]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2007-12-28 div0add our great new engine hacker to credits.txt
2007-12-27 div0add support for exclude patterns to zipdiff, and use...
2007-12-27 div0tZork's improved and bugfixed evil8 textures from silve...
2007-12-27 div0minor fix (allow skin 6 in team games, for CTF fbskins)
2007-12-25 div0decoronized reslimed
2007-12-23 div0fog for silvercity and reslimed
2007-12-23 div0properly network velocity for spectators
2007-12-22 div0maybe they are slightly better after dynamic compressio...
2007-12-22 div0made main beam as visible as before again
2007-12-22 div0after multiple requests, making Nex beam fade (and...
2007-12-22 lordhavocturned off r_bloom in all quality configs
2007-12-22 div0current effectinfo really needs r_shadow_usenormalmap...
2007-12-21 div0fix typo in attackinfive
2007-12-21 div0damn... 1/64 didn't work
2007-12-21 div0small fixes (like message spam for sound to bots)
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-21 lordhavocseveral fixes to onslaught, it now works properly
2007-12-20 div0don't do shoot anim when crouched... it looks bad
2007-12-20 div0add zipdiff script
2007-12-18 div0g_player_brightness cvar
2007-12-18 div0tag_weapon again... wtf
2007-12-18 div0tag_weapon? No, Q3A uses that for some RANDOM PLACE...
2007-12-18 div0also support "tag_weapon" for attaching the exterior...
2007-12-17 div0fix animation setting bug (reported by leileilol)
2007-12-17 div0leileilol's effect updates
2007-12-16 blackMerge Chris' csqc sys qc files into Nexuiz's.
2007-12-16 lordhavocadded a sample nexuiz.game file for ZeroRadiant, needs...
2007-12-16 lordhavocadded a file needed for use of ZeroRadiant with Nexuiz
2007-12-16 div0forgot to commit this
2007-12-15 div0charmap in menu
2007-12-15 div0de-wtf-ization, part 1
2007-12-15 div0modplug support for all systems (requires locally insta...
2007-12-15 div0vorbisgain tags on the cdtracks
2007-12-14 div0yes
2007-12-14 div0fix player model precaching for the new player model...
2007-12-14 div0also allow dpm, md3, psk
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-12 div0news view
2007-12-12 div0zsh$ svn propset svn:eol-style native **/*.{c,h,qm...
2007-12-12 div0Black, next time, use LF instead of CRLF endings, or...
2007-12-10 div0Q3A uses g_speed 320, not 400
2007-12-10 div0add player model selector; add function draw_CenterText
2007-12-09 blackRemove debug prints from the gecko controls.
2007-12-09 div0some fog for silvercity (requires a current DP engine...
2007-12-09 blackWoops, Ive committed too much :(
2007-12-09 blackGet rid of the attic - this is not cvs and if anyone...
2007-12-08 div0ctf movetype fix
2007-12-07 div0check DP_GECKO_SUPPORT before using Gecko builtins
2007-12-07 div0add noalign support to flags
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-12-07 blackWoops, forgot to commit some changes to make it work...
2007-12-06 blackAdd a gecko control to the scmenu, too.
2007-12-06 blackAdd config.qh so that msys.qh doesn't need to contain...
2007-12-06 blackWoops, forgot to remove one #ifdef..
2007-12-06 blackAdd gecko.c and support for DP's gecko system to msys...
2007-12-06 div0allow custom jumppad sounds using trigger_push.noise
2007-12-06 div0fix jumppad sound on targetless jumppads
2007-12-05 div0merged mbuiltin files
2007-12-01 lordhavocrebalanced pro - need feedback
2007-11-29 div0add real crosshair buttons
2007-11-29 div0fix precache bugs I introduced when removing the cvar...
2007-11-27 div0update todo
2007-11-25 div0resetting teamplay is evil
2007-11-23 div0fix missing Domination check... thanks Cortez for makin...
2007-11-22 div0version number, the version number... had still read...
2007-11-22 div0fix broken vdo command remapping (broke anything but...
2007-11-22 div0where did this colon come from? :P
2007-11-22 div0search for map name right; fix runningman_1on1remix...
2007-11-21 div0More detailed suggestmap confirmation
2007-11-21 div0add missing shuffling
2007-11-21 div0fix maplist editing commands for mapinfo
2007-11-21 div0new mapinfo syntax:
2007-11-17 div0slightly improve mapinfo generation
2007-11-17 div0fix minor clipping bug discovered by MrBougo
2007-11-17 div0enlarge map info dialog; commit map info files for...
2007-11-17 div0handle aborting when a mapinfo has been generated in...
2007-11-17 div0it can start games now
2007-11-17 div0fix divisions by zero
2007-11-17 div0add map info dialog
2007-11-17 div0oops... forgot to commit this
2007-11-16 div0fix _sv_init handling
2007-11-16 div0preload all pictures; actually edit g_maplist; add...
2007-11-16 div0oops... implement minimum height for listbox slider
2007-11-16 div0minor draw optimization
2007-11-16 div0add server browser, and somewhat broken font. When...
2007-11-16 m0rfarToxic:
2007-11-16 div0game mode selection in menu... will do the listbox...
2007-11-16 div0+ MapInfo_SwitchGameType (for campaign)
2007-11-16 div0settemp
2007-11-16 div0work around fteqcc crash
2007-11-16 div0make speed rune less of a curse; fix minstagib speed...
2007-11-15 div0some fixes against extreme CPU load and not loading...
2007-11-15 div0automatically call MapInfo_Enumerate when needed...
2007-11-15 div0mapinfo system should work now; user friendly additions...
2007-11-15 div0added some primitives to the mapinfo system to be aware...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-15 div0add "features" (so a mutator combination can require...
2007-11-15 div0add missing str*cmp builtins
2007-11-15 div0mapinfo: add a search function to find a map with a...
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