2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/GlobalIncs/PsTypes.h $
15 * Header file containg global typedefs, constants and macros
18 * Revision 1.10 2004/07/04 11:31:43 taylor
19 * amd64 support, compiler warning fixes, don't use software rendering
21 * Revision 1.9 2004/06/11 21:39:44 taylor
22 * x86 compile fixes for OSX patch
24 * Revision 1.8 2004/06/11 00:15:06 tigital
25 * byte-swapping changes for bigendian systems
27 * Revision 1.7 2002/07/13 19:47:02 theoddone33
28 * Fix some more warnings
30 * Change demo building, edit Makefile if you want the demo.
32 * Revision 1.6 2002/06/19 04:52:45 relnev
33 * MacOS X updates (Ryan)
35 * Revision 1.5 2002/06/17 06:33:08 relnev
36 * ryan's struct patch for gcc 2.95
38 * Revision 1.4 2002/06/09 04:41:14 relnev
39 * added copyright header
41 * Revision 1.3 2002/06/01 07:12:32 relnev
42 * a few NDEBUG updates.
44 * removed a few warnings.
46 * Revision 1.2 2002/05/28 06:28:20 theoddone33
47 * Filesystem mods, actually reads some data files now
49 * Revision 1.1.1.1 2002/05/03 03:28:12 root
53 * 34 6/16/00 3:16p Jefff
54 * sim of the year dvd version changes, a few german soty localization
57 * 33 10/05/99 2:29p Danw
59 * 32 10/01/99 9:10a Daveb
62 * 31 9/13/99 12:22a Dave
65 * 30 8/28/99 4:54p Dave
66 * Fixed directives display for multiplayer clients for wings with
67 * multiple waves. Fixed hud threat indicator rendering color.
69 * 29 8/09/99 4:18p Andsager
70 * Make french and german defines, needed specifically to enable language
71 * under launcher misc. tab
73 * 28 7/20/99 1:49p Dave
74 * Peter Drake build. Fixed some release build warnings.
76 * 27 7/18/99 5:19p Dave
77 * Jump node icon. Fixed debris fogging. Framerate warning stuff.
79 * 26 7/15/99 9:21a Andsager
82 * 25 7/09/99 9:51a Dave
83 * Added thick polyline code.
85 * 24 6/29/99 10:35a Dave
86 * Interface polygon bitmaps! Whee!
88 * 23 6/14/99 10:45a Dave
89 * Made beam weapons specify accuracy by skill level in the weapons.tbl
91 * 22 6/03/99 10:15p Dave
92 * Put in temporary main hall screen.
94 * 21 5/09/99 8:57p Dave
95 * Final E3 build preparations.
97 * 20 4/25/99 7:43p Dave
98 * Misc small bug fixes. Made sun draw properly.
100 * 19 4/25/99 3:03p Dave
101 * Removed E3_BUILD from pstypes
103 * 18 4/25/99 3:02p Dave
104 * Build defines for the E3 build.
106 * 17 4/15/99 1:29p Dave
107 * Remove multiplayer beta build define.
109 * 16 4/15/99 1:24p Dave
110 * Final Beta 1 checkin.
112 * 15 4/14/99 5:28p Dave
115 * 14 4/12/99 2:22p Dave
116 * More checks for dogfight stats.
118 * 13 4/09/99 2:21p Dave
119 * Multiplayer beta stuff. CD checking.
121 * 12 2/25/99 4:19p Dave
122 * Added multiplayer_beta defines. Added cd_check define. Fixed a few
123 * release build warnings. Added more data to the squad war request and
126 * 11 2/23/99 2:29p Dave
127 * First run of oldschool dogfight mode.
129 * 10 2/07/99 8:51p Andsager
130 * Add inner bound to asteroid field. Inner bound tries to stay astroid
131 * free. Wrap when within and don't throw at ships inside.
133 * 9 1/15/99 11:29a Neilk
134 * Fixed D3D screen/texture pixel formatting problem.
136 * 8 1/08/99 2:08p Dave
137 * Fixed software rendering for pofview. Super early support for AWACS and
140 * 7 1/06/99 2:24p Dave
141 * Stubs and release build fixes.
143 * 6 11/30/98 1:07p Dave
144 * 16 bit conversion, first run.
146 * 5 11/05/98 4:18p Dave
147 * First run nebula support. Beefed up localization a bit. Removed all
148 * conditional compiles for foreign versions. Modified mission file
151 * 4 10/13/98 9:28a Dave
152 * Started neatening up freespace.h. Many variables renamed and
153 * reorganized. Added AlphaColors.[h,cpp]
155 * 3 10/07/98 11:28a Dave
157 * 2 10/07/98 10:52a Dave
160 * 1 10/07/98 10:48a Dave
162 * 75 8/20/98 5:30p Dave
163 * Put in handy multiplayer logfile system. Now need to put in useful
164 * applications of it all over the code.
166 * 74 6/17/98 11:01a Lawrance
167 * set correct offset for English special font chars
169 * 73 6/12/98 4:52p Hoffoss
170 * Added support for special characters in in forgeign languages.
172 * 72 6/09/98 6:49p Lawrance
173 * Comment out UK_BUILD
175 * 71 6/09/98 5:15p Lawrance
176 * French/German localization
178 * 70 6/09/98 12:12p Hoffoss
179 * Added XSTR localization code.
181 * 69 6/05/98 9:49a Lawrance
184 * 68 5/22/98 3:13p Allender
185 * no Int3()'s and Asserts
187 * 67 5/20/98 12:59p John
188 * Turned optimizations on for debug builds. Also turning on automatic
189 * function inlining. Turned off the unreachable code warning.
191 * 66 5/04/98 1:49p Allender
192 * make Int3's do nothing when InterplayQA is defined
194 * 65 4/25/98 11:55p Lawrance
195 * compile out Int3() and Assert() for release demo build
206 // Build defines. Comment in/out for whatever build is necessary:
207 // #define OEM_BUILD // enable for OEM builds
208 // #define MULTIPLAYER_BETA_BUILD // enable for multiplayer beta build
209 // #define E3_BUILD // enable for 3dfx E3 build
210 // #define PRESS_TOUR_BUILD // enable for press tour build
211 //#define FS2_DEMO // enable demo build for FS2
212 // #define PD_BUILD // fred documentation/evaluation build
213 // #define FRENCH_BUILD // build for French (obsolete)
214 // #define GERMAN_BUILD // build for German (this is now used)
215 //#define RELEASE_REAL // this means that it is an actual release candidate, not just an optimized/release build
217 // uncomment this #define for DVD version (makes popups say DVD instead of CD 2 or whatever): JCF 5/10/2000
218 // #define DVD_MESSAGE_HACK
221 #if defined(MULTIPLAYER_BETA_BUILD) || defined(E3_BUILD) || defined(RELEASE_REAL)
222 #define GAME_CD_CHECK
225 // 4127 is constant conditional (assert)
226 // 4100 is unreferenced formal parameters,
227 // 4514 is unreferenced inline function removed,
228 // 4201 is nameless struct extension used. (used by windows header files)
229 // 4410 illegal size for operand... ie... fxch st(1)
230 // 4611 is _setjmp warning. Since we use setjmp alot, and we don't really use constructors or destructors, this warning doesn't really apply to us.
231 // 4725 is the pentium division bug warning, and I can't seem to get rid of it, even with this pragma.
232 // JS: I figured out the disabling 4725 works, but not on the first function in the module.
233 // So to disable this, I add in a stub function at the top of each module that does nothing.
234 // 4710 is inline function not expanded (who cares?)
235 // 4711 tells us an inline function was expanded (who cares?)
236 // 4702 unreachable code. I care, but too many to deal with
237 // 4201 nonstandard extension used : nameless struct/union (happens a lot in Windows include headers)
238 // 4390 emptry control statement (triggered by nprintf and mprintf's inside of one-line if's, etc)
240 #pragma warning(disable: 4127 4100 4514 4201 4410 4611 4725 4710 4711 4702 4201 4390)
243 #include <stdio.h> // For NULL, etc
256 // value to represent an uninitialized state in any int or uint
257 #define UNINITIALIZED 0x7f8e6d9c
259 #if defined(DEMO) || defined(OEM_BUILD) // no change for FS2_DEMO
260 #define MAX_PLAYERS 1
262 #define MAX_PLAYERS 12
267 #define USE_INLINE_ASM 1 // Define this to use inline assembly
268 #define STRUCT_CMP(a, b) memcmp((void *) &a, (void *) &b, sizeof(a))
270 #define LOCAL static // make module local varilable static.
273 typedef int socklen_t;
276 typedef __int64 longlong;
278 typedef unsigned char ubyte;
279 typedef unsigned short ushort;
280 typedef unsigned int uint;
281 typedef unsigned long ulong;
282 typedef int fs_time_t; // forced 32-bit version of time_t - **don't use this unless required**
284 // ptr_? is a value matching the size of a pointer on this specific platform
285 #if ( defined(__x86_64__) || defined(_WIN64) )
286 typedef __int64 ptr_s;
287 typedef unsigned __int64 ptr_u;
290 typedef unsigned int ptr_u;
293 #define HARDWARE_ONLY
295 //Stucture to store clipping codes in a word
296 typedef struct ccodes {
297 ubyte vor,vand; //or is low byte, and is high byte
300 typedef struct vector {
309 // A vector referenced as an array
310 typedef struct vectora {
314 typedef struct vec2d {
318 // Used for some 2d primitives, like gr_poly
319 typedef struct vert2df {
323 typedef struct angles {
327 typedef struct matrix {
330 vector rvec, uvec, fvec;
337 typedef struct uv_pair {
341 // Used to store rotated points for mines.
342 // Has flag to indicate if projected.
343 typedef struct vertex {
344 float x, y, z; // world space position
345 float sx, sy, sw; // screen space position (sw == 1/z)
346 float u, v; // texture position
347 ubyte r, g, b, a; // color. Use b for darkening;
348 ubyte codes; // what sides of view pyramid this point is on/off. 0 = Inside view pyramid.
349 ubyte flags; // Projection flags. Indicates whether it is projected or not or if projection overflowed.
350 ubyte pad[2]; // pad structure to be 4 byte aligned.
353 #define BMP_AABITMAP (1<<0) // antialiased bitmap
354 #define BMP_TEX_XPARENT (1<<1) // transparent texture
355 #define BMP_TEX_NONDARK (1<<2) // nondarkening texture
356 #define BMP_TEX_OTHER (1<<3) // so we can identify all "normal" textures
359 #define BMP_TEX_ANY ( BMP_TEX_XPARENT | BMP_TEX_NONDARK | BMP_TEX_OTHER )
361 // max res == 1024x768. max texture size == 256
362 #define MAX_BMAP_SECTIONS_X 4
363 #define MAX_BMAP_SECTIONS_Y 3
364 #define MAX_BMAP_SECTION_SIZE 256
365 typedef struct bitmap_section_info {
366 ushort sx[MAX_BMAP_SECTIONS_X]; // x offset of each section
367 ushort sy[MAX_BMAP_SECTIONS_Y]; // y offset of each section
369 ubyte num_x, num_y; // number of x and y sections
370 } bitmap_section_info;
372 typedef struct bitmap {
373 short w, h; // Width and height
374 short rowsize; // What you need to add to go to next row
375 ubyte bpp; // How many bits per pixel it is. (7,8,15,16,24,32)
376 ubyte flags; // See the BMP_???? defines for values
377 ptr_u data; // Pointer to data, or maybe offset into VRAM.
378 ubyte *palette; // If bpp==8, this is pointer to palette. If the BMP_NO_PALETTE_MAP flag
379 // is not set, this palette just points to the screen palette. (gr_palette)
381 bitmap_section_info sections;
384 //This are defined in MainWin.c
385 extern void _cdecl WinAssert(char * text,char *filename, int line);
386 extern void _cdecl Error( char * filename, int line, char * format, ... );
387 extern void _cdecl Warning( char * filename, int line, char * format, ... );
391 // To debug printf do this:
392 // mprintf(( "Error opening %s\n", filename ));
394 #define mprintf(args) outwnd_printf2 args
395 #define nprintf(args) outwnd_printf args
397 #define mprintf(args)
398 #define nprintf(args)
401 #define LOCATION __FILE__,__LINE__
403 // To flag an error, you can do this:
404 // Error( __FILE__, __LINE__, "Error opening %s", filename );
406 // Error( LOCATION, "Error opening %s", filename );
409 #define Assert(x) do {} while (0)
411 void gr_activate(int);
412 #define Assert(x) do { if (!(x)){ gr_activate(0); WinAssert(#x,__FILE__,__LINE__); gr_activate(1); } } while (0)
415 //#define Int3() _asm { int 3 }
418 // Interplay QA version of Int3
419 #define Int3() do { } while (0)
421 // define to call from Warning function above since it calls Int3, so without this, we
422 // get put into infinite dialog boxes
423 #define AsmInt3() _asm { int 3 }
427 // No debug version of Int3
428 #define Int3() do { } while (0)
432 // Debug version of Int3
433 #define Int3() debug_int3()
434 #endif // NDEBUG && DEMO
435 #endif // INTERPLAYQA
437 #define min(a,b) (((a) < (b)) ? (a) : (b))
438 #define max(a,b) (((a) > (b)) ? (a) : (b))
440 #define PI 3.141592654f
441 #define PI2 (3.141592654f*2.0f) // PI*2
442 #define ANG_TO_RAD(x) ((x)*PI/180)
445 extern int Fred_running; // Is Fred running, or FreeSpace?
446 extern int Pofview_running;
447 extern int Nebedit_running;
450 //======================================================================================
451 //====== D E B U G C O N S O L E S T U F F ========================
452 //======================================================================================
454 // Here is a a sample command to toggle something that would
455 // be called by doing "toggle it" from the debug console command window/
458 DCF(toggle_it,"description")
461 This_var = !This_var;
465 dc_printf( "Usage: sample\nToggles This_var on/off.\n" );
469 dc_printf( "The status is %d.\n", This_var );
473 class debug_command {
478 debug_command(char *name,char *help,void (*func)()); // constructor
481 #define DCF(function_name,help_text) \
482 void dcf_##function_name(); \
483 debug_command dc_##function_name(#function_name,help_text,dcf_##function_name); \
484 void dcf_##function_name()
486 // Starts the debug console
487 extern void debug_console( void (*func)() = NULL );
489 // The next three variables tell your function what to do. It should
490 // only change something if the dc_command is set. A minimal function
491 // needs to process the dc_command. Usually, these will be called in
492 // these combinations:
493 // dc_command=true, dc_status=true means process it and show status
494 // dc_help=true means show help only
495 // dc_status=true means show status only
496 // I would recommend doing this in each function:
497 // if (dc_command) { process command }
498 // if (dc_help) { print out help }
499 // if (dc_status) { print out status }
500 // with the last two being optional
502 extern int Dc_command; // If this is set, then process the command
503 extern int Dc_help; // If this is set, then print out the help text in the form, "usage: ... \nLong description\n" );
504 extern int Dc_status; // If this is set, then print out the current status of the command.
506 void dc_get_arg(uint flags); // Gets the next argument. If it doesn't match the flags, this function will print an error and not return.
507 extern char *Dc_arg; // The (lowercased) string value of the argument retrieved from dc_arg
508 extern char *Dc_arg_org; // Dc_arg before it got converted to lowercase
509 extern uint Dc_arg_type; // The type of dc_arg.
510 extern char *Dc_command_line; // The rest of the command line, from the end of the last processed arg on.
511 extern int Dc_arg_int; // If Dc_arg_type & ARG_INT or ARG_HEX is set, then this is the value
512 extern float Dc_arg_float; // If Dc_arg_type & ARG_FLOAT is set, then this is the value
514 // Outputs text to the console
515 void dc_printf( char *format, ... );
517 // Each dc_arg_type can have one or more of these flags set.
518 // This is because some things can fit into two catagories.
519 // Like 1 can be an integer, a float, a string, or a true boolean
521 #define ARG_NONE (1<<0) // no argument
522 #define ARG_ANY 0xFFFFFFFF // Anything.
523 #define ARG_STRING (1<<1) // any valid string
524 #define ARG_QUOTE (1<<2) // a quoted string
525 #define ARG_INT (1<<3) // a valid integer
526 #define ARG_FLOAT (1<<4) // a valid floating point number
528 // some specific commonly used predefined types. Can add up to (1<<31)
529 #define ARG_HEX (1<<5) // a valid hexadecimal integer. Note that ARG_INT will always be set also in this case.
530 #define ARG_TRUE (1<<6) // on, true, non-zero number
531 #define ARG_FALSE (1<<7) // off, false, zero
532 #define ARG_PLUS (1<<8) // Plus sign
533 #define ARG_MINUS (1<<9) // Minus sign
534 #define ARG_COMMA (1<<10) // a comma
536 // A shortcut for boolean only variables.
538 // DCF_BOOL( lighting, Show_lighting )
540 #define DCF_BOOL( function_name, bool_variable ) \
541 void dcf_##function_name(); \
542 debug_command dc_##function_name(#function_name,"Toggles "#bool_variable,dcf_##function_name ); \
543 void dcf_##function_name() { \
544 if ( Dc_command ) { \
545 dc_get_arg(ARG_TRUE|ARG_FALSE|ARG_NONE); \
546 if ( Dc_arg_type & ARG_TRUE ) bool_variable = 1; \
547 else if ( Dc_arg_type & ARG_FALSE ) bool_variable = 0; \
548 else if ( Dc_arg_type & ARG_NONE ) bool_variable ^= 1; \
550 if ( Dc_help ) dc_printf( "Usage: %s [bool]\nSets %s to true or false. If nothing passed, then toggles it.\n", #function_name, #bool_variable ); \
551 if ( Dc_status ) dc_printf( "%s is %s\n", #function_name, (bool_variable?"TRUE":"FALSE") ); \
555 //======================================================================================
556 //======================================================================================
557 //======================================================================================
562 #include "floating.h"
564 // Some constants for stuff
565 #define MAX_FILENAME_LEN 32 // Length for filenames, ie "title.pcx"
566 #define MAX_PATH_LEN 128 // Length for pathnames, ie "c:\bitmaps\title.pcx"
568 // contants and defined for byteswapping routines (useful for mac)
570 #define SWAPSHORT(x) ( \
575 #define SWAPINT(x) ( \
577 (((ulong)x) >> 24) | \
578 ((x & 0x0000ff00) << 8) | \
579 ((x & 0x00ff0000) >> 8) \
581 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
583 float SWAPFLOAT( float *x )
585 #if ! defined( __MWERKS__ )
586 //Usage: void __stwbrx( unsigned int, unsigned int *address, int byteOffsetFromAddress );
587 #define __stwbrx( value, base, index ) \
588 __asm__ ( "stwbrx %0, %1, %2" : : "r" (value), "b%" (index), "r" (base) : "memory" )
597 //load the float into the integer unit
598 //unsigned int a = ((long*) x)[0];
599 register int a = ((int*) x )[0];
601 //store it to the transfer union, with byteswapping
602 __stwbrx( a, 0, &buf.i );
604 //load it into the FPU and return it
609 #if SDL_BYTEORDER != SDL_BIG_ENDIAN
610 #define INTEL_INT(x) x
611 #define INTEL_SHORT(x) x
612 #define INTEL_FLOAT(x) (*x)
614 #define INTEL_INT(x) SWAPINT(x)
615 #define INTEL_SHORT(x) SWAPSHORT(x)
616 #define INTEL_FLOAT(x) SWAPFLOAT(x)
626 // Callback Loading function.
627 // If you pass a function to this, that function will get called
628 // around 10x per second, so you can update the screen.
629 // Pass NULL to turn it off.
630 // Call this with the name of a function. That function will
631 // then get called around 10x per second. The callback function
632 // gets passed a 'count' which is how many times game_busy has
633 // been called since the callback was set. It gets called
634 // one last time with count=-1 when you turn off the callback
635 // by calling game_busy_callback(NULL). Game_busy_callback
636 // returns the current count, so you can tell how many times
637 // game_busy got called.
638 // If delta_step is above 0, then it will also make sure it
639 // calls the callback each time count steps 'delta_step' even
640 // if 1/10th of a second hasn't elapsed.
641 extern int game_busy_callback( void (*callback)(int count), int delta_step = -1 );
643 // Call whenever loading to display cursor
644 extern void game_busy();
647 //=========================================================
648 // Functions to monitor performance
654 int value; // Value that gets cleared to 0 each frame.
655 int min, max, sum, cnt; // Min & Max of value. Sum is used to calculate average
656 monitor(char *name); // constructor
659 // Creates a monitor variable
660 #define MONITOR(function_name) monitor mon_##function_name(#function_name)
662 // Increments a monitor variable
663 #define MONITOR_INC(function_name,inc) do { mon_##function_name.value+=(inc); } while(0)
665 // Call this once per frame to update monitor file
666 void monitor_update();
670 #define MONITOR(function_name)
672 #define MONITOR_INC(function_name,inc) do { } while(0)
674 // Call this once per frame to update monitor file
675 #define monitor_update() do { } while(0)
681 char *XSTR(char *str, int index);
683 // Caps V between MN and MX.
684 template <class T> void CAP( T& v, T mn, T mx )
688 } else if ( v > mx ) {
693 // ========================================================
694 // stamp checksum stuff
695 // ========================================================
697 // here is the define for the stamp for this set of code
698 #define STAMP_STRING "\001\001\001\001\002\002\002\002Read the Foundation Novels from Asimov. I liked them."
699 #define STAMP_STRING_LENGTH 80
700 #define DEFAULT_CHECKSUM_STRING "\001\001\001\001"
701 #define DEFAULT_TIME_STRING "\002\002\002\002"
703 // macro to calculate the checksum for the stamp. Put here so that we can use different methods
704 // for different applications. Requires the local variable 'checksum' to be defined!!!
705 #define CALCULATE_STAMP_CHECKSUM() do { \
709 for ( i = 0; i < (int)strlen(ptr); i++ ) { \
711 checksum += ptr[i]; \
712 if ( checksum & 0x01 ) \
714 checksum = checksum >> 1; \
716 checksum |= 0x80000000; \
718 checksum |= 0x80000000; \
721 //=========================================================
722 // Memory management functions
723 //=========================================================
728 // Returns 0 if not enough RAM.
729 int vm_init(int min_heap_size);
731 // Allocates some RAM.
732 void *vm_malloc( int size, char *filename=NULL, int line=-1 );
735 char *vm_strdup( const char *ptr, char *filename, int line );
738 void vm_free( void *ptr, char *filename=NULL, int line=-1 );
743 // Easy to use macros
744 #define VM_MALLOC(size) vm_malloc((size),__FILE__,__LINE__)
745 #define VM_FREE(ptr) vm_free((ptr),__FILE__,__LINE__)
747 #define malloc(size) vm_malloc((size),__FILE__,__LINE__)
748 #define free(ptr) vm_free((ptr),__FILE__,__LINE__)
749 #define strdup(ptr) vm_strdup((ptr),__FILE__,__LINE__)
754 // Returns 0 if not enough RAM.
755 int vm_init(int min_heap_size);
757 // Allocates some RAM.
758 // void *vm_malloc( int size );
761 // char *vm_strdup( const char *ptr );
764 // void vm_free( void *ptr );
769 // Easy to use macros
770 #define VM_MALLOC(size) vm_malloc(size)
771 #define VM_FREE(ptr) vm_free(ptr)
773 // #define malloc(size) vm_malloc(size)
774 // #define free(ptr) vm_free(ptr)
775 // #define strdup(ptr) vm_strdup(ptr)
776 #define vm_malloc(size) malloc(size)
777 #define vm_free(ptr) free(ptr)
778 #define vm_strdup(ptr) strdup(ptr)