vertical_thrust_time,FrameTime);
2389         Controls.heading_time += fixmul(kc_external_control->heading_time,FrameTime);
2390         Controls.sideways_thrust_time += fixmul(kc_external_control->sideways_thrust_time ,FrameTime);
2391         Controls.bank_time += fixmul(kc_external_control->bank_time ,FrameTime);
2392         Controls.forward_thrust_time += fixmul(kc_external_control->forward_thrust_time ,FrameTime);
2393         Controls.rear_view_down_count += kc_external_control->rear_view_down_count;     
2394         Controls.rear_view_down_state |= kc_external_control->rear_view_down_state;     
2395         Controls.fire_primary_down_count += kc_external_control->fire_primary_down_count;
2396         Controls.fire_primary_state |= kc_external_control->fire_primary_state;
2397         Controls.fire_secondary_state |= kc_external_control->fire_secondary_state;
2398         Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count;
2399         Controls.fire_flare_down_count += kc_external_control->fire_flare_down_count;
2400         Controls.drop_bomb_down_count += kc_external_control->drop_bomb_down_count;     
2401         Controls.automap_down_count += kc_external_control->automap_down_count;
2402         Controls.automap_state |= kc_external_control->automap_state;
2403         
2404    if (kc_external_version>=3)
2405          {
2406                 ubyte *temp_ptr = (ubyte *)kc_external_control;
2407                 temp_ptr += (sizeof(ext_control_info) + sizeof(vms_angvec) + 64 + sizeof(vms_vector) + sizeof (vms_matrix));
2408   
2409            if (*(temp_ptr))
2410                  Controls.cycle_primary_count=(*(temp_ptr));
2411            if (*(temp_ptr+1))
2412                  Controls.cycle_secondary_count=(*(temp_ptr+1));
2413
2414                 if (*(temp_ptr+2))
2415                  Controls.afterburner_state=(*(temp_ptr+2));
2416                 if (*(temp_ptr+3))
2417                  Controls.headlight_count=(*(temp_ptr+3));
2418          }
2419    if (kc_external_version>=4)
2420          {
2421      int i;
2422           advanced_ext_control_info *temp_ptr=(advanced_ext_control_info *)kc_external_control;
2423      
2424      for (i=0;i<128;i++)
2425            if (temp_ptr->keyboard[i])
2426                         key_putkey (i);
2427
2428      if (temp_ptr->Reactor_blown)
2429       {
2430        if (Game_mode & GM_MULTI)
2431                     net_destroy_controlcen (obj_find_first_of_type (OBJ_CNTRLCEN));
2432                  else
2433                          do_controlcen_destroyed_stuff(obj_find_first_of_type (OBJ_CNTRLCEN));
2434            }
2435     }
2436   
2437 }
2438 #endif
2439