From 62549131043fd7372956ededcc07ffb00abd41ce Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 8 Jul 2009 15:11:29 +0000 Subject: [PATCH] sync entities.def git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7159 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- misc/netradiant-NexuizPack/nexuiz.game/data/entities.def | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def b/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def index bc180e140..594a65dd4 100644 --- a/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def +++ b/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def @@ -839,6 +839,7 @@ target: target to activate when a teleporter targeting this is used angle: direction in which player will look when teleported, OR use angles: pitch and yaw when coming out of the teleporter (also specifies the direction the player will aim when coming out) cnt: weight for random selection, in case a teleporter points at multiple misc_teleporter_dest +speed: maximum speed cap for the teleported player (if -1, teleported players will have no speed) */ /*QUAKED onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128) @@ -1219,10 +1220,10 @@ _receiveshadows: Allows per-entity control over shadow reception. Defaults to 1 _celshader: Sets the cel shader used for this geometry. Note: omit the "textures/" prefix. */ -/*QUAKED trigger_race_checkpoint (0 1 0) ? NOTOUCH STRICTTRIGGER CRUSH +/*QUAKED trigger_race_checkpoint (0 1 0) ? NOTOUCH STRICTTRIGGER CRUSH FINISH A checkpoint, for the race game mode. Be sure to make them quite long, so they actually catch a player reliably! -------- KEYS -------- -cnt: Number of the checkpoint. 0 for finish line, and at least two other checkpoints have to exist. They MUST be touched in sequential order! +cnt: Number of the checkpoint. 0 for start/finish line, and at least two other checkpoints have to exist. They MUST be touched in sequential order! message: Death message, when touching checkpoints in the wrong order. message2: Death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end) targetname: Name of the checkpoint. info_player_race can target this to assign a spawn to a checkpoint. Also used for triggering a checkpoint by an event. @@ -1231,6 +1232,7 @@ target: when the checkpoint is passed, these entities are triggered. Useful for NOTOUCH: the checkpoint will not become active when touched, it HAS to be targeted STRICTTRIGGER: only trigger the targets when the checkpoint actually was reached in a valid way (that is, not when going back) CRUSH: the checkpoint kills when used at the wrong time +FINISH: when set on the last checkpoint (i.e. the one with highest cnt), it is marked as finish line and the CP with cnt=0 is the start line */ /*QUAKED info_player_race (1 0.5 0) (-16 -16 -24) (16 16 45) -- 2.39.2