From 5c7fab8cead91d699b9c1723af3cbb360303ab32 Mon Sep 17 00:00:00 2001 From: m0rfar Date: Wed, 12 Aug 2009 16:22:42 +0000 Subject: [PATCH] eol style native git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7429 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- .../nexuiz.game/data/turrets.def | 490 +++++++++--------- 1 file changed, 245 insertions(+), 245 deletions(-) diff --git a/misc/netradiant-NexuizPack/nexuiz.game/data/turrets.def b/misc/netradiant-NexuizPack/nexuiz.game/data/turrets.def index 2132f70ee..08ba71944 100644 --- a/misc/netradiant-NexuizPack/nexuiz.game/data/turrets.def +++ b/misc/netradiant-NexuizPack/nexuiz.game/data/turrets.def @@ -1,246 +1,246 @@ -/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -Fast firing moderate damage bullet (hitscan) turret. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/mg.md3" -*/ - -/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Basic energy cannon --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/plasma.md3" -*/ - -/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -basic energy cannon * 2 --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/plasma2.md3" -*/ - -/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/flac.md3" -*/ - -/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) -6 unguided rockers fired in a rapid burst. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/mlrs.md3" -*/ - -/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) -2 guided moderate damage accelerating rockets --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/hellion.md3" -*/ - - -/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) -Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/hk.md3" -*/ - -/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) -Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/tesla.md3" -*/ - -/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) -Constant beam weapon that will considerably slow its target down while dealing low but constant damage. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/phaser.md3" -*/ - - -/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Supplies neerby energy based turrets with more power so they can fire more often. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/reactor.md3" -*/ - -/*QUAKED turret_targettrigger (.5 .5 .5) ? -Used to feed turrets capable of it with remote target info. currently only turret_hk supports this. -*/ - - -/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50) ------------KEYS------------ -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue ------------SPAWNFLAGS----------- ----------NOTES---------- - -A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal. - --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/walker.md3" -*/ - - -/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50) ------------KEYS------------ -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue ------------SPAWNFLAGS----------- ----------NOTES---------- - -Small, agile and move capable turret. - --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/ewheel.md3" -*/ - - -/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32) ------------KEYS------------ -target: .targetname of next wapoint in chain. -wait: Pause at this point # seconds. ------------SPAWNFLAGS----------- - ----------NOTES---------- -If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. -If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. +/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Fast firing moderate damage bullet (hitscan) turret. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/mg.md3" +*/ + +/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +---------NOTES---------- +Basic energy cannon +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/plasma.md3" +*/ + +/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +basic energy cannon * 2 +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/plasma2.md3" +*/ + +/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/flac.md3" +*/ + +/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) +6 unguided rockers fired in a rapid burst. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/mlrs.md3" +*/ + +/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) +2 guided moderate damage accelerating rockets +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/hellion.md3" +*/ + + +/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) +Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/hk.md3" +*/ + +/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) +Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/tesla.md3" +*/ + +/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) +Constant beam weapon that will considerably slow its target down while dealing low but constant damage. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +master_name: This turret controls what all turrets with master_nameof set to this aim at +master_nameof: Dont select own targets, use the target of the turret with this master_name +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/phaser.md3" +*/ + + +/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +---------NOTES---------- +Supplies neerby energy based turrets with more power so they can fire more often. +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/reactor.md3" +*/ + +/*QUAKED turret_targettrigger (.5 .5 .5) ? +Used to feed turrets capable of it with remote target info. currently only turret_hk supports this. +*/ + + +/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50) +-----------KEYS------------ +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half + +team : 5=red, 14=blue +-----------SPAWNFLAGS----------- +---------NOTES---------- + +A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal. + +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/walker.md3" +*/ + + +/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50) +-----------KEYS------------ +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half + +team : 5=red, 14=blue +-----------SPAWNFLAGS----------- +---------NOTES---------- + +Small, agile and move capable turret. + +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/turrets/radiant/ewheel.md3" +*/ + + +/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32) +-----------KEYS------------ +target: .targetname of next wapoint in chain. +wait: Pause at this point # seconds. +-----------SPAWNFLAGS----------- + +---------NOTES---------- +If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. +If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. */ \ No newline at end of file -- 2.39.2