1 void turret_ewheel_projectile_explode()
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5 org2 = findbetterlocation (self.origin, 8);
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6 pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
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11 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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12 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
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13 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
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15 RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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17 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", 1, ATTN_NORM);
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23 void ewheel_attack()
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31 f = gettagindex(self.tur_head,"tag_fire");
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32 v = gettaginfo(self.tur_head,f);
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34 self.tur_shotorg = v;
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35 turret_do_updates(self);
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37 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", 1, ATTN_NORM);
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38 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg_updated, self.tur_shotdir_updated * 1000, 1);
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41 setorigin(proj, self.tur_shotorg_updated);
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42 setsize(proj, '-0.5 -0.5 -0.5', '0.5 0.5 0.5');
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43 setmodel(proj, "models/laser.mdl"); // precision set above
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44 proj.classname = "ewheel bolt";
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46 proj.bot_dodge = FALSE;
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47 proj.bot_dodgerating = self.shot_dmg;
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48 proj.think = turret_ewheel_projectile_explode;
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49 proj.nextthink = time + 9;
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50 proj.solid = SOLID_BBOX;
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51 proj.movetype = MOVETYPE_FLYMISSILE;
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52 proj.velocity = (self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
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53 proj.angles = vectoangles(proj.velocity);
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54 proj.touch = turret_ewheel_projectile_explode;
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55 proj.effects = EF_LOWPRECISION | EF_BRIGHTFIELD;
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56 proj.enemy = self.enemy;
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57 proj.flags = FL_PROJECTILE | FL_NOTARGET;
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59 self.tur_head.frame += 1;
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61 if (self.tur_head.frame > 3)
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62 self.tur_head.frame = 0;
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67 void ewheel_postthink()
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69 vector wish_angle,real_angle;
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74 self.velocity = '0 0 0';
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78 wish_angle = normalize(self.enemy.origin - self.origin);
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79 wish_angle = vectoangles(wish_angle);
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80 real_angle = wish_angle - self.angles;
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82 if (real_angle_y < 0) real_angle_y += 360;
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83 if (real_angle_y > 180) real_angle_y -= 360;
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85 turn_limit = cvar("g_turrets_unit_ewheel_turnrate");
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86 // Convert from dgr/sec to dgr/tic
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87 turn_limit = turn_limit / (1 / self.ticrate);
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88 real_angle_y = bound(turn_limit * -1,real_angle_y,turn_limit);
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89 self.angles_y = self.angles_y + real_angle_y;
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90 self.angles_z = bound(-10,real_angle_y * -1,10);
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96 if(self.tur_dist_enemy > self.target_range_optimal)
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98 self.angles_z = bound(-15,real_angle_y * -1,15);
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99 makevectors(self.angles);
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100 self.velocity = v_forward * 250;
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105 self.velocity = '0 0 0';
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110 void ewheel_respawnhook()
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114 setorigin(self,self.pos1);
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116 //self.angles = self.wkr_spawn.angles;
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120 void ewheel_diehook()
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124 void turret_ewheel_dinit()
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128 if (self.netname == "") self.netname = "Ewheel Turret";
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130 // self.ticrate = 0.05;
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132 if (self.target != "")
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134 e = find(world,targetname,self.target);
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137 bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
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141 if (e.classname != "turret_checkpoint")
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142 dprint("Warning: not a turrret path\n");
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144 self.goalcurrent = e;
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147 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
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148 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM | TFL_TURRCAPS_LINKED;
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149 self.aim_flags = TFL_AIM_SIMPLE;// TFL_AIM_LEAD | TFL_AIM_ZEASE;
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151 self.turret_respawnhook = ewheel_respawnhook;
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152 self.turret_diehook = ewheel_diehook;
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154 self.ticrate = 0.05;
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155 if (turret_stdproc_init("ewheel_std") == 0)
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161 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
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162 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
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163 self.damage_flags |= RFL_DMG_DEATH_NOGIBS;
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165 //self.flags = FL_CLIENT;
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166 self.iscreature = TRUE;
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167 self.movetype = MOVETYPE_WALK;
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168 self.solid = SOLID_SLIDEBOX;
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169 self.takedamage = DAMAGE_AIM;
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171 setmodel(self,"models/turrets/ewheel-base.md3");
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172 setmodel(self.tur_head,"models/turrets/ewheel-gun1.md3");
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174 setattachment(self.tur_head,self,"tag_head");
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176 self.pos1 = self.origin;
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180 f = gettagindex(self.tur_head,"tag_fire");
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181 v = gettaginfo(self.tur_head,f);
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184 //setsize(self,WALKER_MIN,WALKER_MAX);
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185 //setsize(self,'-70 -70 0','70 70 55');
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187 self.tur_shotorg = v;
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188 self.tur_aimorg = v;
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190 self.tur_aimorg_x = 0;
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191 self.tur_aimorg_y = 0;
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192 self.tur_aimorg_z = 25;
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194 self.idle_aim = '0 0 0';
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196 // Our fire routine
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197 self.turret_firefunc = ewheel_attack;
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198 self.turret_postthink = ewheel_postthink;
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199 self.tur_head.frame = 1;
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203 void spawnfunc_turret_ewheel()
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205 precache_model ("models/turrets/ewheel-base.md3");
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206 precache_model ("models/turrets/ewheel-gun1.md3");
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208 self.think = turret_ewheel_dinit;
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209 self.nextthink = time + 0.5;
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