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1 /* $Id: med.c,v 1.3 2004-12-19 14:52:48 btb Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 /*
16  *
17  * Editor loop for Inferno
18  *
19  */
20
21 #ifdef HAVE_CONFIG_H
22 #include <conf.h>
23 #endif
24
25 //#define DEMO 1
26
27 #define DIAGNOSTIC_MESSAGE_MAX                          90
28 #define EDITOR_STATUS_MESSAGE_DURATION  4               //      Shows for 3+..4 seconds
29
30 #include <stdio.h>
31 #include <stdlib.h>
32 #include <stdarg.h>
33 #include <string.h>
34 #include <time.h>
35
36 #ifdef __MSDOS__
37 #include <process.h>
38 #endif
39
40
41 //#define INCLUDE_XLISP
42
43 #include "inferno.h"
44 #include "segment.h"
45 #include "gr.h"
46 #include "ui.h"
47 #include "editor.h"
48 //#include "gamemine.h"
49 #include "gamesave.h"
50 #include "gameseg.h"
51
52 #include "key.h"
53 #include "mono.h"
54 #include "error.h"
55 #include "kfuncs.h"
56 #include "macro.h"
57
58 #ifdef INCLUDE_XLISP
59 #include "medlisp.h"
60 #endif
61 #include "u_mem.h"
62 #include "render.h"
63 #include "game.h"
64 #include "slew.h"
65 #include "kdefs.h"
66 #include "func.h"
67 #include "textures.h"
68 #include "screens.h"
69 #include "texmap.h"
70 #include "object.h"
71 #include "effects.h"
72 #include "wall.h"
73 #include "info.h"
74 #include "ai.h"
75
76 #include "texpage.h"            // Textue selection paging stuff
77 #include "objpage.h"            // Object selection paging stuff
78
79 #include "medmisc.h"
80 #include "meddraw.h"
81 #include "medsel.h"
82 #include "medrobot.h"
83 #include "medwall.h"
84 #include "eswitch.h"
85 #include "ehostage.h"
86 #include "centers.h"
87
88 #include "fuelcen.h"
89 #include "gameseq.h"
90 #include "newmenu.h"
91
92 //#define _MARK_ON 1
93 //#include <wsample.h>          //should come after inferno.h to get mark setting //Not included here.
94
95 #define COMPRESS_INTERVAL       5                       // seconds
96
97 //char *undo_status[128];
98
99 int initializing;
100
101 //these are instances of canvases, pointed to by variables below
102 grs_canvas _canv_editor_game;           //the game on the editor screen
103
104 //these are pointers to our canvases
105 grs_canvas *Canv_editor;                        //the editor screen
106 grs_canvas *Canv_editor_game=&_canv_editor_game; //the game on the editor screen
107
108 grs_canvas *canv_offscreen;             //for off-screen rendering
109 grs_canvas *Pad_text_canvas;            // Keypad text
110
111 grs_font *editor_font=NULL;
112
113 //where the editor is looking
114 vms_vector Ed_view_target={0,0,0};
115
116 int gamestate_not_restored = 0;
117
118 UI_WINDOW * EditorWindow;
119
120 int     Large_view_index = -1;
121
122 UI_GADGET_USERBOX * GameViewBox;
123 UI_GADGET_USERBOX * LargeViewBox;
124 UI_GADGET_USERBOX * GroupViewBox;
125
126 #if ORTHO_VIEWS
127 UI_GADGET_USERBOX * TopViewBox;
128 UI_GADGET_USERBOX * FrontViewBox;
129 UI_GADGET_USERBOX * RightViewBox;
130 #endif
131
132 UI_GADGET_ICON * ViewIcon;
133 UI_GADGET_ICON * AllIcon;
134 UI_GADGET_ICON * AxesIcon;
135 UI_GADGET_ICON * ChaseIcon;
136 UI_GADGET_ICON * OutlineIcon;
137 UI_GADGET_ICON * LockIcon;
138 //-NOLIGHTICON- UI_GADGET_ICON * LightIcon;
139
140 UI_EVENT * DemoBuffer = NULL;
141
142 //grs_canvas * BigCanvas[2];
143 //int CurrentBigCanvas = 0;
144 //int BigCanvasFirstTime = 1;
145
146 int     Found_seg_index=0;                              // Index in Found_segs corresponding to Cursegp
147
148
149 void print_status_bar( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
150         int w,h,aw;
151
152         gr_set_current_canvas( NULL );
153         gr_set_curfont(editor_font);
154         gr_set_fontcolor( CBLACK, CGREY );
155         gr_get_string_size( message, &w, &h, &aw );
156         gr_string( 4, 583, message );
157         gr_set_fontcolor( CBLACK, CWHITE );
158         gr_setcolor( CGREY );
159         gr_rect( 4+w, 583, 799, 599 );
160 }
161
162 void print_diagnostic( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
163         int w,h,aw;
164
165         gr_set_current_canvas( NULL );
166         gr_set_curfont(editor_font);
167         gr_set_fontcolor( CBLACK, CGREY );
168         gr_get_string_size( message, &w, &h, &aw );
169         gr_string( 4, 583, message );
170         gr_set_fontcolor( CBLACK, CWHITE );
171         gr_setcolor( CGREY );
172         gr_rect( 4+w, 583, 799, 599 );
173 }
174
175 static char status_line[DIAGNOSTIC_MESSAGE_MAX];
176
177 struct tm       Editor_status_last_time;
178
179 void editor_status( const char *format, ... )
180 {
181         va_list ap;
182
183         va_start(ap, format);
184         vsprintf(status_line, format, ap);
185         va_end(ap);
186
187         print_status_bar(status_line);
188
189         Editor_status_last_time = Editor_time_of_day;
190
191 }
192
193 //      int  tm_sec;    /* seconds after the minute -- [0,61] */
194 //      int  tm_min;    /* minutes after the hour       -- [0,59] */
195 //      int  tm_hour;   /* hours after midnight -- [0,23] */
196 //      int  tm_mday;   /* day of the month             -- [1,31] */
197 //      int  tm_mon;    /* months since January -- [0,11] */
198 //      int  tm_year;   /* years since 1900                             */
199 //      int  tm_wday;   /* days since Sunday            -- [0,6]  */
200 //      int  tm_yday;   /* days since January 1 -- [0,365]*/
201 //      int  tm_isdst;  /* Daylight Savings Time flag */
202
203 void clear_editor_status(void)
204 {
205         int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
206         int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
207
208         if (cur_time > erase_time) {
209                 int     i;
210                 char    message[DIAGNOSTIC_MESSAGE_MAX];
211
212                 for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
213                         message[i] = ' ';
214
215                 message[i] = 0;
216                 print_status_bar(message);
217                 Editor_status_last_time.tm_hour = 99;
218         }
219 }
220
221
222 void diagnostic_message( const char *format, ... )
223 {
224         char diag_line[DIAGNOSTIC_MESSAGE_MAX];
225
226         va_list ap;
227
228         va_start(ap, format);
229         vsprintf(diag_line, format, ap);
230         va_end(ap);
231
232         editor_status(diag_line);
233 }
234
235
236 static char sub_status_line[DIAGNOSTIC_MESSAGE_MAX];
237
238 void editor_sub_status( const char *format, ... )
239 {
240         int w,h,aw;
241         va_list ap;
242
243         va_start(ap, format);
244         vsprintf(sub_status_line, format, ap);
245         va_end(ap);
246
247         gr_set_current_canvas( NULL );
248         gr_set_curfont(editor_font);
249         gr_set_fontcolor( BM_XRGB(0,0,31), CGREY );
250         gr_get_string_size( sub_status_line, &w, &h, &aw );
251         gr_string( 500, 583, sub_status_line );
252         gr_set_fontcolor( CBLACK, CWHITE );
253         gr_setcolor( CGREY );
254         gr_rect( 500+w, 583, 799, 599 );
255 }
256
257 int DropIntoDebugger()
258 {
259         Int3();
260         return 1;
261 }
262
263
264 #ifdef INCLUDE_XLISP
265 int CallLisp()
266 {
267         medlisp_go();
268         return 1;
269 }
270 #endif
271
272
273 int ExitEditor()
274 {
275         if (SafetyCheck())  {
276                 ModeFlag = 1;
277         }
278         return 1;
279 }
280
281 int     GotoGameCommon(int mode) {
282         stop_time();
283
284 //@@    init_player_stats();
285 //@@
286 //@@    Player_init.pos = Player->pos;
287 //@@    Player_init.orient = Player->orient;
288 //@@    Player_init.segnum = Player->segnum;    
289         
290 // -- must always save gamesave.sav because the restore-objects code relies on it
291 // -- that code could be made smarter and use the original file, if appropriate.
292 //      if (mine_changed) 
293         if (gamestate_not_restored == 0) {
294                 gamestate_not_restored = 1;
295                 save_level("GAMESAVE.LVL");
296                 editor_status("Gamestate saved.\n");
297                 mprintf((0, "Gamestate saved.\n"));
298         }
299
300         ai_reset_all_paths();
301
302         start_time();
303
304         ModeFlag = mode;
305         return 1;
306 }
307
308 int GotoGameScreen()
309 {
310         return GotoGameCommon(3);
311 }
312
313 int GotoGame()
314 {
315         return GotoGameCommon(2);
316 }
317
318
319 void ReadLispMacro( FILE * file, char * buffer )
320 {
321 //      char c;
322 //      int size=0;
323 //      int pcount = 0;
324 //      char text[100];
325 //      int i=0;
326         
327         fscanf( file, " { %s } ", buffer );
328
329 /*
330         while (1)
331         {
332                 c = text[i++];
333                 if (pcount > 0 )
334                         buffer[size++] = c;
335                 if ( c == '(' ) pcount++;
336                 if ( c == ')' ) break;
337         }
338         buffer[size++] = 0;
339 */
340
341         return;
342 }
343
344 static int (*KeyFunction[2048])();
345
346 void medkey_init()
347 {
348         FILE * keyfile;
349         char keypress[100];
350         int key;
351         int i;  //, size;
352         int np;
353         char * LispCommand;
354
355         MALLOC( LispCommand, char, DIAGNOSTIC_MESSAGE_MAX );
356
357         for (i=0; i<2048; i++ )
358                 KeyFunction[i] = NULL;
359
360         keyfile = fopen( "GLOBAL.KEY", "rt" );
361         if (keyfile)
362         {
363                 while (fscanf( keyfile, " %s %s ", keypress, LispCommand ) != EOF )
364                 {
365                         //ReadLispMacro( keyfile, LispCommand );
366
367                         if ( (key=DecodeKeyText( keypress ))!= -1 )
368                         {
369                                 Assert( key < 2048);
370                                 KeyFunction[key] = func_get( LispCommand, &np );
371                         } else {
372                                 Error( "Bad key %s in GLOBAL.KEY!", keypress );
373                         }
374                 }
375                 fclose(keyfile);
376         }
377         free( LispCommand );
378 }
379
380 void init_editor()
381 {
382         minit();
383
384         ui_init();
385
386         init_med_functions();   // Must be called before medlisp_init
387
388         ui_pad_read( 0, "segmove.pad" );
389         ui_pad_read( 1, "segsize.pad" );
390         ui_pad_read( 2, "curve.pad" );
391         ui_pad_read( 3, "texture.pad" );
392         ui_pad_read( 4, "object.pad" );
393         ui_pad_read( 5, "objmov.pad" );
394         ui_pad_read( 6, "group.pad" );
395         ui_pad_read( 7, "lighting.pad" );
396         ui_pad_read( 8, "test.pad" );
397
398         medkey_init();
399
400         editor_font = gr_init_font( "pc8x16.fnt" );
401         
402         menubar_init( "MED.MNU" );
403
404         canv_offscreen = gr_create_canvas(LVIEW_W,LVIEW_H);
405         
406         Draw_all_segments = 1;                                          // Say draw all segments, not just connected ones
407
408         init_autosave();
409   
410 //      atexit(close_editor);
411
412         Clear_window = 1;       //      do full window clear.
413 }
414
415 int ShowAbout()
416 {
417         MessageBox( -2, -2, 1,  "INFERNO Mine Editor\n\n"               \
418                                                                         "Copyright (c) 1993  Parallax Software Corp.",
419                                                                         "OK");
420         return 0;
421 }
422
423 void move_player_2_segment(segment *seg,int side);
424
425 int SetPlayerFromCurseg()
426 {
427         move_player_2_segment(Cursegp,Curside);
428         Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
429         return 1;
430 }
431
432 int fuelcen_create_from_curseg()
433 {
434         Cursegp->special = SEGMENT_IS_FUELCEN;
435         fuelcen_activate( Cursegp, Cursegp->special);
436         return 1;
437 }
438
439 int repaircen_create_from_curseg()
440 {
441         Int3(); //      -- no longer supported!
442 //      Cursegp->special = SEGMENT_IS_REPAIRCEN;
443 //      fuelcen_activate( Cursegp, Cursegp->special);
444         return 1;
445 }
446
447 int controlcen_create_from_curseg()
448 {
449         Cursegp->special = SEGMENT_IS_CONTROLCEN;
450         fuelcen_activate( Cursegp, Cursegp->special);
451         return 1;
452 }
453
454 int robotmaker_create_from_curseg()
455 {
456         Cursegp->special = SEGMENT_IS_ROBOTMAKER;
457         fuelcen_activate( Cursegp, Cursegp->special);
458         return 1;
459 }
460
461 int fuelcen_reset_all() {
462         fuelcen_reset();
463         return 1;
464 }
465
466 int fuelcen_delete_from_curseg() {
467         fuelcen_delete( Cursegp );
468         return 1;
469 }
470
471
472 //@@//this routine places the viewer in the center of the side opposite to curside,
473 //@@//with the view toward the center of curside
474 //@@int SetPlayerFromCursegMinusOne()
475 //@@{
476 //@@    vms_vector vp;
477 //@@
478 //@@//  int newseg,newside;
479 //@@//  get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
480 //@@//  move_player_2_segment(&Segments[newseg],newside);
481 //@@
482 //@@    med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
483 //@@    med_compute_center_point_on_side(&vp,Cursegp,Curside);
484 //@@    vm_vec_sub2(&vp,&Player->position);
485 //@@    vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
486 //@@
487 //@@    Player->seg = SEG_PTR_2_NUM(Cursegp);
488 //@@
489 //@@    Update_flags |= UF_GAME_VIEW_CHANGED;
490 //@@    return 1;
491 //@@}
492
493 //this constant determines how much of the window will be occupied by the
494 //viewed side when SetPlayerFromCursegMinusOne() is called.  It actually
495 //determine how from from the center of the window the farthest point will be
496 #define SIDE_VIEW_FRAC (f1_0*8/10)      //80%
497
498
499 void move_player_2_segment_and_rotate(segment *seg,int side)
500 {
501         vms_vector vp;
502         vms_vector      upvec;
503         static int edgenum=0;
504
505         compute_segment_center(&ConsoleObject->pos,seg);
506         compute_center_point_on_side(&vp,seg,side);
507         vm_vec_sub2(&vp,&ConsoleObject->pos);
508
509         vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
510         edgenum++;
511
512         vm_vector_2_matrix(&ConsoleObject->orient,&vp,&upvec,NULL);
513 //      vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
514
515         obj_relink( ConsoleObject-Objects, SEG_PTR_2_NUM(seg) );
516         
517 }
518
519 int SetPlayerFromCursegAndRotate()
520 {
521         move_player_2_segment_and_rotate(Cursegp,Curside);
522         Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
523         return 1;
524 }
525
526
527 //sets the player facing curseg/curside, normal to face0 of curside, and
528 //far enough away to see all of curside
529 int SetPlayerFromCursegMinusOne()
530 {
531         vms_vector view_vec,view_vec2,side_center;
532         vms_vector corner_v[4];
533         vms_vector      upvec;
534         g3s_point corner_p[4];
535         int i;
536         fix max,view_dist=f1_0*10;
537         static int edgenum=0;
538         int newseg;
539
540         view_vec = Cursegp->sides[Curside].normals[0];
541         vm_vec_negate(&view_vec);
542
543         compute_center_point_on_side(&side_center,Cursegp,Curside);
544         vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
545         vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
546
547         vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
548         edgenum++;
549
550         vm_vector_2_matrix(&ConsoleObject->orient,&view_vec,&upvec,NULL);
551
552         gr_set_current_canvas(Canv_editor_game);
553         g3_start_frame();
554         g3_set_view_matrix(&ConsoleObject->pos,&ConsoleObject->orient,Render_zoom);
555
556         for (i=max=0;i<4;i++) {
557                 corner_v[i] = Vertices[Cursegp->verts[Side_to_verts[Curside][i]]];
558                 g3_rotate_point(&corner_p[i],&corner_v[i]);
559                 if (labs(corner_p[i].p3_x) > max) max = labs(corner_p[i].p3_x);
560                 if (labs(corner_p[i].p3_y) > max) max = labs(corner_p[i].p3_y);
561         }
562
563         view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
564         vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
565         vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
566
567         //obj_relink(ConsoleObject-Objects, SEG_PTR_2_NUM(Cursegp) );
568         //update_object_seg(ConsoleObject);             //might have backed right out of curseg
569
570         newseg = find_point_seg(&ConsoleObject->pos,SEG_PTR_2_NUM(Cursegp) );
571         if (newseg != -1)
572                 obj_relink(ConsoleObject-Objects,newseg);
573
574         Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
575         return 1;
576 }
577
578 int ToggleLighting(void)
579 {
580         char    outstr[80] = "[shift-L] ";
581         int     chindex;
582
583         Lighting_on++;
584         if (Lighting_on >= 2)
585                 Lighting_on = 0;
586
587         Update_flags |= UF_GAME_VIEW_CHANGED;
588
589         if (last_keypress == KEY_L + KEY_SHIFTED)
590                 chindex = 0;
591         else
592                 chindex = 10;
593
594         switch (Lighting_on) {
595                 case 0:
596                         strcpy(&outstr[chindex],"Lighting off.");
597                         break;
598                 case 1:
599                         strcpy(&outstr[chindex],"Static lighting.");
600                         break;
601                 case 2:
602                         strcpy(&outstr[chindex],"Ship lighting.");
603                         break;
604                 case 3:
605                         strcpy(&outstr[chindex],"Ship and static lighting.");
606                         break;
607         }
608
609         diagnostic_message(outstr);
610
611         return Lighting_on;
612 }
613
614 void find_concave_segs();
615
616 int FindConcaveSegs()
617 {
618         find_concave_segs();
619
620         Update_flags |= UF_ED_STATE_CHANGED;            //list may have changed
621
622         return 1;
623 }
624
625 int DosShell()
626 {
627         int ok, w, h;
628         grs_bitmap * save_bitmap;
629
630         // Save the current graphics state.
631
632         w = grd_curscreen->sc_canvas.cv_bitmap.bm_w;
633         h = grd_curscreen->sc_canvas.cv_bitmap.bm_h;
634
635         save_bitmap = gr_create_bitmap( w, h );
636         gr_bm_ubitblt(w, h, 0, 0, 0, 0, &(grd_curscreen->sc_canvas.cv_bitmap), save_bitmap );
637
638         gr_set_mode( SM_ORIGINAL );
639
640         printf( "\n\nType EXIT to return to Inferno" );
641         fflush(stdout);
642
643         key_close();
644 #ifndef __LINUX__
645         ok = spawnl(P_WAIT,getenv("COMSPEC"), NULL );
646 #else
647         system("");
648 #endif
649         key_init();
650
651         gr_set_mode(grd_curscreen->sc_mode);
652         gr_bm_ubitblt(w, h, 0, 0, 0, 0, save_bitmap, &(grd_curscreen->sc_canvas.cv_bitmap));
653         gr_free_bitmap( save_bitmap );
654         //gr_pal_setblock( 0, 256, grd_curscreen->pal );
655         //gr_use_palette_table();
656
657         return 1;
658
659 }
660
661 int ToggleOutlineMode()
662 {       int mode;
663
664         mode=toggle_outline_mode();
665
666         if (mode)
667          {
668                 if (last_keypress != KEY_O)
669                         diagnostic_message("[O] Outline Mode ON.");
670                 else
671                         diagnostic_message("Outline Mode ON.");
672          }
673         else
674          {
675                 if (last_keypress != KEY_O)
676                         diagnostic_message("[O] Outline Mode OFF.");
677                 else
678                         diagnostic_message("Outline Mode OFF.");
679          }
680
681         Update_flags |= UF_GAME_VIEW_CHANGED;
682         return mode;
683 }
684
685 //@@int do_reset_orient()
686 //@@{
687 //@@    slew_reset_orient(SlewObj);
688 //@@
689 //@@    Update_flags |= UF_GAME_VIEW_CHANGED;
690 //@@
691 //@@    * (ubyte *) 0x417 &= ~0x20;
692 //@@
693 //@@    return 1;
694 //@@}
695
696 int GameZoomOut()
697 {
698         Render_zoom = fixmul(Render_zoom,68985);
699         Update_flags |= UF_GAME_VIEW_CHANGED;
700         return 1;
701 }
702
703 int GameZoomIn()
704 {
705         Render_zoom = fixmul(Render_zoom,62259);
706         Update_flags |= UF_GAME_VIEW_CHANGED;
707         return 1;
708 }
709
710
711 int med_keypad_goto_0() {       ui_pad_goto(0); return 0;       }
712 int med_keypad_goto_1() {       ui_pad_goto(1); return 0;       }
713 int med_keypad_goto_2() {       ui_pad_goto(2); return 0;       }
714 int med_keypad_goto_3() {       ui_pad_goto(3); return 0;       }
715 int med_keypad_goto_4() {       ui_pad_goto(4); return 0;       }
716 int med_keypad_goto_5() {       ui_pad_goto(5); return 0;       }
717 int med_keypad_goto_6() {       ui_pad_goto(6); return 0;       }
718 int med_keypad_goto_7() {       ui_pad_goto(7); return 0;       }
719 int med_keypad_goto_8() {       ui_pad_goto(8); return 0;       }
720
721 #define PAD_WIDTH       30
722 #define PAD_WIDTH1      (PAD_WIDTH + 7)
723
724 int editor_screen_open = 0;
725
726 //setup the editors windows, canvases, gadgets, etc.
727 //called whenever the editor screen is selected
728 void init_editor_screen()
729 {       
730 //      grs_bitmap * bmp;
731
732         if (editor_screen_open) return;
733
734         grd_curscreen->sc_canvas.cv_font = editor_font;
735         
736         //create canvas for game on the editor screen
737         initializing = 1;
738         gr_set_current_canvas(Canv_editor);
739         Canv_editor->cv_font = editor_font;
740         gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H);
741         
742         //Editor renders into full (320x200) game screen 
743
744         init_info = 1;
745
746         //do other editor screen setup
747
748         // Since the palette might have changed, find some good colors...
749         CBLACK = gr_find_closest_color( 1, 1, 1 );
750         CGREY = gr_find_closest_color( 28, 28, 28 );
751         CWHITE = gr_find_closest_color( 38, 38, 38 );
752         CBRIGHT = gr_find_closest_color( 60, 60, 60 );
753         CRED = gr_find_closest_color( 63, 0, 0 );
754
755         gr_set_curfont(editor_font);
756         gr_set_fontcolor( CBLACK, CWHITE );
757
758         EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED );
759
760         LargeViewBox    = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
761 #if ORTHO_VIEWS
762         TopViewBox              = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
763         FrontViewBox    = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
764         RightViewBox    = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
765 #endif
766         ui_gadget_calc_keys(EditorWindow);      //make tab work for all windows
767
768         GameViewBox     = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
769 //      GroupViewBox    = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
770
771 //      GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox;
772 //      LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox;
773
774 //      ui_gadget_calc_keys(EditorWindow);      //make tab work for all windows
775
776         ViewIcon        = ui_add_gadget_icon( EditorWindow, "Lock\nview",       455,25+530,     40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
777         AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall",        500,25+530,     40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments );
778         AxesIcon        = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530,           40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
779 //-NOLIGHTICON- LightIcon       = ui_add_gadget_icon( EditorWindow, "Light\ning",       590,25+530,     40, 22, KEY_L+KEY_SHIFTED,ToggleLighting );
780         ChaseIcon       = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530,           40, 22, -1,                             ToggleChaseMode );
781         OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline",    680,25+530,     40, 22, KEY_O,                  ToggleOutlineMode );
782         LockIcon        = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530,   40, 22, KEY_L,                  ToggleLockstep );
783
784         meddraw_init_views(LargeViewBox->canvas);
785
786         //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
787         //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
788         //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
789         //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
790         //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
791         //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
792         //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
793
794         ui_pad_activate( EditorWindow, PAD_X, PAD_Y );
795         Pad_text_canvas = gr_create_sub_canvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
796         ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<",  med_keypad_goto_prev );
797         ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>",  med_keypad_goto_next );
798
799         {       int     i;
800                 i = 0;  ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR",  med_keypad_goto_0 );
801                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS",  med_keypad_goto_1 );
802                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF",  med_keypad_goto_2 );
803                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM",  med_keypad_goto_3 );
804                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP",  med_keypad_goto_4 );
805                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR",  med_keypad_goto_5 );
806                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE",  med_keypad_goto_6 );
807                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI",  med_keypad_goto_7 );
808                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT",  med_keypad_goto_8 );
809         }
810
811         gr_set_curfont(editor_font);
812         menubar_show();
813
814         // INIT TEXTURE STUFF
815         texpage_init( EditorWindow );
816         objpage_init( EditorWindow );
817
818         EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox;
819
820         canv_offscreen->cv_font = grd_curscreen->sc_canvas.cv_font;
821 //      BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font; 
822 //      BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font; 
823 //      BigCanvasFirstTime = 1;
824
825         // Draw status box
826         gr_set_current_canvas( NULL );
827         gr_setcolor( CGREY );
828         gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1);                     //0, 582, 799, 599 );
829
830         // Draw icon box
831         // gr_set_current_canvas( NULL );
832         //  gr_setcolor( CBRIGHT );
833         //  gr_rect( 528, 2, 798, 22);
834         //  gr_setcolor( CGREY);
835         //  gr_rect( 530, 2, 799, 20);
836
837         Update_flags = UF_ALL;
838         initializing = 0;
839         editor_screen_open = 1;
840 }
841
842 //shutdown ui on the editor screen
843 void close_editor_screen()
844 {
845         if (!editor_screen_open) return;
846
847         editor_screen_open = 0;
848         ui_pad_deactivate();
849         gr_free_sub_canvas(Pad_text_canvas);
850
851         ui_close_window(EditorWindow);
852
853         close_all_windows();
854
855         // CLOSE TEXTURE STUFF
856         texpage_close();
857         objpage_close();
858
859         menubar_hide();
860
861 }
862
863 void med_show_warning(char *s)
864 {
865         grs_canvas *save_canv=grd_curcanv;
866
867         //gr_pal_fade_in(grd_curscreen->pal);   //in case palette is blacked
868
869         MessageBox(-2,-2,1,s,"OK");
870
871         gr_set_current_canvas(save_canv);
872
873 }
874
875 // Returns 1 if OK to trash current mine.
876 int SafetyCheck()
877 {
878         int x;
879                         
880         if (mine_changed) {
881                 stop_time();                            
882                 x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
883                 if (x<1) {
884                         start_time();
885                         return 0;
886                 }
887                 start_time();
888         }
889         return 1;
890 }
891
892 //called at the end of the program
893 void close_editor() {
894
895         close_autosave();
896
897         menubar_close();
898         
899         gr_close_font(editor_font);
900
901         gr_free_canvas(canv_offscreen); canv_offscreen = NULL;
902
903         return;
904
905 }
906
907 //variables for find segments process
908
909 // ---------------------------------------------------------------------------------------------------
910 //      Subtract all elements in Found_segs from selected list.
911 void subtract_found_segments_from_selected_list(void)
912 {
913         int     s,f;
914
915         for (f=0; f<N_found_segs; f++) {
916                 int     foundnum = Found_segs[f];
917
918                 for (s=0; s<N_selected_segs; s++) {
919                         if (Selected_segs[s] == foundnum) {
920                                 Selected_segs[s] = Selected_segs[N_selected_segs-1];
921                                 N_selected_segs--;
922                                 break;
923                         }
924                 }
925         }
926 }
927
928 // ---------------------------------------------------------------------------------------------------
929 //      Add all elements in Found_segs to selected list.
930 void add_found_segments_to_selected_list(void) {
931         int     s,f;
932
933         for (f=0; f<N_found_segs; f++) {
934                 int     foundnum = Found_segs[f];
935
936                 for (s=0; s<N_selected_segs; s++)
937                         if (Selected_segs[s] == foundnum)
938                                 break;
939
940                 if (s == N_selected_segs)
941                         Selected_segs[N_selected_segs++] = foundnum;
942         }
943 }
944
945 void gamestate_restore_check() {
946         char Message[DIAGNOSTIC_MESSAGE_MAX];
947         obj_position Save_position;
948
949         if (gamestate_not_restored) {
950                 sprintf( Message, "Do you wish to restore game state?\n");
951         
952                 if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
953
954                         // Save current position
955                         Save_position.pos = ConsoleObject->pos;
956                         Save_position.orient = ConsoleObject->orient;
957                         Save_position.segnum = ConsoleObject->segnum;
958
959                         load_level("GAMESAVE.LVL");
960
961                         // Restore current position
962                         if (Save_position.segnum <= Highest_segment_index) {
963                                 ConsoleObject->pos = Save_position.pos;
964                                 ConsoleObject->orient = Save_position.orient;
965                                 obj_relink(ConsoleObject-Objects,Save_position.segnum);
966                         }
967
968                         gamestate_not_restored = 0;
969                         Update_flags |= UF_WORLD_CHANGED;       
970                         }
971                 else
972                         gamestate_not_restored = 1;
973                 }
974 }
975
976 int RestoreGameState() {
977         load_level("GAMESAVE.LVL");
978         gamestate_not_restored = 0;
979
980         mprintf((0, "Gamestate restored.\n"));
981         editor_status("Gamestate restored.\n");
982
983         Update_flags |= UF_WORLD_CHANGED;
984         return 0;
985 }
986
987 extern void check_wall_validity(void);
988
989 // ---------------------------------------------------------------------------------------------------
990 //this function is the editor. called when editor mode selected.  runs until
991 //game mode or exit selected
992 void editor(void)
993 {
994         int w,h;
995         grs_bitmap * savedbitmap;
996         editor_view *new_cv;
997         static int padnum=0;
998         vms_matrix      MouseRotMat,tempm;
999         //@@short camera_objnum;                        //a camera for viewing
1000
1001         init_editor();
1002
1003         InitCurve();
1004
1005         restore_effect_bitmap_icons();
1006
1007         if (!set_screen_mode(SCREEN_EDITOR))    {
1008                 set_screen_mode(SCREEN_GAME);
1009                 Function_mode=FMODE_GAME;                       //force back into game
1010                 return;
1011         }
1012
1013         gr_set_current_canvas( NULL );
1014         gr_set_curfont(editor_font);
1015
1016         //Editor renders into full (320x200) game screen 
1017
1018         set_warn_func(med_show_warning);
1019
1020         keyd_repeat = 1;                // Allow repeat in editor
1021
1022 //      _MARK_("start of editor");//Nuked to compile -KRB
1023
1024         ui_mouse_hide();
1025
1026         ui_reset_idle_seconds();
1027
1028 //@@    //create a camera for viewing in the editor. copy position from ConsoleObject
1029 //@@    camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
1030 //@@    Viewer = &Objects[camera_objnum];
1031 //@@    slew_init(Viewer);              //camera is slewing
1032
1033         Viewer = ConsoleObject;
1034         slew_init(ConsoleObject);
1035
1036         Update_flags = UF_ALL;
1037
1038         medlisp_update_screen();
1039
1040         //set the wire-frame window to be the current view
1041         current_view = &LargeView;
1042
1043         if (faded_in==0)
1044         {
1045                 faded_in = 1;
1046                 //gr_pal_fade_in( grd_curscreen->pal );
1047         }
1048
1049         w = GameViewBox->canvas->cv_bitmap.bm_w;
1050         h = GameViewBox->canvas->cv_bitmap.bm_h;
1051         
1052         savedbitmap = gr_create_bitmap(w, h );
1053
1054         gr_bm_ubitblt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cv_bitmap, savedbitmap );
1055
1056         gr_set_current_canvas( GameViewBox->canvas );
1057         gr_set_curfont(editor_font);
1058         //gr_setcolor( CBLACK );
1059         //gr_deaccent_canvas();
1060         //gr_grey_canvas();
1061         
1062         ui_mouse_show();
1063
1064         gr_set_curfont(editor_font);
1065         ui_pad_goto(padnum);
1066
1067         gamestate_restore_check();
1068
1069         while (Function_mode == FMODE_EDITOR) {
1070
1071                 gr_set_curfont(editor_font);
1072                 info_display_all(EditorWindow);
1073
1074                 ModeFlag = 0;
1075
1076                 // Update the windows
1077
1078                 // Only update if there is no key waiting and we're not in
1079                 // fast play mode.
1080                 if (!key_peekkey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
1081                         medlisp_update_screen();
1082
1083                 //do editor stuff
1084                 gr_set_curfont(editor_font);
1085                 ui_mega_process();
1086                 last_keypress &= ~KEY_DEBUGGED;         //      mask off delete key bit which has no function in editor.
1087                 ui_window_do_gadgets(EditorWindow);
1088                 do_robot_window();
1089                 do_object_window();
1090                 do_wall_window();
1091                 do_trigger_window();
1092                 do_hostage_window();
1093                 do_centers_window();
1094                 check_wall_validity();
1095                 Assert(Num_walls>=0);
1096
1097                 if (Gameview_lockstep) {
1098                         static segment *old_cursegp=NULL;
1099                         static int old_curside=-1;
1100
1101                         if (old_cursegp!=Cursegp || old_curside!=Curside) {
1102                                 SetPlayerFromCursegMinusOne();
1103                                 old_cursegp = Cursegp;
1104                                 old_curside = Curside;
1105                         }
1106                 }
1107
1108 //              mprintf((0, "%d ", ui_get_idle_seconds() ));
1109
1110                 if ( ui_get_idle_seconds() > COMPRESS_INTERVAL ) 
1111                         {
1112                         med_compress_mine();
1113                         ui_reset_idle_seconds();
1114                         }
1115   
1116 //      Commented out because it occupies about 25% of time in twirling the mine.
1117 // Removes some Asserts....
1118 //              med_check_all_vertices();
1119                 clear_editor_status();          // if enough time elapsed, clear editor status message
1120                 TimedAutosave(mine_filename);
1121                 set_editor_time_of_day();
1122                 gr_set_current_canvas( GameViewBox->canvas );
1123                 
1124                 // Remove keys used for slew
1125                 switch(last_keypress)
1126                 {
1127                 case KEY_PAD9:
1128                 case KEY_PAD7:
1129                 case KEY_PADPLUS:
1130                 case KEY_PADMINUS:
1131                 case KEY_PAD8:
1132                 case KEY_PAD2:
1133                 case KEY_LBRACKET:
1134                 case KEY_RBRACKET:
1135                 case KEY_PAD1:
1136                 case KEY_PAD3:
1137                 case KEY_PAD6:
1138                 case KEY_PAD4:
1139                         last_keypress = 0;
1140                 }
1141                 if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
1142                 if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
1143                 if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
1144                 if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
1145 //              if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
1146 //              if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;
1147
1148                 gr_set_curfont(editor_font);
1149                 menubar_do( last_keypress );
1150
1151                 //=================== DO FUNCTIONS ====================
1152
1153                 if ( KeyFunction[ last_keypress ] != NULL )     {
1154                         KeyFunction[last_keypress]();
1155                         last_keypress = 0;
1156                 }
1157                 switch (last_keypress)
1158                 {
1159                 case 0:
1160                 case KEY_Z:
1161                 case KEY_G:
1162                 case KEY_LALT:
1163                 case KEY_RALT:
1164                 case KEY_LCTRL:
1165                 case KEY_RCTRL:
1166                 case KEY_LSHIFT:
1167                 case KEY_RSHIFT:
1168                 case KEY_LAPOSTRO:
1169                         break;
1170                 case KEY_SHIFTED + KEY_L:
1171                         ToggleLighting();
1172                         break;
1173                 case KEY_F1:
1174                         render_3d_in_big_window = !render_3d_in_big_window;
1175                         Update_flags |= UF_ALL;
1176                         break;                  
1177                 default:
1178                         {
1179                         char kdesc[100];
1180                         GetKeyDescription( kdesc, last_keypress );
1181                         editor_status("Error: %s isn't bound to anything.", kdesc  );
1182                         }
1183                 }
1184
1185                 //================================================================
1186
1187                 if (ModeFlag==1)
1188                 {
1189                         close_editor_screen();
1190                         Function_mode=FMODE_EXIT;
1191                                 gr_free_bitmap( savedbitmap );
1192                         break;
1193                 }
1194
1195                 if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
1196                 {
1197                         ui_mouse_hide();
1198                         Function_mode = FMODE_GAME;
1199                         gr_bm_ubitblt( w, h, 0, 0, 0, 0, savedbitmap, &GameViewBox->canvas->cv_bitmap);
1200                         gr_free_bitmap( savedbitmap );
1201                         break;
1202                 }
1203
1204                 if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
1205                 {
1206 //                      med_compress_mine();                                            //will be called anyways before game.
1207                         close_editor_screen();
1208                         Function_mode=FMODE_GAME;                       //force back into game
1209                         set_screen_mode(SCREEN_GAME);           //put up game screen
1210                         gr_free_bitmap( savedbitmap );
1211                         break;
1212                 }
1213
1214 //              if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
1215 //              if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;
1216
1217                 new_cv = current_view ;
1218
1219 #if ORTHO_VIEWS
1220                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
1221                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox)        new_cv=&TopView;
1222                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
1223                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
1224 #endif
1225                 if (new_cv != current_view ) {
1226                         current_view->ev_changed = 1;
1227                         new_cv->ev_changed = 1;
1228                         current_view = new_cv;
1229                 }
1230
1231                 calc_frame_time();
1232                 if (slew_frame(0)) {            //do movement and check keys
1233                         Update_flags |= UF_GAME_VIEW_CHANGED;
1234                         if (Gameview_lockstep) {
1235                                 Cursegp = &Segments[ConsoleObject->segnum];
1236                                 med_create_new_segment_from_cursegp();
1237                                 Update_flags |= UF_ED_STATE_CHANGED;
1238                         }
1239                 }
1240
1241                 // DO TEXTURE STUFF
1242                 texpage_do();
1243                 objpage_do();
1244
1245
1246                 // Process selection of Cursegp using mouse.
1247                 if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window) 
1248                 {
1249                         int     xcrd,ycrd;
1250                         xcrd = LargeViewBox->b1_drag_x1;
1251                         ycrd = LargeViewBox->b1_drag_y1;
1252
1253                         find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth);     // Sets globals N_found_segs, Found_segs
1254
1255                         // If shift is down, then add segment to found list
1256                         if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
1257                                 subtract_found_segments_from_selected_list();
1258                         else
1259                                 add_found_segments_to_selected_list();
1260
1261                         Found_seg_index = 0;    
1262                 
1263                         if (N_found_segs > 0) {
1264                                 sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
1265                                 Cursegp = &Segments[Found_segs[0]];
1266                                 med_create_new_segment_from_cursegp();
1267                                 if (Lock_view_to_cursegp)
1268                                         set_view_target_from_segment(Cursegp);
1269                         }
1270
1271                         Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
1272                 }
1273
1274                 if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
1275                         int     x, y;
1276                         x = GameViewBox->b1_drag_x2;
1277                         y = GameViewBox->b1_drag_y2;
1278
1279                         ui_mouse_hide();
1280                         gr_set_current_canvas( GameViewBox->canvas );
1281                         gr_setcolor( 15 );
1282                         gr_rect( x-1, y-1, x+1, y+1 );
1283                         ui_mouse_show();
1284
1285                 }
1286                 
1287                 // Set current segment and side by clicking on a polygon in game window.
1288                 //      If ctrl pressed, also assign current texture map to that side.
1289                 //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
1290                 if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
1291                         (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {
1292
1293                         int     xcrd,ycrd;
1294                         int seg,side,face,poly,tmap;
1295
1296                         if (render_3d_in_big_window) {
1297                                 xcrd = LargeViewBox->b1_drag_x1;
1298                                 ycrd = LargeViewBox->b1_drag_y1;
1299                         }
1300                         else {
1301                                 xcrd = GameViewBox->b1_drag_x1;
1302                                 ycrd = GameViewBox->b1_drag_y1;
1303                         }
1304         
1305                         //Int3();
1306
1307                         if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {
1308
1309
1310                                 if (seg<0) {                                                    //found an object
1311
1312                                         Cur_object_index = -seg-1;
1313                                         editor_status("Object %d selected.",Cur_object_index);
1314
1315                                         Update_flags |= UF_ED_STATE_CHANGED;
1316                                 }
1317                                 else {
1318
1319                                         //      See if either shift key is down and, if so, assign texture map
1320                                         if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
1321                                                 Cursegp = &Segments[seg];
1322                                                 Curside = side;
1323                                                 AssignTexture();
1324                                                 med_create_new_segment_from_cursegp();
1325                                                 editor_status("Texture assigned");
1326                                         } else if (keyd_pressed[KEY_G]) {
1327                                                 tmap = Segments[seg].sides[side].tmap_num;
1328                                                 texpage_grab_current(tmap);
1329                                                 editor_status( "Texture grabbed." );
1330                                         } else if (keyd_pressed[ KEY_LAPOSTRO] ) {
1331                                                 ui_mouse_hide();
1332                                                 move_object_to_mouse_click();
1333                                         } else {
1334                                                 Cursegp = &Segments[seg];
1335                                                 Curside = side;
1336                                                 med_create_new_segment_from_cursegp();
1337                                                 editor_status("Curseg and curside selected");
1338                                         }
1339                                 }
1340
1341                                 Update_flags |= UF_ED_STATE_CHANGED;
1342                         }
1343                         else 
1344                                 editor_status("Click on non-texture ingored");
1345
1346                 }
1347
1348                 // Allow specification of LargeView using mouse
1349                 if (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]) {
1350                         ui_mouse_hide();
1351                         if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
1352                                 GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
1353                                 vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
1354                                 LargeView.ev_matrix = tempm;
1355                                 LargeView.ev_changed = 1;
1356                                 Large_view_index = -1;                  // say not one of the orthogonal views
1357                         }
1358                 } else  {
1359                         ui_mouse_show();
1360                 }
1361
1362                 if ( keyd_pressed[ KEY_Z ] ) {
1363                         ui_mouse_hide();
1364                         if ( Mouse.dy!=0 ) {
1365                                 current_view->ev_dist += Mouse.dy*10000;
1366                                 current_view->ev_changed = 1;
1367                         }
1368                 } else {
1369                         ui_mouse_show();
1370                 }
1371
1372         }
1373
1374 //      _MARK_("end of editor");//Nuked to compile -KRB
1375
1376         clear_warn_func(med_show_warning);
1377
1378         //kill our camera object
1379
1380         Viewer = ConsoleObject;                                 //reset viewer
1381         //@@obj_delete(camera_objnum);
1382
1383         padnum = ui_pad_get_current();
1384
1385         close_editor();
1386         ui_close();
1387
1388
1389 }
1390
1391 void test_fade(void)
1392 {
1393         int     i,c;
1394
1395         for (c=0; c<256; c++) {
1396                 printf("%4i: {%3i %3i %3i} ",c,gr_palette[3*c],gr_palette[3*c+1],gr_palette[3*c+2]);
1397                 for (i=0; i<16; i++) {
1398                         int col = gr_fade_table[256*i+c];
1399
1400                         printf("[%3i %3i %3i] ",gr_palette[3*col],gr_palette[3*col+1],gr_palette[3*col+2]);
1401                 }
1402                 if ( (c%16) == 15)
1403                         printf("\n");
1404                 printf("\n");
1405         }
1406 }
1407
1408 void dump_stuff(void)
1409 {
1410         int     i,j,prev_color;
1411
1412         printf("Palette:\n");
1413
1414         for (i=0; i<256; i++)
1415                 printf("%3i: %2i %2i %2i\n",i,gr_palette[3*i],gr_palette[3*i+1],gr_palette[3*i+2]);
1416
1417         for (i=0; i<16; i++) {
1418                 printf("\nFade table #%i\n",i);
1419                 for (j=0; j<256; j++) {
1420                         int     c = gr_fade_table[i*256 + j];
1421                         printf("[%3i %2i %2i %2i] ",c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1422                         if ((j % 8) == 7)
1423                                 printf("\n");
1424                 }
1425         }
1426
1427         printf("Colors indexed by intensity:\n");
1428         printf(". = change from previous, * = no change\n");
1429         for (j=0; j<256; j++) {
1430                 printf("%3i: ",j);
1431                 prev_color = -1;
1432                 for (i=0; i<16; i++) {
1433                         int     c = gr_fade_table[i*256 + j];
1434                         if (c == prev_color)
1435                                 printf("*");
1436                         else
1437                                 printf(".");
1438                         prev_color = c;
1439                 }
1440                 printf("  ");
1441                 for (i=0; i<16; i++) {
1442                         int     c = gr_fade_table[i*256 + j];
1443                         printf("[%3i %2i %2i %2i] ", c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1444                 }
1445                 printf("\n");
1446         }
1447
1448 }
1449
1450
1451 int MarkStart(void)
1452 {
1453         char mystr[30];
1454         sprintf(mystr,"mark %i start",Mark_count);
1455 //      _MARK_(mystr);//Nuked to compile -KRB
1456
1457         return 1;
1458 }
1459
1460 int MarkEnd(void)
1461 {
1462         char mystr[30];
1463         sprintf(mystr,"mark %i end",Mark_count);
1464         Mark_count++;
1465 //      _MARK_(mystr);//Nuked to compile -KRB
1466
1467         return 1;
1468 }
1469