14 years agoMoved NixNex down in the menu to fit lexicographically
div0 [Tue, 28 Mar 2006 19:49:38 +0000 (19:49 +0000)]
Moved NixNex down in the menu to fit lexicographically

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1200 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment...
div0 [Tue, 28 Mar 2006 19:40:00 +0000 (19:40 +0000)]
cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1199 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodeveloper 1 now enables a speedometer when landing;
div0 [Tue, 28 Mar 2006 12:49:00 +0000 (12:49 +0000)]
developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1198 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoSorry, but this time the bunnyhopping issue should really be solved...
div0 [Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)]
Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).

The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1197 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoTo fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in...
div0 [Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)]
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1196 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoNixNex:
div0 [Mon, 27 Mar 2006 20:44:22 +0000 (20:44 +0000)]
renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
added g_balance_nixnex_incrtime (time between ammo increments)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1195 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoSorry, alias names too long
div0 [Mon, 27 Mar 2006 20:04:10 +0000 (20:04 +0000)]
Sorry, alias names too long

New and working alias names:

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1194 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoBunnyhopping now controllable to more closely match 1.5's physics;
div0 [Mon, 27 Mar 2006 20:00:55 +0000 (20:00 +0000)]
Bunnyhopping now controllable to more closely match 1.5's physics;

Please test:

These also set sv_maxairspeed back to 1.5's setting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1193 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix of a bug in Nixnex that probably never occurred anyway - sorry
div0 [Mon, 27 Mar 2006 14:46:42 +0000 (14:46 +0000)]
fix of a bug in Nixnex that probably never occurred anyway - sorry

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1192 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoNixNex - No Items x Nexuiz
div0 [Mon, 27 Mar 2006 14:19:45 +0000 (14:19 +0000)]
NixNex - No Items x Nexuiz

at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1191 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoforce random spawn point selection when all points are good, or all
lordhavoc [Sun, 26 Mar 2006 07:57:48 +0000 (07:57 +0000)]
force random spawn point selection when all points are good, or all
points are bad

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1190 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoevil8_floor: bumps and gloss by Morphed
savagex [Sat, 25 Mar 2006 17:06:38 +0000 (17:06 +0000)]
evil8_floor: bumps and gloss by Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1189 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoset decal fadetime to 10 seconds
savagex [Sat, 25 Mar 2006 11:27:30 +0000 (11:27 +0000)]
set decal fadetime to 10 seconds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1188 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosome glossmaps for evil3_floors
savagex [Fri, 24 Mar 2006 13:54:35 +0000 (13:54 +0000)]
some glossmaps for evil3_floors

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1187 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosome glossmaps for evil4_walls
savagex [Fri, 24 Mar 2006 13:17:21 +0000 (13:17 +0000)]
some glossmaps for evil4_walls

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1186 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosome glossmaps for evil6_walls and evil6_floors
savagex [Fri, 24 Mar 2006 10:38:29 +0000 (10:38 +0000)]
some glossmaps for evil6_walls and evil6_floors

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1185 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- Fixed bug which allowed players to stand on a place at the bottom without dying.
m0rfar [Thu, 23 Mar 2006 22:54:38 +0000 (22:54 +0000)]
- Fixed bug which allowed players to stand on a place at the bottom without dying.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1184 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremoved tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid...
kadaverjack [Thu, 23 Mar 2006 18:35:59 +0000 (18:35 +0000)]
removed tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid possible conflicts with patch PK3s

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1183 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobumpmaps for evil8_base (by Morphed)
savagex [Thu, 23 Mar 2006 17:14:10 +0000 (17:14 +0000)]
bumpmaps for evil8_base (by Morphed)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1182 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonomarks surfaceparm for one of HReaper's skyboxes
savagex [Thu, 23 Mar 2006 11:22:16 +0000 (11:22 +0000)]
nomarks surfaceparm for one of HReaper's skyboxes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1181 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonomarks surfaceparm for sav-graysky skybox
savagex [Thu, 23 Mar 2006 11:20:07 +0000 (11:20 +0000)]
nomarks surfaceparm for sav-graysky skybox

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1180 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremove items if they hit NODROP (death pit) or NOIMPACT (sky)
lordhavoc [Thu, 23 Mar 2006 00:00:13 +0000 (00:00 +0000)]
remove items if they hit NODROP (death pit) or NOIMPACT (sky)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1179 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomaplist index is now determined dynamically, g_maplist_index is only used as fallback...
kadaverjack [Wed, 22 Mar 2006 19:52:58 +0000 (19:52 +0000)]
maplist index is now determined dynamically, g_maplist_index is only used as fallback, when current map is not in list. chmap and mapvote now no longer mess up the map cycle.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1178 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobump/gloss for evil8_wall (thank you, Morphed)
savagex [Wed, 22 Mar 2006 17:43:23 +0000 (17:43 +0000)]
bump/gloss for evil8_wall (thank you, Morphed)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1177 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonew bump- and glossmap for the healthpack
savagex [Wed, 22 Mar 2006 17:41:38 +0000 (17:41 +0000)]
new bump- and glossmap for the healthpack

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1176 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
lordhavoc [Wed, 22 Mar 2006 08:54:13 +0000 (08:54 +0000)]
implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
of it
added sound/misc/null.wav (useful for stopping sounds)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1175 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agosv_autoscreenshot option to force screenshot at match end on ladder servers and disab...
kadaverjack [Wed, 22 Mar 2006 00:03:39 +0000 (00:03 +0000)]
sv_autoscreenshot option to force screenshot at match end on ladder servers and disable impulses after match end

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1174 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed bug with exterior weapon model if all g_start_weapon cvars are 0
kadaverjack [Tue, 21 Mar 2006 22:35:09 +0000 (22:35 +0000)]
fixed bug with exterior weapon model if all g_start_weapon cvars are 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1173 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonew sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these
kadaverjack [Tue, 21 Mar 2006 05:31:03 +0000 (05:31 +0000)]
new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1172 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't
kadaverjack [Tue, 21 Mar 2006 00:38:46 +0000 (00:38 +0000)]
"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1171 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobump version to 1.5.1 RC3 - I didn't touch gameversion as we're
savagex [Mon, 20 Mar 2006 09:59:15 +0000 (09:59 +0000)]
bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1170 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobumpmaps for evil1_grates by Morphed
savagex [Sat, 18 Mar 2006 21:24:05 +0000 (21:24 +0000)]
bumpmaps for evil1_grates by Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1169 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobumpmaps for evil1_floors from Morphed
savagex [Sat, 18 Mar 2006 13:02:53 +0000 (13:02 +0000)]
bumpmaps for evil1_floors from Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1168 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoplayers now keep their speed (not optimal: they should keep their angle relative...
kadaverjack [Sat, 18 Mar 2006 10:20:47 +0000 (10:20 +0000)]
players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1167 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoupdated nexdm01 to e.g. fix a bit of z-fighting
savagex [Fri, 17 Mar 2006 10:11:22 +0000 (10:11 +0000)]
updated nexdm01 to e.g. fix a bit of z-fighting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1166 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoweapon stay option and health regenerates to 100 now
kadaverjack [Thu, 16 Mar 2006 19:09:47 +0000 (19:09 +0000)]
weapon stay option and health regenerates to 100 now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1165 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadd shaderlist for q3map2
savagex [Thu, 16 Mar 2006 12:36:42 +0000 (12:36 +0000)]
add shaderlist for q3map2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1164 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- fixed typo in video modes
kadaverjack [Thu, 16 Mar 2006 11:46:26 +0000 (11:46 +0000)]
- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1163 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoStuff now shoots out of what appears to be the actual muzzles of the weapons. I modif...
sajt [Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)]
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)

Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar...
kadaverjack [Tue, 14 Mar 2006 09:00:31 +0000 (09:00 +0000)]
added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1161 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomore starting ammo in LMS and fixed infinite loop in PickARandomName
kadaverjack [Tue, 14 Mar 2006 02:36:21 +0000 (02:36 +0000)]
more starting ammo in LMS and fixed infinite loop in PickARandomName

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1160 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agog_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration
kadaverjack [Mon, 13 Mar 2006 12:06:45 +0000 (12:06 +0000)]
g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1159 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agobump version to 1.5.1 RC2 (for next RC release)
savagex [Sat, 11 Mar 2006 19:08:12 +0000 (19:08 +0000)]
bump version to 1.5.1 RC2 (for next RC release)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1158 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodiv0's new grappling hook physics (with cfgs to en-/disable them)
kadaverjack [Sat, 11 Mar 2006 18:00:48 +0000 (18:00 +0000)]
div0's new grappling hook physics (with cfgs to en-/disable them)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1157 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agohalved air acceleration, this reduces the insane bunnyhopping that was
lordhavoc [Sat, 11 Mar 2006 14:25:53 +0000 (14:25 +0000)]
halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1156 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoFix a bug in MessageBox (before it always selected the right button even if it wasnt...
black [Sat, 11 Mar 2006 14:11:04 +0000 (14:11 +0000)]
Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1155 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agointroduce gameversion numbering schemes with release candidates in mind
savagex [Sat, 11 Mar 2006 14:07:30 +0000 (14:07 +0000)]
introduce gameversion numbering schemes with release candidates in mind

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1154 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodiv0's anti-player patch, this puts up a notice suggesting that the user
lordhavoc [Sat, 11 Mar 2006 01:27:33 +0000 (01:27 +0000)]
div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1153 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomodified grenades to have no size (like electro balls now have no size),
lordhavoc [Fri, 10 Mar 2006 22:24:21 +0000 (22:24 +0000)]
modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1152 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoelectro secondary shots are now point size, so they won't bounce off
lordhavoc [Fri, 10 Mar 2006 22:15:17 +0000 (22:15 +0000)]
electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1151 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoraise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpac...
kadaverjack [Fri, 10 Mar 2006 19:39:31 +0000 (19:39 +0000)]
raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1150 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodelete CVSROOT
savagex [Fri, 10 Mar 2006 19:31:56 +0000 (19:31 +0000)]
delete CVSROOT

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1149 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- minplayers doesn't spawn bots on empty servers anymore
kadaverjack [Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)]
- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1148 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded sv_jumpstep 1 to default.cfg, this is already the default value
lordhavoc [Fri, 10 Mar 2006 05:27:43 +0000 (05:27 +0000)]
added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1147 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoraised armor shards on nexdm12 so they don't fall through the floor anymore and added...
kadaverjack [Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)]
raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1146 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- updated gtkradiant info in FAQ
kadaverjack [Wed, 8 Mar 2006 23:57:38 +0000 (23:57 +0000)]
- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1145 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoi hope buttons can now be triggered by touch. i have no way to test that though...
kadaverjack [Wed, 8 Mar 2006 02:06:18 +0000 (02:06 +0000)]
i hope buttons can now be triggered by touch. i have no way to test that though...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1144 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomake gibs survive a lot more damage
lordhavoc [Wed, 8 Mar 2006 01:12:40 +0000 (01:12 +0000)]
make gibs survive a lot more damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1143 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochanged setorigin lines to spawn items one unit higher, this seems to
lordhavoc [Wed, 8 Mar 2006 01:11:10 +0000 (01:11 +0000)]
changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1142 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoupdated/"recompiled" FAQ
kadaverjack [Tue, 7 Mar 2006 22:58:18 +0000 (22:58 +0000)]
updated/"recompiled" FAQ

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1141 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agostupid typo corrected, thanks KadaverJack
esteel [Tue, 7 Mar 2006 22:27:13 +0000 (22:27 +0000)]
stupid typo corrected, thanks KadaverJack

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1140 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoupdated nexuiz version, added/removed/corrected serveral entries (including using...
esteel [Tue, 7 Mar 2006 22:10:54 +0000 (22:10 +0000)]
updated nexuiz version, added/removed/corrected serveral entries (including using google cache for the old forum links, rcon)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1139 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodon't apply friction while bunnyhopping, this cures the framerate
lordhavoc [Tue, 7 Mar 2006 19:21:11 +0000 (19:21 +0000)]
don't apply friction while bunnyhopping, this cures the framerate
dependence where higher framerates allowed faster bunnyhopping

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1138 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoReadme.htm: bump version to 1.5.1
savagex [Tue, 7 Mar 2006 11:53:36 +0000 (11:53 +0000)]
Readme.htm: bump version to 1.5.1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1137 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- print welcome message with g_lms or sv_spectate 0
kadaverjack [Sun, 5 Mar 2006 22:00:57 +0000 (22:00 +0000)]
- print welcome message with g_lms or sv_spectate 0
- fixed show_info
- show team select menu when when sv_spectate is 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1136 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases...
kadaverjack [Sun, 5 Mar 2006 18:07:24 +0000 (18:07 +0000)]
fixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases, cause the check assumed the client is spectating when the version string is received)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1135 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoresized invincible texture to 1x1
kadaverjack [Fri, 3 Mar 2006 22:13:17 +0000 (22:13 +0000)]
resized invincible texture to 1x1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1134 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix for previous printstats patch (strings were messed up by long playernames)
kadaverjack [Fri, 3 Mar 2006 10:43:49 +0000 (10:43 +0000)]
fix for previous printstats patch (strings were messed up by long playernames)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1133 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
kadaverjack [Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)]
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1132 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agouse gameversion instead of g_nexuizversion_major, this enables server
lordhavoc [Tue, 28 Feb 2006 12:21:50 +0000 (12:21 +0000)]
use gameversion instead of g_nexuizversion_major, this enables server
filtering by the engine

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1131 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix bug in mediumping (it filtered by protocol instead of ping)
lordhavoc [Tue, 28 Feb 2006 12:20:53 +0000 (12:20 +0000)]
fix bug in mediumping (it filtered by protocol instead of ping)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1130 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded a commented out lightning gun test in crylink code, only for those who may...
lordhavoc [Tue, 28 Feb 2006 05:38:57 +0000 (05:38 +0000)]
added a commented out lightning gun test in crylink code, only for those who may be curious

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1129 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded new cvars to reduce the amount of GAME_NEXUIZ checks in the engine
lordhavoc [Tue, 28 Feb 2006 05:38:16 +0000 (05:38 +0000)]
added new cvars to reduce the amount of GAME_NEXUIZ checks in the engine

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1128 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agonew cvar "minplayers" (fills the server with bots if there are less minplayers clients)
kadaverjack [Mon, 27 Feb 2006 07:19:48 +0000 (07:19 +0000)]
new cvar "minplayers" (fills the server with bots if there are less minplayers clients)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1127 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- Fixed map names in nexdm12.ent and nexdm16.ent
m0rfar [Sun, 26 Feb 2006 17:03:41 +0000 (17:03 +0000)]
- Fixed map names in nexdm12.ent and nexdm16.ent
- New Preview pics

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1126 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocorrected norecoil menu entry / changed cvars to say laserguided instead of homing...
esteel [Fri, 24 Feb 2006 19:12:14 +0000 (19:12 +0000)]
corrected norecoil menu entry / changed cvars to say laserguided instead of homing as this was actualy wrong

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1125 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed spawnpoint-angles on nexdm08
strahlemann [Fri, 24 Feb 2006 16:50:18 +0000 (16:50 +0000)]
fixed spawnpoint-angles on nexdm08

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1124 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agomade all mapcfg files end with newline character to prevent a bug in dp
kadaverjack [Wed, 22 Feb 2006 22:12:53 +0000 (22:12 +0000)]
made all mapcfg files end with newline character to prevent a bug in dp

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1123 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoSomeone forgot to reset self after assigning it for a function call.
urre [Wed, 22 Feb 2006 19:03:30 +0000 (19:03 +0000)]
Someone forgot to reset self after assigning it for a function call.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1122 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoFixed something that would potentially (and quite probably) mess up the urrebot strat...
urre [Wed, 22 Feb 2006 19:01:32 +0000 (19:01 +0000)]
Fixed something that would potentially (and quite probably) mess up the urrebot strategytoken chain.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1121 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix primary fire shots to use the proper cvar name (now it's firing 7
lordhavoc [Wed, 22 Feb 2006 11:14:14 +0000 (11:14 +0000)]
fix primary fire shots to use the proper cvar name (now it's firing 7
shots again like it did before the cvar split)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1120 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed weapon firing animations to use check2 functions where appropriate
lordhavoc [Wed, 22 Feb 2006 10:32:11 +0000 (10:32 +0000)]
fixed weapon firing animations to use check2 functions where appropriate

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1119 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago - Updated to Nexuiz 1.5.1 gibs
avirox [Tue, 21 Feb 2006 21:09:59 +0000 (21:09 +0000)]
 - Updated to Nexuiz 1.5.1 gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1118 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agodon't precache unused (high-poly) gibs
savagex [Tue, 21 Feb 2006 20:49:49 +0000 (20:49 +0000)]
don't precache unused (high-poly) gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1117 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoreplace the horribly-high-poly gibs with low poly ones
savagex [Tue, 21 Feb 2006 20:44:20 +0000 (20:44 +0000)]
replace the horribly-high-poly gibs with low poly ones

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1116 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoinsert low-poly gibs from OpenQuartz
savagex [Tue, 21 Feb 2006 20:35:34 +0000 (20:35 +0000)]
insert low-poly gibs from OpenQuartz

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1115 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoremove leaked gibs
savagex [Tue, 21 Feb 2006 20:34:02 +0000 (20:34 +0000)]
remove leaked gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1114 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agocredit for OpenQuartz gibs
savagex [Tue, 21 Feb 2006 20:25:34 +0000 (20:25 +0000)]
credit for OpenQuartz gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1113 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoreplace chunk.mdl with something from OpenQuartz
savagex [Tue, 21 Feb 2006 20:24:22 +0000 (20:24 +0000)]
replace chunk.mdl with something from OpenQuartz

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1112 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agominimum particle quality 0.1
savagex [Mon, 20 Feb 2006 16:01:23 +0000 (16:01 +0000)]
minimum particle quality 0.1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1111 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoadded g_norecoil cvar (and put it in menu), the code for this
lordhavoc [Mon, 20 Feb 2006 13:33:08 +0000 (13:33 +0000)]
added g_norecoil cvar (and put it in menu), the code for this
accidentally snuck into the previous commit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1110 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoheavily modified urrebot aiming code, and migrated some enemy handling
lordhavoc [Mon, 20 Feb 2006 13:31:49 +0000 (13:31 +0000)]
heavily modified urrebot aiming code, and migrated some enemy handling
code into aiming instead (not the cleanest organization, but more
efficient), this also means skills have changed, and their aiming is now
much smoother (now spectating them won't give you visual whiplash)
rewrote urrebot weapon selection code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1109 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoredesigned spawn point selection, MUCH better now, and team points are
lordhavoc [Mon, 20 Feb 2006 13:25:54 +0000 (13:25 +0000)]
redesigned spawn point selection, MUCH better now, and team points are
available to observers now in maps that lack dm spawns (such as one of
the ctf maps)
to do this, team ents are always converted to dm spawns, but the dm
spawns now have a team value

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1108 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed shotgun secondary fire to use the secondary attack function (and thus the
lordhavoc [Mon, 20 Feb 2006 11:46:12 +0000 (11:46 +0000)]
fixed shotgun secondary fire to use the secondary attack function (and thus the
secondary attack cvars)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1107 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofix lms_nexcheck and lms_traveled_distance declarations to have semicolons
lordhavoc [Mon, 20 Feb 2006 06:41:02 +0000 (06:41 +0000)]
fix lms_nexcheck and lms_traveled_distance declarations to have semicolons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1106 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAttempt to fix the NAN velocity problem with Urrebots
urre [Mon, 20 Feb 2006 05:40:04 +0000 (05:40 +0000)]
Attempt to fix the NAN velocity problem with Urrebots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1105 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years ago- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to...
kadaverjack [Mon, 20 Feb 2006 04:00:35 +0000 (04:00 +0000)]
- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to $PATH)
- anti camping system for LMS (player has to move a certain distance between 2 checks or he get's damage)
- added more LMS map which were previsously not used due to hiding places

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1104 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agoAdded debugging mode, enabled by navnodeedit_debug 1 in console
urre [Sun, 19 Feb 2006 20:56:59 +0000 (20:56 +0000)]
Added debugging mode, enabled by navnodeedit_debug 1 in console

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1103 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agochange crylink color back to white (boring but still better). I wished
savagex [Sun, 19 Feb 2006 20:25:26 +0000 (20:25 +0000)]
change crylink color back to white (boring but still better). I wished
it would look a bit like the UT flak... but orange doesn't seem to work
at all.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1102 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

14 years agofixed transparent exterior weaponmodel in minstagib
kadaverjack [Sun, 19 Feb 2006 20:06:53 +0000 (20:06 +0000)]
fixed transparent exterior weaponmodel in minstagib

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1101 f962a42d-fe04-0410-a3ab-8c8b0445ebaa