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divverent/nexuiz.git
2009-05-12
div0
updated xcf
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2009-05-12
div0
make strength/invincible countdown look better with...
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2009-05-12
div0
new strength/invincible images
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2009-05-12
div0
new strength/invincible images
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2009-05-12
tzork
gfx/colors/*.tga brokenness partially fixed.
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2009-05-12
div0
fix typos in hudselector 2
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2009-05-12
div0
the "noobhud": a HUD that does not show armor and healt...
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2009-05-12
div0
items: randomize initial spawn of powerups fully
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2009-05-12
div0
compat pack missed a file
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2009-05-12
div0
also implement errx
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2009-05-12
div0
remove <err.h> dependency to make it compile on stupid...
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2009-05-12
div0
fix team radar pings
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2009-05-12
div0
fix respawn display of teamed items
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2009-05-12
div0
use grey for jetpack, not orange
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2009-05-12
div0
new compat pack :P
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2009-05-12
div0
fix shield sprite
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2009-05-12
div0
cvar check :P
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2009-05-12
div0
testing:
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2009-05-11
div0
hooked: less ammo (so you can always hook twice with...
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2009-05-11
div0
fix stupid typo in HUD score defintiion
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2009-05-11
div0
hook now takes fuel
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2009-05-11
div0
hit plots: also print weapon number
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2009-05-11
div0
hitplot to tga tool
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2009-05-11
div0
handle antilag for bots correctly for hitplot purposes
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2009-05-10
div0
fix two bugs in hitplotting
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2009-05-10
div0
hit plot fix of closing file handle -1
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2009-05-10
div0
hitplot writing
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2009-05-10
morphed
missing shader for onslaught
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2009-05-10
greenmarine
fix issue 19
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2009-05-10
mand1nga
Added moveto and resetgoal bot commands
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2009-05-10
mand1nga
Added support for custom, per-bot waypoints. Required...
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2009-05-10
mand1nga
Disallowed the removal of auto-generated waypoints
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2009-05-09
div0
make sv_doublejump safer by blocking jumping for up...
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2009-05-09
m0rfar
Changed default onslaught generator health to 5000hp...
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2009-05-08
morphed
new behavior for control point icon (by Taoki)
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2009-05-08
mrbougo
Nexball HUD fix, and using the porto as weapon now
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2009-05-08
div0
update FruitieX's CPMA-style Nexuiz physics
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2009-05-08
morphed
new control point pad and icon + code changes for them...
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2009-05-08
div0
add sv_gravity to the physics settings files
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2009-05-08
div0
in-development warsow physics cfg from jal
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2009-05-08
div0
simplifying Warsow-style physics code even more, as...
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2009-05-08
div0
in warsow bunny mode, CPM_PM_Aircontrol never does...
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2009-05-08
div0
make menu QC aware of the engine now resolving DNS...
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2009-05-08
div0
fix water accel/friction
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2009-05-08
div0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6682...
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2009-05-08
div0
CPMA nex-adapted player physics
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2009-05-07
div0
Wsw-like physics modes (needs current engine from svn)
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2009-05-07
div0
factor out Q3's PM_Accelerate function
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2009-05-06
div0
a little bit more cleanup; allow sv_maxairspeed > sv_ma...
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2009-05-06
div0
non-gameplay change: consistently apply the speed multi...
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2009-05-05
div0
fix trueaim check for rifle, it accidentally used the...
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2009-05-05
div0
do not draw porto line when dead
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2009-05-05
esteel
added sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
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2009-05-05
m0rfar
Reslimed: Fix a serious item bug found by terencehill.
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2009-05-05
mand1nga
Attempt to make the porto beam to not be displayed...
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2009-05-05
div0
waypointsprites: support v_flipped correctly
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2009-05-05
div0
as it now works: +physicsCPMA.cfg
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2009-05-05
div0
bind q weaplast; added a comment
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2009-05-05
div0
also read the new movement cvars
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2009-05-05
div0
bugfix for latest commit
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2009-05-05
div0
experimental CPMA-style physics mode (only server side...
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2009-05-04
mrbougo
tweaked the scoreboard columns for nexball
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2009-05-04
greenmarine
Move announcer sounds for remaining map time to CSQC...
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2009-05-04
mrbougo
nexball hud fixes
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2009-05-04
morphed
onslaught: more consistent generator model names (...
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2009-05-04
mand1nga
Fix bug in the loading of hardired links. Also these...
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2009-05-04
div0
fix a typo breaking the crosshair blurring
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2009-05-04
div0
undo "TrueAim" for mortar and electro secondary - it...
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2009-05-04
div0
crosshair_hittest feature: blur out the crosshair if...
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2009-05-04
div0
entities.def merge
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2009-05-04
div0
new toys for func_breakable (lots new options about...
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2009-05-03
morphed
onslaught - visible damage for generator ( code by...
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2009-05-03
esteel
cvar checksums
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2009-05-03
div0
fix a bug in flood control
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2009-05-03
div0
handle "tell" messages in qc too, to do flood protectio...
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2009-05-03
mand1nga
Fix typo
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2009-05-03
mand1nga
Slighly better workaround for goals leading straight...
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2009-05-02
mand1nga
Updated waypoints for runningmanctf
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2009-05-02
mand1nga
Fixed bug in the detection of goals
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2009-05-02
mand1nga
Added support for waypoint hardwiring. Same format...
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2009-05-02
div0
revert many fteqcc workarounds, as Blub has a patch...
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2009-05-02
div0
fix the patch building
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2009-05-01
mand1nga
Tell the location of new/removed waypoints (towards...
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2009-05-01
mand1nga
Fix in the navigation_hasgoals field handling
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2009-05-01
mand1nga
Updated default cached routes
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2009-05-01
mand1nga
Better placement for auto generated waypoints. For...
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2009-05-01
mrbougo
prevent non-players from stealing, and add 'same team...
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2009-05-01
mand1nga
Updated 2.5.1 background
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2009-05-01
div0
patch file name
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2009-04-30
div0
make makefile know again if code has changed
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2009-04-30
div0
use InitializeEntity for onslaught too
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2009-04-30
morphed
less smoke on explosions
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2009-04-29
div0
minstagib: make players always fullbright again
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2009-04-29
div0
yet another fteqcc bug workaround
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2009-04-29
esteel
added net_address to server.cfg and some minor changes
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2009-04-28
div0
fix two more obviously buggy places
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2009-04-28
div0
fix debris bug in func_breakable
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2009-04-28
div0
fix a typo in walker code
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2009-04-28
div0
try working around fteqcc -r3178 bug
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2009-04-28
esteel
renamed the !@#$% player_fbskin_* and sv_defaultplayer_...
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