2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-10 div0fix flag scoring config
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0make portal health/lifetime cvars
2008-10-09 div0- make portals easier to destruct (200 health instead...
2008-10-09 div0argh... last typo there
2008-10-09 div0fix typo in radar
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0fix shotgun effect
2008-10-09 div0fix setsize calls. This should now fix flag going throu...
2008-10-09 div0g_ctf_fullbrightflags
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-08 div0wider radar dialog
2008-10-08 div0fix overtime msg
2008-10-08 div0this file has to match defaultNexuiz.cfg
2008-10-08 div0make objerror safe for all entities again
2008-10-08 div0same bug again
2008-10-08 div0it currently is not allowed to objerror() when an Initi...
2008-10-08 div0background alpha 0.25 for team radar should be enough
2008-10-08 div0add an engine check before using the MIPMAP flag
2008-10-08 div0fix division by zero if cl_zoomfactor == 1
2008-10-08 div0use q3map2 not mapinfo bounds for short circuit
2008-10-08 div0reset the ready count too on ready-restart (not just...
2008-10-08 div0fix default weapon color (0xAA is no longer neutral)
2008-10-08 div0improve "radarmap" help
2008-10-08 div0soylent now uses the new way
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-08 div0fix bogus keyhunt interfere messages
2008-10-08 div0new command "sv_cmd bbox" outputting all relevant bboxe...
2008-10-07 div0update world mins/maxs fro mapinfo; fix comment
2008-10-07 div0update change list
2008-10-07 div0add option "sv_cmd roughmap --quit" to exit the server...
2008-10-07 div0team radar menu controls
2008-10-06 div0minor portals fix again :P
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-06 div0experimental change: only resend a waypointsprite if...
2008-10-06 div0also compare the team in SPRITERULE_DEFAULT. Should...
2008-10-06 div0improve error message for size line
2008-10-06 div0hidewaypoints is handled by client now
2008-10-06 div0added a new crosshair 12 (idea by tweak)
2008-10-05 div0fix vote display
2008-10-05 div0fix a broken check by commenting it out. It never was...
2008-10-05 div0fix assault brush entities
2008-10-05 div0also copy weapon and switchweapon to spectators
2008-10-05 div0do not generate that many porto weapons :P
2008-10-05 div0iapply the vid_conwidth/height ratio for the sprites
2008-10-05 div0forgot this file
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0draw HUD before other stuff again (no idea why this...
2008-10-04 div0do not use "chain" that way!
2008-10-04 div0let HUD draw over other stuff
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0cl_teamradar_position
2008-10-04 div0fix MrBougo's portal bug
2008-10-04 div0fix hook bug, but why?
2008-10-04 div0ignore "trace_endpos in solid" error as it sometimes...
2008-10-04 div0fix wrong observe message
2008-10-04 m0rfarBetter alpha on silver skin. Still looks about the...
2008-10-04 div0more teamradar features (zoom mode)
2008-10-04 div0cl_teamradar_size cvar
2008-10-04 div0use the new mipmap drawflag
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 m0rfarcrosshair9 & 10 got 'fatter' cross, they look about...
2008-10-03 div0HELP ME now with a better color
2008-10-03 div0make Help Me show up on the radar THIS time
2008-10-03 div0fteqcc, why did this compile? Now REALLY fixed.
2008-10-03 div0compile fix for last commit
2008-10-03 div0fix crash when creating WP fails
2008-10-03 div0fix negative cl_teamradar_scale
2008-10-03 div0do not show speccers on radar
2008-10-03 div0make team radar on by default for testing
2008-10-03 div0oops :P
2008-10-03 div0make radar pings when waypoints are created by players
2008-10-03 m0rfarOops, crosshair9 had a cross not a cricle.
2008-10-03 div0now REALLY remove dead players
2008-10-03 div0warning fix; fix loading ons-reborn.mapinfo
2008-10-03 div0make "cl_teamradar 2" use the new radar in Onslaught...
2008-10-03 tzorkTurret updates #2 sound channels usage and some optimiz...
2008-10-03 div0perhaps fix the "--pak" downloading
2008-10-03 div0--warnings;
2008-10-03 div0get rid of more warnings
2008-10-03 div0radar update: allow negative teamradar scale to switch...
2008-10-03 div0less warnings
2008-10-03 div0warning fixes
2008-10-03 div0add more comments
2008-10-03 div0updated channel assignment to help tZork's turrets
2008-10-03 div0remove unneeded precaches
2008-10-03 div0func_static, misc_gamemodel (better radiant support...
2008-10-03 div0turn off useless radar circles on keyhunt captures
2008-10-03 div0local player gets black border; hide radar when scorebo...
2008-10-03 div0updated minimaps (for TDM maps too now)
2008-10-03 div0ent_cs: hide dead players (hope this works)
2008-10-03 div0cl_teamradar_scale
2008-10-03 div01. draw sprites before team radar (looks irritating...
2008-10-03 div0draw radar dots BELOW players
2008-10-02 m0rfarUpdate crosshair 9 & 10. Making the circle rounder.
2008-10-02 tzorkTurret updates.
2008-10-02 div0- add team radar as default
2008-10-02 div0support cl_hidewaypoints 2 (hide all)