From 3fd36ac809cc8f427453a80a1af1ffb9515321ad Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 4 Sep 2008 14:38:03 +0000 Subject: [PATCH] if someone teleports, recharge the portal's health git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4343 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/portals.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/data/qcsrc/server/portals.qc b/data/qcsrc/server/portals.qc index 180929a97..bad6eef53 100644 --- a/data/qcsrc/server/portals.qc +++ b/data/qcsrc/server/portals.qc @@ -135,6 +135,7 @@ void Portal_TeleportPlayer(entity teleporter, entity player) // reset fade counter teleporter.portal_wants_to_vanish = 0; teleporter.fade_time = time + 15; + teleporter.enemy.health = 300; } float Portal_FindSafeOrigin(entity portal) @@ -372,7 +373,7 @@ float Portal_SetInPortal(entity own, entity portal) own.portal_in = portal; if(own.portal_out) Portal_Connect(own.portal_in, own.portal_out); - return 1; + return 2; } float Portal_SetOutPortal(entity own, entity portal) { -- 2.39.2