1 2006-03-05 Chris Taylor <chris@icculus.org>
3 * main/inferno.c: create write directory if it doesn't exist
6 2006-02-26 Chris Taylor <chris@icculus.org>
8 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
9 main/movie.c, main/piggy.c, misc/strutil.c:
10 move change_filename_ext to strutil.c, rename to (and remove old)
11 change_filename_extension, add an assert and make it use strrchr
13 * main/gamerend.c: show the death sequence for d2x-gl
16 * main/gamesave.c: with the editor built, don't make .txm files
17 when a level is loaded (only make them when saving levels)
19 2006-02-25 Chris Taylor <chris@icculus.org>
21 * main/menu.c: complete removal of 7th option in Options menu,
22 hopefully fixing bug #2514
24 * main/gameseg.c: when breaking a light, allow segment light to
25 change by more than F1_0
27 2006-02-24 Chris Taylor <chris@icculus.org>
29 * main/gauges.c: make sure the correct font is used (whoops)
31 * main/newmenu.c: restore the old canvas after showing a menu,
32 avoiding potential problems
34 2005-11-29 Chris Taylor <chris@icculus.org>
36 * main/titles.c: for Descent 1 briefings, look for briefings no
37 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
39 2005-11-07 Chris Taylor <chris@icculus.org>
41 * arch/ogl/ogl.c: make super transparent textures have alpha
43 2005-08-13 Chris Taylor <chris@icculus.org>
45 * main/gauges.c: draw all gauges properly when using the cockpit
46 in d2x-gl, including the energy bars when empty
48 2005-08-07 Chris Taylor <chris@icculus.org>
50 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
51 get the cockpit to show with d2x-gl (actually committed!)
53 2005-08-06 Chris Taylor <chris@icculus.org>
55 * main/automap.c: must_free_canvas isn't used when
56 AUTOMAP_DIRECT_RENDER is defined (whoops)
58 * main/inferno.c: print the command line help properly
60 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
61 get the cockpit to show with d2x-gl
63 2005-08-02 Chris Taylor <chris@icculus.org>
65 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
66 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
68 include/3d.h, include/palette.h,
69 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
70 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
71 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
72 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
73 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
74 main/state.c, main/titles.c:
75 remove DirectDraw use and Windows mouse stuff made redundant by SDL
76 (lots of WINDOWS code).
77 Makes cockpit draw properly in SDL
79 2005-07-30 Chris Taylor <chris@icculus.org>
81 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
82 2d/palette.c, 2d/pcx.c, 2d/rle.c,
84 main/automap.c, main/config.c, main/credits.c, main/escort.c,
85 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
86 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
87 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
88 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
89 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
90 remove all the redundant Polygon Acceleration stuff
93 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
94 main/polyobj.c: remove old _3DFX code
96 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
97 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
98 main/gauges.c, main/hud.c: remove pixel double code
100 2005-07-29 Chris Taylor <chris@icculus.org>
102 * 2d/font.c: show some missing wide 1's (bug #2269)
104 * main/game.c: only shoot when fire button down (fix bug #2271)
106 2005-07-28 Chris Taylor <chris@icculus.org>
108 * main/gauges.c: show gauges in SDL (help fix bug #2267)
110 2005-07-27 Chris Taylor <chris@icculus.org>
112 * d2x.xcode/project.pbxproj: build the editor by default
114 2005-07-25 Chris Taylor <chris@icculus.org>
116 * main/bmread.c: cast some fprintf arguments to int, to fix
119 * main/editor/medrobot.c: no checking if obj->id > -1
122 * main/editor/ksegsize.c, main/editor/segment.c,
123 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
124 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
126 2005-07-24 Chris Taylor <chris@icculus.org>
128 * main/bmread.c: call file static var 'time' 'play_time' instead,
129 because of conflict with function 'time' in /usr/include/time.h
132 2005-07-22 Chris Taylor <chris@icculus.org>
134 * main/editor/group.c: remove duplicate tmap_xlate_table
136 2005-07-21 Chris Taylor <chris@icculus.org>
138 * d2x.xcode/project.pbxproj: make file paths relative to project,
139 add some files (so it builds), warnings are not errors
140 (ubyte *, sbyte * mismatches found when using gcc 4.0)
142 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
143 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
144 main/newdemo.c: fix pointer mismatches, warnings are errors again
146 2005-07-03 Chris Taylor <chris@icculus.org>
148 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
150 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
151 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
152 draw an "O" in the current radio button
154 2005-07-01 Chris Taylor <chris@icculus.org>
156 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
157 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
159 2005-06-23 Chris Taylor <chris@icculus.org>
161 * installation.txt: describe new directory system
162 and mention recursive mission searching
164 2005-06-22 Chris Taylor <chris@icculus.org>
166 * main/editor/kgame.c: load .rl2 files instead of .lvl files
167 (some editor info could be stored in .rdl / .rl2 files)
169 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
170 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
171 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
172 main/wall.c, main/wall.h: add level component saving functions,
173 which use PhysicsFS and are endian friendly
175 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
176 add function for converting descent 2 texture numbers back to
177 descent 1 texture numbers
179 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
180 levels. Entirely endian friendly and allows saving of .rdl and .rl2
183 2005-06-14 Chris Taylor <chris@icculus.org>
185 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
187 2005-06-13 Chris Taylor <chris@icculus.org>
189 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
190 number 198 to maintain bijectivity, when descent.pig is available
191 (used to return 167, which is also returned for Descent 1 texture
194 * include/physfsx.h: added PHYSFSX_writeVector,
195 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
197 2005-04-05 Bradley Bell <btb@icculus.org>
199 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
200 bugs in joystick initialization
202 2005-04-04 Bradley Bell <btb@icculus.org>
204 * main/kconfig.c: cosmetic fixes to joystick config screen
206 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
207 arch/linux/joystick.c, arch/linux/include/joystick.h,
208 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
209 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
210 MAX_BUTTONS to JOY_MAX_BUTTONS
212 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
213 of joystick buttons/axes
215 * arch/win32/midi.c: don't play midi if -nosound
217 * arch/win32/mingw_init.c: remove redundant joy_init()
219 2005-04-01 Chris Taylor <chris@icculus.org>
221 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
222 main/editor/med.c: "Go to Main Menu" now works in editor
224 * main/editor/segment.c: set Highest_vertex_index and
225 Highest_segment_index to 0 when creating a new mine (avoids
226 problems with saving when another level was previously loaded)
228 2005-03-31 Chris Taylor <chris@icculus.org>
230 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
231 main/editor/eglobal.c, main/editor/eobject.c,
232 main/editor/medrobot.c, main/editor/objpage.c,
233 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
234 OL_ constants; use "object" instead of "robot" in some places;
235 draw and place reactors with correct modelnum
237 * main/editor/texpage.c: no using TmapList, initialise texture
238 category globals, no CurrentTmap (just use CurrentTexture)
240 2005-03-29 Bradley Bell <btb@icculus.org>
242 * mem/mem.c: remove obsolete malloc.h
244 2005-03-20 Bradley Bell <btb@icculus.org>
246 * Makefile.am: add some stuff to dist
248 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
251 * console/CON_console.c: Fixed console cursor positioning.
253 * main/text.c: revert to Error if text file not found.
255 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
257 * ui/.cvsignore: New file
259 2005-03-17 Bradley Bell <btb@icculus.org>
261 * arch/win32/midi.c: Add RCS ID tag
263 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
264 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
267 2005-03-16 Bradley Bell <btb@icculus.org>
269 * main/bm.c, main/bm.h: use hardcoded value instead of
270 sizeof(tmap_info), since size depends on whether editor is built
273 * ui/mouse.c: gcc doesn't like multi-line // comments
275 * main/dumpmine.c: get rid of compiler warnings
277 2005-03-15 Bradley Bell <btb@icculus.org>
279 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
280 Fixes laser and plasma lighting bug, hopefully doesn't break
283 * main/state.c: Fix crash if Num_walls=0
285 2005-03-12 Bradley Bell <btb@icculus.org>
287 * Makefile.am, configure.ac: enable editor in unix-style builds
289 2005-03-12 Chris Taylor <chris@icculus.org>
291 * main/gamesave.c: could check reactor model num, don't check
292 reactor object shields (not used anyway, it's stored/calculated
295 2005-03-06 Chris Taylor <chris@icculus.org>
297 * main/piggy.c: load the descent 1 color palette when NDEBUG is
300 * main/editor/seguvs.c: check the uvs after they're assigned
302 2005-02-27 Chris Taylor <chris@icculus.org>
304 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
305 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
306 gr_update in event loops
308 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
309 file.c, involves modifying the listbox so it can use
310 an array of string pointers
312 2005-02-26 Chris Taylor <chris@icculus.org>
314 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
317 * ui/window.c: only disable the keyboard for MS DOS
319 * main/editor/eswitch.c: add remove_trigger_num
322 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
323 still works if there's no BITMAPS.TBL in a PhysicsFS search path
325 * main/inferno.c: determine properly if 800x600 resolution is
326 available (for editor)
328 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
329 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
330 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
331 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
333 * ui/keypad.c: fix the reading of keypad (.pad) files
335 * ui/menubar.c: use cfile to read the menubar file MED.MNU
337 2005-02-25 Chris Taylor <chris@icculus.org>
339 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
340 allowing Mac OS 9 and X to both use conf.h but one can build for
341 OpenGL while the other doesn't.
343 * main/editor/mine.c: use the Descent 2 definitions for maximum
344 segments and vertices
346 2005-02-25 Bradley Bell <btb@icculus.org>
348 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
349 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
350 d2src system for persistent sounds. Untested, of course.
352 * ChangeLog-old: clean up old changelog a little
354 * ChangeLog-old: converted old changelog to "cvs log" format, so
355 it can be manipulated with cvs2cl and other tools.
357 2005-02-24 Tim Massey <tmassey@obscorp.com>
359 * main/inferno.c: allow -notitles to work in shareware [and
360 non-RELEASE] version too. (d1x r1.35)
362 2005-02-24 Peter Hawkins <peterh@isa.net.au>
364 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
366 2005-02-24 Matthew Mueller <donut@dakotacom.net>
368 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
369 don't do it automatically (eg, ati's fglrx linux driver) (d1x
372 2005-02-24 Bradley Bell <btb@icculus.org>
374 * main/movie.c: change movie Warnings to con_printf, simplify
377 2005-02-24 Chris Taylor <chris@icculus.org>
379 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
380 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
381 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
382 PHYSFSX_openWriteBuffered, where appropriate
384 * main/gauges.c: draw behind the shield number properly with OpenGL
386 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
387 is selected as a secondary weapon
389 * main/titles.c: check properly whether there's a briefing
391 * main/mission.c: recursively search directories in "missions"
394 2005-02-11 Bradley Bell <btb@icculus.org>
396 * debian/control: build-dep on libphysfs-dev
398 * arch/ogl/gr.c: use GLint for arb_max_textures
400 * arch/ogl/Makefile.am: added internal.h to dist
402 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
404 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
406 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
407 dynamically find and load the OpenGL library
409 * main/editor/macro.c: use physfs instead of non-existing cflib.h
411 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
413 * main/editor/medwall.c: include cntrlcen.h
415 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
417 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
419 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
420 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
422 * ui/number.c: s/inputbox/Inputbox/
424 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
426 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
428 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
429 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
430 main/gamesave.c: s/128/PATH_MAX
432 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
434 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
436 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
437 mouse_set_limits and mouse_set_pos (we don't want to limit user)
439 * ui/menubar.c: specify int type for state2_alt_down
441 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
443 * main/piggy.c: call bm_read_all even if EDITOR is defined
445 * main/gamesave.c: if LVL can't be found, try filename that was passed
447 * main/mission.c: ensure mission name is properly terminated
449 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
451 * 2d/font.c: fix bug #2167: some characters would not display because
452 of signed/unsigned errors
454 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
456 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
457 gauge when appropriate
459 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
460 all functions in kfuncs.c to return int instead of void
462 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
463 disable old hostage system in editor (d2 is simpler in this regard)
465 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
467 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
469 * main/editor/centers.c: change curseg2p to Curseg2p
471 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
473 * main/editor/macro.c: remove unused variable "length"
475 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
477 * main/editor/medmisc.c: Pass both arguments to render_frame
479 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
480 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
481 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
482 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
483 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
484 instead of d1-style mem.h and types.h
486 * main/editor/texpage.c: do texture replacement for any mission
488 * main/editor/medwall.c: add prototype for create_removable_wall
490 * main/editor/medrobot.c: don't try to set the removed follow_path
492 2005-01-23 Jason Owen <shannara256@yahoo.com>
494 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
495 may crash printf if the list of extensions is huge
497 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
499 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
500 only on last level of built-in mission.
502 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
505 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
506 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
507 buffers (speeding it up), and use cfopen instead of
508 PHYSFS_openRead/PHYSFS_openWrite where appropriate
510 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
511 sure nocfile.h and cfile.h are never both included
513 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
515 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
516 fix bug #1676 (filling up of OLG texture list)
518 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
520 * main/state.c: fix problems with copying/deleting save files
522 * main/automap.c: make automap fonts transparent.
524 2005-01-07 Bradley Bell <btb@icculus.org>
526 * main/menu.c: In Load Level, if there is no current mission,
529 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
531 * main/gameseq.c: Free polymodel data before reloading ham file.
533 * arch/ogl/gr.c: Implement fading in ogl_urect()
535 * main/gauges.c: Draw ship before shields in HUD.
537 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
539 * main/editor/centers.c: Use both ints with the robot producer
542 2004-12-23 Bradley Bell <btb@icculus.org>
544 * main/editor/centers.c, main/editor/editor.h,
545 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
546 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
547 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
550 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
552 * main/bmread.c: don't duplicate the period in the filename
554 * main/dumpmine.c: Add function prototypes to remove warnings
556 * main/dumpmine.c, ui/window.c: Specify that two functions return
559 * main/editor/autosave.c, main/editor/curves.c,
560 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
561 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
564 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
566 * main/editor/eobject.c, main/editor/kgame.c,
567 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
568 extra two parameters to get_seg_masks.
570 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
571 structs for mine saving functions
573 * main/inferno.c: Use PhysicsFS for making the hoard ham.
575 * main/bmread.c: add missing includes
577 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
579 * main/dumpmine.c: Fix type mismatches
581 2004-12-19 Bradley Bell <btb@icculus.org>
583 * ui/Makefile.am: fix ui Makefile.am
585 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
586 removeext, use it in ds_load instead of splitpath
588 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
590 * include/u_mem.h: prototype for strdup with MPW
592 * main/laser.c: abort weapon fire if unable to create object
594 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
595 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
596 unused/ui/icon.c: replace byte with sbyte
598 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
599 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
600 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
601 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
602 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
603 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
604 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
605 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
606 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
607 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
608 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
609 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
610 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
611 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
612 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
615 * ui/Makefile.am: added Makefile.am for ui
617 * main/editor/Makefile.am, main/editor/autosave.c,
618 main/editor/centers.c, main/editor/centers.h,
619 main/editor/curves.c, main/editor/eglobal.c,
620 main/editor/ehostage.c, main/editor/ehostage.h,
621 main/editor/elight.c, main/editor/eobject.c,
622 main/editor/eobject.h, main/editor/eswitch.c,
623 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
624 main/editor/group.c, main/editor/info.c, main/editor/info.h,
625 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
626 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
627 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
628 main/editor/ksegsel.c, main/editor/ksegsize.c,
629 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
630 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
631 main/editor/medlisp.h, main/editor/medmisc.c,
632 main/editor/medmisc.h, main/editor/medrobot.c,
633 main/editor/medrobot.h, main/editor/medsel.c,
634 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
635 main/editor/objpage.c, main/editor/objpage.h,
636 main/editor/seguvs.c, main/editor/texpage.c,
637 main/editor/texture.c: imported missing editor files from d1x
639 * main/Makefile.am: build dumpmine.c for editor
641 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
642 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
643 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
644 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
645 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
647 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
648 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
649 main/editor/eglobal.c, main/editor/ehostage.c,
650 main/editor/ehostage.h, main/editor/elight.c,
651 main/editor/eobject.c, main/editor/eobject.h,
652 main/editor/eswitch.c, main/editor/eswitch.h,
653 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
654 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
655 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
656 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
657 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
658 main/editor/ksegsel.c, main/editor/ksegsize.c,
659 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
660 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
661 main/editor/meddraw.h, main/editor/medlisp.h,
662 main/editor/medmisc.c, main/editor/medmisc.h,
663 main/editor/medrobot.c, main/editor/medrobot.h,
664 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
665 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
666 main/editor/objpage.h, main/editor/segment.c,
667 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
668 main/editor/texpage.h, main/editor/texture.c: Move old logs to
671 * main/editor/autosave.c main/editor/centers.c
672 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
673 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
674 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
675 main/editor/fixseg.c main/editor/func.c main/editor/group.c
676 main/editor/info.c main/editor/info.h main/editor/kbuild.c
677 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
678 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
679 main/editor/ksegmove.c main/editor/ksegsel.c
680 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
681 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
682 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
683 main/editor/medmisc.h main/editor/medrobot.c
684 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
685 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
686 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
687 main/editor/texpage.h main/editor/texture.c ui/barbox.c
688 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
689 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
690 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
691 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
692 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
693 conf.h in new editor files
695 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
697 * main/state.c: open autosave file for writing, not reading
699 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
700 main/state.c, main/state.h: added fast save
702 * main/gameseq.c, main/inferno.c: force gr_update() so screens
703 always show in OpenGL
705 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
707 * misc/strutil.c: Implement strdup for MPW
709 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
712 * misc/strutil.c: fix MPW compiler errors
714 * main/mission.c, main/mission.h: allocate mission filenames
717 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
719 * 2d/font.c: Initialise the dataptr member correctly.
721 * include/mono.h: Print only mildly interesting messages to
722 stderr.txt. (revert earlier carbon changes)
724 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
726 * include/physfsx.h: getRealPath uses the write directory if it
727 can't get the real directory
729 * D2X.make: remove misc/d_io.c
731 2004-12-03 Bradley Bell <btb@icculus.org>
733 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
734 pathname, ensure correct translation of path separators
736 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
738 * misc/strutil.c: fix stricmp and strnicmp
740 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
743 2004-12-02 Bradley Bell <btb@icculus.org>
745 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
746 I couldn't figure out why the previous code kept segfaulting under
749 * main/kconfig.c: disable call to reset_cockpit() which was
750 causing the "letterbox" bug
752 * main/inferno.c: don't die if title screens not found
754 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
756 * configure.ac: require PhysicsFS header and library
758 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
760 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
762 * D2X.make: fix build on Carbon by adding digiobj.c
764 * main/mission.c: set builtin_hogsize for non-built-in missions
766 * main/mission.c: pass individual mission around instead of whole list
768 * main/mission.c: remove mission list from global memory
770 2004-12-02 Bradley Bell <btb@icculus.org>
772 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
773 path separator gets added to hogdir
775 2004-12-01 Bradley Bell <btb@icculus.org>
777 * README, configure.ac, VisualC/d2x/d2x.dsp,
778 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
779 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
780 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
781 uses dynamic opengl loading
783 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
785 * arch/ogl/gr.c: make write_bmp use PhysicsFS
787 * include/args.h, misc/args.c: new AppendArgs function. This
788 separates the copying of the arguments passed to main() from the
789 reading of the arguments file
791 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
792 the flexible cfgets, Fix compiling issues in MPW.
794 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
795 reading into an int, so it's removed completely. PHYSFSX_getc was
796 removed, because it's only use in misc/strio.c was removed. Put
797 in PHYSFSX_getRealPath, which recognises platform-specific
798 separators and doesn't use snprintf (MPW doesn't have it). MPW
801 * main/inferno.c: Remove use of open_movie_file. Read the
802 arguments file from the base directory, if there is one. Set up
803 D2X's write directory, including replacing any tilde at the start
804 of the path (if there is one) with the string returned by
805 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
806 default is still ~/.d2x. Check if the write directory has to be
807 created. Read the arguments file in this write directory if there
808 is one. If there's still no write directory, set it to the base
809 directory. Won't set it to the current directory if this fails,
810 because of the issue of which character to use for which platform.
812 * main/playsave.c: Use PHYSFS_readSLE32 instead of
813 PHYSFS_readULE32 due to compiling issues in MPW. Use
814 cfile_read_short instead of PHYSFS_readULE16 because of both
815 compiling and endian issues. cfile_read_byte instead of
816 PHYSFSX_readU8. Write a dummy structure instead of seeking when
817 NETWORK isn't defined
819 * D2X.make: Don't compile cfile.c on Mac OS 9.
821 * README: add PhysicsFS to the required 'tools' in README, and
822 instructions for building in MPW.
824 * include/cfile.h: Make cfopen into an inline, where a read buffer
825 is set up. This speeds up loading significantly.
827 2004-12-01 Bradley Bell <btb@icculus.org>
829 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
830 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
833 * main/newmenu.c: fix player file deletion
835 * include/physfsx.h: fix statfs includes for OS X
837 * main/inferno.c, main/network.c: misc physfs conversions
839 * arch/linux/Makefile.am, arch/linux/findfile.c,
840 arch/win32/Makefile.am, arch/win32/findfile.c,
841 include/findfile.h, main/kludge.c, main/mission.c,
842 main/newmenu.c, main/piggy.c: get rid of findfile stuff
844 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
847 * main/state.c: improve savegame load/save
849 * main/movie.c: make -nomovies friendlier
851 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
853 * include/d_io.h, include/physfsx.h, main/inferno.c,
854 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
857 * main/scores.c: use physfs for scores file
859 * main/playsave.c: improve player loading
861 * main/movie.c: improve movie loading
863 * main/mission.c: improve mission loading
865 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
866 main/state.c: use physfs for savegames
868 * README: minor update
870 * main/newdemo.c: use physfs for demos
872 * include/physfsx.h: added PHYSFSX_rename function
874 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
875 physfs/rwops, add libmve callbacks
877 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
878 added physfsrwops stuff
880 * include/cfile.h: added cfile_close wrapper
882 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
885 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
888 * main/config.c: use physfs to read config file
890 * include/physfsx.h: added gets and puts functions
892 * include/cfile.h: correct seek return value
894 * main/config.c, main/playsave.c: use physfs to write
897 * include/physfsx.h: added my physfs extensions
899 * main/inferno.c: physfs initialization stuff
901 * configure.ac: add check for physfs lib
903 * include/cfile.h: made cfile into a wrapper for physfs
905 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
906 disabled althogdir stuff (shouldn't be needed w/physfs)
908 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
909 configure.ac: drop cfile stuff
911 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
913 * D2X.make: Don't use D2XFolder, because the userdir can now be
914 specified in Mac OS 9. Putting it in the source code folder is
915 more convenient. Turn debugging on. Don't compile old files,
916 compile new ones. Add the PhysicsFS library.
918 * iff/iff.c: Get rid of MIN redefinition.
920 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
921 MPW doesn't like switches of long longs
923 2004-11-30 Bradley Bell <btb@icculus.org>
925 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
926 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
927 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
928 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
929 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
930 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
931 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
933 2004-11-28 Bradley Bell <btb@icculus.org>
935 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
937 * arch/sdl/digi.c: use d2src system for persistent sounds
939 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
942 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
943 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
944 ripped object stuff out of digi.c, now using digiobj.c. get rid of
945 a bunch of kludges, sound should be more true to original game now
947 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
950 2004-11-27 Bradley Bell <btb@icculus.org>
952 * main/text.c, main/text.h, main/titles.c: added function to
953 properly decode multi-line strings
955 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
956 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
959 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
961 * main/inferno.c: enable logo screens for shareware/oem
963 2004-11-26 Bradley Bell <btb@icculus.org>
965 * main/mission.c, main/titles.c: fix d1 briefing glitches
967 * main/game.c: free up cpu by not calling timer_delay so many
968 times (fixes Bug 2034)
970 * main/gameseq.c: enable briefing screens for mac shareware
972 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
973 doesn't care if it draws offscreen, I guess)
975 * main/credits.c: reduce flickering in credits w/opengl
977 2004-11-25 Bradley Bell <btb@icculus.org>
979 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
980 garbage on windows for some reason.
982 * 2d/font.c: fixed opengl menu font bug, caused by doing
983 arithmetic on signed chars.
985 2004-11-23 Bradley Bell <btb@icculus.org>
987 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
989 2004-11-22 Bradley Bell <btb@icculus.org>
991 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
992 arch/linux/joystick.c, arch/linux/include/joystick.h,
993 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
994 arch use global variable joy_num_axes
996 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
998 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1000 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1002 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1003 Vertigo) missions, load add-on ham file at every load, not only the 1st
1005 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1007 * main/fireball.c: don't Int3() every time explosions don't look best
1009 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1011 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1013 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1015 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1017 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1019 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1021 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1022 shareware version of descent.hog. This is not yet bug-free
1024 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1026 * main/network.c: fix crash introduced with previous change
1028 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1030 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1031 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1032 make mission structre memory allocated
1034 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1036 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1037 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1038 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1039 delete file compbit.h, move functionality to text.c, modify all
1040 previous users of compbit.h to use existing function in text.h
1042 * main/inferno.c: remove warning created by the fix for the cfgets
1045 * main/bmread.c: add comment
1047 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1049 * cfile/cfile.c: declare variable on top of block
1051 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1052 main/multi.h, main/network.c: move mission list handling functionality
1053 to mission.c, remove unnecessary load_mission calls in menu.c
1055 * main/game.c: remove unnecessary build_mission_list call
1057 * main/mission.c, main/mission.h: correct comments about anarchy-only
1059 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1060 remove explicit uses of mission list
1062 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1064 * libmve/mveplay.c: make it compile on Cygwin
1066 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1068 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1070 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1072 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1074 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1076 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1077 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1078 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1079 information about the current mission, for easier code refactorisation.
1081 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1083 * main/gamemine.c, main/piggy.c: fix bug 1675:
1084 use better d2 textures if d1 hog is present but not loadable
1086 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1088 * cfile/cfile.c: simplify, reduce number of global vars
1090 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1092 * main/gameseg.c: fix bugfix of 2004-05-15
1094 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1096 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1098 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1099 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1100 cfgets now always copies the terminating character to the dest buffer.
1101 This fixes a bug that occured when reading cmd line args from d2x.ini
1103 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1105 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1106 move more old change logs into ChangeLog-old
1108 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1109 and Martin Schaffner <maschaffner@gmx.ch>
1111 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1112 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1113 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1114 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1115 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1116 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1117 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1118 arch/include/joy.h, arch/win32/include/key.h
1119 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1120 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1121 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1122 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1123 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1124 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1125 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1126 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1127 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1128 main/config.c, main/config.h, main/controls.c, main/controls.h
1129 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1130 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1131 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1132 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1133 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1134 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1135 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1136 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1137 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1138 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1139 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1140 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1141 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1142 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1143 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1144 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1145 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1146 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1147 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1148 main/powerup.h, main/render.c, main/render.h, main/robot.c
1149 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1150 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1151 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1152 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1153 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1154 main/text.h, main/textures.h, main/titles.c, main/titles.h
1155 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1156 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1157 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1158 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1159 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1160 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1162 move old per-file change logs into new file ChangeLog-old
1164 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1166 * arch/ogl/ogl.c: enable -gl_mipmap switch
1168 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1170 * arch/carbon/descent.r: swap min and max size to correct places
1172 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1174 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1176 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1178 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1180 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1182 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1183 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1185 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1186 link) on MPW on Mac OS 9 (carbon)
1188 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1190 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1192 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1194 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1196 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1198 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1200 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1202 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1203 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1204 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1205 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1206 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1208 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1209 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1210 new files for supporting compilation with MPW for carbon (Mac OS 9)
1212 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1214 * main/playsave.c: do not seek while writing, carbon does not like it
1216 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1218 * cfile/cfile.c: use portable ffilelength in cfile_size
1220 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1221 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1222 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1223 unsigned and signed char, MPW does not like these
1225 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1227 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1230 2004-06-01 Bradley Bell <btb@icculus.org>
1232 * libmve/mve_main.c: cast malloc function pointer
1234 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1235 target to XCode project
1237 2004-05-31 Bradley Bell <btb@icculus.org>
1239 * include/pstypes.h: fix accidental solaris breakage
1241 * main/object.c: fix crash caused by death-cam code
1243 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1244 XCode project simplifications, network enabled
1246 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1247 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1249 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1252 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1253 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1254 d2x.xcode/project.pbxproj: added XCode project files
1256 2004-05-22 Bradley Bell <btb@icculus.org>
1258 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1261 * rpm/d2x.spec.in: Changed descriptions
1263 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1265 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1268 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1270 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1271 the win32 code (d1x r1.8, key_arch.c r1.2)
1273 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1274 use 32bpp screen mode by default, add option to use 16bpp (d1x
1277 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1278 replacement texture paletted->rgb conversion alpha problem (d1x
1281 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1282 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1283 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1286 * arch/ogl/gr.c, include/loadgl.h: fix win32
1287 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1289 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1290 include/ogl_init.h, main/render.c: opengl hardware
1291 super-transparency support using GL_NV_register_combiners (d1x
1292 r1.38, r1.41, r1.6, r1.26, r1.7)
1294 2004-05-22 Bradley Bell <btb@icculus.org>
1296 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1299 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1301 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1302 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1303 fix fonts not having transparent flag set (wouldn't get paletted)
1304 (d1x r1.15, r1.37, r1.40, r1.25)
1306 * arch/ogl/ogl.c: don't try to use paletted textures with
1307 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1309 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1310 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1313 * 2d/font.c: memset ogl font bitmap data since the copy function
1314 leaves some (unused) parts uninitialized, which aggravates
1315 valgrind (d1x r1.14)
1317 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1318 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1321 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1322 screenshots if the entire thing wasn't written in one call to
1325 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1326 info not being updated on win32 (d1x r1.11)
1328 * arch/win32/digi.c: remove some redundancy by not needing to do
1329 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1330 clean up some indenting of DS_release_slot calls. And make
1331 DS_release_slot return 1 when a sound is already not playing, in
1332 addition to when a sound was killed. (d1x r1.10)
1334 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1335 linux version (d1x r1.5)
1337 * main/kconfig.c: make next axis config key skip currently
1338 allocated axes (d1x r1.11)
1340 2004-05-22 David Cleaver <wraithx@morpheus.net>
1342 * main/kconfig.c: joy configuration next axis key from WraithX
1345 2004-05-22 Bradley Bell <btb@icculus.org>
1347 * main/game.c, main/inferno.c: typo
1349 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1351 * main/game.c, main/game.h, main/inferno.c: make rear view
1352 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1355 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1357 * main/inferno.c: change -udp documentation to d2x behaviour
1359 2004-05-21 Bradley Bell <btb@icculus.org>
1361 * include/gr.h: added missing define for menu fullscreen toggle
1363 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1365 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1366 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1368 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1370 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1371 arch/linux/include/joystick.h: patch from Steven Mueller for using
1372 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1374 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1376 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1377 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1378 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1380 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1382 2004-05-21 Bradley Bell <btb@icculus.org>
1384 * main/inferno.c: added -udp documentation from d1x
1386 2004-05-20 Bradley Bell <btb@icculus.org>
1388 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1390 2004-05-20 David Cleaver <wraithx@morpheus.net>
1392 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1393 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1394 game.c r1.21, r1.6, r1.4, r1.3)
1396 2004-05-20 Bradley Bell <btb@icculus.org>
1398 * main/inferno.c: document -ihaveabrokenmouse
1400 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1402 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1404 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1406 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1407 mouse driver problems (d1x r1.2, r1.2)
1409 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1411 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1412 join list score crash (d1x r1.8)
1414 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1416 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1417 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1420 2004-05-20 Bradley Bell <btb@icculus.org>
1422 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1424 * main/inferno.c: integrated some niceautomap stuff from d1x
1426 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1428 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1429 in some weird axis (d1x r1.3)
1431 * arch/win32/init.c: set win32 icon to icon from resource file
1434 * arch/win32/key.c: win32: fixed space key not working in messages
1437 2004-05-20 Bradley Bell <btb@icculus.org>
1439 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1442 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1444 * main/inferno.c: document -gl_refresh (d1x r1.20)
1446 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1447 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1450 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1451 change the arg type for (d1x r1.5)
1453 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1455 * arch/win32/digi.c: altsounds (d1x r1.6)
1457 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1459 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1460 of redundancy (d1x r1.5)
1462 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1463 fix crashing (d1x r1.4)
1465 * arch/win32/digi.c: win32's digi_start_sound was not calling
1466 DS_release_slot after setting .playing=0, resulting in a
1467 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1469 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1470 apparently it was somehow causing some joysticks (Sidewinder
1471 Precision 2) to only turn when the stick was moving, but not when
1472 at turned but held stationary. And it was completely unused
1473 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1476 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1477 previous key combos (d1x r1.29)
1479 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1480 g, and b values (d1x r1.15)
1482 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1483 sometimes (didn't handle negative palette steps) (d1x r1.34)
1485 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1486 shatter effects, robot explosions and weapons, and some more
1487 always present stuff. Also clean up ogl_cache_weapon_textures
1488 calling. (d1x r1.37)
1490 2004-05-20 Bradley Bell <btb@icculus.org>
1492 * main/kludge.c, main/game.c: move gr_renderstats and
1493 gr_badtexture back to game.c
1495 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1497 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1498 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1500 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1502 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1503 loaded after texture caching stage (d1x r1.34)
1505 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1506 for renderstats (d1x r1.33)
1508 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1510 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1511 main/inferno.c: add anisotropic texture filtering suport (d1x
1512 r1.33, r1.32, r1.23, r1.32)
1514 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1517 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1518 include/ogl_init.h: utilize hardware multitexturing support if
1519 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1520 r1.32, r1.30, r1.4, 1.22)
1522 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1525 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1527 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1528 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1529 effects in OGL using SetGammaRamp, much faster than the hack that
1530 was being used. currently SDL only (though not too hard to add to
1531 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1533 * main/menu.c: allow arbitrary (custom) resolution entry in
1534 change_res menu (d1x r1.14)
1536 2004-05-19 Bradley Bell <btb@icculus.org>
1538 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1539 d1x-style res change menu (mostly works)
1541 * misc/args.c: use strnicmp instead of strncasecmp
1543 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1545 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1546 command-line option (d1x r1.27)
1548 * main/inferno.c: restore inferno.c initialization of
1549 screen_compatible and use_double_buffer to 'normal' values, broken
1550 long long ago in one of the high res menu patches (d1x r1.30)
1552 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1553 resolutions to be specified on command line (d1x r1.2, r1.29,
1554 r1.4) -- doesn't work yet
1556 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1558 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1561 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1562 volume song stop/starting (d1x r1.7)
1564 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1566 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1569 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1570 ogl_ulinec (d1x r1.29)
1572 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1574 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1575 bottom are inclusive not exclusive (d1x r1.28)
1577 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1578 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1580 * arch/sdl/digi.c: fix typo
1582 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1584 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1585 creation code from arch_init_start into arch_init to fix weirdness
1586 with --help (d1x r1.5, r1.6)
1588 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1589 sync issues and lack of midi reset (d1x r1.5)
1591 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1594 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1595 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1597 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1600 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1602 2004-05-18 Bradley Bell <btb@icculus.org>
1604 * include/vecmat.h: comments/formatting
1606 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1608 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1609 include/test.lnk: remove unnecessary files
1611 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1612 This enables compilation with gcc 3.1
1614 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1616 * main/switch.c: took care of switches triggering single-sided
1617 walls (don't try to access the nonexistent adjacent wall via NULL
1618 pointers or negative array indices)
1620 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1622 * main/wall.c: fix invalid memory access for d1 levels which
1623 don't have a corresponding wall behind.
1625 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1627 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1628 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1629 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1630 interface header to new header file internal.h
1632 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1634 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1635 bitmask for each joystick axis that has sent input data,
1636 and will not crash Windows anymore during joystick setup because
1637 of for() loop over axis being executed once too often.
1639 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1640 gr_remap_mono_font() and call it after loading saved level.
1642 * main/laser.c: limit homing missile turn rate
1644 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1645 centers (work like fuel centers but provide shield)
1647 * main/gameseg.c: fix endless loop in some levels with a
1648 certain (complicated) structure
1650 2004-05-13 Bradley Bell <btb@icculus.org>
1652 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1653 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1654 updated project files for SDL 1.2.7
1656 * Makefile.am: add VisualC, VisualCE dirs to tarball
1658 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1660 * arch/sdl/digi.c: formatting
1662 2004-05-12 Bradley Bell <btb@icculus.org>
1664 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1667 * 2d/palette.c, include/palette.h: added function to create blend
1670 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1672 2004-05-11 Bradley Bell <btb@icculus.org>
1674 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1676 2004-05-10 Bradley Bell <btb@icculus.org>
1678 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1679 g3_draw_transp_poly had the fade level backwards, decided to just
1680 fix g3_draw_poly so it behaves correctly, transparency or not,
1681 reverted changes to render_face
1683 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1685 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1686 rendering transparent (e.g. cloaked) walls
1688 * main/render.c: render_face now calls g3_draw_transp_poly() for
1689 cloaked walls in OpenGL
1691 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1693 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1694 that from other apps, had "static" distortions.
1696 2004-04-22 Bradley Bell <btb@icculus.org>
1698 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1700 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1701 aligned version of PUT_INTEL_* macros
1703 2004-04-15 Bradley Bell <btb@icculus.org>
1705 * main/inferno.c: comment out unused checksum variable
1707 2004-04-14 Bradley Bell <btb@icculus.org>
1709 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1711 2004-04-14 Terran Melconian <terran@consistent.org>
1713 * main/gameseg.c: use portable rand function (fixes #1118)
1715 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1717 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1719 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1721 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1722 get rid of warnings (now compiles with -Werror on SunOS)
1724 * main/piggy.c: fix (really) wierd SunOS bug
1726 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1727 caused by not allocating enough mem for rle bitmaps
1729 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1731 * include/pstypes.h: sun OS typedef fixes
1733 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1735 * main/piggy.c: fix bug 1067
1737 * main/piggy.c: fix bugfix for 1067
1739 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1740 with descent.pig of mac registered)
1742 2003-12-18 Bradley Bell <btb@icculus.org>
1744 * main/kconfig.c: fixes for linux-native joystick
1746 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1749 * arch/include/joy.h: comments/formatting
1751 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1753 * compilerdefs.txt: added FreeBSD defs
1755 2003-12-08 Bradley Bell <btb@icculus.org>
1757 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1760 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1762 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1763 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1765 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1767 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1768 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1769 get rid of silly ulongs
1771 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1772 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1773 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1774 change relevant __linux__ macros to __ELF__
1776 2003-11-27 Bradley Bell <btb@icculus.org>
1778 * include/ogl_init.h: added proto for ogl_check_mode
1780 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1781 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1784 2003-11-26 Bradley Bell <btb@icculus.org>
1786 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1787 3.3 compiler warnings
1789 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1792 * include/pstypes.h: OS X fixes
1794 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1795 main/newmenu.h: linux fixes
1797 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1798 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1799 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1800 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1801 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1804 * arch/sdl/gr.c: fix sdl gr_update
1806 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1807 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1808 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1809 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1810 include/error.h, include/pstypes.h, include/strutil.h,
1811 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1812 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1813 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1814 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1815 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1818 2003-11-25 Bradley Bell <btb@icculus.org>
1820 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1821 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1822 libmve/VisualC/mveplayer.dsp: updated project files
1824 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1825 working w/Visual C++
1827 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1828 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1829 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1830 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1833 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1834 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1837 2003-11-24 Bradley Bell <btb@icculus.org>
1839 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1840 libmve/mveplay.c: stuff to play mve's in WinCE
1842 * arch/win32/findfile.c: unused functions...
1846 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1847 enabled mouse control of menus
1849 * main/mission.h: oops, didn't mean to change this.
1851 2003-11-21 Bradley Bell <btb@icculus.org>
1853 * VisualCE/d2x/d2x.vcp: updated project file
1855 2003-11-20 Bradley Bell <btb@icculus.org>
1857 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1858 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1859 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1862 2003-11-17 Bradley Bell <btb@icculus.org>
1864 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1865 main/menu.c: added option to disable kalinix under unix
1867 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1869 2003-11-14 Bradley Bell <btb@icculus.org>
1871 * main/automap.c: fix automap background image
1873 * main/automap.c, main/automap.h: delete cruft
1875 * main/automap.c: fix level number position
1877 * main/automap.c: simplify g3_draw_line hack
1879 * main/menu.c: stop pointless vid mode changes
1881 2003-11-07 Bradley Bell <btb@icculus.org>
1883 * NEWS, installation.txt: s'more documentation
1885 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1887 * configure.ac: fix .exe extension problems
1889 2003-11-07 Bradley Bell <btb@icculus.org>
1891 * arch/ogl/ogl.c: disable texture format verification for OS X -
1894 2003-11-06 Bradley Bell <btb@icculus.org>
1896 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1897 use more traditional Alt+Enter for toggling fullscreen
1899 * 2d/ibitblt.c, main/mission.h: comments/formatting
1901 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1903 2003-11-06 Bradley Bell <btb@icculus.org>
1905 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
1906 resolution change, use kludge to avoid repetitive res changes
1908 2003-11-04 Bradley Bell <btb@icculus.org>
1910 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
1911 structures and i/o routines back to piggy.c
1913 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
1915 * installation.txt: tell to install d1 .pig for better textures
1917 2003-11-04 Bradley Bell <btb@icculus.org>
1919 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
1920 oem d1 v1.0 and registered d2 v1.0, comments
1922 2003-11-03 Bradley Bell <btb@icculus.org>
1924 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
1925 all d1 shareware - even though files are different!
1927 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1930 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1933 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
1936 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
1938 * main/movie.c: when no movies are found, divide by six the
1939 number of warning lines sent to stdout
1941 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
1943 * include/byteswap.h: fix stupid copy/paste error
1945 2003-10-24 Bradley Bell <btb@icculus.org>
1947 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
1948 gr_linear_rep_movsd_2x instead of almost identical
1949 gr_linear_movsd_double. Better since we have assembly versions.
1951 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
1953 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
1956 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
1958 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
1959 error with --disable-network, move reset_network_objects()
1960 from gameseq.c to multi.c
1962 2003-10-14 Bradley Bell <btb@icculus.org>
1964 * AUTHORS, NEWS: stuff
1966 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
1968 2003-10-12 Bradley Bell <btb@icculus.org>
1970 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
1971 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
1974 2003-10-12 Aaron Plattner <plattner@caltech.edu>
1976 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
1977 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1978 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
1979 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
1980 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
1981 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
1982 arch/win32/ipx_win.c, arch/win32/winnet.c,
1983 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
1984 main/multi.h, main/network.c: add IPv4 multicasting support
1986 2003-10-11 Bradley Bell <btb@icculus.org>
1988 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
1990 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
1991 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
1992 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
1993 main/weapon.h: lots of shareware and oem fixes
1995 2003-10-10 Bradley Bell <btb@icculus.org>
1997 * arch/win32/winnet.c: fixed stupid win32 network bug
1999 2003-10-10 Bradley Bell <btb@icculus.org>
2001 * main/piggy.c: increased D1_MAX_TMAP_NUM
2003 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2005 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2006 which are animated in d2, refactorizes d1 texture reading
2008 2003-10-10 Bradley Bell <btb@icculus.org>
2010 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2011 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2012 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2013 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2014 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2015 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2016 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2017 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2018 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2019 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2020 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2021 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2022 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2023 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2024 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2025 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2026 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2027 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2028 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2029 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2030 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2031 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2032 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2033 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2034 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2035 main/wall.h: comments/formatting
2037 2003-10-09 Bradley Bell <btb@icculus.org>
2039 * main/text.c: fix text when using old datafiles
2041 * main/laser.h: comments/whitespace
2043 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2044 mines w/shareware data
2046 * include/DT_drawtext.h: deleted unused file
2048 2003-10-08 Bradley Bell <btb@icculus.org>
2050 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2052 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2054 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2055 main/menu.c: Disabled 'd2x keys' weapon selection
2057 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2059 * main/object.h, main/multi.h: get rid of most warnings issued by
2060 cpp-precomp of gcc from Mac OS X dev tools
2062 2003-10-05 Bradley Bell <btb@icculus.org>
2064 * NEWS, configure.ac: increment version number
2066 * cfile/cfile.c: better handling of CRLF text files (when that is
2069 * utilities/hogcreate.c, utilities/hogextract.c,
2070 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2071 reading/writing files
2073 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2074 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2077 2003-10-04 Bradley Bell <btb@icculus.org>
2079 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2081 * main/netmisc.c: change byte to sbyte, comments/whitespace
2083 2003-10-03 Bradley Bell <btb@icculus.org>
2085 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2087 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2090 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2091 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2092 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2093 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2094 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2095 main/object.c, main/object.h, main/paging.c, main/player.h,
2096 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2097 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2098 main/weapon.c, main/weapon.h: change byte to sbyte,
2101 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2102 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2103 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2104 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2106 * configure.ac: better checking for timeval
2108 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2110 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2111 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2112 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2113 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2114 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2115 main/multibot.c, main/network.c: Make network architecture
2116 choosable from game menu, add support for UDP/IP on Mac OS X and
2119 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2121 * include/byteswap.h: added macros for coping with alignment
2124 2003-10-02 Bradley Bell <btb@icculus.org>
2126 * main/multi.h: added padding to little-endian version of
2129 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2131 * main/netmisc.c: delete duplicate function
2133 2003-10-01 Bradley Bell <btb@icculus.org>
2135 * main/bm.c: make sure d1_texture_indices gets freed between
2138 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2140 * main/piggy.h: fix size of d1 shareware descent.pig
2142 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2144 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2145 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2146 replacements for non-animated textures
2148 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2150 * main/controls.c: use fixed 20fps wiggle
2152 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2154 * Makefile.am, debian/changelog.in, debian/control,
2155 debian/d2x-common.dirs, debian/d2x-common.install,
2156 debian/d2x-common.manpages, debian/d2x-gl.files,
2157 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2158 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2159 utilities/Makefile.am, utilities/hogcreate.1,
2160 utilities/hogextract.1, utilities/mvlcreate.1,
2161 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2162 add man pages, distribute utility programs in new d2x-common deb
2164 * rpm/d2x.spec.in: updated rpm spec file
2166 2003-08-02 Bradley Bell <btb@icculus.org>
2168 * cfile/cfile.c: update raw_position in cfputc and cfputs
2170 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2172 * main/piggy.c: make error message more friendly
2174 * main/piggy.c: simplify copying of bitmap flags
2176 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2179 * cfile/cfile.c: revert to always using custom fgets
2181 * main/endlevel.c, main/mission.c: handle missing exit sequence
2182 components gracefully
2184 * main/playsave.c: comments
2186 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2188 * cfile/cfile.c: update raw_position in cfwrite
2190 * main/network.c: comments/formatting
2192 2003-06-22 Bradley Bell <btb@icculus.org>
2194 * cfile/cfile.c: use standard fgets for non-archive files
2196 * main/movie.c: use con_printf for missing movie warning
2198 2003-06-18 Bradley Bell <btb@icculus.org>
2200 * main/movie.c: fixed cfile conversion of movielib code
2202 * main/console.c, main/hud.c: strip out colors, etc when printing
2205 * include/u_mem.h: fix NDEBUG calloc macro
2207 2003-06-15 Bradley Bell <btb@icculus.org>
2209 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2212 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2213 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2214 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2215 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2216 main/scores.c, main/state.c, main/text.c, misc/args.c,
2217 misc/strio.c: convert file i/o to cfile
2219 2003-06-14 Bradley Bell <btb@icculus.org>
2221 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2222 writing and other modes besides "rb" (mostly taken from
2225 2003-06-09 Bradley Bell <btb@icculus.org>
2227 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2230 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2231 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2234 2003-06-07 Taylor Richards <taylor@icculus.org>
2236 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2238 2003-06-07 Bradley Bell <btb@icculus.org>
2240 * main/console.c: fix non-console build
2242 * main/gamesave.c: comments
2244 * main/bm.c: remove redundant break
2246 2003-06-06 Bradley Bell <btb@icculus.org>
2248 * main/gauges.c, main/kconfig.c: comments/formatting
2250 * console/.cvsignore: added .cvsignore
2252 * main/console.c: can't write to console after it's closed
2254 2003-06-05 Bradley Bell <btb@icculus.org>
2256 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2257 console/internal.c, console/internal.h, include/CON_console.h,
2258 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2259 finish console conversion away from SDL
2261 2003-06-04 Bradley Bell <btb@icculus.org>
2263 * console/CON_console.c, include/CON.console.h, include/console.h,
2264 main/console.c, main/game.c: console conversion to native gr,
2267 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2268 put prototype for gr_bm_bitblt in gr.h
2270 2003-06-03 Bradley Bell <btb@icculus.org>
2272 * console/CON_console.c, console/DT_drawtext.c,
2273 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2274 main/console.c: use native fonts for console
2276 * main/playsave.c: use shorts for short data
2278 2003-06-02 Bradley Bell <btb@icculus.org>
2280 * configure.ac, main/console.c: set console background, fix
2283 2003-06-01 Bradley Bell <btb@icculus.org>
2285 * Makefile.am, arch/sdl/event.c, configure.ac,
2286 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2287 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2288 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2289 main/gamerend.c: added console code (from SDL_console)
2291 2003-05-30 Bradley Bell <btb@icculus.org>
2293 * README: minor update
2295 2003-05-28 Bradley Bell <btb@icculus.org>
2297 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2302 2003-06-06 Bradley Bell <btb@icculus.org>
2304 * main/kconfig.c: fix crash in control menus
2306 * main/gauges.c: force cockpit redraw in opengl
2308 * main/gamerend.c: move ogl swap, so cockpit and console get
2311 2003-06-01 Bradley Bell <btb@icculus.org>
2313 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2317 2003-05-12 Bradley Bell <btb@icculus.org>
2319 * configure.ac: increment version number
2321 * main/bm.c: use con_printf for exit model warnings
2323 * configure.ac: must check for timespec after setting -mno-cygwin
2325 * main/inferno.c: added -nohogdir and -userdir options
2327 * NEWS, main/titles.c: use briefings with no extension
2331 2003-04-30 Bradley Bell <btb@icculus.org>
2333 * configure.ac: have to include time.h when checking for nanosleep
2335 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2338 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2339 increment version number
2341 * main/Makefile.am: make dist fix
2345 2003-04-29 Bradley Bell <btb@icculus.org>
2347 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2350 2003-04-24 Bradley Bell <btb@icculus.org>
2352 * configure.ac: increment version number
2354 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2357 2003-04-24 Ingo van Lil <inguin@gmx.de>
2359 * main/render.c: fix misspellings of NDEBUG
2363 2003-04-14 Bradley Bell <btb@icculus.org>
2365 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2367 2003-04-11 Bradley Bell <btb@icculus.org>
2369 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2374 2003-04-11 Bradley Bell <btb@icculus.org>
2376 * libmve/mveplay.c: use _sleep instead of sleep on win32
2378 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2379 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2380 include/cfile.h, include/error.h, libmve/Makefile.am,
2381 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2382 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2383 utilities/Makefile.am: comments/formatting/dist problems
2385 * configure.ac: use different defines for os x
2387 2003-04-07 Bradley Bell <btb@icculus.org>
2389 * include/error.h, misc/error.c: put some old stuff back in,
2390 eliminate duplicate error messages
2392 * main/text.c: don't die on text not found
2395 * main/inferno.c: print some useful info if hog not found, allow
2396 -help to work if no text available
2398 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2400 * arch/linux/Makefile.am: revert to previous version, so linux
2403 2003-04-03 Bradley Bell <btb@icculus.org>
2405 * main/endlevel.c: fixed exit model scheme yet again
2407 2003-04-02 Bradley Bell <btb@icculus.org>
2409 * misc/error.c: call Int3 on Assert
2411 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2414 * main/wall.c: don't die when trying to toggle nonexistent
2415 segment... vertigo level 10 is buggy!
2417 * main/gamemine.c: comments/formatting
2419 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2421 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2422 main/inferno.c: Allow use of 22K sound samples
2424 2003-03-29 Bradley Bell <btb@icculus.org>
2426 * arch/ogl/gr.c: default to bitmapped reticle
2428 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2429 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2432 * arch/sdl/joy.c: fixed text seen for hats in control config
2435 2003-03-28 Bradley Bell <btb@icculus.org>
2437 * main/bm.c: heh, model nums in vertigo are hardcoded,
2438 N_D2_POLYGON_MODELS can't change
2440 * configure.ac, include/d1x.xpm, include/descent.xpm,
2441 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2444 2003-03-27 Bradley Bell <btb@icculus.org>
2446 * main/text.h: fixed text references for hat directions
2448 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2450 2003-03-26 Bradley Bell <btb@icculus.org>
2452 * main/playsave.c: make d2x keys backward compatible
2454 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2456 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2459 2003-03-26 Bradley Bell <btb@icculus.org>
2461 * main/piggy.c: fix crash when d1 data not present
2463 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2464 read/write from plr file
2466 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2467 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2468 added escort.h header
2470 2003-03-25 Bradley Bell <btb@icculus.org>
2472 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2473 D1_PIGFILE ("descent.pig") macro
2475 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2476 models from d1 pig file
2478 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2479 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2480 really) from d1 pig file
2482 2003-03-23 Bradley Bell <btb@icculus.org>
2484 * main/bm.c: stop extra robots from overwriting exit models
2486 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2487 texture list doesn't get full
2489 * main/bm.c: fix mem leak when reading extra robots
2491 2003-03-21 Bradley Bell <btb@icculus.org>
2493 * main/menu.c: Added option to set movie resolution (mostly works)
2495 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2497 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2498 replacement functions to piggy.c
2500 * main/gameseq.c: attempt to support mac d1 descent.pig
2502 * main/bm.c: fix mem leak
2504 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2505 files, both d1 and d2 oem briefing where showed
2507 * main/inferno.c, main/movie.c: Change the default movie
2508 resolution to "high", implement the option -lowresmovies
2510 2003-03-20 Bradley Bell <btb@icculus.org>
2512 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2514 * main/piggy.c: comments
2516 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2518 * main/gameseq.c: delete duplicate function
2520 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2522 2003-03-19 Bradley Bell <btb@icculus.org>
2524 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2525 (cddb discid) support
2527 * arch/sdl/digi.c, main/kludge.c: implemented
2528 digi_link_sound_to_object3 for looping sounds, other looping stuff
2530 * arch/sdl/gr.c: removing dependencies on stuff in main/
2532 * arch/linux/Makefile.am, arch/linux/init.c,
2533 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2534 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2535 other header cleanups
2537 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2539 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2541 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2542 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2543 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2544 load d1 textures for d1 levels
2546 2003-03-19 Bradley Bell <btb@icculus.org>
2548 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2549 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2550 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2551 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2554 * README: added some OS X info
2556 2003-03-17 Bradley Bell <btb@icculus.org>
2558 * main/newdemo.c: simplify DEMO_FILENAME macro
2560 * main/console.c, main/game.c: enable experimental console support
2562 * main/gamerend.c: fixed location of fps meter in multi
2564 2003-03-16 Bradley Bell <btb@icculus.org>
2566 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2567 also look in shared data dir for demos
2569 * main/newdemo.c, main/newdemo.h: comments/formatting
2571 2003-03-15 Christopher Thielen <chris@luethy.net>
2573 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2574 thinking d2 cd is always present
2576 2003-03-15 Bradley Bell <btb@icculus.org>
2578 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2581 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2584 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2585 gr_init. don't really know why this works, though
2587 2003-03-14 Bradley Bell <btb@icculus.org>
2589 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2591 * unused/bios/rbaudio.h: removed duplicate file
2593 2003-03-14 Christopher Thielen <chris@luethy.net>
2595 * arch/sdl/rbaudio.c: stop cd audio when exiting
2597 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2599 * main/gamecntl.c: add comments to the "only matt knows" cheats
2601 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2603 * main/gamemine.c: formatting, better texture conversion for d1
2606 2003-03-14 Bradley Bell <btb@icculus.org>
2608 * main/piggy.c: must swap all mac version pigfiles
2610 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2611 main/multi.c: formatting, minor cleanups
2613 * 2d/rle.c: need to swap line_size on bigendian machines
2615 * main/mission.c, main/mission.h: detect mac full version hogfile
2617 2003-03-13 Bradley Bell <btb@icculus.org>
2619 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2620 added joy/mouse sensitivity slider, increased range to 16, and
2623 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2626 * arch/linux/Makefile.am: removed extra backslash
2628 * TODO, installation.txt: updated some documentation
2630 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2631 menu, with maxfps option
2633 2003-03-12 Bradley Bell <btb@icculus.org>
2635 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2637 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2638 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2639 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2640 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2641 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2642 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2643 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2644 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2645 arch/linux/include/music.h, arch/linux/include/serial.h,
2646 arch/linux/include/ukali.h: formatting
2648 2003-03-11 Chris Arena <ccarena@cox.net>
2650 * main/menu.c: fixed brightness slider
2652 2003-03-01 Bradley Bell <btb@icculus.org>
2654 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2655 robots and animated bitmaps work, but colors are messed up
2657 2003-02-28 Bradley Bell <btb@icculus.org>
2659 * main/player.h: whitespace
2661 * main/automap.c, main/cntrlcen.c, main/collide.c,
2662 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2663 descent.hog is present, d1 becomes mission 0)
2665 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2666 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2667 arch/win32/winnet.c: MinGW compiles with network enabled again,
2668 but still doesn't work
2672 2003-02-28 Bradley Bell <btb@icculus.org>
2674 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2675 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2676 many opengl glitches
2678 2003-02-27 Bradley Bell <btb@icculus.org>
2680 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2681 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2682 main/network.c, main/network.h: noted that hoard.ham is only needed
2683 for multiplayer HOARD games, and should not be equated with
2684 "vertigo". put HoardEquipped() back in network.c.
2686 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2687 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2688 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2689 use timer_delay instead of d_delay
2691 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2693 * main/render.c: added replacement qsort for solaris
2695 2003-02-26 Bradley Bell <btb@icculus.org>
2697 * main/gamemine.c: texture conversion for d1 shareware
2699 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2701 * main/gamemine.c: better texture conversion for d1 levels
2703 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2705 * main/kconfig.c: fix joystick support under MinGW
2707 2003-02-26 Bradley Bell <btb@icculus.org>
2709 * main/playsave.c: fix swapping glitch
2711 * configure.ac, readme.txt: clean stuff up, getting ready for
2714 * main/titles.c: begin support for rendering spinning robots in
2717 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2720 * main/gamemine.c: load d1 shareware levels!
2722 2003-02-25 Bradley Bell <btb@icculus.org>
2726 * autogen.sh: add warning about old auto* versions, use
2729 2003-02-24 Bradley Bell <btb@icculus.org>
2731 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2732 briefings mostly working
2734 * main/movie.c, main/titles.c: fixed some more briefing glitches
2736 2003-02-23 Bradley Bell <btb@icculus.org>
2738 * main/movie.c: fixed crash when using shareware data files
2741 * arch/sdl/digi.c: fix crash on non-existent sounds
2742 (i.e. shareware data)
2744 2003-02-22 Bradley Bell <btb@icculus.org>
2746 * main/titles.c: fixed fullscreen toggle in briefings
2748 2003-02-21 Bradley Bell <btb@icculus.org>
2750 * configure.ac: check for mingw when enabling nasm
2752 * main/playsave.c: enable loading player files of either byte
2755 2003-02-20 Bradley Bell <btb@icculus.org>
2757 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2759 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2760 #343, not "rest of solution to bug #344"
2762 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2765 * main/kludge.c: partial solution to bug #344
2767 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2769 * compilerdefs.txt: added linux/mips info
2771 * ChangeLog: clean up changelog
2773 2003-02-19 Bradley Bell <btb@icculus.org>
2775 * libmve/mveplay.c: os x needs nanosleep prototype.
2777 2003-02-18 Bradley Bell <btb@icculus.org>
2779 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2781 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2782 to disable/enable audio
2784 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2786 * main/: movie.h, titles.c: make sure movie's palette is set before
2787 writing briefing text. Fixes bug #359
2789 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2792 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2793 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2796 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2799 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2800 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2801 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2804 * include/libmve.h: blah
2806 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2808 * main/render.c: 2nd attempt to fix solaris qsort bug
2810 2003-02-18 Bradley Bell <btb@icculus.org>
2812 * configure.ac, include/pstypes.h: put alignment detection in
2815 2003-02-17 Bradley Bell <btb@icculus.org>
2817 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2818 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2819 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2820 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2821 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2822 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2823 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2824 moved mve stuff to separate subdir
2826 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2827 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2828 mve code. Fixes (at least) bugs #41, #348, and #350.
2830 2003-02-14 Bradley Bell <btb@icculus.org>
2832 * main/Makefile.am: no more Makefile.mveplay. again
2834 * main/mveplay.c: typo
2836 2003-02-13 Bradley Bell <btb@icculus.org>
2838 * utilities/mvlextract.c: uint -> unsigned int
2840 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2841 standalone mveplayer, win32 support
2843 * main/movie.c: random bugfixes, win32 support
2845 * arch/sdl/Makefile.am: formatting
2847 * configure.ac: disable networking on mac/win for now
2849 * main/newmenu.c: comments
2851 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2853 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2854 redundant swap functions.
2856 2003-02-13 Bradley Bell <btb@icculus.org>
2858 * ChangeLog: update changelog
2860 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2862 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2863 polymodel alignment issues.
2865 2003-02-13 Bradley Bell <btb@icculus.org>
2867 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2868 fix various little bugs
2870 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2871 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2873 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2876 * README.utils: new file
2878 * main/: mve_main.c, mveplay.c: more movie fixes
2880 * README: updated README
2882 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2884 2003-02-12 Bradley Bell <btb@icculus.org>
2886 * utilities/mvlextract.c: bigendian mvl support
2888 * main/mveplay.c: formatting, stuff
2890 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2891 truecolor mve support, standalone mveplayer
2893 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2894 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2895 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2896 standalone mveplayer
2898 2003-01-22 Bradley Bell <btb@icculus.org>
2900 * include/: interp.h, interp.h: restore prototype for
2901 swap_polygon_model_data
2903 2003-01-21 Bradley Bell <btb@icculus.org>
2905 * main/piggy.c: use memcpy to avoid alignment problem
2907 * compilerdefs.txt: updated some defs, added sunos/sparc
2909 2003-01-15 Bradley Bell <btb@icculus.org>
2911 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
2913 * main/gamemine.c: attempting to support d1 shareware
2915 * compilerdefs.txt: update defs
2917 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
2919 * main/mveplay.c: fix several bugs, comments, formatting.
2921 2003-01-15 Bradley Bell <btb@icculus.org>
2923 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
2924 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
2925 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
2926 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
2929 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
2930 formatting, comments
2932 2003-01-11 Bradley Bell <btb@icculus.org>
2934 * main/: mission.c, mission.h: attempt to support d1 for mac
2937 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
2939 * main/object.h: foo
2941 2003-01-09 Bradley Bell <btb@icculus.org>
2943 * main/movie.c: use ifdef around gr_toggle_fullscreen
2945 2003-01-07 Bradley Bell <btb@icculus.org>
2947 * Makefile.am, descent.msn, installation.txt, main/mission.c,
2948 main/mission.h: don't need .msn file for descent.hog anymore
2952 2003-01-06 Bradley Bell <btb@icculus.org>
2954 * main/mission.h, main/mission.c: comments
2956 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
2959 2003-01-03 Bradley Bell <btb@icculus.org>
2961 * utilities/: txb2txt.c, txt2txb.c: remove old files
2963 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
2965 * main/polyobj.c: attempt to make read_model_file
2968 * main/menu.c: move vertigo text
2970 2003-01-02 Bradley Bell <btb@icculus.org>
2972 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
2973 main/polyobj.h: cleanup alignment changes
2975 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
2976 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
2977 main/object.h: fix alignment issues on sparc
2979 * cvshowto.txt: update cvs info
2983 * 2d/rle.c: make rle_swap handle RLE_BIG
2985 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
2987 * main/render.c: workaround solaris qsort bug
2989 2003-01-01 Steffen Pohle <stpohle@gmx.net>
2991 * arch/linux/linuxnet.c, arch/linux/ukali.c,
2992 arch/linux/include/ukali.h, main/inferno.c: enabled kali
2994 * arch/linux/Makefile.am: enabled linux joystick, kali
2996 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
2997 arch/sdl/event.c: enabled linux joystick
2999 2002-12-31 Bradley Bell <btb@icculus.org>
3001 * main/gamemine.c: simplified warning msg
3003 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3005 * main/render.h: fix compiler warning
3007 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3009 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3011 2002-12-24 Bradley Bell <btb@icculus.org>
3013 * main/mission.c: fixes an infinite loop which was caused by d2x
3014 thinking d2demo was a descent 1 mission
3016 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3018 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3020 2002-12-24 Bradley Bell <btb@icculus.org>
3022 * main/render.c: comments
3024 2002-10-30 Bradley Bell <btb@icculus.org>
3026 * main/inferno.c: add help for -hogdir option
3028 * main/inferno.c: added -hogdir option
3030 2002-10-28 Bradley Bell <btb@icculus.org>
3032 * main/: inferno.c, menu.c: enabled Vertigo displays
3034 * include/3d.h: typo
3036 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3038 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3039 main/netmisc.c, main/network.c: simplify and eliminate redundant
3042 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3044 * maths/fixc.c: fix infinite loop in quad_sqrt.
3046 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3047 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3049 2002-10-12 Bradley Bell <btb@icculus.org>
3051 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3053 2002-10-11 Bradley Bell <btb@icculus.org>
3055 * main/hud.c: make hud_message work correctly
3057 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3060 * main/network.c: formatting, small fixes
3062 2002-10-10 Bradley Bell <btb@icculus.org>
3064 * main/netmisc.h: no swap_object for little-endian
3066 * main/: netmisc.h, network.c: use macros to simplify network
3069 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3072 * main/inferno.c: enable loading screen for mac shareware with
3075 * main/netmisc.c: whitespace
3077 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3080 * main/hud.c: whitespace
3082 * configure.ac: remove shareware build, add macdata build
3084 * main/songs.c: whitespace
3086 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3087 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3090 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3093 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3095 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3096 comments, formatting, etc.
3098 * iff/iff.c: fix bigendian iff loading.
3100 2002-10-03 Bradley Bell <btb@icculus.org>
3102 * utilities/txb2tex.c: typo
3104 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3105 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3108 * arch/sdl/mouse.c: whitespace
3110 2002-09-19 Bradley Bell <btb@icculus.org>
3112 * main/kconfig.c: fix a oops, add old logs
3114 * main/kconfig.c: support for >3 mouse buttons
3116 2002-09-18 Bradley Bell <btb@icculus.org>
3118 * include/gr.h: fix palette swap define
3120 2002-09-14 Bradley Bell <btb@icculus.org>
3122 * main/titles.c: load hires briefing screen if lores doesn't exist
3123 (i.e. vertigo) and MenuHires=0
3125 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3127 * main/: multi.h, network.h: pack some structures for ipx
3130 2002-09-14 Bradley Bell <btb@icculus.org>
3132 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3133 and load_endlevel_data() to expect newline-terminated strings, fix
3134 load_game_data to read null-terminated string for
3137 2002-09-07 Bradley Bell <btb@icculus.org>
3139 * main/newmenu.c: added error message
3141 * main/menu.h: enable -nohires with mac shareware
3143 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3145 * 2d/font.c: enable 0/255 palette swap for fonts
3147 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3150 * 2d/2dsline.c: fix ogl blooper
3152 2002-09-05 Bradley Bell <btb@icculus.org>
3154 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3157 * include/strutil.h: need string.h for strcasecmp
3159 * include/rle.h: okay, maybe it needs to be this way
3161 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3163 * 2d/scalec.c: more stuff from d2src
3165 * 2d/rle.c: more stuff from d2src, formatting
3167 * 2d/font.c: useless cruft
3169 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3171 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3174 2002-09-04 Bradley Bell <btb@icculus.org>
3176 * include/grdef.h: fix compiler warnings
3178 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3180 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3183 * main/game.c: we want the mac ibitblt for everything but dos and
3186 * main/texmerge.c: these routines are in tmerge.c
3188 * main/credits.c: enable credits for mac and oem data
3190 * main/bm.c: use either exit.ham or exit.pofs
3192 * include/ibitblt.h: enable some more code from d2src
3194 * include/gr.h: enable mac ubitblt_double
3196 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3198 * include/grdef.h: moved some inline asm from linear.h
3200 * 2d/ibitblt.c: brought in line with original d2 version
3202 * 2d/bitblt.c: reverted to original d2 version of this file, then
3203 added d1x enhancements
3205 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3207 * 2d/linear.h: moved these back to their original locations
3210 * main/mveplay.c: close some memory holes, speed up palette loading
3212 * main/movie.c: added fullscreen toggle while playing movies
3214 * main/inferno.c: comment out -superhires help text (always on)
3216 * include/timer.h: added approx_fsec_to_usec macro
3218 * arch/sdl/joy.c: fix compiler warning
3220 2002-09-01 Bradley Bell <btb@icculus.org>
3222 * main/network.c: oops
3224 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3226 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3227 timer_get_fixed_seconds
3231 2002-08-31 Bradley Bell <btb@icculus.org>
3233 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3236 * main/multi.h: network endian stuff
3238 * 2d/font.c, include/gr.h: fast file i/o for font headers
3240 * arch/win32/arch_ip.cpp: unused file
3242 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3243 bigendian networking fixes
3245 * main/menu.c: make net menu more accurate, also make superhires
3248 * include/pstypes.h: better to have __pack__ all the time, I think.
3249 needed for networking, e.g.
3251 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3254 * arch/win32/Makefile.am: unused file
3258 2002-08-30 Bradley Bell <btb@icculus.org>
3260 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3262 * main/: newmenu.h, titles.c: formatting
3264 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3265 main/multi.h: networking works, finally
3267 * TODO: added TODO file
3269 * arch/linux/arch_ip.cpp: unused fine
3271 * README: network sorta working
3273 * main/: Makefile.am, multi.c, network.c, network.h: more
3276 * main/menu.c: load builtin mission correctly
3278 * main/inferno.c: documentation
3280 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3283 * main/Makefile.mveplay: don't need no more
3285 2002-08-29 Bradley Bell <btb@icculus.org>
3287 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3288 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3289 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3292 * include/ipx_drv.h: more network fixing
3294 * arch/linux/include/ipx_drv.h: more network fixing
3296 * include/ipx.h: formatting
3298 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3300 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3301 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3302 main/inferno.c: fixed networking fuck-up?
3304 * Makefile.am: moved mingw info to README
3306 * README, mingw32.txt: moved mingw info to README
3308 2002-08-27 Bradley Bell <btb@icculus.org>
3310 * utilities/mvlextract.c: allow specifying file to extract
3312 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3315 * utilities/hogextract.c: allow specifying file to extract
3317 * main/mission.c: Have to get mission_num _after_ promoting...
3319 * main/: gameseq.c, titles.c: beginning d1 briefing support
3321 * descent.msn: beginning d1 briefing support
3323 * main/: titles.c, titles.h: d1-style mission briefings
3325 * main/piggy.h: whitespace
3327 * main/movie.c: beginning robot movie support, fall back on lo/hi
3328 res if hi/lo not available
3330 * main/mission.c: added Builtin_mission_num for builtin mission,
3331 D1Hogdir, d1-style mission briefings
3333 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3336 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3337 (for d1 missions that need d1 data)
3339 * 2d/ibitblt.c: whitespace
3341 2002-08-26 Bradley Bell <btb@icculus.org>
3343 * utilities/mvlcreate.c: oops
3345 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3348 * utilities/hogextract.c: added [v]iew option
3350 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3352 * main/titles.c: fix writable string, disable DumbAdjust thing
3354 * main/polyobj.h: whitespace
3356 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3359 * main/movie.c: read movies from AltHogDir, other fixes
3361 * main/: mission.c, mission.h: fix bug w/mission filename
3363 * main/gameseq.c: comments
3365 * main/digi.h: whitespace n stuff
3367 * include/mve_audio.h: added audio flag macros
3369 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3374 2002-08-23 Bradley Bell <btb@icculus.org>
3376 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3379 * Makefile.am: remove d2demo.mn2
3381 * cfile/cfile.c, include/cfile.h: add cfile_size function
3383 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3384 eliminate need for .mn2 files for oem and demo
3386 2002-08-22 Bradley Bell <btb@icculus.org>
3388 * main/bm.c: fix for vertigo
3390 * main/menu.h: make OEM menu pcx available
3392 * 2d/rle.c: merge with original d2 file
3394 * Makefile.am, configure.ac: let mission files get installed by
3397 2002-08-17 Bradley Bell <btb@icculus.org>
3399 * configure.ac: make FAST_FILE_IO the default on little-endian
3402 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3404 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3407 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3409 * main/: game.c, menu.c, mission.c: promote builtin missions.
3411 2002-08-15 Bradley Bell <btb@icculus.org>
3413 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3414 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3416 * utilities/.cvsignore: added cvsignore
3418 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3421 * main/piggy.c: mac data file loading
3423 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3424 transparency and swap 0/255 correctly for mac data files
3426 2002-08-13 Bradley Bell <btb@icculus.org>
3428 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3429 to utilities to avoid conflict with c++ std lib <utility>
3431 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3432 txt2txb.c: moved utility to utilities to avoid conflict with c++
3435 * Makefile.am, configure.ac: add utilities
3437 2002-08-09 Bradley Bell <btb@icculus.org>
3439 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3442 2002-08-08 Bradley Bell <btb@icculus.org>
3444 * main/inferno.c: comments
3446 * main/: newmenu.c, songs.c: mac demo datafile support
3448 * installation.txt: update
3450 * main/gamesave.c: use lowercase for consistency
3452 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3453 models for other than d2demo
3455 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3457 * main/gamemine.c: formatting, better d1 texture conversion
3459 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3460 main/mission.h: recognize .msn mission files.
3462 2002-08-07 Bradley Bell <btb@icculus.org>
3464 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3465 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3466 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3467 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3468 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3469 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3472 2002-08-06 Bradley Bell <btb@icculus.org>
3474 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3476 * main/Makefile.am: formatting
3478 * 2d/font.c: make gr_remap_font just reload the whole thing
3480 * configure.ac: formatting
3482 * Makefile.am: added d2demo.mn2
3484 * d2demo.mn2: mission file for shareware
3486 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3487 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3489 * main/sounds.h: shareware stuff, whitespace
3491 * main/: polyobj.c, polyobj.h: more fast i/o macros
3493 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3496 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3497 endlevel stuff to non-shareware, allow movies/endlevel for
3500 * main/cntrlcen.c: typo
3502 * main/bm.h: use global Piggy_hamfile_version
3504 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3505 macros, use global Piggy_hamfile_version
3507 * main/Makefile.am: terrain and movie stuff always used now
3509 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3512 * main/: gamemine.c, gamesave.c: load DMB levels
3514 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3515 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3517 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3519 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3521 2002-08-04 Bradley Bell <btb@icculus.org>
3523 * main/inferno.c: shareware stuff, formatting
3525 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3527 * arch/sdl/gr.c: don't need to set mode in gr_init
3529 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3531 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3534 * Makefile.am, descent.mn2: added mission file for descent 1
3536 2002-08-02 Bradley Bell <btb@icculus.org>
3538 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3539 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3540 main/piggy.h, misc/error.c: junk
3542 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3543 render.h, scores.c, scores.h, terrain.c: shareware stuff
3545 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3546 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3547 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3548 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3549 main/weapon.c, main/weapon.h: fast i/o macros
3551 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3553 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3554 main/gamemine.h, main/gamesave.c: load d1 levels
3556 2002-07-30 Bradley Bell <btb@icculus.org>
3558 * configure.ac: oops
3560 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3563 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3564 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3565 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3566 main/piggy.c, main/titles.c: support shareware datafiles!
3568 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3569 piggy.c: SHAREWARE fixes
3571 2002-07-29 Bradley Bell <btb@icculus.org>
3573 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3574 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3575 misc/fileutil.c: Portability - OS X support
3577 2002-07-27 Bradley Bell <btb@icculus.org>
3579 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3580 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3581 segment.h: portability
3583 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3584 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3585 main/wall.h: portabilization
3587 * 2d/font.c, include/gr.h: portability
3589 2002-07-26 Bradley Bell <btb@icculus.org>
3591 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3593 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3595 * main/player.c: foo
3597 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3599 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3600 misc/fileutil.h: portable file i/o utils
3602 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3603 writable string anymore... / formatting
3605 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3606 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3607 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3608 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3609 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3610 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3611 portable-izing file loading routines
3613 2002-07-24 Bradley Bell <btb@icculus.org>
3615 * main/mveplay.c: correctly play files with 16bit uncompressed
3616 audio, mem checking, etc
3618 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3621 2002-07-23 Bradley Bell <btb@icculus.org>
3623 * misc/Makefile.am: unused file
3625 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3626 main/sounds.h: remove experimental nmovie stuff
3628 * main/movie.c: add some debugging output
3630 2002-07-22 Bradley Bell <btb@icculus.org>
3632 * main/: console.c, state.c: simplified header
3634 * main/movie.c: enable mveplay audio
3636 * main/old/movie.c: moved to main/
3638 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3639 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3640 main/mvelib.c, main/mveplay.c: initial movie support
3642 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3643 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3644 include/ogl_init.h, include/pstypes.h, main/console.c,
3645 main/state.c, mem/mem.c: OS X stuff
3647 * configure.ac: OS X and movie stuff
3649 2002-07-19 Bradley Bell <btb@icculus.org>
3651 * compilerdefs.txt: OSX defs
3653 2002-07-18 Bradley Bell <btb@icculus.org>
3655 * main/inferno.c: use simpler rcs tags
3657 * autogen.sh: keep Changelog in cvs (and use --accum)
3659 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3660 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3661 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3662 main/songs.c: changed cdrom->rbaudio
3664 * include/rbaudio.h: moved to /include
3666 2002-07-17 Bradley Bell <btb@icculus.org>
3668 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3669 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3670 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3671 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3672 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3673 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3674 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3675 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3676 3d/setup.c: use simpler rcs tags
3681 2002-07-17 Bradley Bell <btb@icculus.org>
3683 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3685 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3687 * debian/rules: don't need readme's
3689 * debian/rules: move d1x license to COPYING, license clarifications
3691 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3692 license to COPYING, license clarifications
3694 * debian/rules: fix debian docs
3696 * debian/rules: fix debian manpages
3698 * debian/d2x-sdl.menu: fix debian menu
3700 * debian/rules: link to undocumented man page for debs
3702 * Makefile.am, configure.ac, debian/control, debian/copyright,
3703 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3704 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3705 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3708 2002-07-16 Bradley Bell <btb@icculus.org>
3710 * debian/: rules, changelog.in: deb stuff
3712 * configure.ac: cleaner nasm detection
3714 * debian/: changelog.in, control, rules: deb stuff
3716 * README, installation.txt: typos, stuff
3718 * configure.ac: better #defines
3720 * configure.ac: whitespace
3722 * configure.ac: better documentation
3724 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3725 SDL_JOYSTICK not needed
3727 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3729 * configure.ac: need higher SDL for joystick
3731 * debian/: control, rules: deb stuff
3733 * arch/sdl/joy.c: old junk
3735 * Makefile.am, configure.ac: automake updates
3737 * main/: inferno.c, text.c: don't use althogdir on non-unix
3739 * configure.ac: more autoconf updates
3741 * misc/strutil.c: better strrev
3743 * main/inferno.c: need limits.h on mingw also
3745 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3748 2002-04-19 Bradley Bell <btb@icculus.org>
3750 * main/network.c: let hoard.ham be a cfile
3752 * main/text.c: better error message when hog not found
3756 2002-03-23 Bradley Bell <btb@icculus.org>
3758 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3759 arch/sdl/Makefile.am: Use SDL joystick automatically
3761 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3763 2002-03-05 Bradley Bell <btb@icculus.org>
3765 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3768 2002-02-23 Bradley Bell <btb@icculus.org>
3770 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3772 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3773 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3774 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3775 main/editor/Makefile.am: moved includes to include
3777 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3779 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3780 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3781 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3784 * main/game.c: disabled cockpit for OGL, formatting
3786 * 2d/ibitblt.c: formatting
3788 2002-02-16 Bradley Bell <btb@icculus.org>
3790 * include/oldsdl.h: check for older macros
3792 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3793 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3794 allow older sdl versions
3796 2002-02-15 Bradley Bell <btb@icculus.org>
3798 * main/: automap.c, automap.h, inferno.c: automap resolution now
3801 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3803 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3804 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3805 win32/include/key_arch.h: never mind - that would be pointless
3807 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3808 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3809 win32/include/key_arch.h: copied files from d1x
3811 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3812 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3814 * main/multipow.c: need conf.h
3816 * arch/win32/Makefile.am: new file
3818 * include/pstypes.h: added u_int16_t (needed in base_ip)
3820 * arch/win32/arch_ip.cpp: copied from d1x
3822 2002-02-14 Bradley Bell <btb@icculus.org>
3824 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3826 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3827 main/netlist.c: Added hotkeys to toggle fullscreen mode
3829 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3830 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3832 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3833 reorder.h: Lotsa networking stuff from d1x
3835 2002-02-13 Bradley Bell <btb@icculus.org>
3837 * include/gr.h, main/game.c: Fullscreen toggle stuff
3839 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3842 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3843 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3846 2002-02-11 Bradley Bell <btb@icculus.org>
3848 * main/bm.c: use portable loader if bigendian
3850 * include/pstypes.h: don't define bool for c++
3852 * include/cfile.h: extern AltHogDir stuff
3854 * include/byteswap.h: use WORDS_BIGENDIAN
3856 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3858 * main/vers_id.h: added D2X_IVER
3860 * misc/args.c: don't use d1x.ini
3862 * Makefile.am: rpm stuff
3864 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3867 2002-02-09 Bradley Bell <btb@icculus.org>
3869 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3871 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3873 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3876 2002-02-06 Bradley Bell <btb@icculus.org>
3878 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3879 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3880 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3882 * debian/: changelog.in, control, copyright, d2x-gl.files,
3883 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3887 2002-02-02 Bradley Bell <btb@icculus.org>
3889 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3891 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3892 Enabled RELEASE option
3894 2002-01-31 Bradley Bell <btb@icculus.org>
3896 * Makefile.am, configure.ac: specify prerequisite versions of
3897 autoconf and automake
3899 2002-01-29 Bradley Bell <btb@icculus.org>
3901 * main/mission.c: RCS header added
3903 * main/inferno.c: update copyright date
3905 * main/mission.c: allow missions to be in AltHogDir
3907 * configure.ac: Display results of configure
3909 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
3912 2002-01-28 Bradley Bell <btb@icculus.org>
3914 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
3915 Data files now go in DATADIR/games/d2x, user files now go in
3918 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
3920 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
3921 files now go in ~/.d2x
3923 2002-01-24 Bradley Bell <btb@icculus.org>
3925 * configure.ac: fix nasm not found error message
3927 2002-01-18 Bradley Bell <btb@icculus.org>
3929 * configure.in: getting rid of old configure.in
3931 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
3932 main/movie.c: Movie playing kludgey stuff
3934 * misc/args.c: formatting
3936 * main/inferno.c: allow -h for help
3938 * include/error.h: don't die on int3, unless -debug given
3940 * mingw32.txt: more stuff
3942 2001-12-29 Bradley Bell <btb@icculus.org>
3944 * Makefile.am: Got rid of thinking.txt
3946 * main/inferno.c: document -nomovies option
3948 2001-12-28 Bradley Bell <btb@icculus.org>
3950 * main/titles.c: formatting, put some code into place for rendering
3951 of robots during briefings
3953 2001-12-27 Bradley Bell <btb@icculus.org>
3957 2001-12-23 Craig Hadady <chadady@iglou.com>
3959 * 2d/rle.c: fixed bug in dummy array.
3961 2001-12-03 Bradley Bell <btb@icculus.org>
3963 * arch/sdl/init.c: fix formatting
3965 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
3966 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
3967 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
3968 and sdl joystick stuff
3970 2001-11-30 Bradley Bell <btb@icculus.org>
3972 * thinking.txt: not needed
3974 2001-11-27 Bradley Bell <btb@icculus.org>
3976 * cygconf, mingw32.txt: use sdl from source on cygwin
3978 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
3979 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
3980 SDL_CFLAGS to CFLAGS
3982 2001-11-27 Bradley Bell <btb@icculus.org>
3986 2001-11-14 Bradley Bell <btb@icculus.org>
3988 * texmap/scanline.c: use optimization flags as texmap default
3990 * NEWS: mouse wheel, etc
3992 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
3993 wheel to emulate 3rd axis
3995 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
3997 * include/error.h: kludge to ungrab mouse when we hit an int3
3999 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4000 __ENV_MSDOS__ to __MSDOS__
4002 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4005 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4008 * arch/sdl/digi.c: implemented digi_set_volume
4010 * include/grdef.h, main/config.c, misc/d_io.c: change
4011 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4013 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4014 main/piggy.c: use MAKE_SIG
4016 * installation.txt: update
4018 * configure.ac: new file
4020 * arch/sdl/joydefs.c: #include pstypes.h
4022 * arch/sdl/init.c: SDL joystick stuff
4024 * acconfig.h: adjust MINGW defines
4026 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4027 controls menu now works
4029 2001-11-13 Bradley Bell <btb@icculus.org>
4031 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4034 * Makefile.am: New file
4036 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4039 * compilerdefs.txt: New file
4041 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4043 2001-11-12 Bradley Bell <btb@icculus.org>
4045 * main/playsave.c: load player files regardless of byte order of
4048 2001-11-11 Bradley Bell <btb@icculus.org>
4050 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4053 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4055 * NEWS: GL savegame thumbnails
4057 * acconfig.h, configure.in: make option for NMOVIES, default to off
4059 2001-11-09 Bradley Bell <btb@icculus.org>
4061 * main/state.c: Enabled savegame thumbnails under OpenGL
4063 * unused/pa_null/pa_enabl.h: remove duplicate header
4065 * misc/args.c: use d2x.ini for option file
4067 * mem/mem.c: Move mem_realloc inside the ifdef
4069 * main/menu.c: fix 640x400 menu text
4071 * main/inferno.c: added documentation
4073 * main/endlevel.c: fix warnings
4075 * arch/ogl/gr.c: Get rid of gl spew
4077 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4079 * acconfig.h: Define __SDL__ for mingw
4081 2001-11-08 Bradley Bell <btb@icculus.org>
4083 * 2d/font.c: free OGL font data when rereading
4085 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4086 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4087 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4088 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4089 main/weapon.h: Enabled shareware build, endlevel flythrough
4092 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4093 of use for shareware build
4095 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4098 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4100 2001-11-05 Bradley Bell <btb@icculus.org>
4102 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4105 * include/3d.h: Add comment
4107 2001-11-04 Bradley Bell <btb@icculus.org>
4109 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4112 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4115 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4117 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4118 main/hudmsg.h: Enable d1x-style hud_message
4120 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4122 * 2d/font.c: re-init ogl fonts after remapping colors.
4124 2001-11-02 Bradley Bell <btb@icculus.org>
4126 * misc/Makefile.am: remove byteswap.h (duplicate header)
4128 * 2d/font.c: fixed gr_remap_font, minor stuff
4130 * configure.in: take out -O2 if doing debug build
4132 * main/bm.c: formatting
4134 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4136 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4137 macros, get rid of functions
4139 2001-11-01 Bradley Bell <btb@icculus.org>
4141 * misc/byteswap.h: removed duplicate header
4143 2001-10-31 Bradley Bell <btb@icculus.org>
4145 * NEWS, main/automap.c: automap works in opengl
4147 * NEWS, configure.in: Added news
4149 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4151 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4153 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4154 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4155 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4157 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4159 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4161 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4162 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4164 2001-10-27 Bradley Bell <btb@icculus.org>
4166 * main/inferno.c: added some documentation
4168 2001-10-25 Bradley Bell <btb@icculus.org>
4170 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4173 * Makefile.am, configure.in, arch/Makefile.am,
4174 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4175 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4176 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4177 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4178 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4179 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4180 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4181 it's ugly, but It'll be easier to sync with d1x.
4183 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4184 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4185 main/editor/Makefile.am: attempt at support for editor, makefile
4188 * misc/d_delay.c: formatting fix
4190 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4191 tmappent.S, tmapppro.S: adding support for runtime selection of
4194 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4195 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4196 including multi.h and network.h, fix backslashes, fix compiler
4199 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4200 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4201 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4202 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4203 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4204 including multi.h and network.h, fix backslashes
4206 * include/pstypes.h: added typedef for u_int64_t on mingw
4208 * include/3d.h: added prototype for g3_uninit_polygon_model
4210 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4212 2001-10-24 Bradley Bell <btb@icculus.org>
4214 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4215 arch subdirs, as in d1x.
4217 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4218 earlier style until i understand automake 1.5 better. remove input
4221 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4222 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4223 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4224 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4225 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4226 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4227 Moved input stuff to arch subdirs, as in d1x.
4229 * NEWS, configure.in: blah blah
4231 2001-10-23 Bradley Bell <btb@icculus.org>
4233 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4235 * texmap/tmapppro.S: no need for #include <conf.h> here
4237 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4240 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4241 file. RCS header added
4243 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4244 #ifdef'ing out the whole file. RCS header added
4246 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4247 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4248 fixes. Now works with automake 1.5 and autoconf 2.52.
4249 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4250 mingw (-grabmouse now works on win32).
4252 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4253 These don't belong in cvs
4257 2001-10-20 Bradley Bell <btb@icculus.org>
4259 * 2d/font.c: Don't free unused variables...
4261 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4264 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4265 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4266 main/Makefile.am: make dist more sensible
4268 * Makefile.am: Kludge for linking on mingw
4270 2001-10-19 Bradley Bell <btb@icculus.org>
4272 * Makefile.am, configure.in, arch/win32/Makefile.am,
4273 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4275 * include/ipx_drv.h: Check for __MINGW32__
4277 * include/i86.h: Imported from d1x
4279 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4281 * arch/dos/modex.asm: Fixed %include
4283 * main/console.c: RCS headers added
4285 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4288 * Makefile.am, main/Makefile.am: Moved final link to top-level
4289 directory instead of main/
4291 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4292 __ENV_LINUX__ to __linux__
4294 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4295 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4296 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4297 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4298 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4299 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4300 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4301 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4302 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4303 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4306 * configure.in: add --enable-xploader, support arch/linux subdir,
4309 * main/inferno.c: conditionalize conf.h
4311 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4313 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4314 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4315 misc/fileutil.h: Partial application of linux/alpha patch.
4317 2001-10-19 Bradley Bell <btb@icculus.org>
4319 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4320 networking in line with d1x, moved some arch/linux_* stuff to
4323 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4324 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4325 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4326 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4329 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4330 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4331 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4332 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4333 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4334 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4335 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4336 linux/include/ukali.h: Brought linux networking in line with d1x,
4337 moved some arch/linux_* stuff to arch/linux/*
4339 * include/ipx_drv.h: Imported from d1x
4341 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4343 * main/ipx_drv.c: Imported from d1x
4345 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4346 main/network.h, main/Makefile.am: Trying to get network working on
4349 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4350 main/Makefile.am: build fixes
4352 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4353 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4354 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4355 starting to get net working.
4357 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4358 conditionalized min,max macros
4360 2001-10-18 Bradley Bell <btb@icculus.org>
4362 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4363 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4364 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4365 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4368 * 2d/2dsline.c: RCS headers added/changed
4370 * configure.in: fix NASMFLAGS bug
4372 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4375 2001-10-17 Bradley Bell <btb@icculus.org>
4377 * NEWS: Fixed the invulnerable robots bug!
4379 * main/collide.c: Fixed the invulnerable robots bug!
4381 2001-10-14 Bradley Bell <btb@icculus.org>
4383 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4386 2001-10-13 Bradley Bell <btb@icculus.org>
4388 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4389 arch/Makefile.am, arch/dos/Makefile.am,
4390 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4391 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4392 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4393 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4394 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4395 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4396 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4397 arch/win32/include/Makefile.am, iff/Makefile.am,
4398 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4399 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4400 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4401 unused/bios/Makefile.am, unused/lib/Makefile.am,
4402 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4403 unused/ui/Makefile.am, unused/vga/Makefile.am,
4404 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4405 automake stuff from "inert" subdirs. And there was much rejoicing.
4407 * Makefile.am, NEWS, configure.in: Stuff
4409 * ChangeLog: removing auto-generated file
4411 * cygconf: Added instructions for mingw32 build
4413 * Makefile.am: renamed INSTALL to installation.txt
4415 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4417 * mingw32.txt: Added instructions for mingw32 build
4419 * configure.in: Enable assembly under mingw32
4421 2001-10-12 Bradley Bell <btb@icculus.org>
4423 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4425 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4426 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4427 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4428 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4429 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4430 to __DJGPP__, since it's built-in.
4432 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4434 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4435 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4439 2001-10-12 Bradley Bell <btb@icculus.org>
4441 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4443 * Makefile.am: make sure cygconf gets archived
4445 * configure.in: Increment version number in preparation for release
4447 * configure.in: Fix detection of opengl
4449 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4450 cygconf, arch/Makefile.am, arch/include/joy.h,
4451 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4452 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4453 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4454 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4455 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4456 Vastly improved compilability.
4458 2001-10-11 Bradley Bell <btb@icculus.org>
4460 * Makefile.am: Added macros/sdl.m4
4462 * autogen.sh: Added macros/sdl.m4
4464 2001-10-09 Bradley Bell <btb@icculus.org>
4466 * main/vers_id.h: Added DESCENT_VERSION constant
4468 * main/inferno.c: Added command-line help.
4470 * include/ogl_init.h: opengl improvments (following d1x changes)
4472 2001-10-07 Bradley Bell <btb@icculus.org>
4474 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4475 arch/ogl/Makefile.am: Remove duplicate headers.
4477 2001-08-02 Thimo Neubauer <thimo@debian.org>
4479 * mem/mem.c: totally crippled the memory manager because it does
4480 not make sense for non-DOS-systems and it would have been too
4481 complicated to get it 64bit clean
4483 2001-06-19 Bradley Bell <btb@icculus.org>
4485 * cvshowto.txt: updated anonymous password
4487 2001-02-08 Bradley Bell <btb@icculus.org>
4489 * COPYING, license.txt: Added d1x license
4491 2001-02-01 Bradley Bell <btb@icculus.org>
4493 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4495 2001-01-31 Bradley Bell <btb@icculus.org>
4497 * configure.in, arch/include/mouse.h, include/pstypes.h,
4498 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4500 * main/polyobj.c: fix typo
4502 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4503 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4504 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4505 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4506 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4507 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4508 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4509 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4510 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4511 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4512 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4513 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4514 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4515 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4516 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4517 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4518 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4519 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4520 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4521 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4522 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4523 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4524 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4525 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4526 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4527 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4530 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4531 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4532 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4533 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4536 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4539 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4540 cross-compiling, and cygwin fixes
4542 2001-01-30 Bradley Bell <btb@icculus.org>
4544 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4545 include/pstypes.h, include/strutil.h, main/Makefile.am,
4546 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4547 needs --without-assembler and --without-network to compile
4549 2001-01-29 Bradley Bell <btb@icculus.org>
4551 * configure.in, main/Makefile.am: Fixes to build system
4553 * main/kconfig.c: fix for non-linux joysticks
4555 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4556 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4557 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4558 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4559 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4560 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4561 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4562 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4563 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4564 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4566 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4567 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4568 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4569 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4570 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4571 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4574 * arch/dos/include/joy.h, arch/dos/include/key.h,
4575 arch/dos/include/mouse.h: Unified input headers.
4577 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4579 2001-01-28 Bradley Bell <btb@icculus.org>
4581 * conf.h.in, configure.in, arch/Makefile.am,
4582 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4583 arch/include/key.h, main/Makefile.am: More header unification...
4585 * main/newdemo.c: Added <ctype.h>
4587 * arch/include/event.h, arch/include/joy.h: unified input headers.
4589 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4590 OpenGL now uses SDL-GL instead of gii
4592 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4594 2001-01-25 Bradley Bell <btb@icculus.org>
4596 * autogen.sh: use "set -e" so execution stops if something goes
4599 2001-01-24 Bradley Bell <btb@icculus.org>
4603 * Makefile.am: Add ChangeLog to dist
4607 2001-01-24 Bradley Bell <btb@icculus.org>
4609 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4611 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4612 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4615 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4616 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4617 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4618 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4619 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4620 arch/Makefile.am, arch/dos/Makefile.am,
4621 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4622 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4623 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4624 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4625 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4626 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4627 unused/Makefile.am, unused/bios/Makefile.am,
4628 unused/lib/Makefile.am, unused/novga/Makefile.am,
4629 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4630 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4631 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4632 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4633 make dist, VPATH builds, ...
4635 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4636 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4637 arch/dos/Makefile.in, arch/linux/Makefile.in,
4638 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4639 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4640 misc/Makefile.in, texmap/Makefile.in: cruft removal
4642 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4645 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4647 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4649 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4652 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4653 added -grabmouse option
4655 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4656 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4657 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4658 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4659 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4660 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4661 main/songs.c, misc/args.c: changed args_find to FindArg
4663 2001-01-22 Bradley Bell <btb@icculus.org>
4665 * configure, main/Makefile.am, main/Makefile.in: configuration
4668 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4669 fix compiler warnings w/opengl
4671 * include/console.h: ggi support
4673 * arch/linux_init.c: svgalib support
4675 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4676 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4677 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4678 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4679 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4680 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4683 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4685 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4686 main/render.c: fix warnings and enable NDEBUG *
4687 arch/svgalib_init.c: svgalib support
4689 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4691 * main/kconfig.c: joystick support
4693 2001-01-21 Bradley Bell <btb@icculus.org>
4695 * cvshowto.txt: new file, taken from d1x webpage
4697 * AUTHORS, README: Taking over as maintainer of d2x
4699 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4701 2001-01-20 Bradley Bell <btb@icculus.org>
4703 * configure, configure.in: Turned -Werror back off by default
4705 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4706 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4707 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4708 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4709 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4710 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4711 main/laser.c, main/multi.c, main/network.c, main/network.h,
4712 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4713 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4714 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4715 warnings, for non-OpenGL on linux, anyway...
4717 2001-01-19 Bradley Bell <btb@icculus.org>
4719 * copying: remove duplicate file
4721 * Import of d2x-0.0.9-pre1
4723 * Import of d2x-0.0.8