]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
19 years agomade kill command work
lordhavoc [Mon, 7 Feb 2005 19:39:06 +0000 (19:39 +0000)]
made kill command work

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@287 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agohurt no longer waits 1 second between hurts
lordhavoc [Mon, 7 Feb 2005 19:18:36 +0000 (19:18 +0000)]
hurt no longer waits 1 second between hurts

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@286 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agouse all 4 hitground sounds, not just the first 3
lordhavoc [Mon, 7 Feb 2005 19:17:44 +0000 (19:17 +0000)]
use all 4 hitground sounds, not just the first 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@285 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoremoved aliases from qc, added them to default.cfg
lordhavoc [Mon, 7 Feb 2005 19:11:06 +0000 (19:11 +0000)]
removed aliases from qc, added them to default.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@284 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThis was certainly the wrong solution to a problem I dont see.
blackhc [Sat, 5 Feb 2005 15:30:51 +0000 (15:30 +0000)]
This was certainly the wrong solution to a problem I dont see.
(Moved the picture back up)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@283 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomoved picture down so you can see name and the arrows
vermeulenl [Tue, 1 Feb 2005 00:39:51 +0000 (00:39 +0000)]
moved picture down so you can see name and the arrows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@282 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded water drowning
vermeulenl [Tue, 1 Feb 2005 00:04:00 +0000 (00:04 +0000)]
Added water drowning
added water jumping
added lava/slime damage
added tracers
updated todo
added new gibs
adjusted gibs to look cooler
made dummy have 300 health (better testing)
made tiny gibs fly out when taking above 50 damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@281 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added an 'Apply' button to the player option window.
blackhc [Mon, 31 Jan 2005 14:51:23 +0000 (14:51 +0000)]
-Added an 'Apply' button to the player option window.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@280 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-The ClearWindow rect in the color options window is only visible when
blackhc [Mon, 31 Jan 2005 13:10:19 +0000 (13:10 +0000)]
-The ClearWindow rect in the color options window is only visible when
 a game is running.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@279 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded some menu images
vermeulenl [Mon, 31 Jan 2005 11:40:40 +0000 (11:40 +0000)]
Added some menu images
Got rid of games option menu from options.menu (why link to it if it crashes)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@278 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a game option panel (mind that it is empty however)
blackhc [Sat, 29 Jan 2005 11:27:14 +0000 (11:27 +0000)]
-Added a game option panel (mind that it is empty however)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@277 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall error
vermeulenl [Sat, 29 Jan 2005 10:03:47 +0000 (10:03 +0000)]
Small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@276 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded 'effects' menu
vermeulenl [Sat, 29 Jan 2005 01:47:03 +0000 (01:47 +0000)]
Added 'effects' menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@275 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agocrylink projectiles redesigned (it now resembles a flak cannon)
lordhavoc [Fri, 28 Jan 2005 14:23:53 +0000 (14:23 +0000)]
crylink projectiles redesigned (it now resembles a flak cannon)
electro rebalanced to be a bit like the q1 rl/gl
tracer model added to fireBullet (optional per call)
adjusted uzi/shotgun shoot origin and casing origin to be more correct
some other tweaks
added default.cfg for easier maintenance (since it has to be updated so often)
default.cfg g_balance_* cvars are now set instead of seta, so they aren't saved to config (was annoying to maintain)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agojumppads now also launch corpses (including dummies)
lordhavoc [Fri, 28 Jan 2005 14:17:33 +0000 (14:17 +0000)]
jumppads now also launch corpses (including dummies)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@273 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoreduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage
lordhavoc [Fri, 28 Jan 2005 14:17:00 +0000 (14:17 +0000)]
reduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@272 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agojumpjet test code (disabled)
lordhavoc [Fri, 28 Jan 2005 14:15:48 +0000 (14:15 +0000)]
jumpjet test code (disabled)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@271 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded a massive push when shot with the Nex
vermeulenl [Fri, 28 Jan 2005 04:36:44 +0000 (04:36 +0000)]
Added a massive push when shot with the Nex
Crylink changed to Flak type weapon
Electro changed to slower more powerful
Updated TODO
Made jumppads move gibs (just no sound)
Changed Uzi, more accurate, less rate of fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@270 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomajor tweaks to ammo pickups, item respawn times, and all weapons are now parameteriz...
lordhavoc [Sun, 23 Jan 2005 09:32:31 +0000 (09:32 +0000)]
major tweaks to ammo pickups, item respawn times, and all weapons are now parameterized using cvars (g_balance_* cvars - needs default.cfg found in the latest data*.pk3 file)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@269 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed weapon dropping on death
lordhavoc [Sat, 22 Jan 2005 08:57:38 +0000 (08:57 +0000)]
fixed weapon dropping on death

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@268 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed a large number of weapon switch issues (switchweapon is no longer cleared on...
lordhavoc [Sat, 22 Jan 2005 07:09:06 +0000 (07:09 +0000)]
fixed a large number of weapon switch issues (switchweapon is no longer cleared on switch, picking up a weapon now switches properly, you can switch multiple times before the weapon raises rather than having to wait, and the switch sound is now played on weapon drop rather than the switch impulses, for more consistency)
fixed multiple weapon entities bug (they now remove themselves if they find they're no longer current)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@267 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agouncommented w_clear() on death so you don't have a visible weapon entity while dead
lordhavoc [Sat, 22 Jan 2005 07:06:12 +0000 (07:06 +0000)]
uncommented w_clear() on death so you don't have a visible weapon entity while dead

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@266 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agotarget_jumppad no longer acts as a trigger_push (this was so wrong...)
lordhavoc [Sat, 22 Jan 2005 07:04:49 +0000 (07:04 +0000)]
target_jumppad no longer acts as a trigger_push (this was so wrong...)
jump pads now only affect players (gets rid of the gib sound issue, also kills weapon deflection - maybe that should be reenabled as a special case)
fixed trigger_push support for push (it was only working properly as a jumppad)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@265 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded item_armor_shard, item_armor_body (?), and item_armor_combat to support more...
lordhavoc [Sat, 22 Jan 2005 07:01:50 +0000 (07:01 +0000)]
added item_armor_shard, item_armor_body (?), and item_armor_combat to support more q3 map entities

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade uzi use IT_NAILS hud ammo
lordhavoc [Sat, 22 Jan 2005 07:00:59 +0000 (07:00 +0000)]
made uzi use IT_NAILS hud ammo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@263 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoraised items so that the map entities (have their origin at the floor) will not fall...
lordhavoc [Fri, 21 Jan 2005 07:18:48 +0000 (07:18 +0000)]
raised items so that the map entities (have their origin at the floor) will not fall out of the level

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a working background blending which looks nice both in normal and in
blackhc [Tue, 18 Jan 2005 13:51:05 +0000 (13:51 +0000)]
-Added a working background blending which looks nice both in normal and in
 ingame mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agosmall error
vermeulenl [Mon, 17 Jan 2005 09:21:06 +0000 (09:21 +0000)]
small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@260 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded more push when shot with bullets
vermeulenl [Mon, 17 Jan 2005 07:22:01 +0000 (07:22 +0000)]
Added more push when shot with bullets
added switch weapon sound
add quake1 entitys
changed attn_norm to 0.5
increased shotgun damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated TODO
vermeulenl [Sat, 15 Jan 2005 04:05:26 +0000 (04:05 +0000)]
Updated TODO
Removed bots
Adjusted the Nex effect
Lowered falling damage to 5

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Remove two calls to crash() (old debug code still floating around)
blackhc [Fri, 14 Jan 2005 20:39:46 +0000 (20:39 +0000)]
-Remove two calls to crash() (old debug code still floating around)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@257 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNow take this, stupid CVS!
blackhc [Fri, 14 Jan 2005 20:31:04 +0000 (20:31 +0000)]
Now take this, stupid CVS!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@256 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonextthink = -1 is bad, set it to 0
lordhavoc [Fri, 14 Jan 2005 19:17:05 +0000 (19:17 +0000)]
nextthink = -1 is bad, set it to 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@255 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed the laser not giving any kick when on the ground - the shot was inside the...
lordhavoc [Fri, 14 Jan 2005 19:16:22 +0000 (19:16 +0000)]
fixed the laser not giving any kick when on the ground - the shot was inside the box so the vector was '0 0 0', now uses direction to center of box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a credits main menu entry with a floating credits window.
blackhc [Wed, 12 Jan 2005 20:31:50 +0000 (20:31 +0000)]
-Added a credits main menu entry with a floating credits window.
 Currently the credits are loaded from betacredits.txt (only existing in my
 copy), but you can change it easily. Be aware that I use a smaller window
 size so you have to add more newlines to the credits:
 Teammeber\nJob\n\n etc.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@253 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved velocity tilting the player models (it was screwy anyway)
seienabunae [Sun, 9 Jan 2005 22:21:18 +0000 (22:21 +0000)]
Removed velocity tilting the player models (it was screwy anyway)
Removed edgefriction and some redundant calls in SV_PlayerPhysics

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@252 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSome changes to the grenade launcher and shotgun that weren't my changes
seienabunae [Sun, 9 Jan 2005 22:02:27 +0000 (22:02 +0000)]
Some changes to the grenade launcher and shotgun that weren't my changes
SUB_Null changed to nullfunction
More deathtypes added for falling, falling down endless pits, drowning, and trigger_hurt
trigger_hurts can have custom death messages (set .message field to something like "was in the wrong place." Make sure there is no space at the beginning and it ends with a punctuation character.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@251 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSajtification
seienabunae [Sun, 9 Jan 2005 21:36:20 +0000 (21:36 +0000)]
Sajtification

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@250 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded varargs to bprint and dprint
seienabunae [Sun, 9 Jan 2005 21:35:30 +0000 (21:35 +0000)]
Added varargs to bprint and dprint

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@249 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agotodo changes
vermeulenl [Sun, 9 Jan 2005 02:28:27 +0000 (02:28 +0000)]
todo changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@248 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoCommit, commit! Bloody Win CVS client!
blackhc [Sat, 1 Jan 2005 18:22:44 +0000 (18:22 +0000)]
Commit, commit! Bloody Win CVS client!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@247 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoLets force it
blackhc [Sat, 1 Jan 2005 17:56:11 +0000 (17:56 +0000)]
Lets force it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@246 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdding my current version of the scmenu to the nexuiz cvs.
blackhc [Tue, 28 Dec 2004 20:43:56 +0000 (20:43 +0000)]
Adding my current version of the scmenu to the nexuiz cvs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@245 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Adjusted the slist constants in msys.qc to work with the changed VM builtins.
blackhc [Sun, 26 Dec 2004 14:41:15 +0000 (14:41 +0000)]
-Adjusted the slist constants in msys.qc to work with the changed VM builtins.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@244 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description
blackhc [Thu, 16 Dec 2004 17:31:23 +0000 (17:31 +0000)]
-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@243 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChange some damages
vermeulenl [Thu, 16 Dec 2004 17:18:50 +0000 (17:18 +0000)]
Change some damages
Attempted Playermodel selection

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@242 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-The menu compiles correctly with FteQCC now (but now it doesnt work with
blackhc [Mon, 13 Dec 2004 15:55:22 +0000 (15:55 +0000)]
-The menu compiles correctly with FteQCC now (but now it doesnt work with
 FrikQCC on the other hand).
-Fixed the strzone/strunzone bugs, at least the ones that prevented it from
 even starting (more fixes are to be expected).
-Fixed a few other logical errors.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@241 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added 2 missing ; (and thus compiles in FteQCC again)
blackhc [Sun, 12 Dec 2004 18:22:47 +0000 (18:22 +0000)]
-Added 2 missing ; (and thus compiles in FteQCC again)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@240 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded "flash.md3" to rocket launcher
vermeulenl [Wed, 8 Dec 2004 18:30:09 +0000 (18:30 +0000)]
Added "flash.md3" to rocket launcher
Added smoke to shotgun
Change various damages
Moved laser secondary fire to primary fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@239 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded back some of LordHavocs changes
vermeulenl [Fri, 3 Dec 2004 22:38:07 +0000 (22:38 +0000)]
Added back some of LordHavocs changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@238 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade this compile in fteqcc again
lordhavoc [Fri, 26 Nov 2004 02:41:07 +0000 (02:41 +0000)]
made this compile in fteqcc again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@237 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGot rid of third attack and replaced it with a zoom
vermeulenl [Fri, 26 Nov 2004 02:28:15 +0000 (02:28 +0000)]
Got rid of third attack and replaced it with a zoom

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@236 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore Vortex changes
vermeulenl [Mon, 22 Nov 2004 06:55:23 +0000 (06:55 +0000)]
More Vortex changes
made shotgun less damage, and user starts with it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@235 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Fixed the multiplayer list crash (evil hack).
blackhc [Sat, 13 Nov 2004 12:43:33 +0000 (12:43 +0000)]
-Fixed the multiplayer list crash (evil hack).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@234 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore changes by Vortex (bots, weapon system)
vermeulenl [Thu, 11 Nov 2004 22:43:30 +0000 (22:43 +0000)]
More changes by Vortex (bots, weapon system)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@233 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdating
vermeulenl [Tue, 2 Nov 2004 02:58:10 +0000 (02:58 +0000)]
Updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@232 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdating
vermeulenl [Tue, 2 Nov 2004 02:11:29 +0000 (02:11 +0000)]
Updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@231 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdjust player movement, no longer is bunnyhoping so insane
vermeulenl [Mon, 1 Nov 2004 04:20:05 +0000 (04:20 +0000)]
Adjust player movement, no longer is bunnyhoping so insane

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@230 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade rockets change angle when hitting jumppad
vermeulenl [Mon, 1 Nov 2004 04:05:48 +0000 (04:05 +0000)]
made rockets change angle when hitting jumppad

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@229 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoregen and rot speeds are now restricted to a certain range of values (so it won't...
lordhavoc [Wed, 27 Oct 2004 14:13:31 +0000 (14:13 +0000)]
regen and rot speeds are now restricted to a certain range of values (so it won't slow down so much when you get near 100 health), and the rates have been halved (because it wasn't lasting long enough)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@228 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThis might fix bugs LordHavoc mentioned making bullets spawn in walls if you're up...
seienabunae [Tue, 26 Oct 2004 23:43:46 +0000 (23:43 +0000)]
This might fix bugs LordHavoc mentioned making bullets spawn in walls if you're up against one... I haven't tested it much though, so someone else might want to

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@227 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNex now does railgun style damage, and is always in instagib mode (800 damage), decre...
lordhavoc [Tue, 26 Oct 2004 14:38:48 +0000 (14:38 +0000)]
Nex now does railgun style damage, and is always in instagib mode (800 damage), decreased nex force (it was throwing gibs too far, now only slight push), removed radius damage on nex (which was there only to scatter gibs anyway) and increased gib scatter velocity
qcsrc now compiles in fteqcc
commented out a number of unused fields and variables which fteqcc warned about
pulled back the starting origin for all weapons to never more than v_forward * 15 because it's very easy for it to be outside the player box otherwise (which can fail to hit targets that are too close), this still happens in some cases (particularly upward shots)
removed the commented out multidamage code in damage.qc
changed all eventdamage functions to take a force so they can spawn directional blood effects, and shuffled their parameters to match Damage's parameters

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@226 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agodisabled powerups for now
vermeulenl [Sun, 24 Oct 2004 21:58:20 +0000 (21:58 +0000)]
disabled powerups for now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@225 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoslower crylink shots
vermeulenl [Fri, 22 Oct 2004 19:00:48 +0000 (19:00 +0000)]
slower crylink shots
faster user speed, but better smoother air control
slower rocket shots
more powerful secondary electro

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@224 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed some typos (mostly missing ;) that have only become visible when trying to...
blackhc [Tue, 19 Oct 2004 19:50:31 +0000 (19:50 +0000)]
Fixed some typos (mostly missing ;) that have only become visible when trying to compile with fteqcc (still doesnt work though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@223 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadding scoring
vermeulenl [Sun, 17 Oct 2004 07:44:08 +0000 (07:44 +0000)]
adding scoring
made laser have slightly faster rate of fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@222 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded more air control
vermeulenl [Sun, 17 Oct 2004 00:43:42 +0000 (00:43 +0000)]
Added more air control
Higher jumping
Disabled bots, for now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoimplemented powerups (need more information, they're probably not correct yet)
lordhavoc [Sat, 16 Oct 2004 11:44:28 +0000 (11:44 +0000)]
implemented powerups (need more information, they're probably not correct yet)
implemented armor
removed health pickup limit
changed health and armor regen/rot to be percentage per second, rather than a lot of if conditions
made the 90 degree yaw offset on zym player models be a .angleoffset field set when the player spawns, so that each player model can have a different angle offset (so we can eventually get rid of the angle offset...)
added constants for some powerup parameters
cleaned up pickup code
changed respawn times on everything (120 seconds on powerups, 30 seconds on all other items)
more items play sounds now (fixed some bugs in the cleanup)
weapon/ammo pickups now automatically change to your best weapon if you were using your best weapon already (this also means they never switch to a worse weapon)
W_GetBestWeapon now takes an entity parameter so it can check for other entities (this is used by the pickup code)
moved strength gain code to player death code, rather than the Damage function
fixed players fading out bug (they weren't setting their think/nextthink in PutClientInServer)
changed gib health so that it starts out 0 and goes lower from there (breaks apart at -300), this ensures you still see the scoreboard after being gibbed (scoreboard is only shown if health is <= 0)
added trigger_once, trigger_multiple, trigger_relay, and trigger_counter, and replaced trigger_hurt with the quake version which has configurable damage in the entity
cleaned up SV_PlayerPhysics code, which was making no sense and had a lot of strange hacks, this means you move a lot slower now (I.E. you move at the speed the cvars dictate)
modified laser to fire less often and do some more damage (it's still the weakest weapon however)
removed makevectors calls from weapon attack code, added makevectors call to W_Attack (and 2 and 3)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@220 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoI think I have fixed the gib fading problem
lordhavoc [Fri, 15 Oct 2004 23:20:40 +0000 (23:20 +0000)]
I think I have fixed the gib fading problem

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@219 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall error
vermeulenl [Thu, 7 Oct 2004 22:11:51 +0000 (22:11 +0000)]
Small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@218 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoWeapon changes
vermeulenl [Thu, 7 Oct 2004 21:41:32 +0000 (21:41 +0000)]
Weapon changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@217 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agosome changes to the beta, added sounds, etc
vermeulenl [Thu, 7 Oct 2004 19:43:50 +0000 (19:43 +0000)]
some changes to the beta, added sounds, etc

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@216 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed the broken editboxes quiet elegantly (this fix is actually the
blackhc [Wed, 6 Oct 2004 18:17:42 +0000 (18:17 +0000)]
Fixed the broken editboxes quiet elegantly (this fix is actually the
locigal consequence of the scroll feature I added some time ago).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@215 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded Public Server checkbox back - but broke some of the editboxes (going to fix...
blackhc [Tue, 5 Oct 2004 21:01:38 +0000 (21:01 +0000)]
Added Public Server checkbox back - but broke some of the editboxes (going to fix these tomorrow).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@214 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed two minor bugs.
blackhc [Mon, 4 Oct 2004 19:30:25 +0000 (19:30 +0000)]
Fixed two minor bugs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@213 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded the player name editbox and a apply changes button to the player
blackhc [Sun, 3 Oct 2004 11:15:15 +0000 (11:15 +0000)]
Added the player name editbox and a apply changes button to the player
selection.
Tried to fix a sound problem but its not fixed yet :(

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@212 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed a minor TEXTSWITCH control bug, which caused it to play the wrong
blackhc [Sat, 2 Oct 2004 17:44:42 +0000 (17:44 +0000)]
Fixed a minor TEXTSWITCH control bug, which caused it to play the wrong
sound when looping forward or backward.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@211 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agohiCVS: ----------------------------------------------------------------------
blackhc [Fri, 1 Oct 2004 23:06:47 +0000 (23:06 +0000)]
hiCVS: ----------------------------------------------------------------------
The edit box now supports scrolling, thus its possible to use the maxlen
field better since now it isnt linked at all with the edit box size any more.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@210 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoslight change to rocket launcher explosion
vermeulenl [Tue, 28 Sep 2004 19:34:52 +0000 (19:34 +0000)]
slight change to rocket launcher explosion

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@209 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed a few bugs with player animations
vermeulenl [Tue, 28 Sep 2004 19:31:14 +0000 (19:31 +0000)]
fixed a few bugs with player animations
adjusted ammo and damages
completely change casing code, used dpmod casing code
add decors.qc, also from dpmod
updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@208 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThe menu qc now displays information about the number of correctly loaded
blackhc [Thu, 23 Sep 2004 20:12:37 +0000 (20:12 +0000)]
The menu qc now displays information about the number of correctly loaded
model description files and also doesnt crash anymore if there are only
bad model description files in the models/player directory.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@207 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNow the player selection looks a bit better and the model pictures have now
blackhc [Thu, 23 Sep 2004 20:00:23 +0000 (20:00 +0000)]
Now the player selection looks a bit better and the model pictures have now
a size ratio of 200 : 263 (before 200 : 252).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@206 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonew sounds, updated todo
vermeulenl [Mon, 20 Sep 2004 03:08:24 +0000 (03:08 +0000)]
new sounds, updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@205 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoHere is the first half of the player options menu.
blackhc [Fri, 17 Sep 2004 19:02:56 +0000 (19:02 +0000)]
Here is the first half of the player options menu.
The player model selection is working though its mostly useless right now
since it doesn't have any effect on the games yet.
Look into the code or the stuff Ive pasted in #nexuiz to see how the model
definition stuff has to be arranged in the txt files.
(The extension txt is just used for easier editing purposes.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@204 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded todds new hagar fire sounds
vermeulenl [Sun, 12 Sep 2004 21:46:48 +0000 (21:46 +0000)]
added todds new hagar fire sounds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@203 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated todo, added INSANE gamemode instead of grappling hook, add comments to the...
vermeulenl [Sun, 12 Sep 2004 20:52:58 +0000 (20:52 +0000)]
Updated todo, added INSANE gamemode instead of grappling hook, add comments to the various game modes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@202 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated Todo list, change some of the weapon damages, add weapnext/weapprev to aliases
vermeulenl [Mon, 6 Sep 2004 01:07:29 +0000 (01:07 +0000)]
Updated Todo list, change some of the weapon damages, add weapnext/weapprev to aliases

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@201 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoForgot this
seienabunae [Sat, 4 Sep 2004 07:38:12 +0000 (07:38 +0000)]
Forgot this

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@200 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNew todo list, based on some of havocs suggestions
vermeulenl [Fri, 3 Sep 2004 11:11:54 +0000 (11:11 +0000)]
New todo list, based on some of havocs suggestions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@199 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved strange formatting on this thing, I think?
seienabunae [Thu, 2 Sep 2004 11:30:04 +0000 (11:30 +0000)]
Removed strange formatting on this thing, I think?
And added my project-file to the cvsignore :D

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@198 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRewrote sv_user.nc
seienabunae [Thu, 2 Sep 2004 11:28:40 +0000 (11:28 +0000)]
Rewrote sv_user.nc
Added support for the 'max air control' game option
The only game option not implemented is grappling hooks... not sure if we want them
Some notes about the new player physics:
- Slightly more sane default air control. Just enough to hop onto a ledge.
- sv_maxspeed is read from cvars again, not hardcoded, so be sure to set your sv_maxspeed.
- Got rid of edgefriction. It's weird.
- Should we get rid of showing roll angles on the player model? I never liked that.
- Crouching doesn't slow you down yet...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@197 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore changes, I'm hoping this will also gradually unzoom when you're holding a weapon...
seienabunae [Wed, 1 Sep 2004 07:38:03 +0000 (07:38 +0000)]
More changes, I'm hoping this will also gradually unzoom when you're holding a weapon other than the nex-gun. (Since viewzoom is set when you spawn, I presume that's a neat spawn effect)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@196 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSlight changes to the viewzoom smoothing.. this might have been unnecessary, but...
seienabunae [Wed, 1 Sep 2004 07:30:22 +0000 (07:30 +0000)]
Slight changes to the viewzoom smoothing.. this might have been unnecessary, but I felt like doing it anyway :O

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@195 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSome warning prevention and code reordering
seienabunae [Wed, 1 Sep 2004 07:18:33 +0000 (07:18 +0000)]
Some warning prevention and code reordering

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@194 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoBit of warning prevention
seienabunae [Wed, 1 Sep 2004 07:15:00 +0000 (07:15 +0000)]
Bit of warning prevention

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@193 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded all the game options except for Air Control and Grappling Hook... the air contr...
seienabunae [Wed, 1 Sep 2004 06:43:58 +0000 (06:43 +0000)]
Added all the game options except for Air Control and Grappling Hook... the air control was confusing because there already seems to be such air control :) I could rewrite or clean out the sv_user.qc physics file if you want.
Instagib, Strength Gain on kill, fast health regeneration, rocket arena, no self damage, low gravity, and fullbright players are all implemented. The value is read from the 'gamecfg' cvar on level load. Look at constant.qc to see the bitflag values for each game option.
A few notes:
- I don't know what to do with health or armour items in gametypes such as instagib and rocket-arena. Should they be removed, like the weapons and ammo are?
- There didn't seem to be any powerup code. I added the entity fields required for them so I could get the strength powerup on kill thing working. Although, it doesn't work, because strength powerup does nothing :) I might look at this soon.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@192 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadd smooth zooming, changed weapons damge slightly,
vermeulenl [Mon, 30 Aug 2004 10:21:54 +0000 (10:21 +0000)]
add smooth zooming, changed weapons damge slightly,

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@191 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded uzi third fire, electro third fire, and an attempt at the rocket third fire
vermeulenl [Tue, 17 Aug 2004 03:13:07 +0000 (03:13 +0000)]
added uzi third fire, electro third fire, and an attempt at the rocket third fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@190 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agothird attack added to grenade launcher (mortar)
vermeulenl [Tue, 17 Aug 2004 02:22:18 +0000 (02:22 +0000)]
third attack added to grenade launcher (mortar)

now i just need to ponder more attacks...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@189 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoeasier to gib
vermeulenl [Tue, 17 Aug 2004 00:39:00 +0000 (00:39 +0000)]
easier to gib
hagar more powerful

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@188 f962a42d-fe04-0410-a3ab-8c8b0445ebaa