]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-09-09 div0clean up the campaign cvar list
2009-09-09 fruitiexteam mirror damage slider fix for menu, now it's adjust...
2009-09-09 fruitiexfix warning when starting tutorial map
2009-09-09 fruitiexfix the last room of the tutorial map by making the...
2009-09-09 div0that's it. Now alpha in the middle of the two, and...
2009-09-09 div0if we go this route, we need more alpha
2009-09-09 div0another attempt...
2009-09-09 div0increase alpha of hidden items
2009-09-09 div0fix wrong shotangle
2009-09-09 div0new weapon names
2009-09-09 div0oops, forgot shockwave
2009-09-09 div0compat: add fireball
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
2009-09-08 mrbougodefine localcmd correctly in svqc; add client- and...
2009-09-08 div0do not switch weapon after suicide (respawn will do...
2009-09-08 div0stupid stupid stupid ;)
2009-09-08 div0add missing fdecl
2009-09-08 div0random weapon arena: switch gun after frag too
2009-09-08 div0hopefully fix sound origins for explosions (#521)
2009-09-08 div0fix #523 (items being too bright)
2009-09-08 div0I want rockets to be detonatable by other projectiles...
2009-09-08 div0Random Mutator Day: RANDOM WEAPON ARENA. You spawn...
2009-09-08 tzorkTurrets update:
2009-09-08 div0laser in default (not havoc): enable secondary, make...
2009-09-08 div0detonate delay fixed for delayprojectiles 0
2009-09-08 div0less detonate delay
2009-09-08 div0try to NOT take over havoc physics into 2.6
2009-09-08 div0LH actually wanted SG to do 108 damage :P
2009-09-07 m0rfarg_ctf_captimerecord_allow_assisted -> g_ctf_captimereco...
2009-09-07 div0remove a print from turrets
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-09-06 tzorkMake turrets faster, part 1.
2009-09-06 div0merge
2009-09-06 div0magic ear: decolorize before matching
2009-09-06 div0make flac turret able to hit fireball, hopefully
2009-09-06 fruitiexsbar cvar fixes
2009-09-06 div0remove EF_FLAME flag :P
2009-09-06 div0fireball: support setting turrets on fire
2009-09-06 fruitiexone float elapsedTime too much defined, oops :(
2009-09-06 div0fireball: also hurt turrets
2009-09-06 fruitiexg_shootfromcenter instead of g_shootfromeye in Nexrun
2009-09-06 div0do not blur crosshair in chase cam
2009-09-06 div0delayprojectiles
2009-09-06 div0background builder: fix background_l2
2009-09-06 div0lbs -> kg AHAHAHAHAH))
2009-09-06 div0swap rocket and grenade explode effect, as grenade...
2009-09-06 div0move antilag player recording elsewhere, as per suggest...
2009-09-06 div0after the previous change, I can safely make 2-digits...
2009-09-06 div0forgot to adapt the Fireball to havoc :P
2009-09-06 div0[18:27:39]#<LordHavoc|work> just for the record, I...
2009-09-05 div0remove the stupid ingame bottom left image
2009-09-05 div0fix some cfg bugs for the weapons, nothing serious...
2009-09-05 div0fix menu display at non-4:3 aspect ratio by drawing...
2009-09-05 div0default to a good campaign if default is wrong
2009-09-05 fruitiexpiece-o-cake update
2009-09-05 fruitiexfinish sbar_columns_help text
2009-09-05 div0new property for menu skins: ALIGN_BACKGROUND
2009-09-05 fruitiexphysicsNexrun.cfg: remove comments at the end of the...
2009-09-05 fruitiex[NOT FOR 2.5.2] oops, forgot something :(
2009-09-05 fruitiex[NOT FOR 2.5.2] huge sbar.qc cleanup
2009-09-05 div0increase float accuracy for race time accumulation
2009-09-05 div0race: use a time accumulator fed by player physics...
2009-09-05 div0fix fireball mins/maxs
2009-09-04 mand1ngaUpdated cvar checksum
2009-09-04 mand1ngaRefactored goal stack into an array
2009-09-04 fruitiex[NOT FOR 2.5.2] HUD support for 100ths in race plus...
2009-09-04 div0allow recalling the welcome message by +show_info in...
2009-09-04 div0speed up fireball effect
2009-09-04 div0screw it, we have to rename the campaign files :( file...
2009-09-04 div0another warning with a good reason :(
2009-09-04 div0I knew there was a typo in there :P
2009-09-04 div0properly mark splash damage for electro
2009-09-04 div0change the values networked as "long" in scores and...
2009-09-04 div0hm... if we start networking score items as long if...
2009-09-03 mand1ngaFix warning
2009-09-03 mand1ngaUpdated precached waypoint links
2009-09-03 blub0making it compile again - div0: please check the pow...
2009-09-03 blub0reverting the preparations, we first need a stringwidth...
2009-09-03 div0send scores as long when needed, and race times always...
2009-09-03 div0trigger_impulse: make it sane again (strength 1 = ident...
2009-09-03 lordhavocfixed a bug which prevented falloff modes from working...
2009-09-03 lordhavocrewrote acceleration/damping mode in trigger_impulse...
2009-09-03 lordhavocrewrote rubble handling to fix more bugs
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-03 lordhavocremoved sv_gameplayfix_delayprojectiles 0
2009-09-03 fruitiexmake the scoreboard background more visible, crank...
2009-09-03 div0fix routing to personal waypoints that I broke today
2009-09-03 div0- do not crash on "disconnect" or "quit" in CTF
2009-09-03 div0prevent screwup when trying to route to a waypoint...
2009-09-03 div0updated credits
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-09-03 lordhavocfix bugs with removal of least recent rubble, there...
2009-09-03 div0make declaration of getresolution match DP
2009-09-03 mand1ngaRefactored waypoint linking into human readable code...
2009-09-03 mand1ngaRefactored lag simulation to human-readable code
2009-09-02 div0[NOT FOR 2.5.2] fireball: better damage reporting to...
2009-09-02 div0fix setsize warning
2009-09-02 div0fireball: more BFG radius, less BFG damage -> better...
2009-09-02 div0fix bogus "unreachable code" by changing the break...
2009-09-02 div0[NOT FOR 2.5.2] fireball now uses less alpha on shockwave
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