]> icculus.org git repositories - btb/d2x.git/blob - main/editor/med.c
more header cleanup
[btb/d2x.git] / main / editor / med.c
1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Editor loop for Inferno
17  *
18  */
19
20 #ifdef HAVE_CONFIG_H
21 #include <conf.h>
22 #endif
23
24 //#define DEMO 1
25
26 #define DIAGNOSTIC_MESSAGE_MAX                          90
27 #define EDITOR_STATUS_MESSAGE_DURATION  4               //      Shows for 3+..4 seconds
28
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdarg.h>
32 #include <string.h>
33 #include <time.h>
34
35 #ifdef __MSDOS__
36 #include <process.h>
37 #endif
38
39 //#define INCLUDE_XLISP
40
41 #include "inferno.h"
42 #include "vid.h"
43 #include "ui.h"
44 #include "editor.h"
45 #include "key.h"
46 #include "mono.h"
47 #include "error.h"
48 #include "u_mem.h"
49 #include "func.h"
50 #include "texmap.h"
51
52
53 //#define _MARK_ON 1
54 //#include <wsample.h>          //should come after inferno.h to get mark setting //Not included here.
55
56 #define COMPRESS_INTERVAL       5                       // seconds
57
58 //char *undo_status[128];
59
60 int initializing;
61
62 //these are instances of canvases, pointed to by variables below
63 grs_canvas _canv_editor_game;           //the game on the editor screen
64
65 //these are pointers to our canvases
66 grs_canvas *Canv_editor;                        //the editor screen
67 grs_canvas *Canv_editor_game=&_canv_editor_game; //the game on the editor screen
68
69 grs_canvas *canv_offscreen;             //for off-screen rendering
70 grs_canvas *Pad_text_canvas;            // Keypad text
71
72 grs_font *editor_font=NULL;
73
74 //where the editor is looking
75 vms_vector Ed_view_target={0,0,0};
76
77 int gamestate_not_restored = 0;
78
79 UI_WINDOW * EditorWindow;
80
81 int     Large_view_index = -1;
82
83 UI_GADGET_USERBOX * GameViewBox;
84 UI_GADGET_USERBOX * LargeViewBox;
85 UI_GADGET_USERBOX * GroupViewBox;
86
87 #if ORTHO_VIEWS
88 UI_GADGET_USERBOX * TopViewBox;
89 UI_GADGET_USERBOX * FrontViewBox;
90 UI_GADGET_USERBOX * RightViewBox;
91 #endif
92
93 UI_GADGET_ICON * ViewIcon;
94 UI_GADGET_ICON * AllIcon;
95 UI_GADGET_ICON * AxesIcon;
96 UI_GADGET_ICON * ChaseIcon;
97 UI_GADGET_ICON * OutlineIcon;
98 UI_GADGET_ICON * LockIcon;
99 //-NOLIGHTICON- UI_GADGET_ICON * LightIcon;
100
101 UI_EVENT * DemoBuffer = NULL;
102
103 //grs_canvas * BigCanvas[2];
104 //int CurrentBigCanvas = 0;
105 //int BigCanvasFirstTime = 1;
106
107 int     Found_seg_index=0;                              // Index in Found_segs corresponding to Cursegp
108
109
110 void print_status_bar( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
111         int w,h,aw;
112
113         gr_set_current_canvas( NULL );
114         gr_set_curfont(editor_font);
115         gr_set_fontcolor( CBLACK, CGREY );
116         gr_get_string_size( message, &w, &h, &aw );
117         gr_string( 4, 583, message );
118         gr_set_fontcolor( CBLACK, CWHITE );
119         gr_setcolor( CGREY );
120         gr_rect( 4+w, 583, 799, 599 );
121 }
122
123 void print_diagnostic( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
124         int w,h,aw;
125
126         gr_set_current_canvas( NULL );
127         gr_set_curfont(editor_font);
128         gr_set_fontcolor( CBLACK, CGREY );
129         gr_get_string_size( message, &w, &h, &aw );
130         gr_string( 4, 583, message );
131         gr_set_fontcolor( CBLACK, CWHITE );
132         gr_setcolor( CGREY );
133         gr_rect( 4+w, 583, 799, 599 );
134 }
135
136 static char status_line[DIAGNOSTIC_MESSAGE_MAX];
137
138 struct tm       Editor_status_last_time;
139
140 void editor_status( const char *format, ... )
141 {
142         va_list ap;
143
144         va_start(ap, format);
145         vsprintf(status_line, format, ap);
146         va_end(ap);
147
148         print_status_bar(status_line);
149
150         Editor_status_last_time = Editor_time_of_day;
151
152 }
153
154 //      int  tm_sec;    /* seconds after the minute -- [0,61] */
155 //      int  tm_min;    /* minutes after the hour       -- [0,59] */
156 //      int  tm_hour;   /* hours after midnight -- [0,23] */
157 //      int  tm_mday;   /* day of the month             -- [1,31] */
158 //      int  tm_mon;    /* months since January -- [0,11] */
159 //      int  tm_year;   /* years since 1900                             */
160 //      int  tm_wday;   /* days since Sunday            -- [0,6]  */
161 //      int  tm_yday;   /* days since January 1 -- [0,365]*/
162 //      int  tm_isdst;  /* Daylight Savings Time flag */
163
164 void clear_editor_status(void)
165 {
166         int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
167         int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
168
169         if (cur_time > erase_time) {
170                 int     i;
171                 char    message[DIAGNOSTIC_MESSAGE_MAX];
172
173                 for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
174                         message[i] = ' ';
175
176                 message[i] = 0;
177                 print_status_bar(message);
178                 Editor_status_last_time.tm_hour = 99;
179         }
180 }
181
182
183 void diagnostic_message( const char *format, ... )
184 {
185         char diag_line[DIAGNOSTIC_MESSAGE_MAX];
186
187         va_list ap;
188
189         va_start(ap, format);
190         vsprintf(diag_line, format, ap);
191         va_end(ap);
192
193         editor_status(diag_line);
194 }
195
196
197 static char sub_status_line[DIAGNOSTIC_MESSAGE_MAX];
198
199 void editor_sub_status( const char *format, ... )
200 {
201         int w,h,aw;
202         va_list ap;
203
204         va_start(ap, format);
205         vsprintf(sub_status_line, format, ap);
206         va_end(ap);
207
208         gr_set_current_canvas( NULL );
209         gr_set_curfont(editor_font);
210         gr_set_fontcolor( BM_XRGB(0,0,31), CGREY );
211         gr_get_string_size( sub_status_line, &w, &h, &aw );
212         gr_string( 500, 583, sub_status_line );
213         gr_set_fontcolor( CBLACK, CWHITE );
214         gr_setcolor( CGREY );
215         gr_rect( 500+w, 583, 799, 599 );
216 }
217
218 int DropIntoDebugger()
219 {
220         Int3();
221         return 1;
222 }
223
224
225 #ifdef INCLUDE_XLISP
226 int CallLisp()
227 {
228         medlisp_go();
229         return 1;
230 }
231 #endif
232
233
234 int ExitEditor()
235 {
236         if (SafetyCheck())  {
237                 ModeFlag = 1;
238         }
239         return 1;
240 }
241
242 int     GotoGameScreen()
243 {
244         stop_time();
245
246 //@@    init_player_stats();
247 //@@
248 //@@    Player_init.pos = Player->pos;
249 //@@    Player_init.orient = Player->orient;
250 //@@    Player_init.segnum = Player->segnum;    
251         
252 // -- must always save gamesave.sav because the restore-objects code relies on it
253 // -- that code could be made smarter and use the original file, if appropriate.
254 //      if (mine_changed) 
255         if (gamestate_not_restored == 0) {
256                 gamestate_not_restored = 1;
257                 save_level("GAMESAVE.LVL");
258                 editor_status("Gamestate saved.\n");
259                 mprintf((0, "Gamestate saved.\n"));
260         }
261
262         ai_reset_all_paths();
263
264         start_time();
265
266         ModeFlag = 3;
267         return 1;
268 }
269
270 int GotoMainMenu()
271 {
272         ModeFlag = 2;
273         return 1;
274 }
275
276
277 void ReadLispMacro( FILE * file, char * buffer )
278 {
279 //      char c;
280 //      int size=0;
281 //      int pcount = 0;
282 //      char text[100];
283 //      int i=0;
284         
285         fscanf( file, " { %s } ", buffer );
286
287 /*
288         while (1)
289         {
290                 c = text[i++];
291                 if (pcount > 0 )
292                         buffer[size++] = c;
293                 if ( c == '(' ) pcount++;
294                 if ( c == ')' ) break;
295         }
296         buffer[size++] = 0;
297 */
298
299         return;
300 }
301
302 static int (*KeyFunction[2048])();
303
304 void medkey_init()
305 {
306         FILE * keyfile;
307         char keypress[100];
308         int key;
309         int i;  //, size;
310         int np;
311         char * LispCommand;
312
313         MALLOC( LispCommand, char, DIAGNOSTIC_MESSAGE_MAX );
314
315         for (i=0; i<2048; i++ )
316                 KeyFunction[i] = NULL;
317
318         keyfile = fopen( "GLOBAL.KEY", "rt" );
319         if (keyfile)
320         {
321                 while (fscanf( keyfile, " %s %s ", keypress, LispCommand ) != EOF )
322                 {
323                         //ReadLispMacro( keyfile, LispCommand );
324
325                         if ( (key=DecodeKeyText( keypress ))!= -1 )
326                         {
327                                 Assert( key < 2048);
328                                 KeyFunction[key] = func_get( LispCommand, &np );
329                         } else {
330                                 Error( "Bad key %s in GLOBAL.KEY!", keypress );
331                         }
332                 }
333                 fclose(keyfile);
334         }
335         d_free( LispCommand );
336 }
337
338 void init_editor()
339 {
340         minit();
341
342         ui_init();
343
344         init_med_functions();   // Must be called before medlisp_init
345
346         ui_pad_read( 0, "segmove.pad" );
347         ui_pad_read( 1, "segsize.pad" );
348         ui_pad_read( 2, "curve.pad" );
349         ui_pad_read( 3, "texture.pad" );
350         ui_pad_read( 4, "object.pad" );
351         ui_pad_read( 5, "objmov.pad" );
352         ui_pad_read( 6, "group.pad" );
353         ui_pad_read( 7, "lighting.pad" );
354         ui_pad_read( 8, "test.pad" );
355
356         medkey_init();
357
358         editor_font = gr_init_font( "pc8x16.fnt" );
359         
360         menubar_init( "MED.MNU" );
361
362         canv_offscreen = gr_create_canvas(LVIEW_W,LVIEW_H);
363         
364         Draw_all_segments = 1;                                          // Say draw all segments, not just connected ones
365
366         init_autosave();
367   
368 //      atexit(close_editor);
369
370         Clear_window = 1;       //      do full window clear.
371 }
372
373 int ShowAbout()
374 {
375         MessageBox( -2, -2, 1,  "INFERNO Mine Editor\n\n"               \
376                                                                         "Copyright (c) 1993  Parallax Software Corp.",
377                                                                         "OK");
378         return 0;
379 }
380
381 void move_player_2_segment(segment *seg,int side);
382
383 int SetPlayerFromCurseg()
384 {
385         move_player_2_segment(Cursegp,Curside);
386         Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
387         return 1;
388 }
389
390 int fuelcen_create_from_curseg()
391 {
392         Curseg2p->special = SEGMENT_IS_FUELCEN;
393         fuelcen_activate(Cursegp, Curseg2p->special);
394         return 1;
395 }
396
397 int repaircen_create_from_curseg()
398 {
399         Int3(); //      -- no longer supported!
400 //      Curseg2p->special = SEGMENT_IS_REPAIRCEN;
401 //      fuelcen_activate(Cursegp, Curseg2p->special);
402         return 1;
403 }
404
405 int controlcen_create_from_curseg()
406 {
407         Curseg2p->special = SEGMENT_IS_CONTROLCEN;
408         fuelcen_activate(Cursegp, Curseg2p->special);
409         return 1;
410 }
411
412 int robotmaker_create_from_curseg()
413 {
414         Curseg2p->special = SEGMENT_IS_ROBOTMAKER;
415         fuelcen_activate(Cursegp, Curseg2p->special);
416         return 1;
417 }
418
419 int fuelcen_reset_all() {
420         fuelcen_reset();
421         return 1;
422 }
423
424 int fuelcen_delete_from_curseg() {
425         fuelcen_delete( Cursegp );
426         return 1;
427 }
428
429
430 //@@//this routine places the viewer in the center of the side opposite to curside,
431 //@@//with the view toward the center of curside
432 //@@int SetPlayerFromCursegMinusOne()
433 //@@{
434 //@@    vms_vector vp;
435 //@@
436 //@@//  int newseg,newside;
437 //@@//  get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
438 //@@//  move_player_2_segment(&Segments[newseg],newside);
439 //@@
440 //@@    med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
441 //@@    med_compute_center_point_on_side(&vp,Cursegp,Curside);
442 //@@    vm_vec_sub2(&vp,&Player->position);
443 //@@    vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
444 //@@
445 //@@    Player->seg = SEG_PTR_2_NUM(Cursegp);
446 //@@
447 //@@    Update_flags |= UF_GAME_VIEW_CHANGED;
448 //@@    return 1;
449 //@@}
450
451 //this constant determines how much of the window will be occupied by the
452 //viewed side when SetPlayerFromCursegMinusOne() is called.  It actually
453 //determine how from from the center of the window the farthest point will be
454 #define SIDE_VIEW_FRAC (f1_0*8/10)      //80%
455
456
457 void move_player_2_segment_and_rotate(segment *seg,int side)
458 {
459         vms_vector vp;
460         vms_vector      upvec;
461         static int edgenum=0;
462
463         compute_segment_center(&ConsoleObject->pos,seg);
464         compute_center_point_on_side(&vp,seg,side);
465         vm_vec_sub2(&vp,&ConsoleObject->pos);
466
467         vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
468         edgenum++;
469
470         vm_vector_2_matrix(&ConsoleObject->orient,&vp,&upvec,NULL);
471 //      vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
472
473         obj_relink( OBJECT_NUMBER(ConsoleObject), SEG_PTR_2_NUM(seg) );
474         
475 }
476
477 int SetPlayerFromCursegAndRotate()
478 {
479         move_player_2_segment_and_rotate(Cursegp,Curside);
480         Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
481         return 1;
482 }
483
484
485 //sets the player facing curseg/curside, normal to face0 of curside, and
486 //far enough away to see all of curside
487 int SetPlayerFromCursegMinusOne()
488 {
489         vms_vector view_vec,view_vec2,side_center;
490         vms_vector corner_v[4];
491         vms_vector      upvec;
492         g3s_point corner_p[4];
493         int i;
494         fix max,view_dist=f1_0*10;
495         static int edgenum=0;
496         int newseg;
497
498         view_vec = Cursegp->sides[Curside].normals[0];
499         vm_vec_negate(&view_vec);
500
501         compute_center_point_on_side(&side_center,Cursegp,Curside);
502         vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
503         vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
504
505         vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
506         edgenum++;
507
508         vm_vector_2_matrix(&ConsoleObject->orient,&view_vec,&upvec,NULL);
509
510         gr_set_current_canvas(Canv_editor_game);
511         g3_start_frame();
512         g3_set_view_matrix(&ConsoleObject->pos,&ConsoleObject->orient,Render_zoom);
513
514         for (i=max=0;i<4;i++) {
515                 corner_v[i] = Vertices[Cursegp->verts[Side_to_verts[Curside][i]]];
516                 g3_rotate_point(&corner_p[i],&corner_v[i]);
517                 if (labs(corner_p[i].p3_x) > max) max = labs(corner_p[i].p3_x);
518                 if (labs(corner_p[i].p3_y) > max) max = labs(corner_p[i].p3_y);
519         }
520
521         view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
522         vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
523         vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
524
525         //obj_relink( OBJECT_NUMBER(ConsoleObject), SEG_PTR_2_NUM(Cursegp) );
526         //update_object_seg(ConsoleObject);             //might have backed right out of curseg
527
528         newseg = find_point_seg(&ConsoleObject->pos,SEG_PTR_2_NUM(Cursegp) );
529         if (newseg != -1)
530                 obj_relink(OBJECT_NUMBER(ConsoleObject), newseg);
531
532         Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
533         return 1;
534 }
535
536 int ToggleLighting(void)
537 {
538         char    outstr[80] = "[shift-L] ";
539         int     chindex;
540
541         Lighting_on++;
542         if (Lighting_on >= 2)
543                 Lighting_on = 0;
544
545         Update_flags |= UF_GAME_VIEW_CHANGED;
546
547         if (last_keypress == KEY_L + KEY_SHIFTED)
548                 chindex = 0;
549         else
550                 chindex = 10;
551
552         switch (Lighting_on) {
553                 case 0:
554                         strcpy(&outstr[chindex],"Lighting off.");
555                         break;
556                 case 1:
557                         strcpy(&outstr[chindex],"Static lighting.");
558                         break;
559                 case 2:
560                         strcpy(&outstr[chindex],"Ship lighting.");
561                         break;
562                 case 3:
563                         strcpy(&outstr[chindex],"Ship and static lighting.");
564                         break;
565         }
566
567         diagnostic_message(outstr);
568
569         return Lighting_on;
570 }
571
572 void find_concave_segs();
573
574 int FindConcaveSegs()
575 {
576         find_concave_segs();
577
578         Update_flags |= UF_ED_STATE_CHANGED;            //list may have changed
579
580         return 1;
581 }
582
583 int DosShell()
584 {
585         int ok, w, h;
586         grs_bitmap * save_bitmap;
587
588         ok = 1;
589
590         // Save the current graphics state.
591
592         w = grd_curscreen->sc_canvas.cv_bitmap.bm_w;
593         h = grd_curscreen->sc_canvas.cv_bitmap.bm_h;
594
595         save_bitmap = gr_create_bitmap( w, h );
596         gr_bm_ubitblt(w, h, 0, 0, 0, 0, &(grd_curscreen->sc_canvas.cv_bitmap), save_bitmap );
597
598         //vid_set_mode( SM_ORIGINAL );
599
600         printf( "\n\nType EXIT to return to Inferno" );
601         fflush(stdout);
602
603         key_close();
604 #ifdef __MSDOS__
605         ok = spawnl(P_WAIT,getenv("COMSPEC"), NULL );
606 #elif defined(__linux__)
607         system("");
608 #endif
609         key_init();
610
611         vid_set_mode(grd_curscreen->sc_mode);
612         gr_bm_ubitblt(w, h, 0, 0, 0, 0, save_bitmap, &(grd_curscreen->sc_canvas.cv_bitmap));
613         gr_free_bitmap( save_bitmap );
614         //gr_pal_setblock( 0, 256, grd_curscreen->pal );
615         //gr_use_palette_table();
616
617         return ok;
618
619 }
620
621 int ToggleOutlineMode()
622 {
623 #ifndef NDEBUG
624         int mode;
625
626         mode=toggle_outline_mode();
627
628         if (mode)
629          {
630                 if (last_keypress != KEY_O)
631                         diagnostic_message("[O] Outline Mode ON.");
632                 else
633                         diagnostic_message("Outline Mode ON.");
634          }
635         else
636          {
637                 if (last_keypress != KEY_O)
638                         diagnostic_message("[O] Outline Mode OFF.");
639                 else
640                         diagnostic_message("Outline Mode OFF.");
641          }
642
643         Update_flags |= UF_GAME_VIEW_CHANGED;
644         return mode;
645 #else
646         return 1;
647 #endif
648 }
649
650 //@@int do_reset_orient()
651 //@@{
652 //@@    slew_reset_orient(SlewObj);
653 //@@
654 //@@    Update_flags |= UF_GAME_VIEW_CHANGED;
655 //@@
656 //@@    * (ubyte *) 0x417 &= ~0x20;
657 //@@
658 //@@    return 1;
659 //@@}
660
661 int GameZoomOut()
662 {
663         Render_zoom = fixmul(Render_zoom,68985);
664         Update_flags |= UF_GAME_VIEW_CHANGED;
665         return 1;
666 }
667
668 int GameZoomIn()
669 {
670         Render_zoom = fixmul(Render_zoom,62259);
671         Update_flags |= UF_GAME_VIEW_CHANGED;
672         return 1;
673 }
674
675
676 int med_keypad_goto_0() {       ui_pad_goto(0); return 0;       }
677 int med_keypad_goto_1() {       ui_pad_goto(1); return 0;       }
678 int med_keypad_goto_2() {       ui_pad_goto(2); return 0;       }
679 int med_keypad_goto_3() {       ui_pad_goto(3); return 0;       }
680 int med_keypad_goto_4() {       ui_pad_goto(4); return 0;       }
681 int med_keypad_goto_5() {       ui_pad_goto(5); return 0;       }
682 int med_keypad_goto_6() {       ui_pad_goto(6); return 0;       }
683 int med_keypad_goto_7() {       ui_pad_goto(7); return 0;       }
684 int med_keypad_goto_8() {       ui_pad_goto(8); return 0;       }
685
686 #define PAD_WIDTH       30
687 #define PAD_WIDTH1      (PAD_WIDTH + 7)
688
689 int editor_screen_open = 0;
690
691 //setup the editors windows, canvases, gadgets, etc.
692 //called whenever the editor screen is selected
693 void init_editor_screen()
694 {       
695 //      grs_bitmap * bmp;
696
697         if (editor_screen_open) return;
698
699         grd_curscreen->sc_canvas.cv_font = editor_font;
700         
701         //create canvas for game on the editor screen
702         initializing = 1;
703         gr_set_current_canvas(Canv_editor);
704         Canv_editor->cv_font = editor_font;
705         gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H);
706         
707         //Editor renders into full (320x200) game screen 
708
709         init_info = 1;
710
711         //do other editor screen setup
712
713         // Since the palette might have changed, find some good colors...
714         CBLACK = gr_find_closest_color( 1, 1, 1 );
715         CGREY = gr_find_closest_color( 28, 28, 28 );
716         CWHITE = gr_find_closest_color( 38, 38, 38 );
717         CBRIGHT = gr_find_closest_color( 60, 60, 60 );
718         CRED = gr_find_closest_color( 63, 0, 0 );
719
720         gr_set_curfont(editor_font);
721         gr_set_fontcolor( CBLACK, CWHITE );
722
723         EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED );
724
725         LargeViewBox    = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
726 #if ORTHO_VIEWS
727         TopViewBox              = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
728         FrontViewBox    = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
729         RightViewBox    = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
730 #endif
731         ui_gadget_calc_keys(EditorWindow);      //make tab work for all windows
732
733         GameViewBox     = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
734 //      GroupViewBox    = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
735
736 //      GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox;
737 //      LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox;
738
739 //      ui_gadget_calc_keys(EditorWindow);      //make tab work for all windows
740
741         ViewIcon        = ui_add_gadget_icon( EditorWindow, "Lock\nview",       455,25+530,     40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
742         AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall",        500,25+530,     40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments );
743         AxesIcon        = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530,           40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
744 //-NOLIGHTICON- LightIcon       = ui_add_gadget_icon( EditorWindow, "Light\ning",       590,25+530,     40, 22, KEY_L+KEY_SHIFTED,ToggleLighting );
745         ChaseIcon       = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530,           40, 22, -1,                             ToggleChaseMode );
746         OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline",    680,25+530,     40, 22, KEY_O,                  ToggleOutlineMode );
747         LockIcon        = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530,   40, 22, KEY_L,                  ToggleLockstep );
748
749         meddraw_init_views(LargeViewBox->canvas);
750
751         //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
752         //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
753         //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
754         //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
755         //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
756         //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
757         //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
758
759         ui_pad_activate( EditorWindow, PAD_X, PAD_Y );
760         Pad_text_canvas = gr_create_sub_canvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
761         ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<",  med_keypad_goto_prev );
762         ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>",  med_keypad_goto_next );
763
764         {       int     i;
765                 i = 0;  ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR",  med_keypad_goto_0 );
766                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS",  med_keypad_goto_1 );
767                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF",  med_keypad_goto_2 );
768                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM",  med_keypad_goto_3 );
769                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP",  med_keypad_goto_4 );
770                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR",  med_keypad_goto_5 );
771                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE",  med_keypad_goto_6 );
772                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI",  med_keypad_goto_7 );
773                 i++;            ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT",  med_keypad_goto_8 );
774         }
775
776         gr_set_curfont(editor_font);
777         menubar_show();
778
779         // INIT TEXTURE STUFF
780         texpage_init( EditorWindow );
781         objpage_init( EditorWindow );
782
783         EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox;
784
785         canv_offscreen->cv_font = grd_curscreen->sc_canvas.cv_font;
786 //      BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font; 
787 //      BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font; 
788 //      BigCanvasFirstTime = 1;
789
790         // Draw status box
791         gr_set_current_canvas( NULL );
792         gr_setcolor( CGREY );
793         gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1);                     //0, 582, 799, 599 );
794
795         // Draw icon box
796         // gr_set_current_canvas( NULL );
797         //  gr_setcolor( CBRIGHT );
798         //  gr_rect( 528, 2, 798, 22);
799         //  gr_setcolor( CGREY);
800         //  gr_rect( 530, 2, 799, 20);
801
802         Update_flags = UF_ALL;
803         initializing = 0;
804         editor_screen_open = 1;
805 }
806
807 //shutdown ui on the editor screen
808 void close_editor_screen()
809 {
810         if (!editor_screen_open) return;
811
812         editor_screen_open = 0;
813         ui_pad_deactivate();
814         gr_free_sub_canvas(Pad_text_canvas);
815
816         ui_close_window(EditorWindow);
817
818         close_all_windows();
819
820         // CLOSE TEXTURE STUFF
821         texpage_close();
822         objpage_close();
823
824         menubar_hide();
825
826 }
827
828 void med_show_warning(char *s)
829 {
830         grs_canvas *save_canv=grd_curcanv;
831
832         //gr_pal_fade_in(grd_curscreen->pal);   //in case palette is blacked
833
834         MessageBox(-2,-2,1,s,"OK");
835
836         gr_set_current_canvas(save_canv);
837
838 }
839
840 // Returns 1 if OK to trash current mine.
841 int SafetyCheck()
842 {
843         int x;
844                         
845         if (mine_changed) {
846                 stop_time();                            
847                 x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
848                 if (x<1) {
849                         start_time();
850                         return 0;
851                 }
852                 start_time();
853         }
854         return 1;
855 }
856
857 //called at the end of the program
858 void close_editor() {
859
860         close_autosave();
861
862         menubar_close();
863         
864         gr_close_font(editor_font);
865
866         gr_free_canvas(canv_offscreen); canv_offscreen = NULL;
867
868         return;
869
870 }
871
872 //variables for find segments process
873
874 // ---------------------------------------------------------------------------------------------------
875 //      Subtract all elements in Found_segs from selected list.
876 void subtract_found_segments_from_selected_list(void)
877 {
878         int     s,f;
879
880         for (f=0; f<N_found_segs; f++) {
881                 int     foundnum = Found_segs[f];
882
883                 for (s=0; s<N_selected_segs; s++) {
884                         if (Selected_segs[s] == foundnum) {
885                                 Selected_segs[s] = Selected_segs[N_selected_segs-1];
886                                 N_selected_segs--;
887                                 break;
888                         }
889                 }
890         }
891 }
892
893 // ---------------------------------------------------------------------------------------------------
894 //      Add all elements in Found_segs to selected list.
895 void add_found_segments_to_selected_list(void) {
896         int     s,f;
897
898         for (f=0; f<N_found_segs; f++) {
899                 int     foundnum = Found_segs[f];
900
901                 for (s=0; s<N_selected_segs; s++)
902                         if (Selected_segs[s] == foundnum)
903                                 break;
904
905                 if (s == N_selected_segs)
906                         Selected_segs[N_selected_segs++] = foundnum;
907         }
908 }
909
910 void gamestate_restore_check() {
911         char Message[DIAGNOSTIC_MESSAGE_MAX];
912         obj_position Save_position;
913
914         if (gamestate_not_restored) {
915                 sprintf( Message, "Do you wish to restore game state?\n");
916         
917                 if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
918
919                         // Save current position
920                         Save_position.pos = ConsoleObject->pos;
921                         Save_position.orient = ConsoleObject->orient;
922                         Save_position.segnum = ConsoleObject->segnum;
923
924                         load_level("GAMESAVE.LVL");
925
926                         // Restore current position
927                         if (Save_position.segnum <= Highest_segment_index) {
928                                 ConsoleObject->pos = Save_position.pos;
929                                 ConsoleObject->orient = Save_position.orient;
930                                 obj_relink(OBJECT_NUMBER(ConsoleObject), Save_position.segnum);
931                         }
932
933                         gamestate_not_restored = 0;
934                         Update_flags |= UF_WORLD_CHANGED;       
935                         }
936                 else
937                         gamestate_not_restored = 1;
938                 }
939 }
940
941 int RestoreGameState() {
942         load_level("GAMESAVE.LVL");
943         gamestate_not_restored = 0;
944
945         mprintf((0, "Gamestate restored.\n"));
946         editor_status("Gamestate restored.\n");
947
948         Update_flags |= UF_WORLD_CHANGED;
949         return 0;
950 }
951
952 extern void check_wall_validity(void);
953
954 // ---------------------------------------------------------------------------------------------------
955 //this function is the editor. called when editor mode selected.  runs until
956 //game mode or exit selected
957 void editor(void)
958 {
959         int w,h;
960         grs_bitmap * savedbitmap;
961         editor_view *new_cv;
962         static int padnum=0;
963         vms_matrix      MouseRotMat,tempm;
964         //@@short camera_objnum;                        //a camera for viewing
965
966         init_editor();
967
968         InitCurve();
969
970         restore_effect_bitmap_icons();
971
972         if (!set_screen_mode(SCREEN_EDITOR))    {
973                 set_screen_mode(SCREEN_GAME);
974                 Function_mode=FMODE_GAME;                       //force back into game
975                 return;
976         }
977
978         gr_set_current_canvas( NULL );
979         gr_set_curfont(editor_font);
980
981         //Editor renders into full (320x200) game screen 
982
983         set_warn_func(med_show_warning);
984
985         keyd_repeat = 1;                // Allow repeat in editor
986
987 //      _MARK_("start of editor");//Nuked to compile -KRB
988
989         ui_mouse_hide();
990
991         ui_reset_idle_seconds();
992
993 //@@    //create a camera for viewing in the editor. copy position from ConsoleObject
994 //@@    camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
995 //@@    Viewer = &Objects[camera_objnum];
996 //@@    slew_init(Viewer);              //camera is slewing
997
998         Viewer = ConsoleObject;
999         slew_init(ConsoleObject);
1000
1001         Update_flags = UF_ALL;
1002
1003         medlisp_update_screen();
1004
1005         //set the wire-frame window to be the current view
1006         current_view = &LargeView;
1007
1008         if (faded_in==0)
1009         {
1010                 faded_in = 1;
1011                 //gr_pal_fade_in( grd_curscreen->pal );
1012         }
1013
1014         w = GameViewBox->canvas->cv_bitmap.bm_w;
1015         h = GameViewBox->canvas->cv_bitmap.bm_h;
1016         
1017         savedbitmap = gr_create_bitmap(w, h );
1018
1019         gr_bm_ubitblt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cv_bitmap, savedbitmap );
1020
1021         gr_set_current_canvas( GameViewBox->canvas );
1022         gr_set_curfont(editor_font);
1023         //gr_setcolor( CBLACK );
1024         //gr_deaccent_canvas();
1025         //gr_grey_canvas();
1026         
1027         ui_mouse_show();
1028
1029         gr_set_curfont(editor_font);
1030         ui_pad_goto(padnum);
1031
1032         gamestate_restore_check();
1033
1034         while (Function_mode == FMODE_EDITOR) {
1035
1036                 gr_set_curfont(editor_font);
1037                 info_display_all(EditorWindow);
1038
1039                 ModeFlag = 0;
1040
1041                 // Update the windows
1042
1043                 // Only update if there is no key waiting and we're not in
1044                 // fast play mode.
1045                 if (!key_peekkey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
1046                         medlisp_update_screen();
1047
1048                 //do editor stuff
1049                 gr_set_curfont(editor_font);
1050                 ui_mega_process();
1051                 last_keypress &= ~KEY_DEBUGGED;         //      mask off delete key bit which has no function in editor.
1052                 ui_window_do_gadgets(EditorWindow);
1053                 do_robot_window();
1054                 do_object_window();
1055                 do_wall_window();
1056                 do_trigger_window();
1057                 do_hostage_window();
1058                 do_centers_window();
1059                 check_wall_validity();
1060                 Assert(Num_walls>=0);
1061
1062                 if (Gameview_lockstep) {
1063                         static segment *old_cursegp=NULL;
1064                         static int old_curside=-1;
1065
1066                         if (old_cursegp!=Cursegp || old_curside!=Curside) {
1067                                 SetPlayerFromCursegMinusOne();
1068                                 old_cursegp = Cursegp;
1069                                 old_curside = Curside;
1070                         }
1071                 }
1072
1073 //              mprintf((0, "%d ", ui_get_idle_seconds() ));
1074
1075                 if ( ui_get_idle_seconds() > COMPRESS_INTERVAL ) 
1076                         {
1077                         med_compress_mine();
1078                         ui_reset_idle_seconds();
1079                         }
1080   
1081 //      Commented out because it occupies about 25% of time in twirling the mine.
1082 // Removes some Asserts....
1083 //              med_check_all_vertices();
1084                 clear_editor_status();          // if enough time elapsed, clear editor status message
1085                 TimedAutosave(mine_filename);
1086                 set_editor_time_of_day();
1087                 gr_set_current_canvas( GameViewBox->canvas );
1088                 
1089                 // Remove keys used for slew
1090                 switch(last_keypress)
1091                 {
1092                 case KEY_PAD9:
1093                 case KEY_PAD7:
1094                 case KEY_PADPLUS:
1095                 case KEY_PADMINUS:
1096                 case KEY_PAD8:
1097                 case KEY_PAD2:
1098                 case KEY_LBRACKET:
1099                 case KEY_RBRACKET:
1100                 case KEY_PAD1:
1101                 case KEY_PAD3:
1102                 case KEY_PAD6:
1103                 case KEY_PAD4:
1104                         last_keypress = 0;
1105                 }
1106                 if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
1107                 if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
1108                 if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
1109                 if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
1110 //              if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
1111 //              if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;
1112
1113                 gr_set_curfont(editor_font);
1114                 menubar_do( last_keypress );
1115
1116                 //=================== DO FUNCTIONS ====================
1117
1118                 if ( KeyFunction[ last_keypress ] != NULL )     {
1119                         KeyFunction[last_keypress]();
1120                         last_keypress = 0;
1121                 }
1122                 switch (last_keypress)
1123                 {
1124                 case 0:
1125                 case KEY_Z:
1126                 case KEY_G:
1127                 case KEY_LALT:
1128                 case KEY_RALT:
1129                 case KEY_LCTRL:
1130                 case KEY_RCTRL:
1131                 case KEY_LSHIFT:
1132                 case KEY_RSHIFT:
1133                 case KEY_LAPOSTRO:
1134                         break;
1135                 case KEY_SHIFTED + KEY_L:
1136                         ToggleLighting();
1137                         break;
1138                 case KEY_F1:
1139                         render_3d_in_big_window = !render_3d_in_big_window;
1140                         Update_flags |= UF_ALL;
1141                         break;                  
1142                 default:
1143                         {
1144                         char kdesc[100];
1145                         GetKeyDescription( kdesc, last_keypress );
1146                         editor_status("Error: %s isn't bound to anything.", kdesc  );
1147                         }
1148                 }
1149
1150                 //================================================================
1151
1152                 if (ModeFlag==1)
1153                 {
1154                         close_editor_screen();
1155                         Function_mode=FMODE_EXIT;
1156                                 gr_free_bitmap( savedbitmap );
1157                         break;
1158                 }
1159
1160                 if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
1161                 {
1162                         close_editor_screen();
1163                         Function_mode = FMODE_MENU;
1164                         set_screen_mode(SCREEN_MENU);           //put up menu screen
1165                         gr_free_bitmap(savedbitmap);
1166                         break;
1167                 }
1168
1169                 if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
1170                 {
1171 //                      med_compress_mine();                                            //will be called anyways before game.
1172                         close_editor_screen();
1173                         Function_mode=FMODE_GAME;                       //force back into game
1174                         set_screen_mode(SCREEN_GAME);           //put up game screen
1175                         gr_free_bitmap( savedbitmap );
1176                         break;
1177                 }
1178
1179 //              if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
1180 //              if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;
1181
1182                 new_cv = current_view ;
1183
1184 #if ORTHO_VIEWS
1185                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
1186                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox)        new_cv=&TopView;
1187                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
1188                 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
1189 #endif
1190                 if (new_cv != current_view ) {
1191                         current_view->ev_changed = 1;
1192                         new_cv->ev_changed = 1;
1193                         current_view = new_cv;
1194                 }
1195
1196                 calc_frame_time();
1197                 if (slew_frame(0)) {            //do movement and check keys
1198                         Update_flags |= UF_GAME_VIEW_CHANGED;
1199                         if (Gameview_lockstep) {
1200                                 Cursegp = &Segments[ConsoleObject->segnum];
1201                                 med_create_new_segment_from_cursegp();
1202                                 Update_flags |= UF_ED_STATE_CHANGED;
1203                         }
1204                 }
1205
1206                 // DO TEXTURE STUFF
1207                 texpage_do();
1208                 objpage_do();
1209
1210
1211                 // Process selection of Cursegp using mouse.
1212                 if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window) 
1213                 {
1214                         int     xcrd,ycrd;
1215                         xcrd = LargeViewBox->b1_drag_x1;
1216                         ycrd = LargeViewBox->b1_drag_y1;
1217
1218                         find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth);     // Sets globals N_found_segs, Found_segs
1219
1220                         // If shift is down, then add segment to found list
1221                         if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
1222                                 subtract_found_segments_from_selected_list();
1223                         else
1224                                 add_found_segments_to_selected_list();
1225
1226                         Found_seg_index = 0;    
1227                 
1228                         if (N_found_segs > 0) {
1229                                 sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
1230                                 Cursegp = &Segments[Found_segs[0]];
1231                                 med_create_new_segment_from_cursegp();
1232                                 if (Lock_view_to_cursegp)
1233                                         set_view_target_from_segment(Cursegp);
1234                         }
1235
1236                         Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
1237                 }
1238
1239                 if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
1240                         int     x, y;
1241                         x = GameViewBox->b1_drag_x2;
1242                         y = GameViewBox->b1_drag_y2;
1243
1244                         ui_mouse_hide();
1245                         gr_set_current_canvas( GameViewBox->canvas );
1246                         gr_setcolor( 15 );
1247                         gr_rect( x-1, y-1, x+1, y+1 );
1248                         ui_mouse_show();
1249
1250                 }
1251                 
1252                 // Set current segment and side by clicking on a polygon in game window.
1253                 //      If ctrl pressed, also assign current texture map to that side.
1254                 //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
1255                 if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
1256                         (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {
1257
1258                         int     xcrd,ycrd;
1259                         int seg,side,face,poly,tmap;
1260
1261                         if (render_3d_in_big_window) {
1262                                 xcrd = LargeViewBox->b1_drag_x1;
1263                                 ycrd = LargeViewBox->b1_drag_y1;
1264                         }
1265                         else {
1266                                 xcrd = GameViewBox->b1_drag_x1;
1267                                 ycrd = GameViewBox->b1_drag_y1;
1268                         }
1269         
1270                         //Int3();
1271
1272                         if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {
1273
1274
1275                                 if (seg<0) {                                                    //found an object
1276
1277                                         Cur_object_index = -seg-1;
1278                                         editor_status("Object %d selected.",Cur_object_index);
1279
1280                                         Update_flags |= UF_ED_STATE_CHANGED;
1281                                 }
1282                                 else {
1283
1284                                         //      See if either shift key is down and, if so, assign texture map
1285                                         if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
1286                                                 Cursegp = &Segments[seg];
1287                                                 Curside = side;
1288                                                 AssignTexture();
1289                                                 med_create_new_segment_from_cursegp();
1290                                                 editor_status("Texture assigned");
1291                                         } else if (keyd_pressed[KEY_G]) {
1292                                                 tmap = Segments[seg].sides[side].tmap_num;
1293                                                 texpage_grab_current(tmap);
1294                                                 editor_status( "Texture grabbed." );
1295                                         } else if (keyd_pressed[ KEY_LAPOSTRO] ) {
1296                                                 ui_mouse_hide();
1297                                                 move_object_to_mouse_click();
1298                                         } else {
1299                                                 Cursegp = &Segments[seg];
1300                                                 Curside = side;
1301                                                 med_create_new_segment_from_cursegp();
1302                                                 editor_status("Curseg and curside selected");
1303                                         }
1304                                 }
1305
1306                                 Update_flags |= UF_ED_STATE_CHANGED;
1307                         }
1308                         else 
1309                                 editor_status("Click on non-texture ingored");
1310
1311                 }
1312
1313                 // Allow specification of LargeView using mouse
1314                 if (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]) {
1315                         ui_mouse_hide();
1316                         if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
1317                                 GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
1318                                 vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
1319                                 LargeView.ev_matrix = tempm;
1320                                 LargeView.ev_changed = 1;
1321                                 Large_view_index = -1;                  // say not one of the orthogonal views
1322                         }
1323                 } else  {
1324                         ui_mouse_show();
1325                 }
1326
1327                 if ( keyd_pressed[ KEY_Z ] ) {
1328                         ui_mouse_hide();
1329                         if ( Mouse.dy!=0 ) {
1330                                 current_view->ev_dist += Mouse.dy*10000;
1331                                 current_view->ev_changed = 1;
1332                         }
1333                 } else {
1334                         ui_mouse_show();
1335                 }
1336
1337                 vid_update();
1338         }
1339
1340 //      _MARK_("end of editor");//Nuked to compile -KRB
1341
1342         clear_warn_func(med_show_warning);
1343
1344         //kill our camera object
1345
1346         Viewer = ConsoleObject;                                 //reset viewer
1347         //@@obj_delete(camera_objnum);
1348
1349         padnum = ui_pad_get_current();
1350
1351         close_editor();
1352         ui_close();
1353
1354
1355 }
1356
1357 void test_fade(void)
1358 {
1359         int     i,c;
1360
1361         for (c=0; c<256; c++) {
1362                 printf("%4i: {%3i %3i %3i} ",c,gr_palette[3*c],gr_palette[3*c+1],gr_palette[3*c+2]);
1363                 for (i=0; i<16; i++) {
1364                         int col = gr_fade_table[256*i+c];
1365
1366                         printf("[%3i %3i %3i] ",gr_palette[3*col],gr_palette[3*col+1],gr_palette[3*col+2]);
1367                 }
1368                 if ( (c%16) == 15)
1369                         printf("\n");
1370                 printf("\n");
1371         }
1372 }
1373
1374 void dump_stuff(void)
1375 {
1376         int     i,j,prev_color;
1377
1378         printf("Palette:\n");
1379
1380         for (i=0; i<256; i++)
1381                 printf("%3i: %2i %2i %2i\n",i,gr_palette[3*i],gr_palette[3*i+1],gr_palette[3*i+2]);
1382
1383         for (i=0; i<16; i++) {
1384                 printf("\nFade table #%i\n",i);
1385                 for (j=0; j<256; j++) {
1386                         int     c = gr_fade_table[i*256 + j];
1387                         printf("[%3i %2i %2i %2i] ",c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1388                         if ((j % 8) == 7)
1389                                 printf("\n");
1390                 }
1391         }
1392
1393         printf("Colors indexed by intensity:\n");
1394         printf(". = change from previous, * = no change\n");
1395         for (j=0; j<256; j++) {
1396                 printf("%3i: ",j);
1397                 prev_color = -1;
1398                 for (i=0; i<16; i++) {
1399                         int     c = gr_fade_table[i*256 + j];
1400                         if (c == prev_color)
1401                                 printf("*");
1402                         else
1403                                 printf(".");
1404                         prev_color = c;
1405                 }
1406                 printf("  ");
1407                 for (i=0; i<16; i++) {
1408                         int     c = gr_fade_table[i*256 + j];
1409                         printf("[%3i %2i %2i %2i] ", c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1410                 }
1411                 printf("\n");
1412         }
1413
1414 }
1415
1416 #ifndef NDEBUG
1417 int MarkStart(void)
1418 {
1419         char mystr[30];
1420         sprintf(mystr,"mark %i start",Mark_count);
1421 //      _MARK_(mystr);//Nuked to compile -KRB
1422
1423         return 1;
1424 }
1425
1426 int MarkEnd(void)
1427 {
1428         char mystr[30];
1429         sprintf(mystr,"mark %i end",Mark_count);
1430         Mark_count++;
1431 //      _MARK_(mystr);//Nuked to compile -KRB
1432
1433         return 1;
1434 }
1435 #endif