]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-09 div0%l: strstr really ate all my tempstrings, as expected...
2006-04-09 savagextoying around with particles: new EF_STARDUST (used...
2006-04-09 div0Removed comma operators out of for loops to make it...
2006-04-09 savagexadd effects file for scriptable particles
2006-04-09 savagexOptimized shader with new (faster, more robust IMO...
2006-04-09 div0info_location: now uses the first visible one of the...
2006-04-09 div0increased TrueAim and laser guided missile max distance...
2006-04-08 div0bug with player falling through might be just a map...
2006-04-08 div0speed cutoff too close, increased
2006-04-08 div0Restricted to up to 7 replacements.
2006-04-08 kadaverjack- removed cl_particles menuswitch
2006-04-08 div0fixed info_location support, now it even has been tested
2006-04-08 esteeldrop all runes when going to spectator mode
2006-04-08 kadaverjackoops, i thought there already was a return :)
2006-04-08 div010012 missing
2006-04-08 div0you now die of becoming too fast (please revert once...
2006-04-08 div0fixed some eventlog vs. scorelog bugs
2006-04-08 div0Special escapes for say and team_say: %a = armor, ...
2006-04-08 kadaverjack- fixed sv_maxspeed bug crazy.flash reported
2006-04-07 kadaverjackthat armor was placed way to high
2006-04-07 div0PLEASE TEST: Improved LMS display in the scoreboard...
2006-04-07 kadaverjack- Hooray, more dirty traceline hacks! (spawnpoints...
2006-04-07 savagexsome bumpmaps for evil2_basefloor (not complete)
2006-04-07 div0Logging: now also logs the weapon number if out of...
2006-04-07 strahlemannadded and modified more bump/gloss textures
2006-04-07 savagexmore transparent menu backdrop (could show off a "logo...
2006-04-07 div0event log can list mutators now
2006-04-06 kadaverjackfixed some item positions that where messed up by the...
2006-04-06 div0event log now shows who's a player and who's a bot
2006-04-06 div0New cvar: g_maplist_selectrandom
2006-04-06 div0Urrebots now keep track of their last rocket and detona...
2006-04-05 kadaverjackadded item property to make floating items possible
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 kadaverjackno more stuck items/items dropping through the floor
2006-04-05 kadaverjackfixed repeating sound with weapons stay
2006-04-05 div0Added logging support for rune match; logging is now...
2006-04-04 div0oops, forgot to make the counter a "seta". Fixed.
2006-04-04 div0g_maplist fixed (was only set to the first map before...
2006-04-04 m0rfarMoved the crylink jumppad abit. So you're not banging...
2006-04-04 strahlemannadded some more bump and gloss maps (the bricks in...
2006-04-03 kadaverjackmenu switch for deluxemapping and some console messages...
2006-04-03 div0sv_logspam_console now logs domination, too.
2006-04-03 div0sv_logspam_console now logs Domination, too.
2006-04-03 savagexcheck in some demos that could replace the intro video...
2006-04-03 div0sv_logspam_console documented, victim's items aren...
2006-04-03 div0sv_logspam_console now enables a slightly modified...
2006-04-03 div0sv_logspam_console - "minor" optimization to ServerCons...
2006-04-03 div0sv_logspam_console - added game start, game over lines...
2006-04-03 div0sv_logspam_console - logs events such as frags, capture...
2006-04-02 div0Made CTF actually use noise2 = sound/ctf/capture.wav.
2006-03-31 m0rfar- a fix on dm14
2006-03-31 strahlemannminor additions to stralenex1.shader
2006-03-31 strahlemannadded correct _glow textures to dsi textures
2006-03-31 savagexfirst round of maps with deluxemaps
2006-03-30 kadaverjackmade weapon names more consistent (W_Name is now the...
2006-03-30 lordhavocadded g_balance_health/armor_limit cvars (which default...
2006-03-30 lordhavocchanged decal time to 2 (was 0) and decal fade time...
2006-03-30 div01.5 lives!
2006-03-30 div0NixNex no longer honors g_start_weapon_laser but now...
2006-03-29 lordhavoccorrect the name of DP_HITCONTENTSMASK_SURFACEINFO
2006-03-28 div0Moved NixNex down in the menu to fit lexicographically
2006-03-28 div0cl_movement_friction_on_land support; NixNex added...
2006-03-28 div0developer 1 now enables a speedometer when landing;
2006-03-27 div0Sorry, but this time the bunnyhopping issue should...
2006-03-27 div0To fix the disappearing projectiles on half the map...
2006-03-27 div0NixNex:
2006-03-27 div0Sorry, alias names too long
2006-03-27 div0Bunnyhopping now controllable to more closely match...
2006-03-27 div0fix of a bug in Nixnex that probably never occurred...
2006-03-27 div0NixNex - No Items x Nexuiz
2006-03-26 lordhavocforce random spawn point selection when all points...
2006-03-25 savagexevil8_floor: bumps and gloss by Morphed
2006-03-25 savagexset decal fadetime to 10 seconds
2006-03-24 savagexsome glossmaps for evil3_floors
2006-03-24 savagexsome glossmaps for evil4_walls
2006-03-24 savagexsome glossmaps for evil6_walls and evil6_floors
2006-03-23 m0rfar- Fixed bug which allowed players to stand on a place...
2006-03-23 kadaverjackremoved tink1.wav (unused) and converted health25skin_b...
2006-03-23 savagexbumpmaps for evil8_base (by Morphed)
2006-03-23 savagexnomarks surfaceparm for one of HReaper's skyboxes
2006-03-23 savagexnomarks surfaceparm for sav-graysky skybox
2006-03-23 lordhavocremove items if they hit NODROP (death pit) or NOIMPACT...
2006-03-22 kadaverjackmaplist index is now determined dynamically, g_maplist_...
2006-03-22 savagexbump/gloss for evil8_wall (thank you, Morphed)
2006-03-22 savagexnew bump- and glossmap for the healthpack
2006-03-22 lordhavocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 kadaverjacksv_autoscreenshot option to force screenshot at match...
2006-03-21 kadaverjackfixed bug with exterior weapon model if all g_start_wea...
2006-03-21 kadaverjacknew sounds for grenade bounce and rocket alt-fire and...
2006-03-21 kadaverjack"vcall (map|chmap)" checks now if a map exists and...
2006-03-20 savagexbump version to 1.5.1 RC3 - I didn't touch gameversion...
2006-03-18 savagexbumpmaps for evil1_grates by Morphed
2006-03-18 savagexbumpmaps for evil1_floors from Morphed
2006-03-18 kadaverjackplayers now keep their speed (not optimal: they should...
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