From 59ec7829a11cb2ff42a80729405f169ce886fae9 Mon Sep 17 00:00:00 2001 From: div0 Date: Mon, 14 Sep 2009 12:29:47 +0000 Subject: [PATCH] only apply radius damage if takedamage (NOT FOR 2.5.2) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7784 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/g_damage.qc b/data/qcsrc/server/g_damage.qc index 7fb71f85e..66de30ecf 100644 --- a/data/qcsrc/server/g_damage.qc +++ b/data/qcsrc/server/g_damage.qc @@ -1044,7 +1044,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e { next = targ.chain; if (targ != inflictor) - if (ignore != targ) + if (ignore != targ) if(targ.takedamage) { // LordHavoc: measure distance to nearest point on target (not origin) // (this guarentees 100% damage on a touch impact) -- 2.39.2