14 years agoplayers now keep their speed (not optimal: they should keep their angle relative...
kadaverjack [Sat, 18 Mar 2006 10:20:47 +0000 (10:20 +0000)]
players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1167 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoupdated nexdm01 to e.g. fix a bit of z-fighting
savagex [Fri, 17 Mar 2006 10:11:22 +0000 (10:11 +0000)]
updated nexdm01 to e.g. fix a bit of z-fighting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1166 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoweapon stay option and health regenerates to 100 now
kadaverjack [Thu, 16 Mar 2006 19:09:47 +0000 (19:09 +0000)]
weapon stay option and health regenerates to 100 now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1165 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadd shaderlist for q3map2
savagex [Thu, 16 Mar 2006 12:36:42 +0000 (12:36 +0000)]
add shaderlist for q3map2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1164 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- fixed typo in video modes
kadaverjack [Thu, 16 Mar 2006 11:46:26 +0000 (11:46 +0000)]
- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1163 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoStuff now shoots out of what appears to be the actual muzzles of the weapons. I modif...
sajt [Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)]
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)

Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar...
kadaverjack [Tue, 14 Mar 2006 09:00:31 +0000 (09:00 +0000)]
added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1161 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomore starting ammo in LMS and fixed infinite loop in PickARandomName
kadaverjack [Tue, 14 Mar 2006 02:36:21 +0000 (02:36 +0000)]
more starting ammo in LMS and fixed infinite loop in PickARandomName

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1160 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agog_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration
kadaverjack [Mon, 13 Mar 2006 12:06:45 +0000 (12:06 +0000)]
g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1159 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobump version to 1.5.1 RC2 (for next RC release)
savagex [Sat, 11 Mar 2006 19:08:12 +0000 (19:08 +0000)]
bump version to 1.5.1 RC2 (for next RC release)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1158 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodiv0's new grappling hook physics (with cfgs to en-/disable them)
kadaverjack [Sat, 11 Mar 2006 18:00:48 +0000 (18:00 +0000)]
div0's new grappling hook physics (with cfgs to en-/disable them)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1157 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agohalved air acceleration, this reduces the insane bunnyhopping that was
lordhavoc [Sat, 11 Mar 2006 14:25:53 +0000 (14:25 +0000)]
halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1156 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoFix a bug in MessageBox (before it always selected the right button even if it wasnt...
black [Sat, 11 Mar 2006 14:11:04 +0000 (14:11 +0000)]
Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1155 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agointroduce gameversion numbering schemes with release candidates in mind
savagex [Sat, 11 Mar 2006 14:07:30 +0000 (14:07 +0000)]
introduce gameversion numbering schemes with release candidates in mind

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1154 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodiv0's anti-player patch, this puts up a notice suggesting that the user
lordhavoc [Sat, 11 Mar 2006 01:27:33 +0000 (01:27 +0000)]
div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1153 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomodified grenades to have no size (like electro balls now have no size),
lordhavoc [Fri, 10 Mar 2006 22:24:21 +0000 (22:24 +0000)]
modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1152 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoelectro secondary shots are now point size, so they won't bounce off
lordhavoc [Fri, 10 Mar 2006 22:15:17 +0000 (22:15 +0000)]
electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1151 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoraise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpac...
kadaverjack [Fri, 10 Mar 2006 19:39:31 +0000 (19:39 +0000)]
raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1150 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodelete CVSROOT
savagex [Fri, 10 Mar 2006 19:31:56 +0000 (19:31 +0000)]
delete CVSROOT

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1149 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- minplayers doesn't spawn bots on empty servers anymore
kadaverjack [Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)]
- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1148 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded sv_jumpstep 1 to default.cfg, this is already the default value
lordhavoc [Fri, 10 Mar 2006 05:27:43 +0000 (05:27 +0000)]
added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1147 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoraised armor shards on nexdm12 so they don't fall through the floor anymore and added...
kadaverjack [Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)]
raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1146 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- updated gtkradiant info in FAQ
kadaverjack [Wed, 8 Mar 2006 23:57:38 +0000 (23:57 +0000)]
- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1145 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoi hope buttons can now be triggered by touch. i have no way to test that though...
kadaverjack [Wed, 8 Mar 2006 02:06:18 +0000 (02:06 +0000)]
i hope buttons can now be triggered by touch. i have no way to test that though...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1144 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomake gibs survive a lot more damage
lordhavoc [Wed, 8 Mar 2006 01:12:40 +0000 (01:12 +0000)]
make gibs survive a lot more damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1143 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged setorigin lines to spawn items one unit higher, this seems to
lordhavoc [Wed, 8 Mar 2006 01:11:10 +0000 (01:11 +0000)]
changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1142 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoupdated/"recompiled" FAQ
kadaverjack [Tue, 7 Mar 2006 22:58:18 +0000 (22:58 +0000)]
updated/"recompiled" FAQ

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1141 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agostupid typo corrected, thanks KadaverJack
esteel [Tue, 7 Mar 2006 22:27:13 +0000 (22:27 +0000)]
stupid typo corrected, thanks KadaverJack

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1140 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoupdated nexuiz version, added/removed/corrected serveral entries (including using...
esteel [Tue, 7 Mar 2006 22:10:54 +0000 (22:10 +0000)]
updated nexuiz version, added/removed/corrected serveral entries (including using google cache for the old forum links, rcon)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1139 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodon't apply friction while bunnyhopping, this cures the framerate
lordhavoc [Tue, 7 Mar 2006 19:21:11 +0000 (19:21 +0000)]
don't apply friction while bunnyhopping, this cures the framerate
dependence where higher framerates allowed faster bunnyhopping

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1138 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoReadme.htm: bump version to 1.5.1
savagex [Tue, 7 Mar 2006 11:53:36 +0000 (11:53 +0000)]
Readme.htm: bump version to 1.5.1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1137 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- print welcome message with g_lms or sv_spectate 0
kadaverjack [Sun, 5 Mar 2006 22:00:57 +0000 (22:00 +0000)]
- print welcome message with g_lms or sv_spectate 0
- fixed show_info
- show team select menu when when sv_spectate is 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1136 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases...
kadaverjack [Sun, 5 Mar 2006 18:07:24 +0000 (18:07 +0000)]
fixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases, cause the check assumed the client is spectating when the version string is received)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1135 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoresized invincible texture to 1x1
kadaverjack [Fri, 3 Mar 2006 22:13:17 +0000 (22:13 +0000)]
resized invincible texture to 1x1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1134 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix for previous printstats patch (strings were messed up by long playernames)
kadaverjack [Fri, 3 Mar 2006 10:43:49 +0000 (10:43 +0000)]
fix for previous printstats patch (strings were messed up by long playernames)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1133 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
kadaverjack [Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)]
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1132 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agouse gameversion instead of g_nexuizversion_major, this enables server
lordhavoc [Tue, 28 Feb 2006 12:21:50 +0000 (12:21 +0000)]
use gameversion instead of g_nexuizversion_major, this enables server
filtering by the engine

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1131 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix bug in mediumping (it filtered by protocol instead of ping)
lordhavoc [Tue, 28 Feb 2006 12:20:53 +0000 (12:20 +0000)]
fix bug in mediumping (it filtered by protocol instead of ping)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1130 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded a commented out lightning gun test in crylink code, only for those who may...
lordhavoc [Tue, 28 Feb 2006 05:38:57 +0000 (05:38 +0000)]
added a commented out lightning gun test in crylink code, only for those who may be curious

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1129 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded new cvars to reduce the amount of GAME_NEXUIZ checks in the engine
lordhavoc [Tue, 28 Feb 2006 05:38:16 +0000 (05:38 +0000)]
added new cvars to reduce the amount of GAME_NEXUIZ checks in the engine

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1128 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonew cvar "minplayers" (fills the server with bots if there are less minplayers clients)
kadaverjack [Mon, 27 Feb 2006 07:19:48 +0000 (07:19 +0000)]
new cvar "minplayers" (fills the server with bots if there are less minplayers clients)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1127 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- Fixed map names in nexdm12.ent and nexdm16.ent
m0rfar [Sun, 26 Feb 2006 17:03:41 +0000 (17:03 +0000)]
- Fixed map names in nexdm12.ent and nexdm16.ent
- New Preview pics

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1126 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocorrected norecoil menu entry / changed cvars to say laserguided instead of homing...
esteel [Fri, 24 Feb 2006 19:12:14 +0000 (19:12 +0000)]
corrected norecoil menu entry / changed cvars to say laserguided instead of homing as this was actualy wrong

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1125 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed spawnpoint-angles on nexdm08
strahlemann [Fri, 24 Feb 2006 16:50:18 +0000 (16:50 +0000)]
fixed spawnpoint-angles on nexdm08

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1124 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomade all mapcfg files end with newline character to prevent a bug in dp
kadaverjack [Wed, 22 Feb 2006 22:12:53 +0000 (22:12 +0000)]
made all mapcfg files end with newline character to prevent a bug in dp

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1123 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoSomeone forgot to reset self after assigning it for a function call.
urre [Wed, 22 Feb 2006 19:03:30 +0000 (19:03 +0000)]
Someone forgot to reset self after assigning it for a function call.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1122 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoFixed something that would potentially (and quite probably) mess up the urrebot strat...
urre [Wed, 22 Feb 2006 19:01:32 +0000 (19:01 +0000)]
Fixed something that would potentially (and quite probably) mess up the urrebot strategytoken chain.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1121 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix primary fire shots to use the proper cvar name (now it's firing 7
lordhavoc [Wed, 22 Feb 2006 11:14:14 +0000 (11:14 +0000)]
fix primary fire shots to use the proper cvar name (now it's firing 7
shots again like it did before the cvar split)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1120 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed weapon firing animations to use check2 functions where appropriate
lordhavoc [Wed, 22 Feb 2006 10:32:11 +0000 (10:32 +0000)]
fixed weapon firing animations to use check2 functions where appropriate

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1119 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago - Updated to Nexuiz 1.5.1 gibs
avirox [Tue, 21 Feb 2006 21:09:59 +0000 (21:09 +0000)]
 - Updated to Nexuiz 1.5.1 gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1118 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodon't precache unused (high-poly) gibs
savagex [Tue, 21 Feb 2006 20:49:49 +0000 (20:49 +0000)]
don't precache unused (high-poly) gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1117 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoreplace the horribly-high-poly gibs with low poly ones
savagex [Tue, 21 Feb 2006 20:44:20 +0000 (20:44 +0000)]
replace the horribly-high-poly gibs with low poly ones

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1116 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoinsert low-poly gibs from OpenQuartz
savagex [Tue, 21 Feb 2006 20:35:34 +0000 (20:35 +0000)]
insert low-poly gibs from OpenQuartz

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1115 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremove leaked gibs
savagex [Tue, 21 Feb 2006 20:34:02 +0000 (20:34 +0000)]
remove leaked gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1114 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocredit for OpenQuartz gibs
savagex [Tue, 21 Feb 2006 20:25:34 +0000 (20:25 +0000)]
credit for OpenQuartz gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1113 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoreplace chunk.mdl with something from OpenQuartz
savagex [Tue, 21 Feb 2006 20:24:22 +0000 (20:24 +0000)]
replace chunk.mdl with something from OpenQuartz

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1112 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agominimum particle quality 0.1
savagex [Mon, 20 Feb 2006 16:01:23 +0000 (16:01 +0000)]
minimum particle quality 0.1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1111 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded g_norecoil cvar (and put it in menu), the code for this
lordhavoc [Mon, 20 Feb 2006 13:33:08 +0000 (13:33 +0000)]
added g_norecoil cvar (and put it in menu), the code for this
accidentally snuck into the previous commit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1110 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoheavily modified urrebot aiming code, and migrated some enemy handling
lordhavoc [Mon, 20 Feb 2006 13:31:49 +0000 (13:31 +0000)]
heavily modified urrebot aiming code, and migrated some enemy handling
code into aiming instead (not the cleanest organization, but more
efficient), this also means skills have changed, and their aiming is now
much smoother (now spectating them won't give you visual whiplash)
rewrote urrebot weapon selection code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1109 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoredesigned spawn point selection, MUCH better now, and team points are
lordhavoc [Mon, 20 Feb 2006 13:25:54 +0000 (13:25 +0000)]
redesigned spawn point selection, MUCH better now, and team points are
available to observers now in maps that lack dm spawns (such as one of
the ctf maps)
to do this, team ents are always converted to dm spawns, but the dm
spawns now have a team value

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1108 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed shotgun secondary fire to use the secondary attack function (and thus the
lordhavoc [Mon, 20 Feb 2006 11:46:12 +0000 (11:46 +0000)]
fixed shotgun secondary fire to use the secondary attack function (and thus the
secondary attack cvars)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1107 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix lms_nexcheck and lms_traveled_distance declarations to have semicolons
lordhavoc [Mon, 20 Feb 2006 06:41:02 +0000 (06:41 +0000)]
fix lms_nexcheck and lms_traveled_distance declarations to have semicolons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1106 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAttempt to fix the NAN velocity problem with Urrebots
urre [Mon, 20 Feb 2006 05:40:04 +0000 (05:40 +0000)]
Attempt to fix the NAN velocity problem with Urrebots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1105 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to...
kadaverjack [Mon, 20 Feb 2006 04:00:35 +0000 (04:00 +0000)]
- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to $PATH)
- anti camping system for LMS (player has to move a certain distance between 2 checks or he get's damage)
- added more LMS map which were previsously not used due to hiding places

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1104 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAdded debugging mode, enabled by navnodeedit_debug 1 in console
urre [Sun, 19 Feb 2006 20:56:59 +0000 (20:56 +0000)]
Added debugging mode, enabled by navnodeedit_debug 1 in console

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1103 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochange crylink color back to white (boring but still better). I wished
savagex [Sun, 19 Feb 2006 20:25:26 +0000 (20:25 +0000)]
change crylink color back to white (boring but still better). I wished
it would look a bit like the UT flak... but orange doesn't seem to work
at all.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1102 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed transparent exterior weaponmodel in minstagib
kadaverjack [Sun, 19 Feb 2006 20:06:53 +0000 (20:06 +0000)]
fixed transparent exterior weaponmodel in minstagib

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1101 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- removed lms_nexdm14 from mapcycle (to many camping spots :()
kadaverjack [Sun, 19 Feb 2006 19:34:11 +0000 (19:34 +0000)]
- removed lms_nexdm14 from mapcycle (to many camping spots :()
- fixed bots joining invalid teams in domination
- blowing an enemies rocket/nade in his face counts as frag
- crylink projectiles are now orange

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1100 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoMade autoflagger ignore remote links (at the same time preserve them)
urre [Sun, 19 Feb 2006 19:11:54 +0000 (19:11 +0000)]
Made autoflagger ignore remote links (at the same time preserve them)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1099 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoRemoved file/folder
urre [Sun, 19 Feb 2006 18:52:51 +0000 (18:52 +0000)]
Removed file/folder

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1098 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAdded automatic link flagger. Currently experimental, someone try it out please,...
urre [Sun, 19 Feb 2006 18:47:44 +0000 (18:47 +0000)]
Added automatic link flagger. Currently experimental, someone try it out please, default bind L (impulse 113).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1097 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocorrected a few keys and added ready to menu
esteel [Sun, 19 Feb 2006 16:29:01 +0000 (16:29 +0000)]
corrected a few keys and added ready to menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1096 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago - Fixed Triggers to work properly with TF maps (one entity needs a function though..)
avirox [Sun, 19 Feb 2006 15:57:52 +0000 (15:57 +0000)]
 - Fixed Triggers to work properly with TF maps (one entity needs a function though..)
 - Tweaked Civilian class stats a bit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1095 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago - Clients now spawn inside the level on connect
avirox [Sun, 19 Feb 2006 15:23:34 +0000 (15:23 +0000)]
 - Clients now spawn inside the level on connect
 - CTF maps now have a 2 player limit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1094 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agore-included Urre's changes (don't load navnodes when no bots are in the
savagex [Sun, 19 Feb 2006 15:16:54 +0000 (15:16 +0000)]
re-included Urre's changes (don't load navnodes when no bots are in the
game). Taking this out didn't fix the buggy bots at all.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1093 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremoved the camp-spot behind a wall on nexdm13
strahlemann [Sun, 19 Feb 2006 14:36:34 +0000 (14:36 +0000)]
removed the camp-spot behind a wall on nexdm13

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1092 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoreverted Urre's changes (avoid loading navnodes when bots are disabled)
savagex [Sun, 19 Feb 2006 10:37:21 +0000 (10:37 +0000)]
reverted Urre's changes (avoid loading navnodes when bots are disabled)
as they completely broke the bots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1091 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- Nexuiz clients who join *should* no longer have their menus crashing
avirox [Sun, 19 Feb 2006 03:46:53 +0000 (03:46 +0000)]
- Nexuiz clients who join *should* no longer have their menus crashing
 - cl_bobmodel is set to "0" on client connect since it makes HUD items bob up around
 - Moved client commands "cmd blah" to tn_clientcommands.c
 - Need to fix: HUD Gren Timer pie wheel

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1090 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosome more keys in options->controls and squished some bugs with team select menu
kadaverjack [Sun, 19 Feb 2006 00:50:01 +0000 (00:50 +0000)]
some more keys in options->controls and squished some bugs with team select menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1089 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed tilted view in spectator mode with csqc and readded "team_*" aliases (they...
kadaverjack [Sat, 18 Feb 2006 22:18:59 +0000 (22:18 +0000)]
fixed tilted view in spectator mode with csqc and readded "team_*" aliases (they now use "cmd selectteam" and don't mess with player colors anymore)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1088 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremoved the team-color aliases. they changed the users settings and now we have the...
esteel [Sat, 18 Feb 2006 15:40:08 +0000 (15:40 +0000)]
removed the team-color aliases. they changed the users settings and now we have the team selection menu so its much better to use this one.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1087 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded impulse 19 cheat impulse (print surface info) for Morphed's
lordhavoc [Sat, 18 Feb 2006 13:40:44 +0000 (13:40 +0000)]
added impulse 19 cheat impulse (print surface info) for Morphed's
development purposes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1086 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agotilt a dead player's view manually since v_deathtilt was set to 0
kadaverjack [Sat, 18 Feb 2006 08:37:40 +0000 (08:37 +0000)]
tilt a dead player's view manually since v_deathtilt was set to 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1085 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- all rocket launcher models are using the same textures now
kadaverjack [Sat, 18 Feb 2006 06:46:19 +0000 (06:46 +0000)]
- all rocket launcher models are using the same textures now
- dropped weapons retain colormap
- lowered centerprint position for spectators
- changed some item positions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1084 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed RL weaponswitch (it switches now when ammo is depleted and last rocket is gone)
kadaverjack [Fri, 17 Feb 2006 19:17:11 +0000 (19:17 +0000)]
fixed RL weaponswitch (it switches now when ammo is depleted and last rocket is gone)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1083 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed hagar fire animation
kadaverjack [Fri, 17 Feb 2006 18:39:03 +0000 (18:39 +0000)]
fixed hagar fire animation

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1082 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago - Put Client Commands in a seperate file
avirox [Fri, 17 Feb 2006 17:49:56 +0000 (17:49 +0000)]
 - Put Client Commands in a seperate file
 - Added Nexuiz 1.5 voting and rcon system
 - Added HUD item for grenade timer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1081 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed bug with minstagib & cl_weaponswitch 0 and optimized flag return when flag...
kadaverjack [Fri, 17 Feb 2006 17:09:55 +0000 (17:09 +0000)]
fixed bug with minstagib & cl_weaponswitch 0 and optimized flag return when flag is in trigger_hurt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1080 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoRuins of Slaughter - mapname with spaces
savagex [Fri, 17 Feb 2006 12:24:13 +0000 (12:24 +0000)]
Ruins of Slaughter - mapname with spaces

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1079 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agopush welcome-message down a bit to have place for the scoreboard
savagex [Fri, 17 Feb 2006 11:52:50 +0000 (11:52 +0000)]
push welcome-message down a bit to have place for the scoreboard

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1078 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed blood spawning at wrong location (location of projectile, not
lordhavoc [Fri, 17 Feb 2006 11:41:54 +0000 (11:41 +0000)]
fixed blood spawning at wrong location (location of projectile, not
nearest point on the player who is being damaged)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1077 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded g_spawnshieldtime and g_midair_shieldtime to menu
lordhavoc [Fri, 17 Feb 2006 11:15:03 +0000 (11:15 +0000)]
added g_spawnshieldtime and g_midair_shieldtime to menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1076 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded .float spawnshieldtime which is used to grant temporary
lordhavoc [Fri, 17 Feb 2006 10:55:07 +0000 (10:55 +0000)]
added .float spawnshieldtime which is used to grant temporary
invulnerability to newly spawned players (if g_spawnshieldtime is not
0), and also used internally by g_midair mode (along with
g_midair_shieldtime cvar), this means that
players are invulnerable for a short time after leaving the floor in
midair mode, so that multishot weapons (crylink, shotgun, electro
secondary) don't do damage on the second and later hits in a single
frame (because their first hit cleared the onground flag)
added g_spawnshieldtime cvar
added g_midair_shieldtime cvar

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1075 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agooptimized footstep check (now uses nested if's instead of &&)
lordhavoc [Fri, 17 Feb 2006 10:42:20 +0000 (10:42 +0000)]
optimized footstep check (now uses nested if's instead of &&)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1074 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoslight update to server version message
savagex [Fri, 17 Feb 2006 10:18:59 +0000 (10:18 +0000)]
slight update to server version message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1073 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocl_particles_quality is 0.5 by default now (1.0 can get pretty slow with
savagex [Fri, 17 Feb 2006 09:55:09 +0000 (09:55 +0000)]
cl_particles_quality is 0.5 by default now (1.0 can get pretty slow with
a lot of blood on the wall). Anything above 1.0 is insane (but you
already know that)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1072 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodisable prediction on spectators, by making them have negative health,
lordhavoc [Fri, 17 Feb 2006 05:16:37 +0000 (05:16 +0000)]
disable prediction on spectators, by making them have negative health,
and use v_deathtilt 0 so that they don't get a tilted view, as a side
effect this makes the scoreboard (and map name/time) always show when

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1071 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agouse self.crouch instead of self.button5 in physics, otherwise you can
lordhavoc [Fri, 17 Feb 2006 04:57:31 +0000 (04:57 +0000)]
use self.crouch instead of self.button5 in physics, otherwise you can
crouch to go into the quad room of nexdm11 (Ruins of Slaughter), and
then let go of crouch and move full speed while still crouched

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1070 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded mortar back to nexdm11.ent and *_nexdm11.txt, placed it at the
lordhavoc [Fri, 17 Feb 2006 04:42:00 +0000 (04:42 +0000)]
added mortar back to nexdm11.ent and *_nexdm11.txt, placed it at the
base of the spiral staircase in the main arena, also corrected the
spelling of the word Slaughter in the title of this map

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1069 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed a typo in the grenade launcher primary ammo cvar name
lordhavoc [Fri, 17 Feb 2006 04:38:11 +0000 (04:38 +0000)]
fixed a typo in the grenade launcher primary ammo cvar name

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1068 f962a42d-fe04-0410-a3ab-8c8b0445ebaa