HHexen v1.3 README HHexen is an enhanced Linux source port of the game Hexen by Raven Software. Its main purpose right now is to incorperate the assassin character class from Hexen 2 into the original Hexen. Also, some minor enhancements are planned for later versions. HHexen is based on the code for Linux Hexen by Karl Robillard. Linux Hexen can be found at http://www.raven-games.com/linuxhexen/ Features: - New character class: the assassin from Hexen 2 - OpenGL rendering (thanks to Jaakko and Karl) - Normal and inverse mouselook - Higher in-game mouse sensitivity - In-game key configuration Installation: X11 or SvgaLib: No special tricks are required to compile these. Just unpack the tarball and type "./configure". If configure doesn't find any problems, type either "make x11" or "make svgalib" and you should be all set. OpenGL: To compile for OpenGL, just run configure with the --enable-gl switch. It will automatically check for the libGL.so and libGLU.so files, and if it doesn't find them, it will use the MesaGL and MesaGLU libraries instead. If you want to use the MesaGL and MesaGLU libraries by default, run configure with the switch --enable-gl-mesa instead of --enable-gl. It is very important that you run a "make clean" before compiling for OpenGL if you have previously compiled for X11. The same is true when compiling for X11 after previously compiling for OpenGL. Demo Wadfile: If you don't have the full version of Hexen, you can still play HHexen. The command for using the demo wad is "./configure --enable-demowad" and then "make". Note that if you are using OpenGL and the demo wad, you will need to pass one of the arguments listed above to configure as well. Contact: Dan Olson - theoddone33@icculus.org Website: http://www.raven-games.com/hhexen Thanks: Special thanks goes out to who have helped out with the code (see the AUTHORS file). Also, thanks to those who faithfully help me test each new version.