From 6a93d416cbe8ebe3cd366f36a71859d8df18ad07 Mon Sep 17 00:00:00 2001 From: vermeulenl Date: Wed, 27 Apr 2005 22:15:48 +0000 Subject: [PATCH] fixed a bug with the last commit git-svn-id: svn://svn.icculus.org/nexuiz/trunk@378 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- qcsrc/gamec/cl_client.c | 2 +- qcsrc/gamec/cl_player.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/gamec/cl_client.c b/qcsrc/gamec/cl_client.c index cfa262987..4d17521f9 100644 --- a/qcsrc/gamec/cl_client.c +++ b/qcsrc/gamec/cl_client.c @@ -508,7 +508,7 @@ void PlayerPreThink (void) weapon_freeze(); if (self.deadflag == DEAD_DYING) { - if (time > self.death_time) + if (time > self.dead_time) self.deadflag = DEAD_DEAD; } else if (self.deadflag == DEAD_DEAD) diff --git a/qcsrc/gamec/cl_player.c b/qcsrc/gamec/cl_player.c index 31d30d353..8ae739535 100644 --- a/qcsrc/gamec/cl_player.c +++ b/qcsrc/gamec/cl_player.c @@ -216,7 +216,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht self.dmg_save = self.dmg_save + save * 0.25; self.dmg_take = self.dmg_take + take * 0.25; self.dmg_inflictor = inflictor; - if (self.health <= 1) + if (self.health <= 2) { // throw a weapon SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.weapon); -- 2.39.2