From 226e0763966f84c7f68549b1f57b27708fded3a0 Mon Sep 17 00:00:00 2001 From: savagex Date: Mon, 12 Jun 2006 19:21:17 +0000 Subject: [PATCH] hack in sounds into func_door. Has to be done properly later git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1593 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/t_plats.qc | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/data/qcsrc/server/t_plats.qc b/data/qcsrc/server/t_plats.qc index 219bd6cac..3edb232d9 100644 --- a/data/qcsrc/server/t_plats.qc +++ b/data/qcsrc/server/t_plats.qc @@ -972,6 +972,8 @@ START_OPEN causes the door to move to its destination when spawned, and operate 2) base 3) stone chain 4) screechy metal +WARNING: sounds doesn't work as intended. Just set "sound" to anything to get the basic door sound. +FIXME: Do this properly! */ void() func_door = @@ -989,6 +991,14 @@ void() func_door = self.blocked = door_blocked; self.use = door_use; + + if (self.sound) + { + precache_sound ("plats/medplat1.wav"); + precache_sound ("plats/medplat2.wav"); + self.noise2 = "plats/medplat1.wav"; + self.noise1 = "plats/medplat2.wav"; + } if (!self.speed) self.speed = 100; -- 2.39.2