2 * $Logfile: /Freespace2/code/Stats/Medals.h $
8 * Revision 1.1 2002/05/03 03:28:12 root
12 * 5 10/29/99 10:40p Jefff
13 * hack to make german medal names display without actually changing them
15 * 4 9/02/99 3:41p Jefff
16 * changed badge voice handling to be similar to promotion voice handling
18 * 3 8/26/99 8:49p Jefff
19 * Updated medals screen and about everything that ever touches medals in
20 * one way or another. Sheesh.
22 * 2 10/07/98 10:54a Dave
25 * 1 10/07/98 10:51a Dave
27 * 8 4/10/98 4:51p Hoffoss
28 * Made several changes related to tooltips.
30 * 7 3/07/98 5:44p Dave
31 * Finished player info popup. Ironed out a few todo bugs.
33 * 6 1/27/98 4:23p Allender
34 * enhanced internal scoring mechanisms.
36 * 5 11/06/97 4:39p Allender
37 * a ton of medal work. Removed an uneeded elemen in the scoring
38 * structure. Fix up medals screen to apprioriate display medals (after
39 * mask was changed). Fix Fred to only display medals which may actually
40 * be granted. Added image_filename to player struct for Jason Hoffoss
42 * 4 11/05/97 4:43p Allender
43 * reworked medal/rank system to read all data from tables. Made Fred
44 * read medals.tbl. Changed ai-warp to ai-warp-out which doesn't require
45 * waypoint for activation
50 #ifndef FREESPACE_MEDAL_HEADER_FILE
51 #define FREESPACE_MEDAL_HEADER_FILE
57 #define MAX_ASSIGNABLE_MEDALS 12 // index into Medals array of the first medal which cannot be assigned
59 extern scoring_struct *Player_score;
61 // NUM_MEDALS stored in scoring.h since needed for player scoring structure
63 typedef struct medal_stuff {
64 char name[NAME_LENGTH+1];
65 char bitmap[NAME_LENGTH];
70 typedef struct badge_stuff {
71 char voice_base[MAX_FILENAME_LEN + 1];
75 extern medal_stuff Medals[NUM_MEDALS];
76 extern badge_stuff Badge_info[MAX_BADGES];
77 extern int Badge_index[MAX_BADGES]; // array which contains indices into Medals to indicate which medals are badges
79 extern void parse_medal_tbl();
81 // modes for this screen
82 #define MM_NORMAL 0 // normal - run through the state code
83 #define MM_POPUP 1 // called from within some other tight loop (don't use gameseq_ functions)
86 void medal_main_init(player *pl,int mode = MM_NORMAL);
88 // return 0 if the screen should close (used for MM_POPUP mode)
90 void medal_main_close();
92 //void init_medal_palette();
93 void init_medal_bitmaps();
94 void init_snazzy_regions();
96 void blit_label(char *label,int *coords);
101 extern int Medal_ID; // ID of the medal to display in this screen. Should be set by the caller
105 void medals_translate_name(char *name, int max_len);