void turret_ewheel_projectile_explode() { vector org2; org2 = findbetterlocation (self.origin, 8); pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1); #ifdef TURRET_DEBUG float d; d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world); self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg; self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; #else RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world); #endif sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", 1, ATTN_NORM); remove (self); } void ewheel_attack() { entity proj; vector v; float f,i; for(i=0;i<2;++i) { f = gettagindex(self.tur_head,"tag_fire"); v = gettaginfo(self.tur_head,f); v_y = v_y * -1; self.tur_shotorg = v; turret_do_updates(self); sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", 1, ATTN_NORM); pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg_updated, self.tur_shotdir_updated * 1000, 1); proj = spawn (); setorigin(proj, self.tur_shotorg_updated); setsize(proj, '-0.5 -0.5 -0.5', '0.5 0.5 0.5'); setmodel(proj, "models/laser.mdl"); // precision set above proj.classname = "ewheel bolt"; proj.owner = self; proj.bot_dodge = FALSE; proj.bot_dodgerating = self.shot_dmg; proj.think = turret_ewheel_projectile_explode; proj.nextthink = time + 9; proj.solid = SOLID_BBOX; proj.movetype = MOVETYPE_FLYMISSILE; proj.velocity = (self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed; proj.angles = vectoangles(proj.velocity); proj.touch = turret_ewheel_projectile_explode; proj.effects = EF_LOWPRECISION | EF_BRIGHTFIELD; proj.enemy = self.enemy; proj.flags = FL_PROJECTILE | FL_NOTARGET; self.tur_head.frame += 1; if (self.tur_head.frame > 3) self.tur_head.frame = 0; } } void ewheel_postthink() { vector wish_angle,real_angle; float turn_limit; if (!self.enemy) { self.velocity = '0 0 0'; return; } wish_angle = normalize(self.enemy.origin - self.origin); wish_angle = vectoangles(wish_angle); real_angle = wish_angle - self.angles; if (real_angle_y < 0) real_angle_y += 360; if (real_angle_y > 180) real_angle_y -= 360; turn_limit = cvar("g_turrets_unit_ewheel_turnrate"); // Convert from dgr/sec to dgr/tic turn_limit = turn_limit / (1 / self.ticrate); real_angle_y = bound(turn_limit * -1,real_angle_y,turn_limit); self.angles_y = self.angles_y + real_angle_y; self.angles_z = bound(-10,real_angle_y * -1,10); if(self.frame > 40) self.frame = 1; self.angles_z = 0; if(self.tur_dist_enemy > self.target_range_optimal) { self.angles_z = bound(-15,real_angle_y * -1,15); makevectors(self.angles); self.velocity = v_forward * 250; self.frame += 2; return; } self.velocity = '0 0 0'; } void ewheel_respawnhook() { setorigin(self,self.pos1); //self.angles = self.wkr_spawn.angles; } void ewheel_diehook() { } void turret_ewheel_dinit() { entity e; if (self.netname == "") self.netname = "Ewheel Turret"; // self.ticrate = 0.05; if (self.target != "") { e = find(world,targetname,self.target); if (!e) { bprint("Warning! initital waypoint for ewheel does NOT exsist!\n"); self.target = ""; } if (e.classname != "turret_checkpoint") dprint("Warning: not a turrret path\n"); else self.goalcurrent = e; } self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE; self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM | TFL_TURRCAPS_LINKED; self.aim_flags = TFL_AIM_SIMPLE;// TFL_AIM_LEAD | TFL_AIM_ZEASE; self.turret_respawnhook = ewheel_respawnhook; self.turret_diehook = ewheel_diehook; self.ticrate = 0.05; if (turret_stdproc_init("ewheel_std") == 0) { remove(self); return; } self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.damage_flags |= RFL_DMG_DEATH_NOGIBS; //self.flags = FL_CLIENT; self.iscreature = TRUE; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.takedamage = DAMAGE_AIM; setmodel(self,"models/turrets/ewheel-base.md3"); setmodel(self.tur_head,"models/turrets/ewheel-gun1.md3"); setattachment(self.tur_head,self,"tag_head"); self.pos1 = self.origin; vector v; float f; f = gettagindex(self.tur_head,"tag_fire"); v = gettaginfo(self.tur_head,f); v_y = v_y * -1; //setsize(self,WALKER_MIN,WALKER_MAX); //setsize(self,'-70 -70 0','70 70 55'); self.tur_shotorg = v; self.tur_aimorg = v; self.tur_aimorg_x = 0; self.tur_aimorg_y = 0; self.tur_aimorg_z = 25; self.idle_aim = '0 0 0'; // Our fire routine self.turret_firefunc = ewheel_attack; self.turret_postthink = ewheel_postthink; self.tur_head.frame = 1; } void spawnfunc_turret_ewheel() { precache_model ("models/turrets/ewheel-base.md3"); precache_model ("models/turrets/ewheel-gun1.md3"); self.think = turret_ewheel_dinit; self.nextthink = time + 0.5; }