divverent/nexuiz.git
13 years agoadded and modified more bump/gloss textures
strahlemann [Fri, 7 Apr 2006 11:29:20 +0000 (11:29 +0000)]
added and modified more bump/gloss textures

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1241 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomore transparent menu backdrop (could show off a "logo map" after
savagex [Fri, 7 Apr 2006 09:30:47 +0000 (09:30 +0000)]
more transparent menu backdrop (could show off a "logo map" after
startup etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1240 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoevent log can list mutators now
div0 [Fri, 7 Apr 2006 06:49:27 +0000 (06:49 +0000)]
event log can list mutators now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1239 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed some item positions that where messed up by the "nodrop" patch
kadaverjack [Thu, 6 Apr 2006 19:59:24 +0000 (19:59 +0000)]
fixed some item positions that where messed up by the "nodrop" patch

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1238 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoevent log now shows who's a player and who's a bot
div0 [Thu, 6 Apr 2006 16:57:09 +0000 (16:57 +0000)]
event log now shows who's a player and who's a bot

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1237 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoNew cvar: g_maplist_selectrandom
div0 [Thu, 6 Apr 2006 08:10:25 +0000 (08:10 +0000)]
New cvar: g_maplist_selectrandom

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1236 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoUrrebots now keep track of their last rocket and detonate it when it gets near their...
div0 [Thu, 6 Apr 2006 05:35:56 +0000 (05:35 +0000)]
Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1235 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded item property to make floating items possible
kadaverjack [Wed, 5 Apr 2006 22:45:42 +0000 (22:45 +0000)]
added item property to make floating items possible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1234 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:18:37 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1233 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:18:35 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1232 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:15:42 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1231 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:15:40 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1230 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:15:38 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1229 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoThe laser got a small viewkick
esteel [Wed, 5 Apr 2006 22:15:37 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1228 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agono more stuck items/items dropping through the floor
kadaverjack [Wed, 5 Apr 2006 21:39:04 +0000 (21:39 +0000)]
no more stuck items/items dropping through the floor

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1227 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed repeating sound with weapons stay
kadaverjack [Wed, 5 Apr 2006 19:07:54 +0000 (19:07 +0000)]
fixed repeating sound with weapons stay

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1226 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoAdded logging support for rune match; logging is now called "event log".
div0 [Wed, 5 Apr 2006 16:01:23 +0000 (16:01 +0000)]
Added logging support for rune match; logging is now called "event log".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1225 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agooops, forgot to make the counter a "seta". Fixed.
div0 [Tue, 4 Apr 2006 19:55:47 +0000 (19:55 +0000)]
oops, forgot to make the counter a "seta". Fixed.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1224 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agog_maplist fixed (was only set to the first map before); "spam logging" improved ...
div0 [Tue, 4 Apr 2006 19:41:46 +0000 (19:41 +0000)]
g_maplist fixed (was only set to the first map before); "spam logging" improved (now can also log to separate files, see Docs/spamlog.txt);

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1223 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMoved the crylink jumppad abit. So you're not banging the head on the ceiling.
m0rfar [Tue, 4 Apr 2006 18:38:57 +0000 (18:38 +0000)]
Moved the crylink jumppad abit. So you're not banging the head on the ceiling.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1222 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded some more bump and gloss maps (the bricks in dm05 finally look quite good)...
strahlemann [Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)]
added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomenu switch for deluxemapping and some console messages for clientcommands
kadaverjack [Mon, 3 Apr 2006 23:45:30 +0000 (23:45 +0000)]
menu switch for deluxemapping and some console messages for clientcommands

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1220 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console now logs domination, too.
div0 [Mon, 3 Apr 2006 20:42:14 +0000 (20:42 +0000)]
sv_logspam_console now logs domination, too.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1219 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console now logs Domination, too.
div0 [Mon, 3 Apr 2006 20:41:54 +0000 (20:41 +0000)]
sv_logspam_console now logs Domination, too.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1218 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocheck in some demos that could replace the intro video or simply be some
savagex [Mon, 3 Apr 2006 17:47:16 +0000 (17:47 +0000)]
check in some demos that could replace the intro video or simply be some
benchmark

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1217 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console documented, victim's items aren't listed any more if it's a suicide.
div0 [Mon, 3 Apr 2006 06:58:51 +0000 (06:58 +0000)]
sv_logspam_console documented, victim's items aren't listed any more if it's a suicide.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1216 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console now enables a slightly modified format of sv_logscores_console...
div0 [Mon, 3 Apr 2006 06:14:23 +0000 (06:14 +0000)]
sv_logspam_console now enables a slightly modified format of sv_logscores_console: the player name is prepended by the player ID.

One may or may not still want to enable sv_logscores_bots.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1215 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escapin...
div0 [Mon, 3 Apr 2006 00:37:41 +0000 (00:37 +0000)]
sv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escaping work if there can't be evil characters anyway)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1214 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console - added game start, game over lines... moved
div0 [Mon, 3 Apr 2006 00:30:43 +0000 (00:30 +0000)]
sv_logspam_console - added game start, game over lines... moved
ServerConsoleEcho to where it belongs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1213 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_logspam_console - logs events such as frags, captures, suicides to the console.
div0 [Mon, 3 Apr 2006 00:08:45 +0000 (00:08 +0000)]
sv_logspam_console - logs events such as frags, captures, suicides to the console.
Log format will need an explanation, will commit user documentation later.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1212 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMade CTF actually use noise2 = sound/ctf/capture.wav.
div0 [Sun, 2 Apr 2006 00:39:31 +0000 (00:39 +0000)]
Made CTF actually use noise2 = sound/ctf/capture.wav.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1211 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago- a fix on dm14
m0rfar [Fri, 31 Mar 2006 15:40:20 +0000 (15:40 +0000)]
- a fix on dm14

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1210 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agominor additions to stralenex1.shader
strahlemann [Fri, 31 Mar 2006 15:38:09 +0000 (15:38 +0000)]
minor additions to stralenex1.shader

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1209 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded correct _glow textures to dsi textures
strahlemann [Fri, 31 Mar 2006 15:33:21 +0000 (15:33 +0000)]
added correct _glow textures to dsi textures

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1208 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofirst round of maps with deluxemaps
savagex [Fri, 31 Mar 2006 08:20:57 +0000 (08:20 +0000)]
first round of maps with deluxemaps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1207 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomade weapon names more consistent (W_Name is now the only occurrence of hardcoded...
kadaverjack [Thu, 30 Mar 2006 22:59:32 +0000 (22:59 +0000)]
made weapon names more consistent (W_Name is now the only occurrence of hardcoded wepon names) and converted a lot of string checks urrebot_ai_goals.c to float checks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1206 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded g_balance_health/armor_limit cvars (which default to 999) and
lordhavoc [Thu, 30 Mar 2006 12:52:28 +0000 (12:52 +0000)]
added g_balance_health/armor_limit cvars (which default to 999) and
corresponding g_balance_rune_*_limitmod cvars (which default to 1)
this allows admins and the nexuiz team to set health/armor limits
(previously there were no limits at all)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1205 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agochanged decal time to 2 (was 0) and decal fade time to 1 (was 10), this
lordhavoc [Thu, 30 Mar 2006 12:36:18 +0000 (12:36 +0000)]
changed decal time to 2 (was 0) and decal fade time to 1 (was 10), this
way decals still hurt framerate somewhat but not as bad
removed excess quotes from many cvars and aliases
some minor edits to comments

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1204 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago1.5 lives!
div0 [Thu, 30 Mar 2006 09:09:28 +0000 (09:09 +0000)]
1.5 lives!

Well, its jumping physics are resembled by these settings more (and even more
if setting sv_friction_on_land 0.25, but I think it plays a bit better on 0.2).
cl_movement does not support it yet, though, but this is a known problem. Undo
the change with test_bunny_vs_aircon_undo.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1203 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoNixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead...
div0 [Thu, 30 Mar 2006 09:01:30 +0000 (09:01 +0000)]
NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead; added this setting to the menu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1202 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocorrect the name of DP_HITCONTENTSMASK_SURFACEINFO
lordhavoc [Wed, 29 Mar 2006 12:45:56 +0000 (12:45 +0000)]
correct the name of DP_HITCONTENTSMASK_SURFACEINFO

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1201 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMoved NixNex down in the menu to fit lexicographically
div0 [Tue, 28 Mar 2006 19:49:38 +0000 (19:49 +0000)]
Moved NixNex down in the menu to fit lexicographically

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1200 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment...
div0 [Tue, 28 Mar 2006 19:40:00 +0000 (19:40 +0000)]
cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1199 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodeveloper 1 now enables a speedometer when landing;
div0 [Tue, 28 Mar 2006 12:49:00 +0000 (12:49 +0000)]
developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1198 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoSorry, but this time the bunnyhopping issue should really be solved...
div0 [Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)]
Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).

The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1197 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoTo fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in...
div0 [Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)]
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1196 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoNixNex:
div0 [Mon, 27 Mar 2006 20:44:22 +0000 (20:44 +0000)]
NixNex:
renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
added g_balance_nixnex_incrtime (time between ammo increments)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1195 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoSorry, alias names too long
div0 [Mon, 27 Mar 2006 20:04:10 +0000 (20:04 +0000)]
Sorry, alias names too long

New and working alias names:
test_bunny_vs_aircon
test_bunny_vs_aircon_like15
test_bunny_vs_aircon_undo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1194 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoBunnyhopping now controllable to more closely match 1.5's physics;
div0 [Mon, 27 Mar 2006 20:00:55 +0000 (20:00 +0000)]
Bunnyhopping now controllable to more closely match 1.5's physics;

Please test:
 test_less_bunnyhopping_more_aircontrol
 test_less_bunnyhopping_more_aircontrol_like15

These also set sv_maxairspeed back to 1.5's setting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1193 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix of a bug in Nixnex that probably never occurred anyway - sorry
div0 [Mon, 27 Mar 2006 14:46:42 +0000 (14:46 +0000)]
fix of a bug in Nixnex that probably never occurred anyway - sorry

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1192 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoNixNex - No Items x Nexuiz
div0 [Mon, 27 Mar 2006 14:19:45 +0000 (14:19 +0000)]
NixNex - No Items x Nexuiz

at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1191 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoforce random spawn point selection when all points are good, or all
lordhavoc [Sun, 26 Mar 2006 07:57:48 +0000 (07:57 +0000)]
force random spawn point selection when all points are good, or all
points are bad

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1190 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoevil8_floor: bumps and gloss by Morphed
savagex [Sat, 25 Mar 2006 17:06:38 +0000 (17:06 +0000)]
evil8_floor: bumps and gloss by Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1189 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoset decal fadetime to 10 seconds
savagex [Sat, 25 Mar 2006 11:27:30 +0000 (11:27 +0000)]
set decal fadetime to 10 seconds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1188 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosome glossmaps for evil3_floors
savagex [Fri, 24 Mar 2006 13:54:35 +0000 (13:54 +0000)]
some glossmaps for evil3_floors

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1187 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosome glossmaps for evil4_walls
savagex [Fri, 24 Mar 2006 13:17:21 +0000 (13:17 +0000)]
some glossmaps for evil4_walls

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1186 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosome glossmaps for evil6_walls and evil6_floors
savagex [Fri, 24 Mar 2006 10:38:29 +0000 (10:38 +0000)]
some glossmaps for evil6_walls and evil6_floors

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1185 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago- Fixed bug which allowed players to stand on a place at the bottom without dying.
m0rfar [Thu, 23 Mar 2006 22:54:38 +0000 (22:54 +0000)]
- Fixed bug which allowed players to stand on a place at the bottom without dying.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1184 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremoved tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid...
kadaverjack [Thu, 23 Mar 2006 18:35:59 +0000 (18:35 +0000)]
removed tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid possible conflicts with patch PK3s

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1183 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobumpmaps for evil8_base (by Morphed)
savagex [Thu, 23 Mar 2006 17:14:10 +0000 (17:14 +0000)]
bumpmaps for evil8_base (by Morphed)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1182 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonomarks surfaceparm for one of HReaper's skyboxes
savagex [Thu, 23 Mar 2006 11:22:16 +0000 (11:22 +0000)]
nomarks surfaceparm for one of HReaper's skyboxes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1181 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonomarks surfaceparm for sav-graysky skybox
savagex [Thu, 23 Mar 2006 11:20:07 +0000 (11:20 +0000)]
nomarks surfaceparm for sav-graysky skybox

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1180 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremove items if they hit NODROP (death pit) or NOIMPACT (sky)
lordhavoc [Thu, 23 Mar 2006 00:00:13 +0000 (00:00 +0000)]
remove items if they hit NODROP (death pit) or NOIMPACT (sky)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1179 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomaplist index is now determined dynamically, g_maplist_index is only used as fallback...
kadaverjack [Wed, 22 Mar 2006 19:52:58 +0000 (19:52 +0000)]
maplist index is now determined dynamically, g_maplist_index is only used as fallback, when current map is not in list. chmap and mapvote now no longer mess up the map cycle.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1178 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobump/gloss for evil8_wall (thank you, Morphed)
savagex [Wed, 22 Mar 2006 17:43:23 +0000 (17:43 +0000)]
bump/gloss for evil8_wall (thank you, Morphed)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1177 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew bump- and glossmap for the healthpack
savagex [Wed, 22 Mar 2006 17:41:38 +0000 (17:41 +0000)]
new bump- and glossmap for the healthpack

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1176 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
lordhavoc [Wed, 22 Mar 2006 08:54:13 +0000 (08:54 +0000)]
implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
of it
added sound/misc/null.wav (useful for stopping sounds)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1175 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_autoscreenshot option to force screenshot at match end on ladder servers and disab...
kadaverjack [Wed, 22 Mar 2006 00:03:39 +0000 (00:03 +0000)]
sv_autoscreenshot option to force screenshot at match end on ladder servers and disable impulses after match end

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1174 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed bug with exterior weapon model if all g_start_weapon cvars are 0
kadaverjack [Tue, 21 Mar 2006 22:35:09 +0000 (22:35 +0000)]
fixed bug with exterior weapon model if all g_start_weapon cvars are 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1173 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these
kadaverjack [Tue, 21 Mar 2006 05:31:03 +0000 (05:31 +0000)]
new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1172 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't
kadaverjack [Tue, 21 Mar 2006 00:38:46 +0000 (00:38 +0000)]
"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1171 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobump version to 1.5.1 RC3 - I didn't touch gameversion as we're
savagex [Mon, 20 Mar 2006 09:59:15 +0000 (09:59 +0000)]
bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1170 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobumpmaps for evil1_grates by Morphed
savagex [Sat, 18 Mar 2006 21:24:05 +0000 (21:24 +0000)]
bumpmaps for evil1_grates by Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1169 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobumpmaps for evil1_floors from Morphed
savagex [Sat, 18 Mar 2006 13:02:53 +0000 (13:02 +0000)]
bumpmaps for evil1_floors from Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1168 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoplayers now keep their speed (not optimal: they should keep their angle relative...
kadaverjack [Sat, 18 Mar 2006 10:20:47 +0000 (10:20 +0000)]
players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1167 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoupdated nexdm01 to e.g. fix a bit of z-fighting
savagex [Fri, 17 Mar 2006 10:11:22 +0000 (10:11 +0000)]
updated nexdm01 to e.g. fix a bit of z-fighting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1166 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoweapon stay option and health regenerates to 100 now
kadaverjack [Thu, 16 Mar 2006 19:09:47 +0000 (19:09 +0000)]
weapon stay option and health regenerates to 100 now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1165 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd shaderlist for q3map2
savagex [Thu, 16 Mar 2006 12:36:42 +0000 (12:36 +0000)]
add shaderlist for q3map2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1164 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago- fixed typo in video modes
kadaverjack [Thu, 16 Mar 2006 11:46:26 +0000 (11:46 +0000)]
- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1163 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoStuff now shoots out of what appears to be the actual muzzles of the weapons. I modif...
sajt [Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)]
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)

Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar...
kadaverjack [Tue, 14 Mar 2006 09:00:31 +0000 (09:00 +0000)]
added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1161 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomore starting ammo in LMS and fixed infinite loop in PickARandomName
kadaverjack [Tue, 14 Mar 2006 02:36:21 +0000 (02:36 +0000)]
more starting ammo in LMS and fixed infinite loop in PickARandomName

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1160 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agog_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration
kadaverjack [Mon, 13 Mar 2006 12:06:45 +0000 (12:06 +0000)]
g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1159 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobump version to 1.5.1 RC2 (for next RC release)
savagex [Sat, 11 Mar 2006 19:08:12 +0000 (19:08 +0000)]
bump version to 1.5.1 RC2 (for next RC release)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1158 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodiv0's new grappling hook physics (with cfgs to en-/disable them)
kadaverjack [Sat, 11 Mar 2006 18:00:48 +0000 (18:00 +0000)]
div0's new grappling hook physics (with cfgs to en-/disable them)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1157 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agohalved air acceleration, this reduces the insane bunnyhopping that was
lordhavoc [Sat, 11 Mar 2006 14:25:53 +0000 (14:25 +0000)]
halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1156 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoFix a bug in MessageBox (before it always selected the right button even if it wasnt...
black [Sat, 11 Mar 2006 14:11:04 +0000 (14:11 +0000)]
Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1155 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agointroduce gameversion numbering schemes with release candidates in mind
savagex [Sat, 11 Mar 2006 14:07:30 +0000 (14:07 +0000)]
introduce gameversion numbering schemes with release candidates in mind

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1154 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodiv0's anti-player patch, this puts up a notice suggesting that the user
lordhavoc [Sat, 11 Mar 2006 01:27:33 +0000 (01:27 +0000)]
div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1153 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomodified grenades to have no size (like electro balls now have no size),
lordhavoc [Fri, 10 Mar 2006 22:24:21 +0000 (22:24 +0000)]
modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1152 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoelectro secondary shots are now point size, so they won't bounce off
lordhavoc [Fri, 10 Mar 2006 22:15:17 +0000 (22:15 +0000)]
electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1151 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoraise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpac...
kadaverjack [Fri, 10 Mar 2006 19:39:31 +0000 (19:39 +0000)]
raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1150 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodelete CVSROOT
savagex [Fri, 10 Mar 2006 19:31:56 +0000 (19:31 +0000)]
delete CVSROOT

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1149 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago- minplayers doesn't spawn bots on empty servers anymore
kadaverjack [Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)]
- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1148 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded sv_jumpstep 1 to default.cfg, this is already the default value
lordhavoc [Fri, 10 Mar 2006 05:27:43 +0000 (05:27 +0000)]
added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1147 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoraised armor shards on nexdm12 so they don't fall through the floor anymore and added...
kadaverjack [Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)]
raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1146 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago- updated gtkradiant info in FAQ
kadaverjack [Wed, 8 Mar 2006 23:57:38 +0000 (23:57 +0000)]
- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1145 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoi hope buttons can now be triggered by touch. i have no way to test that though...
kadaverjack [Wed, 8 Mar 2006 02:06:18 +0000 (02:06 +0000)]
i hope buttons can now be triggered by touch. i have no way to test that though...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1144 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomake gibs survive a lot more damage
lordhavoc [Wed, 8 Mar 2006 01:12:40 +0000 (01:12 +0000)]
make gibs survive a lot more damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1143 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agochanged setorigin lines to spawn items one unit higher, this seems to
lordhavoc [Wed, 8 Mar 2006 01:11:10 +0000 (01:11 +0000)]
changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1142 f962a42d-fe04-0410-a3ab-8c8b0445ebaa