2 * $Logfile: /Freespace2/code/Fonttool/FontStubs.cpp $
7 * Tool for creating/kerning fonts
10 * Revision 1.1 2002/05/03 03:28:08 root
14 * 7 5/12/99 5:34p Dave
17 * 6 4/07/99 6:21p Dave
18 * Fred and Freespace support for multiple background bitmaps and suns.
19 * Fixed link errors on all subprojects. Moved encrypt_init() to
20 * cfile_init() and lcl_init(), since its safe to call twice.
22 * 5 1/08/99 2:07p Dave
23 * Fixed pofview for software mode.
25 * 4 1/06/99 2:25p Dave
26 * Stubs and release build fixes.
28 * 3 12/02/98 9:58a Dave
29 * Got fonttool working under glide/direct3d.
31 * 2 10/24/98 11:43p Dave
33 * 1 10/24/98 11:43p Dave
35 * 2 10/24/98 5:15p Dave
43 int game_cd_changed(){return 0;}
44 void game_enter_state(int, int){}
45 void game_leave_state(int, int){}
46 void game_do_state(int){}
47 void game_process_event(int, int){}
49 void game_stop_looped_sounds(){}
51 int Pofview_running = 0;
52 int set_cdrom_path(int){return 0;}
53 int find_freespace_cd(char*){return 0;}
56 void game_stop_time(){}
57 void game_start_time(){}
58 void game_do_state_common(int, int){}
59 void game_set_frametime(int){}
60 void game_increase_skill_level(){}
62 long Game_time_compression;
64 char *Game_current_mission_filename;
67 int game_start_mission(void){return 0;}
68 void game_level_close(){}
69 void game_flash(float, float, float){}
70 void game_whack_apply(float, float){}
71 int game_do_cd_check(char*){return 0;}
72 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
73 int Game_do_state_should_skip;
74 int Show_target_weapons;
75 int Show_target_debug_info;
77 int Game_subspace_effect;
78 void game_load_palette(){}
79 void game_format_time(long, char*){}
80 float Freespace_gamma;
81 void get_version_string(char*){}
82 int game_get_default_skill_level(){return 0;}
83 int Interface_framerate;
85 vector Dead_player_last_vel;
86 void game_set_view_clip(){}
88 int Game_weapons_tbl_valid;
89 int Game_ships_tbl_valid;
90 void game_shudder_apply(int, float){}
92 int game_hacked_data(){return 0;}
93 int Nebedit_running = 0;
94 void game_tst_mark(struct object *, struct ship*){}
95 int game_do_cd_mission_check(char*){return 0;}
96 int Player_multi_died_check;