From 28ada89e74b6842489b6f26c126aaff4a17cf53f Mon Sep 17 00:00:00 2001 From: esteel Date: Fri, 20 Feb 2009 10:10:37 +0000 Subject: [PATCH] sync changes-since-last-release with the devwiki improvements git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5909 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- changes-since-last-release | 67 +++++++++++++++++++------------------- 1 file changed, 33 insertions(+), 34 deletions(-) diff --git a/changes-since-last-release b/changes-since-last-release index ab9483562..d00ff730b 100644 --- a/changes-since-last-release +++ b/changes-since-last-release @@ -1,11 +1,11 @@ CHANGES since 2.4.2 to r5904: compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun -game: airshot announcer -game: all projectiles are clientside now, massive bandwidth reduction +game: airshot announcer for midair hits with the mortar +game: all projectiles and their effects are clientside now, massive bandwidth reduction game: alternate HUD is now default game: antilag improved game: assault bugfixed -game: ballistics for bullets (but antilagged by default) +game: ballistics for bullets (but antilagged by default), that is all bullet guns (shotgun, machinegun, campingrifle) are affected by gravity and can pierce walls and players up to a certain thickness depending on gun) game: bots try to not take items near team mates game: cl_gentle, clientside gib replacement for general audiences game: cmd maplist improved @@ -18,33 +18,30 @@ game: command nospectators game: command records game: command vlogin must be used instead of vdo login now game: command weapbest -game: crosshairs added -game: crylink bounce does half damage -game: crylink primary does 2 cells -game: crylink weakened +game: more crosshairs added +game: crylink tweaked (bounce does half damage, damage lowered, primary consumes 2 cells) game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records game: ctf flag touching when dead bug fixed -game: ctf scoring now uses flags, not frags +game: ctf scoring now uses flags, not frags (added several scoring options and configs) game: custom weapon priorities for bots game: cvar cl_casings game: cvar cl_showpressedkeys -game: cvar cl_weaponpriority* (custom weapon orders) -game: cvar cl_weaponpriority_useforcycling +game: cvar cl_weaponpriority* (up to 10 custom weapon orders can be bound to a key) +game: cvar cl_weaponpriority_useforcycling (uses the menu set weapon priority for the normal next/prev commands) game: cvar g_balance_ctf_damageforcescale -game: cvar g_balance_electro_combo_speed -game: cvar g_balance_teams_complain can now be turned off -game: cvar g_ballistics_force, makes MG and SG projectiles +game: cvar g_balance_electro_combo_speed (secondary balls explode delayed, in a kind of chain reaction) +game: better visual hint for unbalanced teams game: cvar g_bloodloss - a new pointless mutator ;) game: cvar g_bugrigs* game: cvar g_ctf_allow_drop game: cvar g_ctf_fullbrightflags game: cvar g_ctf_ignore_frags -game: cvar g_instagib REMOVED (no demand) +game: cvar g_instagib REMOVED (use arena mutator with minstanex) game: cvar g_jump_grunt -game: cvar g_maxplayers +game: cvar g_maxplayers (allows to create spectator slots) game: cvar g_pickup_respawntime* game: cvar g_pinata -game: cvar g_showweaponspawns +game: cvar g_showweaponspawns (shows the location of guns on the maps if trying to switch to a gun that is not carried) game: cvar g_spawn_furthest game: cvar g_spawnpoints_auto_move_out_of_solid game: cvar g_spawnshield_time automatically disables itself when shooting @@ -70,43 +67,45 @@ game: hook attaches to moving objects game: hook can pull players (but detaches when that player shoots you) game: hook detaches when teleporting game: hook is no longer "seta" -game: hook jitter-less +game: hook jitter-less (full client side drawing) game: hook sky-attach bug fixed -game: hook takes ammo +game: hook weapon consumes cell ammo game: improved bot ai: teamworking, items rating and weapon combos game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC, Camping Rifle; now up to 24 weapons supported -game: IP ban syncing support +game: headshot announcer for the camping rifle +game: IP ban syncing support (servers can share a ban list, can be used as a kind of global IP ban system) game: item respawn: 20s for 50health and 25armor game: kick banned players also when they try to talk -game: lemmings countdown ;) +game: lemmings countdown ('kill' and switching teams is no longer instant) game: log can get :time: events -game: map voting: nodetail 1 as default -game: map voting: with previews +game: map voting: nodetail 1 as default (does not show what others voted for) +game: map voting: map preview images to help identify the maps game: more different death types game: new music track by meoblast001 (TODO nexuiz-credits.txt) -game: new particles +game: new particle effects game: new tokenizer fixing weirdly split kick reasons/vote commands game: new weapon and player sounds game: performance improved (fteqcc -O3) -game: race game type +game: race game type (see Docs/basics.html for more details) game: ready now toggles the ready state game: rocket launcher detonation fixed when button was pressed only for a very short time -game: scoreboard improved +game: scoreboard much improved game: scores per-team -game: show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom. add a line telling specs and observers about +show_info in the upper right +game: show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info is pressed because many people did not know you can make this msg disappear with +zoom. add a line telling specs and observers about +show_info in the upper right game: sounds: model specific player sounds -game: strength and shield have better performance now +game: carrying strength and shield has less of a performance impact now game: sv_foginterval -game: teamkill and typekill complaints +game: teamkill and typekill complaints and sounds game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!) game: texturecompression for lightmaps off (workaround for OS X bug) -game: timeout feature +game: timeout/in feature game: turrets game: vote call is now possible for server admins too game: weapons rebalanced according to frag statistics game: zoom unlagged, detect zoom scripts (for spectating/demos) +game: some voice command samples are used along with team messages map: aggressor supports keyhunt -map: all maps recompiled, now with external lightmaps +map: all maps recompiled, now with external lightmaps which look way better map: new maps accident, desertfactory, racetrack mapping: added egyptsoc textures mapping: allow mins/maxs specification for brush entities instead of models (as alternative) @@ -146,9 +145,8 @@ menu: game type in server browser menu: input box margin now in chars, not percent menu: more settings menu: mouse fixed in -game pro (now havoc) -menu: multicampaign +menu: multicampaign is back menu: new playermodel previews (sev) -menu: new skin "wickedz" menu: play button in map info menu: server favorites menu: server info @@ -157,10 +155,11 @@ menuskins: COLOR_SCROLLBAR_C menu: skin selector menuskins: HEIGHT_DIALOGBORDER menu: weapon priority dialog -menu: wicked skins -misc: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls) +menu: wicked skins (7 different) +menu: blueplastic skin misc: +exec benchmark.cfg misc: new color codes ^xRGB +misc: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls) models: new flag model models: specop now knows that she is female rcon2irc: disconnect fix -- 2.39.2