divverent/nexuiz.git
14 years agochanged electro ammo costs to 2/2 (they were 4/1), lowered electro
lordhavoc [Tue, 13 Jun 2006 10:37:06 +0000 (10:37 +0000)]
changed electro ammo costs to 2/2 (they were 4/1), lowered electro
primary damage by 11%, raised electro secondary damage by 100%, and
lowered electro combo damage by about 30% (reduced core damage by 12.%
and edge damage is now 0)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1610 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
strahlemann [Tue, 13 Jun 2006 10:35:53 +0000 (10:35 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agos/dm/lms
m0rfar [Tue, 13 Jun 2006 09:42:14 +0000 (09:42 +0000)]
s/dm/lms

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1608 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonew picture for blue sky
savagex [Tue, 13 Jun 2006 09:21:08 +0000 (09:21 +0000)]
new picture for blue sky

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1607 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadd Strahlemann's Blue Sky map
savagex [Tue, 13 Jun 2006 09:05:06 +0000 (09:05 +0000)]
add Strahlemann's Blue Sky map

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1606 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocleaned up and refined quality configs
lordhavoc [Mon, 12 Jun 2006 22:28:38 +0000 (22:28 +0000)]
cleaned up and refined quality configs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1604 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremove unused W_CheckAmmo function
lordhavoc [Mon, 12 Jun 2006 22:19:05 +0000 (22:19 +0000)]
remove unused W_CheckAmmo function

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1603 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged final level back to starship DM, because LMS is too easy to win
lordhavoc [Mon, 12 Jun 2006 22:18:46 +0000 (22:18 +0000)]
changed final level back to starship DM, because LMS is too easy to win

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1602 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocan scale now
div0 [Mon, 12 Jun 2006 20:50:49 +0000 (20:50 +0000)]
can scale now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1601 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremove item_quad from warfare
savagex [Mon, 12 Jun 2006 19:45:00 +0000 (19:45 +0000)]
remove item_quad from warfare

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1600 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix typo
lordhavoc [Mon, 12 Jun 2006 19:42:24 +0000 (19:42 +0000)]
fix typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1599 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded item_quad compatibility
lordhavoc [Mon, 12 Jun 2006 19:41:57 +0000 (19:41 +0000)]
added item_quad compatibility

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1598 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded droppedweapon to the list of things a jumppad will toss
lordhavoc [Mon, 12 Jun 2006 19:41:46 +0000 (19:41 +0000)]
added droppedweapon to the list of things a jumppad will toss

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1597 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadd "sounds" key to lift in warfare
savagex [Mon, 12 Jun 2006 19:34:35 +0000 (19:34 +0000)]
add "sounds" key to lift in warfare

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1596 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonothing to see here
savagex [Mon, 12 Jun 2006 19:33:01 +0000 (19:33 +0000)]
nothing to see here

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1595 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosound for lift in warfare.ent
savagex [Mon, 12 Jun 2006 19:21:41 +0000 (19:21 +0000)]
sound for lift in warfare.ent

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1594 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agohack in sounds into func_door. Has to be done properly later
savagex [Mon, 12 Jun 2006 19:21:17 +0000 (19:21 +0000)]
hack in sounds into func_door. Has to be done properly later

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1593 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoServerConsoleEcho ate my tempstring!
div0 [Mon, 12 Jun 2006 18:44:11 +0000 (18:44 +0000)]
ServerConsoleEcho ate my tempstring!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1592 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged campaign level descriptions
lordhavoc [Mon, 12 Jun 2006 17:49:22 +0000 (17:49 +0000)]
changed campaign level descriptions
replaced Campaign_wordwrap with wordwrap and moved it to
common/util.q[ch], replaced linewrap with wordwrap (for motd processing)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1591 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadd a missing semicolon
lordhavoc [Mon, 12 Jun 2006 16:17:08 +0000 (16:17 +0000)]
add a missing semicolon

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1590 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomoved common campaign code into a common directory
lordhavoc [Mon, 12 Jun 2006 16:14:22 +0000 (16:14 +0000)]
moved common campaign code into a common directory

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1589 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoMade menu code compile again
esteel [Mon, 12 Jun 2006 16:10:27 +0000 (16:10 +0000)]
Made menu code compile again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1588 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed filename extensions
lordhavoc [Mon, 12 Jun 2006 16:08:24 +0000 (16:08 +0000)]
fixed filename extensions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1587 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed progs.src
lordhavoc [Mon, 12 Jun 2006 16:06:59 +0000 (16:06 +0000)]
fixed progs.src

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1586 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremoving this empty directory
lordhavoc [Mon, 12 Jun 2006 15:59:36 +0000 (15:59 +0000)]
removing this empty directory

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1585 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agorenamed and moved all gamec/*.[ch] files to *.q[ch]
lordhavoc [Mon, 12 Jun 2006 15:56:41 +0000 (15:56 +0000)]
renamed and moved all gamec/*.[ch] files to *.q[ch]

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1584 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremoving this makefile also
lordhavoc [Mon, 12 Jun 2006 15:50:56 +0000 (15:50 +0000)]
removing this makefile also

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1583 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomigrated more weaponentity/exteriorweaponentity logic into the
lordhavoc [Mon, 12 Jun 2006 15:50:19 +0000 (15:50 +0000)]
migrated more weaponentity/exteriorweaponentity logic into the
weaponentity/exteriorweaponentity think code, less outside intervention
= less crash potential

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1582 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodisabled projectile noise on electro
lordhavoc [Mon, 12 Jun 2006 15:48:14 +0000 (15:48 +0000)]
disabled projectile noise on electro

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1581 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremoving this junk (MSVC projects for editing qc code, and a makefile)
lordhavoc [Mon, 12 Jun 2006 15:47:33 +0000 (15:47 +0000)]
removing this junk (MSVC projects for editing qc code, and a makefile)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1580 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomoved menuqc to qcsrc/menu
lordhavoc [Mon, 12 Jun 2006 15:39:02 +0000 (15:39 +0000)]
moved menuqc to qcsrc/menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1579 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoone char less for campaign text box
div0 [Mon, 12 Jun 2006 15:22:40 +0000 (15:22 +0000)]
one char less for campaign text box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1578 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonew compile of bloodprison. To make sure the lighting(grid?) keeps
savagex [Mon, 12 Jun 2006 15:09:04 +0000 (15:09 +0000)]
new compile of bloodprison. To make sure the lighting(grid?) keeps
intact you have to scale after the bsp stage and *before* lighting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1577 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agor_glsl now saved
div0 [Mon, 12 Jun 2006 14:44:27 +0000 (14:44 +0000)]
r_glsl now saved

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1576 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofurther half-precision optimizations for NVIDIA, and all warnings fixed
lordhavoc [Mon, 12 Jun 2006 12:38:25 +0000 (12:38 +0000)]
further half-precision optimizations for NVIDIA, and all warnings fixed
added GlowScale so the r_hdr_glowintensity cvar works

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1575 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agos/phrase/phase/
div0 [Mon, 12 Jun 2006 11:53:20 +0000 (11:53 +0000)]
s/phrase/phase/

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1574 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed LMS campaign lives bug
kadaverjack [Mon, 12 Jun 2006 10:26:33 +0000 (10:26 +0000)]
fixed LMS campaign lives bug

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1573 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoreverted my changes to the shader and bsp.. since it didn't fix anything
m0rfar [Mon, 12 Jun 2006 08:30:39 +0000 (08:30 +0000)]
reverted my changes to the shader and bsp.. since it didn't fix anything

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1572 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoglsl now supports SceneBrightness, makes HDR better
div0 [Mon, 12 Jun 2006 07:52:45 +0000 (07:52 +0000)]
glsl now supports SceneBrightness, makes HDR better

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1571 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed a small gap on the campain menu
esteel [Mon, 12 Jun 2006 01:10:44 +0000 (01:10 +0000)]
fixed a small gap on the campain menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1570 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoUpdated the graphical config files to hdr
esteel [Sun, 11 Jun 2006 23:57:04 +0000 (23:57 +0000)]
Updated the graphical config files to hdr

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1569 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded r_hdr to menu, waiting for engine :)
esteel [Sun, 11 Jun 2006 23:05:53 +0000 (23:05 +0000)]
added r_hdr to menu, waiting for engine :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1568 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocurl default URL set
div0 [Sun, 11 Jun 2006 22:05:55 +0000 (22:05 +0000)]
curl default URL set

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1567 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agohard-fixed glowing textures on runningman_remix (sky and light-beams)
strahlemann [Sun, 11 Jun 2006 19:55:09 +0000 (19:55 +0000)]
hard-fixed glowing textures on runningman_remix (sky and light-beams)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1566 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoBloodprison:
m0rfar [Sun, 11 Jun 2006 19:47:24 +0000 (19:47 +0000)]
Bloodprison:
The sky shader now works in radiant
But the items is still black for me :/ But this is an ATI problem according to some.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1565 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded mutator message for NixNex
div0 [Sun, 11 Jun 2006 19:21:55 +0000 (19:21 +0000)]
added mutator message for NixNex

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1564 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agouse some proper glass shader for glass tubes
savagex [Sun, 11 Jun 2006 19:13:19 +0000 (19:13 +0000)]
use some proper glass shader for glass tubes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1563 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix green light tubes in stralenex1.shader
savagex [Sun, 11 Jun 2006 18:57:02 +0000 (18:57 +0000)]
fix green light tubes in stralenex1.shader

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1562 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed some localcmd's without \n
esteel [Sun, 11 Jun 2006 15:47:32 +0000 (15:47 +0000)]
fixed some localcmd's without \n

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1561 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAdded first working crosshair color controls to menu
esteel [Sun, 11 Jun 2006 14:09:29 +0000 (14:09 +0000)]
Added first working crosshair color controls to menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1560 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonow all ambient sounds and player slime/lava sounds use OggVorbis, should save some...
div0 [Sun, 11 Jun 2006 12:09:12 +0000 (12:09 +0000)]
now all ambient sounds and player slime/lava sounds use OggVorbis, should save some space

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1559 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocampaign is now CSV
div0 [Sun, 11 Jun 2006 11:02:44 +0000 (11:02 +0000)]
campaign is now CSV
please recompile menu and progs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1558 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomotd is now word wrapped
div0 [Sun, 11 Jun 2006 10:21:42 +0000 (10:21 +0000)]
motd is now word wrapped

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1557 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- added another waypoint on aneurysm
kadaverjack [Sun, 11 Jun 2006 05:22:43 +0000 (05:22 +0000)]
- added another waypoint on aneurysm
- corrected some errors in campaign.txt
- no footstep sounds after match end
- always spawn as spectator in campaign, even if sv_spectate is 0 or gametype is LMS

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1556 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed minstagib no ammo kill & added 2 more waypoints on slimepit, so bots are not...
kadaverjack [Sun, 11 Jun 2006 02:06:48 +0000 (02:06 +0000)]
fixed minstagib no ammo kill & added 2 more waypoints on slimepit, so bots are not camping at one of the spawnpoints anymore

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1555 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomoved initializations of some variables to where they belong
div0 [Sat, 10 Jun 2006 23:43:53 +0000 (23:43 +0000)]
moved initializations of some variables to where they belong

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1554 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed electro secondary sound
div0 [Sat, 10 Jun 2006 23:17:17 +0000 (23:17 +0000)]
fixed electro secondary sound
team remapping now works

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1553 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodismal is CTF only
div0 [Sat, 10 Jun 2006 21:21:36 +0000 (21:21 +0000)]
dismal is CTF only

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1552 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix a broken light shader for slimepit
savagex [Sat, 10 Jun 2006 20:22:43 +0000 (20:22 +0000)]
fix a broken light shader for slimepit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1551 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobetter fix for LMS crash
kadaverjack [Sat, 10 Jun 2006 20:02:44 +0000 (20:02 +0000)]
better fix for LMS crash

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1550 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoThis fixes a crash at the end of a LMS game.
esteel [Sat, 10 Jun 2006 19:09:57 +0000 (19:09 +0000)]
This fixes a crash at the end of a LMS game.
Someone please take a look at it, i do not have time right now to investigate it further

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1549 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoToxic:
m0rfar [Sat, 10 Jun 2006 18:13:53 +0000 (18:13 +0000)]
Toxic:
Fixed 2 non-dmging slime brushes.
Don't mipmap fences

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1548 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoUpdated Docs and removed cl_autodemo from menu
esteel [Sat, 10 Jun 2006 17:44:40 +0000 (17:44 +0000)]
Updated Docs and removed cl_autodemo from menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1547 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed some bugs and design flaws in the csqc code, it works better now
lordhavoc [Sat, 10 Jun 2006 13:17:08 +0000 (13:17 +0000)]
fixed some bugs and design flaws in the csqc code, it works better now
but the engine is currently still broken

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1546 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged shotorg positions for most weapons, they are now all inside the
lordhavoc [Sat, 10 Jun 2006 13:14:53 +0000 (13:14 +0000)]
changed shotorg positions for most weapons, they are now all inside the
player bounding box, and most are the same (15 8 -8), only the poorly
placed nex, hagar, and rocket launcher models are other values
changed electro shots to use EF_LOWPRECISION, EF_FULLBRIGHT, and removed
EF_ADDITIVE and glow_size From the secondary shots, they're now much
more obvious and quicker to render
changed mortar shots to be EF_LOWPRECISION

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1545 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed teamplay 1 so it blocks self damage like it's supposed to (note
lordhavoc [Sat, 10 Jun 2006 11:59:13 +0000 (11:59 +0000)]
fixed teamplay 1 so it blocks self damage like it's supposed to (note
the default teamplay is 3, so this doesn't affect most people)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1544 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomajor audit/cleanup/overhaul of weapon code, all identical code has been
lordhavoc [Sat, 10 Jun 2006 10:50:06 +0000 (10:50 +0000)]
major audit/cleanup/overhaul of weapon code, all identical code has been
merged between weapons, and the q3 weapon bob code is gone
also disabled the muzzleflash effects on the nex which were ugly, and
changed the nex effects to spawn particle effects at every impact along
the beam, which you can see after the blood clears

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1543 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed grate texture used in warfare to not be mipmapped (since that
lordhavoc [Sat, 10 Jun 2006 09:48:15 +0000 (09:48 +0000)]
fixed grate texture used in warfare to not be mipmapped (since that
causes artifacts like the grate disappearing in the distance)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1542 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged nex impact effect a bit
lordhavoc [Sat, 10 Jun 2006 08:33:19 +0000 (08:33 +0000)]
changed nex impact effect a bit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1541 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodon't reset campaign level at end... don't... (that was originally meant for another...
div0 [Fri, 9 Jun 2006 22:36:14 +0000 (22:36 +0000)]
don't reset campaign level at end... don't... (that was originally meant for another campaign concept)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1540 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoa scale of 0.61 is the highest possible
div0 [Fri, 9 Jun 2006 17:29:14 +0000 (17:29 +0000)]
a scale of 0.61 is the highest possible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1539 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged default cl_forwardspeed, cl_sidespeed, and cl_upspeed to match
lordhavoc [Fri, 9 Jun 2006 17:26:06 +0000 (17:26 +0000)]
changed default cl_forwardspeed, cl_sidespeed, and cl_upspeed to match
default sv_maxspeed since the server qc is stuffcmding these cvars
anyway
disabled server qc weapon bobbing (engine bobbing already enabled so
people should not miss it)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1538 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoproperly marked saved cvars as seta
div0 [Fri, 9 Jun 2006 16:33:28 +0000 (16:33 +0000)]
properly marked saved cvars as seta

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1537 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agorealigned
div0 [Fri, 9 Jun 2006 15:39:37 +0000 (15:39 +0000)]
realigned

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1536 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix weapon bobbing/pitching code to take into account the weapon entity
lordhavoc [Fri, 9 Jun 2006 14:12:05 +0000 (14:12 +0000)]
fix weapon bobbing/pitching code to take into account the weapon entity
scale

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1535 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobumped versions to 2.0 / 20000
esteel [Fri, 9 Jun 2006 13:17:45 +0000 (13:17 +0000)]
bumped versions to 2.0 / 20000

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1534 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoconverted b_sky to solid colors (4 colors for up image to have some
lordhavoc [Fri, 9 Jun 2006 13:02:47 +0000 (13:02 +0000)]
converted b_sky to solid colors (4 colors for up image to have some
antialiasing of the rings, and 1 color for all others), and changed to
tga format to save space

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1533 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosav-greaysky1 into attic
savagex [Fri, 9 Jun 2006 12:49:38 +0000 (12:49 +0000)]
sav-greaysky1 into attic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1532 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged textures on lift button to playerclip instead of nodraw, this
lordhavoc [Fri, 9 Jun 2006 12:29:43 +0000 (12:29 +0000)]
changed textures on lift button to playerclip instead of nodraw, this
makes the button work

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1531 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosetting scale to prevent "own weapon sticks into wall"
div0 [Fri, 9 Jun 2006 07:58:41 +0000 (07:58 +0000)]
setting scale to prevent "own weapon sticks into wall"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1530 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAnother demo. Hinting at new physics and weapons.
esteel [Thu, 8 Jun 2006 23:38:02 +0000 (23:38 +0000)]
Another demo.  Hinting at new physics and weapons.
More things to show new players? Add demos :-)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1529 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoA benchmarking demo
m0rfar [Thu, 8 Jun 2006 21:32:41 +0000 (21:32 +0000)]
A benchmarking demo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1528 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoDSI's not pining! DSI's passed on! This map is no more [...] This is an EX-MAP!
div0 [Thu, 8 Jun 2006 10:40:05 +0000 (10:40 +0000)]
DSI's not pining! DSI's passed on! This map is no more [...] This is an EX-MAP!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1527 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoGot rid of the Dismal map in the campaign, since for some reason there is no dm_disma...
vermeulen [Thu, 8 Jun 2006 09:49:18 +0000 (09:49 +0000)]
Got rid of the Dismal map in the campaign, since for some reason there is no dm_dismal config.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1526 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoGot rid of non-existent maps in the campaign mode.
vermeulen [Thu, 8 Jun 2006 09:45:23 +0000 (09:45 +0000)]
Got rid of non-existent maps in the campaign mode.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1525 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomenu mouse speed slider
div0 [Wed, 7 Jun 2006 21:21:38 +0000 (21:21 +0000)]
menu mouse speed slider

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1524 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded cvar: scmenu_mouse_speed
div0 [Wed, 7 Jun 2006 21:13:14 +0000 (21:13 +0000)]
added cvar: scmenu_mouse_speed
menu mouse speed factor in [0.7, 3], default is 1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1523 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agopolite bots don't attack chatting/inactive people
div0 [Wed, 7 Jun 2006 18:07:35 +0000 (18:07 +0000)]
polite bots don't attack chatting/inactive people

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1522 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agotypo
m0rfar [Wed, 7 Jun 2006 16:22:52 +0000 (16:22 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1521 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoDon Strunzone's fault.
div0 [Wed, 7 Jun 2006 10:57:56 +0000 (10:57 +0000)]
Don Strunzone's fault.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1520 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodamn typos
div0 [Wed, 7 Jun 2006 06:54:02 +0000 (06:54 +0000)]
damn typos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1519 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agopreparations for slowmo/low gravity mutators
div0 [Wed, 7 Jun 2006 06:45:59 +0000 (06:45 +0000)]
preparations for slowmo/low gravity mutators

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1518 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoNow addng level numbers automatically
div0 [Wed, 7 Jun 2006 06:45:27 +0000 (06:45 +0000)]
Now addng level numbers automatically

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1517 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agopreparations for slowmo/low gravity mutators
div0 [Wed, 7 Jun 2006 06:44:49 +0000 (06:44 +0000)]
preparations for slowmo/low gravity mutators

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1516 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged example URL to a sample
div0 [Tue, 6 Jun 2006 19:56:42 +0000 (19:56 +0000)]
changed example URL to a sample

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1515 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoTypos. Typos. I HATE TYPOS.
div0 [Tue, 6 Jun 2006 19:55:50 +0000 (19:55 +0000)]
Typos. Typos. I HATE TYPOS.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1514 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded map download documentation
div0 [Tue, 6 Jun 2006 19:55:03 +0000 (19:55 +0000)]
added map download documentation

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1513 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoCorrected Docs to say Nexuiz 2.0
esteel [Tue, 6 Jun 2006 19:42:05 +0000 (19:42 +0000)]
Corrected Docs to say Nexuiz 2.0
Changed some Docs to be DOS encoded
Added some low/high graphic setting config files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1512 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agotweaks
m0rfar [Tue, 6 Jun 2006 11:56:08 +0000 (11:56 +0000)]
tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1510 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed ctf capture timer
kadaverjack [Tue, 6 Jun 2006 08:47:34 +0000 (08:47 +0000)]
fixed ctf capture timer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1509 f962a42d-fe04-0410-a3ab-8c8b0445ebaa