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start of showing/rendering menus. woot!
[mikachu/openbox.git] / plugins / mouse / mouse.c
1 #include "kernel/openbox.h"
2 #include "kernel/dispatch.h"
3 #include "kernel/action.h"
4 #include "kernel/event.h"
5 #include "kernel/client.h"
6 #include "kernel/grab.h"
7 #include "kernel/parse.h"
8 #include "kernel/frame.h"
9 #include "translate.h"
10 #include "mouse.h"
11 #include "mouseparse.h"
12 #include <glib.h>
13
14 static int threshold;
15 static int dclicktime;
16
17 static void parse_assign(char *name, ParseToken *value)
18 {
19     if (!g_ascii_strcasecmp(name, "dragthreshold")) {
20         if (value->type != TOKEN_INTEGER)
21             yyerror("invalid value");
22         else {
23             if (value->data.integer >= 0)
24                 threshold = value->data.integer;
25         }
26     } else if (!g_ascii_strcasecmp(name, "doubleclicktime")) {
27         if (value->type != TOKEN_INTEGER)
28             yyerror("invalid value");
29         else {
30             if (value->data.integer >= 0)
31                 dclicktime = value->data.integer;
32         }
33     } else
34         yyerror("invalid option");
35     parse_free_token(value);
36 }
37
38 void plugin_setup_config()
39 {
40     threshold = 3;
41     dclicktime = 200;
42     parse_reg_section("mouse", mouseparse, parse_assign);
43 }
44
45 /* Array of GSList*s of PointerBinding*s. */
46 static GSList *bound_contexts[NUM_CONTEXTS];
47
48 static void grab_for_client(Client *client, gboolean grab)
49 {
50     int i;
51     GSList *it;
52
53     for (i = 0; i < NUM_CONTEXTS; ++i)
54         for (it = bound_contexts[i]; it != NULL; it = it->next) {
55             /* grab/ungrab the button */
56             MouseBinding *b = it->data;
57             Window win;
58             int mode;
59             unsigned int mask;
60
61             if (i == Context_Frame) {
62                 win = client->frame->window;
63                 mode = GrabModeAsync;
64                 mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
65             } else if (i == Context_Client) {
66                 win = client->frame->plate;
67                 mode = GrabModeSync; /* this is handled in event */
68                 mask = ButtonPressMask; /* can't catch more than this with Sync
69                                            mode the release event is
70                                            manufactured in event() */
71             } else continue;
72
73             if (grab)
74                 grab_button(b->button, b->state, win, mask, mode);
75             else
76                 ungrab_button(b->button, b->state, win);
77         }
78 }
79
80 static void grab_all_clients(gboolean grab)
81 {
82     GList *it;
83
84     for (it = client_list; it != NULL; it = it->next)
85         grab_for_client(it->data, grab);
86 }
87
88 static void clearall()
89 {
90     int i;
91     GSList *it;
92     
93     for(i = 0; i < NUM_CONTEXTS; ++i) {
94         for (it = bound_contexts[i]; it != NULL; it = it->next) {
95             int j;
96
97             MouseBinding *b = it->data;
98             for (j = 0; j < NUM_MOUSEACTION; ++j)
99                 if (b->action[j] != NULL)
100                     action_free(b->action[j]);
101             g_free(b);
102         }
103         g_slist_free(bound_contexts[i]);
104     }
105 }
106
107 static void fire_button(MouseAction a, Context context, Client *c, guint state,
108                         guint button, int x, int y)
109 {
110     GSList *it;
111     MouseBinding *b;
112
113     for (it = bound_contexts[context]; it != NULL; it = it->next) {
114         b = it->data;
115         if (b->state == state && b->button == button)
116             break;
117     }
118     /* if not bound, then nothing to do! */
119     if (it == NULL) return;
120
121     if (b->action[a] != NULL && b->action[a]->func != NULL) {
122         b->action[a]->data.any.c = c;
123
124         g_assert(!(b->action[a]->func == action_move ||
125                    b->action[a]->func == action_resize));
126
127         if (b->action[a]->func == action_showmenu) {
128             b->action[a]->data.showmenu.x = x;
129             b->action[a]->data.showmenu.y = y;
130         }
131
132         b->action[a]->func(&b->action[a]->data);
133     }
134 }
135
136 /* corner should be the opposite corner of the window in which the pointer
137    clicked, Corner_TopLeft if a good default if there is no client 
138    Returns True or False for if a binding existed for the action or not.
139 */
140 static gboolean fire_motion(MouseAction a, Context context, Client *c,
141                             guint state, guint button, int cx, int cy,
142                             int cw, int ch, int dx, int dy,
143                             gboolean final, Corner corner)
144 {
145     GSList *it;
146     MouseBinding *b;
147
148     for (it = bound_contexts[context]; it != NULL; it = it->next) {
149         b = it->data;
150         if (b->state == state && b->button == button)
151                 break;
152     }
153     /* if not bound, then nothing to do! */
154     if (it == NULL) return FALSE;
155
156     if (b->action[a] != NULL && b->action[a]->func != NULL) {
157         b->action[a]->data.any.c = c;
158
159         if (b->action[a]->func == action_move) {
160             b->action[a]->data.move.x = cx + dx;
161             b->action[a]->data.move.y = cy + dy;
162             b->action[a]->data.move.final = final;
163         } else if (b->action[a]->func == action_resize) {
164             b->action[a]->data.resize.corner = corner;
165             switch (corner) {
166             case Corner_TopLeft:
167                 b->action[a]->data.resize.x = cw + dx;
168                 b->action[a]->data.resize.y = ch + dy;
169                 break;
170             case Corner_TopRight:
171                 b->action[a]->data.resize.x = cw - dx;
172                 b->action[a]->data.resize.y = ch + dy;
173                 break;
174             case Corner_BottomLeft:
175                 b->action[a]->data.resize.x = cw + dx;
176                 b->action[a]->data.resize.y = ch - dy;
177                 break;
178             case Corner_BottomRight:
179                 b->action[a]->data.resize.x = cw - dx;
180                 b->action[a]->data.resize.y = ch - dy;
181                 break;
182             }
183             b->action[a]->data.resize.final = final;
184         } else
185             g_assert_not_reached();
186         b->action[a]->func(&b->action[a]->data);
187         return TRUE;
188     }
189     return FALSE;
190 }
191
192 static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
193 {
194     if (x - cx < cw / 2) {
195         if (y - cy < ch / 2)
196             return Corner_BottomRight;
197         else
198             return Corner_TopRight;
199     } else {
200         if (y - cy < ch / 2)
201             return Corner_BottomLeft;
202         else
203             return Corner_TopLeft;
204     }
205 }
206
207 static void event(ObEvent *e, void *foo)
208 {
209     static Time ltime;
210     static int px, py, cx, cy, cw, ch, dx, dy;
211     static guint button = 0, state = 0, lbutton = 0;
212     static gboolean drag = FALSE, drag_used = FALSE;
213     static Corner corner = Corner_TopLeft;
214     gboolean click = FALSE;
215     gboolean dclick = FALSE;
216     Context context;
217     
218     switch (e->type) {
219     case Event_Client_Mapped:
220         grab_for_client(e->data.c.client, TRUE);
221         break;
222
223     case Event_Client_Destroy:
224         grab_for_client(e->data.c.client, FALSE);
225         break;
226
227     case Event_X_ButtonPress:
228         if (!button) {
229             if (e->data.x.client != NULL) {
230                 cx = e->data.x.client->frame->area.x;
231                 cy = e->data.x.client->frame->area.y;
232                 /* use the client size because the frame can be differently
233                    sized (shaded windows) and we want this based on the clients
234                    size */
235                 cw = e->data.x.client->area.width + 
236                     e->data.x.client->frame->size.left +
237                     e->data.x.client->frame->size.right;
238                 ch = e->data.x.client->area.height +
239                     e->data.x.client->frame->size.top +
240                     e->data.x.client->frame->size.bottom;
241                 px = e->data.x.e->xbutton.x_root;
242                 py = e->data.x.e->xbutton.y_root;
243                 corner = pick_corner(px, py, cx, cy, cw, ch);
244             }
245             button = e->data.x.e->xbutton.button;
246             state = e->data.x.e->xbutton.state;
247         }
248         context = frame_context(e->data.x.client,
249                                 e->data.x.e->xbutton.window);
250
251         fire_button(MouseAction_Press, context,
252                     e->data.x.client, e->data.x.e->xbutton.state,
253                     e->data.x.e->xbutton.button,
254                     e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
255
256         if (context == Context_Client) {
257             /* Replay the event, so it goes to the client*/
258             XAllowEvents(ob_display, ReplayPointer, event_lasttime);
259             /* Fall through to the release case! */
260         } else
261             break;
262
263     case Event_X_ButtonRelease:
264         context = frame_context(e->data.x.client,
265                                 e->data.x.e->xbutton.window);
266         if (e->data.x.e->xbutton.button == button) {
267             /* end drags */
268             if (drag_used) {
269                 fire_motion(MouseAction_Motion, context,
270                             e->data.x.client, state, button,
271                             cx, cy, cw, ch, dx, dy, TRUE, corner);
272                 drag = drag_used = FALSE;
273                 
274                 lbutton = 0;
275             } else {
276                 /* clicks are only valid if its released over the window */
277                 int junk;
278                 Window wjunk;
279                 guint ujunk, b, w, h;
280                 XGetGeometry(ob_display, e->data.x.e->xbutton.window,
281                              &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
282                 if (e->data.x.e->xbutton.x >= (signed)-b &&
283                     e->data.x.e->xbutton.y >= (signed)-b &&
284                     e->data.x.e->xbutton.x < (signed)(w+b) &&
285                     e->data.x.e->xbutton.y < (signed)(h+b)) {
286                     click = TRUE;
287                     /* double clicks happen if there were 2 in a row! */
288                     if (lbutton == button &&
289                         e->data.x.e->xbutton.time - dclicktime <= ltime) {
290                         dclick = TRUE;
291                         lbutton = 0;
292                     } else
293                         lbutton = button;
294                 } else
295                     lbutton = 0;
296             }
297
298             button = 0;
299             state = 0;
300             ltime = e->data.x.e->xbutton.time;
301         }
302         fire_button(MouseAction_Release, context,
303                     e->data.x.client, e->data.x.e->xbutton.state,
304                     e->data.x.e->xbutton.button,
305                     e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
306         if (click)
307             fire_button(MouseAction_Click, context,
308                         e->data.x.client, e->data.x.e->xbutton.state,
309                         e->data.x.e->xbutton.button,
310                         e->data.x.e->xbutton.x_root,
311                         e->data.x.e->xbutton.y_root);
312         if (dclick)
313             fire_button(MouseAction_DClick, context,
314                         e->data.x.client, e->data.x.e->xbutton.state,
315                         e->data.x.e->xbutton.button,
316                         e->data.x.e->xbutton.x_root,
317                         e->data.x.e->xbutton.y_root);
318         break;
319
320     case Event_X_MotionNotify:
321         if (button) {
322             dx = e->data.x.e->xmotion.x_root - px;
323             dy = e->data.x.e->xmotion.y_root - py;
324             if (!drag &&
325                 (ABS(dx) >= threshold || ABS(dy) >= threshold))
326                 drag = TRUE;
327             if (drag) {
328                 context = frame_context(e->data.x.client,
329                                         e->data.x.e->xbutton.window);
330                 drag_used = fire_motion(MouseAction_Motion, context,
331                                         e->data.x.client,
332                                         state, button, cx, cy, cw, ch, dx, dy,
333                                         FALSE, corner);
334             }
335         }
336         break;
337
338     default:
339         g_assert_not_reached();
340     }
341 }
342
343 gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
344                Action *action)
345 {
346     guint state, button;
347     Context context;
348     MouseBinding *b;
349     GSList *it;
350
351     if (!translate_button(buttonstr, &state, &button)) {
352         g_warning("invalid button '%s'", buttonstr);
353         return FALSE;
354     }
355
356     contextstr = g_ascii_strdown(contextstr, -1);
357     context = frame_context_from_string(contextstr);
358     if (!context) {
359         g_warning("invalid context '%s'", contextstr);
360         g_free(contextstr);
361         return FALSE;
362     }
363     g_free(contextstr);
364
365     for (it = bound_contexts[context]; it != NULL; it = it->next){
366         b = it->data;
367         if (b->state == state && b->button == button) {
368             /* already bound */
369             if (b->action[mact] != NULL) {
370                 g_warning("duplicate binding");
371                 return FALSE;
372             }
373             b->action[mact] = action;
374             return TRUE;
375         }
376     }
377
378     grab_all_clients(FALSE);
379
380     /* add the binding */
381     b = g_new0(MouseBinding, 1);
382     b->state = state;
383     b->button = button;
384     b->action[mact] = action;
385     bound_contexts[context] = g_slist_append(bound_contexts[context], b);
386
387     grab_all_clients(TRUE);
388
389     return TRUE;
390 }
391
392 void plugin_startup()
393 {
394     dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
395                       Event_X_ButtonPress | Event_X_ButtonRelease |
396                       Event_X_MotionNotify, (EventHandler)event, NULL);
397 }
398
399 void plugin_shutdown()
400 {
401     dispatch_register(0, (EventHandler)event, NULL);
402
403     grab_all_clients(FALSE);
404     clearall();
405 }