1 2006-07-27 Chris Taylor <chris@icculus.org>
3 * main/inferno.c, main/titles.c, main/titles.h:
4 move titles, loading screen and order form showing to titles.c
6 * include/physfsx.h, main/inferno.c: move PhysicsFS
7 initialisation, search path setup and argument reading to physfsx.h
9 * main/gauges.c: always show bomb count if player has them,
10 bombs may be the selected secondary weapon but the right view can
11 be a camera view (http://dxx-rebirth.de/smf/index.php?topic=58.0)
13 2006-07-27 Chris Taylor <chris@icculus.org>
15 * main/inferno.c, main/multi.c, main/multi.h:
16 move hoard data saving from main to save_hoard_data
18 2006-07-24 Chris Taylor <chris@icculus.org>
20 * main/state.c: make the thumbnail properly when doing fast save
23 2006-07-12 Chris Taylor <chris@icculus.org>
25 * d2x.xcode/project.pbxproj: add references to headers in main
26 for SCM and batch find
28 2006-07-09 Chris Taylor <chris@icculus.org>
30 * main/laser.c, main/object.c: fix crash when a robot's guided
33 * arch/carbon/descent.r: don't allow MPW build to run in OS X
34 (it won't work and doesn't need to)
36 * main/gauges.c: only free the gauge canvases when they exist
38 2006-06-05 Chris Taylor <chris@icculus.org>
40 * main/slew.h: fix error when building editor with RELEASE
42 2006-06-03 Chris Taylor <chris@icculus.org>
44 * main/game.c, main/gauges.c: the gauges work in 320xXXX (sdl)
45 again. It needs to create gauge canvases in the game when they're
46 sub-canvases, which they were made into on 2005-08-13
48 2006-03-05 Chris Taylor <chris@icculus.org>
50 * main/inferno.c: create write directory if it doesn't exist
53 * main/gamesave.c, main/object.c, main/render.c,
54 main/editor/kfuncs.c, main/editor/med.c: allow the editor to be
57 2006-02-26 Chris Taylor <chris@icculus.org>
59 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
60 main/movie.c, main/piggy.c, misc/strutil.c:
61 move change_filename_ext to strutil.c, rename to (and remove old)
62 change_filename_extension, add an assert and make it use strrchr
64 * main/gamerend.c: show the death sequence for d2x-gl
67 * main/gamesave.c: with the editor built, don't make .txm files
68 when a level is loaded (only make them when saving levels)
70 2006-02-25 Chris Taylor <chris@icculus.org>
72 * main/menu.c: complete removal of 7th option in Options menu,
73 hopefully fixing bug #2514
75 * main/gameseg.c: when breaking a light, allow segment light to
76 change by more than F1_0
78 2006-02-24 Chris Taylor <chris@icculus.org>
80 * main/gauges.c: make sure the correct font is used (whoops)
82 * main/newmenu.c: restore the old canvas after showing a menu,
83 avoiding potential problems
85 2005-11-29 Chris Taylor <chris@icculus.org>
87 * main/titles.c: for Descent 1 briefings, look for briefings no
88 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
90 2005-11-07 Chris Taylor <chris@icculus.org>
92 * arch/ogl/ogl.c: make super transparent textures have alpha
94 2005-08-13 Chris Taylor <chris@icculus.org>
96 * main/gauges.c: draw all gauges properly when using the cockpit
97 in d2x-gl, including the energy bars when empty
99 2005-08-07 Chris Taylor <chris@icculus.org>
101 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
102 get the cockpit to show with d2x-gl (actually committed!)
104 2005-08-06 Chris Taylor <chris@icculus.org>
106 * main/automap.c: must_free_canvas isn't used when
107 AUTOMAP_DIRECT_RENDER is defined (whoops)
109 * main/inferno.c: print the command line help properly
111 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
112 get the cockpit to show with d2x-gl
114 2005-08-02 Chris Taylor <chris@icculus.org>
116 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
117 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
119 include/3d.h, include/palette.h,
120 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
121 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
122 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
123 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
124 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
125 main/state.c, main/titles.c:
126 remove DirectDraw use and Windows mouse stuff made redundant by SDL
127 (lots of WINDOWS code).
128 Makes cockpit draw properly in SDL
130 2005-07-30 Chris Taylor <chris@icculus.org>
132 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
133 2d/palette.c, 2d/pcx.c, 2d/rle.c,
135 main/automap.c, main/config.c, main/credits.c, main/escort.c,
136 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
137 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
138 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
139 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
140 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
141 remove all the redundant Polygon Acceleration stuff
144 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
145 main/polyobj.c: remove old _3DFX code
147 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
148 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
149 main/gauges.c, main/hud.c: remove pixel double code
151 2005-07-29 Chris Taylor <chris@icculus.org>
153 * 2d/font.c: show some missing wide 1's (bug #2269)
155 * main/game.c: only shoot when fire button down (fix bug #2271)
157 2005-07-28 Chris Taylor <chris@icculus.org>
159 * main/gauges.c: show gauges in SDL (help fix bug #2267)
161 2005-07-27 Chris Taylor <chris@icculus.org>
163 * d2x.xcode/project.pbxproj: build the editor by default
165 2005-07-25 Chris Taylor <chris@icculus.org>
167 * main/bmread.c: cast some fprintf arguments to int, to fix
170 * main/editor/medrobot.c: no checking if obj->id > -1
173 * main/editor/ksegsize.c, main/editor/segment.c,
174 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
175 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
177 2005-07-24 Chris Taylor <chris@icculus.org>
179 * main/bmread.c: call file static var 'time' 'play_time' instead,
180 because of conflict with function 'time' in /usr/include/time.h
183 2005-07-22 Chris Taylor <chris@icculus.org>
185 * main/editor/group.c: remove duplicate tmap_xlate_table
187 2005-07-21 Chris Taylor <chris@icculus.org>
189 * d2x.xcode/project.pbxproj: make file paths relative to project,
190 add some files (so it builds), warnings are not errors
191 (ubyte *, sbyte * mismatches found when using gcc 4.0)
193 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
194 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
195 main/newdemo.c: fix pointer mismatches, warnings are errors again
197 2005-07-03 Chris Taylor <chris@icculus.org>
199 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
201 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
202 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
203 draw an "O" in the current radio button
205 2005-07-01 Chris Taylor <chris@icculus.org>
207 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
208 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
210 2005-06-23 Chris Taylor <chris@icculus.org>
212 * installation.txt: describe new directory system
213 and mention recursive mission searching
215 2005-06-22 Chris Taylor <chris@icculus.org>
217 * main/editor/kgame.c: load .rl2 files instead of .lvl files
218 (some editor info could be stored in .rdl / .rl2 files)
220 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
221 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
222 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
223 main/wall.c, main/wall.h: add level component saving functions,
224 which use PhysicsFS and are endian friendly
226 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
227 add function for converting descent 2 texture numbers back to
228 descent 1 texture numbers
230 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
231 levels. Entirely endian friendly and allows saving of .rdl and .rl2
234 2005-06-14 Chris Taylor <chris@icculus.org>
236 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
238 2005-06-13 Chris Taylor <chris@icculus.org>
240 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
241 number 198 to maintain bijectivity, when descent.pig is available
242 (used to return 167, which is also returned for Descent 1 texture
245 * include/physfsx.h: added PHYSFSX_writeVector,
246 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
248 2005-04-05 Bradley Bell <btb@icculus.org>
250 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
251 bugs in joystick initialization
253 2005-04-04 Bradley Bell <btb@icculus.org>
255 * main/kconfig.c: cosmetic fixes to joystick config screen
257 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
258 arch/linux/joystick.c, arch/linux/include/joystick.h,
259 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
260 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
261 MAX_BUTTONS to JOY_MAX_BUTTONS
263 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
264 of joystick buttons/axes
266 * arch/win32/midi.c: don't play midi if -nosound
268 * arch/win32/mingw_init.c: remove redundant joy_init()
270 2005-04-01 Chris Taylor <chris@icculus.org>
272 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
273 main/editor/med.c: "Go to Main Menu" now works in editor
275 * main/editor/segment.c: set Highest_vertex_index and
276 Highest_segment_index to 0 when creating a new mine (avoids
277 problems with saving when another level was previously loaded)
279 2005-03-31 Chris Taylor <chris@icculus.org>
281 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
282 main/editor/eglobal.c, main/editor/eobject.c,
283 main/editor/medrobot.c, main/editor/objpage.c,
284 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
285 OL_ constants; use "object" instead of "robot" in some places;
286 draw and place reactors with correct modelnum
288 * main/editor/texpage.c: no using TmapList, initialise texture
289 category globals, no CurrentTmap (just use CurrentTexture)
291 2005-03-29 Bradley Bell <btb@icculus.org>
293 * mem/mem.c: remove obsolete malloc.h
295 2005-03-20 Bradley Bell <btb@icculus.org>
297 * Makefile.am: add some stuff to dist
299 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
302 * console/CON_console.c: Fixed console cursor positioning.
304 * main/text.c: revert to Error if text file not found.
306 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
308 * ui/.cvsignore: New file
310 2005-03-17 Bradley Bell <btb@icculus.org>
312 * arch/win32/midi.c: Add RCS ID tag
314 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
315 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
318 2005-03-16 Bradley Bell <btb@icculus.org>
320 * main/bm.c, main/bm.h: use hardcoded value instead of
321 sizeof(tmap_info), since size depends on whether editor is built
324 * ui/mouse.c: gcc doesn't like multi-line // comments
326 * main/dumpmine.c: get rid of compiler warnings
328 2005-03-15 Bradley Bell <btb@icculus.org>
330 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
331 Fixes laser and plasma lighting bug, hopefully doesn't break
334 * main/state.c: Fix crash if Num_walls=0
336 2005-03-12 Bradley Bell <btb@icculus.org>
338 * Makefile.am, configure.ac: enable editor in unix-style builds
340 2005-03-12 Chris Taylor <chris@icculus.org>
342 * main/gamesave.c: could check reactor model num, don't check
343 reactor object shields (not used anyway, it's stored/calculated
346 2005-03-06 Chris Taylor <chris@icculus.org>
348 * main/piggy.c: load the descent 1 color palette when NDEBUG is
351 * main/editor/seguvs.c: check the uvs after they're assigned
353 2005-02-27 Chris Taylor <chris@icculus.org>
355 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
356 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
357 gr_update in event loops
359 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
360 file.c, involves modifying the listbox so it can use
361 an array of string pointers
363 2005-02-26 Chris Taylor <chris@icculus.org>
365 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
368 * ui/window.c: only disable the keyboard for MS DOS
370 * main/editor/eswitch.c: add remove_trigger_num
373 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
374 still works if there's no BITMAPS.TBL in a PhysicsFS search path
376 * main/inferno.c: determine properly if 800x600 resolution is
377 available (for editor)
379 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
380 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
381 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
382 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
384 * ui/keypad.c: fix the reading of keypad (.pad) files
386 * ui/menubar.c: use cfile to read the menubar file MED.MNU
388 2005-02-25 Chris Taylor <chris@icculus.org>
390 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
391 allowing Mac OS 9 and X to both use conf.h but one can build for
392 OpenGL while the other doesn't.
394 * main/editor/mine.c: use the Descent 2 definitions for maximum
395 segments and vertices
397 2005-02-25 Bradley Bell <btb@icculus.org>
399 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
400 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
401 d2src system for persistent sounds. Untested, of course.
403 * ChangeLog-old: clean up old changelog a little
405 * ChangeLog-old: converted old changelog to "cvs log" format, so
406 it can be manipulated with cvs2cl and other tools.
408 2005-02-24 Tim Massey <tmassey@obscorp.com>
410 * main/inferno.c: allow -notitles to work in shareware [and
411 non-RELEASE] version too. (d1x r1.35)
413 2005-02-24 Peter Hawkins <peterh@isa.net.au>
415 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
417 2005-02-24 Matthew Mueller <donut@dakotacom.net>
419 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
420 don't do it automatically (eg, ati's fglrx linux driver) (d1x
423 2005-02-24 Bradley Bell <btb@icculus.org>
425 * main/movie.c: change movie Warnings to con_printf, simplify
428 2005-02-24 Chris Taylor <chris@icculus.org>
430 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
431 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
432 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
433 PHYSFSX_openWriteBuffered, where appropriate
435 * main/gauges.c: draw behind the shield number properly with OpenGL
437 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
438 is selected as a secondary weapon
440 * main/titles.c: check properly whether there's a briefing
442 * main/mission.c: recursively search directories in "missions"
445 2005-02-11 Bradley Bell <btb@icculus.org>
447 * debian/control: build-dep on libphysfs-dev
449 * arch/ogl/gr.c: use GLint for arb_max_textures
451 * arch/ogl/Makefile.am: added internal.h to dist
453 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
455 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
457 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
458 dynamically find and load the OpenGL library
460 * main/editor/macro.c: use physfs instead of non-existing cflib.h
462 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
464 * main/editor/medwall.c: include cntrlcen.h
466 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
468 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
470 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
471 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
473 * ui/number.c: s/inputbox/Inputbox/
475 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
477 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
479 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
480 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
481 main/gamesave.c: s/128/PATH_MAX
483 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
485 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
487 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
488 mouse_set_limits and mouse_set_pos (we don't want to limit user)
490 * ui/menubar.c: specify int type for state2_alt_down
492 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
494 * main/piggy.c: call bm_read_all even if EDITOR is defined
496 * main/gamesave.c: if LVL can't be found, try filename that was passed
498 * main/mission.c: ensure mission name is properly terminated
500 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
502 * 2d/font.c: fix bug #2167: some characters would not display because
503 of signed/unsigned errors
505 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
507 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
508 gauge when appropriate
510 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
511 all functions in kfuncs.c to return int instead of void
513 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
514 disable old hostage system in editor (d2 is simpler in this regard)
516 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
518 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
520 * main/editor/centers.c: change curseg2p to Curseg2p
522 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
524 * main/editor/macro.c: remove unused variable "length"
526 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
528 * main/editor/medmisc.c: Pass both arguments to render_frame
530 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
531 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
532 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
533 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
534 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
535 instead of d1-style mem.h and types.h
537 * main/editor/texpage.c: do texture replacement for any mission
539 * main/editor/medwall.c: add prototype for create_removable_wall
541 * main/editor/medrobot.c: don't try to set the removed follow_path
543 2005-01-23 Jason Owen <shannara256@yahoo.com>
545 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
546 may crash printf if the list of extensions is huge
548 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
550 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
551 only on last level of built-in mission.
553 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
556 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
557 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
558 buffers (speeding it up), and use cfopen instead of
559 PHYSFS_openRead/PHYSFS_openWrite where appropriate
561 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
562 sure nocfile.h and cfile.h are never both included
564 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
566 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
567 fix bug #1676 (filling up of OLG texture list)
569 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
571 * main/state.c: fix problems with copying/deleting save files
573 * main/automap.c: make automap fonts transparent.
575 2005-01-07 Bradley Bell <btb@icculus.org>
577 * main/menu.c: In Load Level, if there is no current mission,
580 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
582 * main/gameseq.c: Free polymodel data before reloading ham file.
584 * arch/ogl/gr.c: Implement fading in ogl_urect()
586 * main/gauges.c: Draw ship before shields in HUD.
588 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
590 * main/editor/centers.c: Use both ints with the robot producer
593 2004-12-23 Bradley Bell <btb@icculus.org>
595 * main/editor/centers.c, main/editor/editor.h,
596 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
597 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
598 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
601 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
603 * main/bmread.c: don't duplicate the period in the filename
605 * main/dumpmine.c: Add function prototypes to remove warnings
607 * main/dumpmine.c, ui/window.c: Specify that two functions return
610 * main/editor/autosave.c, main/editor/curves.c,
611 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
612 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
615 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
617 * main/editor/eobject.c, main/editor/kgame.c,
618 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
619 extra two parameters to get_seg_masks.
621 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
622 structs for mine saving functions
624 * main/inferno.c: Use PhysicsFS for making the hoard ham.
626 * main/bmread.c: add missing includes
628 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
630 * main/dumpmine.c: Fix type mismatches
632 2004-12-19 Bradley Bell <btb@icculus.org>
634 * ui/Makefile.am: fix ui Makefile.am
636 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
637 removeext, use it in ds_load instead of splitpath
639 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
641 * include/u_mem.h: prototype for strdup with MPW
643 * main/laser.c: abort weapon fire if unable to create object
645 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
646 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
647 unused/ui/icon.c: replace byte with sbyte
649 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
650 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
651 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
652 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
653 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
654 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
655 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
656 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
657 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
658 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
659 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
660 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
661 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
662 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
663 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
666 * ui/Makefile.am: added Makefile.am for ui
668 * main/editor/Makefile.am, main/editor/autosave.c,
669 main/editor/centers.c, main/editor/centers.h,
670 main/editor/curves.c, main/editor/eglobal.c,
671 main/editor/ehostage.c, main/editor/ehostage.h,
672 main/editor/elight.c, main/editor/eobject.c,
673 main/editor/eobject.h, main/editor/eswitch.c,
674 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
675 main/editor/group.c, main/editor/info.c, main/editor/info.h,
676 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
677 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
678 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
679 main/editor/ksegsel.c, main/editor/ksegsize.c,
680 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
681 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
682 main/editor/medlisp.h, main/editor/medmisc.c,
683 main/editor/medmisc.h, main/editor/medrobot.c,
684 main/editor/medrobot.h, main/editor/medsel.c,
685 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
686 main/editor/objpage.c, main/editor/objpage.h,
687 main/editor/seguvs.c, main/editor/texpage.c,
688 main/editor/texture.c: imported missing editor files from d1x
690 * main/Makefile.am: build dumpmine.c for editor
692 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
693 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
694 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
695 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
696 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
698 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
699 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
700 main/editor/eglobal.c, main/editor/ehostage.c,
701 main/editor/ehostage.h, main/editor/elight.c,
702 main/editor/eobject.c, main/editor/eobject.h,
703 main/editor/eswitch.c, main/editor/eswitch.h,
704 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
705 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
706 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
707 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
708 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
709 main/editor/ksegsel.c, main/editor/ksegsize.c,
710 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
711 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
712 main/editor/meddraw.h, main/editor/medlisp.h,
713 main/editor/medmisc.c, main/editor/medmisc.h,
714 main/editor/medrobot.c, main/editor/medrobot.h,
715 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
716 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
717 main/editor/objpage.h, main/editor/segment.c,
718 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
719 main/editor/texpage.h, main/editor/texture.c: Move old logs to
722 * main/editor/autosave.c main/editor/centers.c
723 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
724 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
725 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
726 main/editor/fixseg.c main/editor/func.c main/editor/group.c
727 main/editor/info.c main/editor/info.h main/editor/kbuild.c
728 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
729 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
730 main/editor/ksegmove.c main/editor/ksegsel.c
731 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
732 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
733 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
734 main/editor/medmisc.h main/editor/medrobot.c
735 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
736 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
737 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
738 main/editor/texpage.h main/editor/texture.c ui/barbox.c
739 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
740 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
741 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
742 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
743 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
744 conf.h in new editor files
746 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
748 * main/state.c: open autosave file for writing, not reading
750 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
751 main/state.c, main/state.h: added fast save
753 * main/gameseq.c, main/inferno.c: force gr_update() so screens
754 always show in OpenGL
756 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
758 * misc/strutil.c: Implement strdup for MPW
760 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
763 * misc/strutil.c: fix MPW compiler errors
765 * main/mission.c, main/mission.h: allocate mission filenames
768 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
770 * 2d/font.c: Initialise the dataptr member correctly.
772 * include/mono.h: Print only mildly interesting messages to
773 stderr.txt. (revert earlier carbon changes)
775 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
777 * include/physfsx.h: getRealPath uses the write directory if it
778 can't get the real directory
780 * D2X.make: remove misc/d_io.c
782 2004-12-03 Bradley Bell <btb@icculus.org>
784 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
785 pathname, ensure correct translation of path separators
787 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
789 * misc/strutil.c: fix stricmp and strnicmp
791 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
794 2004-12-02 Bradley Bell <btb@icculus.org>
796 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
797 I couldn't figure out why the previous code kept segfaulting under
800 * main/kconfig.c: disable call to reset_cockpit() which was
801 causing the "letterbox" bug
803 * main/inferno.c: don't die if title screens not found
805 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
807 * configure.ac: require PhysicsFS header and library
809 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
811 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
813 * D2X.make: fix build on Carbon by adding digiobj.c
815 * main/mission.c: set builtin_hogsize for non-built-in missions
817 * main/mission.c: pass individual mission around instead of whole list
819 * main/mission.c: remove mission list from global memory
821 2004-12-02 Bradley Bell <btb@icculus.org>
823 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
824 path separator gets added to hogdir
826 2004-12-01 Bradley Bell <btb@icculus.org>
828 * README, configure.ac, VisualC/d2x/d2x.dsp,
829 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
830 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
831 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
832 uses dynamic opengl loading
834 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
836 * arch/ogl/gr.c: make write_bmp use PhysicsFS
838 * include/args.h, misc/args.c: new AppendArgs function. This
839 separates the copying of the arguments passed to main() from the
840 reading of the arguments file
842 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
843 the flexible cfgets, Fix compiling issues in MPW.
845 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
846 reading into an int, so it's removed completely. PHYSFSX_getc was
847 removed, because it's only use in misc/strio.c was removed. Put
848 in PHYSFSX_getRealPath, which recognises platform-specific
849 separators and doesn't use snprintf (MPW doesn't have it). MPW
852 * main/inferno.c: Remove use of open_movie_file. Read the
853 arguments file from the base directory, if there is one. Set up
854 D2X's write directory, including replacing any tilde at the start
855 of the path (if there is one) with the string returned by
856 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
857 default is still ~/.d2x. Check if the write directory has to be
858 created. Read the arguments file in this write directory if there
859 is one. If there's still no write directory, set it to the base
860 directory. Won't set it to the current directory if this fails,
861 because of the issue of which character to use for which platform.
863 * main/playsave.c: Use PHYSFS_readSLE32 instead of
864 PHYSFS_readULE32 due to compiling issues in MPW. Use
865 cfile_read_short instead of PHYSFS_readULE16 because of both
866 compiling and endian issues. cfile_read_byte instead of
867 PHYSFSX_readU8. Write a dummy structure instead of seeking when
868 NETWORK isn't defined
870 * D2X.make: Don't compile cfile.c on Mac OS 9.
872 * README: add PhysicsFS to the required 'tools' in README, and
873 instructions for building in MPW.
875 * include/cfile.h: Make cfopen into an inline, where a read buffer
876 is set up. This speeds up loading significantly.
878 2004-12-01 Bradley Bell <btb@icculus.org>
880 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
881 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
884 * main/newmenu.c: fix player file deletion
886 * include/physfsx.h: fix statfs includes for OS X
888 * main/inferno.c, main/network.c: misc physfs conversions
890 * arch/linux/Makefile.am, arch/linux/findfile.c,
891 arch/win32/Makefile.am, arch/win32/findfile.c,
892 include/findfile.h, main/kludge.c, main/mission.c,
893 main/newmenu.c, main/piggy.c: get rid of findfile stuff
895 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
898 * main/state.c: improve savegame load/save
900 * main/movie.c: make -nomovies friendlier
902 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
904 * include/d_io.h, include/physfsx.h, main/inferno.c,
905 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
908 * main/scores.c: use physfs for scores file
910 * main/playsave.c: improve player loading
912 * main/movie.c: improve movie loading
914 * main/mission.c: improve mission loading
916 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
917 main/state.c: use physfs for savegames
919 * README: minor update
921 * main/newdemo.c: use physfs for demos
923 * include/physfsx.h: added PHYSFSX_rename function
925 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
926 physfs/rwops, add libmve callbacks
928 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
929 added physfsrwops stuff
931 * include/cfile.h: added cfile_close wrapper
933 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
936 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
939 * main/config.c: use physfs to read config file
941 * include/physfsx.h: added gets and puts functions
943 * include/cfile.h: correct seek return value
945 * main/config.c, main/playsave.c: use physfs to write
948 * include/physfsx.h: added my physfs extensions
950 * main/inferno.c: physfs initialization stuff
952 * configure.ac: add check for physfs lib
954 * include/cfile.h: made cfile into a wrapper for physfs
956 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
957 disabled althogdir stuff (shouldn't be needed w/physfs)
959 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
960 configure.ac: drop cfile stuff
962 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
964 * D2X.make: Don't use D2XFolder, because the userdir can now be
965 specified in Mac OS 9. Putting it in the source code folder is
966 more convenient. Turn debugging on. Don't compile old files,
967 compile new ones. Add the PhysicsFS library.
969 * iff/iff.c: Get rid of MIN redefinition.
971 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
972 MPW doesn't like switches of long longs
974 2004-11-30 Bradley Bell <btb@icculus.org>
976 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
977 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
978 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
979 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
980 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
981 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
982 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
984 2004-11-28 Bradley Bell <btb@icculus.org>
986 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
988 * arch/sdl/digi.c: use d2src system for persistent sounds
990 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
993 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
994 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
995 ripped object stuff out of digi.c, now using digiobj.c. get rid of
996 a bunch of kludges, sound should be more true to original game now
998 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
1001 2004-11-27 Bradley Bell <btb@icculus.org>
1003 * main/text.c, main/text.h, main/titles.c: added function to
1004 properly decode multi-line strings
1006 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
1007 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
1010 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
1012 * main/inferno.c: enable logo screens for shareware/oem
1014 2004-11-26 Bradley Bell <btb@icculus.org>
1016 * main/mission.c, main/titles.c: fix d1 briefing glitches
1018 * main/game.c: free up cpu by not calling timer_delay so many
1019 times (fixes Bug 2034)
1021 * main/gameseq.c: enable briefing screens for mac shareware
1023 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
1024 doesn't care if it draws offscreen, I guess)
1026 * main/credits.c: reduce flickering in credits w/opengl
1028 2004-11-25 Bradley Bell <btb@icculus.org>
1030 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
1031 garbage on windows for some reason.
1033 * 2d/font.c: fixed opengl menu font bug, caused by doing
1034 arithmetic on signed chars.
1036 2004-11-23 Bradley Bell <btb@icculus.org>
1038 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
1040 2004-11-22 Bradley Bell <btb@icculus.org>
1042 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
1043 arch/linux/joystick.c, arch/linux/include/joystick.h,
1044 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
1045 arch use global variable joy_num_axes
1047 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
1049 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1051 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1053 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1054 Vertigo) missions, load add-on ham file at every load, not only the 1st
1056 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1058 * main/fireball.c: don't Int3() every time explosions don't look best
1060 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1062 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1064 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1066 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1068 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1070 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1072 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1073 shareware version of descent.hog. This is not yet bug-free
1075 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1077 * main/network.c: fix crash introduced with previous change
1079 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1081 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1082 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1083 make mission structre memory allocated
1085 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1087 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1088 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1089 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1090 delete file compbit.h, move functionality to text.c, modify all
1091 previous users of compbit.h to use existing function in text.h
1093 * main/inferno.c: remove warning created by the fix for the cfgets
1096 * main/bmread.c: add comment
1098 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1100 * cfile/cfile.c: declare variable on top of block
1102 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1103 main/multi.h, main/network.c: move mission list handling functionality
1104 to mission.c, remove unnecessary load_mission calls in menu.c
1106 * main/game.c: remove unnecessary build_mission_list call
1108 * main/mission.c, main/mission.h: correct comments about anarchy-only
1110 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1111 remove explicit uses of mission list
1113 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1115 * libmve/mveplay.c: make it compile on Cygwin
1117 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1119 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1121 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1123 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1125 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1127 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1128 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1129 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1130 information about the current mission, for easier code refactorisation.
1132 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1134 * main/gamemine.c, main/piggy.c: fix bug 1675:
1135 use better d2 textures if d1 hog is present but not loadable
1137 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1139 * cfile/cfile.c: simplify, reduce number of global vars
1141 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1143 * main/gameseg.c: fix bugfix of 2004-05-15
1145 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1147 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1149 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1150 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1151 cfgets now always copies the terminating character to the dest buffer.
1152 This fixes a bug that occured when reading cmd line args from d2x.ini
1154 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1156 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1157 move more old change logs into ChangeLog-old
1159 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1160 and Martin Schaffner <maschaffner@gmx.ch>
1162 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1163 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1164 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1165 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1166 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1167 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1168 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1169 arch/include/joy.h, arch/win32/include/key.h
1170 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1171 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1172 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1173 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1174 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1175 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1176 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1177 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1178 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1179 main/config.c, main/config.h, main/controls.c, main/controls.h
1180 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1181 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1182 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1183 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1184 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1185 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1186 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1187 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1188 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1189 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1190 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1191 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1192 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1193 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1194 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1195 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1196 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1197 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1198 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1199 main/powerup.h, main/render.c, main/render.h, main/robot.c
1200 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1201 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1202 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1203 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1204 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1205 main/text.h, main/textures.h, main/titles.c, main/titles.h
1206 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1207 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1208 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1209 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1210 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1211 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1213 move old per-file change logs into new file ChangeLog-old
1215 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1217 * arch/ogl/ogl.c: enable -gl_mipmap switch
1219 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1221 * arch/carbon/descent.r: swap min and max size to correct places
1223 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1225 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1227 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1229 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1231 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1233 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1234 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1236 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1237 link) on MPW on Mac OS 9 (carbon)
1239 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1241 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1243 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1245 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1247 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1249 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1251 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1253 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1254 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1255 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1256 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1257 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1259 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1260 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1261 new files for supporting compilation with MPW for carbon (Mac OS 9)
1263 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1265 * main/playsave.c: do not seek while writing, carbon does not like it
1267 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1269 * cfile/cfile.c: use portable ffilelength in cfile_size
1271 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1272 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1273 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1274 unsigned and signed char, MPW does not like these
1276 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1278 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1281 2004-06-01 Bradley Bell <btb@icculus.org>
1283 * libmve/mve_main.c: cast malloc function pointer
1285 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1286 target to XCode project
1288 2004-05-31 Bradley Bell <btb@icculus.org>
1290 * include/pstypes.h: fix accidental solaris breakage
1292 * main/object.c: fix crash caused by death-cam code
1294 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1295 XCode project simplifications, network enabled
1297 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1298 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1300 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1303 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1304 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1305 d2x.xcode/project.pbxproj: added XCode project files
1307 2004-05-22 Bradley Bell <btb@icculus.org>
1309 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1312 * rpm/d2x.spec.in: Changed descriptions
1314 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1316 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1319 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1321 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1322 the win32 code (d1x r1.8, key_arch.c r1.2)
1324 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1325 use 32bpp screen mode by default, add option to use 16bpp (d1x
1328 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1329 replacement texture paletted->rgb conversion alpha problem (d1x
1332 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1333 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1334 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1337 * arch/ogl/gr.c, include/loadgl.h: fix win32
1338 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1340 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1341 include/ogl_init.h, main/render.c: opengl hardware
1342 super-transparency support using GL_NV_register_combiners (d1x
1343 r1.38, r1.41, r1.6, r1.26, r1.7)
1345 2004-05-22 Bradley Bell <btb@icculus.org>
1347 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1350 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1352 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1353 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1354 fix fonts not having transparent flag set (wouldn't get paletted)
1355 (d1x r1.15, r1.37, r1.40, r1.25)
1357 * arch/ogl/ogl.c: don't try to use paletted textures with
1358 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1360 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1361 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1364 * 2d/font.c: memset ogl font bitmap data since the copy function
1365 leaves some (unused) parts uninitialized, which aggravates
1366 valgrind (d1x r1.14)
1368 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1369 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1372 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1373 screenshots if the entire thing wasn't written in one call to
1376 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1377 info not being updated on win32 (d1x r1.11)
1379 * arch/win32/digi.c: remove some redundancy by not needing to do
1380 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1381 clean up some indenting of DS_release_slot calls. And make
1382 DS_release_slot return 1 when a sound is already not playing, in
1383 addition to when a sound was killed. (d1x r1.10)
1385 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1386 linux version (d1x r1.5)
1388 * main/kconfig.c: make next axis config key skip currently
1389 allocated axes (d1x r1.11)
1391 2004-05-22 David Cleaver <wraithx@morpheus.net>
1393 * main/kconfig.c: joy configuration next axis key from WraithX
1396 2004-05-22 Bradley Bell <btb@icculus.org>
1398 * main/game.c, main/inferno.c: typo
1400 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1402 * main/game.c, main/game.h, main/inferno.c: make rear view
1403 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1406 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1408 * main/inferno.c: change -udp documentation to d2x behaviour
1410 2004-05-21 Bradley Bell <btb@icculus.org>
1412 * include/gr.h: added missing define for menu fullscreen toggle
1414 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1416 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1417 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1419 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1421 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1422 arch/linux/include/joystick.h: patch from Steven Mueller for using
1423 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1425 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1427 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1428 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1429 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1431 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1433 2004-05-21 Bradley Bell <btb@icculus.org>
1435 * main/inferno.c: added -udp documentation from d1x
1437 2004-05-20 Bradley Bell <btb@icculus.org>
1439 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1441 2004-05-20 David Cleaver <wraithx@morpheus.net>
1443 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1444 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1445 game.c r1.21, r1.6, r1.4, r1.3)
1447 2004-05-20 Bradley Bell <btb@icculus.org>
1449 * main/inferno.c: document -ihaveabrokenmouse
1451 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1453 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1455 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1457 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1458 mouse driver problems (d1x r1.2, r1.2)
1460 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1462 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1463 join list score crash (d1x r1.8)
1465 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1467 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1468 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1471 2004-05-20 Bradley Bell <btb@icculus.org>
1473 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1475 * main/inferno.c: integrated some niceautomap stuff from d1x
1477 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1479 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1480 in some weird axis (d1x r1.3)
1482 * arch/win32/init.c: set win32 icon to icon from resource file
1485 * arch/win32/key.c: win32: fixed space key not working in messages
1488 2004-05-20 Bradley Bell <btb@icculus.org>
1490 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1493 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1495 * main/inferno.c: document -gl_refresh (d1x r1.20)
1497 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1498 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1501 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1502 change the arg type for (d1x r1.5)
1504 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1506 * arch/win32/digi.c: altsounds (d1x r1.6)
1508 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1510 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1511 of redundancy (d1x r1.5)
1513 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1514 fix crashing (d1x r1.4)
1516 * arch/win32/digi.c: win32's digi_start_sound was not calling
1517 DS_release_slot after setting .playing=0, resulting in a
1518 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1520 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1521 apparently it was somehow causing some joysticks (Sidewinder
1522 Precision 2) to only turn when the stick was moving, but not when
1523 at turned but held stationary. And it was completely unused
1524 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1527 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1528 previous key combos (d1x r1.29)
1530 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1531 g, and b values (d1x r1.15)
1533 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1534 sometimes (didn't handle negative palette steps) (d1x r1.34)
1536 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1537 shatter effects, robot explosions and weapons, and some more
1538 always present stuff. Also clean up ogl_cache_weapon_textures
1539 calling. (d1x r1.37)
1541 2004-05-20 Bradley Bell <btb@icculus.org>
1543 * main/kludge.c, main/game.c: move gr_renderstats and
1544 gr_badtexture back to game.c
1546 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1548 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1549 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1551 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1553 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1554 loaded after texture caching stage (d1x r1.34)
1556 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1557 for renderstats (d1x r1.33)
1559 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1561 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1562 main/inferno.c: add anisotropic texture filtering suport (d1x
1563 r1.33, r1.32, r1.23, r1.32)
1565 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1568 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1569 include/ogl_init.h: utilize hardware multitexturing support if
1570 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1571 r1.32, r1.30, r1.4, 1.22)
1573 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1576 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1578 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1579 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1580 effects in OGL using SetGammaRamp, much faster than the hack that
1581 was being used. currently SDL only (though not too hard to add to
1582 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1584 * main/menu.c: allow arbitrary (custom) resolution entry in
1585 change_res menu (d1x r1.14)
1587 2004-05-19 Bradley Bell <btb@icculus.org>
1589 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1590 d1x-style res change menu (mostly works)
1592 * misc/args.c: use strnicmp instead of strncasecmp
1594 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1596 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1597 command-line option (d1x r1.27)
1599 * main/inferno.c: restore inferno.c initialization of
1600 screen_compatible and use_double_buffer to 'normal' values, broken
1601 long long ago in one of the high res menu patches (d1x r1.30)
1603 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1604 resolutions to be specified on command line (d1x r1.2, r1.29,
1605 r1.4) -- doesn't work yet
1607 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1609 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1612 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1613 volume song stop/starting (d1x r1.7)
1615 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1617 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1620 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1621 ogl_ulinec (d1x r1.29)
1623 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1625 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1626 bottom are inclusive not exclusive (d1x r1.28)
1628 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1629 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1631 * arch/sdl/digi.c: fix typo
1633 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1635 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1636 creation code from arch_init_start into arch_init to fix weirdness
1637 with --help (d1x r1.5, r1.6)
1639 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1640 sync issues and lack of midi reset (d1x r1.5)
1642 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1645 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1646 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1648 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1651 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1653 2004-05-18 Bradley Bell <btb@icculus.org>
1655 * include/vecmat.h: comments/formatting
1657 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1659 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1660 include/test.lnk: remove unnecessary files
1662 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1663 This enables compilation with gcc 3.1
1665 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1667 * main/switch.c: took care of switches triggering single-sided
1668 walls (don't try to access the nonexistent adjacent wall via NULL
1669 pointers or negative array indices)
1671 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1673 * main/wall.c: fix invalid memory access for d1 levels which
1674 don't have a corresponding wall behind.
1676 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1678 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1679 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1680 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1681 interface header to new header file internal.h
1683 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1685 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1686 bitmask for each joystick axis that has sent input data,
1687 and will not crash Windows anymore during joystick setup because
1688 of for() loop over axis being executed once too often.
1690 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1691 gr_remap_mono_font() and call it after loading saved level.
1693 * main/laser.c: limit homing missile turn rate
1695 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1696 centers (work like fuel centers but provide shield)
1698 * main/gameseg.c: fix endless loop in some levels with a
1699 certain (complicated) structure
1701 2004-05-13 Bradley Bell <btb@icculus.org>
1703 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1704 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1705 updated project files for SDL 1.2.7
1707 * Makefile.am: add VisualC, VisualCE dirs to tarball
1709 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1711 * arch/sdl/digi.c: formatting
1713 2004-05-12 Bradley Bell <btb@icculus.org>
1715 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1718 * 2d/palette.c, include/palette.h: added function to create blend
1721 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1723 2004-05-11 Bradley Bell <btb@icculus.org>
1725 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1727 2004-05-10 Bradley Bell <btb@icculus.org>
1729 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1730 g3_draw_transp_poly had the fade level backwards, decided to just
1731 fix g3_draw_poly so it behaves correctly, transparency or not,
1732 reverted changes to render_face
1734 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1736 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1737 rendering transparent (e.g. cloaked) walls
1739 * main/render.c: render_face now calls g3_draw_transp_poly() for
1740 cloaked walls in OpenGL
1742 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1744 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1745 that from other apps, had "static" distortions.
1747 2004-04-22 Bradley Bell <btb@icculus.org>
1749 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1751 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1752 aligned version of PUT_INTEL_* macros
1754 2004-04-15 Bradley Bell <btb@icculus.org>
1756 * main/inferno.c: comment out unused checksum variable
1758 2004-04-14 Bradley Bell <btb@icculus.org>
1760 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1762 2004-04-14 Terran Melconian <terran@consistent.org>
1764 * main/gameseg.c: use portable rand function (fixes #1118)
1766 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1768 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1770 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1772 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1773 get rid of warnings (now compiles with -Werror on SunOS)
1775 * main/piggy.c: fix (really) wierd SunOS bug
1777 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1778 caused by not allocating enough mem for rle bitmaps
1780 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1782 * include/pstypes.h: sun OS typedef fixes
1784 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1786 * main/piggy.c: fix bug 1067
1788 * main/piggy.c: fix bugfix for 1067
1790 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1791 with descent.pig of mac registered)
1793 2003-12-18 Bradley Bell <btb@icculus.org>
1795 * main/kconfig.c: fixes for linux-native joystick
1797 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1800 * arch/include/joy.h: comments/formatting
1802 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1804 * compilerdefs.txt: added FreeBSD defs
1806 2003-12-08 Bradley Bell <btb@icculus.org>
1808 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1811 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1813 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1814 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1816 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1818 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1819 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1820 get rid of silly ulongs
1822 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1823 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1824 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1825 change relevant __linux__ macros to __ELF__
1827 2003-11-27 Bradley Bell <btb@icculus.org>
1829 * include/ogl_init.h: added proto for ogl_check_mode
1831 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1832 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1835 2003-11-26 Bradley Bell <btb@icculus.org>
1837 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1838 3.3 compiler warnings
1840 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1843 * include/pstypes.h: OS X fixes
1845 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1846 main/newmenu.h: linux fixes
1848 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1849 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1850 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1851 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1852 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1855 * arch/sdl/gr.c: fix sdl gr_update
1857 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1858 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1859 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1860 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1861 include/error.h, include/pstypes.h, include/strutil.h,
1862 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1863 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1864 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1865 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1866 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1869 2003-11-25 Bradley Bell <btb@icculus.org>
1871 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1872 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1873 libmve/VisualC/mveplayer.dsp: updated project files
1875 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1876 working w/Visual C++
1878 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1879 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1880 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1881 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1884 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1885 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1888 2003-11-24 Bradley Bell <btb@icculus.org>
1890 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1891 libmve/mveplay.c: stuff to play mve's in WinCE
1893 * arch/win32/findfile.c: unused functions...
1897 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1898 enabled mouse control of menus
1900 * main/mission.h: oops, didn't mean to change this.
1902 2003-11-21 Bradley Bell <btb@icculus.org>
1904 * VisualCE/d2x/d2x.vcp: updated project file
1906 2003-11-20 Bradley Bell <btb@icculus.org>
1908 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1909 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1910 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1913 2003-11-17 Bradley Bell <btb@icculus.org>
1915 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1916 main/menu.c: added option to disable kalinix under unix
1918 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1920 2003-11-14 Bradley Bell <btb@icculus.org>
1922 * main/automap.c: fix automap background image
1924 * main/automap.c, main/automap.h: delete cruft
1926 * main/automap.c: fix level number position
1928 * main/automap.c: simplify g3_draw_line hack
1930 * main/menu.c: stop pointless vid mode changes
1932 2003-11-07 Bradley Bell <btb@icculus.org>
1934 * NEWS, installation.txt: s'more documentation
1936 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1938 * configure.ac: fix .exe extension problems
1940 2003-11-07 Bradley Bell <btb@icculus.org>
1942 * arch/ogl/ogl.c: disable texture format verification for OS X -
1945 2003-11-06 Bradley Bell <btb@icculus.org>
1947 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1948 use more traditional Alt+Enter for toggling fullscreen
1950 * 2d/ibitblt.c, main/mission.h: comments/formatting
1952 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1954 2003-11-06 Bradley Bell <btb@icculus.org>
1956 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
1957 resolution change, use kludge to avoid repetitive res changes
1959 2003-11-04 Bradley Bell <btb@icculus.org>
1961 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
1962 structures and i/o routines back to piggy.c
1964 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
1966 * installation.txt: tell to install d1 .pig for better textures
1968 2003-11-04 Bradley Bell <btb@icculus.org>
1970 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
1971 oem d1 v1.0 and registered d2 v1.0, comments
1973 2003-11-03 Bradley Bell <btb@icculus.org>
1975 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
1976 all d1 shareware - even though files are different!
1978 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1981 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1984 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
1987 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
1989 * main/movie.c: when no movies are found, divide by six the
1990 number of warning lines sent to stdout
1992 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
1994 * include/byteswap.h: fix stupid copy/paste error
1996 2003-10-24 Bradley Bell <btb@icculus.org>
1998 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
1999 gr_linear_rep_movsd_2x instead of almost identical
2000 gr_linear_movsd_double. Better since we have assembly versions.
2002 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
2004 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
2007 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
2009 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
2010 error with --disable-network, move reset_network_objects()
2011 from gameseq.c to multi.c
2013 2003-10-14 Bradley Bell <btb@icculus.org>
2015 * AUTHORS, NEWS: stuff
2017 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2019 2003-10-12 Bradley Bell <btb@icculus.org>
2021 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
2022 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
2025 2003-10-12 Aaron Plattner <plattner@caltech.edu>
2027 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
2028 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
2029 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
2030 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
2031 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2032 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
2033 arch/win32/ipx_win.c, arch/win32/winnet.c,
2034 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
2035 main/multi.h, main/network.c: add IPv4 multicasting support
2037 2003-10-11 Bradley Bell <btb@icculus.org>
2039 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
2041 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
2042 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
2043 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
2044 main/weapon.h: lots of shareware and oem fixes
2046 2003-10-10 Bradley Bell <btb@icculus.org>
2048 * arch/win32/winnet.c: fixed stupid win32 network bug
2050 2003-10-10 Bradley Bell <btb@icculus.org>
2052 * main/piggy.c: increased D1_MAX_TMAP_NUM
2054 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2056 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2057 which are animated in d2, refactorizes d1 texture reading
2059 2003-10-10 Bradley Bell <btb@icculus.org>
2061 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2062 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2063 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2064 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2065 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2066 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2067 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2068 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2069 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2070 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2071 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2072 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2073 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2074 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2075 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2076 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2077 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2078 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2079 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2080 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2081 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2082 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2083 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2084 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2085 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2086 main/wall.h: comments/formatting
2088 2003-10-09 Bradley Bell <btb@icculus.org>
2090 * main/text.c: fix text when using old datafiles
2092 * main/laser.h: comments/whitespace
2094 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2095 mines w/shareware data
2097 * include/DT_drawtext.h: deleted unused file
2099 2003-10-08 Bradley Bell <btb@icculus.org>
2101 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2103 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2105 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2106 main/menu.c: Disabled 'd2x keys' weapon selection
2108 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2110 * main/object.h, main/multi.h: get rid of most warnings issued by
2111 cpp-precomp of gcc from Mac OS X dev tools
2113 2003-10-05 Bradley Bell <btb@icculus.org>
2115 * NEWS, configure.ac: increment version number
2117 * cfile/cfile.c: better handling of CRLF text files (when that is
2120 * utilities/hogcreate.c, utilities/hogextract.c,
2121 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2122 reading/writing files
2124 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2125 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2128 2003-10-04 Bradley Bell <btb@icculus.org>
2130 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2132 * main/netmisc.c: change byte to sbyte, comments/whitespace
2134 2003-10-03 Bradley Bell <btb@icculus.org>
2136 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2138 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2141 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2142 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2143 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2144 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2145 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2146 main/object.c, main/object.h, main/paging.c, main/player.h,
2147 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2148 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2149 main/weapon.c, main/weapon.h: change byte to sbyte,
2152 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2153 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2154 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2155 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2157 * configure.ac: better checking for timeval
2159 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2161 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2162 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2163 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2164 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2165 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2166 main/multibot.c, main/network.c: Make network architecture
2167 choosable from game menu, add support for UDP/IP on Mac OS X and
2170 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2172 * include/byteswap.h: added macros for coping with alignment
2175 2003-10-02 Bradley Bell <btb@icculus.org>
2177 * main/multi.h: added padding to little-endian version of
2180 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2182 * main/netmisc.c: delete duplicate function
2184 2003-10-01 Bradley Bell <btb@icculus.org>
2186 * main/bm.c: make sure d1_texture_indices gets freed between
2189 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2191 * main/piggy.h: fix size of d1 shareware descent.pig
2193 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2195 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2196 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2197 replacements for non-animated textures
2199 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2201 * main/controls.c: use fixed 20fps wiggle
2203 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2205 * Makefile.am, debian/changelog.in, debian/control,
2206 debian/d2x-common.dirs, debian/d2x-common.install,
2207 debian/d2x-common.manpages, debian/d2x-gl.files,
2208 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2209 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2210 utilities/Makefile.am, utilities/hogcreate.1,
2211 utilities/hogextract.1, utilities/mvlcreate.1,
2212 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2213 add man pages, distribute utility programs in new d2x-common deb
2215 * rpm/d2x.spec.in: updated rpm spec file
2217 2003-08-02 Bradley Bell <btb@icculus.org>
2219 * cfile/cfile.c: update raw_position in cfputc and cfputs
2221 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2223 * main/piggy.c: make error message more friendly
2225 * main/piggy.c: simplify copying of bitmap flags
2227 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2230 * cfile/cfile.c: revert to always using custom fgets
2232 * main/endlevel.c, main/mission.c: handle missing exit sequence
2233 components gracefully
2235 * main/playsave.c: comments
2237 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2239 * cfile/cfile.c: update raw_position in cfwrite
2241 * main/network.c: comments/formatting
2243 2003-06-22 Bradley Bell <btb@icculus.org>
2245 * cfile/cfile.c: use standard fgets for non-archive files
2247 * main/movie.c: use con_printf for missing movie warning
2249 2003-06-18 Bradley Bell <btb@icculus.org>
2251 * main/movie.c: fixed cfile conversion of movielib code
2253 * main/console.c, main/hud.c: strip out colors, etc when printing
2256 * include/u_mem.h: fix NDEBUG calloc macro
2258 2003-06-15 Bradley Bell <btb@icculus.org>
2260 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2263 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2264 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2265 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2266 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2267 main/scores.c, main/state.c, main/text.c, misc/args.c,
2268 misc/strio.c: convert file i/o to cfile
2270 2003-06-14 Bradley Bell <btb@icculus.org>
2272 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2273 writing and other modes besides "rb" (mostly taken from
2276 2003-06-09 Bradley Bell <btb@icculus.org>
2278 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2281 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2282 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2285 2003-06-07 Taylor Richards <taylor@icculus.org>
2287 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2289 2003-06-07 Bradley Bell <btb@icculus.org>
2291 * main/console.c: fix non-console build
2293 * main/gamesave.c: comments
2295 * main/bm.c: remove redundant break
2297 2003-06-06 Bradley Bell <btb@icculus.org>
2299 * main/gauges.c, main/kconfig.c: comments/formatting
2301 * console/.cvsignore: added .cvsignore
2303 * main/console.c: can't write to console after it's closed
2305 2003-06-05 Bradley Bell <btb@icculus.org>
2307 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2308 console/internal.c, console/internal.h, include/CON_console.h,
2309 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2310 finish console conversion away from SDL
2312 2003-06-04 Bradley Bell <btb@icculus.org>
2314 * console/CON_console.c, include/CON.console.h, include/console.h,
2315 main/console.c, main/game.c: console conversion to native gr,
2318 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2319 put prototype for gr_bm_bitblt in gr.h
2321 2003-06-03 Bradley Bell <btb@icculus.org>
2323 * console/CON_console.c, console/DT_drawtext.c,
2324 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2325 main/console.c: use native fonts for console
2327 * main/playsave.c: use shorts for short data
2329 2003-06-02 Bradley Bell <btb@icculus.org>
2331 * configure.ac, main/console.c: set console background, fix
2334 2003-06-01 Bradley Bell <btb@icculus.org>
2336 * Makefile.am, arch/sdl/event.c, configure.ac,
2337 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2338 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2339 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2340 main/gamerend.c: added console code (from SDL_console)
2342 2003-05-30 Bradley Bell <btb@icculus.org>
2344 * README: minor update
2346 2003-05-28 Bradley Bell <btb@icculus.org>
2348 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2353 2003-06-06 Bradley Bell <btb@icculus.org>
2355 * main/kconfig.c: fix crash in control menus
2357 * main/gauges.c: force cockpit redraw in opengl
2359 * main/gamerend.c: move ogl swap, so cockpit and console get
2362 2003-06-01 Bradley Bell <btb@icculus.org>
2364 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2368 2003-05-12 Bradley Bell <btb@icculus.org>
2370 * configure.ac: increment version number
2372 * main/bm.c: use con_printf for exit model warnings
2374 * configure.ac: must check for timespec after setting -mno-cygwin
2376 * main/inferno.c: added -nohogdir and -userdir options
2378 * NEWS, main/titles.c: use briefings with no extension
2382 2003-04-30 Bradley Bell <btb@icculus.org>
2384 * configure.ac: have to include time.h when checking for nanosleep
2386 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2389 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2390 increment version number
2392 * main/Makefile.am: make dist fix
2396 2003-04-29 Bradley Bell <btb@icculus.org>
2398 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2401 2003-04-24 Bradley Bell <btb@icculus.org>
2403 * configure.ac: increment version number
2405 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2408 2003-04-24 Ingo van Lil <inguin@gmx.de>
2410 * main/render.c: fix misspellings of NDEBUG
2414 2003-04-14 Bradley Bell <btb@icculus.org>
2416 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2418 2003-04-11 Bradley Bell <btb@icculus.org>
2420 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2425 2003-04-11 Bradley Bell <btb@icculus.org>
2427 * libmve/mveplay.c: use _sleep instead of sleep on win32
2429 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2430 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2431 include/cfile.h, include/error.h, libmve/Makefile.am,
2432 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2433 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2434 utilities/Makefile.am: comments/formatting/dist problems
2436 * configure.ac: use different defines for os x
2438 2003-04-07 Bradley Bell <btb@icculus.org>
2440 * include/error.h, misc/error.c: put some old stuff back in,
2441 eliminate duplicate error messages
2443 * main/text.c: don't die on text not found
2446 * main/inferno.c: print some useful info if hog not found, allow
2447 -help to work if no text available
2449 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2451 * arch/linux/Makefile.am: revert to previous version, so linux
2454 2003-04-03 Bradley Bell <btb@icculus.org>
2456 * main/endlevel.c: fixed exit model scheme yet again
2458 2003-04-02 Bradley Bell <btb@icculus.org>
2460 * misc/error.c: call Int3 on Assert
2462 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2465 * main/wall.c: don't die when trying to toggle nonexistent
2466 segment... vertigo level 10 is buggy!
2468 * main/gamemine.c: comments/formatting
2470 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2472 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2473 main/inferno.c: Allow use of 22K sound samples
2475 2003-03-29 Bradley Bell <btb@icculus.org>
2477 * arch/ogl/gr.c: default to bitmapped reticle
2479 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2480 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2483 * arch/sdl/joy.c: fixed text seen for hats in control config
2486 2003-03-28 Bradley Bell <btb@icculus.org>
2488 * main/bm.c: heh, model nums in vertigo are hardcoded,
2489 N_D2_POLYGON_MODELS can't change
2491 * configure.ac, include/d1x.xpm, include/descent.xpm,
2492 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2495 2003-03-27 Bradley Bell <btb@icculus.org>
2497 * main/text.h: fixed text references for hat directions
2499 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2501 2003-03-26 Bradley Bell <btb@icculus.org>
2503 * main/playsave.c: make d2x keys backward compatible
2505 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2507 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2510 2003-03-26 Bradley Bell <btb@icculus.org>
2512 * main/piggy.c: fix crash when d1 data not present
2514 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2515 read/write from plr file
2517 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2518 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2519 added escort.h header
2521 2003-03-25 Bradley Bell <btb@icculus.org>
2523 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2524 D1_PIGFILE ("descent.pig") macro
2526 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2527 models from d1 pig file
2529 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2530 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2531 really) from d1 pig file
2533 2003-03-23 Bradley Bell <btb@icculus.org>
2535 * main/bm.c: stop extra robots from overwriting exit models
2537 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2538 texture list doesn't get full
2540 * main/bm.c: fix mem leak when reading extra robots
2542 2003-03-21 Bradley Bell <btb@icculus.org>
2544 * main/menu.c: Added option to set movie resolution (mostly works)
2546 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2548 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2549 replacement functions to piggy.c
2551 * main/gameseq.c: attempt to support mac d1 descent.pig
2553 * main/bm.c: fix mem leak
2555 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2556 files, both d1 and d2 oem briefing where showed
2558 * main/inferno.c, main/movie.c: Change the default movie
2559 resolution to "high", implement the option -lowresmovies
2561 2003-03-20 Bradley Bell <btb@icculus.org>
2563 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2565 * main/piggy.c: comments
2567 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2569 * main/gameseq.c: delete duplicate function
2571 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2573 2003-03-19 Bradley Bell <btb@icculus.org>
2575 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2576 (cddb discid) support
2578 * arch/sdl/digi.c, main/kludge.c: implemented
2579 digi_link_sound_to_object3 for looping sounds, other looping stuff
2581 * arch/sdl/gr.c: removing dependencies on stuff in main/
2583 * arch/linux/Makefile.am, arch/linux/init.c,
2584 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2585 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2586 other header cleanups
2588 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2590 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2592 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2593 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2594 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2595 load d1 textures for d1 levels
2597 2003-03-19 Bradley Bell <btb@icculus.org>
2599 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2600 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2601 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2602 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2605 * README: added some OS X info
2607 2003-03-17 Bradley Bell <btb@icculus.org>
2609 * main/newdemo.c: simplify DEMO_FILENAME macro
2611 * main/console.c, main/game.c: enable experimental console support
2613 * main/gamerend.c: fixed location of fps meter in multi
2615 2003-03-16 Bradley Bell <btb@icculus.org>
2617 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2618 also look in shared data dir for demos
2620 * main/newdemo.c, main/newdemo.h: comments/formatting
2622 2003-03-15 Christopher Thielen <chris@luethy.net>
2624 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2625 thinking d2 cd is always present
2627 2003-03-15 Bradley Bell <btb@icculus.org>
2629 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2632 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2635 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2636 gr_init. don't really know why this works, though
2638 2003-03-14 Bradley Bell <btb@icculus.org>
2640 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2642 * unused/bios/rbaudio.h: removed duplicate file
2644 2003-03-14 Christopher Thielen <chris@luethy.net>
2646 * arch/sdl/rbaudio.c: stop cd audio when exiting
2648 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2650 * main/gamecntl.c: add comments to the "only matt knows" cheats
2652 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2654 * main/gamemine.c: formatting, better texture conversion for d1
2657 2003-03-14 Bradley Bell <btb@icculus.org>
2659 * main/piggy.c: must swap all mac version pigfiles
2661 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2662 main/multi.c: formatting, minor cleanups
2664 * 2d/rle.c: need to swap line_size on bigendian machines
2666 * main/mission.c, main/mission.h: detect mac full version hogfile
2668 2003-03-13 Bradley Bell <btb@icculus.org>
2670 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2671 added joy/mouse sensitivity slider, increased range to 16, and
2674 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2677 * arch/linux/Makefile.am: removed extra backslash
2679 * TODO, installation.txt: updated some documentation
2681 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2682 menu, with maxfps option
2684 2003-03-12 Bradley Bell <btb@icculus.org>
2686 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2688 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2689 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2690 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2691 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2692 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2693 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2694 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2695 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2696 arch/linux/include/music.h, arch/linux/include/serial.h,
2697 arch/linux/include/ukali.h: formatting
2699 2003-03-11 Chris Arena <ccarena@cox.net>
2701 * main/menu.c: fixed brightness slider
2703 2003-03-01 Bradley Bell <btb@icculus.org>
2705 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2706 robots and animated bitmaps work, but colors are messed up
2708 2003-02-28 Bradley Bell <btb@icculus.org>
2710 * main/player.h: whitespace
2712 * main/automap.c, main/cntrlcen.c, main/collide.c,
2713 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2714 descent.hog is present, d1 becomes mission 0)
2716 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2717 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2718 arch/win32/winnet.c: MinGW compiles with network enabled again,
2719 but still doesn't work
2723 2003-02-28 Bradley Bell <btb@icculus.org>
2725 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2726 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2727 many opengl glitches
2729 2003-02-27 Bradley Bell <btb@icculus.org>
2731 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2732 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2733 main/network.c, main/network.h: noted that hoard.ham is only needed
2734 for multiplayer HOARD games, and should not be equated with
2735 "vertigo". put HoardEquipped() back in network.c.
2737 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2738 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2739 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2740 use timer_delay instead of d_delay
2742 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2744 * main/render.c: added replacement qsort for solaris
2746 2003-02-26 Bradley Bell <btb@icculus.org>
2748 * main/gamemine.c: texture conversion for d1 shareware
2750 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2752 * main/gamemine.c: better texture conversion for d1 levels
2754 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2756 * main/kconfig.c: fix joystick support under MinGW
2758 2003-02-26 Bradley Bell <btb@icculus.org>
2760 * main/playsave.c: fix swapping glitch
2762 * configure.ac, readme.txt: clean stuff up, getting ready for
2765 * main/titles.c: begin support for rendering spinning robots in
2768 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2771 * main/gamemine.c: load d1 shareware levels!
2773 2003-02-25 Bradley Bell <btb@icculus.org>
2777 * autogen.sh: add warning about old auto* versions, use
2780 2003-02-24 Bradley Bell <btb@icculus.org>
2782 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2783 briefings mostly working
2785 * main/movie.c, main/titles.c: fixed some more briefing glitches
2787 2003-02-23 Bradley Bell <btb@icculus.org>
2789 * main/movie.c: fixed crash when using shareware data files
2792 * arch/sdl/digi.c: fix crash on non-existent sounds
2793 (i.e. shareware data)
2795 2003-02-22 Bradley Bell <btb@icculus.org>
2797 * main/titles.c: fixed fullscreen toggle in briefings
2799 2003-02-21 Bradley Bell <btb@icculus.org>
2801 * configure.ac: check for mingw when enabling nasm
2803 * main/playsave.c: enable loading player files of either byte
2806 2003-02-20 Bradley Bell <btb@icculus.org>
2808 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2810 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2811 #343, not "rest of solution to bug #344"
2813 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2816 * main/kludge.c: partial solution to bug #344
2818 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2820 * compilerdefs.txt: added linux/mips info
2822 * ChangeLog: clean up changelog
2824 2003-02-19 Bradley Bell <btb@icculus.org>
2826 * libmve/mveplay.c: os x needs nanosleep prototype.
2828 2003-02-18 Bradley Bell <btb@icculus.org>
2830 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2832 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2833 to disable/enable audio
2835 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2837 * main/: movie.h, titles.c: make sure movie's palette is set before
2838 writing briefing text. Fixes bug #359
2840 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2843 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2844 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2847 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2850 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2851 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2852 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2855 * include/libmve.h: blah
2857 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2859 * main/render.c: 2nd attempt to fix solaris qsort bug
2861 2003-02-18 Bradley Bell <btb@icculus.org>
2863 * configure.ac, include/pstypes.h: put alignment detection in
2866 2003-02-17 Bradley Bell <btb@icculus.org>
2868 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2869 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2870 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2871 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2872 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2873 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2874 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2875 moved mve stuff to separate subdir
2877 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2878 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2879 mve code. Fixes (at least) bugs #41, #348, and #350.
2881 2003-02-14 Bradley Bell <btb@icculus.org>
2883 * main/Makefile.am: no more Makefile.mveplay. again
2885 * main/mveplay.c: typo
2887 2003-02-13 Bradley Bell <btb@icculus.org>
2889 * utilities/mvlextract.c: uint -> unsigned int
2891 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2892 standalone mveplayer, win32 support
2894 * main/movie.c: random bugfixes, win32 support
2896 * arch/sdl/Makefile.am: formatting
2898 * configure.ac: disable networking on mac/win for now
2900 * main/newmenu.c: comments
2902 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2904 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2905 redundant swap functions.
2907 2003-02-13 Bradley Bell <btb@icculus.org>
2909 * ChangeLog: update changelog
2911 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2913 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2914 polymodel alignment issues.
2916 2003-02-13 Bradley Bell <btb@icculus.org>
2918 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2919 fix various little bugs
2921 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2922 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2924 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2927 * README.utils: new file
2929 * main/: mve_main.c, mveplay.c: more movie fixes
2931 * README: updated README
2933 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2935 2003-02-12 Bradley Bell <btb@icculus.org>
2937 * utilities/mvlextract.c: bigendian mvl support
2939 * main/mveplay.c: formatting, stuff
2941 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2942 truecolor mve support, standalone mveplayer
2944 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2945 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2946 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2947 standalone mveplayer
2949 2003-01-22 Bradley Bell <btb@icculus.org>
2951 * include/: interp.h, interp.h: restore prototype for
2952 swap_polygon_model_data
2954 2003-01-21 Bradley Bell <btb@icculus.org>
2956 * main/piggy.c: use memcpy to avoid alignment problem
2958 * compilerdefs.txt: updated some defs, added sunos/sparc
2960 2003-01-15 Bradley Bell <btb@icculus.org>
2962 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
2964 * main/gamemine.c: attempting to support d1 shareware
2966 * compilerdefs.txt: update defs
2968 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
2970 * main/mveplay.c: fix several bugs, comments, formatting.
2972 2003-01-15 Bradley Bell <btb@icculus.org>
2974 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
2975 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
2976 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
2977 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
2980 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
2981 formatting, comments
2983 2003-01-11 Bradley Bell <btb@icculus.org>
2985 * main/: mission.c, mission.h: attempt to support d1 for mac
2988 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
2990 * main/object.h: foo
2992 2003-01-09 Bradley Bell <btb@icculus.org>
2994 * main/movie.c: use ifdef around gr_toggle_fullscreen
2996 2003-01-07 Bradley Bell <btb@icculus.org>
2998 * Makefile.am, descent.msn, installation.txt, main/mission.c,
2999 main/mission.h: don't need .msn file for descent.hog anymore
3003 2003-01-06 Bradley Bell <btb@icculus.org>
3005 * main/mission.h, main/mission.c: comments
3007 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
3010 2003-01-03 Bradley Bell <btb@icculus.org>
3012 * utilities/: txb2txt.c, txt2txb.c: remove old files
3014 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
3016 * main/polyobj.c: attempt to make read_model_file
3019 * main/menu.c: move vertigo text
3021 2003-01-02 Bradley Bell <btb@icculus.org>
3023 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
3024 main/polyobj.h: cleanup alignment changes
3026 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
3027 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
3028 main/object.h: fix alignment issues on sparc
3030 * cvshowto.txt: update cvs info
3034 * 2d/rle.c: make rle_swap handle RLE_BIG
3036 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
3038 * main/render.c: workaround solaris qsort bug
3040 2003-01-01 Steffen Pohle <stpohle@gmx.net>
3042 * arch/linux/linuxnet.c, arch/linux/ukali.c,
3043 arch/linux/include/ukali.h, main/inferno.c: enabled kali
3045 * arch/linux/Makefile.am: enabled linux joystick, kali
3047 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
3048 arch/sdl/event.c: enabled linux joystick
3050 2002-12-31 Bradley Bell <btb@icculus.org>
3052 * main/gamemine.c: simplified warning msg
3054 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3056 * main/render.h: fix compiler warning
3058 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3060 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3062 2002-12-24 Bradley Bell <btb@icculus.org>
3064 * main/mission.c: fixes an infinite loop which was caused by d2x
3065 thinking d2demo was a descent 1 mission
3067 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3069 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3071 2002-12-24 Bradley Bell <btb@icculus.org>
3073 * main/render.c: comments
3075 2002-10-30 Bradley Bell <btb@icculus.org>
3077 * main/inferno.c: add help for -hogdir option
3079 * main/inferno.c: added -hogdir option
3081 2002-10-28 Bradley Bell <btb@icculus.org>
3083 * main/: inferno.c, menu.c: enabled Vertigo displays
3085 * include/3d.h: typo
3087 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3089 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3090 main/netmisc.c, main/network.c: simplify and eliminate redundant
3093 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3095 * maths/fixc.c: fix infinite loop in quad_sqrt.
3097 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3098 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3100 2002-10-12 Bradley Bell <btb@icculus.org>
3102 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3104 2002-10-11 Bradley Bell <btb@icculus.org>
3106 * main/hud.c: make hud_message work correctly
3108 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3111 * main/network.c: formatting, small fixes
3113 2002-10-10 Bradley Bell <btb@icculus.org>
3115 * main/netmisc.h: no swap_object for little-endian
3117 * main/: netmisc.h, network.c: use macros to simplify network
3120 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3123 * main/inferno.c: enable loading screen for mac shareware with
3126 * main/netmisc.c: whitespace
3128 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3131 * main/hud.c: whitespace
3133 * configure.ac: remove shareware build, add macdata build
3135 * main/songs.c: whitespace
3137 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3138 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3141 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3144 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3146 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3147 comments, formatting, etc.
3149 * iff/iff.c: fix bigendian iff loading.
3151 2002-10-03 Bradley Bell <btb@icculus.org>
3153 * utilities/txb2tex.c: typo
3155 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3156 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3159 * arch/sdl/mouse.c: whitespace
3161 2002-09-19 Bradley Bell <btb@icculus.org>
3163 * main/kconfig.c: fix a oops, add old logs
3165 * main/kconfig.c: support for >3 mouse buttons
3167 2002-09-18 Bradley Bell <btb@icculus.org>
3169 * include/gr.h: fix palette swap define
3171 2002-09-14 Bradley Bell <btb@icculus.org>
3173 * main/titles.c: load hires briefing screen if lores doesn't exist
3174 (i.e. vertigo) and MenuHires=0
3176 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3178 * main/: multi.h, network.h: pack some structures for ipx
3181 2002-09-14 Bradley Bell <btb@icculus.org>
3183 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3184 and load_endlevel_data() to expect newline-terminated strings, fix
3185 load_game_data to read null-terminated string for
3188 2002-09-07 Bradley Bell <btb@icculus.org>
3190 * main/newmenu.c: added error message
3192 * main/menu.h: enable -nohires with mac shareware
3194 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3196 * 2d/font.c: enable 0/255 palette swap for fonts
3198 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3201 * 2d/2dsline.c: fix ogl blooper
3203 2002-09-05 Bradley Bell <btb@icculus.org>
3205 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3208 * include/strutil.h: need string.h for strcasecmp
3210 * include/rle.h: okay, maybe it needs to be this way
3212 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3214 * 2d/scalec.c: more stuff from d2src
3216 * 2d/rle.c: more stuff from d2src, formatting
3218 * 2d/font.c: useless cruft
3220 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3222 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3225 2002-09-04 Bradley Bell <btb@icculus.org>
3227 * include/grdef.h: fix compiler warnings
3229 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3231 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3234 * main/game.c: we want the mac ibitblt for everything but dos and
3237 * main/texmerge.c: these routines are in tmerge.c
3239 * main/credits.c: enable credits for mac and oem data
3241 * main/bm.c: use either exit.ham or exit.pofs
3243 * include/ibitblt.h: enable some more code from d2src
3245 * include/gr.h: enable mac ubitblt_double
3247 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3249 * include/grdef.h: moved some inline asm from linear.h
3251 * 2d/ibitblt.c: brought in line with original d2 version
3253 * 2d/bitblt.c: reverted to original d2 version of this file, then
3254 added d1x enhancements
3256 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3258 * 2d/linear.h: moved these back to their original locations
3261 * main/mveplay.c: close some memory holes, speed up palette loading
3263 * main/movie.c: added fullscreen toggle while playing movies
3265 * main/inferno.c: comment out -superhires help text (always on)
3267 * include/timer.h: added approx_fsec_to_usec macro
3269 * arch/sdl/joy.c: fix compiler warning
3271 2002-09-01 Bradley Bell <btb@icculus.org>
3273 * main/network.c: oops
3275 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3277 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3278 timer_get_fixed_seconds
3282 2002-08-31 Bradley Bell <btb@icculus.org>
3284 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3287 * main/multi.h: network endian stuff
3289 * 2d/font.c, include/gr.h: fast file i/o for font headers
3291 * arch/win32/arch_ip.cpp: unused file
3293 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3294 bigendian networking fixes
3296 * main/menu.c: make net menu more accurate, also make superhires
3299 * include/pstypes.h: better to have __pack__ all the time, I think.
3300 needed for networking, e.g.
3302 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3305 * arch/win32/Makefile.am: unused file
3309 2002-08-30 Bradley Bell <btb@icculus.org>
3311 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3313 * main/: newmenu.h, titles.c: formatting
3315 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3316 main/multi.h: networking works, finally
3318 * TODO: added TODO file
3320 * arch/linux/arch_ip.cpp: unused fine
3322 * README: network sorta working
3324 * main/: Makefile.am, multi.c, network.c, network.h: more
3327 * main/menu.c: load builtin mission correctly
3329 * main/inferno.c: documentation
3331 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3334 * main/Makefile.mveplay: don't need no more
3336 2002-08-29 Bradley Bell <btb@icculus.org>
3338 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3339 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3340 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3343 * include/ipx_drv.h: more network fixing
3345 * arch/linux/include/ipx_drv.h: more network fixing
3347 * include/ipx.h: formatting
3349 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3351 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3352 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3353 main/inferno.c: fixed networking fuck-up?
3355 * Makefile.am: moved mingw info to README
3357 * README, mingw32.txt: moved mingw info to README
3359 2002-08-27 Bradley Bell <btb@icculus.org>
3361 * utilities/mvlextract.c: allow specifying file to extract
3363 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3366 * utilities/hogextract.c: allow specifying file to extract
3368 * main/mission.c: Have to get mission_num _after_ promoting...
3370 * main/: gameseq.c, titles.c: beginning d1 briefing support
3372 * descent.msn: beginning d1 briefing support
3374 * main/: titles.c, titles.h: d1-style mission briefings
3376 * main/piggy.h: whitespace
3378 * main/movie.c: beginning robot movie support, fall back on lo/hi
3379 res if hi/lo not available
3381 * main/mission.c: added Builtin_mission_num for builtin mission,
3382 D1Hogdir, d1-style mission briefings
3384 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3387 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3388 (for d1 missions that need d1 data)
3390 * 2d/ibitblt.c: whitespace
3392 2002-08-26 Bradley Bell <btb@icculus.org>
3394 * utilities/mvlcreate.c: oops
3396 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3399 * utilities/hogextract.c: added [v]iew option
3401 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3403 * main/titles.c: fix writable string, disable DumbAdjust thing
3405 * main/polyobj.h: whitespace
3407 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3410 * main/movie.c: read movies from AltHogDir, other fixes
3412 * main/: mission.c, mission.h: fix bug w/mission filename
3414 * main/gameseq.c: comments
3416 * main/digi.h: whitespace n stuff
3418 * include/mve_audio.h: added audio flag macros
3420 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3425 2002-08-23 Bradley Bell <btb@icculus.org>
3427 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3430 * Makefile.am: remove d2demo.mn2
3432 * cfile/cfile.c, include/cfile.h: add cfile_size function
3434 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3435 eliminate need for .mn2 files for oem and demo
3437 2002-08-22 Bradley Bell <btb@icculus.org>
3439 * main/bm.c: fix for vertigo
3441 * main/menu.h: make OEM menu pcx available
3443 * 2d/rle.c: merge with original d2 file
3445 * Makefile.am, configure.ac: let mission files get installed by
3448 2002-08-17 Bradley Bell <btb@icculus.org>
3450 * configure.ac: make FAST_FILE_IO the default on little-endian
3453 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3455 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3458 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3460 * main/: game.c, menu.c, mission.c: promote builtin missions.
3462 2002-08-15 Bradley Bell <btb@icculus.org>
3464 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3465 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3467 * utilities/.cvsignore: added cvsignore
3469 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3472 * main/piggy.c: mac data file loading
3474 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3475 transparency and swap 0/255 correctly for mac data files
3477 2002-08-13 Bradley Bell <btb@icculus.org>
3479 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3480 to utilities to avoid conflict with c++ std lib <utility>
3482 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3483 txt2txb.c: moved utility to utilities to avoid conflict with c++
3486 * Makefile.am, configure.ac: add utilities
3488 2002-08-09 Bradley Bell <btb@icculus.org>
3490 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3493 2002-08-08 Bradley Bell <btb@icculus.org>
3495 * main/inferno.c: comments
3497 * main/: newmenu.c, songs.c: mac demo datafile support
3499 * installation.txt: update
3501 * main/gamesave.c: use lowercase for consistency
3503 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3504 models for other than d2demo
3506 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3508 * main/gamemine.c: formatting, better d1 texture conversion
3510 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3511 main/mission.h: recognize .msn mission files.
3513 2002-08-07 Bradley Bell <btb@icculus.org>
3515 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3516 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3517 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3518 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3519 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3520 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3523 2002-08-06 Bradley Bell <btb@icculus.org>
3525 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3527 * main/Makefile.am: formatting
3529 * 2d/font.c: make gr_remap_font just reload the whole thing
3531 * configure.ac: formatting
3533 * Makefile.am: added d2demo.mn2
3535 * d2demo.mn2: mission file for shareware
3537 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3538 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3540 * main/sounds.h: shareware stuff, whitespace
3542 * main/: polyobj.c, polyobj.h: more fast i/o macros
3544 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3547 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3548 endlevel stuff to non-shareware, allow movies/endlevel for
3551 * main/cntrlcen.c: typo
3553 * main/bm.h: use global Piggy_hamfile_version
3555 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3556 macros, use global Piggy_hamfile_version
3558 * main/Makefile.am: terrain and movie stuff always used now
3560 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3563 * main/: gamemine.c, gamesave.c: load DMB levels
3565 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3566 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3568 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3570 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3572 2002-08-04 Bradley Bell <btb@icculus.org>
3574 * main/inferno.c: shareware stuff, formatting
3576 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3578 * arch/sdl/gr.c: don't need to set mode in gr_init
3580 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3582 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3585 * Makefile.am, descent.mn2: added mission file for descent 1
3587 2002-08-02 Bradley Bell <btb@icculus.org>
3589 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3590 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3591 main/piggy.h, misc/error.c: junk
3593 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3594 render.h, scores.c, scores.h, terrain.c: shareware stuff
3596 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3597 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3598 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3599 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3600 main/weapon.c, main/weapon.h: fast i/o macros
3602 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3604 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3605 main/gamemine.h, main/gamesave.c: load d1 levels
3607 2002-07-30 Bradley Bell <btb@icculus.org>
3609 * configure.ac: oops
3611 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3614 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3615 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3616 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3617 main/piggy.c, main/titles.c: support shareware datafiles!
3619 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3620 piggy.c: SHAREWARE fixes
3622 2002-07-29 Bradley Bell <btb@icculus.org>
3624 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3625 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3626 misc/fileutil.c: Portability - OS X support
3628 2002-07-27 Bradley Bell <btb@icculus.org>
3630 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3631 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3632 segment.h: portability
3634 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3635 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3636 main/wall.h: portabilization
3638 * 2d/font.c, include/gr.h: portability
3640 2002-07-26 Bradley Bell <btb@icculus.org>
3642 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3644 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3646 * main/player.c: foo
3648 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3650 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3651 misc/fileutil.h: portable file i/o utils
3653 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3654 writable string anymore... / formatting
3656 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3657 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3658 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3659 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3660 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3661 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3662 portable-izing file loading routines
3664 2002-07-24 Bradley Bell <btb@icculus.org>
3666 * main/mveplay.c: correctly play files with 16bit uncompressed
3667 audio, mem checking, etc
3669 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3672 2002-07-23 Bradley Bell <btb@icculus.org>
3674 * misc/Makefile.am: unused file
3676 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3677 main/sounds.h: remove experimental nmovie stuff
3679 * main/movie.c: add some debugging output
3681 2002-07-22 Bradley Bell <btb@icculus.org>
3683 * main/: console.c, state.c: simplified header
3685 * main/movie.c: enable mveplay audio
3687 * main/old/movie.c: moved to main/
3689 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3690 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3691 main/mvelib.c, main/mveplay.c: initial movie support
3693 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3694 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3695 include/ogl_init.h, include/pstypes.h, main/console.c,
3696 main/state.c, mem/mem.c: OS X stuff
3698 * configure.ac: OS X and movie stuff
3700 2002-07-19 Bradley Bell <btb@icculus.org>
3702 * compilerdefs.txt: OSX defs
3704 2002-07-18 Bradley Bell <btb@icculus.org>
3706 * main/inferno.c: use simpler rcs tags
3708 * autogen.sh: keep Changelog in cvs (and use --accum)
3710 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3711 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3712 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3713 main/songs.c: changed cdrom->rbaudio
3715 * include/rbaudio.h: moved to /include
3717 2002-07-17 Bradley Bell <btb@icculus.org>
3719 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3720 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3721 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3722 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3723 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3724 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3725 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3726 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3727 3d/setup.c: use simpler rcs tags
3732 2002-07-17 Bradley Bell <btb@icculus.org>
3734 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3736 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3738 * debian/rules: don't need readme's
3740 * debian/rules: move d1x license to COPYING, license clarifications
3742 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3743 license to COPYING, license clarifications
3745 * debian/rules: fix debian docs
3747 * debian/rules: fix debian manpages
3749 * debian/d2x-sdl.menu: fix debian menu
3751 * debian/rules: link to undocumented man page for debs
3753 * Makefile.am, configure.ac, debian/control, debian/copyright,
3754 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3755 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3756 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3759 2002-07-16 Bradley Bell <btb@icculus.org>
3761 * debian/: rules, changelog.in: deb stuff
3763 * configure.ac: cleaner nasm detection
3765 * debian/: changelog.in, control, rules: deb stuff
3767 * README, installation.txt: typos, stuff
3769 * configure.ac: better #defines
3771 * configure.ac: whitespace
3773 * configure.ac: better documentation
3775 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3776 SDL_JOYSTICK not needed
3778 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3780 * configure.ac: need higher SDL for joystick
3782 * debian/: control, rules: deb stuff
3784 * arch/sdl/joy.c: old junk
3786 * Makefile.am, configure.ac: automake updates
3788 * main/: inferno.c, text.c: don't use althogdir on non-unix
3790 * configure.ac: more autoconf updates
3792 * misc/strutil.c: better strrev
3794 * main/inferno.c: need limits.h on mingw also
3796 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3799 2002-04-19 Bradley Bell <btb@icculus.org>
3801 * main/network.c: let hoard.ham be a cfile
3803 * main/text.c: better error message when hog not found
3807 2002-03-23 Bradley Bell <btb@icculus.org>
3809 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3810 arch/sdl/Makefile.am: Use SDL joystick automatically
3812 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3814 2002-03-05 Bradley Bell <btb@icculus.org>
3816 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3819 2002-02-23 Bradley Bell <btb@icculus.org>
3821 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3823 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3824 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3825 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3826 main/editor/Makefile.am: moved includes to include
3828 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3830 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3831 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3832 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3835 * main/game.c: disabled cockpit for OGL, formatting
3837 * 2d/ibitblt.c: formatting
3839 2002-02-16 Bradley Bell <btb@icculus.org>
3841 * include/oldsdl.h: check for older macros
3843 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3844 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3845 allow older sdl versions
3847 2002-02-15 Bradley Bell <btb@icculus.org>
3849 * main/: automap.c, automap.h, inferno.c: automap resolution now
3852 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3854 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3855 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3856 win32/include/key_arch.h: never mind - that would be pointless
3858 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3859 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3860 win32/include/key_arch.h: copied files from d1x
3862 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3863 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3865 * main/multipow.c: need conf.h
3867 * arch/win32/Makefile.am: new file
3869 * include/pstypes.h: added u_int16_t (needed in base_ip)
3871 * arch/win32/arch_ip.cpp: copied from d1x
3873 2002-02-14 Bradley Bell <btb@icculus.org>
3875 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3877 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3878 main/netlist.c: Added hotkeys to toggle fullscreen mode
3880 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3881 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3883 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3884 reorder.h: Lotsa networking stuff from d1x
3886 2002-02-13 Bradley Bell <btb@icculus.org>
3888 * include/gr.h, main/game.c: Fullscreen toggle stuff
3890 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3893 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3894 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3897 2002-02-11 Bradley Bell <btb@icculus.org>
3899 * main/bm.c: use portable loader if bigendian
3901 * include/pstypes.h: don't define bool for c++
3903 * include/cfile.h: extern AltHogDir stuff
3905 * include/byteswap.h: use WORDS_BIGENDIAN
3907 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3909 * main/vers_id.h: added D2X_IVER
3911 * misc/args.c: don't use d1x.ini
3913 * Makefile.am: rpm stuff
3915 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3918 2002-02-09 Bradley Bell <btb@icculus.org>
3920 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3922 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3924 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3927 2002-02-06 Bradley Bell <btb@icculus.org>
3929 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3930 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3931 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3933 * debian/: changelog.in, control, copyright, d2x-gl.files,
3934 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3938 2002-02-02 Bradley Bell <btb@icculus.org>
3940 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3942 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3943 Enabled RELEASE option
3945 2002-01-31 Bradley Bell <btb@icculus.org>
3947 * Makefile.am, configure.ac: specify prerequisite versions of
3948 autoconf and automake
3950 2002-01-29 Bradley Bell <btb@icculus.org>
3952 * main/mission.c: RCS header added
3954 * main/inferno.c: update copyright date
3956 * main/mission.c: allow missions to be in AltHogDir
3958 * configure.ac: Display results of configure
3960 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
3963 2002-01-28 Bradley Bell <btb@icculus.org>
3965 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
3966 Data files now go in DATADIR/games/d2x, user files now go in
3969 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
3971 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
3972 files now go in ~/.d2x
3974 2002-01-24 Bradley Bell <btb@icculus.org>
3976 * configure.ac: fix nasm not found error message
3978 2002-01-18 Bradley Bell <btb@icculus.org>
3980 * configure.in: getting rid of old configure.in
3982 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
3983 main/movie.c: Movie playing kludgey stuff
3985 * misc/args.c: formatting
3987 * main/inferno.c: allow -h for help
3989 * include/error.h: don't die on int3, unless -debug given
3991 * mingw32.txt: more stuff
3993 2001-12-29 Bradley Bell <btb@icculus.org>
3995 * Makefile.am: Got rid of thinking.txt
3997 * main/inferno.c: document -nomovies option
3999 2001-12-28 Bradley Bell <btb@icculus.org>
4001 * main/titles.c: formatting, put some code into place for rendering
4002 of robots during briefings
4004 2001-12-27 Bradley Bell <btb@icculus.org>
4008 2001-12-23 Craig Hadady <chadady@iglou.com>
4010 * 2d/rle.c: fixed bug in dummy array.
4012 2001-12-03 Bradley Bell <btb@icculus.org>
4014 * arch/sdl/init.c: fix formatting
4016 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
4017 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
4018 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
4019 and sdl joystick stuff
4021 2001-11-30 Bradley Bell <btb@icculus.org>
4023 * thinking.txt: not needed
4025 2001-11-27 Bradley Bell <btb@icculus.org>
4027 * cygconf, mingw32.txt: use sdl from source on cygwin
4029 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
4030 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
4031 SDL_CFLAGS to CFLAGS
4033 2001-11-27 Bradley Bell <btb@icculus.org>
4037 2001-11-14 Bradley Bell <btb@icculus.org>
4039 * texmap/scanline.c: use optimization flags as texmap default
4041 * NEWS: mouse wheel, etc
4043 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
4044 wheel to emulate 3rd axis
4046 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
4048 * include/error.h: kludge to ungrab mouse when we hit an int3
4050 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4051 __ENV_MSDOS__ to __MSDOS__
4053 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4056 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4059 * arch/sdl/digi.c: implemented digi_set_volume
4061 * include/grdef.h, main/config.c, misc/d_io.c: change
4062 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4064 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4065 main/piggy.c: use MAKE_SIG
4067 * installation.txt: update
4069 * configure.ac: new file
4071 * arch/sdl/joydefs.c: #include pstypes.h
4073 * arch/sdl/init.c: SDL joystick stuff
4075 * acconfig.h: adjust MINGW defines
4077 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4078 controls menu now works
4080 2001-11-13 Bradley Bell <btb@icculus.org>
4082 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4085 * Makefile.am: New file
4087 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4090 * compilerdefs.txt: New file
4092 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4094 2001-11-12 Bradley Bell <btb@icculus.org>
4096 * main/playsave.c: load player files regardless of byte order of
4099 2001-11-11 Bradley Bell <btb@icculus.org>
4101 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4104 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4106 * NEWS: GL savegame thumbnails
4108 * acconfig.h, configure.in: make option for NMOVIES, default to off
4110 2001-11-09 Bradley Bell <btb@icculus.org>
4112 * main/state.c: Enabled savegame thumbnails under OpenGL
4114 * unused/pa_null/pa_enabl.h: remove duplicate header
4116 * misc/args.c: use d2x.ini for option file
4118 * mem/mem.c: Move mem_realloc inside the ifdef
4120 * main/menu.c: fix 640x400 menu text
4122 * main/inferno.c: added documentation
4124 * main/endlevel.c: fix warnings
4126 * arch/ogl/gr.c: Get rid of gl spew
4128 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4130 * acconfig.h: Define __SDL__ for mingw
4132 2001-11-08 Bradley Bell <btb@icculus.org>
4134 * 2d/font.c: free OGL font data when rereading
4136 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4137 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4138 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4139 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4140 main/weapon.h: Enabled shareware build, endlevel flythrough
4143 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4144 of use for shareware build
4146 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4149 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4151 2001-11-05 Bradley Bell <btb@icculus.org>
4153 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4156 * include/3d.h: Add comment
4158 2001-11-04 Bradley Bell <btb@icculus.org>
4160 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4163 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4166 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4168 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4169 main/hudmsg.h: Enable d1x-style hud_message
4171 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4173 * 2d/font.c: re-init ogl fonts after remapping colors.
4175 2001-11-02 Bradley Bell <btb@icculus.org>
4177 * misc/Makefile.am: remove byteswap.h (duplicate header)
4179 * 2d/font.c: fixed gr_remap_font, minor stuff
4181 * configure.in: take out -O2 if doing debug build
4183 * main/bm.c: formatting
4185 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4187 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4188 macros, get rid of functions
4190 2001-11-01 Bradley Bell <btb@icculus.org>
4192 * misc/byteswap.h: removed duplicate header
4194 2001-10-31 Bradley Bell <btb@icculus.org>
4196 * NEWS, main/automap.c: automap works in opengl
4198 * NEWS, configure.in: Added news
4200 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4202 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4204 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4205 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4206 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4208 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4210 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4212 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4213 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4215 2001-10-27 Bradley Bell <btb@icculus.org>
4217 * main/inferno.c: added some documentation
4219 2001-10-25 Bradley Bell <btb@icculus.org>
4221 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4224 * Makefile.am, configure.in, arch/Makefile.am,
4225 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4226 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4227 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4228 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4229 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4230 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4231 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4232 it's ugly, but It'll be easier to sync with d1x.
4234 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4235 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4236 main/editor/Makefile.am: attempt at support for editor, makefile
4239 * misc/d_delay.c: formatting fix
4241 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4242 tmappent.S, tmapppro.S: adding support for runtime selection of
4245 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4246 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4247 including multi.h and network.h, fix backslashes, fix compiler
4250 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4251 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4252 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4253 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4254 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4255 including multi.h and network.h, fix backslashes
4257 * include/pstypes.h: added typedef for u_int64_t on mingw
4259 * include/3d.h: added prototype for g3_uninit_polygon_model
4261 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4263 2001-10-24 Bradley Bell <btb@icculus.org>
4265 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4266 arch subdirs, as in d1x.
4268 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4269 earlier style until i understand automake 1.5 better. remove input
4272 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4273 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4274 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4275 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4276 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4277 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4278 Moved input stuff to arch subdirs, as in d1x.
4280 * NEWS, configure.in: blah blah
4282 2001-10-23 Bradley Bell <btb@icculus.org>
4284 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4286 * texmap/tmapppro.S: no need for #include <conf.h> here
4288 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4291 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4292 file. RCS header added
4294 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4295 #ifdef'ing out the whole file. RCS header added
4297 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4298 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4299 fixes. Now works with automake 1.5 and autoconf 2.52.
4300 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4301 mingw (-grabmouse now works on win32).
4303 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4304 These don't belong in cvs
4308 2001-10-20 Bradley Bell <btb@icculus.org>
4310 * 2d/font.c: Don't free unused variables...
4312 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4315 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4316 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4317 main/Makefile.am: make dist more sensible
4319 * Makefile.am: Kludge for linking on mingw
4321 2001-10-19 Bradley Bell <btb@icculus.org>
4323 * Makefile.am, configure.in, arch/win32/Makefile.am,
4324 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4326 * include/ipx_drv.h: Check for __MINGW32__
4328 * include/i86.h: Imported from d1x
4330 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4332 * arch/dos/modex.asm: Fixed %include
4334 * main/console.c: RCS headers added
4336 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4339 * Makefile.am, main/Makefile.am: Moved final link to top-level
4340 directory instead of main/
4342 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4343 __ENV_LINUX__ to __linux__
4345 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4346 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4347 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4348 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4349 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4350 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4351 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4352 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4353 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4354 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4357 * configure.in: add --enable-xploader, support arch/linux subdir,
4360 * main/inferno.c: conditionalize conf.h
4362 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4364 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4365 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4366 misc/fileutil.h: Partial application of linux/alpha patch.
4368 2001-10-19 Bradley Bell <btb@icculus.org>
4370 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4371 networking in line with d1x, moved some arch/linux_* stuff to
4374 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4375 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4376 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4377 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4380 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4381 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4382 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4383 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4384 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4385 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4386 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4387 linux/include/ukali.h: Brought linux networking in line with d1x,
4388 moved some arch/linux_* stuff to arch/linux/*
4390 * include/ipx_drv.h: Imported from d1x
4392 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4394 * main/ipx_drv.c: Imported from d1x
4396 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4397 main/network.h, main/Makefile.am: Trying to get network working on
4400 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4401 main/Makefile.am: build fixes
4403 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4404 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4405 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4406 starting to get net working.
4408 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4409 conditionalized min,max macros
4411 2001-10-18 Bradley Bell <btb@icculus.org>
4413 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4414 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4415 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4416 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4419 * 2d/2dsline.c: RCS headers added/changed
4421 * configure.in: fix NASMFLAGS bug
4423 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4426 2001-10-17 Bradley Bell <btb@icculus.org>
4428 * NEWS: Fixed the invulnerable robots bug!
4430 * main/collide.c: Fixed the invulnerable robots bug!
4432 2001-10-14 Bradley Bell <btb@icculus.org>
4434 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4437 2001-10-13 Bradley Bell <btb@icculus.org>
4439 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4440 arch/Makefile.am, arch/dos/Makefile.am,
4441 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4442 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4443 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4444 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4445 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4446 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4447 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4448 arch/win32/include/Makefile.am, iff/Makefile.am,
4449 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4450 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4451 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4452 unused/bios/Makefile.am, unused/lib/Makefile.am,
4453 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4454 unused/ui/Makefile.am, unused/vga/Makefile.am,
4455 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4456 automake stuff from "inert" subdirs. And there was much rejoicing.
4458 * Makefile.am, NEWS, configure.in: Stuff
4460 * ChangeLog: removing auto-generated file
4462 * cygconf: Added instructions for mingw32 build
4464 * Makefile.am: renamed INSTALL to installation.txt
4466 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4468 * mingw32.txt: Added instructions for mingw32 build
4470 * configure.in: Enable assembly under mingw32
4472 2001-10-12 Bradley Bell <btb@icculus.org>
4474 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4476 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4477 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4478 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4479 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4480 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4481 to __DJGPP__, since it's built-in.
4483 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4485 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4486 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4490 2001-10-12 Bradley Bell <btb@icculus.org>
4492 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4494 * Makefile.am: make sure cygconf gets archived
4496 * configure.in: Increment version number in preparation for release
4498 * configure.in: Fix detection of opengl
4500 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4501 cygconf, arch/Makefile.am, arch/include/joy.h,
4502 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4503 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4504 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4505 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4506 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4507 Vastly improved compilability.
4509 2001-10-11 Bradley Bell <btb@icculus.org>
4511 * Makefile.am: Added macros/sdl.m4
4513 * autogen.sh: Added macros/sdl.m4
4515 2001-10-09 Bradley Bell <btb@icculus.org>
4517 * main/vers_id.h: Added DESCENT_VERSION constant
4519 * main/inferno.c: Added command-line help.
4521 * include/ogl_init.h: opengl improvments (following d1x changes)
4523 2001-10-07 Bradley Bell <btb@icculus.org>
4525 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4526 arch/ogl/Makefile.am: Remove duplicate headers.
4528 2001-08-02 Thimo Neubauer <thimo@debian.org>
4530 * mem/mem.c: totally crippled the memory manager because it does
4531 not make sense for non-DOS-systems and it would have been too
4532 complicated to get it 64bit clean
4534 2001-06-19 Bradley Bell <btb@icculus.org>
4536 * cvshowto.txt: updated anonymous password
4538 2001-02-08 Bradley Bell <btb@icculus.org>
4540 * COPYING, license.txt: Added d1x license
4542 2001-02-01 Bradley Bell <btb@icculus.org>
4544 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4546 2001-01-31 Bradley Bell <btb@icculus.org>
4548 * configure.in, arch/include/mouse.h, include/pstypes.h,
4549 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4551 * main/polyobj.c: fix typo
4553 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4554 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4555 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4556 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4557 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4558 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4559 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4560 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4561 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4562 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4563 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4564 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4565 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4566 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4567 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4568 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4569 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4570 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4571 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4572 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4573 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4574 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4575 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4576 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4577 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4578 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4581 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4582 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4583 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4584 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4587 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4590 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4591 cross-compiling, and cygwin fixes
4593 2001-01-30 Bradley Bell <btb@icculus.org>
4595 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4596 include/pstypes.h, include/strutil.h, main/Makefile.am,
4597 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4598 needs --without-assembler and --without-network to compile
4600 2001-01-29 Bradley Bell <btb@icculus.org>
4602 * configure.in, main/Makefile.am: Fixes to build system
4604 * main/kconfig.c: fix for non-linux joysticks
4606 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4607 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4608 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4609 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4610 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4611 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4612 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4613 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4614 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4615 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4617 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4618 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4619 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4620 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4621 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4622 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4625 * arch/dos/include/joy.h, arch/dos/include/key.h,
4626 arch/dos/include/mouse.h: Unified input headers.
4628 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4630 2001-01-28 Bradley Bell <btb@icculus.org>
4632 * conf.h.in, configure.in, arch/Makefile.am,
4633 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4634 arch/include/key.h, main/Makefile.am: More header unification...
4636 * main/newdemo.c: Added <ctype.h>
4638 * arch/include/event.h, arch/include/joy.h: unified input headers.
4640 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4641 OpenGL now uses SDL-GL instead of gii
4643 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4645 2001-01-25 Bradley Bell <btb@icculus.org>
4647 * autogen.sh: use "set -e" so execution stops if something goes
4650 2001-01-24 Bradley Bell <btb@icculus.org>
4654 * Makefile.am: Add ChangeLog to dist
4658 2001-01-24 Bradley Bell <btb@icculus.org>
4660 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4662 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4663 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4666 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4667 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4668 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4669 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4670 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4671 arch/Makefile.am, arch/dos/Makefile.am,
4672 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4673 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4674 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4675 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4676 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4677 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4678 unused/Makefile.am, unused/bios/Makefile.am,
4679 unused/lib/Makefile.am, unused/novga/Makefile.am,
4680 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4681 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4682 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4683 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4684 make dist, VPATH builds, ...
4686 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4687 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4688 arch/dos/Makefile.in, arch/linux/Makefile.in,
4689 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4690 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4691 misc/Makefile.in, texmap/Makefile.in: cruft removal
4693 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4696 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4698 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4700 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4703 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4704 added -grabmouse option
4706 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4707 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4708 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4709 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4710 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4711 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4712 main/songs.c, misc/args.c: changed args_find to FindArg
4714 2001-01-22 Bradley Bell <btb@icculus.org>
4716 * configure, main/Makefile.am, main/Makefile.in: configuration
4719 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4720 fix compiler warnings w/opengl
4722 * include/console.h: ggi support
4724 * arch/linux_init.c: svgalib support
4726 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4727 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4728 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4729 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4730 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4731 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4734 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4736 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4737 main/render.c: fix warnings and enable NDEBUG *
4738 arch/svgalib_init.c: svgalib support
4740 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4742 * main/kconfig.c: joystick support
4744 2001-01-21 Bradley Bell <btb@icculus.org>
4746 * cvshowto.txt: new file, taken from d1x webpage
4748 * AUTHORS, README: Taking over as maintainer of d2x
4750 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4752 2001-01-20 Bradley Bell <btb@icculus.org>
4754 * configure, configure.in: Turned -Werror back off by default
4756 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4757 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4758 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4759 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4760 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4761 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4762 main/laser.c, main/multi.c, main/network.c, main/network.h,
4763 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4764 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4765 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4766 warnings, for non-OpenGL on linux, anyway...
4768 2001-01-19 Bradley Bell <btb@icculus.org>
4770 * copying: remove duplicate file
4772 * Import of d2x-0.0.9-pre1
4774 * Import of d2x-0.0.8