From fc9ed694bd123d22c296ef3081de7a78b9c8c83f Mon Sep 17 00:00:00 2001 From: maikmerten Date: Sun, 27 Mar 2005 15:44:20 +0000 Subject: [PATCH] Reenabled some code to prevent some items from sinking into the ground. This brings the items back to old height, but doesn't do a setsize (which proofed troublesome). git-svn-id: svn://svn.icculus.org/nexuiz/trunk@343 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- qcsrc/gamec/t_items.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/qcsrc/gamec/t_items.c b/qcsrc/gamec/t_items.c index a6709e727..87a2b9ce2 100644 --- a/qcsrc/gamec/t_items.c +++ b/qcsrc/gamec/t_items.c @@ -111,11 +111,11 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, setorigin (self, self.origin + '0 0 22'); setsize (self, '-12 -12 -12', '12 12 12'); } - //else - //{ - // setorigin (self, self.origin + '0 0 15'); + else + { + setorigin (self, self.origin + '0 0 15'); // setsize (self, '-8 -8 -5', '8 8 8'); - //} + } self.movetype = MOVETYPE_TOSS; self.solid = SOLID_TRIGGER; self.touch = Item_Touch; -- 2.39.2