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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Routines to configure keyboard, joystick, etc..
17  *
18  */
19
20 #ifdef HAVE_CONFIG_H
21 #include <conf.h>
22 #endif
23
24 #ifdef WINDOWS
25 #include "desw.h"
26 #endif
27
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include <stdarg.h>
32 #include <ctype.h>
33
34 #include "error.h"
35 #include "pstypes.h"
36 #include "gr.h"
37 #include "mono.h"
38 #include "key.h"
39 #include "palette.h"
40 #include "inferno.h"
41 #include "gamefont.h"
42 #include "iff.h"
43 #include "u_mem.h"
44 #include "joy.h"
45 #include "mouse.h"
46 #include "kconfig.h"
47 #include "gauges.h"
48 #include "joydefs.h"
49 #include "songs.h"
50 #include "render.h"
51 #include "digi.h"
52 #include "newmenu.h"
53 #include "endlevel.h"
54 #include "multi.h"
55 #include "timer.h"
56 #include "text.h"
57 #include "player.h"
58 #include "menu.h"
59 #include "automap.h"
60 #include "args.h"
61 #include "lighting.h"
62 #include "ai.h"
63 #include "cntrlcen.h"
64 #if defined (TACTILE)
65  #include "tactile.h"
66 #endif
67
68 #include "collide.h"
69
70 #ifdef USE_LINUX_JOY
71 #include "joystick.h"
72 #endif
73 #include "console.h"
74
75 ubyte ExtGameStatus=1;
76
77 vms_vector ExtForceVec;
78 vms_matrix ExtApplyForceMatrix;
79
80 int ExtJoltInfo[3]={0,0,0};
81 int ExtXVibrateInfo[2]={0,0};
82 int ExtYVibrateInfo[2]={0,0};
83 ubyte ExtXVibrateClear=0;
84 ubyte ExtYVibrateClear=0;
85
86 #define TABLE_CREATION 1
87
88 // Array used to 'blink' the cursor while waiting for a keypress.
89 sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
90
91 //char * invert_text[2] = { "N", "Y" };
92 //char * joyaxis_text[4] = { "X1", "Y1", "X2", "Y2" };
93 //char * mouseaxis_text[2] = { "L/R", "F/B" };
94
95 int invert_text[2] = { TNUM_N, TNUM_Y };
96
97 #ifndef USE_LINUX_JOY
98 #if defined(SDL_INPUT)
99 char *joyaxis_text[JOY_MAX_AXES];
100 #else
101         int joyaxis_text[7] = { TNUM_X1, TNUM_Y1, TNUM_Z1, TNUM_UN, TNUM_P1,TNUM_R1,TNUM_YA1 };
102 //      int joyaxis_text[4] = { TNUM_X1, TNUM_Y1, TNUM_X2, TNUM_Y2 };
103 #endif
104 #endif
105
106 int mouseaxis_text[3] = { TNUM_L_R, TNUM_F_B, TNUM_Z1 };
107
108 #if !defined OGL && !defined SDL_INPUT
109 char * key_text[256] = {         \
110 "","ESC","1","2","3","4","5","6","7","8","9","0","-",                   \
111 "=","BSPC","TAB","Q","W","E","R","T","Y","U","I","O",                           \
112 "P","[","]","\x83","LCTRL","A","S","D","F",        \
113 "G","H","J","K","L",";","'","`",        \
114 "LSHFT","\\","Z","X","C","V","B","N","M",",",      \
115 ".","/","RSHFT","PAD*","LALT","SPC",      \
116 "CPSLK","F1","F2","F3","F4","F5","F6","F7","F8","F9",        \
117 "F10","NMLCK","SCLK","PAD7","PAD8","PAD9","PAD-",   \
118 "PAD4","PAD5","PAD6","PAD+","PAD1","PAD2","PAD3","PAD0", \
119 "PAD.","","","","F11","F12","","","","","","","","","",         \
120 "","","","","","","","","","","","","","","","","","","","",     \
121 "","","","","","","","","","","","","","","","","","","","",     \
122 "","","","","","","","","","","","","","","","","","",           \
123 "PAD\x83","RCTRL","","","","","","","","","","","","","", \
124 "","","","","","","","","","","PAD/","","","RALT","",      \
125 "","","","","","","","","","","","","","HOME","\x82","PGUP",     \
126 "","\x81","","\x7f","","END","\x80","PGDN","INS",       \
127 "DEL","","","","","","","","","","","","","","","","","",     \
128 "","","","","","","","","","","","","","","","","","","","",     \
129 "","","","","","","" };
130 #endif /* OGL */
131
132 ubyte system_keys[] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN };
133
134 //extern void GameLoop(int, int );
135
136 extern void transfer_energy_to_shield(fix);
137 extern void CyclePrimary(),CycleSecondary(),InitMarkerInput();
138 extern ubyte DefiningMarkerMessage;
139 extern char CybermouseActive;
140
141 control_info Controls;
142
143 fix Cruise_speed=0;
144
145 // macros for drawing lo/hi res kconfig screens (see scores.c as well)
146
147 #define LHX(x)          ((x)*(MenuHires?2:1))
148 #define LHY(y)          ((y)*(MenuHires?2.4:1))
149
150
151 #define BT_KEY                          0
152 //#define BT_MOUSE_BUTTON       1
153 #define BT_MOUSE_AXIS           2
154 //#define BT_JOY_BUTTON                 3
155 #define BT_JOY_AXIS                     4
156 #define BT_INVERT                               5
157
158 char *btype_text[] = { "BT_KEY", "BT_MOUSE_BUTTON", "BT_MOUSE_AXIS", "BT_JOY_BUTTON", "BT_JOY_AXIS", "BT_INVERT" };
159
160 #define INFO_Y 28
161
162 typedef struct kc_item {
163         short id;                               // The id of this item
164         short x, y;                             
165         short w1;
166         short w2;
167         short u,d,l,r;
168         //short text_num1;
169         char *text;
170         ubyte type;
171         ubyte value;            // what key,button,etc
172 } kc_item;
173
174 int Num_items=28;
175 kc_item *All_items;
176
177
178 //----------- WARNING!!!!!!! -------------------------------------------
179 // THESE NEXT FOUR BLOCKS OF DATA ARE GENERATED BY PRESSING DEL+F12 WHEN
180 // IN THE KEYBOARD CONFIG SCREEN.  BASICALLY, THAT PROCEDURE MODIFIES THE
181 // U,D,L,R FIELDS OF THE ARRAYS AND DUMPS THE NEW ARRAYS INTO KCONFIG.COD
182 //-------------------------------------------------------------------------
183 /*ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = {
184 {0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0},
185 {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
186 {0x5,0xc,0xff,0xff,0xff,0xff,0x7,0xf,0x13,0xb,0xff,0x6,0x8,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
187 {0x0,0x1,0xff,0xff,0x2,0xff,0x7,0xf,0x13,0xb,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
188 {0x3,0x0,0x1,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
189 {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
190 {0x0,0x1,0xff,0xff,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff},
191 };*/                                                                              
192
193 ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = {
194 {0x48,0xc8,0x50,0xd0,0x4b,0xcb,0x4d,0xcd,0x38,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x80,0x39,0x81,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0x51,0x51,0x51},
195 {0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x2,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xff,0x0,0x0,0xff,0x0,0x3f},
196 {0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x2,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xff,0x0,0x0,0xff,0x0,0x3f},
197 {0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x2,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xff,0x0,0x0,0xff,0x0,0x3f},
198 {0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x2,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xff,0x0,0x0,0xff,0x0,0x3f},
199 {0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x2,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xff,0x0,0x0,0xff,0x0,0x3f},
200 {0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x2,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xff,0x0,0x0,0xff,0x0,0x3f},
201 };
202
203 kc_item kc_keyboard[NUM_KEY_CONTROLS] = {
204         {  0, 15, 49, 71, 26, 55,  2, 55,  1,"Pitch forward", BT_KEY, 255 },
205         {  1, 15, 49,100, 26, 50,  3,  0, 24,"Pitch forward", BT_KEY, 255 },
206         {  2, 15, 57, 71, 26,  0,  4, 25,  3,"Pitch backward", BT_KEY, 255 },
207         {  3, 15, 57,100, 26,  1,  5,  2, 26,"Pitch backward", BT_KEY, 255 },
208         {  4, 15, 65, 71, 26,  2,  6, 27,  5,"Turn left", BT_KEY, 255 },
209         {  5, 15, 65,100, 26,  3,  7,  4, 28,"Turn left", BT_KEY, 255 },
210         {  6, 15, 73, 71, 26,  4,  8, 29,  7,"Turn right", BT_KEY, 255 },
211         {  7, 15, 73,100, 26,  5,  9,  6, 34,"Turn right", BT_KEY, 255 },
212         {  8, 15, 85, 71, 26,  6, 10, 35,  9,"Slide on", BT_KEY, 255 },
213         {  9, 15, 85,100, 26,  7, 11,  8, 36,"Slide on", BT_KEY, 255 },
214         { 10, 15, 93, 71, 26,  8, 12, 37, 11,"Slide left", BT_KEY, 255 },
215         { 11, 15, 93,100, 26,  9, 13, 10, 44,"Slide left", BT_KEY, 255 },
216         { 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255 },
217         { 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255 },
218         { 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255 },
219         { 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255 },
220         { 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255 },
221         { 17, 15,117,100, 26, 15, 19, 16, 46,"Slide down", BT_KEY, 255 },
222         { 18, 15,129, 71, 26, 16, 20, 47, 19,"Bank on", BT_KEY, 255 },
223         { 19, 15,129,100, 26, 17, 21, 18, 38,"Bank on", BT_KEY, 255 },
224         { 20, 15,137, 71, 26, 18, 22, 39, 21,"Bank left", BT_KEY, 255 },
225         { 21, 15,137,100, 26, 19, 23, 20, 40,"Bank left", BT_KEY, 255 },
226         { 22, 15,145, 71, 26, 20, 48, 41, 23,"Bank right", BT_KEY, 255 },
227         { 23, 15,145,100, 26, 21, 49, 22, 42,"Bank right", BT_KEY, 255 },
228         { 24,158, 49, 83, 26, 51, 26,  1, 25,"Fire primary", BT_KEY, 255 },
229         { 25,158, 49,112, 26, 54, 27, 24,  2,"Fire primary", BT_KEY, 255 },
230         { 26,158, 57, 83, 26, 24, 28,  3, 27,"Fire secondary", BT_KEY, 255 },
231         { 27,158, 57,112, 26, 25, 29, 26,  4,"Fire secondary", BT_KEY, 255 },
232         { 28,158, 65, 83, 26, 26, 34,  5, 29,"Fire flare", BT_KEY, 255 },
233         { 29,158, 65,112, 26, 27, 35, 28,  6,"Fire flare", BT_KEY, 255 },
234         { 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255 },
235         { 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255 },
236         { 32,158,113, 83, 26, 30, 46, 15, 33,"reverse", BT_KEY, 255 },
237         { 33,158,113,112, 26, 31, 47, 32, 16,"reverse", BT_KEY, 255 },
238         { 34,158, 73, 83, 26, 28, 36,  7, 35,"Drop Bomb", BT_KEY, 255 },
239         { 35,158, 73,112, 26, 29, 37, 34,  8,"Drop Bomb", BT_KEY, 255 },
240         { 36,158, 85, 83, 26, 34, 44,  9, 37,"REAR VIEW", BT_KEY, 255 },
241         { 37,158, 85,112, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, 255 },
242         { 38,158,133, 83, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, 255 },
243         { 39,158,133,112, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, 255 },
244         { 40,158,141, 83, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, 255 },
245         { 41,158,141,112, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, 255 },
246         { 42,158,149, 83, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 255 },
247         { 43,158,149,112, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 255 },
248         { 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255 },
249         { 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255 },
250         { 46,158,121, 83, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, 255 },
251         { 47,158,121,112, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, 255 },
252         { 48, 15,161, 71, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 255 },
253         { 49, 15,161,100, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 255 },
254         { 50, 15,169, 71, 26, 48,  1, 53, 51,"Cycle Second", BT_KEY, 255 },
255         { 51, 15,169,100, 26, 49, 24, 50, 54,"Cycle Second", BT_KEY, 255 },
256         { 52,158,163, 83, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 255 },
257         { 53,158,163,112, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 255 },
258         { 54,158,171, 83, 26, 52, 56, 51, 55,"Energy->Shield", BT_KEY, 255 },
259         { 55,158,171,112, 26, 53,  0, 54,  0,"Energy->Shield", BT_KEY, 255 },
260    { 56,158,179,83,  26, 54,  0, 0,  0, "Toggle Bomb",  BT_KEY,255},
261 };
262
263 char *kc_key_bind_text[NUM_KEY_CONTROLS] = {
264         "+lookdown",    "+lookdown",
265         "+lookup",      "+lookup",
266         "+left",        "+left",
267         "+right",       "+right",
268         "+strafe",      "+strafe",
269         "+moveleft",    "+moveleft",
270         "+moveright",   "+moveright",
271         "+moveup",      "+moveup",
272         "+movedown",    "+movedown",
273         "+bank",        "+bank",
274         "+bankleft",    "+bankleft",
275         "+bankright",   "+bankright",
276         "+attack",      "+attack",
277         "+attack2",     "+attack2",
278         "+flare",       "+flare",
279         "+forward",     "+forward",
280         "+back",        "+back",
281         "+bomb",        "+bomb",
282         "+rearview",    "+rearview",
283         "+cruiseup",    "+cruiseup",
284         "+cruisedown",  "+cruisedown",
285         "+cruiseoff",   "+cruiseoff",
286         "+automap",     "+automap",
287         "+afterburner", "+afterburner",
288         "+cycle",       "+cycle",
289         "+cycle2",      "+cycle2",
290         "+headlight",   "+headlight",
291         "+nrgshield",   "+nrgshield",
292         "+togglebomb",
293 };
294
295 kc_item kc_other[NUM_OTHER_CONTROLS] = {
296         {  0, 22,138, 51, 40, 23,  2, 23,  1,"Pitch U/D", BT_JOY_AXIS, 255 },
297         {  1, 22,138, 99,  8, 10,  3,  0, 12,"Pitch U/D", BT_INVERT, 255 },
298         {  2, 22,146, 51, 40,  0,  4, 13,  3,"Turn L/R", BT_JOY_AXIS, 255 },
299         {  3, 22,146, 99,  8,  1,  5,  2, 14,"Turn L/R", BT_INVERT, 255 },
300         {  4, 22,154, 51, 40,  2,  6, 15,  5,"Slide L/R", BT_JOY_AXIS, 255 },
301         {  5, 22,154, 99,  8,  3,  7,  4, 16,"Slide L/R", BT_INVERT, 255 },
302         {  6, 22,162, 51, 40,  4,  8, 17,  7,"Slide U/D", BT_JOY_AXIS, 255 },
303         {  7, 22,162, 99,  8,  5,  9,  6, 18,"Slide U/D", BT_INVERT, 255 },
304         {  8, 22,170, 51, 40,  6, 10, 19,  9,"Bank L/R", BT_JOY_AXIS, 255 },
305         {  9, 22,170, 99,  8,  7, 11,  8, 20,"Bank L/R", BT_INVERT, 255 },
306         { 10, 22,182, 51, 40,  8,  1, 21, 11,"throttle", BT_JOY_AXIS, 255 },
307         { 11, 22,182, 99,  8,  9, 12, 10, 22,"throttle", BT_INVERT, 255 },
308         { 12,182,138, 51, 40, 11, 14,  1, 13,"Pitch U/D", BT_MOUSE_AXIS, 255 },
309         { 13,182,138, 99,  8, 22, 15, 12,  2,"Pitch U/D", BT_INVERT, 255 },
310         { 14,182,146, 51, 40, 12, 16,  3, 15,"Turn L/R", BT_MOUSE_AXIS, 255 },
311         { 15,182,146, 99,  8, 13, 17, 14,  4,"Turn L/R", BT_INVERT, 255 },
312         { 16,182,154, 51, 40, 14, 18,  5, 17,"Slide L/R", BT_MOUSE_AXIS, 255 },
313         { 17,182,154, 99,  8, 15, 19, 16,  6,"Slide L/R", BT_INVERT, 255 },
314         { 18,182,162, 51, 40, 16, 20,  7, 19,"Slide U/D", BT_MOUSE_AXIS, 255 },
315         { 19,182,162, 99,  8, 17, 21, 18,  8,"Slide U/D", BT_INVERT, 255 },
316         { 20,182,170, 51, 40, 18, 22,  9, 21,"Bank L/R", BT_MOUSE_AXIS, 255 },
317         { 21,182,170, 99,  8, 19, 23, 20, 10,"Bank L/R", BT_INVERT, 255 },
318         { 22,182,182, 51, 40, 20, 13, 11, 23,"throttle", BT_MOUSE_AXIS, 255 },
319         { 23,182,182, 99,  8, 21,  0, 22,  0,"throttle", BT_INVERT, 255 },
320 };
321
322 kc_axis_map kc_other_axismap[NUM_OTHER_CONTROLS] = {
323         AXIS_PITCH,     AXIS_NONE,
324         AXIS_TURN,      AXIS_NONE,
325         AXIS_LEFTRIGHT, AXIS_NONE,
326         AXIS_UPDOWN,    AXIS_NONE,
327         AXIS_BANK,      AXIS_NONE,
328         AXIS_THROTTLE,  AXIS_NONE,
329         AXIS_PITCH,     AXIS_NONE,
330         AXIS_TURN,      AXIS_NONE,
331         AXIS_LEFTRIGHT, AXIS_NONE,
332         AXIS_UPDOWN,    AXIS_NONE,
333         AXIS_BANK,      AXIS_NONE,
334         AXIS_THROTTLE,  AXIS_NONE,
335 };
336
337 kc_item kc_d2x[NUM_D2X_CONTROLS] = {
338 //        id,x,y,w1,w2,u,d,l,r,text_num1,type,value
339         {  0, 15, 49, 71, 26, 19,  2, 27,  1, "WEAPON 1", BT_KEY, 255},
340         {  1, 15, 49,100, 26, 18,  3,  0,  2, "WEAPON 1", BT_KEY, 255},
341         {  2, 15, 57, 71, 26,  0,  4,  1,  3, "WEAPON 2", BT_KEY, 255},
342         {  3, 15, 57,100, 26,  1,  5,  2,  4, "WEAPON 2", BT_KEY, 255},
343         {  4, 15, 65, 71, 26,  2,  6,  3,  5, "WEAPON 3", BT_KEY, 255},
344         {  5, 15, 65,100, 26,  3,  7,  4,  6, "WEAPON 3", BT_KEY, 255},
345         {  6, 15, 73, 71, 26,  4,  8,  5,  7, "WEAPON 4", BT_KEY, 255},
346         {  7, 15, 73,100, 26,  5,  9,  6,  8, "WEAPON 4", BT_KEY, 255},
347         {  8, 15, 81, 71, 26,  6, 10,  7,  9, "WEAPON 5", BT_KEY, 255},
348         {  9, 15, 81,100, 26,  7, 11,  8, 10, "WEAPON 5", BT_KEY, 255},
349
350         { 10, 15, 89, 71, 26,  8, 12,  9, 11, "WEAPON 6", BT_KEY, 255},
351         { 11, 15, 89,100, 26,  9, 13, 10, 12, "WEAPON 6", BT_KEY, 255},
352         { 12, 15, 97, 71, 26, 10, 14, 11, 13, "WEAPON 7", BT_KEY, 255},
353         { 13, 15, 97,100, 26, 11, 15, 12, 14, "WEAPON 7", BT_KEY, 255},
354         { 14, 15,105, 71, 26, 12, 16, 13, 15, "WEAPON 8", BT_KEY, 255},
355         { 15, 15,105,100, 26, 13, 17, 14, 16, "WEAPON 8", BT_KEY, 255},
356         { 16, 15,113, 71, 26, 14, 18, 15, 17, "WEAPON 9", BT_KEY, 255},
357         { 17, 15,113,100, 26, 15, 19, 16, 18, "WEAPON 9", BT_KEY, 255},
358         { 18, 15,121, 71, 26, 16,  1, 17, 19, "WEAPON 0", BT_KEY, 255},
359         { 19, 15,121,100, 26, 17,  0, 18,  0, "WEAPON 0", BT_KEY, 255},
360
361         //{ 20, 15,131, 71, 26, 18, 22, 19, 21, "CYC PRIMARY", BT_KEY, 255},
362         //{ 21, 15,131,100, 26, 19, 23, 20, 22, "CYC PRIMARY", BT_KEY, 255},
363         //{ 22, 15,139, 71, 26, 20, 24, 21, 23, "CYC SECONDARY", BT_KEY, 255},
364         //{ 23, 15,139,100, 26, 21, 25, 22, 24, "CYC SECONDARY", BT_KEY, 255},
365         //{ 24,  8,147, 78, 26, 22, 26, 23, 25, "TOGGLE_PRIM AUTO", BT_KEY, 255},
366         //{ 25,  8,147,107, 26, 23, 27, 24, 26, "TOGGLE_PRIM_AUTO", BT_KEY, 255},
367         //{ 26,  8,155, 78, 26, 24,  1, 25, 27, "TOGGLE SEC AUTO", BT_KEY, 255},
368         //{ 27,  8,155,107, 26, 25,  0, 26,  0, "TOGGLE SEC AUTO", BT_KEY, 255},
369 };
370
371 //added on 2/4/99 by Victor Rachels to add new keys system
372 ubyte default_kconfig_d2x_settings[MAX_D2X_CONTROLS] = {
373  0x2 ,0xff,0x3 ,0xff,0x4 ,0xff,0x5 ,0xff,0x6 ,0xff,0x7 ,0xff,0x8 ,0xff,0x9 ,
374  0xff,0xa ,0xff,0xb ,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
375  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff };
376 //end this section addition - VR
377
378 void kc_drawitem( kc_item *item, int is_current );
379 void kc_change_key( kc_item * item );
380 void kc_next_joyaxis(kc_item *item);  //added by WraithX on 11/22/00
381 void kc_change_joyaxis( kc_item * item );
382 void kc_change_mouseaxis( kc_item * item );
383 void kc_change_invert( kc_item * item );
384 void kconfig_read_fcs( int raw_axis );
385 void kconfig_set_fcs_button( int btn, int button );
386 void kconfig_read_external_controls( void );
387
388 int kconfig_is_axes_used(int axis)
389 {
390         int i;
391         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
392                 if (( kc_other[i].type == BT_JOY_AXIS ) && (kc_other[i].value == axis ))
393                         return 1;
394         }
395         return 0;
396 }
397
398 #ifdef TABLE_CREATION
399 int find_item_at( kc_item * items, int nitems, int x, int y )
400 {
401         int i;
402         
403         for (i=0; i<nitems; i++ )       {
404                 if ( ((items[i].x+items[i].w1)==x) && (items[i].y==y))
405                         return i;
406         }
407         return -1;
408 }
409
410 int find_next_item_up( kc_item * items, int nitems, int citem )
411 {
412         int x, y, i;
413
414         y = items[citem].y;
415         x = items[citem].x+items[citem].w1;
416         
417         do {    
418                 y--;
419                 if ( y < 0 ) {
420                         y = grd_curcanv->cv_bitmap.bm_h-1;
421                         x--;
422                         if ( x < 0 ) {
423                                 x = grd_curcanv->cv_bitmap.bm_w-1;
424                         }
425                 }
426                 i = find_item_at( items, nitems, x, y );
427         } while ( i < 0 );
428         
429         return i;
430 }
431
432 int find_next_item_down( kc_item * items, int nitems, int citem )
433 {
434         int x, y, i;
435
436         y = items[citem].y;
437         x = items[citem].x+items[citem].w1;
438         
439         do {    
440                 y++;
441                 if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
442                         y = 0;
443                         x++;
444                         if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
445                                 x = 0;
446                         }
447                 }
448                 i = find_item_at( items, nitems, x, y );
449         } while ( i < 0 );
450         
451         return i;
452 }
453
454 int find_next_item_right( kc_item * items, int nitems, int citem )
455 {
456         int x, y, i;
457
458         y = items[citem].y;
459         x = items[citem].x+items[citem].w1;
460         
461         do {    
462                 x++;
463                 if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
464                         x = 0;
465                         y++;
466                         if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
467                                 y = 0;
468                         }
469                 }
470                 i = find_item_at( items, nitems, x, y );
471         } while ( i < 0 );
472         
473         return i;
474 }
475
476 int find_next_item_left( kc_item * items, int nitems, int citem )
477 {
478         int x, y, i;
479
480         y = items[citem].y;
481         x = items[citem].x+items[citem].w1;
482         
483         do {    
484                 x--;
485                 if ( x < 0 ) {
486                         x = grd_curcanv->cv_bitmap.bm_w-1;
487                         y--;
488                         if ( y < 0 ) {
489                                 y = grd_curcanv->cv_bitmap.bm_h-1;
490                         }
491                 }
492                 i = find_item_at( items, nitems, x, y );
493         } while ( i < 0 );
494         
495         return i;
496 }
497 #endif
498
499 #ifdef NEWMENU_MOUSE
500 int get_item_height(kc_item *item)
501 {
502         int w, h, aw;
503         char btext[10];
504
505         if (item->value==255) {
506                 strcpy(btext, "");
507         } else {
508                 switch( item->type )    {
509                         case BT_KEY:
510                                 strncpy( btext, key_text[item->value], 10 ); break;
511                         case BT_MOUSE_AXIS:
512                                 strncpy( btext, Text_string[mouseaxis_text[item->value]], 10 ); break;
513                         case BT_JOY_AXIS:
514 #ifdef USE_LINUX_JOY
515                                 sprintf( btext, "J%d A%d", j_axis[item->value].joydev, j_Get_joydev_axis_number (item->value) );
516 #elif defined(SDL_INPUT)
517                                 if (joyaxis_text[item->value])
518                                         strncpy(btext, joyaxis_text[item->value], 10);
519                                 else
520                                         sprintf(btext, "AXIS%2d", item->value + 1);
521 #else
522                                 strncpy(btext, Text_string[joyaxis_text[item->value]], 10);
523 #endif
524                                 break;
525                         case BT_INVERT:
526                                 strncpy( btext, Text_string[invert_text[item->value]], 10 ); break;
527                 }
528         }
529         gr_get_string_size(btext, &w, &h, &aw  );
530
531         return h;
532 }
533 #endif
534
535 void kconfig_sub(kc_item * items,int nitems, char * title)
536 {
537         grs_canvas * save_canvas;
538         grs_font * save_font;
539         int old_keyd_repeat;
540 #ifdef NEWMENU_MOUSE
541         int mouse_state, omouse_state, mx, my, x1, x2, y1, y2;
542         int close_x, close_y, close_size;
543 #endif
544
545         int i,k,ocitem,citem;
546         int time_stopped = 0;
547
548         All_items = items;
549         Num_items = nitems;
550
551         if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) )
552         {
553                 time_stopped = 1;
554                 stop_time();
555         }
556
557         save_canvas = grd_curcanv;
558
559
560         gr_set_current_canvas(NULL);
561         save_font = grd_curcanv->cv_font;
562
563         game_flush_inputs();
564         old_keyd_repeat = keyd_repeat;
565         keyd_repeat = 1;
566
567         //gr_clear_canvas( BM_XRGB(0,0,0) );
568
569         nm_draw_background(0, 0, grd_curcanv->cv_bitmap.bm_w - 1, grd_curcanv->cv_bitmap.bm_h - 1);
570    gr_palette_load (gr_palette);
571
572         grd_curcanv->cv_font = MEDIUM3_FONT;
573
574         {
575                 char * p;
576                 p = strchr( title, '\n' );
577                 if ( p ) *p = 32;
578                 gr_string( 0x8000, LHY(8), title );
579                 if ( p ) *p = '\n';
580         }
581
582
583 //      if ( items == kc_keyboard )     {
584 //              gr_string( 0x8000, 8, "Keyboard" );
585 //      } else if ( items == kc_other ) {
586 //              gr_string( 0x8000, 8, "Others" );
587 //      }
588
589 #ifdef NEWMENU_MOUSE
590         close_x = close_y = MenuHires?15:7;
591         close_size = MenuHires?10:5;
592         /*
593         gr_setcolor( BM_XRGB(0, 0, 0) );
594         gr_rect(close_x, close_y, close_x + close_size, close_y + close_size);
595         gr_setcolor( BM_XRGB(21, 21, 21) );
596         gr_rect(close_x + LHX(1), close_y + LHX(1), close_x + close_size - LHX(1), close_y + close_size - LHX(1));
597         */
598 #endif
599
600         grd_curcanv->cv_font = GAME_FONT;
601         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
602
603         gr_string( 0x8000, LHY(20), TXT_KCONFIG_STRING_1 );
604         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
605         if ( items == kc_keyboard )     {
606                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
607                 gr_setcolor( BM_XRGB(31,27,6) );
608                 
609                 gr_scanline( LHX(98), LHX(106), LHY(42) );
610                 gr_scanline( LHX(120), LHX(128), LHY(42) );
611                 gr_pixel( LHX(98), LHY(43) );                                           
612                 gr_pixel( LHX(98), LHY(44) );                                           
613                 gr_pixel( LHX(128), LHY(43) );                                          
614                 gr_pixel( LHX(128), LHY(44) );                                          
615                 
616                 gr_string( LHX(109), LHY(40), "OR" );
617
618                 gr_scanline( LHX(253), LHX(261), LHY(42) );
619                 gr_scanline( LHX(274), LHX(283), LHY(42) );
620                 gr_pixel( LHX(253), LHY(43) );                                          
621                 gr_pixel( LHX(253), LHY(44) );                                          
622                 gr_pixel( LHX(283), LHY(43) );                                          
623                 gr_pixel( LHX(283), LHY(44) );                                          
624
625                 gr_string( LHX(264), LHY(40), "OR" );
626
627         } if ( items == kc_other )      {
628                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
629                 gr_setcolor( BM_XRGB(31,27,6) );
630                 gr_scanline( LHX(18), LHX(60), LHY(119+5) );
631                 gr_scanline( LHX(102), LHX(144), LHY(119+5) );
632                 gr_string( LHX(63), LHY(117+5), TXT_CONTROL_JOYSTICK );
633                 gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
634                 gr_string( LHX(84), LHY(129), TXT_AXIS );
635                 gr_string( LHX(110), LHY(129), TXT_INVERT );
636
637                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
638                 gr_setcolor( BM_XRGB(31,27,6) );
639                 gr_scanline( LHX(178), LHX(226), LHY(119+5) );
640                 gr_scanline( LHX(256), LHX(304), LHY(119+5) );
641                 gr_string( LHX(229), LHY(117+5), TXT_CONTROL_MOUSE );
642                 gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
643                 gr_string( LHX(244), LHY(129), TXT_AXIS );
644                 gr_string( LHX(270), LHY(129), TXT_INVERT );
645         }
646         else if ( items == kc_d2x )
647         {
648                 gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
649                 gr_setcolor( BM_XRGB(31,27,6) );
650
651                 gr_scanline( LHX(98), LHX(106), LHY(42) );
652                 gr_scanline( LHX(120), LHX(128), LHY(42) );
653                 gr_pixel( LHX(98), LHY(43) );
654                 gr_pixel( LHX(98), LHY(44) );
655                 gr_pixel( LHX(128), LHY(43) );
656                 gr_pixel( LHX(128), LHY(44) );
657
658                 gr_string(LHX(109), LHY(40), "OR");
659         }
660
661         for (i=0; i<nitems; i++ )       {
662                 kc_drawitem( &items[i], 0 );
663         }
664
665         citem = 0;
666         while(items[citem].id == -1)
667                 citem++;
668         kc_drawitem( &items[citem], 1 );
669
670         newmenu_show_cursor();
671
672 #ifdef NEWMENU_MOUSE
673         mouse_state = omouse_state = 0;
674 #endif
675
676         while(1)                {
677         //      Windows addendum to allow for kconfig input.
678                 gr_update();
679
680                 //see if redbook song needs to be restarted
681                 songs_check_redbook_repeat();
682
683                 k = key_inkey();
684
685 #ifdef NEWMENU_MOUSE
686                 omouse_state = mouse_state;
687                 mouse_state = mouse_button_state(0);
688 #endif
689
690                 if ( !time_stopped ) {
691                         #ifdef NETWORK
692                         if (multi_menu_poll() == -1)
693                                 k = -2;
694                         #endif
695                 }
696                 ocitem = citem;
697                 switch( k )     {
698                 case KEY_BACKSP:
699                         Int3();
700                         break;
701                 case KEY_COMMAND+KEY_SHIFTED+KEY_3:
702                 case KEY_PRINT_SCREEN:
703                         save_screen_shot(0);
704                         break;                                                  
705                 case KEY_CTRLED+KEY_D:
706                         items[citem].value = 255;
707                         kc_drawitem( &items[citem], 1 );
708                         break;
709                 case KEY_CTRLED+KEY_R:  
710                         if ( items==kc_keyboard )       {
711                                 for (i=0; i<NUM_KEY_CONTROLS; i++ )             {
712                                         items[i].value=default_kconfig_settings[0][i];
713                                         kc_drawitem( &items[i], 0 );
714                                 }
715                         } else if ( items==kc_d2x ) {
716                                 for(i=0;i<NUM_D2X_CONTROLS;i++)
717                                 {
718                                         items[i].value=default_kconfig_d2x_settings[i];
719                                         kc_drawitem( &items[i], 0 );
720                                 }
721                         } else {
722                                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
723                                                 items[i].value = default_kconfig_settings[Config_control_type.intval][i];
724                                                 kc_drawitem( &items[i], 0 );
725                                         }
726                         }
727                         kc_drawitem( &items[citem], 1 );
728                         break;
729                 case KEY_DELETE:
730                         items[citem].value=255;
731                         kc_drawitem( &items[citem], 1 );
732                         break;
733                 case KEY_UP:            
734                 case KEY_PAD8:
735 #ifdef TABLE_CREATION
736                         if (items[citem].u==-1) items[citem].u=find_next_item_up( items,nitems, citem);
737 #endif
738                         citem = items[citem].u; 
739                         break;
740                 
741                 case KEY_DOWN:  
742                 case KEY_PAD2:
743 #ifdef TABLE_CREATION
744                         if (items[citem].d==-1) items[citem].d=find_next_item_down( items,nitems, citem);
745 #endif
746                         citem = items[citem].d; 
747                         break;
748                 case KEY_LEFT:  
749                 case KEY_PAD4:
750 #ifdef TABLE_CREATION
751                         if (items[citem].l==-1) items[citem].l=find_next_item_left( items,nitems, citem);
752 #endif
753                         citem = items[citem].l; 
754                         break;
755                 case KEY_RIGHT:         
756                 case KEY_PAD6:
757 #ifdef TABLE_CREATION
758                         if (items[citem].r==-1) items[citem].r=find_next_item_right( items,nitems, citem);
759 #endif
760                         citem = items[citem].r; 
761                         break;
762                 case KEY_ENTER: 
763                 case KEY_PADENTER:      
764                         switch( items[citem].type )     {
765                         case BT_KEY:            kc_change_key( &items[citem] ); break;
766                         case BT_MOUSE_AXIS:     kc_change_mouseaxis( &items[citem] ); break;
767                         case BT_JOY_AXIS:       kc_change_joyaxis( &items[citem] ); break;
768                         case BT_INVERT:         kc_change_invert( &items[citem] ); break;
769                         }
770                         break;
771                 //the following case added by WraithX on 11/22/00 to work around the weird joystick bug...
772                 case KEY_SPACEBAR:
773                         switch(items[citem].type)
774                         {
775                         case BT_JOY_AXIS:
776                                 kc_next_joyaxis(&items[citem]);
777                                 break;
778                         }
779                         break;
780                 //end addition by WraithX
781                 case -2:        
782                 case KEY_ESC:
783                         grd_curcanv->cv_font    = save_font;
784
785                         gr_set_current_canvas( save_canvas );
786                         keyd_repeat = old_keyd_repeat;
787                         game_flush_inputs();
788                         newmenu_hide_cursor();
789                         if (time_stopped)
790                                 start_time();
791                         return;
792 #ifdef TABLE_CREATION
793                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_2:
794                 case KEY_DEBUGGED+KEY_F12:      {
795                         FILE * fp;
796                         int j;
797
798                         for (i=0; i<NUM_KEY_CONTROLS; i++ )     {
799                                 kc_keyboard[i].u = find_next_item_up( kc_keyboard,NUM_KEY_CONTROLS, i);
800                                 kc_keyboard[i].d = find_next_item_down( kc_keyboard,NUM_KEY_CONTROLS, i);
801                                 kc_keyboard[i].l = find_next_item_left( kc_keyboard,NUM_KEY_CONTROLS, i);
802                                 kc_keyboard[i].r = find_next_item_right( kc_keyboard,NUM_KEY_CONTROLS, i);
803                         }
804                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
805                                 kc_other[i].u = find_next_item_up( kc_other,NUM_OTHER_CONTROLS, i);
806                                 kc_other[i].d = find_next_item_down( kc_other,NUM_OTHER_CONTROLS, i);
807                                 kc_other[i].l = find_next_item_left( kc_other,NUM_OTHER_CONTROLS, i);
808                                 kc_other[i].r = find_next_item_right( kc_other,NUM_OTHER_CONTROLS, i);
809                         }
810                         fp = stderr; //fopen( "kconfig.cod", "wt" );
811
812                         fprintf( fp, "ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = {\n" );
813                         fprintf( fp, "{0x%x", kc_keyboard[0].value );
814                         for (j = 1; j < MAX_CONTROLS; j++)
815                                 fprintf( fp, ",0x%x", kc_keyboard[j].value );
816                         fprintf( fp, "},\n" );
817
818                         for (i = CONTROL_JOYSTICK; i < CONTROL_MAX_TYPES; i++) {
819                                 fprintf( fp, "{0x%x", kc_other[0].value );
820                                 for (j = 1; j < MAX_CONTROLS; j++)
821                                         fprintf( fp, ",0x%x", kc_other[j].value );
822                                 fprintf( fp, "},\n" );
823                         }
824                         fprintf( fp, "};\n" );
825
826                         fprintf( fp, "\nkc_item kc_keyboard[NUM_KEY_CONTROLS] = {\n" );
827                         for (i=0; i<NUM_KEY_CONTROLS; i++ )     {
828                                 fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n", 
829                                         kc_keyboard[i].id, kc_keyboard[i].x, kc_keyboard[i].y, kc_keyboard[i].w1, kc_keyboard[i].w2,
830                                         kc_keyboard[i].u, kc_keyboard[i].d, kc_keyboard[i].l, kc_keyboard[i].r,
831                                         34, kc_keyboard[i].text, 34, btype_text[kc_keyboard[i].type] );
832                         }
833                         fprintf( fp, "};" );
834
835                         fprintf( fp, "\nkc_item kc_other[NUM_OTHER_CONTROLS] = {\n" );
836                         for (i=0; i<NUM_OTHER_CONTROLS; i++ )   {
837                                 fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
838                                         kc_other[i].id, kc_other[i].x, kc_other[i].y, kc_other[i].w1, kc_other[i].w2,
839                                         kc_other[i].u, kc_other[i].d, kc_other[i].l, kc_other[i].r,
840                                         34, kc_other[i].text, 34, btype_text[kc_other[i].type] );
841                         }
842                         fprintf( fp, "};" );
843
844                         fclose(fp);
845
846                         }
847                         break;
848 #endif
849                 }
850
851 #ifdef NEWMENU_MOUSE
852                 if ( (mouse_state && !omouse_state) || (mouse_state && omouse_state) ) {
853                         int item_height;
854                         
855                         mouse_get_pos(&mx, &my);
856                         for (i=0; i<nitems; i++ )       {
857                                 item_height = get_item_height( &items[i] );
858                                 x1 = grd_curcanv->cv_bitmap.bm_x + LHX(items[i].x) + LHX(items[i].w1);
859                                 x2 = x1 + LHX(items[i].w2);
860                                 y1 = grd_curcanv->cv_bitmap.bm_y + LHY(items[i].y);
861                                 y2 = y1 + LHX(item_height);
862                                 if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
863                                         citem = i;
864                                         break;
865                                 }
866                         }
867                 }
868                 else if ( !mouse_state && omouse_state ) {
869                         int item_height;
870                         
871                         mouse_get_pos(&mx, &my);
872                         item_height = get_item_height( &items[citem] );
873                         x1 = grd_curcanv->cv_bitmap.bm_x + LHX(items[citem].x) + LHX(items[citem].w1);
874                         x2 = x1 + LHX(items[citem].w2);
875                         y1 = grd_curcanv->cv_bitmap.bm_y + LHY(items[citem].y);
876                         y2 = y1 + LHY(item_height);
877                         if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
878                                 newmenu_hide_cursor();
879                                 switch( items[citem].type )     {
880                                 case BT_KEY:                            kc_change_key( &items[citem] ); break;
881                                 case BT_MOUSE_AXIS:             kc_change_mouseaxis( &items[citem] ); break;
882                                 case BT_JOY_AXIS:               kc_change_joyaxis( &items[citem] ); break;
883                                 case BT_INVERT:                         kc_change_invert( &items[citem] ); break;
884                                 }
885                                 newmenu_show_cursor();
886                         } else {
887                                 x1 = grd_curcanv->cv_bitmap.bm_x + close_x + LHX(1);
888                                 x2 = x1 + close_size - LHX(1);
889                                 y1 = grd_curcanv->cv_bitmap.bm_y + close_y + LHX(1);
890                                 y2 = y1 + close_size - LHX(1);
891                                 if ( ((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2)) ) {
892                                         grd_curcanv->cv_font    = save_font;
893                                         gr_set_current_canvas( save_canvas );
894                                         keyd_repeat = old_keyd_repeat;
895                                         game_flush_inputs();
896                                         newmenu_hide_cursor();
897                                         if (time_stopped)
898                                                 start_time();
899                                         return;
900                                 }
901                         }
902
903                 }
904 #endif // NEWMENU_MOUSE
905
906                 if (ocitem!=citem)      {
907                         newmenu_hide_cursor();
908                         kc_drawitem( &items[ocitem], 0 );
909                         kc_drawitem( &items[citem], 1 );
910                         newmenu_show_cursor();
911                 }
912         }
913 }
914
915
916 void kc_drawitem( kc_item *item, int is_current )
917 {
918         int x, w, h, aw;
919         char btext[16];
920
921         if (is_current)
922                 gr_set_fontcolor( BM_XRGB(20,20,29), -1 );
923         else
924                 gr_set_fontcolor( BM_XRGB(15,15,24), -1 );
925    gr_string( LHX(item->x), LHY(item->y), item->text );
926
927         if (item->value==255) {
928                 strcpy( btext, "" );
929         } else {
930                 switch( item->type )    {
931                         case BT_KEY:
932                                 strncpy( btext, key_text[item->value], 10 ); break;
933                         case BT_MOUSE_AXIS:
934                                 strncpy( btext, Text_string[mouseaxis_text[item->value]], 10 ); break;
935                         case BT_JOY_AXIS:
936 #ifdef USE_LINUX_JOY
937                                 sprintf(btext, "J%d A%d", j_axis[item->value].joydev, j_Get_joydev_axis_number(item->value));
938 #elif defined(SDL_INPUT)
939                                 if (joyaxis_text[item->value])
940                                         strncpy(btext, joyaxis_text[item->value], 10);
941                                 else
942                                         sprintf(btext, "AXIS%2d", item->value + 1);
943 #else
944                                 strncpy(btext, Text_string[joyaxis_text[item->value]], 10);
945 #endif
946                                 break;
947                         case BT_INVERT:
948                                 strncpy( btext, Text_string[invert_text[item->value]], 10 ); break;
949                 }
950         }
951         if (item->w1) {
952                 gr_get_string_size(btext, &w, &h, &aw  );
953
954                 if (is_current)
955                         gr_setcolor( BM_XRGB(21,0,24) );
956                 else
957                         gr_setcolor( BM_XRGB(16,0,19) );
958                 gr_urect( LHX(item->w1+item->x), LHY(item->y-1), LHX(item->w1+item->x+item->w2), LHY(item->y)+h );
959                 
960                 gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
961
962                 x = LHX(item->w1+item->x)+((LHX(item->w2)-w)/2);
963         
964                 gr_string( x, LHY(item->y), btext );
965         }
966 }
967
968
969 static int looper=0;
970
971 void kc_drawquestion( kc_item *item )
972 {
973         int c, x, w, h, aw;
974
975         gr_get_string_size("?", &w, &h, &aw  );
976
977         c = BM_XRGB(21,0,24);
978
979         //@@gr_setcolor( gr_fade_table[fades[looper]*256+c] );
980         gr_setcolor(BM_XRGB(21*fades[looper]/31,0,24*fades[looper]/31));
981         looper++;
982         if (looper>63) looper=0;
983
984         gr_urect( LHX(item->w1+item->x), LHY(item->y-1), LHX(item->w1+item->x+item->w2), LHY(item->y)+h );
985         
986         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
987
988         x = LHX(item->w1+item->x)+((LHX(item->w2)-w)/2);
989    
990         gr_string( x, LHY(item->y), "?" );
991 gr_update();
992 }
993
994 void kc_change_key( kc_item * item )
995 {
996         int i,n,f,k;
997         ubyte keycode;
998
999         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1000         
1001         gr_string( 0x8000, LHY(INFO_Y), TXT_PRESS_NEW_KEY );
1002
1003         game_flush_inputs();
1004         keycode=255;
1005         k=255;
1006         
1007         while( (k!=KEY_ESC) && (keycode==255) ) 
1008         {                               
1009                 #ifdef NETWORK
1010                 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
1011                         multi_menu_poll();
1012                 #endif
1013 //              if ( Game_mode & GM_MULTI )
1014 //                      GameLoop( 0, 0 );                               // Continue
1015                 k = key_inkey();
1016                 timer_delay(f0_1/10);
1017                 kc_drawquestion( item );
1018         
1019                 for (i=0; i<256; i++ )  {
1020                         if (keyd_pressed[i] && (strlen(key_text[i])>0)) {
1021                                 f = 0;
1022                                 for (n=0; n<sizeof(system_keys); n++ )
1023                                         if ( system_keys[n] == i )
1024                                                 f=1;
1025                                 if (!f) 
1026                                         keycode=i;
1027                         }
1028                 }
1029         }
1030
1031         if (k!=KEY_ESC) {
1032                 for (i=0; i<Num_items; i++ )    {
1033                         n = item - All_items;
1034                         if ( (i!=n) && (All_items[i].type==BT_KEY) && (All_items[i].value==keycode) )           {
1035                                 All_items[i].value = 255;
1036                                 kc_drawitem( &All_items[i], 0 );
1037                         }
1038                 }
1039                 item->value = keycode;
1040         }
1041         kc_drawitem( item, 1 );
1042
1043         gr_set_fontcolor( BM_XRGB(28,28,28), BM_XRGB(0,0,0) );
1044
1045         nm_restore_background( 0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h );
1046
1047         game_flush_inputs();
1048
1049 }
1050
1051
1052 // the following function added by WraithX on 11/22/00 to work around the weird joystick bug... - modified my Matt Mueller to skip already allocated axes
1053 void kc_next_joyaxis(kc_item *item)
1054 {
1055         int n, i, k, max, tries;
1056         ubyte code = 0;
1057
1058         k = 255;
1059         n = 0;
1060         i = 0;
1061
1062         // I modelled this ifdef after the code in the kc_change_joyaxis method.
1063         // So, if somethin's not workin here, it might not be workin there either.
1064         max = JOY_MAX_AXES;
1065         tries = 1;
1066         code = (item->value + 1) % max;
1067
1068         if (code != 255)
1069         {
1070                 for (i = 0; i < Num_items; i++)
1071                 {
1072                         n = item - All_items;
1073                         if ((i != n) && (All_items[i].type == BT_JOY_AXIS) && (All_items[i].value == code))
1074                         {
1075                                 if (tries > max)
1076                                         return; // all axes allocated already
1077                                 i = -1; // -1 so the i++ will push back to 0
1078                                 code = (item->value + ++tries) % max; // try next axis
1079                         }//end if
1080                 }//end for
1081
1082                 item->value = code;
1083         }//end if
1084
1085         kc_drawitem(item, 1);
1086         nm_restore_background(0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h);
1087         game_flush_inputs();
1088
1089 }//method kc_next_joyaxis
1090 //end addition by WraithX
1091
1092
1093 void kc_change_joyaxis( kc_item * item )
1094 {
1095         int axis[JOY_MAX_AXES];
1096         int old_axis[JOY_MAX_AXES];
1097         int numaxis = joy_num_axes;
1098         int n,i,k;
1099         ubyte code;
1100
1101         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1102         
1103         gr_string( 0x8000, LHY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS );
1104
1105         game_flush_inputs();
1106         code=255;
1107         k=255;
1108
1109         joystick_read_raw_axis( JOY_ALL_AXIS, old_axis );
1110
1111         while( (k!=KEY_ESC) && (code==255))     
1112         {                               
1113                 #ifdef NETWORK
1114                 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
1115                         multi_menu_poll();
1116                 #endif
1117 //              if ( Game_mode & GM_MULTI )
1118 //                      GameLoop( 0, 0 );                               // Continue
1119                 k = key_inkey();
1120                 timer_delay(f0_1/10);
1121
1122                 if (k == KEY_PRINT_SCREEN)
1123                         save_screen_shot(0);
1124
1125                 kc_drawquestion( item );
1126
1127                 joystick_read_raw_axis( JOY_ALL_AXIS, axis );
1128
1129                 for (i=0; i<numaxis; i++ )      {
1130                         if ( abs(axis[i]-old_axis[i])>100 )
1131                         {
1132                                 code = i;
1133                                 con_printf(CON_DEBUG, "Axis Movement detected: Axis %i\n", i);
1134                         }
1135                         //old_axis[i] = axis[i];
1136                 }
1137                 for (i=0; i<Num_items; i++ )    
1138                  {
1139                         n = item - All_items;
1140                         if ( (i!=n) && (All_items[i].type==BT_JOY_AXIS) && (All_items[i].value==code) ) 
1141                                 code = 255;
1142                  }
1143         
1144         }
1145         if (code!=255)  {
1146                 for (i=0; i<Num_items; i++ )    {
1147                         n = item - All_items;
1148                         if ( (i!=n) && (All_items[i].type==BT_JOY_AXIS) && (All_items[i].value==code) ) {
1149                                 All_items[i].value = 255;
1150                                 kc_drawitem( &All_items[i], 0 );
1151                         }
1152                 }
1153
1154                 item->value = code;                                      
1155         }
1156         kc_drawitem( item, 1 );
1157         nm_restore_background( 0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h );
1158         game_flush_inputs();
1159
1160 }
1161
1162 void kc_change_mouseaxis( kc_item * item )
1163 {
1164         int i,n,k;
1165         ubyte code;
1166         int dx, dy, dz;
1167
1168         gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
1169         
1170         gr_string( 0x8000, LHY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS );
1171
1172         game_flush_inputs();
1173         code=255;
1174         k=255;
1175
1176         mouse_get_delta( &dx, &dy, &dz );
1177
1178         while( (k!=KEY_ESC) && (code==255))     
1179         {                               
1180                 #ifdef NETWORK
1181                 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
1182                         multi_menu_poll();
1183                 #endif
1184 //              if ( Game_mode & GM_MULTI )
1185 //                      GameLoop( 0, 0 );                               // Continue
1186                 k = key_inkey();
1187                 timer_delay(f0_1/10);
1188
1189                 if (k == KEY_PRINT_SCREEN)
1190                         save_screen_shot(0);
1191
1192                 kc_drawquestion( item );
1193
1194                 mouse_get_delta( &dx, &dy, &dz );
1195                 if ( abs(dx)>20 ) code = 0;
1196                 if ( abs(dy)>20 ) code = 1;
1197                 if ( abs(dz)>20 ) code = 2;
1198         }
1199         if (code!=255)  {
1200                 for (i=0; i<Num_items; i++ )    {
1201                         n = item - All_items;
1202                         if ( (i!=n) && (All_items[i].type==BT_MOUSE_AXIS) && (All_items[i].value==code) )               {
1203                                 All_items[i].value = 255;
1204                                 kc_drawitem( &All_items[i], 0 );
1205                         }
1206                 }
1207                 item->value = code;
1208         }
1209         kc_drawitem( item, 1 );
1210         nm_restore_background( 0, LHY(INFO_Y), LHX(310), grd_curcanv->cv_font->ft_h );
1211         game_flush_inputs();
1212
1213 }
1214
1215
1216 void kc_change_invert( kc_item * item )
1217 {
1218         game_flush_inputs();
1219
1220         if (item->value)
1221                 item->value = 0;
1222         else 
1223                 item->value = 1;
1224
1225         kc_drawitem( item, 1 );
1226
1227 }
1228
1229 #include "screens.h"
1230
1231 void kconfig(int n, char * title)
1232 {
1233         int i, j;
1234         grs_bitmap *save_bm;
1235
1236         set_screen_mode( SCREEN_MENU );
1237
1238         kc_set_controls();
1239
1240         //save screen
1241         save_bm = gr_create_bitmap( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h );
1242         Assert( save_bm != NULL );
1243         
1244         gr_bm_bitblt(grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_w, 
1245                                         0, 0, 0, 0, &grd_curcanv->cv_bitmap, save_bm );
1246
1247         switch(n)       {
1248         case 0:kconfig_sub( kc_keyboard, NUM_KEY_CONTROLS, title );break;
1249         case 1:
1250         case 2:kconfig_sub( kc_other, NUM_OTHER_CONTROLS, title );break;
1251         case 3:
1252         case 4:kconfig_sub( kc_d2x, NUM_D2X_CONTROLS, title ); break;
1253         default:
1254                 Int3();
1255                 return;
1256         }
1257
1258         //restore screen
1259         gr_bitmap(0, 0, save_bm);
1260         gr_free_bitmap(save_bm);
1261
1262 #if 0 // set_screen_mode always calls this later... right?
1263         reset_cockpit();                //force cockpit redraw next time
1264 #endif
1265
1266         // Update save values...
1267         
1268         for (j=0; j<256; j++)
1269                 if (key_binding(j)) {
1270                         for (i = 0; i < NUM_KEY_CONTROLS; i++)
1271                                 if (!stricmp(key_binding(j), kc_key_bind_text[i])) {
1272                                         cmd_appendf("unbind %s", key_text[j]);
1273                                         break;
1274                                 }
1275                         for (i = 0; i < NUM_D2X_CONTROLS; i++)
1276                                 if (kc_d2x[i].type == BT_KEY && !stricmp(key_binding(j), kc_d2x[i].text)) {
1277                                         cmd_appendf("unbind %s", key_text[j]);
1278                                         break;
1279                                 }
1280                 }
1281
1282         for (i=0; i<NUM_KEY_CONTROLS; i++ )
1283                 if (kc_keyboard[i].value != 255)
1284                         cmd_appendf("bind %s \"%s\"", key_text[kc_keyboard[i].value], kc_key_bind_text[i]);
1285
1286         for (i = 0; i < NUM_D2X_CONTROLS; i++)
1287                 if (kc_d2x[i].value != 255)
1288                         cmd_appendf("bind %s \"%s\"", key_text[kc_d2x[i].value], kc_d2x[i].text);
1289
1290         for (i = 0; i < 6; i++) {
1291                 cvar_setint(&joy_advaxes[i], AXIS_NONE);
1292                 cvar_setint(&joy_invert[i], 0);
1293         }
1294         for (i = 0; i < 3; i++) {
1295                 cvar_setint(&mouse_axes[i], AXIS_NONE);
1296                 cvar_setint(&mouse_invert[i], 0);
1297         }
1298         for (i = 0; i < NUM_OTHER_CONTROLS; i++) {
1299                 if (kc_other[i].type == BT_JOY_AXIS && kc_other[i].value != 255) {
1300                         cvar_setint(&joy_advaxes[kc_other[i].value], kc_other_axismap[i]);
1301                         cvar_setint(&joy_invert[kc_other[i].value], kc_other[i+1].value);
1302                 }
1303                 if (kc_other[i].type == BT_MOUSE_AXIS && kc_other[i].value != 255) {
1304                         cvar_setint(&mouse_axes[kc_other[i].value], kc_other_axismap[i]);
1305                         cvar_setint(&mouse_invert[kc_other[i].value], kc_other[i+1].value);
1306                 }
1307         }
1308
1309         cmd_queue_process();
1310 }
1311
1312
1313 void kconfig_read_fcs( int raw_axis )
1314 {
1315         int raw_button, button, axis_min[4], axis_center[4], axis_max[4];
1316
1317         if (Config_control_type.intval != CONTROL_THRUSTMASTER_FCS) return;
1318
1319         joy_get_cal_vals(axis_min, axis_center, axis_max);
1320
1321         if ( axis_max[3] > 1 )
1322                 raw_button = (raw_axis*100)/axis_max[3];
1323         else
1324                 raw_button = 0;
1325
1326         if ( raw_button > 88 )
1327                 button = 0;
1328         else if ( raw_button > 63 )
1329                 button = 7;
1330         else if ( raw_button > 39 )
1331                 button = 11;
1332         else if ( raw_button > 15 )
1333                 button = 15;
1334         else    
1335                 button = 19;
1336
1337         kconfig_set_fcs_button( 19, button );
1338         kconfig_set_fcs_button( 15, button );
1339         kconfig_set_fcs_button( 11, button );
1340         kconfig_set_fcs_button( 7, button );
1341 }
1342                 
1343
1344 void kconfig_set_fcs_button( int btn, int button )
1345 {
1346         int state,time_down,upcount,downcount;
1347         state = time_down = upcount = downcount = 0;
1348
1349         if ( joy_get_button_state(btn) ) {
1350                 if ( btn==button )      {
1351                         state = 1;
1352                         time_down = FrameTime;
1353                 } else {
1354                         upcount=1;
1355                 }
1356         } else {
1357                 if ( btn==button )      {
1358                         state = 1;
1359                         time_down = FrameTime;
1360                         downcount=1;
1361                 } else {
1362                         upcount=1;
1363                 }
1364         }                               
1365                         
1366         joy_set_btn_values( btn, state, time_down, downcount, upcount );
1367                                         
1368 }
1369
1370
1371
1372 fix Last_angles_p = 0;
1373 fix Last_angles_b = 0;
1374 fix Last_angles_h = 0;
1375 ubyte Last_angles_read = 0;
1376
1377 extern int                      VR_sensitivity;
1378                                                 
1379 int VR_sense_range[3] = { 25, 50, 75 };
1380
1381 #if 0 // unused
1382 read_head_tracker()
1383 {
1384         fix yaw, pitch, roll;
1385         int buttons;
1386
1387 //------ read vfx1 helmet --------
1388         if (vfx1_installed) {
1389                 vfx_get_data(&yaw,&pitch,&roll,&buttons);
1390         } else if (iglasses_headset_installed)  {
1391                 iglasses_read_headset( &yaw, &pitch, &roll );
1392         } else if (Victor_headset_installed)   {
1393                 victor_read_headset_filtered( &yaw, &pitch, &roll );
1394         } else {
1395                 return;
1396         }
1397
1398         Use_player_head_angles = 0;
1399         if ( Last_angles_read ) {
1400                 fix yaw1 = yaw;
1401                 
1402                 yaw1 = yaw;
1403                 if ( (Last_angles_h < (F1_0/4) ) && (yaw > ((F1_0*3)/4) ) )     
1404                         yaw1 -= F1_0;
1405                 else if ( (yaw < (F1_0/4) ) && (Last_angles_h > ((F1_0*3)/4) ) )        
1406                         yaw1 += F1_0;
1407         
1408                 Controls.pitch_time     += fixmul((pitch- Last_angles_p)*VR_sense_range[VR_sensitivity],FrameTime);
1409                 Controls.heading_time+= fixmul((yaw1 -  Last_angles_h)*VR_sense_range[VR_sensitivity],FrameTime);
1410                 Controls.bank_time      += fixmul((roll - Last_angles_b)*VR_sense_range[VR_sensitivity],FrameTime);
1411         }
1412         Last_angles_read = 1;
1413         Last_angles_p = pitch;
1414         Last_angles_h = yaw;
1415         Last_angles_b = roll;
1416 }
1417 #endif
1418
1419 #define PH_SCALE        8
1420
1421 #ifndef __MSDOS__
1422 #define JOYSTICK_READ_TIME      (F1_0/40)               //      Read joystick at 40 Hz.
1423 #else
1424 #define JOYSTICK_READ_TIME      (F1_0/10)               //      Read joystick at 10 Hz.
1425 #endif
1426
1427 fix     LastReadTime = 0;
1428
1429 fix     joy_axis[JOY_MAX_AXES];
1430
1431 ubyte                   kc_use_external_control = 0;
1432 ubyte                   kc_enable_external_control = 0;
1433 ubyte                   kc_external_intno = 0;
1434 ext_control_info        *kc_external_control = NULL;
1435 char                    *kc_external_name = NULL;
1436 ubyte                   kc_external_version = 0;
1437 extern int Automap_active;
1438
1439 void kconfig_init_external_controls(int intno, int address)
1440 {
1441         int i;
1442         kc_external_intno = intno;
1443         kc_external_control     = (ext_control_info *)address;
1444         kc_use_external_control = 1;
1445         kc_enable_external_control  = 1;
1446
1447         i = FindArg ( "-xname" );
1448         if ( i )        
1449                 kc_external_name = Args[i+1];
1450         else
1451                 kc_external_name = "External Controller";
1452
1453    for (i=0;i<strlen (kc_external_name);i++)
1454     if (kc_external_name[i]=='_')
1455           kc_external_name[i]=' '; 
1456
1457         i = FindArg ( "-xver" );
1458         if ( i )
1459                 kc_external_version = atoi(Args[i+1]);
1460         
1461         printf( "%s int: 0x%x, data: 0x%p, ver:%d\n", kc_external_name, kc_external_intno, kc_external_control, kc_external_version );
1462
1463 }
1464
1465
1466 fix Next_toggle_time[3]={0,0,0};
1467
1468 int allowed_to_toggle(int i)
1469 {
1470   //used for keeping tabs of when its ok to toggle headlight,primary,and secondary
1471  
1472         if (Next_toggle_time[i] > GameTime)
1473                 if (Next_toggle_time[i] < GameTime + (F1_0/8))  //      In case time is bogus, never wait > 1 second.
1474                         return 0;
1475
1476         Next_toggle_time[i] = GameTime + (F1_0/8);
1477
1478         return 1;
1479 }
1480
1481
1482 void controls_read_all()
1483 {
1484         int i;
1485         int slide_on, bank_on;
1486         int dx, dy, dz;
1487         int idx, idy;
1488         fix ctime;
1489         int raw_joy_axis[JOY_MAX_AXES];
1490         fix kp, kh;
1491         ubyte channel_masks;
1492         fix analog_control[7]; // indexed on kc_axis_map
1493
1494         memset(analog_control, 0, sizeof(analog_control));
1495
1496         {
1497                 fix temp = Controls.heading_time;
1498                 fix temp1 = Controls.pitch_time;
1499                 memset( &Controls, 0, sizeof(control_info) );
1500                 Controls.heading_time = temp;
1501                 Controls.pitch_time = temp1;
1502         }
1503         slide_on = 0;
1504         bank_on = 0;
1505
1506         ctime = timer_get_fixed_seconds();
1507
1508         //---------  Read Joystick -----------
1509         if ( (LastReadTime + JOYSTICK_READ_TIME > ctime) && (Config_control_type.intval != CONTROL_THRUSTMASTER_FCS) ) {
1510 # ifndef __MSDOS__
1511                 if ((ctime < 0) && (LastReadTime >= 0))
1512 # else
1513                 if ((ctime < 0) && (LastReadTime > 0))
1514 # endif
1515                         LastReadTime = ctime;
1516         } else if ((Config_control_type.intval >= CONTROL_JOYSTICK) && (Config_control_type.intval < CONTROL_MOUSE) ) {
1517                 LastReadTime = ctime;
1518                 channel_masks = joystick_read_raw_axis( JOY_ALL_AXIS, raw_joy_axis );
1519
1520                 Assert(joy_num_axes <= 6); // don't have cvar mapping above 6 yet
1521                 for (i = 0; i < joy_num_axes; i++)
1522                 {
1523 #ifndef SDL_INPUT
1524                         if (channel_masks&(1<<i))       {
1525 #endif
1526                                 int joy_null_value = 10;
1527
1528                                 if ( (i == 3) && (Config_control_type.intval == CONTROL_THRUSTMASTER_FCS) ) {
1529                                         kconfig_read_fcs( raw_joy_axis[i] );
1530                                 } else {
1531                                         raw_joy_axis[i] = joy_get_scaled_reading( raw_joy_axis[i], i );
1532         
1533                                         if (joy_advaxes[i].value == AXIS_THROTTLE) // If this is the throttle
1534                                                 joy_null_value = 20;            // Then use a larger dead-zone
1535         
1536                                         if (raw_joy_axis[i] > joy_null_value) 
1537                                           raw_joy_axis[i] = ((raw_joy_axis[i]-joy_null_value)*128)/(128-joy_null_value);
1538                                         else if (raw_joy_axis[i] < -joy_null_value)
1539                                           raw_joy_axis[i] = ((raw_joy_axis[i]+joy_null_value)*128)/(128-joy_null_value);
1540                                         else
1541                                           raw_joy_axis[i] = 0;
1542                                         joy_axis[i]     = (raw_joy_axis[i]*FrameTime)/128;      
1543                                 }
1544 #ifndef SDL_INPUT
1545                         } else {
1546                                 joy_axis[i] = 0;
1547                         }
1548 #endif
1549                 }       
1550         } else {
1551                 for (i = 0; i < joy_num_axes; i++)
1552                         joy_axis[i] = 0;
1553         }
1554
1555         for (i = 0; i < 6; i++)
1556                 analog_control[joy_advaxes[i].intval] += joy_axis[i] * (joy_invert[i].intval ? -1 : 1);
1557
1558         if (Config_control_type.intval == CONTROL_MOUSE && !CybermouseActive) {
1559                 //---------  Read Mouse -----------
1560                 mouse_get_delta( &dx, &dy, &dz );
1561
1562                 analog_control[mouse_axes[0].intval] += dx * FrameTime / 35 * (mouse_invert[0].intval ? -1 : 1);
1563                 analog_control[mouse_axes[1].intval] += dy * FrameTime / 25 * (mouse_invert[1].intval ? -1 : 1);
1564                 analog_control[mouse_axes[2].intval] += dz * FrameTime      * (mouse_invert[2].intval ? -1 : 1);
1565
1566         } else if (Config_control_type.intval == CONTROL_CYBERMAN && !CybermouseActive) {
1567                 //---------  Read Cyberman -----------
1568                 mouse_get_cyberman_pos(&idx,&idy );
1569                 analog_control[mouse_axes[0].intval] += idx * FrameTime / 128 * (mouse_invert[0].intval ? -1 : 1);
1570                 analog_control[mouse_axes[1].intval] += idy * FrameTime / 128 * (mouse_invert[1].intval ? -1 : 1);
1571         } else if (CybermouseActive) {
1572 //              ReadOWL (kc_external_control);
1573 //              CybermouseAdjust();
1574         }
1575
1576 //------------- Read slide_on -------------
1577         
1578         slide_on |= console_control_state(CONCNTL_STRAFE);
1579
1580 //------------- Read bank_on ---------------
1581
1582         bank_on |= console_control_state(CONCNTL_BANK);
1583
1584 //------------ Read pitch_time -----------
1585         if ( !slide_on )        {
1586                 // mprintf((0, "pitch: %7.3f %7.3f: %7.3f\n", f2fl(k4), f2fl(k6), f2fl(Controls.heading_time)));
1587                 kp = 0;
1588
1589                 kp += console_control_down_time(CONCNTL_LOOKDOWN) / (PH_SCALE * 2);
1590                 kp -= console_control_down_time(CONCNTL_LOOKUP) / (PH_SCALE * 2);
1591
1592                 if (kp == 0)
1593                         Controls.pitch_time = 0;
1594                 else if (kp > 0) {
1595                         if (Controls.pitch_time < 0)
1596                                 Controls.pitch_time = 0;
1597                 } else // kp < 0
1598                         if (Controls.pitch_time > 0)
1599                                 Controls.pitch_time = 0;
1600                 Controls.pitch_time += kp;
1601
1602                 Controls.pitch_time += analog_control[AXIS_PITCH] * Config_joystick_sensitivity.intval / 8;
1603         
1604         } else
1605                 Controls.pitch_time = 0;
1606
1607 // the following "if" added by WraithX, 4/14/00
1608 // done so that dead players can't move
1609 if (!Player_is_dead)
1610 {
1611 //----------- Read vertical_thrust_time -----------------
1612
1613         if ( slide_on ) {
1614                 Controls.vertical_thrust_time += console_control_down_time(CONCNTL_LOOKDOWN);
1615                 Controls.vertical_thrust_time -= console_control_down_time(CONCNTL_LOOKUP);
1616                 Controls.vertical_thrust_time += analog_control[AXIS_PITCH];
1617         }
1618
1619         Controls.vertical_thrust_time += console_control_down_time(CONCNTL_MOVEUP);
1620         Controls.vertical_thrust_time -= console_control_down_time(CONCNTL_MOVEDOWN);
1621         Controls.vertical_thrust_time += analog_control[AXIS_UPDOWN];
1622
1623 }// end "if" added by WraithX
1624
1625 //---------- Read heading_time -----------
1626
1627         if (!slide_on && !bank_on)      {
1628                 //mprintf((0, "heading: %7.3f %7.3f: %7.3f\n", f2fl(k4), f2fl(k6), f2fl(Controls.heading_time)));
1629                 kh = 0;
1630
1631                 kh -= console_control_down_time(CONCNTL_LEFT) / PH_SCALE;
1632                 kh += console_control_down_time(CONCNTL_RIGHT) / PH_SCALE;
1633
1634                 if (kh == 0)
1635                         Controls.heading_time = 0;
1636                 else if (kh > 0) {
1637                         if (Controls.heading_time < 0)
1638                                 Controls.heading_time = 0;
1639                 } else // kh < 0
1640                         if (Controls.heading_time > 0)
1641                                 Controls.heading_time = 0;
1642                 Controls.heading_time += kh;
1643
1644                 Controls.heading_time += analog_control[AXIS_TURN] * Config_joystick_sensitivity.intval / 8;
1645
1646         } else
1647                 Controls.heading_time = 0;
1648
1649 // the following "if" added by WraithX, 4/14/00
1650 // done so that dead players can't move
1651 if (!Player_is_dead)
1652 {
1653 //----------- Read sideways_thrust_time -----------------
1654
1655         if ( slide_on ) {
1656                 Controls.sideways_thrust_time -= console_control_down_time(CONCNTL_LEFT);
1657                 Controls.sideways_thrust_time += console_control_down_time(CONCNTL_RIGHT);
1658                 Controls.sideways_thrust_time += analog_control[AXIS_TURN];
1659         }
1660
1661         Controls.sideways_thrust_time -= console_control_down_time(CONCNTL_MOVELEFT);
1662         Controls.sideways_thrust_time += console_control_down_time(CONCNTL_MOVERIGHT);
1663         Controls.sideways_thrust_time += analog_control[AXIS_LEFTRIGHT];
1664
1665 }// end "if" added by WraithX
1666
1667 //----------- Read bank_time -----------------
1668
1669         if ( bank_on )  {
1670                 Controls.bank_time += console_control_down_time(CONCNTL_LEFT);
1671                 Controls.bank_time -= console_control_down_time(CONCNTL_RIGHT);
1672                 Controls.bank_time -= analog_control[AXIS_TURN] * Config_joystick_sensitivity.intval / 8;
1673         }
1674
1675         Controls.bank_time += console_control_down_time(CONCNTL_BANKLEFT);
1676         Controls.bank_time -= console_control_down_time(CONCNTL_BANKRIGHT);
1677         Controls.bank_time += analog_control[AXIS_BANK];
1678
1679 // the following "if" added by WraithX, 4/14/00
1680 // done so that dead players can't move
1681 if (!Player_is_dead)
1682 {
1683 //----------- Read forward_thrust_time -------------
1684
1685         Controls.forward_thrust_time += console_control_down_time(CONCNTL_FORWARD);
1686         Controls.forward_thrust_time -= console_control_down_time(CONCNTL_BACK);
1687         Controls.forward_thrust_time += analog_control[AXIS_THROTTLE];
1688
1689 //----------- Read afterburner_state -------------
1690
1691         Controls.afterburner_state |= console_control_state(CONCNTL_AFTERBURN);
1692
1693 //-------Read headlight key--------------------------
1694
1695         Controls.headlight_count += console_control_down_count(CONCNTL_HEADLIGHT);
1696
1697 //--------Read Cycle Primary Key------------------
1698
1699         Controls.cycle_primary_count += console_control_down_count(CONCNTL_CYCLE);
1700
1701 //--------Read Cycle Secondary Key------------------
1702
1703         Controls.cycle_secondary_count += console_control_down_count(CONCNTL_CYCLE2);
1704
1705 //--------Read Toggle Bomb key----------------------
1706
1707         if (console_control_down_count(CONCNTL_TOGGLEBOMB)) {
1708                 int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX;
1709
1710                 if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] &&
1711                         !Players[Player_num].secondary_ammo[SMART_MINE_INDEX])
1712                 {
1713                         digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
1714                         HUD_init_message ("No bombs available!");
1715                 } else {
1716                         if (Players[Player_num].secondary_ammo[bomb] == 0) {
1717                                 digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
1718                                 HUD_init_message("No %s available!", (bomb == SMART_MINE_INDEX)?"Smart mines":"Proximity bombs");
1719                         } else {
1720                                 Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX];
1721                                 digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 );
1722                         }
1723                 }
1724         }
1725
1726 //---------Read Energy->Shield key----------
1727
1728         if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && console_control_state(CONCNTL_NRGSHIELD))
1729                 transfer_energy_to_shield(console_control_down_time(CONCNTL_NRGSHIELD));
1730
1731 //----------- Read fire_primary_down_count
1732
1733         Controls.fire_primary_down_count += console_control_down_count(CONCNTL_ATTACK);
1734
1735 //----------- Read fire_primary_state
1736
1737         Controls.fire_primary_state |= console_control_state(CONCNTL_ATTACK);
1738
1739 //----------- Read fire_secondary_down_count
1740
1741         Controls.fire_secondary_down_count += console_control_down_count(CONCNTL_ATTACK2);
1742
1743 //----------- Read fire_secondary_state
1744
1745         Controls.fire_secondary_state |= console_control_state(CONCNTL_ATTACK2);
1746
1747 //----------- Read fire_flare_down_count
1748
1749         Controls.fire_flare_down_count += console_control_down_count(CONCNTL_FLARE);
1750
1751 //----------- Read drop_bomb_down_count
1752
1753         Controls.drop_bomb_down_count += console_control_down_count(CONCNTL_BOMB);
1754
1755 //----------- Read rear_view_down_count
1756
1757         Controls.rear_view_down_count += console_control_down_count(CONCNTL_REARVIEW);
1758
1759 //----------- Read rear_view_down_state
1760
1761         Controls.rear_view_down_state |= console_control_state(CONCNTL_REARVIEW);
1762
1763 }//end "if" added by WraithX
1764
1765 //----------- Read automap_down_count
1766
1767         Controls.automap_down_count += console_control_down_count(CONCNTL_AUTOMAP);
1768
1769 //----------- Read automap_state
1770
1771         Controls.automap_state |= console_control_state(CONCNTL_AUTOMAP);
1772
1773 //----------- Read stupid-cruise-control-type of throttle.
1774
1775         Cruise_speed += console_control_down_time(CONCNTL_CRUISEUP);
1776         Cruise_speed -= console_control_down_time(CONCNTL_CRUISEDOWN);
1777
1778         if (console_control_down_count(CONCNTL_CRUISEOFF))
1779                 Cruise_speed = 0;
1780
1781         if (Cruise_speed > i2f(100))
1782                 Cruise_speed = i2f(100);
1783         if (Cruise_speed < 0 )
1784                 Cruise_speed = 0;
1785
1786         if (Controls.forward_thrust_time==0)
1787                 Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100;
1788
1789 #if 0
1790         read_head_tracker();
1791
1792         // Read external controls
1793         if (kc_use_external_control || CybermouseActive)
1794                 kconfig_read_external_controls();
1795 #endif
1796
1797 //----------- Clamp values between -FrameTime and FrameTime
1798         if (FrameTime > F1_0 )
1799                 mprintf( (1, "Bogus frame time of %.2f seconds\n", f2fl(FrameTime) ));
1800
1801         if (Controls.pitch_time         > FrameTime/2 ) Controls.pitch_time         = FrameTime/2;
1802         if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime;
1803         if (Controls.heading_time         > FrameTime ) Controls.heading_time         = FrameTime;
1804         if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime;
1805         if (Controls.bank_time            > FrameTime ) Controls.bank_time            = FrameTime;
1806         if (Controls.forward_thrust_time  > FrameTime ) Controls.forward_thrust_time  = FrameTime;
1807 //      if (Controls.afterburner_time     > FrameTime ) Controls.afterburner_time     = FrameTime;
1808
1809         if (Controls.pitch_time         < -FrameTime/2 ) Controls.pitch_time         = -FrameTime/2;
1810         if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime;
1811         if (Controls.heading_time         < -FrameTime ) Controls.heading_time         = -FrameTime;
1812         if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime;
1813         if (Controls.bank_time            < -FrameTime ) Controls.bank_time            = -FrameTime;
1814         if (Controls.forward_thrust_time  < -FrameTime ) Controls.forward_thrust_time  = -FrameTime;
1815 //      if (Controls.afterburner_time     < -FrameTime ) Controls.afterburner_time     = -FrameTime;
1816
1817
1818 //--------- Don't do anything if in debug mode
1819 #ifndef RELEASE
1820         if ( keyd_pressed[KEY_DELETE] ) {
1821                 memset( &Controls, 0, sizeof(control_info) );
1822         }
1823 #endif
1824 }
1825
1826
1827 void reset_cruise(void)
1828 {
1829         Cruise_speed=0;
1830 }
1831
1832
1833 void kc_set_controls()
1834 {
1835         int i, j;
1836
1837         for (i=0; i<NUM_KEY_CONTROLS; i++ )
1838                 kc_keyboard[i].value = 255;
1839
1840         for (i=0; i<NUM_OTHER_CONTROLS; i++ ) {
1841                 if (kc_other[i].type == BT_INVERT)
1842                         kc_other[i].value = 0;
1843                 else
1844                         kc_other[i].value = 255;
1845         }
1846
1847         for (i=0; i<NUM_D2X_CONTROLS; i++ )
1848                 kc_d2x[i].value = 255;
1849
1850         for (j = 0; j < 256; j++)
1851                 if (key_binding(j)) {
1852                         for (i = 0; i < NUM_KEY_CONTROLS; i++)
1853                                 if (kc_keyboard[i].value == 255
1854                                         && !stricmp(key_binding(j), kc_key_bind_text[i])) {
1855                                         kc_keyboard[i].value = j;
1856                                         break;
1857                                 }
1858                 }
1859
1860         for(j = 0; j < 256; j++)
1861                 if (key_binding(j)) {
1862                         for (i = 0; i < NUM_D2X_CONTROLS; i++)
1863                                 if (kc_d2x[i].value == 255
1864                                         && !stricmp(key_binding(j), kc_d2x[i].text)) {
1865                                         kc_d2x[i].value = j;
1866                                         break;
1867                                 }
1868                 }
1869
1870         for (i = 0; i < 6; i++) {
1871                 int inv = joy_invert[i].intval;
1872                 switch (joy_advaxes[i].intval) {
1873                         case AXIS_PITCH:     kc_other[ 0].value = i; kc_other[ 1].value = inv; break;
1874                         case AXIS_TURN:      kc_other[ 2].value = i; kc_other[ 3].value = inv; break;
1875                         case AXIS_LEFTRIGHT: kc_other[ 4].value = i; kc_other[ 5].value = inv; break;
1876                         case AXIS_UPDOWN:    kc_other[ 6].value = i; kc_other[ 7].value = inv; break;
1877                         case AXIS_BANK:      kc_other[ 8].value = i; kc_other[ 9].value = inv; break;
1878                         case AXIS_THROTTLE:  kc_other[10].value = i; kc_other[11].value = inv; break;
1879                         case AXIS_NONE:      break;
1880                         default:
1881                                 Int3();
1882                                 break;
1883                 }
1884         }
1885
1886         for (i = 0; i < 3; i++) {
1887                 int inv = mouse_invert[i].intval;
1888                 switch (mouse_axes[i].intval) {
1889                         case AXIS_PITCH:     kc_other[12].value = i; kc_other[13].value = inv; break;
1890                         case AXIS_TURN:      kc_other[14].value = i; kc_other[15].value = inv; break;
1891                         case AXIS_LEFTRIGHT: kc_other[16].value = i; kc_other[17].value = inv; break;
1892                         case AXIS_UPDOWN:    kc_other[18].value = i; kc_other[19].value = inv; break;
1893                         case AXIS_BANK:      kc_other[20].value = i; kc_other[21].value = inv; break;
1894                         case AXIS_THROTTLE:  kc_other[22].value = i; kc_other[23].value = inv; break;
1895                         case AXIS_NONE:      break;
1896                         default:
1897                                 Int3();
1898                                 break;
1899                 }
1900         }
1901 }
1902
1903 #if 0 // no mac support for vr headset
1904
1905 void kconfig_center_headset()
1906 {
1907         if (vfx1_installed)
1908                 vfx_center_headset();
1909 //      } else if (iglasses_headset_installed)  {
1910 //      } else if (Victor_headset_installed)   {
1911 //      } else {
1912 //      }
1913
1914 }
1915
1916 #endif // end of #if for kconfig_center_headset
1917
1918 void CybermouseAdjust ()
1919  {
1920 /*      if ( Player_num > -1 )  {
1921                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_TURNROLL);    // Turn off roll when turning
1922                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_LEVELLING);   // Turn off leveling to nearest side.
1923                 cvar_setint(&Auto_leveling_on, 0);
1924
1925                 if ( kc_external_version > 0 ) {                
1926                         vms_matrix tempm, ViewMatrix;
1927                         vms_angvec * Kconfig_abs_movement;
1928                         char * oem_message;
1929         
1930                         Kconfig_abs_movement = (vms_angvec *)((uint)kc_external_control + sizeof(control_info));
1931         
1932                         if ( Kconfig_abs_movement->p || Kconfig_abs_movement->b || Kconfig_abs_movement->h )    {
1933                                 vm_angles_2_matrix(&tempm,Kconfig_abs_movement);
1934                                 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1935                                 Objects[Players[Player_num].objnum].orient = ViewMatrix;                
1936                         }
1937                         oem_message = (char *)((uint)Kconfig_abs_movement + sizeof(vms_angvec));
1938                         if (oem_message[0] != '\0' )
1939                                 HUD_init_message( oem_message );
1940                 }
1941         }*/
1942
1943         Controls.pitch_time += fixmul(kc_external_control->pitch_time,FrameTime);                                               
1944         Controls.vertical_thrust_time += fixmul(kc_external_control->vertical_thrust_time,FrameTime);
1945         Controls.heading_time += fixmul(kc_external_control->heading_time,FrameTime);
1946         Controls.sideways_thrust_time += fixmul(kc_external_control->sideways_thrust_time ,FrameTime);
1947         Controls.bank_time += fixmul(kc_external_control->bank_time ,FrameTime);
1948         Controls.forward_thrust_time += fixmul(kc_external_control->forward_thrust_time ,FrameTime);
1949 //      Controls.rear_view_down_count += kc_external_control->rear_view_down_count;     
1950 //      Controls.rear_view_down_state |= kc_external_control->rear_view_down_state;     
1951         Controls.fire_primary_down_count += kc_external_control->fire_primary_down_count;
1952         Controls.fire_primary_state |= kc_external_control->fire_primary_state;
1953         Controls.fire_secondary_state |= kc_external_control->fire_secondary_state;
1954         Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count;
1955         Controls.fire_flare_down_count += kc_external_control->fire_flare_down_count;
1956         Controls.drop_bomb_down_count += kc_external_control->drop_bomb_down_count;     
1957 //      Controls.automap_down_count += kc_external_control->automap_down_count;
1958 //      Controls.automap_state |= kc_external_control->automap_state;
1959   } 
1960
1961 char GetKeyValue (char key)
1962   {
1963         mprintf ((0,"Returning %c!\n",kc_keyboard[(int)key].value));
1964         return (kc_keyboard[(int)key].value);
1965   }
1966
1967
1968 #if 0 // unused
1969 extern object *obj_find_first_of_type (int);
1970 void kconfig_read_external_controls()
1971 {
1972         //union REGS r;
1973    int i;
1974
1975         if ( !kc_enable_external_control ) return;
1976
1977         if ( kc_external_version == 0 ) 
1978                 memset( kc_external_control, 0, sizeof(ext_control_info));
1979         else if ( kc_external_version > 0 )     {
1980         
1981                 if (kc_external_version>=4)
1982                         memset( kc_external_control, 0, sizeof(advanced_ext_control_info));
1983       else if (kc_external_version>0)     
1984                         memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 );
1985                 else if (kc_external_version>2)
1986                         memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 + sizeof(vms_vector) + sizeof(vms_matrix) +4 );
1987
1988                 if ( kc_external_version > 1 ) {
1989                         // Write ship pos and angles to external controls...
1990                         ubyte *temp_ptr = (ubyte *)kc_external_control;
1991                         vms_vector *ship_pos;
1992                         vms_matrix *ship_orient;
1993                         memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 + sizeof(vms_vector)+sizeof(vms_matrix) );
1994                         temp_ptr += sizeof(ext_control_info) + sizeof(vms_angvec) + 64;
1995                         ship_pos = (vms_vector *)temp_ptr;
1996                         temp_ptr += sizeof(vms_vector);
1997                         ship_orient = (vms_matrix *)temp_ptr;
1998                         // Fill in ship postion...
1999                         *ship_pos = Objects[Players[Player_num].objnum].pos;
2000                         // Fill in ship orientation...
2001                         *ship_orient = Objects[Players[Player_num].objnum].orient;
2002                 }
2003     if (kc_external_version>=4)
2004           {
2005            advanced_ext_control_info *temp_ptr=(advanced_ext_control_info *)kc_external_control;
2006  
2007       temp_ptr->headlight_state=(Players[Player_num].flags & PLAYER_FLAGS_HEADLIGHT_ON);
2008                 temp_ptr->primary_weapon_flags=Players[Player_num].primary_weapon_flags;
2009                 temp_ptr->secondary_weapon_flags=Players[Player_num].secondary_weapon_flags;
2010       temp_ptr->current_primary_weapon=Primary_weapon;
2011       temp_ptr->current_secondary_weapon=Secondary_weapon;
2012
2013       temp_ptr->current_guidebot_command=Escort_goal_object;
2014
2015            temp_ptr->force_vector=ExtForceVec;
2016                 temp_ptr->force_matrix=ExtApplyForceMatrix;
2017            for (i=0;i<3;i++)
2018        temp_ptr->joltinfo[i]=ExtJoltInfo[i];  
2019       for (i=0;i<2;i++)
2020                    temp_ptr->x_vibrate_info[i]=ExtXVibrateInfo[i];
2021                 temp_ptr->x_vibrate_clear=ExtXVibrateClear;
2022            temp_ptr->game_status=ExtGameStatus;
2023    
2024       memset ((void *)&ExtForceVec,0,sizeof(vms_vector));
2025       memset ((void *)&ExtApplyForceMatrix,0,sizeof(vms_matrix));
2026       
2027       for (i=0;i<3;i++)
2028                  ExtJoltInfo[i]=0;
2029       for (i=0;i<2;i++)
2030                  ExtXVibrateInfo[i]=0;
2031       ExtXVibrateClear=0;
2032      }
2033         }
2034
2035         if ( Automap_active )                   // (If in automap...)
2036                 kc_external_control->automap_state = 1;
2037         //memset(&r,0,sizeof(r));
2038
2039   #if 0
2040  
2041         int386 ( kc_external_intno, &r, &r);            // Read external info...
2042
2043   #endif 
2044
2045         if ( Player_num > -1 )  {
2046                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_TURNROLL);    // Turn off roll when turning
2047                 Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_LEVELLING);   // Turn off leveling to nearest side.
2048                 cvar_setint(&Auto_leveling_on, 0);
2049
2050                 if ( kc_external_version > 0 ) {                
2051                         vms_matrix tempm, ViewMatrix;
2052                         vms_angvec * Kconfig_abs_movement;
2053                         char * oem_message;
2054         
2055                         Kconfig_abs_movement = (vms_angvec *)((uint)kc_external_control + sizeof(ext_control_info));
2056         
2057                         if ( Kconfig_abs_movement->p || Kconfig_abs_movement->b || Kconfig_abs_movement->h )    {
2058                                 vm_angles_2_matrix(&tempm,Kconfig_abs_movement);
2059                                 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
2060                                 Objects[Players[Player_num].objnum].orient = ViewMatrix;                
2061                         }
2062                         oem_message = (char *)((uint)Kconfig_abs_movement + sizeof(vms_angvec));
2063                         if (oem_message[0] != '\0' )
2064                                 HUD_init_message( oem_message );
2065                 }
2066         }
2067
2068         Controls.pitch_time += fixmul(kc_external_control->pitch_time,FrameTime);                                               
2069         Controls.vertical_thrust_time += fixmul(kc_external_control->vertical_thrust_time,FrameTime);
2070         Controls.heading_time += fixmul(kc_external_control->heading_time,FrameTime);
2071         Controls.sideways_thrust_time += fixmul(kc_external_control->sideways_thrust_time ,FrameTime);
2072         Controls.bank_time += fixmul(kc_external_control->bank_time ,FrameTime);
2073         Controls.forward_thrust_time += fixmul(kc_external_control->forward_thrust_time ,FrameTime);
2074         Controls.rear_view_down_count += kc_external_control->rear_view_down_count;     
2075         Controls.rear_view_down_state |= kc_external_control->rear_view_down_state;     
2076         Controls.fire_primary_down_count += kc_external_control->fire_primary_down_count;
2077         Controls.fire_primary_state |= kc_external_control->fire_primary_state;
2078         Controls.fire_secondary_state |= kc_external_control->fire_secondary_state;
2079         Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count;
2080         Controls.fire_flare_down_count += kc_external_control->fire_flare_down_count;
2081         Controls.drop_bomb_down_count += kc_external_control->drop_bomb_down_count;     
2082         Controls.automap_down_count += kc_external_control->automap_down_count;
2083         Controls.automap_state |= kc_external_control->automap_state;
2084         
2085    if (kc_external_version>=3)
2086          {
2087                 ubyte *temp_ptr = (ubyte *)kc_external_control;
2088                 temp_ptr += (sizeof(ext_control_info) + sizeof(vms_angvec) + 64 + sizeof(vms_vector) + sizeof (vms_matrix));
2089   
2090            if (*(temp_ptr))
2091                  Controls.cycle_primary_count=(*(temp_ptr));
2092            if (*(temp_ptr+1))
2093                  Controls.cycle_secondary_count=(*(temp_ptr+1));
2094
2095                 if (*(temp_ptr+2))
2096                  Controls.afterburner_state=(*(temp_ptr+2));
2097                 if (*(temp_ptr+3))
2098                  Controls.headlight_count=(*(temp_ptr+3));
2099          }
2100    if (kc_external_version>=4)
2101          {
2102      int i;
2103           advanced_ext_control_info *temp_ptr=(advanced_ext_control_info *)kc_external_control;
2104      
2105      for (i=0;i<128;i++)
2106            if (temp_ptr->keyboard[i])
2107                         key_putkey (i);
2108
2109      if (temp_ptr->Reactor_blown)
2110       {
2111        if (Game_mode & GM_MULTI)
2112                     net_destroy_controlcen (obj_find_first_of_type (OBJ_CNTRLCEN));
2113                  else
2114                          do_controlcen_destroyed_stuff(obj_find_first_of_type (OBJ_CNTRLCEN));
2115            }
2116     }
2117   
2118 }
2119 #endif
2120