divverent/nexuiz.git
2008-01-11 div0add "pause" button to server list in mneu
2008-01-11 div0oops, typos
2008-01-11 div0add missing constants for font system
2008-01-11 div0Speedrun mode: impulse 77 now:
2008-01-10 div0make dB more "stable" by rounding to multiples of 0...
2008-01-10 div0DECIBELS. Just to annoy you. ;)
2008-01-10 div0force percent sliders to have 0 digits
2008-01-09 div0fix make_mapinfo command
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-09 lordhavocupdated pro default.cfg to match the nexuiz one
2008-01-08 div0fix minor bug with argumentless gotomap vote
2008-01-07 m0rfarmove newprojectiles2.blend to modelsource. I think...
2008-01-06 div0don't need that much text brightness... just 0.2 are...
2008-01-06 esteelsecondary shotgun mode now also has a muzzleflash
2008-01-06 div0new version of chat/menu font
2008-01-05 div0handle didn't vote CORRECTLY
2008-01-05 div0also log how many people didn't vote at all
2008-01-05 div0aneurysm and stormkeep get keyhunt
2008-01-05 div0better log don't care votes
2008-01-05 div0when abstaining is allowed, make an extra empty line
2008-01-05 div0use "don't care" instead
2008-01-05 div0nex force 600
2008-01-05 div0g_maplist_votable_abstain 1, and people can abstain...
2008-01-05 div0vote: g_maplist_votable_nodetail 1 removes count of...
2008-01-05 blackPatch from res2k to fix some issues with the gecko...
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2008-01-04 div0some weapon changes:
2008-01-04 div0send spectate info message at low priority
2008-01-04 div0untested support for a spectator team for teamsay
2008-01-04 div0starship reflecctions (maybe un-reflect some glass...
2008-01-04 div0remove unnecessary strcat
2008-01-03 div0fix "invert mouse" control
2008-01-03 div0add a missing settemp_restore
2008-01-03 div0update TODO
2008-01-03 div0prepare some of the changes from player-voice to player...
2008-01-03 div0customizable mouse pointer and hotspot
2008-01-03 div0minor Xaw skin improvements; work around fteqcc bug...
2008-01-02 div0fix minor error message when menu_skin ""
2008-01-02 div0fix menu handling when loading a map
2008-01-02 div0make xaw more black/white :P
2008-01-02 div0oops... the code was untested :P
2008-01-02 div0skin system for menu (menu_skin cvar); allow skin defin...
2008-01-02 div0make audio sliders percent sliders
2008-01-02 div0SDL update for Win32
2008-01-02 div0OS X: SDL 1.2.13
2008-01-02 div0OS X wants a libpng too
2008-01-02 div0update win32 libpng
2008-01-02 div0fix OS X libraries for 10.5 (hopefully)
2008-01-02 div0minor bugfixes in effectinfo
2008-01-01 div0minor menu fading display bug fix
2008-01-01 div0fix bug that causes the code to execute an invalid...
2008-01-01 div0build script update, can now also make experimental...
2008-01-01 div0precache uzi flash for SG
2008-01-01 div0oops, Nex and RL switched. Thanks, m0rfar
2008-01-01 div0slightly changed fading
2008-01-01 div0remove intro video; make background menu and then menu...
2008-01-01 div0play intro video on startup by QC now
2008-01-01 div0add background image by FruitieX; slightly tune skin...
2008-01-01 div0kill two VM_Warnings
2008-01-01 div0background image support; align "quit" to the bottom...
2007-12-31 div0The key grabber uses the recent engine commit to be...
2007-12-31 div0highlight the key grab button when the keyboard is...
2007-12-31 div0editor for user defined key binds now works
2007-12-31 div0first half of userbind system: the console support...
2007-12-31 div0allow ESCAPE to abort key grabbing
2007-12-31 div0my menu can finally edit key bindings! Usercommands...
2007-12-29 div0Suddenly found a starship.map on my computer ;)
2007-12-28 div0make waypoint sprites a bit more visible
2007-12-28 div0add our great new engine hacker to credits.txt
2007-12-27 div0add support for exclude patterns to zipdiff, and use...
2007-12-27 div0tZork's improved and bugfixed evil8 textures from silve...
2007-12-27 div0minor fix (allow skin 6 in team games, for CTF fbskins)
2007-12-25 div0decoronized reslimed
2007-12-23 div0fog for silvercity and reslimed
2007-12-23 div0properly network velocity for spectators
2007-12-22 div0maybe they are slightly better after dynamic compressio...
2007-12-22 div0made main beam as visible as before again
2007-12-22 div0after multiple requests, making Nex beam fade (and...
2007-12-22 lordhavocturned off r_bloom in all quality configs
2007-12-22 div0current effectinfo really needs r_shadow_usenormalmap...
2007-12-21 div0fix typo in attackinfive
2007-12-21 div0damn... 1/64 didn't work
2007-12-21 div0small fixes (like message spam for sound to bots)
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-21 lordhavocseveral fixes to onslaught, it now works properly
2007-12-20 div0don't do shoot anim when crouched... it looks bad
2007-12-20 div0add zipdiff script
2007-12-18 div0g_player_brightness cvar
2007-12-18 div0tag_weapon again... wtf
2007-12-18 div0tag_weapon? No, Q3A uses that for some RANDOM PLACE...
2007-12-18 div0also support "tag_weapon" for attaching the exterior...
2007-12-17 div0fix animation setting bug (reported by leileilol)
2007-12-17 div0leileilol's effect updates
2007-12-16 blackMerge Chris' csqc sys qc files into Nexuiz's.
2007-12-16 lordhavocadded a sample nexuiz.game file for ZeroRadiant, needs...
2007-12-16 lordhavocadded a file needed for use of ZeroRadiant with Nexuiz
2007-12-16 div0forgot to commit this
2007-12-15 div0charmap in menu
2007-12-15 div0de-wtf-ization, part 1
2007-12-15 div0modplug support for all systems (requires locally insta...
next