2 * Copyright (C) Volition, Inc. 2005. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on the
10 #ifndef _gtrack_header
11 #define _gtrack_header
13 //Game Tracker client code header
21 #define MAX_NET_RETRIES 30
22 #define NET_ACK_TIMEOUT 2500
23 #define NET_GAME_TIMEOUT 300 //time in seconds
25 #define MAX_GAME_DATA_SIZE 500
27 #define MAX_GENERIC_GAME_NAME_LEN 32
29 #define MAX_GAME_LISTS_PER_PACKET 10
31 #define CHANNEL_LEN 33
33 #define MAX_FREESPACE_PLAYERS 16
34 #define MAX_FREESPACE_PLAYER_NAME_LEN 32
35 #define MAX_FREESPACE_MISSION_NAME_LEN 32
36 #define MAX_FREESPACE_PLAYERS 16
38 #define GNT_SERVER_ACK 0
39 #define GNT_CLIENT_ACK 1
40 #define GNT_GAMESTARTED 2
41 #define GNT_GAMEOVER 3
42 #define GNT_GAMEUPDATE 4
43 #define GNT_GAMELIST_REQ 5
44 #define GNT_GAMELIST_DATA 6
45 #define GNT_GAME_COUNT_REQ 7
46 #define GNT_GAME_COUNT_DATA 8
48 #define GT_FREESPACE 1
50 #define GT_TUBERACER 3
51 #define GT_FREESPACE2 4
54 #define GAME_HEADER_ONLY_SIZE (sizeof(game_packet_header)-MAX_GAME_DATA_SIZE)
58 unsigned int len; //Length of entire packet;
59 unsigned char game_type; //1==freespace (GT_FREESPACE), 2==D3, 3==tuberacer, etc.
60 char junk[16]; // not used but need constant size for compatibility (SOCKADDR_IN addr);
61 int type; //Used to specify what to do ie. Add a new net game (GNT_GAMESTARTED), remove a net game (game over), etc.
62 unsigned int sig; //Unique identifier for client ACKs (The server always fills this in, the client responds)
64 char data[MAX_GAME_DATA_SIZE];
71 char game_name[MAX_GENERIC_GAME_NAME_LEN];
73 int type; //game type;
76 int current_num_players;
77 char mission_name[MAX_FREESPACE_MISSION_NAME_LEN];
78 // char mission_file[MAX_FREESPACE_MISSION_FILE_LEN];
79 // char mission_url[MAX_FREESPACE_MISSION_URL_LEN];
80 char players[MAX_FREESPACE_PLAYERS][MAX_FREESPACE_PLAYER_NAME_LEN];
81 int player_rank[MAX_FREESPACE_PLAYERS];
82 char channel[CHANNEL_LEN];
83 char pad[3]; // 3-byte padding for size/alignment
84 } freespace_net_game_data;
86 #define pxo_net_game_data freespace_net_game_data
91 char game_name[MAX_GENERIC_GAME_NAME_LEN];
93 int type; //game type;
96 int current_num_players;
97 char mission_name[MAX_FREESPACE_MISSION_NAME_LEN];
98 char channel[CHANNEL_LEN];
99 char pad[3]; // 3-byte padding for size/alignment
100 } freespace2_net_game_data;
102 #define pxo_net_game_data freespace2_net_game_data
106 typedef struct _active_games{
107 int game_type; //ie. GT_FREESPACE GT_DESCENT3, etc.
108 struct sockaddr addr;
109 unsigned int last_update; //Time we last got an update from this game
110 char data[MAX_GAME_DATA_SIZE]; //memory to hold the game specific data
115 unsigned char game_type;
116 char game_name[MAX_GAME_LISTS_PER_PACKET][MAX_GENERIC_GAME_NAME_LEN];
117 char pad[3]; // ..needs 3-byte padding here for alignment..
118 unsigned int game_server[MAX_GAME_LISTS_PER_PACKET];
119 unsigned short port[MAX_GAME_LISTS_PER_PACKET];
123 int rank; // Try to find opponents with a rank similar to this
124 char channel[CHANNEL_LEN]; // only give us games in this channel
125 char pad[3]; // 3-bytes padding for size/alignment
126 } filter_game_list_struct;
129 //Function prototypes
131 int InitGameTrackerClient(int gametype);
132 void IdleGameTracker();
133 void UpdateGameData(void *buffer);
134 game_list * GetGameList();
135 void RequestGameList();
136 void RequestGameListWithFilter(void *filter);
137 void RequestGameCountWithFilter(void *filter);
139 // void SendGameOver();
144 void StartTrackerGame(void *buffer);
146 void AckPacket(int sig);
149 #define MAX_GAME_BUFFERS 20 //Thats a lot considering 20 games per game_list struct
151 #define TRACKER_UPDATE_INTERVAL 300 //300 seconds
152 #define TRACKER_RESEND_TIME 2000 //2000ms