From fca8e733c18df2f53745200d2e89960356e5b820 Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 27 Nov 2008 13:28:52 +0000 Subject: [PATCH] changes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5121 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- changes-since-last-release | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/changes-since-last-release b/changes-since-last-release index 1fe872f88..75d195904 100644 --- a/changes-since-last-release +++ b/changes-since-last-release @@ -16,12 +16,15 @@ game: crosshairs added game: crylink bounce does half damage game: crylink primary does 2 cells game: crylink weakened +game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records game: ctf flag touching when dead bug fixed game: ctf win mode 3 = scores, but no frags game: cvar cl_weaponpriority* (custom weapon orders) game: cvar cl_weaponpriority_useforcycling game: cvar g_balance_ctf_damageforcescale +game: cvar g_balance_electro_combo_speed game: cvar g_balance_teams_complain can now be turned off +game: cvar g_bugrigs* game: cvar g_ctf_allow_drop game: cvar g_ctf_fullbrightflags game: cvar g_instagib REMOVED (no demand) @@ -30,8 +33,10 @@ game: cvar g_maxplayers game: cvar g_spawn_furthest game: cvar g_spawnpoints_auto_move_out_of_solid game: cvar g_start_delay +game: cvar g_touchexplode game: cvar g_warmup game: cvar g_weaponreplace_* +game: cvar sv_clones game: cvar sv_gentle game: cvar sv_maxidle game: cvar sv_ready_restart_after_countdown @@ -66,6 +71,7 @@ game: rocket launcher detonation fixed when button was pressed only for a very s game: scoreboard improved game: scores per-team game: sounds: model specific player sounds +game: strength and shield have better performance now game: sv_foginterval game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!) game: teamkill and typekill complaints @@ -85,32 +91,38 @@ mapping: entity func_pointparticles mapping: entity func_sparks mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now +mapping: entity info_player_start now triggers other entities when someone spawns mapping: entity misc_follow mapping: entity misc_laser changed and improved mapping: entity misc_gamemodel, func_illusionary replacing misc_models mapping: entity target_spawn (BEWARE OF THE) mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator +mapping: entity trigger_heal mapping: entity trigger_hurt now can set a message2 as death message for push-kills mapping: entity trigger_items mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger) mapping: field team on items mapping: LOD for misc_models and similar entities mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo -mapping: turrets +mapping: target2, target3, target4 as extra target fields mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox) +mapping: turrets mapping: zeroradiant support, bugfix patchset updated map: reslimed: less distracting fog map: some more TDM map settings map: starship and silvercity: no CTF menu: channel mixer +menu: demo browser menu: game type in server browser menu: input box margin now in chars, not percent -menu: multicampaign +menu: more settings menu: mouse fixed in -game pro +menu: multicampaign menu: new playermodel previews (sev) menu: new skin "wickedz" menu: play button in map info menu: server favorites +menu: server info menu: skin selector menu: weapon priority dialog menuskins: big buttons as extra graphics @@ -118,5 +130,6 @@ menuskins: COLOR_SCROLLBAR_C menuskins: HEIGHT_DIALOGBORDER menu: wicked skins misc: +exec benchmark.cfg +models: specop now knows that she is female rcon2irc: disconnect fix rcon2irc: irc_trigger -- 2.39.2