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8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 static char rcsid[] = "$Id: hostage.c,v 1.1.1.1 2001-01-19 03:29:59 bradleyb Exp $";
36 //------------- Globaly used hostage variables --------------------------------------------------
38 int N_hostage_types = 0; // Number of hostage types
39 int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; //vclip num for each tpye of hostage
42 //-------------- Renders a hostage ----------------------------------------------------------------
43 void draw_hostage(object *obj)
45 draw_object_tmap_rod(obj,Vclip[obj->rtype.vclip_info.vclip_num].frames[obj->rtype.vclip_info.framenum],1);
49 //------------- Called once when a hostage is rescued ------------------------------------------
50 void hostage_rescue(int blah)
52 //mprintf( (0, "Rescued hostage %d", hostage_number ));
54 PALETTE_FLASH_ADD(0,0,25); //small blue flash
56 Players[Player_num].hostages_on_board++;
59 if ( Newdemo_state != ND_STATE_PLAYBACK )
60 digi_play_sample( SOUND_HOSTAGE_RESCUED, F1_0 );
62 HUD_init_message(TXT_HOSTAGE_RESCUED);