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divverent/nexuiz.git
2009-03-17
div0
mention gl_picmip
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2009-03-17
div0
add weapon images to the docs
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2009-03-17
div0
fix the D < 0 case
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2009-03-17
div0
add a function solve_quadratic, and make newton project...
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2009-03-17
div0
fix some serious csqcprojectile bugs (regarding collisi...
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2009-03-16
div0
remove two outdated files from docs
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2009-03-16
div0
better shot origin handling, documented currently allow...
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2009-03-16
div0
simpler muzzle flash handling
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2009-03-16
div0
remove unused (w_*.zym for the models that weren't...
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2009-03-16
div0
fix typo
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2009-03-16
div0
in weapon arena, spawn powerups and health and armor...
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2009-03-16
div0
don't inherit dlight causing effects to the first perso...
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2009-03-16
div0
cleanup: remove code to load w_*.zym weapon models;
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2009-03-15
motorsep
h_ weapons source files
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2009-03-15
div0
no longer need w_*.zym
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2009-03-15
div0
add warning for minstanex
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2009-03-15
mand1nga
Narrow the search for nearest waypoints to no more...
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2009-03-15
div0
CR reload time := 2 (for the new anim)
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2009-03-15
motorsep
Shotgun moved forward a bit
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2009-03-15
div0
fix some precaches
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2009-03-15
div0
fix some casings
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2009-03-15
motorsep
Grenademodel centered, Hagar lowered, Minstanex raised.
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2009-03-15
esteel
added all the new weapon models to the compatpack
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2009-03-15
div0
handle casings using the "shell" tag; make them go...
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2009-03-15
div0
fix seeker shotorg
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2009-03-15
div0
improve shotgun and shootfromcenter
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2009-03-15
motorsep
Source files (blends and md5s) for h_ weapons
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2009-03-15
motorsep
update animation for certain weapons to make it more...
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2009-03-15
mand1nga
Fixed bug in the routing to alternative goals. Don...
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2009-03-15
lordhavoc
added motorsep to Thanks list
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2009-03-15
motorsep
the rest of the weapons' hands
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2009-03-14
motorsep
Porto and RL hands
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2009-03-14
motorsep
Nex hand
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2009-03-14
motorsep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165...
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2009-03-14
motorsep
Laser hand
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2009-03-14
div0
fix hook origin
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2009-03-14
motorsep
Hookgun hand
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2009-03-14
mand1nga
Fixed typo in last commit
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2009-03-14
motorsep
HLAC hand
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2009-03-14
mand1nga
Search for nearest waypoints more progressively. This...
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2009-03-14
motorsep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158...
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2009-03-14
div0
bugfix for basement (some texture alignment, and brush...
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2009-03-14
motorsep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156...
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2009-03-14
div0
fix texture path in v_hagar
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2009-03-14
motorsep
GL hand updated
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2009-03-14
div0
display "sv_cmd gettaginfo" more accurately
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2009-03-14
motorsep
new v_hagar.md3
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2009-03-14
motorsep
updated GL hand
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2009-03-14
motorsep
GL hand
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2009-03-14
motorsep
Electro hand
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2009-03-14
motorsep
Crylink hand
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2009-03-14
div0
tiny cleanup for the shot origin stuff
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2009-03-14
div0
fix loading of the zyms
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2009-03-14
lordhavoc
added support for models/weapons/h_name.zym models
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2009-03-14
div0
more robustness for weapon animation (should fix the...
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2009-03-14
div0
document breakage of func_illusionary
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2009-03-13
div0
do the same as last commit, but don't rely on the funct...
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2009-03-13
div0
fight float inaccuracy in the animation system
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2009-03-13
mand1nga
Updated bots changes again
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2009-03-13
mand1nga
Updated changes in bots
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2009-03-13
m0rfar
New camping rifle animations by motorsep
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2009-03-13
m0rfar
campingrifle animinfo fix by motersep
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2009-03-13
div0
abort the vote if there was just 1 choice anyway
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2009-03-13
esteel
also the radar images got changed from _mini to _radar
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2009-03-13
esteel
add the new .dpm models to the compat pack in case...
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2009-03-13
div0
derive the shot origin automatically from the hand...
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2009-03-13
lordhavoc
fix weapon position with qcweaponanimation off
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2009-03-13
lordhavoc
minor edits to make code more similar to old versions
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2009-03-13
lordhavoc
changed idle fps to 10
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2009-03-13
lordhavoc
motorsep did a hand model for the camping rifle
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2009-03-13
mand1nga
Fixed addvote alias
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2009-03-12
mand1nga
Basic ladder handling for bots
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2009-03-12
mand1nga
More bots related cvars descriptions
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2009-03-12
lordhavoc
make physics nearly normal
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2009-03-12
lordhavoc
give laser secondary a little force, but not much
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2009-03-12
esteel
swap laser modes in havoc, so primary is for jumping...
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2009-03-12
lordhavoc
eject multiple shell casings from secondary fire of...
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2009-03-12
lordhavoc
eject multiple shell casings from shotgun if ammo is...
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2009-03-12
lordhavoc
fixed a bug that caused the campingrifle's reload anim...
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2009-03-12
lordhavoc
forgot this file
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2009-03-12
lordhavoc
tweaked ammo limits a bit in havoc
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2009-03-12
div0
better error message for cvar check
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2009-03-12
lordhavoc
updated Havoc config
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2009-03-12
lordhavoc
fix two weapon bugs that were overriding player animations
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2009-03-12
div0
implement sv_gameplayfix_slidemoveprojectiles behaviour
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2009-03-12
div0
make qc-based weapon animation look better
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2009-03-12
lordhavoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6112...
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2009-03-12
lordhavoc
fixed muzzleflashes with sv_qcweaponanimation mode
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2009-03-12
lordhavoc
fix bugs with camping rifle introduced by my anim changes
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2009-03-12
lordhavoc
added sv_qcweaponanimation cvar
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2009-03-12
lordhavoc
added sv_qcweaponanimation cvar which enables entirely...
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2009-03-12
mand1nga
Bots: Swimming support (only to get out of water)
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2009-03-11
lordhavoc
fix compile (don't need the weapon model qh files)
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2009-03-11
lordhavoc
added dpm weapon support
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2009-03-11
div0
-allweapons
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2009-03-11
esteel
a very simple approach at switching between havoc and...
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2009-03-11
div0
get rid of the v_flipped toggle
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2009-03-10
div0
fix a typo in movetypes.qc that can cause entities...
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2009-03-10
esteel
small typo in a cvar description
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2009-03-10
div0
resync the weapon cfg files
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