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divverent/nexuiz.git
2010-05-28
m0rfar
Scaled the weapon models down about 30% to match 2...
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trunk
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2010-05-23
m0rfar
A few map preview pics updates
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2010-05-23
m0rfar
Make Farewell use Heaven sky
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2010-05-23
m0rfar
New sky by me, Heaven (1024x1024 version)
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2010-05-09
m0rfar
rename source files for h_seeker to h_fireball
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2010-05-09
m0rfar
w_ weapon models are not used anymore. Deleting them.
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2010-04-10
m0rfar
Nexuiz wants this enabled. sv_gameplayfix_consistentpla...
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2010-04-05
m0rfar
this file is useless
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2010-04-05
m0rfar
this file is useless
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2010-04-05
m0rfar
changed all references to nexuiz.com
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2010-04-05
m0rfar
this file is useless
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2010-04-04
m0rfar
made the clock image the same size as in 2.5.2. The...
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2010-04-04
m0rfar
Added the announcer sounds in male and robotic folders...
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2010-03-28
m0rfar
RLE compress exosystem
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2010-03-15
morphed
just a small fix for one texture from eX set
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2010-03-14
div0
fix annoying sbar font size bug (showing wrong alignmen...
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2010-03-14
m0rfar
precache typehit.wav
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2010-03-14
m0rfar
info_location description typo
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2010-03-14
m0rfar
Adding info that debugging on vista and 7 is not the...
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2010-03-14
m0rfar
added g_respawn_waves cvar description
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2010-03-14
m0rfar
ultra mini typo in a cvar description
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2010-03-14
m0rfar
cvar typos
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2010-03-14
m0rfar
ambient sound depends on master
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2010-03-14
m0rfar
Don't try to set a read-only cvar. (r_glsl is vid_gl20...
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2010-03-13
div0
try to fix map loading of hypergallery
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2010-03-10
div0
default to higher texture resolution
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2010-03-09
fruitiex
add z velocity from trace_ent when jumping
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2010-03-09
div0
less forward acceleration in physicsNoQWBunny please...
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2010-03-08
div0
no QW bunny physics: adjust aircontrol, friction
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2010-03-06
div0
fix sideways friction negative
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2010-03-06
fruitiex
nerf crylink a lot (nexrun) :O
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2010-03-05
fruitiex
"fix" the jumppads by adding a 2-frame delay for double...
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2010-03-04
fruitiex
had forgotten to commit disabling of hagar secondary...
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2010-03-03
div0
physicsNoQWBunny: way more sideways friction, to apply...
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2010-03-02
div0
fix a typo
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2010-03-02
div0
change speed_up_zonly to an extra speed_z variable
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2010-03-01
fruitiex
update the crylink in nexrun balance
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2010-02-28
div0
added entity documentation for warpzones
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2010-02-28
div0
fix cursor trace for chase cam
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2010-02-28
div0
use the correct crosshair trace where needed
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2010-02-28
div0
fix scale handling
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2010-02-28
div0
make the cameras actually work
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2010-02-28
div0
camera support: func_warpzone_camera -> target_position...
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2010-02-28
div0
provide two alternatives to triger_warpzone--killtarget...
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2010-02-28
div0
warpzones: make warpzonelib depend less on Nexuiz
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2010-02-28
div0
optional better warpzone culling: cl_warpzone_usetrace
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2010-02-28
div0
better rick roll angle handling - cube map is now almos...
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2010-02-28
div0
fix some angles mess :P
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2010-02-28
div0
fix abuse of v_ globals :P
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2010-02-28
div0
disable the sidespeed/forwardspeed disabling workaround...
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2010-02-28
div0
lots of simplifaction of the trace function of warpzones
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2010-02-28
div0
change the sense of the transform in findradius
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2010-02-28
div0
hide the glitch when warpzone changes angles by almost...
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2010-02-28
div0
ignore refsys in findradius
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2010-02-28
div0
minor code cleanup; mark bug as todo
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2010-02-28
div0
handle traces correctly if starting inside a warpzone
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2010-02-28
div0
use r_drawexteriormodel to hide graphics glitch
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2010-02-28
div0
fix nearclip threshold
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2010-02-28
div0
hook now working!
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2010-02-28
div0
we don't need preshift, all transforms can be represent...
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2010-02-28
div0
fix multi-zone impacts
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2010-02-28
div0
fix RL
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2010-02-28
div0
fix fireball
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2010-02-28
div0
fix electro combos through warpzones
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2010-02-28
div0
findradius wrapper - more guns work now
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2010-02-28
div0
TODO update
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2010-02-28
div0
properly transport projectiles
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2010-02-28
div0
TODO file: add weapon support list
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2010-02-28
div0
remove a TODO item
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2010-02-28
div0
now bullets support warpzones too
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2010-02-28
div0
warpzone: fix nex shot origin
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2010-02-28
div0
nex also supports warpzones now
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2010-02-28
div0
MinstaNex now can shoot through warpzones... using...
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2010-02-28
div0
fix porto
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2010-02-28
div0
turn the angles the other way for consistency
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2010-02-28
div0
todo
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2010-02-28
div0
server culling camera support
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2010-02-28
div0
TODO file
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2010-02-28
div0
more warpzone fixes - now angled warpzones work too
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2010-02-28
div0
missing file change
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2010-02-28
div0
move mathlib into warpzonelib too
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2010-02-28
div0
license typo fixed
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2010-02-28
div0
make warpzonelib depend less on Nexuiz
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2010-02-28
div0
warpzonelib - the beginning
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2010-02-28
div0
require only one of the two entities to target the...
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2010-02-28
div0
fix in-solid players after warpzoning
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2010-02-28
div0
warpzones: properly account for lag - predict them...
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2010-02-28
tzork
Vehicle Spiderbot:
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2010-02-28
tzork
New hud for spiderbot and racer
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2010-02-27
div0
fix cursor trace start/endpos for chase cam
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2010-02-27
div0
hm... does cl_prydoncursor -1 really do what I want...
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2010-02-27
div0
also force cl_prydoncursor_notrace to 0 if antilag...
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2010-02-27
div0
get rid of lots of prydon cursor trace use, only tZork...
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2010-02-27
div0
GDB_ME env variable runs a test case in gdb now
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2010-02-27
div0
add dprint, ftos, vtos to the functions a test case...
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2010-02-27
div0
test case framework
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2010-02-27
tzork
Vehicle racer:
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2010-02-25
merlijn
oops, had a little bug
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2010-02-25
merlijn
rewrite the record plugin to actually make a little...
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2010-02-25
fruitiex
fix typo
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