1 2006-02-25 Chris Taylor <chris@icculus.org>
3 * main/menu.c: complete removal of 7th option in Options menu,
4 hopefully fixing bug #2514
6 * main/gameseg.c: when breaking a light, allow segment light to
7 change by more than F1_0
9 2006-02-24 Chris Taylor <chris@icculus.org>
11 * main/gauges.c: make sure the correct font is used (whoops)
13 * main/newmenu.c: restore the old canvas after showing a menu,
14 avoiding potential problems
16 2005-11-29 Chris Taylor <chris@icculus.org>
18 * main/titles.c: for Descent 1 briefings, look for briefings no
19 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
21 2005-11-07 Chris Taylor <chris@icculus.org>
23 * arch/ogl/ogl.c: make super transparent textures have alpha
25 2005-08-13 Chris Taylor <chris@icculus.org>
27 * main/gauges.c: draw all gauges properly when using the cockpit
28 in d2x-gl, including the energy bars when empty
30 2005-08-07 Chris Taylor <chris@icculus.org>
32 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
33 get the cockpit to show with d2x-gl (actually committed!)
35 2005-08-06 Chris Taylor <chris@icculus.org>
37 * main/automap.c: must_free_canvas isn't used when
38 AUTOMAP_DIRECT_RENDER is defined (whoops)
40 * main/inferno.c: print the command line help properly
42 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
43 get the cockpit to show with d2x-gl
45 2005-08-02 Chris Taylor <chris@icculus.org>
47 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
48 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
50 include/3d.h, include/palette.h,
51 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
52 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
53 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
54 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
55 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
56 main/state.c, main/titles.c:
57 remove DirectDraw use and Windows mouse stuff made redundant by SDL
58 (lots of WINDOWS code).
59 Makes cockpit draw properly in SDL
61 2005-07-30 Chris Taylor <chris@icculus.org>
63 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
64 2d/palette.c, 2d/pcx.c, 2d/rle.c,
66 main/automap.c, main/config.c, main/credits.c, main/escort.c,
67 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
68 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
69 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
70 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
71 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
72 remove all the redundant Polygon Acceleration stuff
75 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
76 main/polyobj.c: remove old _3DFX code
78 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
79 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
80 main/gauges.c, main/hud.c: remove pixel double code
82 2005-07-29 Chris Taylor <chris@icculus.org>
84 * 2d/font.c: show some missing wide 1's (bug #2269)
86 * main/game.c: only shoot when fire button down (fix bug #2271)
88 2005-07-28 Chris Taylor <chris@icculus.org>
90 * main/gauges.c: show gauges in SDL (help fix bug #2267)
92 2005-07-27 Chris Taylor <chris@icculus.org>
94 * d2x.xcode/project.pbxproj: build the editor by default
96 2005-07-25 Chris Taylor <chris@icculus.org>
98 * main/bmread.c: cast some fprintf arguments to int, to fix
101 * main/editor/medrobot.c: no checking if obj->id > -1
104 * main/editor/ksegsize.c, main/editor/segment.c,
105 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
106 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
108 2005-07-24 Chris Taylor <chris@icculus.org>
110 * main/bmread.c: call file static var 'time' 'play_time' instead,
111 because of conflict with function 'time' in /usr/include/time.h
114 2005-07-22 Chris Taylor <chris@icculus.org>
116 * main/editor/group.c: remove duplicate tmap_xlate_table
118 2005-07-21 Chris Taylor <chris@icculus.org>
120 * d2x.xcode/project.pbxproj: make file paths relative to project,
121 add some files (so it builds), warnings are not errors
122 (ubyte *, sbyte * mismatches found when using gcc 4.0)
124 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
125 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
126 main/newdemo.c: fix pointer mismatches, warnings are errors again
128 2005-07-03 Chris Taylor <chris@icculus.org>
130 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
132 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
133 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
134 draw an "O" in the current radio button
136 2005-07-01 Chris Taylor <chris@icculus.org>
138 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
139 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
141 2005-06-23 Chris Taylor <chris@icculus.org>
143 * installation.txt: describe new directory system
144 and mention recursive mission searching
146 2005-06-22 Chris Taylor <chris@icculus.org>
148 * main/editor/kgame.c: load .rl2 files instead of .lvl files
149 (some editor info could be stored in .rdl / .rl2 files)
151 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
152 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
153 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
154 main/wall.c, main/wall.h: add level component saving functions,
155 which use PhysicsFS and are endian friendly
157 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
158 add function for converting descent 2 texture numbers back to
159 descent 1 texture numbers
161 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
162 levels. Entirely endian friendly and allows saving of .rdl and .rl2
165 2005-06-14 Chris Taylor <chris@icculus.org>
167 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
169 2005-06-13 Chris Taylor <chris@icculus.org>
171 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
172 number 198 to maintain bijectivity, when descent.pig is available
173 (used to return 167, which is also returned for Descent 1 texture
176 * include/physfsx.h: added PHYSFSX_writeVector,
177 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
179 2005-04-05 Bradley Bell <btb@icculus.org>
181 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
182 bugs in joystick initialization
184 2005-04-04 Bradley Bell <btb@icculus.org>
186 * main/kconfig.c: cosmetic fixes to joystick config screen
188 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
189 arch/linux/joystick.c, arch/linux/include/joystick.h,
190 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
191 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
192 MAX_BUTTONS to JOY_MAX_BUTTONS
194 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
195 of joystick buttons/axes
197 * arch/win32/midi.c: don't play midi if -nosound
199 * arch/win32/mingw_init.c: remove redundant joy_init()
201 2005-04-01 Chris Taylor <chris@icculus.org>
203 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
204 main/editor/med.c: "Go to Main Menu" now works in editor
206 * main/editor/segment.c: set Highest_vertex_index and
207 Highest_segment_index to 0 when creating a new mine (avoids
208 problems with saving when another level was previously loaded)
210 2005-03-31 Chris Taylor <chris@icculus.org>
212 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
213 main/editor/eglobal.c, main/editor/eobject.c,
214 main/editor/medrobot.c, main/editor/objpage.c,
215 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
216 OL_ constants; use "object" instead of "robot" in some places;
217 draw and place reactors with correct modelnum
219 * main/editor/texpage.c: no using TmapList, initialise texture
220 category globals, no CurrentTmap (just use CurrentTexture)
222 2005-03-29 Bradley Bell <btb@icculus.org>
224 * mem/mem.c: remove obsolete malloc.h
226 2005-03-20 Bradley Bell <btb@icculus.org>
228 * Makefile.am: add some stuff to dist
230 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
233 * console/CON_console.c: Fixed console cursor positioning.
235 * main/text.c: revert to Error if text file not found.
237 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
239 * ui/.cvsignore: New file
241 2005-03-17 Bradley Bell <btb@icculus.org>
243 * arch/win32/midi.c: Add RCS ID tag
245 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
246 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
249 2005-03-16 Bradley Bell <btb@icculus.org>
251 * main/bm.c, main/bm.h: use hardcoded value instead of
252 sizeof(tmap_info), since size depends on whether editor is built
255 * ui/mouse.c: gcc doesn't like multi-line // comments
257 * main/dumpmine.c: get rid of compiler warnings
259 2005-03-15 Bradley Bell <btb@icculus.org>
261 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
262 Fixes laser and plasma lighting bug, hopefully doesn't break
265 * main/state.c: Fix crash if Num_walls=0
267 2005-03-12 Bradley Bell <btb@icculus.org>
269 * Makefile.am, configure.ac: enable editor in unix-style builds
271 2005-03-12 Chris Taylor <chris@icculus.org>
273 * main/gamesave.c: could check reactor model num, don't check
274 reactor object shields (not used anyway, it's stored/calculated
277 2005-03-06 Chris Taylor <chris@icculus.org>
279 * main/piggy.c: load the descent 1 color palette when NDEBUG is
282 * main/editor/seguvs.c: check the uvs after they're assigned
284 2005-02-27 Chris Taylor <chris@icculus.org>
286 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
287 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
288 gr_update in event loops
290 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
291 file.c, involves modifying the listbox so it can use
292 an array of string pointers
294 2005-02-26 Chris Taylor <chris@icculus.org>
296 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
299 * ui/window.c: only disable the keyboard for MS DOS
301 * main/editor/eswitch.c: add remove_trigger_num
304 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
305 still works if there's no BITMAPS.TBL in a PhysicsFS search path
307 * main/inferno.c: determine properly if 800x600 resolution is
308 available (for editor)
310 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
311 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
312 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
313 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
315 * ui/keypad.c: fix the reading of keypad (.pad) files
317 * ui/menubar.c: use cfile to read the menubar file MED.MNU
319 2005-02-25 Chris Taylor <chris@icculus.org>
321 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
322 allowing Mac OS 9 and X to both use conf.h but one can build for
323 OpenGL while the other doesn't.
325 * main/editor/mine.c: use the Descent 2 definitions for maximum
326 segments and vertices
328 2005-02-25 Bradley Bell <btb@icculus.org>
330 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
331 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
332 d2src system for persistent sounds. Untested, of course.
334 * ChangeLog-old: clean up old changelog a little
336 * ChangeLog-old: converted old changelog to "cvs log" format, so
337 it can be manipulated with cvs2cl and other tools.
339 2005-02-24 Tim Massey <tmassey@obscorp.com>
341 * main/inferno.c: allow -notitles to work in shareware [and
342 non-RELEASE] version too. (d1x r1.35)
344 2005-02-24 Peter Hawkins <peterh@isa.net.au>
346 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
348 2005-02-24 Matthew Mueller <donut@dakotacom.net>
350 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
351 don't do it automatically (eg, ati's fglrx linux driver) (d1x
354 2005-02-24 Bradley Bell <btb@icculus.org>
356 * main/movie.c: change movie Warnings to con_printf, simplify
359 2005-02-24 Chris Taylor <chris@icculus.org>
361 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
362 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
363 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
364 PHYSFSX_openWriteBuffered, where appropriate
366 * main/gauges.c: draw behind the shield number properly with OpenGL
368 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
369 is selected as a secondary weapon
371 * main/titles.c: check properly whether there's a briefing
373 * main/mission.c: recursively search directories in "missions"
376 2005-02-11 Bradley Bell <btb@icculus.org>
378 * debian/control: build-dep on libphysfs-dev
380 * arch/ogl/gr.c: use GLint for arb_max_textures
382 * arch/ogl/Makefile.am: added internal.h to dist
384 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
386 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
388 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
389 dynamically find and load the OpenGL library
391 * main/editor/macro.c: use physfs instead of non-existing cflib.h
393 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
395 * main/editor/medwall.c: include cntrlcen.h
397 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
399 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
401 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
402 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
404 * ui/number.c: s/inputbox/Inputbox/
406 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
408 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
410 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
411 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
412 main/gamesave.c: s/128/PATH_MAX
414 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
416 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
418 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
419 mouse_set_limits and mouse_set_pos (we don't want to limit user)
421 * ui/menubar.c: specify int type for state2_alt_down
423 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
425 * main/piggy.c: call bm_read_all even if EDITOR is defined
427 * main/gamesave.c: if LVL can't be found, try filename that was passed
429 * main/mission.c: ensure mission name is properly terminated
431 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
433 * 2d/font.c: fix bug #2167: some characters would not display because
434 of signed/unsigned errors
436 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
438 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
439 gauge when appropriate
441 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
442 all functions in kfuncs.c to return int instead of void
444 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
445 disable old hostage system in editor (d2 is simpler in this regard)
447 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
449 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
451 * main/editor/centers.c: change curseg2p to Curseg2p
453 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
455 * main/editor/macro.c: remove unused variable "length"
457 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
459 * main/editor/medmisc.c: Pass both arguments to render_frame
461 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
462 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
463 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
464 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
465 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
466 instead of d1-style mem.h and types.h
468 * main/editor/texpage.c: do texture replacement for any mission
470 * main/editor/medwall.c: add prototype for create_removable_wall
472 * main/editor/medrobot.c: don't try to set the removed follow_path
474 2005-01-23 Jason Owen <shannara256@yahoo.com>
476 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
477 may crash printf if the list of extensions is huge
479 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
481 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
482 only on last level of built-in mission.
484 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
487 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
488 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
489 buffers (speeding it up), and use cfopen instead of
490 PHYSFS_openRead/PHYSFS_openWrite where appropriate
492 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
493 sure nocfile.h and cfile.h are never both included
495 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
497 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
498 fix bug #1676 (filling up of OLG texture list)
500 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
502 * main/state.c: fix problems with copying/deleting save files
504 * main/automap.c: make automap fonts transparent.
506 2005-01-07 Bradley Bell <btb@icculus.org>
508 * main/menu.c: In Load Level, if there is no current mission,
511 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
513 * main/gameseq.c: Free polymodel data before reloading ham file.
515 * arch/ogl/gr.c: Implement fading in ogl_urect()
517 * main/gauges.c: Draw ship before shields in HUD.
519 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
521 * main/editor/centers.c: Use both ints with the robot producer
524 2004-12-23 Bradley Bell <btb@icculus.org>
526 * main/editor/centers.c, main/editor/editor.h,
527 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
528 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
529 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
532 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
534 * main/bmread.c: don't duplicate the period in the filename
536 * main/dumpmine.c: Add function prototypes to remove warnings
538 * main/dumpmine.c, ui/window.c: Specify that two functions return
541 * main/editor/autosave.c, main/editor/curves.c,
542 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
543 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
546 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
548 * main/editor/eobject.c, main/editor/kgame.c,
549 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
550 extra two parameters to get_seg_masks.
552 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
553 structs for mine saving functions
555 * main/inferno.c: Use PhysicsFS for making the hoard ham.
557 * main/bmread.c: add missing includes
559 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
561 * main/dumpmine.c: Fix type mismatches
563 2004-12-19 Bradley Bell <btb@icculus.org>
565 * ui/Makefile.am: fix ui Makefile.am
567 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
568 removeext, use it in ds_load instead of splitpath
570 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
572 * include/u_mem.h: prototype for strdup with MPW
574 * main/laser.c: abort weapon fire if unable to create object
576 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
577 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
578 unused/ui/icon.c: replace byte with sbyte
580 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
581 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
582 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
583 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
584 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
585 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
586 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
587 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
588 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
589 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
590 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
591 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
592 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
593 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
594 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
597 * ui/Makefile.am: added Makefile.am for ui
599 * main/editor/Makefile.am, main/editor/autosave.c,
600 main/editor/centers.c, main/editor/centers.h,
601 main/editor/curves.c, main/editor/eglobal.c,
602 main/editor/ehostage.c, main/editor/ehostage.h,
603 main/editor/elight.c, main/editor/eobject.c,
604 main/editor/eobject.h, main/editor/eswitch.c,
605 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
606 main/editor/group.c, main/editor/info.c, main/editor/info.h,
607 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
608 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
609 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
610 main/editor/ksegsel.c, main/editor/ksegsize.c,
611 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
612 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
613 main/editor/medlisp.h, main/editor/medmisc.c,
614 main/editor/medmisc.h, main/editor/medrobot.c,
615 main/editor/medrobot.h, main/editor/medsel.c,
616 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
617 main/editor/objpage.c, main/editor/objpage.h,
618 main/editor/seguvs.c, main/editor/texpage.c,
619 main/editor/texture.c: imported missing editor files from d1x
621 * main/Makefile.am: build dumpmine.c for editor
623 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
624 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
625 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
626 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
627 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
629 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
630 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
631 main/editor/eglobal.c, main/editor/ehostage.c,
632 main/editor/ehostage.h, main/editor/elight.c,
633 main/editor/eobject.c, main/editor/eobject.h,
634 main/editor/eswitch.c, main/editor/eswitch.h,
635 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
636 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
637 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
638 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
639 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
640 main/editor/ksegsel.c, main/editor/ksegsize.c,
641 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
642 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
643 main/editor/meddraw.h, main/editor/medlisp.h,
644 main/editor/medmisc.c, main/editor/medmisc.h,
645 main/editor/medrobot.c, main/editor/medrobot.h,
646 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
647 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
648 main/editor/objpage.h, main/editor/segment.c,
649 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
650 main/editor/texpage.h, main/editor/texture.c: Move old logs to
653 * main/editor/autosave.c main/editor/centers.c
654 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
655 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
656 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
657 main/editor/fixseg.c main/editor/func.c main/editor/group.c
658 main/editor/info.c main/editor/info.h main/editor/kbuild.c
659 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
660 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
661 main/editor/ksegmove.c main/editor/ksegsel.c
662 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
663 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
664 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
665 main/editor/medmisc.h main/editor/medrobot.c
666 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
667 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
668 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
669 main/editor/texpage.h main/editor/texture.c ui/barbox.c
670 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
671 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
672 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
673 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
674 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
675 conf.h in new editor files
677 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
679 * main/state.c: open autosave file for writing, not reading
681 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
682 main/state.c, main/state.h: added fast save
684 * main/gameseq.c, main/inferno.c: force gr_update() so screens
685 always show in OpenGL
687 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
689 * misc/strutil.c: Implement strdup for MPW
691 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
694 * misc/strutil.c: fix MPW compiler errors
696 * main/mission.c, main/mission.h: allocate mission filenames
699 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
701 * 2d/font.c: Initialise the dataptr member correctly.
703 * include/mono.h: Print only mildly interesting messages to
704 stderr.txt. (revert earlier carbon changes)
706 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
708 * include/physfsx.h: getRealPath uses the write directory if it
709 can't get the real directory
711 * D2X.make: remove misc/d_io.c
713 2004-12-03 Bradley Bell <btb@icculus.org>
715 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
716 pathname, ensure correct translation of path separators
718 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
720 * misc/strutil.c: fix stricmp and strnicmp
722 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
725 2004-12-02 Bradley Bell <btb@icculus.org>
727 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
728 I couldn't figure out why the previous code kept segfaulting under
731 * main/kconfig.c: disable call to reset_cockpit() which was
732 causing the "letterbox" bug
734 * main/inferno.c: don't die if title screens not found
736 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
738 * configure.ac: require PhysicsFS header and library
740 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
742 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
744 * D2X.make: fix build on Carbon by adding digiobj.c
746 * main/mission.c: set builtin_hogsize for non-built-in missions
748 * main/mission.c: pass individual mission around instead of whole list
750 * main/mission.c: remove mission list from global memory
752 2004-12-02 Bradley Bell <btb@icculus.org>
754 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
755 path separator gets added to hogdir
757 2004-12-01 Bradley Bell <btb@icculus.org>
759 * README, configure.ac, VisualC/d2x/d2x.dsp,
760 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
761 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
762 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
763 uses dynamic opengl loading
765 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
767 * arch/ogl/gr.c: make write_bmp use PhysicsFS
769 * include/args.h, misc/args.c: new AppendArgs function. This
770 separates the copying of the arguments passed to main() from the
771 reading of the arguments file
773 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
774 the flexible cfgets, Fix compiling issues in MPW.
776 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
777 reading into an int, so it's removed completely. PHYSFSX_getc was
778 removed, because it's only use in misc/strio.c was removed. Put
779 in PHYSFSX_getRealPath, which recognises platform-specific
780 separators and doesn't use snprintf (MPW doesn't have it). MPW
783 * main/inferno.c: Remove use of open_movie_file. Read the
784 arguments file from the base directory, if there is one. Set up
785 D2X's write directory, including replacing any tilde at the start
786 of the path (if there is one) with the string returned by
787 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
788 default is still ~/.d2x. Check if the write directory has to be
789 created. Read the arguments file in this write directory if there
790 is one. If there's still no write directory, set it to the base
791 directory. Won't set it to the current directory if this fails,
792 because of the issue of which character to use for which platform.
794 * main/playsave.c: Use PHYSFS_readSLE32 instead of
795 PHYSFS_readULE32 due to compiling issues in MPW. Use
796 cfile_read_short instead of PHYSFS_readULE16 because of both
797 compiling and endian issues. cfile_read_byte instead of
798 PHYSFSX_readU8. Write a dummy structure instead of seeking when
799 NETWORK isn't defined
801 * D2X.make: Don't compile cfile.c on Mac OS 9.
803 * README: add PhysicsFS to the required 'tools' in README, and
804 instructions for building in MPW.
806 * include/cfile.h: Make cfopen into an inline, where a read buffer
807 is set up. This speeds up loading significantly.
809 2004-12-01 Bradley Bell <btb@icculus.org>
811 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
812 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
815 * main/newmenu.c: fix player file deletion
817 * include/physfsx.h: fix statfs includes for OS X
819 * main/inferno.c, main/network.c: misc physfs conversions
821 * arch/linux/Makefile.am, arch/linux/findfile.c,
822 arch/win32/Makefile.am, arch/win32/findfile.c,
823 include/findfile.h, main/kludge.c, main/mission.c,
824 main/newmenu.c, main/piggy.c: get rid of findfile stuff
826 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
829 * main/state.c: improve savegame load/save
831 * main/movie.c: make -nomovies friendlier
833 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
835 * include/d_io.h, include/physfsx.h, main/inferno.c,
836 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
839 * main/scores.c: use physfs for scores file
841 * main/playsave.c: improve player loading
843 * main/movie.c: improve movie loading
845 * main/mission.c: improve mission loading
847 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
848 main/state.c: use physfs for savegames
850 * README: minor update
852 * main/newdemo.c: use physfs for demos
854 * include/physfsx.h: added PHYSFSX_rename function
856 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
857 physfs/rwops, add libmve callbacks
859 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
860 added physfsrwops stuff
862 * include/cfile.h: added cfile_close wrapper
864 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
867 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
870 * main/config.c: use physfs to read config file
872 * include/physfsx.h: added gets and puts functions
874 * include/cfile.h: correct seek return value
876 * main/config.c, main/playsave.c: use physfs to write
879 * include/physfsx.h: added my physfs extensions
881 * main/inferno.c: physfs initialization stuff
883 * configure.ac: add check for physfs lib
885 * include/cfile.h: made cfile into a wrapper for physfs
887 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
888 disabled althogdir stuff (shouldn't be needed w/physfs)
890 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
891 configure.ac: drop cfile stuff
893 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
895 * D2X.make: Don't use D2XFolder, because the userdir can now be
896 specified in Mac OS 9. Putting it in the source code folder is
897 more convenient. Turn debugging on. Don't compile old files,
898 compile new ones. Add the PhysicsFS library.
900 * iff/iff.c: Get rid of MIN redefinition.
902 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
903 MPW doesn't like switches of long longs
905 2004-11-30 Bradley Bell <btb@icculus.org>
907 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
908 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
909 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
910 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
911 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
912 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
913 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
915 2004-11-28 Bradley Bell <btb@icculus.org>
917 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
919 * arch/sdl/digi.c: use d2src system for persistent sounds
921 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
924 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
925 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
926 ripped object stuff out of digi.c, now using digiobj.c. get rid of
927 a bunch of kludges, sound should be more true to original game now
929 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
932 2004-11-27 Bradley Bell <btb@icculus.org>
934 * main/text.c, main/text.h, main/titles.c: added function to
935 properly decode multi-line strings
937 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
938 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
941 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
943 * main/inferno.c: enable logo screens for shareware/oem
945 2004-11-26 Bradley Bell <btb@icculus.org>
947 * main/mission.c, main/titles.c: fix d1 briefing glitches
949 * main/game.c: free up cpu by not calling timer_delay so many
950 times (fixes Bug 2034)
952 * main/gameseq.c: enable briefing screens for mac shareware
954 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
955 doesn't care if it draws offscreen, I guess)
957 * main/credits.c: reduce flickering in credits w/opengl
959 2004-11-25 Bradley Bell <btb@icculus.org>
961 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
962 garbage on windows for some reason.
964 * 2d/font.c: fixed opengl menu font bug, caused by doing
965 arithmetic on signed chars.
967 2004-11-23 Bradley Bell <btb@icculus.org>
969 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
971 2004-11-22 Bradley Bell <btb@icculus.org>
973 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
974 arch/linux/joystick.c, arch/linux/include/joystick.h,
975 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
976 arch use global variable joy_num_axes
978 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
980 * main/gamemine.c, main/piggy.c: compile again on older C compilers
982 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
984 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
985 Vertigo) missions, load add-on ham file at every load, not only the 1st
987 * main/bm.ch: fix bug where loading a hxm would affect other levels too
989 * main/fireball.c: don't Int3() every time explosions don't look best
991 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
993 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
995 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
997 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
999 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1001 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1003 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1004 shareware version of descent.hog. This is not yet bug-free
1006 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1008 * main/network.c: fix crash introduced with previous change
1010 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1012 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1013 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1014 make mission structre memory allocated
1016 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1018 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1019 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1020 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1021 delete file compbit.h, move functionality to text.c, modify all
1022 previous users of compbit.h to use existing function in text.h
1024 * main/inferno.c: remove warning created by the fix for the cfgets
1027 * main/bmread.c: add comment
1029 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1031 * cfile/cfile.c: declare variable on top of block
1033 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1034 main/multi.h, main/network.c: move mission list handling functionality
1035 to mission.c, remove unnecessary load_mission calls in menu.c
1037 * main/game.c: remove unnecessary build_mission_list call
1039 * main/mission.c, main/mission.h: correct comments about anarchy-only
1041 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1042 remove explicit uses of mission list
1044 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1046 * libmve/mveplay.c: make it compile on Cygwin
1048 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1050 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1052 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1054 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1056 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1058 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1059 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1060 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1061 information about the current mission, for easier code refactorisation.
1063 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1065 * main/gamemine.c, main/piggy.c: fix bug 1675:
1066 use better d2 textures if d1 hog is present but not loadable
1068 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1070 * cfile/cfile.c: simplify, reduce number of global vars
1072 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1074 * main/gameseg.c: fix bugfix of 2004-05-15
1076 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1078 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1080 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1081 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1082 cfgets now always copies the terminating character to the dest buffer.
1083 This fixes a bug that occured when reading cmd line args from d2x.ini
1085 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1087 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1088 move more old change logs into ChangeLog-old
1090 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1091 and Martin Schaffner <maschaffner@gmx.ch>
1093 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1094 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1095 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1096 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1097 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1098 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1099 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1100 arch/include/joy.h, arch/win32/include/key.h
1101 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1102 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1103 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1104 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1105 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1106 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1107 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1108 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1109 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1110 main/config.c, main/config.h, main/controls.c, main/controls.h
1111 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1112 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1113 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1114 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1115 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1116 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1117 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1118 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1119 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1120 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1121 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1122 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1123 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1124 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1125 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1126 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1127 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1128 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1129 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1130 main/powerup.h, main/render.c, main/render.h, main/robot.c
1131 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1132 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1133 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1134 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1135 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1136 main/text.h, main/textures.h, main/titles.c, main/titles.h
1137 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1138 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1139 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1140 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1141 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1142 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1144 move old per-file change logs into new file ChangeLog-old
1146 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1148 * arch/ogl/ogl.c: enable -gl_mipmap switch
1150 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1152 * arch/carbon/descent.r: swap min and max size to correct places
1154 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1156 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1158 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1160 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1162 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1164 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1165 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1167 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1168 link) on MPW on Mac OS 9 (carbon)
1170 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1172 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1174 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1176 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1178 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1180 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1182 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1184 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1185 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1186 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1187 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1188 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1190 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1191 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1192 new files for supporting compilation with MPW for carbon (Mac OS 9)
1194 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1196 * main/playsave.c: do not seek while writing, carbon does not like it
1198 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1200 * cfile/cfile.c: use portable ffilelength in cfile_size
1202 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1203 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1204 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1205 unsigned and signed char, MPW does not like these
1207 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1209 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1212 2004-06-01 Bradley Bell <btb@icculus.org>
1214 * libmve/mve_main.c: cast malloc function pointer
1216 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1217 target to XCode project
1219 2004-05-31 Bradley Bell <btb@icculus.org>
1221 * include/pstypes.h: fix accidental solaris breakage
1223 * main/object.c: fix crash caused by death-cam code
1225 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1226 XCode project simplifications, network enabled
1228 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1229 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1231 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1234 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1235 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1236 d2x.xcode/project.pbxproj: added XCode project files
1238 2004-05-22 Bradley Bell <btb@icculus.org>
1240 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1243 * rpm/d2x.spec.in: Changed descriptions
1245 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1247 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1250 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1252 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1253 the win32 code (d1x r1.8, key_arch.c r1.2)
1255 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1256 use 32bpp screen mode by default, add option to use 16bpp (d1x
1259 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1260 replacement texture paletted->rgb conversion alpha problem (d1x
1263 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1264 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1265 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1268 * arch/ogl/gr.c, include/loadgl.h: fix win32
1269 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1271 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1272 include/ogl_init.h, main/render.c: opengl hardware
1273 super-transparency support using GL_NV_register_combiners (d1x
1274 r1.38, r1.41, r1.6, r1.26, r1.7)
1276 2004-05-22 Bradley Bell <btb@icculus.org>
1278 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1281 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1283 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1284 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1285 fix fonts not having transparent flag set (wouldn't get paletted)
1286 (d1x r1.15, r1.37, r1.40, r1.25)
1288 * arch/ogl/ogl.c: don't try to use paletted textures with
1289 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1291 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1292 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1295 * 2d/font.c: memset ogl font bitmap data since the copy function
1296 leaves some (unused) parts uninitialized, which aggravates
1297 valgrind (d1x r1.14)
1299 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1300 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1303 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1304 screenshots if the entire thing wasn't written in one call to
1307 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1308 info not being updated on win32 (d1x r1.11)
1310 * arch/win32/digi.c: remove some redundancy by not needing to do
1311 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1312 clean up some indenting of DS_release_slot calls. And make
1313 DS_release_slot return 1 when a sound is already not playing, in
1314 addition to when a sound was killed. (d1x r1.10)
1316 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1317 linux version (d1x r1.5)
1319 * main/kconfig.c: make next axis config key skip currently
1320 allocated axes (d1x r1.11)
1322 2004-05-22 David Cleaver <wraithx@morpheus.net>
1324 * main/kconfig.c: joy configuration next axis key from WraithX
1327 2004-05-22 Bradley Bell <btb@icculus.org>
1329 * main/game.c, main/inferno.c: typo
1331 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1333 * main/game.c, main/game.h, main/inferno.c: make rear view
1334 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1337 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1339 * main/inferno.c: change -udp documentation to d2x behaviour
1341 2004-05-21 Bradley Bell <btb@icculus.org>
1343 * include/gr.h: added missing define for menu fullscreen toggle
1345 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1347 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1348 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1350 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1352 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1353 arch/linux/include/joystick.h: patch from Steven Mueller for using
1354 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1356 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1358 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1359 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1360 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1362 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1364 2004-05-21 Bradley Bell <btb@icculus.org>
1366 * main/inferno.c: added -udp documentation from d1x
1368 2004-05-20 Bradley Bell <btb@icculus.org>
1370 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1372 2004-05-20 David Cleaver <wraithx@morpheus.net>
1374 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1375 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1376 game.c r1.21, r1.6, r1.4, r1.3)
1378 2004-05-20 Bradley Bell <btb@icculus.org>
1380 * main/inferno.c: document -ihaveabrokenmouse
1382 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1384 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1386 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1388 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1389 mouse driver problems (d1x r1.2, r1.2)
1391 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1393 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1394 join list score crash (d1x r1.8)
1396 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1398 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1399 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1402 2004-05-20 Bradley Bell <btb@icculus.org>
1404 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1406 * main/inferno.c: integrated some niceautomap stuff from d1x
1408 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1410 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1411 in some weird axis (d1x r1.3)
1413 * arch/win32/init.c: set win32 icon to icon from resource file
1416 * arch/win32/key.c: win32: fixed space key not working in messages
1419 2004-05-20 Bradley Bell <btb@icculus.org>
1421 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1424 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1426 * main/inferno.c: document -gl_refresh (d1x r1.20)
1428 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1429 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1432 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1433 change the arg type for (d1x r1.5)
1435 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1437 * arch/win32/digi.c: altsounds (d1x r1.6)
1439 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1441 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1442 of redundancy (d1x r1.5)
1444 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1445 fix crashing (d1x r1.4)
1447 * arch/win32/digi.c: win32's digi_start_sound was not calling
1448 DS_release_slot after setting .playing=0, resulting in a
1449 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1451 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1452 apparently it was somehow causing some joysticks (Sidewinder
1453 Precision 2) to only turn when the stick was moving, but not when
1454 at turned but held stationary. And it was completely unused
1455 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1458 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1459 previous key combos (d1x r1.29)
1461 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1462 g, and b values (d1x r1.15)
1464 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1465 sometimes (didn't handle negative palette steps) (d1x r1.34)
1467 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1468 shatter effects, robot explosions and weapons, and some more
1469 always present stuff. Also clean up ogl_cache_weapon_textures
1470 calling. (d1x r1.37)
1472 2004-05-20 Bradley Bell <btb@icculus.org>
1474 * main/kludge.c, main/game.c: move gr_renderstats and
1475 gr_badtexture back to game.c
1477 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1479 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1480 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1482 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1484 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1485 loaded after texture caching stage (d1x r1.34)
1487 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1488 for renderstats (d1x r1.33)
1490 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1492 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1493 main/inferno.c: add anisotropic texture filtering suport (d1x
1494 r1.33, r1.32, r1.23, r1.32)
1496 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1499 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1500 include/ogl_init.h: utilize hardware multitexturing support if
1501 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1502 r1.32, r1.30, r1.4, 1.22)
1504 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1507 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1509 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1510 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1511 effects in OGL using SetGammaRamp, much faster than the hack that
1512 was being used. currently SDL only (though not too hard to add to
1513 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1515 * main/menu.c: allow arbitrary (custom) resolution entry in
1516 change_res menu (d1x r1.14)
1518 2004-05-19 Bradley Bell <btb@icculus.org>
1520 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1521 d1x-style res change menu (mostly works)
1523 * misc/args.c: use strnicmp instead of strncasecmp
1525 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1527 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1528 command-line option (d1x r1.27)
1530 * main/inferno.c: restore inferno.c initialization of
1531 screen_compatible and use_double_buffer to 'normal' values, broken
1532 long long ago in one of the high res menu patches (d1x r1.30)
1534 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1535 resolutions to be specified on command line (d1x r1.2, r1.29,
1536 r1.4) -- doesn't work yet
1538 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1540 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1543 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1544 volume song stop/starting (d1x r1.7)
1546 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1548 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1551 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1552 ogl_ulinec (d1x r1.29)
1554 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1556 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1557 bottom are inclusive not exclusive (d1x r1.28)
1559 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1560 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1562 * arch/sdl/digi.c: fix typo
1564 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1566 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1567 creation code from arch_init_start into arch_init to fix weirdness
1568 with --help (d1x r1.5, r1.6)
1570 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1571 sync issues and lack of midi reset (d1x r1.5)
1573 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1576 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1577 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1579 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1582 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1584 2004-05-18 Bradley Bell <btb@icculus.org>
1586 * include/vecmat.h: comments/formatting
1588 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1590 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1591 include/test.lnk: remove unnecessary files
1593 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1594 This enables compilation with gcc 3.1
1596 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1598 * main/switch.c: took care of switches triggering single-sided
1599 walls (don't try to access the nonexistent adjacent wall via NULL
1600 pointers or negative array indices)
1602 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1604 * main/wall.c: fix invalid memory access for d1 levels which
1605 don't have a corresponding wall behind.
1607 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1609 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1610 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1611 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1612 interface header to new header file internal.h
1614 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1616 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1617 bitmask for each joystick axis that has sent input data,
1618 and will not crash Windows anymore during joystick setup because
1619 of for() loop over axis being executed once too often.
1621 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1622 gr_remap_mono_font() and call it after loading saved level.
1624 * main/laser.c: limit homing missile turn rate
1626 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1627 centers (work like fuel centers but provide shield)
1629 * main/gameseg.c: fix endless loop in some levels with a
1630 certain (complicated) structure
1632 2004-05-13 Bradley Bell <btb@icculus.org>
1634 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1635 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1636 updated project files for SDL 1.2.7
1638 * Makefile.am: add VisualC, VisualCE dirs to tarball
1640 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1642 * arch/sdl/digi.c: formatting
1644 2004-05-12 Bradley Bell <btb@icculus.org>
1646 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1649 * 2d/palette.c, include/palette.h: added function to create blend
1652 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1654 2004-05-11 Bradley Bell <btb@icculus.org>
1656 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1658 2004-05-10 Bradley Bell <btb@icculus.org>
1660 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1661 g3_draw_transp_poly had the fade level backwards, decided to just
1662 fix g3_draw_poly so it behaves correctly, transparency or not,
1663 reverted changes to render_face
1665 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1667 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1668 rendering transparent (e.g. cloaked) walls
1670 * main/render.c: render_face now calls g3_draw_transp_poly() for
1671 cloaked walls in OpenGL
1673 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1675 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1676 that from other apps, had "static" distortions.
1678 2004-04-22 Bradley Bell <btb@icculus.org>
1680 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1682 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1683 aligned version of PUT_INTEL_* macros
1685 2004-04-15 Bradley Bell <btb@icculus.org>
1687 * main/inferno.c: comment out unused checksum variable
1689 2004-04-14 Bradley Bell <btb@icculus.org>
1691 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1693 2004-04-14 Terran Melconian <terran@consistent.org>
1695 * main/gameseg.c: use portable rand function (fixes #1118)
1697 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1699 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1701 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1703 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1704 get rid of warnings (now compiles with -Werror on SunOS)
1706 * main/piggy.c: fix (really) wierd SunOS bug
1708 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1709 caused by not allocating enough mem for rle bitmaps
1711 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1713 * include/pstypes.h: sun OS typedef fixes
1715 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1717 * main/piggy.c: fix bug 1067
1719 * main/piggy.c: fix bugfix for 1067
1721 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1722 with descent.pig of mac registered)
1724 2003-12-18 Bradley Bell <btb@icculus.org>
1726 * main/kconfig.c: fixes for linux-native joystick
1728 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1731 * arch/include/joy.h: comments/formatting
1733 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1735 * compilerdefs.txt: added FreeBSD defs
1737 2003-12-08 Bradley Bell <btb@icculus.org>
1739 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1742 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1744 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1745 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1747 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1749 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1750 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1751 get rid of silly ulongs
1753 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1754 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1755 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1756 change relevant __linux__ macros to __ELF__
1758 2003-11-27 Bradley Bell <btb@icculus.org>
1760 * include/ogl_init.h: added proto for ogl_check_mode
1762 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1763 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1766 2003-11-26 Bradley Bell <btb@icculus.org>
1768 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1769 3.3 compiler warnings
1771 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1774 * include/pstypes.h: OS X fixes
1776 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1777 main/newmenu.h: linux fixes
1779 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1780 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1781 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1782 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1783 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1786 * arch/sdl/gr.c: fix sdl gr_update
1788 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1789 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1790 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1791 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1792 include/error.h, include/pstypes.h, include/strutil.h,
1793 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1794 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1795 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1796 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1797 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1800 2003-11-25 Bradley Bell <btb@icculus.org>
1802 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1803 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1804 libmve/VisualC/mveplayer.dsp: updated project files
1806 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1807 working w/Visual C++
1809 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1810 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1811 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1812 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1815 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1816 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1819 2003-11-24 Bradley Bell <btb@icculus.org>
1821 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1822 libmve/mveplay.c: stuff to play mve's in WinCE
1824 * arch/win32/findfile.c: unused functions...
1828 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1829 enabled mouse control of menus
1831 * main/mission.h: oops, didn't mean to change this.
1833 2003-11-21 Bradley Bell <btb@icculus.org>
1835 * VisualCE/d2x/d2x.vcp: updated project file
1837 2003-11-20 Bradley Bell <btb@icculus.org>
1839 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1840 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1841 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1844 2003-11-17 Bradley Bell <btb@icculus.org>
1846 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1847 main/menu.c: added option to disable kalinix under unix
1849 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1851 2003-11-14 Bradley Bell <btb@icculus.org>
1853 * main/automap.c: fix automap background image
1855 * main/automap.c, main/automap.h: delete cruft
1857 * main/automap.c: fix level number position
1859 * main/automap.c: simplify g3_draw_line hack
1861 * main/menu.c: stop pointless vid mode changes
1863 2003-11-07 Bradley Bell <btb@icculus.org>
1865 * NEWS, installation.txt: s'more documentation
1867 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1869 * configure.ac: fix .exe extension problems
1871 2003-11-07 Bradley Bell <btb@icculus.org>
1873 * arch/ogl/ogl.c: disable texture format verification for OS X -
1876 2003-11-06 Bradley Bell <btb@icculus.org>
1878 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1879 use more traditional Alt+Enter for toggling fullscreen
1881 * 2d/ibitblt.c, main/mission.h: comments/formatting
1883 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1885 2003-11-06 Bradley Bell <btb@icculus.org>
1887 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
1888 resolution change, use kludge to avoid repetitive res changes
1890 2003-11-04 Bradley Bell <btb@icculus.org>
1892 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
1893 structures and i/o routines back to piggy.c
1895 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
1897 * installation.txt: tell to install d1 .pig for better textures
1899 2003-11-04 Bradley Bell <btb@icculus.org>
1901 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
1902 oem d1 v1.0 and registered d2 v1.0, comments
1904 2003-11-03 Bradley Bell <btb@icculus.org>
1906 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
1907 all d1 shareware - even though files are different!
1909 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1912 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1915 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
1918 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
1920 * main/movie.c: when no movies are found, divide by six the
1921 number of warning lines sent to stdout
1923 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
1925 * include/byteswap.h: fix stupid copy/paste error
1927 2003-10-24 Bradley Bell <btb@icculus.org>
1929 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
1930 gr_linear_rep_movsd_2x instead of almost identical
1931 gr_linear_movsd_double. Better since we have assembly versions.
1933 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
1935 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
1938 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
1940 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
1941 error with --disable-network, move reset_network_objects()
1942 from gameseq.c to multi.c
1944 2003-10-14 Bradley Bell <btb@icculus.org>
1946 * AUTHORS, NEWS: stuff
1948 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
1950 2003-10-12 Bradley Bell <btb@icculus.org>
1952 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
1953 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
1956 2003-10-12 Aaron Plattner <plattner@caltech.edu>
1958 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
1959 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1960 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
1961 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
1962 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
1963 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
1964 arch/win32/ipx_win.c, arch/win32/winnet.c,
1965 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
1966 main/multi.h, main/network.c: add IPv4 multicasting support
1968 2003-10-11 Bradley Bell <btb@icculus.org>
1970 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
1972 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
1973 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
1974 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
1975 main/weapon.h: lots of shareware and oem fixes
1977 2003-10-10 Bradley Bell <btb@icculus.org>
1979 * arch/win32/winnet.c: fixed stupid win32 network bug
1981 2003-10-10 Bradley Bell <btb@icculus.org>
1983 * main/piggy.c: increased D1_MAX_TMAP_NUM
1985 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
1987 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
1988 which are animated in d2, refactorizes d1 texture reading
1990 2003-10-10 Bradley Bell <btb@icculus.org>
1992 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
1993 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
1994 main/collide.h, main/compbit.h, main/config.h, main/console.c,
1995 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
1996 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
1997 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
1998 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
1999 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2000 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2001 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2002 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2003 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2004 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2005 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2006 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2007 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2008 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2009 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2010 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2011 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2012 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2013 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2014 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2015 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2016 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2017 main/wall.h: comments/formatting
2019 2003-10-09 Bradley Bell <btb@icculus.org>
2021 * main/text.c: fix text when using old datafiles
2023 * main/laser.h: comments/whitespace
2025 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2026 mines w/shareware data
2028 * include/DT_drawtext.h: deleted unused file
2030 2003-10-08 Bradley Bell <btb@icculus.org>
2032 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2034 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2036 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2037 main/menu.c: Disabled 'd2x keys' weapon selection
2039 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2041 * main/object.h, main/multi.h: get rid of most warnings issued by
2042 cpp-precomp of gcc from Mac OS X dev tools
2044 2003-10-05 Bradley Bell <btb@icculus.org>
2046 * NEWS, configure.ac: increment version number
2048 * cfile/cfile.c: better handling of CRLF text files (when that is
2051 * utilities/hogcreate.c, utilities/hogextract.c,
2052 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2053 reading/writing files
2055 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2056 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2059 2003-10-04 Bradley Bell <btb@icculus.org>
2061 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2063 * main/netmisc.c: change byte to sbyte, comments/whitespace
2065 2003-10-03 Bradley Bell <btb@icculus.org>
2067 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2069 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2072 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2073 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2074 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2075 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2076 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2077 main/object.c, main/object.h, main/paging.c, main/player.h,
2078 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2079 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2080 main/weapon.c, main/weapon.h: change byte to sbyte,
2083 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2084 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2085 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2086 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2088 * configure.ac: better checking for timeval
2090 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2092 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2093 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2094 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2095 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2096 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2097 main/multibot.c, main/network.c: Make network architecture
2098 choosable from game menu, add support for UDP/IP on Mac OS X and
2101 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2103 * include/byteswap.h: added macros for coping with alignment
2106 2003-10-02 Bradley Bell <btb@icculus.org>
2108 * main/multi.h: added padding to little-endian version of
2111 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2113 * main/netmisc.c: delete duplicate function
2115 2003-10-01 Bradley Bell <btb@icculus.org>
2117 * main/bm.c: make sure d1_texture_indices gets freed between
2120 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2122 * main/piggy.h: fix size of d1 shareware descent.pig
2124 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2126 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2127 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2128 replacements for non-animated textures
2130 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2132 * main/controls.c: use fixed 20fps wiggle
2134 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2136 * Makefile.am, debian/changelog.in, debian/control,
2137 debian/d2x-common.dirs, debian/d2x-common.install,
2138 debian/d2x-common.manpages, debian/d2x-gl.files,
2139 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2140 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2141 utilities/Makefile.am, utilities/hogcreate.1,
2142 utilities/hogextract.1, utilities/mvlcreate.1,
2143 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2144 add man pages, distribute utility programs in new d2x-common deb
2146 * rpm/d2x.spec.in: updated rpm spec file
2148 2003-08-02 Bradley Bell <btb@icculus.org>
2150 * cfile/cfile.c: update raw_position in cfputc and cfputs
2152 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2154 * main/piggy.c: make error message more friendly
2156 * main/piggy.c: simplify copying of bitmap flags
2158 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2161 * cfile/cfile.c: revert to always using custom fgets
2163 * main/endlevel.c, main/mission.c: handle missing exit sequence
2164 components gracefully
2166 * main/playsave.c: comments
2168 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2170 * cfile/cfile.c: update raw_position in cfwrite
2172 * main/network.c: comments/formatting
2174 2003-06-22 Bradley Bell <btb@icculus.org>
2176 * cfile/cfile.c: use standard fgets for non-archive files
2178 * main/movie.c: use con_printf for missing movie warning
2180 2003-06-18 Bradley Bell <btb@icculus.org>
2182 * main/movie.c: fixed cfile conversion of movielib code
2184 * main/console.c, main/hud.c: strip out colors, etc when printing
2187 * include/u_mem.h: fix NDEBUG calloc macro
2189 2003-06-15 Bradley Bell <btb@icculus.org>
2191 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2194 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2195 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2196 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2197 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2198 main/scores.c, main/state.c, main/text.c, misc/args.c,
2199 misc/strio.c: convert file i/o to cfile
2201 2003-06-14 Bradley Bell <btb@icculus.org>
2203 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2204 writing and other modes besides "rb" (mostly taken from
2207 2003-06-09 Bradley Bell <btb@icculus.org>
2209 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2212 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2213 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2216 2003-06-07 Taylor Richards <taylor@icculus.org>
2218 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2220 2003-06-07 Bradley Bell <btb@icculus.org>
2222 * main/console.c: fix non-console build
2224 * main/gamesave.c: comments
2226 * main/bm.c: remove redundant break
2228 2003-06-06 Bradley Bell <btb@icculus.org>
2230 * main/gauges.c, main/kconfig.c: comments/formatting
2232 * console/.cvsignore: added .cvsignore
2234 * main/console.c: can't write to console after it's closed
2236 2003-06-05 Bradley Bell <btb@icculus.org>
2238 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2239 console/internal.c, console/internal.h, include/CON_console.h,
2240 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2241 finish console conversion away from SDL
2243 2003-06-04 Bradley Bell <btb@icculus.org>
2245 * console/CON_console.c, include/CON.console.h, include/console.h,
2246 main/console.c, main/game.c: console conversion to native gr,
2249 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2250 put prototype for gr_bm_bitblt in gr.h
2252 2003-06-03 Bradley Bell <btb@icculus.org>
2254 * console/CON_console.c, console/DT_drawtext.c,
2255 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2256 main/console.c: use native fonts for console
2258 * main/playsave.c: use shorts for short data
2260 2003-06-02 Bradley Bell <btb@icculus.org>
2262 * configure.ac, main/console.c: set console background, fix
2265 2003-06-01 Bradley Bell <btb@icculus.org>
2267 * Makefile.am, arch/sdl/event.c, configure.ac,
2268 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2269 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2270 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2271 main/gamerend.c: added console code (from SDL_console)
2273 2003-05-30 Bradley Bell <btb@icculus.org>
2275 * README: minor update
2277 2003-05-28 Bradley Bell <btb@icculus.org>
2279 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2284 2003-06-06 Bradley Bell <btb@icculus.org>
2286 * main/kconfig.c: fix crash in control menus
2288 * main/gauges.c: force cockpit redraw in opengl
2290 * main/gamerend.c: move ogl swap, so cockpit and console get
2293 2003-06-01 Bradley Bell <btb@icculus.org>
2295 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2299 2003-05-12 Bradley Bell <btb@icculus.org>
2301 * configure.ac: increment version number
2303 * main/bm.c: use con_printf for exit model warnings
2305 * configure.ac: must check for timespec after setting -mno-cygwin
2307 * main/inferno.c: added -nohogdir and -userdir options
2309 * NEWS, main/titles.c: use briefings with no extension
2313 2003-04-30 Bradley Bell <btb@icculus.org>
2315 * configure.ac: have to include time.h when checking for nanosleep
2317 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2320 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2321 increment version number
2323 * main/Makefile.am: make dist fix
2327 2003-04-29 Bradley Bell <btb@icculus.org>
2329 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2332 2003-04-24 Bradley Bell <btb@icculus.org>
2334 * configure.ac: increment version number
2336 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2339 2003-04-24 Ingo van Lil <inguin@gmx.de>
2341 * main/render.c: fix misspellings of NDEBUG
2345 2003-04-14 Bradley Bell <btb@icculus.org>
2347 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2349 2003-04-11 Bradley Bell <btb@icculus.org>
2351 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2356 2003-04-11 Bradley Bell <btb@icculus.org>
2358 * libmve/mveplay.c: use _sleep instead of sleep on win32
2360 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2361 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2362 include/cfile.h, include/error.h, libmve/Makefile.am,
2363 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2364 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2365 utilities/Makefile.am: comments/formatting/dist problems
2367 * configure.ac: use different defines for os x
2369 2003-04-07 Bradley Bell <btb@icculus.org>
2371 * include/error.h, misc/error.c: put some old stuff back in,
2372 eliminate duplicate error messages
2374 * main/text.c: don't die on text not found
2377 * main/inferno.c: print some useful info if hog not found, allow
2378 -help to work if no text available
2380 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2382 * arch/linux/Makefile.am: revert to previous version, so linux
2385 2003-04-03 Bradley Bell <btb@icculus.org>
2387 * main/endlevel.c: fixed exit model scheme yet again
2389 2003-04-02 Bradley Bell <btb@icculus.org>
2391 * misc/error.c: call Int3 on Assert
2393 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2396 * main/wall.c: don't die when trying to toggle nonexistent
2397 segment... vertigo level 10 is buggy!
2399 * main/gamemine.c: comments/formatting
2401 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2403 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2404 main/inferno.c: Allow use of 22K sound samples
2406 2003-03-29 Bradley Bell <btb@icculus.org>
2408 * arch/ogl/gr.c: default to bitmapped reticle
2410 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2411 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2414 * arch/sdl/joy.c: fixed text seen for hats in control config
2417 2003-03-28 Bradley Bell <btb@icculus.org>
2419 * main/bm.c: heh, model nums in vertigo are hardcoded,
2420 N_D2_POLYGON_MODELS can't change
2422 * configure.ac, include/d1x.xpm, include/descent.xpm,
2423 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2426 2003-03-27 Bradley Bell <btb@icculus.org>
2428 * main/text.h: fixed text references for hat directions
2430 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2432 2003-03-26 Bradley Bell <btb@icculus.org>
2434 * main/playsave.c: make d2x keys backward compatible
2436 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2438 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2441 2003-03-26 Bradley Bell <btb@icculus.org>
2443 * main/piggy.c: fix crash when d1 data not present
2445 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2446 read/write from plr file
2448 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2449 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2450 added escort.h header
2452 2003-03-25 Bradley Bell <btb@icculus.org>
2454 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2455 D1_PIGFILE ("descent.pig") macro
2457 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2458 models from d1 pig file
2460 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2461 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2462 really) from d1 pig file
2464 2003-03-23 Bradley Bell <btb@icculus.org>
2466 * main/bm.c: stop extra robots from overwriting exit models
2468 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2469 texture list doesn't get full
2471 * main/bm.c: fix mem leak when reading extra robots
2473 2003-03-21 Bradley Bell <btb@icculus.org>
2475 * main/menu.c: Added option to set movie resolution (mostly works)
2477 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2479 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2480 replacement functions to piggy.c
2482 * main/gameseq.c: attempt to support mac d1 descent.pig
2484 * main/bm.c: fix mem leak
2486 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2487 files, both d1 and d2 oem briefing where showed
2489 * main/inferno.c, main/movie.c: Change the default movie
2490 resolution to "high", implement the option -lowresmovies
2492 2003-03-20 Bradley Bell <btb@icculus.org>
2494 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2496 * main/piggy.c: comments
2498 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2500 * main/gameseq.c: delete duplicate function
2502 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2504 2003-03-19 Bradley Bell <btb@icculus.org>
2506 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2507 (cddb discid) support
2509 * arch/sdl/digi.c, main/kludge.c: implemented
2510 digi_link_sound_to_object3 for looping sounds, other looping stuff
2512 * arch/sdl/gr.c: removing dependencies on stuff in main/
2514 * arch/linux/Makefile.am, arch/linux/init.c,
2515 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2516 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2517 other header cleanups
2519 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2521 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2523 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2524 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2525 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2526 load d1 textures for d1 levels
2528 2003-03-19 Bradley Bell <btb@icculus.org>
2530 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2531 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2532 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2533 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2536 * README: added some OS X info
2538 2003-03-17 Bradley Bell <btb@icculus.org>
2540 * main/newdemo.c: simplify DEMO_FILENAME macro
2542 * main/console.c, main/game.c: enable experimental console support
2544 * main/gamerend.c: fixed location of fps meter in multi
2546 2003-03-16 Bradley Bell <btb@icculus.org>
2548 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2549 also look in shared data dir for demos
2551 * main/newdemo.c, main/newdemo.h: comments/formatting
2553 2003-03-15 Christopher Thielen <chris@luethy.net>
2555 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2556 thinking d2 cd is always present
2558 2003-03-15 Bradley Bell <btb@icculus.org>
2560 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2563 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2566 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2567 gr_init. don't really know why this works, though
2569 2003-03-14 Bradley Bell <btb@icculus.org>
2571 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2573 * unused/bios/rbaudio.h: removed duplicate file
2575 2003-03-14 Christopher Thielen <chris@luethy.net>
2577 * arch/sdl/rbaudio.c: stop cd audio when exiting
2579 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2581 * main/gamecntl.c: add comments to the "only matt knows" cheats
2583 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2585 * main/gamemine.c: formatting, better texture conversion for d1
2588 2003-03-14 Bradley Bell <btb@icculus.org>
2590 * main/piggy.c: must swap all mac version pigfiles
2592 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2593 main/multi.c: formatting, minor cleanups
2595 * 2d/rle.c: need to swap line_size on bigendian machines
2597 * main/mission.c, main/mission.h: detect mac full version hogfile
2599 2003-03-13 Bradley Bell <btb@icculus.org>
2601 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2602 added joy/mouse sensitivity slider, increased range to 16, and
2605 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2608 * arch/linux/Makefile.am: removed extra backslash
2610 * TODO, installation.txt: updated some documentation
2612 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2613 menu, with maxfps option
2615 2003-03-12 Bradley Bell <btb@icculus.org>
2617 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2619 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2620 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2621 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2622 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2623 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2624 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2625 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2626 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2627 arch/linux/include/music.h, arch/linux/include/serial.h,
2628 arch/linux/include/ukali.h: formatting
2630 2003-03-11 Chris Arena <ccarena@cox.net>
2632 * main/menu.c: fixed brightness slider
2634 2003-03-01 Bradley Bell <btb@icculus.org>
2636 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2637 robots and animated bitmaps work, but colors are messed up
2639 2003-02-28 Bradley Bell <btb@icculus.org>
2641 * main/player.h: whitespace
2643 * main/automap.c, main/cntrlcen.c, main/collide.c,
2644 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2645 descent.hog is present, d1 becomes mission 0)
2647 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2648 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2649 arch/win32/winnet.c: MinGW compiles with network enabled again,
2650 but still doesn't work
2654 2003-02-28 Bradley Bell <btb@icculus.org>
2656 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2657 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2658 many opengl glitches
2660 2003-02-27 Bradley Bell <btb@icculus.org>
2662 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2663 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2664 main/network.c, main/network.h: noted that hoard.ham is only needed
2665 for multiplayer HOARD games, and should not be equated with
2666 "vertigo". put HoardEquipped() back in network.c.
2668 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2669 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2670 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2671 use timer_delay instead of d_delay
2673 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2675 * main/render.c: added replacement qsort for solaris
2677 2003-02-26 Bradley Bell <btb@icculus.org>
2679 * main/gamemine.c: texture conversion for d1 shareware
2681 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2683 * main/gamemine.c: better texture conversion for d1 levels
2685 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2687 * main/kconfig.c: fix joystick support under MinGW
2689 2003-02-26 Bradley Bell <btb@icculus.org>
2691 * main/playsave.c: fix swapping glitch
2693 * configure.ac, readme.txt: clean stuff up, getting ready for
2696 * main/titles.c: begin support for rendering spinning robots in
2699 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2702 * main/gamemine.c: load d1 shareware levels!
2704 2003-02-25 Bradley Bell <btb@icculus.org>
2708 * autogen.sh: add warning about old auto* versions, use
2711 2003-02-24 Bradley Bell <btb@icculus.org>
2713 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2714 briefings mostly working
2716 * main/movie.c, main/titles.c: fixed some more briefing glitches
2718 2003-02-23 Bradley Bell <btb@icculus.org>
2720 * main/movie.c: fixed crash when using shareware data files
2723 * arch/sdl/digi.c: fix crash on non-existent sounds
2724 (i.e. shareware data)
2726 2003-02-22 Bradley Bell <btb@icculus.org>
2728 * main/titles.c: fixed fullscreen toggle in briefings
2730 2003-02-21 Bradley Bell <btb@icculus.org>
2732 * configure.ac: check for mingw when enabling nasm
2734 * main/playsave.c: enable loading player files of either byte
2737 2003-02-20 Bradley Bell <btb@icculus.org>
2739 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2741 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2742 #343, not "rest of solution to bug #344"
2744 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2747 * main/kludge.c: partial solution to bug #344
2749 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2751 * compilerdefs.txt: added linux/mips info
2753 * ChangeLog: clean up changelog
2755 2003-02-19 Bradley Bell <btb@icculus.org>
2757 * libmve/mveplay.c: os x needs nanosleep prototype.
2759 2003-02-18 Bradley Bell <btb@icculus.org>
2761 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2763 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2764 to disable/enable audio
2766 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2768 * main/: movie.h, titles.c: make sure movie's palette is set before
2769 writing briefing text. Fixes bug #359
2771 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2774 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2775 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2778 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2781 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2782 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2783 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2786 * include/libmve.h: blah
2788 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2790 * main/render.c: 2nd attempt to fix solaris qsort bug
2792 2003-02-18 Bradley Bell <btb@icculus.org>
2794 * configure.ac, include/pstypes.h: put alignment detection in
2797 2003-02-17 Bradley Bell <btb@icculus.org>
2799 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2800 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2801 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2802 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2803 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2804 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2805 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2806 moved mve stuff to separate subdir
2808 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2809 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2810 mve code. Fixes (at least) bugs #41, #348, and #350.
2812 2003-02-14 Bradley Bell <btb@icculus.org>
2814 * main/Makefile.am: no more Makefile.mveplay. again
2816 * main/mveplay.c: typo
2818 2003-02-13 Bradley Bell <btb@icculus.org>
2820 * utilities/mvlextract.c: uint -> unsigned int
2822 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2823 standalone mveplayer, win32 support
2825 * main/movie.c: random bugfixes, win32 support
2827 * arch/sdl/Makefile.am: formatting
2829 * configure.ac: disable networking on mac/win for now
2831 * main/newmenu.c: comments
2833 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2835 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2836 redundant swap functions.
2838 2003-02-13 Bradley Bell <btb@icculus.org>
2840 * ChangeLog: update changelog
2842 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2844 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2845 polymodel alignment issues.
2847 2003-02-13 Bradley Bell <btb@icculus.org>
2849 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2850 fix various little bugs
2852 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2853 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2855 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2858 * README.utils: new file
2860 * main/: mve_main.c, mveplay.c: more movie fixes
2862 * README: updated README
2864 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2866 2003-02-12 Bradley Bell <btb@icculus.org>
2868 * utilities/mvlextract.c: bigendian mvl support
2870 * main/mveplay.c: formatting, stuff
2872 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2873 truecolor mve support, standalone mveplayer
2875 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2876 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2877 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2878 standalone mveplayer
2880 2003-01-22 Bradley Bell <btb@icculus.org>
2882 * include/: interp.h, interp.h: restore prototype for
2883 swap_polygon_model_data
2885 2003-01-21 Bradley Bell <btb@icculus.org>
2887 * main/piggy.c: use memcpy to avoid alignment problem
2889 * compilerdefs.txt: updated some defs, added sunos/sparc
2891 2003-01-15 Bradley Bell <btb@icculus.org>
2893 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
2895 * main/gamemine.c: attempting to support d1 shareware
2897 * compilerdefs.txt: update defs
2899 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
2901 * main/mveplay.c: fix several bugs, comments, formatting.
2903 2003-01-15 Bradley Bell <btb@icculus.org>
2905 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
2906 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
2907 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
2908 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
2911 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
2912 formatting, comments
2914 2003-01-11 Bradley Bell <btb@icculus.org>
2916 * main/: mission.c, mission.h: attempt to support d1 for mac
2919 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
2921 * main/object.h: foo
2923 2003-01-09 Bradley Bell <btb@icculus.org>
2925 * main/movie.c: use ifdef around gr_toggle_fullscreen
2927 2003-01-07 Bradley Bell <btb@icculus.org>
2929 * Makefile.am, descent.msn, installation.txt, main/mission.c,
2930 main/mission.h: don't need .msn file for descent.hog anymore
2934 2003-01-06 Bradley Bell <btb@icculus.org>
2936 * main/mission.h, main/mission.c: comments
2938 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
2941 2003-01-03 Bradley Bell <btb@icculus.org>
2943 * utilities/: txb2txt.c, txt2txb.c: remove old files
2945 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
2947 * main/polyobj.c: attempt to make read_model_file
2950 * main/menu.c: move vertigo text
2952 2003-01-02 Bradley Bell <btb@icculus.org>
2954 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
2955 main/polyobj.h: cleanup alignment changes
2957 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
2958 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
2959 main/object.h: fix alignment issues on sparc
2961 * cvshowto.txt: update cvs info
2965 * 2d/rle.c: make rle_swap handle RLE_BIG
2967 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
2969 * main/render.c: workaround solaris qsort bug
2971 2003-01-01 Steffen Pohle <stpohle@gmx.net>
2973 * arch/linux/linuxnet.c, arch/linux/ukali.c,
2974 arch/linux/include/ukali.h, main/inferno.c: enabled kali
2976 * arch/linux/Makefile.am: enabled linux joystick, kali
2978 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
2979 arch/sdl/event.c: enabled linux joystick
2981 2002-12-31 Bradley Bell <btb@icculus.org>
2983 * main/gamemine.c: simplified warning msg
2985 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
2987 * main/render.h: fix compiler warning
2989 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
2991 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
2993 2002-12-24 Bradley Bell <btb@icculus.org>
2995 * main/mission.c: fixes an infinite loop which was caused by d2x
2996 thinking d2demo was a descent 1 mission
2998 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3000 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3002 2002-12-24 Bradley Bell <btb@icculus.org>
3004 * main/render.c: comments
3006 2002-10-30 Bradley Bell <btb@icculus.org>
3008 * main/inferno.c: add help for -hogdir option
3010 * main/inferno.c: added -hogdir option
3012 2002-10-28 Bradley Bell <btb@icculus.org>
3014 * main/: inferno.c, menu.c: enabled Vertigo displays
3016 * include/3d.h: typo
3018 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3020 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3021 main/netmisc.c, main/network.c: simplify and eliminate redundant
3024 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3026 * maths/fixc.c: fix infinite loop in quad_sqrt.
3028 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3029 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3031 2002-10-12 Bradley Bell <btb@icculus.org>
3033 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3035 2002-10-11 Bradley Bell <btb@icculus.org>
3037 * main/hud.c: make hud_message work correctly
3039 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3042 * main/network.c: formatting, small fixes
3044 2002-10-10 Bradley Bell <btb@icculus.org>
3046 * main/netmisc.h: no swap_object for little-endian
3048 * main/: netmisc.h, network.c: use macros to simplify network
3051 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3054 * main/inferno.c: enable loading screen for mac shareware with
3057 * main/netmisc.c: whitespace
3059 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3062 * main/hud.c: whitespace
3064 * configure.ac: remove shareware build, add macdata build
3066 * main/songs.c: whitespace
3068 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3069 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3072 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3075 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3077 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3078 comments, formatting, etc.
3080 * iff/iff.c: fix bigendian iff loading.
3082 2002-10-03 Bradley Bell <btb@icculus.org>
3084 * utilities/txb2tex.c: typo
3086 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3087 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3090 * arch/sdl/mouse.c: whitespace
3092 2002-09-19 Bradley Bell <btb@icculus.org>
3094 * main/kconfig.c: fix a oops, add old logs
3096 * main/kconfig.c: support for >3 mouse buttons
3098 2002-09-18 Bradley Bell <btb@icculus.org>
3100 * include/gr.h: fix palette swap define
3102 2002-09-14 Bradley Bell <btb@icculus.org>
3104 * main/titles.c: load hires briefing screen if lores doesn't exist
3105 (i.e. vertigo) and MenuHires=0
3107 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3109 * main/: multi.h, network.h: pack some structures for ipx
3112 2002-09-14 Bradley Bell <btb@icculus.org>
3114 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3115 and load_endlevel_data() to expect newline-terminated strings, fix
3116 load_game_data to read null-terminated string for
3119 2002-09-07 Bradley Bell <btb@icculus.org>
3121 * main/newmenu.c: added error message
3123 * main/menu.h: enable -nohires with mac shareware
3125 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3127 * 2d/font.c: enable 0/255 palette swap for fonts
3129 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3132 * 2d/2dsline.c: fix ogl blooper
3134 2002-09-05 Bradley Bell <btb@icculus.org>
3136 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3139 * include/strutil.h: need string.h for strcasecmp
3141 * include/rle.h: okay, maybe it needs to be this way
3143 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3145 * 2d/scalec.c: more stuff from d2src
3147 * 2d/rle.c: more stuff from d2src, formatting
3149 * 2d/font.c: useless cruft
3151 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3153 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3156 2002-09-04 Bradley Bell <btb@icculus.org>
3158 * include/grdef.h: fix compiler warnings
3160 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3162 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3165 * main/game.c: we want the mac ibitblt for everything but dos and
3168 * main/texmerge.c: these routines are in tmerge.c
3170 * main/credits.c: enable credits for mac and oem data
3172 * main/bm.c: use either exit.ham or exit.pofs
3174 * include/ibitblt.h: enable some more code from d2src
3176 * include/gr.h: enable mac ubitblt_double
3178 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3180 * include/grdef.h: moved some inline asm from linear.h
3182 * 2d/ibitblt.c: brought in line with original d2 version
3184 * 2d/bitblt.c: reverted to original d2 version of this file, then
3185 added d1x enhancements
3187 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3189 * 2d/linear.h: moved these back to their original locations
3192 * main/mveplay.c: close some memory holes, speed up palette loading
3194 * main/movie.c: added fullscreen toggle while playing movies
3196 * main/inferno.c: comment out -superhires help text (always on)
3198 * include/timer.h: added approx_fsec_to_usec macro
3200 * arch/sdl/joy.c: fix compiler warning
3202 2002-09-01 Bradley Bell <btb@icculus.org>
3204 * main/network.c: oops
3206 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3208 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3209 timer_get_fixed_seconds
3213 2002-08-31 Bradley Bell <btb@icculus.org>
3215 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3218 * main/multi.h: network endian stuff
3220 * 2d/font.c, include/gr.h: fast file i/o for font headers
3222 * arch/win32/arch_ip.cpp: unused file
3224 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3225 bigendian networking fixes
3227 * main/menu.c: make net menu more accurate, also make superhires
3230 * include/pstypes.h: better to have __pack__ all the time, I think.
3231 needed for networking, e.g.
3233 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3236 * arch/win32/Makefile.am: unused file
3240 2002-08-30 Bradley Bell <btb@icculus.org>
3242 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3244 * main/: newmenu.h, titles.c: formatting
3246 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3247 main/multi.h: networking works, finally
3249 * TODO: added TODO file
3251 * arch/linux/arch_ip.cpp: unused fine
3253 * README: network sorta working
3255 * main/: Makefile.am, multi.c, network.c, network.h: more
3258 * main/menu.c: load builtin mission correctly
3260 * main/inferno.c: documentation
3262 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3265 * main/Makefile.mveplay: don't need no more
3267 2002-08-29 Bradley Bell <btb@icculus.org>
3269 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3270 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3271 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3274 * include/ipx_drv.h: more network fixing
3276 * arch/linux/include/ipx_drv.h: more network fixing
3278 * include/ipx.h: formatting
3280 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3282 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3283 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3284 main/inferno.c: fixed networking fuck-up?
3286 * Makefile.am: moved mingw info to README
3288 * README, mingw32.txt: moved mingw info to README
3290 2002-08-27 Bradley Bell <btb@icculus.org>
3292 * utilities/mvlextract.c: allow specifying file to extract
3294 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3297 * utilities/hogextract.c: allow specifying file to extract
3299 * main/mission.c: Have to get mission_num _after_ promoting...
3301 * main/: gameseq.c, titles.c: beginning d1 briefing support
3303 * descent.msn: beginning d1 briefing support
3305 * main/: titles.c, titles.h: d1-style mission briefings
3307 * main/piggy.h: whitespace
3309 * main/movie.c: beginning robot movie support, fall back on lo/hi
3310 res if hi/lo not available
3312 * main/mission.c: added Builtin_mission_num for builtin mission,
3313 D1Hogdir, d1-style mission briefings
3315 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3318 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3319 (for d1 missions that need d1 data)
3321 * 2d/ibitblt.c: whitespace
3323 2002-08-26 Bradley Bell <btb@icculus.org>
3325 * utilities/mvlcreate.c: oops
3327 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3330 * utilities/hogextract.c: added [v]iew option
3332 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3334 * main/titles.c: fix writable string, disable DumbAdjust thing
3336 * main/polyobj.h: whitespace
3338 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3341 * main/movie.c: read movies from AltHogDir, other fixes
3343 * main/: mission.c, mission.h: fix bug w/mission filename
3345 * main/gameseq.c: comments
3347 * main/digi.h: whitespace n stuff
3349 * include/mve_audio.h: added audio flag macros
3351 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3356 2002-08-23 Bradley Bell <btb@icculus.org>
3358 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3361 * Makefile.am: remove d2demo.mn2
3363 * cfile/cfile.c, include/cfile.h: add cfile_size function
3365 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3366 eliminate need for .mn2 files for oem and demo
3368 2002-08-22 Bradley Bell <btb@icculus.org>
3370 * main/bm.c: fix for vertigo
3372 * main/menu.h: make OEM menu pcx available
3374 * 2d/rle.c: merge with original d2 file
3376 * Makefile.am, configure.ac: let mission files get installed by
3379 2002-08-17 Bradley Bell <btb@icculus.org>
3381 * configure.ac: make FAST_FILE_IO the default on little-endian
3384 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3386 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3389 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3391 * main/: game.c, menu.c, mission.c: promote builtin missions.
3393 2002-08-15 Bradley Bell <btb@icculus.org>
3395 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3396 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3398 * utilities/.cvsignore: added cvsignore
3400 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3403 * main/piggy.c: mac data file loading
3405 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3406 transparency and swap 0/255 correctly for mac data files
3408 2002-08-13 Bradley Bell <btb@icculus.org>
3410 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3411 to utilities to avoid conflict with c++ std lib <utility>
3413 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3414 txt2txb.c: moved utility to utilities to avoid conflict with c++
3417 * Makefile.am, configure.ac: add utilities
3419 2002-08-09 Bradley Bell <btb@icculus.org>
3421 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3424 2002-08-08 Bradley Bell <btb@icculus.org>
3426 * main/inferno.c: comments
3428 * main/: newmenu.c, songs.c: mac demo datafile support
3430 * installation.txt: update
3432 * main/gamesave.c: use lowercase for consistency
3434 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3435 models for other than d2demo
3437 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3439 * main/gamemine.c: formatting, better d1 texture conversion
3441 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3442 main/mission.h: recognize .msn mission files.
3444 2002-08-07 Bradley Bell <btb@icculus.org>
3446 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3447 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3448 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3449 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3450 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3451 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3454 2002-08-06 Bradley Bell <btb@icculus.org>
3456 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3458 * main/Makefile.am: formatting
3460 * 2d/font.c: make gr_remap_font just reload the whole thing
3462 * configure.ac: formatting
3464 * Makefile.am: added d2demo.mn2
3466 * d2demo.mn2: mission file for shareware
3468 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3469 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3471 * main/sounds.h: shareware stuff, whitespace
3473 * main/: polyobj.c, polyobj.h: more fast i/o macros
3475 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3478 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3479 endlevel stuff to non-shareware, allow movies/endlevel for
3482 * main/cntrlcen.c: typo
3484 * main/bm.h: use global Piggy_hamfile_version
3486 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3487 macros, use global Piggy_hamfile_version
3489 * main/Makefile.am: terrain and movie stuff always used now
3491 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3494 * main/: gamemine.c, gamesave.c: load DMB levels
3496 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3497 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3499 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3501 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3503 2002-08-04 Bradley Bell <btb@icculus.org>
3505 * main/inferno.c: shareware stuff, formatting
3507 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3509 * arch/sdl/gr.c: don't need to set mode in gr_init
3511 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3513 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3516 * Makefile.am, descent.mn2: added mission file for descent 1
3518 2002-08-02 Bradley Bell <btb@icculus.org>
3520 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3521 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3522 main/piggy.h, misc/error.c: junk
3524 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3525 render.h, scores.c, scores.h, terrain.c: shareware stuff
3527 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3528 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3529 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3530 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3531 main/weapon.c, main/weapon.h: fast i/o macros
3533 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3535 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3536 main/gamemine.h, main/gamesave.c: load d1 levels
3538 2002-07-30 Bradley Bell <btb@icculus.org>
3540 * configure.ac: oops
3542 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3545 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3546 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3547 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3548 main/piggy.c, main/titles.c: support shareware datafiles!
3550 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3551 piggy.c: SHAREWARE fixes
3553 2002-07-29 Bradley Bell <btb@icculus.org>
3555 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3556 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3557 misc/fileutil.c: Portability - OS X support
3559 2002-07-27 Bradley Bell <btb@icculus.org>
3561 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3562 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3563 segment.h: portability
3565 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3566 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3567 main/wall.h: portabilization
3569 * 2d/font.c, include/gr.h: portability
3571 2002-07-26 Bradley Bell <btb@icculus.org>
3573 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3575 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3577 * main/player.c: foo
3579 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3581 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3582 misc/fileutil.h: portable file i/o utils
3584 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3585 writable string anymore... / formatting
3587 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3588 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3589 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3590 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3591 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3592 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3593 portable-izing file loading routines
3595 2002-07-24 Bradley Bell <btb@icculus.org>
3597 * main/mveplay.c: correctly play files with 16bit uncompressed
3598 audio, mem checking, etc
3600 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3603 2002-07-23 Bradley Bell <btb@icculus.org>
3605 * misc/Makefile.am: unused file
3607 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3608 main/sounds.h: remove experimental nmovie stuff
3610 * main/movie.c: add some debugging output
3612 2002-07-22 Bradley Bell <btb@icculus.org>
3614 * main/: console.c, state.c: simplified header
3616 * main/movie.c: enable mveplay audio
3618 * main/old/movie.c: moved to main/
3620 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3621 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3622 main/mvelib.c, main/mveplay.c: initial movie support
3624 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3625 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3626 include/ogl_init.h, include/pstypes.h, main/console.c,
3627 main/state.c, mem/mem.c: OS X stuff
3629 * configure.ac: OS X and movie stuff
3631 2002-07-19 Bradley Bell <btb@icculus.org>
3633 * compilerdefs.txt: OSX defs
3635 2002-07-18 Bradley Bell <btb@icculus.org>
3637 * main/inferno.c: use simpler rcs tags
3639 * autogen.sh: keep Changelog in cvs (and use --accum)
3641 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3642 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3643 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3644 main/songs.c: changed cdrom->rbaudio
3646 * include/rbaudio.h: moved to /include
3648 2002-07-17 Bradley Bell <btb@icculus.org>
3650 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3651 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3652 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3653 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3654 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3655 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3656 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3657 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3658 3d/setup.c: use simpler rcs tags
3663 2002-07-17 Bradley Bell <btb@icculus.org>
3665 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3667 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3669 * debian/rules: don't need readme's
3671 * debian/rules: move d1x license to COPYING, license clarifications
3673 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3674 license to COPYING, license clarifications
3676 * debian/rules: fix debian docs
3678 * debian/rules: fix debian manpages
3680 * debian/d2x-sdl.menu: fix debian menu
3682 * debian/rules: link to undocumented man page for debs
3684 * Makefile.am, configure.ac, debian/control, debian/copyright,
3685 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3686 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3687 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3690 2002-07-16 Bradley Bell <btb@icculus.org>
3692 * debian/: rules, changelog.in: deb stuff
3694 * configure.ac: cleaner nasm detection
3696 * debian/: changelog.in, control, rules: deb stuff
3698 * README, installation.txt: typos, stuff
3700 * configure.ac: better #defines
3702 * configure.ac: whitespace
3704 * configure.ac: better documentation
3706 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3707 SDL_JOYSTICK not needed
3709 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3711 * configure.ac: need higher SDL for joystick
3713 * debian/: control, rules: deb stuff
3715 * arch/sdl/joy.c: old junk
3717 * Makefile.am, configure.ac: automake updates
3719 * main/: inferno.c, text.c: don't use althogdir on non-unix
3721 * configure.ac: more autoconf updates
3723 * misc/strutil.c: better strrev
3725 * main/inferno.c: need limits.h on mingw also
3727 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3730 2002-04-19 Bradley Bell <btb@icculus.org>
3732 * main/network.c: let hoard.ham be a cfile
3734 * main/text.c: better error message when hog not found
3738 2002-03-23 Bradley Bell <btb@icculus.org>
3740 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3741 arch/sdl/Makefile.am: Use SDL joystick automatically
3743 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3745 2002-03-05 Bradley Bell <btb@icculus.org>
3747 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3750 2002-02-23 Bradley Bell <btb@icculus.org>
3752 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3754 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3755 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3756 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3757 main/editor/Makefile.am: moved includes to include
3759 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3761 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3762 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3763 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3766 * main/game.c: disabled cockpit for OGL, formatting
3768 * 2d/ibitblt.c: formatting
3770 2002-02-16 Bradley Bell <btb@icculus.org>
3772 * include/oldsdl.h: check for older macros
3774 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3775 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3776 allow older sdl versions
3778 2002-02-15 Bradley Bell <btb@icculus.org>
3780 * main/: automap.c, automap.h, inferno.c: automap resolution now
3783 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3785 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3786 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3787 win32/include/key_arch.h: never mind - that would be pointless
3789 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3790 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3791 win32/include/key_arch.h: copied files from d1x
3793 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3794 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3796 * main/multipow.c: need conf.h
3798 * arch/win32/Makefile.am: new file
3800 * include/pstypes.h: added u_int16_t (needed in base_ip)
3802 * arch/win32/arch_ip.cpp: copied from d1x
3804 2002-02-14 Bradley Bell <btb@icculus.org>
3806 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3808 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3809 main/netlist.c: Added hotkeys to toggle fullscreen mode
3811 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3812 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3814 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3815 reorder.h: Lotsa networking stuff from d1x
3817 2002-02-13 Bradley Bell <btb@icculus.org>
3819 * include/gr.h, main/game.c: Fullscreen toggle stuff
3821 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3824 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3825 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3828 2002-02-11 Bradley Bell <btb@icculus.org>
3830 * main/bm.c: use portable loader if bigendian
3832 * include/pstypes.h: don't define bool for c++
3834 * include/cfile.h: extern AltHogDir stuff
3836 * include/byteswap.h: use WORDS_BIGENDIAN
3838 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3840 * main/vers_id.h: added D2X_IVER
3842 * misc/args.c: don't use d1x.ini
3844 * Makefile.am: rpm stuff
3846 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3849 2002-02-09 Bradley Bell <btb@icculus.org>
3851 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3853 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3855 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3858 2002-02-06 Bradley Bell <btb@icculus.org>
3860 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3861 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3862 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3864 * debian/: changelog.in, control, copyright, d2x-gl.files,
3865 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3869 2002-02-02 Bradley Bell <btb@icculus.org>
3871 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3873 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3874 Enabled RELEASE option
3876 2002-01-31 Bradley Bell <btb@icculus.org>
3878 * Makefile.am, configure.ac: specify prerequisite versions of
3879 autoconf and automake
3881 2002-01-29 Bradley Bell <btb@icculus.org>
3883 * main/mission.c: RCS header added
3885 * main/inferno.c: update copyright date
3887 * main/mission.c: allow missions to be in AltHogDir
3889 * configure.ac: Display results of configure
3891 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
3894 2002-01-28 Bradley Bell <btb@icculus.org>
3896 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
3897 Data files now go in DATADIR/games/d2x, user files now go in
3900 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
3902 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
3903 files now go in ~/.d2x
3905 2002-01-24 Bradley Bell <btb@icculus.org>
3907 * configure.ac: fix nasm not found error message
3909 2002-01-18 Bradley Bell <btb@icculus.org>
3911 * configure.in: getting rid of old configure.in
3913 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
3914 main/movie.c: Movie playing kludgey stuff
3916 * misc/args.c: formatting
3918 * main/inferno.c: allow -h for help
3920 * include/error.h: don't die on int3, unless -debug given
3922 * mingw32.txt: more stuff
3924 2001-12-29 Bradley Bell <btb@icculus.org>
3926 * Makefile.am: Got rid of thinking.txt
3928 * main/inferno.c: document -nomovies option
3930 2001-12-28 Bradley Bell <btb@icculus.org>
3932 * main/titles.c: formatting, put some code into place for rendering
3933 of robots during briefings
3935 2001-12-27 Bradley Bell <btb@icculus.org>
3939 2001-12-23 Craig Hadady <chadady@iglou.com>
3941 * 2d/rle.c: fixed bug in dummy array.
3943 2001-12-03 Bradley Bell <btb@icculus.org>
3945 * arch/sdl/init.c: fix formatting
3947 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
3948 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
3949 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
3950 and sdl joystick stuff
3952 2001-11-30 Bradley Bell <btb@icculus.org>
3954 * thinking.txt: not needed
3956 2001-11-27 Bradley Bell <btb@icculus.org>
3958 * cygconf, mingw32.txt: use sdl from source on cygwin
3960 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
3961 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
3962 SDL_CFLAGS to CFLAGS
3964 2001-11-27 Bradley Bell <btb@icculus.org>
3968 2001-11-14 Bradley Bell <btb@icculus.org>
3970 * texmap/scanline.c: use optimization flags as texmap default
3972 * NEWS: mouse wheel, etc
3974 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
3975 wheel to emulate 3rd axis
3977 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
3979 * include/error.h: kludge to ungrab mouse when we hit an int3
3981 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
3982 __ENV_MSDOS__ to __MSDOS__
3984 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
3987 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
3990 * arch/sdl/digi.c: implemented digi_set_volume
3992 * include/grdef.h, main/config.c, misc/d_io.c: change
3993 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
3995 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
3996 main/piggy.c: use MAKE_SIG
3998 * installation.txt: update
4000 * configure.ac: new file
4002 * arch/sdl/joydefs.c: #include pstypes.h
4004 * arch/sdl/init.c: SDL joystick stuff
4006 * acconfig.h: adjust MINGW defines
4008 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4009 controls menu now works
4011 2001-11-13 Bradley Bell <btb@icculus.org>
4013 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4016 * Makefile.am: New file
4018 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4021 * compilerdefs.txt: New file
4023 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4025 2001-11-12 Bradley Bell <btb@icculus.org>
4027 * main/playsave.c: load player files regardless of byte order of
4030 2001-11-11 Bradley Bell <btb@icculus.org>
4032 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4035 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4037 * NEWS: GL savegame thumbnails
4039 * acconfig.h, configure.in: make option for NMOVIES, default to off
4041 2001-11-09 Bradley Bell <btb@icculus.org>
4043 * main/state.c: Enabled savegame thumbnails under OpenGL
4045 * unused/pa_null/pa_enabl.h: remove duplicate header
4047 * misc/args.c: use d2x.ini for option file
4049 * mem/mem.c: Move mem_realloc inside the ifdef
4051 * main/menu.c: fix 640x400 menu text
4053 * main/inferno.c: added documentation
4055 * main/endlevel.c: fix warnings
4057 * arch/ogl/gr.c: Get rid of gl spew
4059 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4061 * acconfig.h: Define __SDL__ for mingw
4063 2001-11-08 Bradley Bell <btb@icculus.org>
4065 * 2d/font.c: free OGL font data when rereading
4067 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4068 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4069 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4070 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4071 main/weapon.h: Enabled shareware build, endlevel flythrough
4074 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4075 of use for shareware build
4077 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4080 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4082 2001-11-05 Bradley Bell <btb@icculus.org>
4084 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4087 * include/3d.h: Add comment
4089 2001-11-04 Bradley Bell <btb@icculus.org>
4091 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4094 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4097 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4099 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4100 main/hudmsg.h: Enable d1x-style hud_message
4102 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4104 * 2d/font.c: re-init ogl fonts after remapping colors.
4106 2001-11-02 Bradley Bell <btb@icculus.org>
4108 * misc/Makefile.am: remove byteswap.h (duplicate header)
4110 * 2d/font.c: fixed gr_remap_font, minor stuff
4112 * configure.in: take out -O2 if doing debug build
4114 * main/bm.c: formatting
4116 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4118 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4119 macros, get rid of functions
4121 2001-11-01 Bradley Bell <btb@icculus.org>
4123 * misc/byteswap.h: removed duplicate header
4125 2001-10-31 Bradley Bell <btb@icculus.org>
4127 * NEWS, main/automap.c: automap works in opengl
4129 * NEWS, configure.in: Added news
4131 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4133 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4135 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4136 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4137 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4139 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4141 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4143 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4144 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4146 2001-10-27 Bradley Bell <btb@icculus.org>
4148 * main/inferno.c: added some documentation
4150 2001-10-25 Bradley Bell <btb@icculus.org>
4152 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4155 * Makefile.am, configure.in, arch/Makefile.am,
4156 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4157 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4158 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4159 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4160 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4161 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4162 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4163 it's ugly, but It'll be easier to sync with d1x.
4165 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4166 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4167 main/editor/Makefile.am: attempt at support for editor, makefile
4170 * misc/d_delay.c: formatting fix
4172 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4173 tmappent.S, tmapppro.S: adding support for runtime selection of
4176 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4177 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4178 including multi.h and network.h, fix backslashes, fix compiler
4181 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4182 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4183 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4184 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4185 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4186 including multi.h and network.h, fix backslashes
4188 * include/pstypes.h: added typedef for u_int64_t on mingw
4190 * include/3d.h: added prototype for g3_uninit_polygon_model
4192 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4194 2001-10-24 Bradley Bell <btb@icculus.org>
4196 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4197 arch subdirs, as in d1x.
4199 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4200 earlier style until i understand automake 1.5 better. remove input
4203 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4204 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4205 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4206 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4207 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4208 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4209 Moved input stuff to arch subdirs, as in d1x.
4211 * NEWS, configure.in: blah blah
4213 2001-10-23 Bradley Bell <btb@icculus.org>
4215 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4217 * texmap/tmapppro.S: no need for #include <conf.h> here
4219 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4222 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4223 file. RCS header added
4225 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4226 #ifdef'ing out the whole file. RCS header added
4228 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4229 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4230 fixes. Now works with automake 1.5 and autoconf 2.52.
4231 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4232 mingw (-grabmouse now works on win32).
4234 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4235 These don't belong in cvs
4239 2001-10-20 Bradley Bell <btb@icculus.org>
4241 * 2d/font.c: Don't free unused variables...
4243 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4246 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4247 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4248 main/Makefile.am: make dist more sensible
4250 * Makefile.am: Kludge for linking on mingw
4252 2001-10-19 Bradley Bell <btb@icculus.org>
4254 * Makefile.am, configure.in, arch/win32/Makefile.am,
4255 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4257 * include/ipx_drv.h: Check for __MINGW32__
4259 * include/i86.h: Imported from d1x
4261 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4263 * arch/dos/modex.asm: Fixed %include
4265 * main/console.c: RCS headers added
4267 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4270 * Makefile.am, main/Makefile.am: Moved final link to top-level
4271 directory instead of main/
4273 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4274 __ENV_LINUX__ to __linux__
4276 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4277 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4278 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4279 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4280 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4281 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4282 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4283 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4284 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4285 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4288 * configure.in: add --enable-xploader, support arch/linux subdir,
4291 * main/inferno.c: conditionalize conf.h
4293 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4295 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4296 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4297 misc/fileutil.h: Partial application of linux/alpha patch.
4299 2001-10-19 Bradley Bell <btb@icculus.org>
4301 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4302 networking in line with d1x, moved some arch/linux_* stuff to
4305 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4306 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4307 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4308 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4311 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4312 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4313 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4314 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4315 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4316 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4317 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4318 linux/include/ukali.h: Brought linux networking in line with d1x,
4319 moved some arch/linux_* stuff to arch/linux/*
4321 * include/ipx_drv.h: Imported from d1x
4323 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4325 * main/ipx_drv.c: Imported from d1x
4327 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4328 main/network.h, main/Makefile.am: Trying to get network working on
4331 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4332 main/Makefile.am: build fixes
4334 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4335 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4336 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4337 starting to get net working.
4339 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4340 conditionalized min,max macros
4342 2001-10-18 Bradley Bell <btb@icculus.org>
4344 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4345 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4346 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4347 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4350 * 2d/2dsline.c: RCS headers added/changed
4352 * configure.in: fix NASMFLAGS bug
4354 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4357 2001-10-17 Bradley Bell <btb@icculus.org>
4359 * NEWS: Fixed the invulnerable robots bug!
4361 * main/collide.c: Fixed the invulnerable robots bug!
4363 2001-10-14 Bradley Bell <btb@icculus.org>
4365 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4368 2001-10-13 Bradley Bell <btb@icculus.org>
4370 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4371 arch/Makefile.am, arch/dos/Makefile.am,
4372 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4373 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4374 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4375 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4376 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4377 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4378 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4379 arch/win32/include/Makefile.am, iff/Makefile.am,
4380 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4381 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4382 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4383 unused/bios/Makefile.am, unused/lib/Makefile.am,
4384 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4385 unused/ui/Makefile.am, unused/vga/Makefile.am,
4386 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4387 automake stuff from "inert" subdirs. And there was much rejoicing.
4389 * Makefile.am, NEWS, configure.in: Stuff
4391 * ChangeLog: removing auto-generated file
4393 * cygconf: Added instructions for mingw32 build
4395 * Makefile.am: renamed INSTALL to installation.txt
4397 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4399 * mingw32.txt: Added instructions for mingw32 build
4401 * configure.in: Enable assembly under mingw32
4403 2001-10-12 Bradley Bell <btb@icculus.org>
4405 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4407 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4408 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4409 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4410 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4411 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4412 to __DJGPP__, since it's built-in.
4414 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4416 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4417 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4421 2001-10-12 Bradley Bell <btb@icculus.org>
4423 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4425 * Makefile.am: make sure cygconf gets archived
4427 * configure.in: Increment version number in preparation for release
4429 * configure.in: Fix detection of opengl
4431 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4432 cygconf, arch/Makefile.am, arch/include/joy.h,
4433 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4434 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4435 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4436 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4437 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4438 Vastly improved compilability.
4440 2001-10-11 Bradley Bell <btb@icculus.org>
4442 * Makefile.am: Added macros/sdl.m4
4444 * autogen.sh: Added macros/sdl.m4
4446 2001-10-09 Bradley Bell <btb@icculus.org>
4448 * main/vers_id.h: Added DESCENT_VERSION constant
4450 * main/inferno.c: Added command-line help.
4452 * include/ogl_init.h: opengl improvments (following d1x changes)
4454 2001-10-07 Bradley Bell <btb@icculus.org>
4456 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4457 arch/ogl/Makefile.am: Remove duplicate headers.
4459 2001-08-02 Thimo Neubauer <thimo@debian.org>
4461 * mem/mem.c: totally crippled the memory manager because it does
4462 not make sense for non-DOS-systems and it would have been too
4463 complicated to get it 64bit clean
4465 2001-06-19 Bradley Bell <btb@icculus.org>
4467 * cvshowto.txt: updated anonymous password
4469 2001-02-08 Bradley Bell <btb@icculus.org>
4471 * COPYING, license.txt: Added d1x license
4473 2001-02-01 Bradley Bell <btb@icculus.org>
4475 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4477 2001-01-31 Bradley Bell <btb@icculus.org>
4479 * configure.in, arch/include/mouse.h, include/pstypes.h,
4480 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4482 * main/polyobj.c: fix typo
4484 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4485 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4486 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4487 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4488 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4489 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4490 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4491 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4492 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4493 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4494 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4495 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4496 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4497 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4498 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4499 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4500 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4501 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4502 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4503 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4504 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4505 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4506 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4507 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4508 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4509 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4512 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4513 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4514 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4515 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4518 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4521 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4522 cross-compiling, and cygwin fixes
4524 2001-01-30 Bradley Bell <btb@icculus.org>
4526 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4527 include/pstypes.h, include/strutil.h, main/Makefile.am,
4528 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4529 needs --without-assembler and --without-network to compile
4531 2001-01-29 Bradley Bell <btb@icculus.org>
4533 * configure.in, main/Makefile.am: Fixes to build system
4535 * main/kconfig.c: fix for non-linux joysticks
4537 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4538 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4539 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4540 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4541 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4542 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4543 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4544 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4545 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4546 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4548 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4549 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4550 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4551 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4552 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4553 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4556 * arch/dos/include/joy.h, arch/dos/include/key.h,
4557 arch/dos/include/mouse.h: Unified input headers.
4559 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4561 2001-01-28 Bradley Bell <btb@icculus.org>
4563 * conf.h.in, configure.in, arch/Makefile.am,
4564 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4565 arch/include/key.h, main/Makefile.am: More header unification...
4567 * main/newdemo.c: Added <ctype.h>
4569 * arch/include/event.h, arch/include/joy.h: unified input headers.
4571 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4572 OpenGL now uses SDL-GL instead of gii
4574 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4576 2001-01-25 Bradley Bell <btb@icculus.org>
4578 * autogen.sh: use "set -e" so execution stops if something goes
4581 2001-01-24 Bradley Bell <btb@icculus.org>
4585 * Makefile.am: Add ChangeLog to dist
4589 2001-01-24 Bradley Bell <btb@icculus.org>
4591 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4593 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4594 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4597 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4598 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4599 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4600 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4601 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4602 arch/Makefile.am, arch/dos/Makefile.am,
4603 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4604 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4605 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4606 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4607 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4608 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4609 unused/Makefile.am, unused/bios/Makefile.am,
4610 unused/lib/Makefile.am, unused/novga/Makefile.am,
4611 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4612 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4613 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4614 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4615 make dist, VPATH builds, ...
4617 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4618 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4619 arch/dos/Makefile.in, arch/linux/Makefile.in,
4620 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4621 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4622 misc/Makefile.in, texmap/Makefile.in: cruft removal
4624 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4627 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4629 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4631 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4634 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4635 added -grabmouse option
4637 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4638 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4639 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4640 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4641 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4642 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4643 main/songs.c, misc/args.c: changed args_find to FindArg
4645 2001-01-22 Bradley Bell <btb@icculus.org>
4647 * configure, main/Makefile.am, main/Makefile.in: configuration
4650 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4651 fix compiler warnings w/opengl
4653 * include/console.h: ggi support
4655 * arch/linux_init.c: svgalib support
4657 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4658 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4659 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4660 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4661 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4662 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4665 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4667 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4668 main/render.c: fix warnings and enable NDEBUG *
4669 arch/svgalib_init.c: svgalib support
4671 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4673 * main/kconfig.c: joystick support
4675 2001-01-21 Bradley Bell <btb@icculus.org>
4677 * cvshowto.txt: new file, taken from d1x webpage
4679 * AUTHORS, README: Taking over as maintainer of d2x
4681 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4683 2001-01-20 Bradley Bell <btb@icculus.org>
4685 * configure, configure.in: Turned -Werror back off by default
4687 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4688 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4689 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4690 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4691 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4692 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4693 main/laser.c, main/multi.c, main/network.c, main/network.h,
4694 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4695 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4696 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4697 warnings, for non-OpenGL on linux, anyway...
4699 2001-01-19 Bradley Bell <btb@icculus.org>
4701 * copying: remove duplicate file
4703 * Import of d2x-0.0.9-pre1
4705 * Import of d2x-0.0.8