divverent/nexuiz.git
15 years agoadded secondary fire zoom on nex
lordhavoc [Mon, 30 May 2005 22:10:13 +0000 (22:10 +0000)]
added secondary fire zoom on nex

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@429 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged sv_maxairspeed to 100
lordhavoc [Mon, 30 May 2005 22:08:11 +0000 (22:08 +0000)]
changed sv_maxairspeed to 100

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@428 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodisabled firstblood sound
lordhavoc [Mon, 30 May 2005 21:24:47 +0000 (21:24 +0000)]
disabled firstblood sound

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@427 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged the Credits and Quit window to have a black background and white text.
blackhc [Mon, 30 May 2005 20:01:19 +0000 (20:01 +0000)]
Changed the Credits and Quit window to have a black background and white text.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@426 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoimplemented rocket and electro fly sounds
lordhavoc [Mon, 30 May 2005 08:51:07 +0000 (08:51 +0000)]
implemented rocket and electro fly sounds
cleaned up nearly all sound() calls to use more appropriate channels
renamed sound/weapons/missile_fly.wav to sound/weapons/rocket_fly.wav and sound/weapons/plasmahit.wav to sound/weapons/electro_impact.wav
inlined ImpactEffect code (eliminating the unnecessary function)
changed bullet richochet sounds to use PointSound rather than playing them at the player location
sorted and cleaned worldspawn precaches
implemented experimental g_antilag cvar (makes a lagged player autoaim at the enemy they clicked on, not very useful with slow weapons)
rewrote SV_PlayerPhysics (now more sane)
now does a stuffcmd to set cl_movement cvars on a client when they join
added missing file comments to bot waypoint editor code and disabled precaches of these missing files to get rid of warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@425 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocommented out bot impulses
vermeulenl [Mon, 30 May 2005 04:29:24 +0000 (04:29 +0000)]
commented out bot impulses
took out the rotation for player models (corrected in the models)
updated the explosions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@424 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded PRYDON_CLIENTCURSOR and moved and corrected DP_SV_BOTCLIENT
lordhavoc [Sun, 29 May 2005 06:41:23 +0000 (06:41 +0000)]
added PRYDON_CLIENTCURSOR and moved and corrected DP_SV_BOTCLIENT

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@423 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoremove effects and skin on head gibs
lordhavoc [Sun, 29 May 2005 06:40:58 +0000 (06:40 +0000)]
remove effects and skin on head gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@422 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocorpse bounding box is now player's original size until death frame
lordhavoc [Sun, 29 May 2005 06:40:04 +0000 (06:40 +0000)]
corpse bounding box is now player's original size until death frame

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@421 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoremoved 3 unnecessary lines of code
lordhavoc [Sun, 29 May 2005 06:38:51 +0000 (06:38 +0000)]
removed 3 unnecessary lines of code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@420 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded cl_movement_* defaults and some other stuff
lordhavoc [Wed, 25 May 2005 10:02:08 +0000 (10:02 +0000)]
added cl_movement_* defaults and some other stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@419 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added Toddd's menu2 sound to the main menu buttons.
blackhc [Wed, 25 May 2005 08:49:09 +0000 (08:49 +0000)]
-Added Toddd's menu2 sound to the main menu buttons.
-Added a pragma to enable logicops in the menu.
-If a textswitch doesnt find a match, it now uses the first entry of the switch.
-Changed scmenu_debug_step to really step through the menu (not just calling
 m_hide): Set it to 1 to halt the menu system, set it to 2 to proceed 1 frame
 and then halt the menu system again.
-Some minor changes that give me 1 FPS more in DP �_�

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@418 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoAdded 'zoom' to key menu
vermeulenl [Tue, 24 May 2005 01:46:34 +0000 (01:46 +0000)]
Added 'zoom' to key menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@417 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agotypo
maikmerten [Sat, 21 May 2005 18:38:23 +0000 (18:38 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@416 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoalways check playermodels on change
maikmerten [Sat, 21 May 2005 18:36:34 +0000 (18:36 +0000)]
always check playermodels on change

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@415 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agobetter check for playermodels
maikmerten [Sat, 21 May 2005 18:10:51 +0000 (18:10 +0000)]
better check for playermodels

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@414 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocleaned up nex beam and effects so they always match what really happened
lordhavoc [Fri, 20 May 2005 23:23:36 +0000 (23:23 +0000)]
cleaned up nex beam and effects so they always match what really happened

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@413 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofixed rjumps with 0 self damage
lordhavoc [Fri, 20 May 2005 20:51:37 +0000 (20:51 +0000)]
fixed rjumps with 0 self damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@412 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodisabled the 'has taken the lead' till it works
vermeulenl [Thu, 19 May 2005 18:13:36 +0000 (18:13 +0000)]
disabled the 'has taken the lead' till it works

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@411 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoremoved the 'or something else' working title
vermeulenl [Thu, 19 May 2005 18:12:56 +0000 (18:12 +0000)]
removed the 'or something else' working title

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@410 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded a muzzleflash for the uzi
vermeulenl [Thu, 19 May 2005 18:08:09 +0000 (18:08 +0000)]
added a muzzleflash for the uzi
took out the small flash for the electro-GL

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@409 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofixed corpse fading
lordhavoc [Wed, 18 May 2005 22:47:13 +0000 (22:47 +0000)]
fixed corpse fading

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@408 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded fadetime parameter to SUB_SetFade
lordhavoc [Tue, 17 May 2005 20:11:51 +0000 (20:11 +0000)]
added fadetime parameter to SUB_SetFade

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@407 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomake plasma bounce off jumppads
lordhavoc [Tue, 17 May 2005 20:02:20 +0000 (20:02 +0000)]
make plasma bounce off jumppads

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@406 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoslight cleanup of item pickup checks
lordhavoc [Tue, 17 May 2005 20:00:43 +0000 (20:00 +0000)]
slight cleanup of item pickup checks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@405 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofix looping maplists
lordhavoc [Tue, 17 May 2005 19:59:24 +0000 (19:59 +0000)]
fix looping maplists

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@404 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agog_casings now has 3 values - 0 (none), 1 (shotgun), 2 (shotgun and uzi)
lordhavoc [Tue, 17 May 2005 19:52:17 +0000 (19:52 +0000)]
g_casings now has 3 values - 0 (none), 1 (shotgun), 2 (shotgun and uzi)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@403 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-The menu now uses the altstring builtins instead of its own implementatin.
blackhc [Mon, 16 May 2005 19:41:55 +0000 (19:41 +0000)]
-The menu now uses the altstring builtins instead of its own implementatin.
 Perhaps a speed gain but I question it.
-Added Nex_Action_PlaySound and Nex_Action_PlaySoundOnce.
-The menu nows plays the kewl "Welcome to Nexuiz" sound.
-Changed the key menu's arrangement a bit (really only a bit).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@402 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agorenamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
lordhavoc [Sat, 14 May 2005 23:04:56 +0000 (23:04 +0000)]
renamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
added g_fullbrightitems cvar
removed norespawn field, instead dropped weapons check if their classname is "droppedweapon", and VanishOrRemove (called by SetFade stuff) checks FL_CLIENT (since players are the only thing that fade and can respawn), this fixes a buildup of expired muzzleflash effects (thanks to Spike for reporting this)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@401 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Changed Item_Nex_MapDB_EnumFiles to actually load m_nomap if no map picture
blackhc [Wed, 11 May 2005 20:28:25 +0000 (20:28 +0000)]
-Changed Item_Nex_MapDB_EnumFiles to actually load m_nomap if no map picture
 is available.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@400 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoFixed missing quotation mark
maikmerten [Wed, 11 May 2005 11:55:40 +0000 (11:55 +0000)]
Fixed missing quotation mark

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@399 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomade some more messages red
vermeulenl [Wed, 11 May 2005 04:07:54 +0000 (04:07 +0000)]
made some more messages red

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@398 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocleaned a lot of weapon code
lordhavoc [Wed, 11 May 2005 03:21:16 +0000 (03:21 +0000)]
cleaned a lot of weapon code
merged Attack2 code into Attack code for all weapons to reduce code and improve consistency
changed crylink primary fire from 7 projectiles to 5 to be consistent with secondary fire
added te_smallflash calls when firing crylink, electro, grenade launcher, and rocket launcher

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@397 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomade announcer code work properly
lordhavoc [Wed, 11 May 2005 03:16:20 +0000 (03:16 +0000)]
made announcer code work properly
added first blood announcement
split CheckRules into CheckRules_Player and CheckRules_World
fixed a few warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@396 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofix some warnings
lordhavoc [Wed, 11 May 2005 03:13:17 +0000 (03:13 +0000)]
fix some warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@395 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocleaned trailing whitespace from lines
lordhavoc [Wed, 11 May 2005 03:05:46 +0000 (03:05 +0000)]
cleaned trailing whitespace from lines

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@394 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged the electro explosion
vermeulenl [Mon, 9 May 2005 22:49:20 +0000 (22:49 +0000)]
changed the electro explosion
precached player models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@393 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged the defaults
vermeulenl [Mon, 9 May 2005 20:49:55 +0000 (20:49 +0000)]
changed the defaults

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@392 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoMake sure respawn effect gets removed even when picked up during respawn
maikmerten [Sat, 7 May 2005 23:41:08 +0000 (23:41 +0000)]
Make sure respawn effect gets removed even when picked up during respawn

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@391 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoSimple respawn effect for items
maikmerten [Sat, 7 May 2005 16:18:29 +0000 (16:18 +0000)]
Simple respawn effect for items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@390 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agothe electro bolts no longer go out with a blue flash so huge that it could be seen...
lordhavoc [Sat, 7 May 2005 14:59:59 +0000 (14:59 +0000)]
the electro bolts no longer go out with a blue flash so huge that it could be seen from orbit, but instead a small whimper in blue

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@389 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Changed Item_List to only call the action event when an entry is double-clicked.
blackhc [Thu, 5 May 2005 21:29:44 +0000 (21:29 +0000)]
-Changed Item_List to only call the action event when an entry is double-clicked.
-Changed the behavior of the maplist:
 *double-click on the active list removes the selected map
 *double-click on the maplist list adds the selected map

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@388 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agovarious typos
vermeulenl [Thu, 5 May 2005 20:02:51 +0000 (20:02 +0000)]
various typos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@387 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Fixed a bug that caused the maplist.cfg to not be read on reinit.
blackhc [Wed, 4 May 2005 14:14:16 +0000 (14:14 +0000)]
-Fixed a bug that caused the maplist.cfg to not be read on reinit.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@386 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agorewrote maplist handling to use g_maplist cvar (note: no support for multiple instanc...
lordhavoc [Wed, 4 May 2005 13:15:28 +0000 (13:15 +0000)]
rewrote maplist handling to use g_maplist cvar (note: no support for multiple instances of a map in the list!), the menu will need updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@385 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomajor cleanup of default.cfg
lordhavoc [Wed, 4 May 2005 13:13:11 +0000 (13:13 +0000)]
major cleanup of default.cfg
added g_maplist cvar

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@384 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged h20hit to h20hit1.wav
vermeulenl [Wed, 4 May 2005 02:05:54 +0000 (02:05 +0000)]
changed h20hit to h20hit1.wav

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@383 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged +shift to +crouch
vermeulenl [Tue, 3 May 2005 19:12:52 +0000 (19:12 +0000)]
changed +shift to +crouch

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@382 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded precaches for h20hit and slime/lava
vermeulenl [Sat, 30 Apr 2005 04:23:40 +0000 (04:23 +0000)]
added precaches for h20hit and slime/lava

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@381 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocrylink shots are now fullbright instead of additive, to make them brighter and rende...
lordhavoc [Fri, 29 Apr 2005 00:19:11 +0000 (00:19 +0000)]
crylink shots are now fullbright instead of additive, to make them brighter and render a little faster (no lighting)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@380 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agorocket launcher altfire now works any time, allowing detonation at very short ranges
lordhavoc [Fri, 29 Apr 2005 00:18:31 +0000 (00:18 +0000)]
rocket launcher altfire now works any time, allowing detonation at very short ranges

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@379 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofixed a bug with the last commit
vermeulenl [Wed, 27 Apr 2005 22:15:48 +0000 (22:15 +0000)]
fixed a bug with the last commit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@378 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged the deathtime
vermeulenl [Wed, 27 Apr 2005 21:18:19 +0000 (21:18 +0000)]
Changed the deathtime

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@377 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoAdded new cvars
vermeulenl [Sun, 24 Apr 2005 22:02:26 +0000 (22:02 +0000)]
Added new cvars

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@376 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged color, we still need to add a picture for the up and down arrows but this...
vermeulenl [Fri, 22 Apr 2005 18:40:13 +0000 (18:40 +0000)]
Changed color, we still need to add a picture for the up and down arrows but this looks a lot better

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@375 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added a scrollbar to the serverlist.
blackhc [Fri, 22 Apr 2005 14:46:47 +0000 (14:46 +0000)]
-Added a scrollbar to the serverlist.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@374 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoGot rid of sparks
vermeulenl [Fri, 22 Apr 2005 01:03:13 +0000 (01:03 +0000)]
Got rid of sparks
changed intermission time to 10 seconds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@373 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added VScrollBar support to the menu (no gfx yet).
blackhc [Tue, 19 Apr 2005 17:13:13 +0000 (17:13 +0000)]
-Added VScrollBar support to the menu (no gfx yet).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@372 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded many g_balance cvars and renamed cl_weapon_ cvars to use the g_viewweapon_...
lordhavoc [Tue, 19 Apr 2005 10:08:56 +0000 (10:08 +0000)]
added many g_balance cvars and renamed cl_weapon_ cvars to use the g_viewweapon_ prefix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@371 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoimplemented slime/lava sizzle sound
lordhavoc [Mon, 18 Apr 2005 04:01:44 +0000 (04:01 +0000)]
implemented slime/lava sizzle sound

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@370 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoIve forgotten to set Item_List's state to PRESSED on mouse1 event
blackhc [Sun, 17 Apr 2005 10:27:43 +0000 (10:27 +0000)]
Ive forgotten to set Item_List's state to PRESSED on mouse1 event

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@369 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Changed the //s to an Ignore block.
blackhc [Sun, 17 Apr 2005 10:23:34 +0000 (10:23 +0000)]
-Changed the //s to an Ignore block.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@368 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-MapList should now be refreshed every time the menu is reopened.
blackhc [Sun, 17 Apr 2005 10:21:07 +0000 (10:21 +0000)]
-MapList should now be refreshed every time the menu is reopened.
-Added back mouse support to Item_List (and changed it to be actually useful).
-Some very minor changes to some items in the menu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@367 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged 'glslang' to 'opengl2'
vermeulenl [Fri, 15 Apr 2005 22:31:14 +0000 (22:31 +0000)]
Changed 'glslang' to 'opengl2'

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@366 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged 'offset mapping' option to 'glslang'
vermeulenl [Fri, 15 Apr 2005 19:57:07 +0000 (19:57 +0000)]
Changed 'offset mapping' option to 'glslang'
Added comment in effects about the slowness of bloom/realtime lights

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@365 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoRemoved bots from the menu
vermeulenl [Fri, 15 Apr 2005 01:35:42 +0000 (01:35 +0000)]
Removed bots from the menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@364 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Changed a few items to use derive from Nex_Option_Switch.
blackhc [Thu, 14 Apr 2005 19:41:52 +0000 (19:41 +0000)]
-Changed a few items to use derive from Nex_Option_Switch.
-Added Teamplay to data/server.menu and creategame/basic.menu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@363 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added Nex_Action_ResetData to options.qm.
blackhc [Thu, 14 Apr 2005 17:44:12 +0000 (17:44 +0000)]
-Added Nex_Action_ResetData to options.qm.
-Fixed a bug in Item_DataLink_ClampedValue.
-Fixed a bug in _IDNK_Reset.
-Added default values to key.menu
-Added 'Reset' buttons to all options windows and 'Weapon Settings' and
 'Game Settings' in creategame/.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@362 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agono longer shows exteriorweaponentity when dead
lordhavoc [Sun, 10 Apr 2005 18:07:31 +0000 (18:07 +0000)]
no longer shows exteriorweaponentity when dead

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@361 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodisable colormod when teamplay is off (as per Vermeulen's request)
lordhavoc [Sun, 10 Apr 2005 17:59:13 +0000 (17:59 +0000)]
disable colormod when teamplay is off (as per Vermeulen's request)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@360 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added DataLink_Setting and changed all settings cvars in weapons and game to
blackhc [Sat, 9 Apr 2005 21:38:03 +0000 (21:38 +0000)]
-Added DataLink_Setting and changed all settings cvars in weapons and game to
 use it.
-Added two constants which specify the default size of the slider and sliderbar.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@359 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Small cosmetic change in the key options menu.
blackhc [Sat, 9 Apr 2005 09:32:45 +0000 (09:32 +0000)]
-Small cosmetic change in the key options menu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@358 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocleaned up effects handling in powerup code, so that powerups won't mess up eachother...
lordhavoc [Fri, 8 Apr 2005 00:37:37 +0000 (00:37 +0000)]
cleaned up effects handling in powerup code, so that powerups won't mess up eachothers' effects
added EF_FULLBRIGHT to powerup effects
fixed a number of NaN errors due to hitloc '0 0 0' in various Damage calls

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@357 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged uzi to use 1 bullet per shot instead of 0.25, and changed bullet pickups...
lordhavoc [Fri, 8 Apr 2005 00:36:09 +0000 (00:36 +0000)]
changed uzi to use 1 bullet per shot instead of 0.25, and changed bullet pickups (from uzi and ammo item) from 30 to 120

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@356 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded support for quake megahealth spawnflag on item_health
lordhavoc [Fri, 8 Apr 2005 00:34:52 +0000 (00:34 +0000)]
added support for quake megahealth spawnflag on item_health

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@355 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged weapons/ammo cheat to give 999 ammo
lordhavoc [Fri, 8 Apr 2005 00:34:08 +0000 (00:34 +0000)]
changed weapons/ammo cheat to give 999 ammo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@354 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoimplemented colormod hack
lordhavoc [Mon, 4 Apr 2005 08:30:19 +0000 (08:30 +0000)]
implemented colormod hack

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@353 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocommented out speed/slowmo related stuff
lordhavoc [Mon, 4 Apr 2005 07:43:07 +0000 (07:43 +0000)]
commented out speed/slowmo related stuff
added g_balance_shotgun_spread, and g_balance_powerup_* cvars and the code now uses them

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@352 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded v_* weapon models, changed attachment point from "weapon" to "bip01 r hand"
lordhavoc [Mon, 4 Apr 2005 07:38:46 +0000 (07:38 +0000)]
added v_* weapon models, changed attachment point from "weapon" to "bip01 r hand"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@351 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoMoved Nex shot back
vermeulenl [Mon, 4 Apr 2005 00:40:50 +0000 (00:40 +0000)]
Moved Nex shot back
Moved chat graphic up

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@350 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Moved Options::Table1 to Options::Panel::*::Table1
blackhc [Sat, 2 Apr 2005 17:04:51 +0000 (17:04 +0000)]
-Moved Options::Table1 to Options::Panel::*::Table1
-Added TeamColor support to the Player options menu
-Changed player.qm to support the 'new' DataContainers
-Added Item_Data_Nex_Color to support DP's color cmd and _cl_color cvar.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@349 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Moved Weapon and Server to Create Game (now known as Game Settings and
blackhc [Sat, 2 Apr 2005 14:04:11 +0000 (14:04 +0000)]
-Moved Weapon and Server to Create Game (now known as Game Settings and
 Weapon Settings)
-Changed the width of the Create Game panel to 900
-Changed Arrangement to support Align_First (used in Weapon Settings)
(BTW, look into creategame/weapon.menu to see the hack)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@348 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoUpdated powerup models
vermeulenl [Wed, 30 Mar 2005 20:49:26 +0000 (20:49 +0000)]
Updated powerup models
Added powerup sounds
Changed text colors of various things

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@347 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocorrected one death message
maikmerten [Tue, 29 Mar 2005 15:24:04 +0000 (15:24 +0000)]
corrected one death message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@346 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added scmenu_showfps cvar (set it to 1 to display the FPS in the menu)
blackhc [Tue, 29 Mar 2005 10:26:58 +0000 (10:26 +0000)]
-Added scmenu_showfps cvar (set it to 1 to display the FPS in the menu)
-Fixed a minor bug in switchbutton
-Fixed the 'add' bug in the maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@345 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-Added maplist support
blackhc [Mon, 28 Mar 2005 12:59:02 +0000 (12:59 +0000)]
-Added maplist support
-Changed color.qm to support the new DataContainer item
-Moved more stuff out of data.menu to data/
-Rewrote Util_SetAltStringItem
-More to follow...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@344 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoReenabled some code to prevent some items from sinking into the ground. This brings...
maikmerten [Sun, 27 Mar 2005 15:44:20 +0000 (15:44 +0000)]
Reenabled some code to prevent some items from sinking into the ground. This brings the items back to old height, but doesn't do a setsize (which proofed troublesome).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@343 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoimplemented attached weapon models (.exteriorweaponentity), these clone the rendering...
lordhavoc [Sun, 27 Mar 2005 13:16:32 +0000 (13:16 +0000)]
implemented attached weapon models (.exteriorweaponentity), these clone the rendering properties of .weaponentity for simplicity, and need a "weapon" tag in the player models (otherwise they disappear), all models involved will need to be updated to actually fit together properly

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@342 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofixed the buttonchat bubble logic (was showing it when NOT chatting)
lordhavoc [Sun, 27 Mar 2005 08:28:55 +0000 (08:28 +0000)]
fixed the buttonchat bubble logic (was showing it when NOT chatting)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@341 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago*** empty log message ***
maikmerten [Fri, 25 Mar 2005 20:30:08 +0000 (20:30 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@340 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agochanged model and sound names for ctf and domination
lordhavoc [Thu, 24 Mar 2005 17:08:22 +0000 (17:08 +0000)]
changed model and sound names for ctf and domination
made ctf flags have configurable model and sounds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@339 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoimplemented (untested) chatbubble code
lordhavoc [Thu, 24 Mar 2005 16:50:13 +0000 (16:50 +0000)]
implemented (untested) chatbubble code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@338 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded ctf and domination map support (uses g_ctf and g_domination cvars currently...
lordhavoc [Thu, 24 Mar 2005 15:51:57 +0000 (15:51 +0000)]
added ctf and domination map support (uses g_ctf and g_domination cvars currently), untested however
changed crouch aliases (and code) from using impulses 97 and 98 to using +button5/-button5, this will improve packet loss behavior
crouch now does setsize (as it was supposed to from the beginning), so you can now crawl around in shorter areas of a level, and can duck bullets
data/maplist.cfg support rewritten by Black to go with his new menu, it rewrites maplist.cfg on each level change (just to support repeating a level in the list)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@337 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofix a couple warnings
lordhavoc [Thu, 24 Mar 2005 15:42:28 +0000 (15:42 +0000)]
fix a couple warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@336 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoGod rid of slowmo and speed powerups, now only strength and invincbility
vermeulenl [Wed, 23 Mar 2005 19:25:30 +0000 (19:25 +0000)]
God rid of slowmo and speed powerups, now only strength and invincbility
got rid of savage's item code, since it made items appear below the ground

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@335 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomake items touch the ground
maikmerten [Tue, 22 Mar 2005 13:08:03 +0000 (13:08 +0000)]
make items touch the ground

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@334 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoGarbage collection for thrown items
maikmerten [Tue, 22 Mar 2005 12:52:15 +0000 (12:52 +0000)]
Garbage collection for thrown items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@333 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoredesigned trigger_hurt timing a different way - now independently tracks last hurt...
lordhavoc [Tue, 22 Mar 2005 12:49:53 +0000 (12:49 +0000)]
redesigned trigger_hurt timing a different way - now independently tracks last hurt time in each affected entity (so no matter what other entities fell in recently, you'll still get killed by a void death trigger)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@332 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomake trigger_hurt able to damage multiple things in one frame
lordhavoc [Tue, 22 Mar 2005 12:40:20 +0000 (12:40 +0000)]
make trigger_hurt able to damage multiple things in one frame

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@331 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded powerup glows
lordhavoc [Tue, 22 Mar 2005 12:30:44 +0000 (12:30 +0000)]
added powerup glows
implemented slowmo powerup (as a global slowmo effect)
pain suspends health regeneration (for as long as pain_finished, which is currently 0.5 seconds)
made the spawn dummy code add some forward velocity to the dummies (mainly useful for making them hit jumppads...  or piling up in a corner and gibbing groups of them with rockets...)
made CopyBody not copy weapon (as that drops a weapon from every dummy)
changed strcat declaration to use ... so more than two strings can be passed to it
fixed a death message (targ immolate should've been self immolate)
implemented godmode cheat support in the damage code (useful for testing)
reenabled powerup item spawning
made "body" (as produced by CopyBody) entities able to use jumppads
disabled the annoying wobbly spinning effect on the electro plasma grenade

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@330 f962a42d-fe04-0410-a3ab-8c8b0445ebaa